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Translation: Rockman EXE6 Ultimate Navigation COMP Interview

With Mega Man Battle Network Legacy Collection on the horizon, we’re going to dive back into the archives for another developer interview, from around the time the games were originally published.

Today’s interview comes from Rockman EXE6 Ultimate Navigation COMP. This Japanese strategy guide for MMBN6 was published by Shogakukan on May 20th, 2006, six months after the release of the game in Japan. In addition to an interview, the book also features a survey among many members of the series’ staff.

Translated by Midori, edited by Prof. 9. This English translation uses official English localized Mega Man Battle Network terminology where possible. This interview was originally printed in black, red and white; some images have been replaced by higher quality sources.

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Translation: Rockman EXE5 Ultimate Navigation CHAOS Interview

With Mega Man Battle Network Legacy Collection on the horizon, we’re going to dive back into the archives for another developer interview, from around the time the games were originally published.

Today’s interview comes from Rockman EXE5 Ultimate Navigation CHAOS. This Japanese strategy guide for MMBN5 was published by Shogakukan on July 20th, 2005–7 months after the release of EXE5 Team of Blues, 5 months after the release of EXE5 Team of Colonel, and just one day before the release of EXE5DS Twin Leaders.

Translated by Midori, edited by Prof. 9. This English translation uses official English localized Mega Man Battle Network terminology where possible. This interview was originally printed in black, red and white; some images have been replaced by higher quality sources.

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Translation: Rockman EXE3 Ultimate Navigation SP Interview

With Mega Man Battle Network Legacy Collection on the horizon, what better time to dig back through the archives and take a look at some developer interviews from the time? Today, we’ve got an interview originally published in Rockman EXE3 Ultimate Navigation SP. This strategy guide for the third game was published by Shogakukan on July 10th, 2003–three and a half months after the release of Rockman EXE3 Black.

Translated by Midori, edited by Prof. 9. This English translation uses official English localized Mega Man Battle Network terminology where possible. This interview was originally printed in black, red and white; some images have been replaced by higher quality sources.

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Translation: Special talk with director Hideo Kojima and Keiji Inafune

Today, August 12th, is a special day for our website… It’s our 13th anniversary! Naturally, our site has changed a lot visually and content-wise over the years. But we always strive to bring the wonderful Mega Man Battle Network and Star Force content to you good folks out there!

Speaking of, today, we have a translation for especially rare interview that was published only once in an issue of Weekly Famitsu. Originally to commemorate the Crossover Battle feature in Battle Network 5 and Boktai 2… Here is a special Interview with two of gaming’s biggest icons, Keiji Inafune and Hideo Kojima! The entire interview can be read in the skip.

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Akari Kaida comments on Battle Network’s music production

A little while ago, composer Akari Kaida tweeted about the music of the Battle Network series. Particularly its inner workings, the intricacies of working on the GBA, and her opinions on the soundtrack’s quality. Kaida worked on BN1, EXE4.5 BN5, and Star Force 3.

This is a rarely seen commentary straight from the composer herself, and English fans can read a translation for them in the jump!

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