Capcom Spotlight shows off online features in Mega Man Star Force Legacy Collection

Following yesterday’s media previews, Capcom has shown off Mega Man Star Force Legacy Collection in a new Capcom Spotlight presentation. This presentation, hosted by Mega Man series producer Shingo Izumi, focused on the online multiplayer features in the game.

If you missed yesterday’s big news blowout, make sure to check that post for all the details on previously Japan-exclusive features making their return in Mega Man Star Force Legacy Collection!

While most of what was shown was already known, some new tidbits have been revealed:

  • You’ll be able to search for battles across multiple games at once. This should let you find battles more easily as you don’t have to search specifically for each game.
    • For each of the three games, you can choose which game version to use and which of your decks (Folders) to use.
    • You’ll also be able to make use of Rental Decks; premade Folders you can use to get started with battling right away.
  • Battling other players in Ranked Matches will earn you Rank Points. Collect enough Rank Points to level up your rank from Mettenna, to Standard, Mega, Giga and Legendary Master.
    • Rank is tracked for all three games separately.
    • The higher your rank, the stronger the opponents you’ll be matched with.
  • In addition to Casual Matches and Ranked Matches with random players, you can also battle with friend directly via Friend Matches. This lets you create a room which the other player can then join by its ID.
  • Battle Card Trading is shown for the first time.
  • As previously revealed, you can now have a list of 100 Brothers per game. In-game, you can choose 6 Brothers from those 100 to receive Link Abilities from.
    • In addition to your Real Brothers, you can also add previously event-only Brothers like Legendary Master Shin and 1st Mega Man.
    • After an online battle, you can easily add the other player to your Brother List.
  • While not discussed during the presentation, it looks like you’ll be able to decorate your Profile card with characters and stickers.

Mega Man Star Force Legacy Collection media previews live, many returning features confirmed

Media previews for Mega Man Star Force Legacy Collection have just gone live, finally giving us a very in-depth look at every game contained in this collection. We also have confirmation that just about every feature ever is returning — you name it, Star Force Legacy Collection has it.

If you want a full overview in video form, check out the video from our friend ShadowRockZX above! It’s almost an hour long and shows off almost every new returning feature, QoL change and addition in the collection. Otherwise, keep reading for a list overview, which covers both ShadowRockZX’s video and other sources.

Note that this is still a prerelease build, so any issues might still get fixed before release day.

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Unofficial PC port of Rockman EXE Phantom of Network released

If you’ve been meaning to play the Rockman EXE mobile phone duology on PC, but don’t want to deal with an emulator, there’s now a new option. Developer Greiga Master has just released an unofficial PC port of Rockman EXE Phantom of Network, the first of two Japan-exclusive MMBN games that were preserved by SciLab Secrets in 2024 and localized by The Rockman EXE Zone in 2025.

Greiga Master’s PC port can be played in either Japanese or English (using TREZ’s fan localization), and boasts a number of improvements over running the game via an emulator:

  • No more stutters and audio hiccups; the game now runs at a locked 15 fps.
  • Built-in integer upscaling on all in-game graphics, with an HD font for text.
  • An improved control scheme that is closer to the GBA layout, with remappable keys.

Greiga Master notes that the PC port does not ship with the original game assets; you’ll need to supply these yourself. The port’s GitHub page lists further instructions on how to set everything up.

Note: the Rockman EXE PoN PC port is an independent project from Greiga Master and is not associated with The Rockman EXE Zone.

Mega Man Battle Network Legacy Collection update 1.04 released, fixes disappearing trade chips glitch

Out of the blue, Capcom has just released a new update for Mega Man Battle Network Legacy Collection on all platforms. The new Version 1.04 update is only for Volume 2, and it fixes a glitch where chips required for in-game trade chains could disappear from the player’s Pack under certain conditions.

The glitch occurred when launching MMBN5 or MMBN6 after doing a multiplayer battle or chip trade in MMBN4 without fully exiting the collection. This would cause the following chips to disappear, which could lock a player out of 100% completion:

MMBN5:

  • NrthWind *
  • GrabRvng F
  • VDoll T
  • AntiDmg *

MMBN6:

  • DublShot C
  • HiBoomer V
  • GrabRvng I
  • BigBomb O

To compensate players affected by the glitch, Capcom has added new Compensation Battle Chip Set Special Cards to MMBN5 and MMBN6 which grant all of the above chips. You can also use these if you weren’t affected by the glitch, to simply get another copy of those chips.

Rockman EXE Battle Chip Stadium now playable via emulation

Mega Man preservationist group SciLab Secrets has reached another major milestone as Rockman EXE Battle Chip Stadium, one of the arcade-exclusive Battle Network games, is now fully playable via PC emulation!

The team provides a custom build of DEmul, an emulator for Medalusion games, as well as the romset for Rockman EXE Battle Chip Stadium. Note that for the time being, this custom build is required to play the game; it’s not playable on public versions of DEmul. The necessary files are being distributed through the Rockman EXE Collectors Discord, though we cannot link them here for legal reasons.

Note that the emulator seems to get blocked by Windows Firewall at the moment. Additionally, once everything is all set up, it does take a hot minute to load into the game proper. You may also have to mess with the controls settings and rely on screen translations if you can’t read Japanese. But the game runs and can be played! The team also provides an optional external application for slotting in BattleChips.

A big thank you to GoodTofuFriday, ScoutmasterDemi and the Rockman EXE Collectors Discord for their preservation efforts, the DEmul developers for their emulation work, and everybody who donated to the various preservation fundraisers over the years for making this happen!

Blokees to make Mega Man Star Force model kits

At Spielwarenmesse 2026 (Nuremberg International Toy Fair), toy company Blokees has revealed their upcoming Mega Man model kit line. This first reveal showcase includes Champion Class Shooting Star Mega Man! However, it won’t be Mega Man’s normal look, and appears to be a new design mixing together elements from his original and Star Force 3! Pictures of the prototype can be seen below.

Mega Man will be added to the many IPs Blokees has picked up, which includes Transformers, Saint Seiya, Marvel and Kamen Rider. It’s not confirmed how tall Mega Man will be, but their previous Champion Class figures vary around 4.92 inches tall (12.5cm) and 6 inches tall (15 cm).

Source: Blokees’s Facebook

Udon gets comic license for Battle Network and Star Force + one-shot MMBN comic in the works

When Udon’s Mega Man Legends Timelines #1 dropped on shelves this week, fans were given a surprise… The CVR D variation of the book had its cover modified to feature MegaMan.EXE and Star Force Mega Man! What does this mean? They weren’t part of Udon’s reveal line-up for their new Mega Man comics.

As it happens, ShadowRockZX conducted a video interview with Udon staff, Matt Moylan, and asked about the inclusion. (Begins around 37:30 timestamp)

As per Matt Moylan’s words:

Originally the Legends cover, the Transformers homage cover, was supposed to be: it comes out and people, like, “Wait, why are these guys on the cover? Are they allowed to do that?” And yes, we are.

Capcom asked us last year, “Do you guys have any plans for Battle Network?” And we kind of told them, “We thought we weren’t allowed to do those.” They’re like, “No, you can do them now. That was just back in the day. So you can do those, too.” Battle Network and Star Force, so okay, great!

Regarding the cover and its sudden art change:

It (the cover) was drawn that way when Josh Perez drew it last spring (…) We drew that way back in the spring of 2025.

(…)

The story is really just like I said. We’re submitting comics and outlines and stuff, and Capcom just asked us, like, “Are we going to be seeing some Battle Network stuff?” Like I said, I didn’t think we were allowed! And they said, “No, no, no. We want to see you guys do some Battle Network stuff, too.” Like okay, awesome!

I think back in the day… So when we did the Mega Man Tribute book (…) We were told back then, specifically, we couldn’t use Battle Network and Star Force. That’s probably ‘cause the anime and manga people probably had merchandise rights built in. Like maybe they controlled that or partly controlled that. So we couldn’t include them back then, but it seems to be that’s a long time ago and it’s totally fine now. Capcom seems to have full control of it.

Moylan also states that the upcoming FCBD 2026 issue will be written by David Oxford and will be 8 pages. Also upcoming, a different future Mega Man Battle Network one-shot in the works by a “big name”. As for Mega Man Star Force, nothing else has been said regarding it.

The stated license issue has been said to prevent other publishers, such as Archie Comics, to use the characters in any way as well. As shown in their final issue of the comic, with EXE and Star Force cameos obscured completely in black. However, it seems enough time has elapsed where this is no longer a problem. A new era is upon us!

Source: Seibertron (cover image)

Mega Man Battle Network comic on the way for Free Comic Book Day 2026

UPDATE: It has been confirmed the bonus Mega Man Battle Network story’s author is David Oxford! Source: Bleeding Cool

For the US annual event, Free Comic Book Day, Udon Entertainment will be releasing a special issue: Mega Man Showdown Special #1….. and surprisingly, it will include a bonus story featuring Mega Man Battle Network!

Currently, no additional info for the story is available. You can head to your local participating comic book store on Saturday, May 2nd, 2026 for the free copy!

MEGA MAN SHOWDOWN SPECIAL #1

(W) Daniel Arseneault (A) Mic Fong, Jeffrey Cruz (CA) Jeffrey Cruz

It’s Proto Man versus Bass! Two of Mega Man’s greatest rivals (or… are they allies?) come to blows! Which robot will walk away in one piece? PLUS – a bonus story set in the digital world of Mega Man Battle Network!

Source: Lunar Distribution website

Mega Man Star Force Legacy Collection segment on Capcom TV, new build shown

On today’s Capcom TV stream, Mega Man Star Force Legacy Collection was demoed with a newer build than what’s been shown in previous presentations. Let’s take a look at some of the new details and differences.

First of all, the Main Menu (featuring 3D Mega Man) has seen some slight updates. The 3D model of Mega Man has seen some small shader and lighting improvements, and a typo on the ‘Network Battle’ button has been fixed.

Left = TGS 2025 build, right = December 2025 build

Next are the settings menu. While the existing settings have not changed, there is now a scroll bar added to the difficulty settings screen, indicating the existence of at least one more difficulty setting that has not yet been revealed. In addition, the ‘EX boss location display’ has been renamed to EX/V2, confirming that it will also work in Mega Man Star Force 3.

We also got a new look at the Gallery. The Gallery consists of 5 sections: Art, Music, Battle Cards, Bonus Cards, and Awards. The Battle Cards section, which has not been shown before, lets you view the high resolution arework for every Battle Card in the series. The Awards section was not shown, but may be related to achievements.

Finally, some gameplay was shown with the hosts playing through the School Comp stage in MMSF1, making use of the new free camera feature to get a better look at the map. After stumbling through various 5th grade homework questions, this segment culminated in a boss fight against Libra Scales.

On the top screen, a new button to change Brothers can be seen; since the collection allows you to have up to 100 Brothers, this function allows you to choose which 6 of them to gain Link Abilities from in-game.

The Items screen has seen a small change from the original DS version, as the position of Mega Man’s HP and the button legend has been swapped. It’s not clear why this was done, as the HP display was at the bottom in all three original games.

We also have further confirmation that the in-game character portraits, which previously used upscaled pixel art, are being replaced with high resolution assets! In this gameplay footage, we can see Geo, Sonia, Mega Man, Omega-Xis, Libra, Libra Scales, and even the quiz waves all have updated portraits now, complete with animations.

Finally, for the first time since the original announce trailer, we can hear the newly added voice acting in battles for MMSF1! At the start of battle, and whenever Mega Man uses an Attack Card, it plays a brief random voice clip.

You can watch the whole Capcom TV segment on YouTube (starts at 1:27:13).