Virtual Console Differences in Mega Man Battle Network

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The Mega Man Battle Network series was digitally re-released on the Wii U through it's Virtual Console service. There are a number of changes to the games, mainly to cover the lack of connectivity with other players and additional accessories.

General Changes

  • All Network features do not work, including Crossover Battle. For most of the games, the Network menu will give certain items that originally need other players to unlock.
  • Accessory features such as Card e-Reader and Battle Chip Gate are inaccessible, but few of items received from them are unlocked.
  • A number of palettes in all of the games have been revised in order to improve the contrast and make them easier on the eyes, or to remove effects that could be seizure inducing. Certain overly bright palettes have been dimmed down, and certain flickering sprites have been slowed down.

Mega Man Battle Network

  • All Japanese press release and info site dropped the "Battle Network" subtitle from the titles for some reason.
  • This game does not support the Network unlocks from the later titles so the Bass BattleChip is not given.

Mega Man Battle Network 2

  • EU version is actually the NA version so there's no Ubi Soft screen on startup.
  • Network Menu now lets you obtain one copy each of BattleChips #251-260 (the multiplayer only Reward chips) in * code, GateSP in G code, and the Gospel chips in X code.
    • Due to them distributing the multiplayer chips, Hard Mode can be unlocked.

Mega Man Battle Network 3

  • Network Menu now lets you obtain one copy each of respective version-exclusive Navi chips (BowlMan B / MistMan M), and their V2 to V4s, Punk P, version-exclusive multiplayer chips (Balance Y / DeltaRayEdge Z), and BassGS X.
    • Due to them distributing the multiplayer chips, Omega bosses are fightable and remaining 2 Stars are obtainable.

Mega Man Battle Network 4

  • Network Menu now lets you obtain one copy each of all secret chips except GunDelSolEX are given. GrandPrixPower and Duo event chips are nowhere to be seen.
  • BassXX is fightable in-game without the need of Card e-Reader. If you press Left, L, and Start on the title screen, he replaces Bass Omega in Black Earth 2.
  • Since multiplayer content is totally inaccessible: Free Tournament, opposite version Navis in tournaments, and boosted RedSun / BlueMoon GigaChips are inaccessible as a result.

Mega Man Battle Network 5

  • Network Menu now lets you obtain one copy each of all secret chips including Otenko and GunDelSolEX. LeadersRaid and ChaosLord event chips are nowhere to be seen.
  • BassCross MegaMan Mod Card is distributed alongside the chips. Although the form is installed, the MB count is still 0/80. As a result, BassXX can be encountered, as well as the side quest.
  • A frame blending effect is applied in ACDC Town.

Mega Man Battle Network 6

  • (NA/EU) Network Menu now lets you obtain one copy each of all secret chips (opposite version Navi chips).
  • (JP) Network Menu now lets you obtain one copy each of all secret chips. including Otenko and GunDelSolEX. DoubleBeast, Gregar, and Falzar event chips are nowhere to be seen.

- (JP) Card e-Reader exclusive Request BBS quests are distributed alongside the chips. As a result, ProtoManFZ can be fought in the Japanese version.

Rockman EXE 4.5: Real Operation

  • The 8 Battle Chip Gate exclusive Navis (StarMan, NapalmMan, IceMan, ElecMan, PlantMan, KnightMan, ShadowMan, and Bass) can be unlocked by pressing L and R in the Navi Select menu.

Mega Man Battle Chip Challenge

  • No changes, but since it's just code input, technically this game is still compatible with N1 Battle and the original GBA version.

Trivia

  • The MMBN4 WoodMan scenario bug that appears only on the Nintendo DS is not present.
  • The Panic chip in MMBN3 and numerous Navi summon chips in MMBN4, have programming glitches that appear only in certain emulation are fixed within the game itself.
  • If MMBN4 VC has the Mod Cards screen unlocked through other means, it reveals that Title Screen button input fills in the menu with a dummy Mod Card slot. This meets the condition to unlock BassXX.
  • Since the Wireless Adapter and Progress Chip Gate can't be used with MMBN5, there is no way to speed up the ampersands of PRESS START on the title screen.
  • Since the Japanese version of MMBN6 gives the Card e-Reader quests without restrictions, it's possible to get the Anubis soft lock.