Skill Editor (PoN): Difference between revisions
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This is the '''Skill Editor''' in [[Rockman | This is the '''Skill Editor''' in [[Rockman EXE Phantom of Network]]. | ||
==How to Use== | ==How to Use== | ||
Each Skill Program has a Skill Slot count and an element. Any amount of Skill elements can be equipped, but the dominant amount of an element equipped will change MegaMan's body and ChargeShot to one based on that element. | Each Skill Program has a Skill Slot count and an element. Any amount of Skill elements can be equipped, but the dominant amount of an element equipped will change MegaMan's body and ChargeShot to one based on that element. | ||
The | The element of a skill that a player gets from Blue Mystery Datas and Request rewards are random. They are based on a variable set when a player downloads the game data from the game’s original server, meaning different games will have different skill elements. However, skills obtained from a shop are fixed elements and will be the same across different games. | ||
* The element of a Skill Program can be changed by talking to a Navi in Registration Machine Comp (bottom-left of the map). | * The element of a Skill Program can be changed by talking to a Navi in Registration Machine Comp (bottom-left of the map) at the cost of 50 BugFrags times the number of slots the skill has. | ||
==Elements== | ==Elements== | ||
Which element MegaMan will be is based on the elements of Skills equipped, according to the following rules: | |||
# Only Skills with Fire, Aqua, Elec or Wood element are considered. All non-elemental Skills are ignored. | |||
* | # If any element occupies more Skill Slots than all the other elements, that element is chosen. | ||
* | # If multiple elements are tied for the most Skill Slots, then the strongest of those elements is chosen according to elemental weaknesses: | ||
* | #* If Fire and Aqua are tied, then Aqua beats Fire, so the chosen element is Aqua. | ||
#* If Fire, Aqua and Elec are tied, then Elec beats Aqua beats Fire, so the chosen element is Elec. | |||
# If the tie cannot be resolved, the chosen element is None. | |||
#* If Fire and Elec are tied for most slots, then Fire and Elec are neutral, so the chosen element is None. | |||
#* If all four elements are tied, then the chosen element is None. | |||
=== | {| class="wikitable" style="width:700px" | ||
!colspan="3"|'''None''' | |||
|- | |||
|rowspan="3" style="width:100px;text-align:center;"|<br/>[[File: Object megaman-pon.png]] | |||
!style="width:150px;"|'''Body''' | |||
|{{elem|none}} None | |||
|- | |||
!'''Weakness''' | |||
| No weakness | |||
|- | |||
!'''Charge Shot''' | |||
|ChargeShot (10 x Buster Attack) | |||
|} | |||
=== | {| class="wikitable" style="width:700px" | ||
!colspan="3"|'''Fire''' | |||
|- | |||
|rowspan="3" style="width:100px;text-align:center;"|<br/>[[File: Object megaman-fire-pon.png]] | |||
!style="width:150px;"|'''Body''' | |||
|{{elem|fire}} Fire<br/>Can step on Lava Panels without taking damage. | |||
|- | |||
!'''Weakness''' | |||
|{{elem|aqua}} Aqua | |||
|- | |||
!'''Charge Shot''' | |||
|Heat Charge (40 AP) Fire attack. | |||
|} | |||
=== | {| class="wikitable" style="width:700px" | ||
!colspan="3"|'''Aqua''' | |||
|- | |||
|rowspan="3" style="width:100px;text-align:center;"|<br/>[[File: Object megaman-aqua-pon.png]] | |||
!style="width:150px;"|'''Body''' | |||
|{{elem|aqua}} Aqua<br/>Can step on Ice Panels without slipping. | |||
|- | |||
!'''Weakness''' | |||
|{{elem|elec}} Elec | |||
|- | |||
!'''Charge Shot''' | |||
|Aqua Charge (30 AP) Aqua attack. Non-flashing. No aback. | |||
|} | |||
{| class="wikitable" style="width:700px" | |||
!colspan="3"|'''Elec''' | |||
|- | |||
|rowspan="3" style="width:100px;text-align:center;"|<br/>[[File: Object megaman-elec-pon.png]] | |||
!style="width:150px;"|'''Body''' | |||
|{{elem|elec}} Elec | |||
|- | |||
!'''Weakness''' | |||
|{{elem|wood}} Wood | |||
|- | |||
!'''Charge Shot''' | |||
|Elec Charge (20 AP) Elec attack. Paralyzes. | |||
|} | |||
{| class="wikitable" style="width:700px" | |||
!colspan="3"|'''Wood''' | |||
|- | |||
|rowspan="3" style="width:100px;text-align:center;"|<br/>[[File: Object megaman-wood-pon.png]] | |||
!style="width:150px;"|'''Body''' | |||
|{{elem|wood}} Wood<br/>Recovers HP while standing on Grass Panels. | |||
|- | |||
!'''Weakness''' | |||
|{{elem|fire}} Fire | |||
|- | |||
!'''Charge Shot''' | |||
|Wood Charge (10 AP) Wood attack, hits 6 times. Non-flashing. | |||
|} | |||
==Expansions== | ==Expansions== | ||
You start the game with 3 Skill Slots, this can be expanded by obtaining SkillSlot+3 items for a total of 12 Skill Slots. | |||
* Undernet 1 BMD | |||
* Registration Machine Comp BMD | |||
* Request BBS #45: Cyber Stamp Rally. | |||
==Skill Programs== | ==Skill Programs== | ||
Line 69: | Line 132: | ||
|- | |- | ||
|FirstBarrier | |FirstBarrier | ||
|Start battle with a Barrier. | |Start battle with a 10 HP Barrier. | ||
|2 slots | |2 slots | ||
|<ul><li>'''Random''': Request BBS #24 | |<ul><li>'''Random''': Request BBS #24 | ||
|- | |- | ||
|AirShoes | |AirShoes | ||
|MegaMan | |MegaMan can step on hole panels. | ||
|4 slots | |4 slots | ||
|<ul><li>'''None''': Den Area 3 BugFrag Trader (100BF) | |<ul><li>'''None''': Den Area 3 BugFrag Trader (100BF) | ||
|- | |- | ||
|UnderShirt | |UnderShirt | ||
|If MegaMan | |If MegaMan takes a fatal hit while he is above 1 HP, he goes down to 1 HP instead. | ||
|1 slot | |1 slot | ||
|<ul><li>'''Random''': Request BBS #18 | |<ul><li>'''Random''': Request BBS #18 | ||
Line 89: | Line 152: | ||
|- | |- | ||
|SneakRun | |SneakRun | ||
|Lowers encounter rate on the field screen. | |Lowers encounter rate on the field screen. Equipping multiple increases the effect. | ||
|5 slots | |5 slots | ||
|<ul><li>'''None''': Den Area 1 NetDealer (9000z) | |<ul><li>'''None''': Den Area 1 NetDealer (9000z) | ||
|- | |- | ||
|Collect | |Collect | ||
| | |Guarantees a BattleChip reward after battle if Busting Level is 6 or higher. | ||
|4 slots | |4 slots | ||
|<ul><li>'''Fire''': Undernet 2 NetDealer (23000z) | |<ul><li>'''Fire''': Undernet 2 NetDealer (23000z) | ||
|- | |- | ||
|MoneyMaker | |MoneyMaker | ||
|Zenny reward is doubled | |Zenny reward after battle is doubled. | ||
|4 slots | |4 slots | ||
|<ul><li>'''Random''': Request BBS #55 | |<ul><li>'''Random''': Request BBS #55 | ||
|- | |- | ||
|LocateEnemy | |LocateEnemy | ||
|Increases encounter rate on the field screen. | |Increases encounter rate on the field screen. Equipping multiple increases the effect. | ||
|3 slots | |3 slots | ||
|<ul><li>'''Wood''': Den Area 3 BugFrag Trader (160BF) | |<ul><li>'''Wood''': Den Area 3 BugFrag Trader (160BF) | ||
|- | |- | ||
|GhostAntenna | |GhostAntenna | ||
|Increases chance of encountering a | |Increases chance of encountering a ghost Navi on the field screen from 1-in-15 to 1-in-3. | ||
|3 slots | |3 slots | ||
|<ul><li>'''Random''': Antenna Comp BMD | |<ul><li>'''Random''': Antenna Comp BMD | ||
Line 139: | Line 202: | ||
|- | |- | ||
|BusterPack | |BusterPack | ||
| +3 to Buster's Attack | | +3 to Buster's Attack and Charge! | ||
|5 slots | |5 slots | ||
|<ul><li>'''Random''': Request BBS #39, Request BBS #43 | |<ul><li>'''Random''': Request BBS #39, Request BBS #43 | ||
|- | |- | ||
|ElementBatch | |ElementBatch | ||
| | | Has no effect, its only purpose is to give you more slots towards a certain element. | ||
|3 slots | |3 slots | ||
|<ul><li>'''Fire''': Den Area 1 NetDealer (4000z) <li> '''Aqua''': Den Area 1 NetDealer (4000z) <li> '''Elec''': Den Area 1 NetDealer (4000z) <li> '''Wood''': Den Area 1 NetDealer (4000z) <li> '''Random''': Battle Machine Comp 3 BMD, CacheServer Comp 2 BMD | |<ul><li>'''Fire''': Den Area 1 NetDealer (4000z) <li> '''Aqua''': Den Area 1 NetDealer (4000z) <li> '''Elec''': Den Area 1 NetDealer (4000z) <li> '''Wood''': Den Area 1 NetDealer (4000z) <li> '''Random''': Battle Machine Comp 3 BMD, CacheServer Comp 2 BMD |
Revision as of 08:58, 27 April 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
This is the Skill Editor in Rockman EXE Phantom of Network.
How to Use
Each Skill Program has a Skill Slot count and an element. Any amount of Skill elements can be equipped, but the dominant amount of an element equipped will change MegaMan's body and ChargeShot to one based on that element.
The element of a skill that a player gets from Blue Mystery Datas and Request rewards are random. They are based on a variable set when a player downloads the game data from the game’s original server, meaning different games will have different skill elements. However, skills obtained from a shop are fixed elements and will be the same across different games.
- The element of a Skill Program can be changed by talking to a Navi in Registration Machine Comp (bottom-left of the map) at the cost of 50 BugFrags times the number of slots the skill has.
Elements
Which element MegaMan will be is based on the elements of Skills equipped, according to the following rules:
- Only Skills with Fire, Aqua, Elec or Wood element are considered. All non-elemental Skills are ignored.
- If any element occupies more Skill Slots than all the other elements, that element is chosen.
- If multiple elements are tied for the most Skill Slots, then the strongest of those elements is chosen according to elemental weaknesses:
- If Fire and Aqua are tied, then Aqua beats Fire, so the chosen element is Aqua.
- If Fire, Aqua and Elec are tied, then Elec beats Aqua beats Fire, so the chosen element is Elec.
- If the tie cannot be resolved, the chosen element is None.
- If Fire and Elec are tied for most slots, then Fire and Elec are neutral, so the chosen element is None.
- If all four elements are tied, then the chosen element is None.
None | ||
---|---|---|
Body | None | |
Weakness | No weakness | |
Charge Shot | ChargeShot (10 x Buster Attack) |
Fire | ||
---|---|---|
Body | Fire Can step on Lava Panels without taking damage. | |
Weakness | Aqua | |
Charge Shot | Heat Charge (40 AP) Fire attack. |
Aqua | ||
---|---|---|
Body | Aqua Can step on Ice Panels without slipping. | |
Weakness | Elec | |
Charge Shot | Aqua Charge (30 AP) Aqua attack. Non-flashing. No aback. |
Elec | ||
---|---|---|
Body | Elec | |
Weakness | Wood | |
Charge Shot | Elec Charge (20 AP) Elec attack. Paralyzes. |
Wood | ||
---|---|---|
Body | Wood Recovers HP while standing on Grass Panels. | |
Weakness | Fire | |
Charge Shot | Wood Charge (10 AP) Wood attack, hits 6 times. Non-flashing. |
Expansions
You start the game with 3 Skill Slots, this can be expanded by obtaining SkillSlot+3 items for a total of 12 Skill Slots.
- Undernet 1 BMD
- Registration Machine Comp BMD
- Request BBS #45: Cyber Stamp Rally.
Skill Programs
Skill Program | Effect | Skill Slots | Location |
---|---|---|---|
Custom1 | 1 more chip is available in the Custom Screen. | 3 slots |
|
Custom2 | 2 more chips are available in the Custom Screen. | 5 slots |
|
MegaFolder1 | 1 more MegaChip can be added in the folder. | 3 slots |
|
MegaFolder2 | 2 more MegaChips can be added in the folder. | 5 slots |
|
GigaFolder1 | 1 more GigaChip can be added in the folder. | 5 slots |
|
SuperArmor | MegaMan cannot be flinched. | 3 slots |
|
FirstBarrier | Start battle with a 10 HP Barrier. | 2 slots |
|
AirShoes | MegaMan can step on hole panels. | 4 slots |
|
UnderShirt | If MegaMan takes a fatal hit while he is above 1 HP, he goes down to 1 HP instead. | 1 slot |
|
BodyPack | Effects of SuperArmor, UnderShirt, and AirShoes. | 6 slots |
|
SneakRun | Lowers encounter rate on the field screen. Equipping multiple increases the effect. | 5 slots |
|
Collect | Guarantees a BattleChip reward after battle if Busting Level is 6 or higher. | 4 slots |
|
MoneyMaker | Zenny reward after battle is doubled. | 4 slots |
|
LocateEnemy | Increases encounter rate on the field screen. Equipping multiple increases the effect. | 3 slots |
|
GhostAntenna | Increases chance of encountering a ghost Navi on the field screen from 1-in-15 to 1-in-3. | 3 slots |
|
2ndChance | In the first turn of the Custom Screen, a Shuffle button replaces the ADD button and can be used once. | 3 slots |
|
Attack+1 | MegaBuster Attack +1! | 2 slots |
|
Charge+1 | MegaBuster Charge +1! | 1 slot |
|
AttackMAX | MegaBuster Attack becomes 5! | 6 slots |
|
ChargeMAX | MegaBuster Charge becomes 5! | 4 slots |
|
BusterPack | +3 to Buster's Attack and Charge! | 5 slots |
|
ElementBatch | Has no effect, its only purpose is to give you more slots towards a certain element. | 3 slots |
|
HubBatch | MegaMan loses 50% HP of his maximum HP before any Skill Programs. Effects of FirstBarrier, SuperArmor, AirShoes, UnderShirt, MegaFolder1, Custom1. | 9 slots |
|
HP+50 | Max HP +50. | 2 slots |
|
HP+100 | Max HP +100. | 3 slots |
|
HP+200 | Max HP +200. | 4 slots |
|
HP+300 | Max HP +300. | 5 slots |
|
HP+400 | Max HP +400. | 6 slots |
|
HP+500 | Max HP +500. | 7 slots |
|