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{| style="float:right;width:auto;" class="wikitable"
{| style="float:right;width:auto;" class="wikitable"
|'''''Mega Man Battle Network 2'''''<br/>
|'''''Mega Man Battle Network 2'''''<br/>
バトルネットワーク ロックマンエグゼ2<br/>
バトルネットワーク ロックマンエグゼ2<br/>Battle Network Rockman EXE 2<br/>
[[File:RockmanEXE2_Cover.PNG|250px|Rockman EXE 2]]<br/>
[[File:RockmanEXE2_Cover.PNG|250px|Rockman EXE 2]]<br/>
Release Date:<br/>
Release Date:<br/>
'''Gameboy Advance'''<br/>
'''Game Boy Advance'''<br/>
JP December 14, 2001<br/>
JP December 14, 2001<br/>
NA June 12, 2002<br/>
NA June 12, 2002<br/>
Line 14: Line 14:
|}
|}


'''''Mega Man Battle Network 2''''' saw many enhancements from the first game, starting the base of the battle system and style of story progression the later games follow on. Starting with GateMan, the game started the tradition of fan-submitted original Navis.
'''''Mega Man Battle Network 2''''' saw many enhancements from the first game, starting the base of the refined battle system and style of story progression the later games would follow. Starting with GateMan, the game started the tradition of fan-submitted original Navis.


The Japanese version saw a bundle with a special ''Gameboy Advance'' branded with Hikari Labs and EXE's symbol.
The game’s 8 story chapters are denoted by these respective bosses at the end:
#AirMan
#QuickMan
#Cutman
#ShadowMan
#KnightMan
#MagnetMan
#FreezeMan
#Final Boss


*[[:Category:Areas_in_MMBN2|Area Guide]]<br/>
<br/>
*[[Bosses_in_Mega_Man_Battle_Network_2|Boss Guide]]<br/>
'''Guides:'''
*[[BattleChips_in_Mega_Man_Battle_Network_2|BattleChip Guide]]<br/>
*[[:Category:Areas_in_MMBN2|Area Guide]]
*[[Command_Codes#Mega_Man_Battle_Network_2|BattleChip Command Codes]]<br/>
**[[Map Guide (MMBN2)|Map Guide]]
*[[Extra_Folders_in_Mega_Man_Battle_Network_2|Extra Folders]]<br/>
**[https://pastebin.com/VZ1uTqWh Green Mystery Data] (temp)
*[[Glitches_in_Mega_Man_Battle_Network_2|Glitches]]<br/>
**[https://pastebin.com/KpF0qyJG Run Rates] (temp)
*[[Localization_Changes#Mega_Man_Battle_Network_2|Localization Changes]]<br/>
*[[BattleChip_Info_(MMBN2)|BattleChip Info]]
*[[PErsonal_Terminal#PET|PET]]
**[[BattleChip Locations (MMBN2)|BattleChip Locations]]
*[[Style_Change|Retro Chip Trader]]<br/>
**[[BattleChip_commands#Mega_Man_Battle_Network_2|BattleChip Commands]]
*[[Mega_Man_Battle_Network_2_Staff_Roll|Staff Roll]]<br/>
**[[Program_Advance_(MMBN2)|Program Advance Memo]]
*[[Style_Change|Style Change]]<br/>
*[[BugFrags_(MMBN2)|BugFrag Locations]]
*[[Viruses_in_Mega_Man_Battle_Network_2|Virus Guide]]<br/>
*[[Busting_Level_in_Mega_Man_Battle_Network|Busting Level]]
*[[Capcom Official Tournament Rules for MMBN#Mega_Man_Battle_Network_2|Capcom Official Rules]]
* [[Changes_in_Mega_Man_Battle_Network_Legacy_Collection#Mega_Man_Battle_Network_2|Changes in Legacy Collection]]
*[[Virtual_Console_Differences_in_Mega_Man_Battle_Network#Mega_Man_Battle_Network_2 | Changes in Virtual Console]]
*[https://pastebin.com/vgDUCdRq Chip Trader] (temp)
**[[Retro Chip Trader|Retro Chip Trader]]
*[[Connectivity in Mega Man Battle Network 2| Connectivity Guide]]
*[[Elements and Types in Mega Man Battle Network|Elements & Types]]
*Enemy Guides
**[[Enemies in MMBN2|Minor Enemies]]
**[[Bosses_in_Mega_Man_Battle_Network_2|Bosses]]
*[[Folders_(MMBN2)|Folders]]
*[[Glitches_in_Mega_Man_Battle_Network_2|Glitches]]
*[[Hard_Mode_(MMBN2)|Hard Mode]]
*[[License Tests|Licenses]]
*[[Localization_Changes#Mega_Man_Battle_Network_2|Localization Changes]]
*[[Missable content#Mega Man Battle Network 2|Missable content]]
*[[Panels in Mega Man Battle Network|Panel Types]]
*[[PowerUp_(MMBN2)|PowerUp Guide]]
*[[Request Board]]
*[[Shop_Locations_(MMBN2)|Shop Locations]]
*[[Side_Quests_(MMBN2)|Side Quests]]
*[[Mega_Man_Battle_Network_2_Staff_Roll|Staff Roll]]
*[[Status in Mega Man Battle Network|Status Effects]]
*[[Style_Change_(MMBN2)|Style Change]]
*[[Title_Screen_Marks#Mega_Man_Battle_Network_2|Title Screen Marks]]
 
==Notes==
*The Japanese version saw a bundle with a special Game Boy Advance branded with Hikari Laboratory and MegaMan’s Navi Mark.


[[Category:Mega Man Battle Network Series]] [[Category:Mega Man Battle Network 2]]
[[Category:Mega Man Battle Network Series]] [[Category:Mega Man Battle Network 2]]

Latest revision as of 04:16, 7 August 2023

Mega Man Battle Network 2

バトルネットワーク ロックマンエグゼ2
Battle Network Rockman EXE 2
Rockman EXE 2
Release Date:
Game Boy Advance
JP December 14, 2001
NA June 12, 2002
EU October 18, 2002
Wii U Virtual Console
JP November 12, 2014
NA January 8, 2015
EU May 14, 2015

Mega Man Battle Network 2 saw many enhancements from the first game, starting the base of the refined battle system and style of story progression the later games would follow. Starting with GateMan, the game started the tradition of fan-submitted original Navis.

The game’s 8 story chapters are denoted by these respective bosses at the end:

  1. AirMan
  2. QuickMan
  3. Cutman
  4. ShadowMan
  5. KnightMan
  6. MagnetMan
  7. FreezeMan
  8. Final Boss


Guides:

Notes

  • The Japanese version saw a bundle with a special Game Boy Advance branded with Hikari Laboratory and MegaMan’s Navi Mark.