Localization Changes in Mega Man Battle Network: Difference between revisions

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There are multiple '''Localization Changes''' made for the Mega Man Battle Network series as they made their way to regions outside of Japan. Unless stated otherwise, most changes made to North American version also made it to European version.
There are multiple '''Localization Changes''' made for the Mega Man Battle Network series as they made their way to regions outside of Japan. Unless stated otherwise, most changes made to North American version also made it to European version. It’s also of note that a number of bug fixes have also been made in the international versions.


==[[Mega Man Battle Network]]==
==[[Mega Man Battle Network]]==

Revision as of 03:58, 24 April 2022

This section is under construction.
The information may not be complete or 100% accurate.

There are multiple Localization Changes made for the Mega Man Battle Network series as they made their way to regions outside of Japan. Unless stated otherwise, most changes made to North American version also made it to European version. It’s also of note that a number of bug fixes have also been made in the international versions.

Mega Man Battle Network

  • None element chip icon is changed to the ones present in Mega Man Battle Network 2 and later.
  • When booting up the game, there is a small delay before Press Start can be selected.
  • Save overwrite now has a confirmation.

European Changes

  • An Ubisoft logo has been added to the start up.

Mega Man Battle Network 2

  • Jack in animation sequence is changed.

European Changes

  • An Ubisoft logo has been added to the start up.

Mega Man Battle Network 3

  • The unique animation before the title screen is missing entirely and is not replaced.
  • Game Over has been changed entirely and has no animation.
  • Jack-in sequence is removed.
  • Navi Customizer intro is removed.
  • All icons completion image after defeating AlphaΩ is removed.
  • The food stand visual in Yoka has been swapped.
Japanese International
White Takoyaki Corn dogs
Blue Okonomiyaki Corn-on-a-cob
  • A number of Program Advances considered as Navi Chips by NaviRecycle have been changed. The following PAs can be used with NaviRecycle in the Japanese version: BigHeart, PrixPower, BodyGuard. None of these chips can be called by NaviRecycle in NA/EU. However these PAs can still trigger AntiNavi in NA/EU.

Mega Man Battle Network 4

  • The Battle Chip Gate wasn't sold international, but a Japanese version will still unlock all its features in the international games.
  • All Card e-Reader content are inaccessible. However, BassXX is available in the Virtual Console version.
  • The visual for the Takoyaki stand is changed to a Hot Dog stand.
  • In the Observation Room of NAXA, an English Battle Chip Challenge Navi Code for Hub Style is added.
  • Shield and Reflect’s cool down time between use is extended a bit.
  • When the Slasher BattleChip is paired up with the AntiDamage chip and receives damage, it now executes the shuriken attack as soon as damage is received instead of after releasing the A Button.

European Changes

  • Completely different logo and title screen.

Mega Man Battle Network 5

  • The Progress Chip Gate wasn't sold international, but a Japanese version will still unlock all its features in the international games.
  • All Card e-Reader content are inaccessible. However, Bass Cross MegaMan is available in the Virtual Console version.
  • All of the friends' HP are changed to a recolored version of Lan's HP. All BMDs have been moved to new locations.
  • All blue-colored generic Comp maps are changed to green-colored generic Comp maps.
  • GarCastleHP is changed to a recolored version of Green Generic Comp map.
  • The art of The Last Supper in the Queen Bohemia ship is changed to an art of Fireworks.
  • Ship Comp 1 is removed. Ship Comp 2 is edited to become Ship Comp 1. Ship Comp 3 becomes Ship Comp 2 and so forth.
  • Gargoyle Comp 2 is removed. Gargoyle Comp 3 becomes Gargoyle Comp 2 and so forth.
  • A Purple Mystery Data in Oran Area 1 was moved slightly.
  • A Green Mystery Data drop in Gargoyle Comp 2 JP was moved into Gargoyle Comp 3 (Gargoyle Comp 2 NA/EU). SideBub1 S into M-Cannon H.
  • A number of Blue Mystery Datas have been changed.
Location JP NA/EU
Yai's HP 800z RegUp2
Crane Comp 1000z YoYo F
Radar Comp 400z SpinWhite Key Item
Helmet Comp --- MegEnBom C
Ship Comp 1 JP YoYo F (Removed area)
Ship Comp 1 JP SpinWhite Key Item (Removed area)
Gargoyle Comp 2 JP MegEnBom C (Removed area)
Gargoyle Comp 2 JP RegUp2 (Removed area)

European Changes

  • Completely different logo and title screen.

Mega Man Battle Network 5: Double Team DS

  • All changes in 5GBA are undone except for The Last Supper art.
  • Intro's music got changed from the segment of Be Somewhere by Buzy (EXE Stream OP) to a segment of THEME OF ROCKMAN EXE ~TGS2002 mix~. The video was slightly edited in order to keep the music in sync.
  • Sol Cross is accessible through Boktai 2 instead of the non-existant Boktai 3 (Shin Bokura no Taiyoh).
  • The Rockman EXE 4.5 Real Operation Double Slot function cannot be accessed as the game was not localized.
    • To make it up, the BN5 Team ProtoMan's Double Slot functions boosts SearchMan and NumberMan's special chip instead of ToadMan/Meddy's.
    • Due to this, that game is not needed to unlock Bass XX's requirement of slotting in every Battle Network game.

European Changes

  • The font has been redone.
    • For some cases, a button icon is used in the font instead of the usual typed out text.
  • English language icon for DoubleSoul/ChaosUnison uses "UNISON" from the JP version instead of UNITE.
  • English language has a different hint for the Ship Password.
NA EU
"Double 1 & nine too tonight makes eleven." "11 minus 9 is 2. 2 plus 9 is straight lines."

Mega Man Battle Network 6

  • All features of the Beast Link Gate are inaccesible.
  • The "L or R" visual for the Custom Screen has been changed.
  • The visual for the Taiyaki stand is changed to a Fish Sticks stand.
  • A Green Mystery Data in Graveyard 2's position was moved slightly.
  • The fire animation overlay timing for HeatMan's throwing sprite is fixed up.
  • AirSpin BattleChips now has 400 HP instead of 300 HP.
  • When the RiskyHoney BattleChips is paired up with the AntiDamage chip and receives damage, it now executes the shuriken attack before the extra bee attacks, instead of after.

Boktai Content

  • A number of Boktai related content has been removed. Although the GunDelS chips and Django's poster in Lan's room remains.
    • The related BattleChips: GunDelEX, Otenko, Django1, Django2, Django3, Count, CountEX, CountSP, and the CrosOver Program Advance are removed from the game.
    • The Count boss battles have been removed.
    • Crossover Battle 2 is removed.

Removed Areas

  • Underground 2's path into Immortal Area has been removed, and has a BugFrag Trader in its place.
  • Immortal Area and its corresponding scenario is removed. The BatKey which opened the area, now opens a door in Graveyard instead.
  • Undernet 3 is removed. You go straight to Graveyard Area after Undernet 2. The door asking for MachineSword becomes the check for 100 Standard chips.
  • Graveyard Area 1 is removed, making Graveyard 2 the only existing Graveyard area.
    • The GBeast/FBeast ghost encounters are moved to Underground 1. NetMerchant is moved to Graveyard 2. BugFrag Trader is moved to Underground 2.
  • Graveyard 2 is renamed into Graveyard. Its second path to Graveyard 1 is removed.

Changed Battles

A number of fights have been changed to include new viruses that were in the removed areas.

  • Pavilion Comp 1: Replaces StarFish2 with StarFish3 and adding SuperKettle.
  • Pavilion Comp 3: Added battles with ElecMech and more battles with Nghtmare.
  • Pavilion Comp 4: Replaces EarthDragon and Chumpy with ThunderDragon and Chimpy respectively, and adding SnakeArm2 and Sniper.
  • Underground 1: Added battles with EarthDragon and GBeast/FBeast.
  • Underground 2: Replaces HauntedCandle with HauntedCandle2 and adding Breaker.
  • Undernet Zero: Added battles with Armadil3 and PlsBulb2.
  • Undernet 2: Added battles with HauntedCandle.
  • Graveyard 2: Added battles with Catapult, Darkmare, FighterPlane3, ScareCrow3, SuperKettle and WaterDragon, as well as Rare versions of HauntedCandle and EarthDragon.

Relocated Items

Due to the lack of access to Card e-Reader and removed areas' content, the international version has relocated many items.

  • Django D in Tab's shop has been replaced with BigBomb V, which was originally Chip Order only.
  • The Purple Mystery Data in Underground 2 has been completely removed. It contained SuprVulc V, which has been relocated.
  • A number of Blue Mystery Datas have been changed.
Location JP NA/EU
Stuffed Doll Comp (Ch. 2) 1000z WhiCapsl *
Class 1-2 Comp (Ch. 3) WhiCapsl * Speed+1 (White)
DogHouse Comp (Ch. 6) 3 BugFrags HP+300 NCP (White)
Sky Area 2 Django2 D DblPoint *
Undernet Zero RegUp2 RegUp3
Undernet Zero 5 BugFrags Recov150 M
Undernet 1 RegUp1 HP Memry
Undernet 2 Recov150 M HP Memry
Undernet 3 HP Memry (Removed Area)
Undernet 3 Speed+1 NCP (White) (Removed Area)
Immortal Area HP Memry (Removed Area)
Graveyard 1 HP+300 NCP (White) (Removed Area)
Graveyard 2 --- AttckMAX NCP (Red)
  • A number of Battle Green Mystery Datas have been relocated.
Location JP NA/EU
GunDelS3 N Immortal Area BGMD Undernet Zero Shop
DblPoint * Immortal Area BGMD Sky Area 2 BMD
Version JP Initial Reward NA/EU Initial Reward
V1 AirSpin1 F WindRack *
V2 AntiDmg R HP+500 NCP (Green)
V3 Geddon L BugFix *
V4 WindRack * FldrPak2 NCP (Pink)
V5 Django3 D SuprVulc V
  • A NetMerchant was added in Undernet Zero to give chips that were in the missing areas.
Item JP Location NA/EU Shop Cost
Barr200 K Undernet 3 PMD 11200z
GunDelS3 N Immortal Area BGMD 12000z
AirSpin3 T Immortal Area BMD 12900z
Snctuary Z Immortal Area GMD 15200z
TimeBom3 L Graveyard 1 BMD 15200z
LifeAur U Undernet 3 BMD 22400z

Card e-Reader

  • Most Card e-Reader effects are inaccessible, but the Request BBS jobs have been made available through story progress. So fighting ProtoManFZ does not require e-Reader either.
    • Without these jobs, the following BattleChips would be missed: FstGauge *, AreaGrab *, AntiNavi *, AntiRecv *, CrcusMan *, JudgeMan *, ElmntMan *. AntiNavi * can still be obtained but only through Chip Order.
    • Without these jobs, the following BattleChips would be missed: FldrPak1 NCP (Yellow), Custom2 NCP (White), MegFldr2 NCP (White).
  • A number of Card e-Reader only items have been made obtainable in-game.
Items JP Location NA/EU Location
HP+500 NCP (Green) Dex's Ace Program Virus Battler V2
AttckMAX NCP (Red) Mr. Mach's Iron Fist Graveyard BMD (requires BatKey)
BugFix * Dad's Debug Technique Virus Battler V3
FldrPak2 NCP (Pink) Iris' Kindness Virus Battler V4

Mega Man Battle Chip Challenge

  • The keyboard for code registration has been modified.
    • Some alphabet letters (A E I O U) have been replaced with symbols: Spade, Club, Heart, Star, Diamond.
    • There is no Japanese text input, so NaviCodes with Japanese names cannot be inputted. NaviCodes from N1 Battle and Battle Chip GP with English names will still work.
  • For Hackers N Open Battle #5, instead of a fight VS Pride and KnightMan, it's against Yuji and his NormalNav5.
    • From this fight, the NormalNav5 Chip can now be obtained normally as a battle reward. Originally, a N1 Battle NaviCode with the same name and Normal Navi V5 equipped was needed to be registered.

European Changes

  • Completely different logo and title screen.

Mega Man Network Transmission

  • The text warning regarding eye strain and seizures at the start up has been removed.
  • The Rockman EXE anime 1st opening movie that appears after waiting out the title screen is removed. The loop to the title screen just begins.
  • Some voiced lines that involves Japanese names and terms are removed. As well as Lan's voiced monologue at the start and end of the game.