Link Navis (MMBN6): Difference between revisions

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==Net Area Gates==
==Net Area Gates==
In the Net, there are obstacles that can only cleared if a Link Navi speaks to it.
In the Net, there are obstacles that can only cleared if a Link Navi examines it.


{| class="wikitable"
{| class="wikitable"
!Obstacle !! Navis that can remove it
!Obstacle !! Navis that can remove it
|-
|-
|Fire Pillar || HeatMan, ChargeMan, SpoutMan, TenguMan
|Fire Pillar || HeatMan, ChargeMan, AquaMan, TenguMan
|-
|-
|Cyber Tree || HeatMan, SlashMan, TomahawkMan, GroundMan
|Cyber Tree || HeatMan, SlashMan, TomahawkMan, GroundMan
|-
|-
|Cyber Geyser || ElecMan, EraseMan, SpoutMan, GroundMan
|Cyber Geyser || ElecMan, EraseMan, AquaMan, GroundMan
|-
|-
|Cloud || ElecMan, EraseMan, TomahawkMan, DustMan
|Cloud || ElecMan, EraseMan, TomahawkMan, DustMan
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==Navi Link System==
==Navi Link System==
Japanese version only. The Navi Link System is a feature that allow connectivity between Mega Man Battle Network 6, the Link PET_EX, and the Battle Chip Stadium through the Navi Data Chip. Increasing the Navi Versions requires training the Navi in the Link PET_EX toy, where the progress will be saved within the Navi Data Chip.
Japanese GBA version only. The Navi Link System is a feature that allow connectivity between Mega Man Battle Network 6, the Link PET_EX, and the Battle Chip Stadium through the Navi Data Chip. Increasing the Navi Versions requires training the Navi in the Link PET_EX toy, where the progress will be saved within the Navi Data Chip.


After beating the story, the Navi Change Box can be used in AsterLand. The player can slot in a Navi Data Chip to the [[Beast Link Gate]] to swap their current Navi. Also, while the Beast Link Gate is attached, all chips slot in through the gate will automatically lock on the enemy.
After beating the story, the Navi Change Box can be used in AsterLand. The player can slot in a Navi Data Chip to the [[Beast Link Gate]] to swap their current Navi. Also, while the Beast Link Gate is attached, all chips slot in through the gate will automatically lock on the enemy.


The Link Navis will start with their post-game HP stat. Unlike the in-game version, these Link Navis gain bonus abilities that the in-game version cannot do.
The Link Navis will start with their post-game HP stat. Unlike the Operation Point version, these Link Navis gain bonus abilities that version cannot.
*Custom parts to allow more Chips be available in the Custom Screen.
*Custom parts to allow more Chips be available in the Custom Screen.
*Folder parts to allow more higher class Chips be put in the folder.
*Folder parts to allow more higher class Chips be put in the folder.
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===Beast Link Gate Mark===
===Beast Link Gate Mark===
If all 5 Link Navis in that version are leveled up to SP and beat Bass in Graveyard 2, you will be awarded with the Beast Link Gate [[Title_Screen_Mark#Mega_Man_Battle_Network_6 | Title Screen Mark]]. This unlock will not work using the in-game non-Gate Link Navis.
If all 5 Link Navis in that version are leveled up to SP and beat Bass in Graveyard 2, you will be awarded with the Beast Link Gate [[Title_Screen_Mark#Mega_Man_Battle_Network_6 | Title Screen Mark]]. This unlock will not work using the Operation Point non-Gate Link Navis.


==Gregar Navis==
==Gregar Navis==
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|Ch. 3: 300 <br/> Ch. 4: 300 <br/> Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|Ch. 3: 300 <br/> Ch. 4: 300 <br/> Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|-
|-
! scope="row" | Body
! scope="row" | Element
|Fire
|Fire
|-
|-
Line 130: Line 130:
|Ch. 4: 300 <br/> Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|Ch. 4: 300 <br/> Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|-
|-
! scope="row" | Body
! scope="row" | Element
|None
|Sword
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
Line 204: Line 204:
|Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|-
|-
! scope="row" | Body
! scope="row" | Element
|Elec
|Elec
|-
|-
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|-
|-
! scope="row" | B Button PowerAttack
! scope="row" | B Button PowerAttack
|T-Bolt (40 + Buster Attack x20)
|Thunderbolt (40 + Buster Attack x20)
|-
|-
! scope="row" | Special Chip
! scope="row" | Special Chip
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|Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 700
|Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 700
|-
|-
! scope="row" | Body
! scope="row" | Element
|None
|Cursor
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
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|Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 700
|Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 700
|-
|-
! scope="row" | Body
! scope="row" | Element
|Fire
|Fire
|-
|-
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! colspan="9" | ChargeMan's Navi Link System Boost
! colspan="9" | ChargeMan's Navi Link System Boost
|-
|-
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder|| A PwrAtk
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder|| A PwrAtk || Bonus
|-
|-
|V1||+60||-||-||-||-||-||-
|V1||+60||-||-||-||-||-||-
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These Navis can only be used in Cybeast Falzar.
These Navis can only be used in Cybeast Falzar.


===SpoutMan===
===AquaMan===
{| class="wikitable"
{| class="wikitable"
!rowspan="8" | {{BattleField
!rowspan="8" | {{BattleField
Line 424: Line 424:
|object22=aquaman-bn6
|object22=aquaman-bn6
}}
}}
! colspan="2" | SpoutMan
! colspan="2" | AquaMan
|-
|-
! scope="row" | Original HP
! scope="row" | Original HP
|Ch. 3: 300 <br/> Ch. 4: 300 <br/> Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|Ch. 3: 300 <br/> Ch. 4: 300 <br/> Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|-
|-
! scope="row" | Body
! scope="row" | Element
|Aqua
|Aqua
|-
|-
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{| class="wikitable"
{| class="wikitable"
! colspan="8" | SpoutMan's Navi Link System Boost
! colspan="8" | AquaMan's Navi Link System Boost
|-
|-
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder|| A PwrAtk
!|Version||HP||Attack||Speed||Charge||Custom||Mega Folder|| A PwrAtk
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|object22=tenguman
|object22=tenguman
}}
}}
! colspan="2" | SpoutMan
! colspan="2" | TenguMan
|-
|-
! scope="row" | Original HP
! scope="row" | Original HP
|Ch. 4: 300 <br/> Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|Ch. 4: 300 <br/> Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|-
|-
! scope="row" | Body
! scope="row" | Element
|None
|Wind
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
Line 579: Line 579:
|Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|Ch. 5: 400 <br/> Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|-
|-
! scope="row" | Body
! scope="row" | Element
|Wood
|Wood
|-
|-
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|Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|-
|-
! scope="row" | Body
! scope="row" | Element
|None
|Break
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
Line 728: Line 728:
|Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|Ch. 6: 500 <br/> Ch. 7: 600 <br/> Post-game: 800
|-
|-
! scope="row" | Body
! scope="row" | Element
|None
|Break
|-
|-
! scope="row" | Weakness
! scope="row" | Weakness
Line 802: Line 802:
! colspan="2" | MegaMan  
! colspan="2" | MegaMan  
|-
|-
! scope="row" | Original HP
! scope="row" | HP
|MegaMan's current HP
|MegaMan's current HP
|-
|-
! scope="row" | Body
! scope="row" | Element
|None
|None
|-
|-
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! scope="row" | Abilities
! scope="row" | Abilities
|
|
*MegaMan can be further boosted with the Navi Customizer, but is not allowed access to [[Beast Out]] or use [[Card_e-Reader_in_Mega_Man_Battle_Network_6#Mod_Cards|Mod Cards]]. Crosses can still be accessed on the Custom Screen.
*MegaMan can be further boosted with the Navi Customizer, but is not allowed access to [[Beast Out]] or use [[Card_e-Reader_in_Mega_Man_Battle_Network_6#Mod_Cards|Mod Cards]]. The [[Cross System]] can still be accessed on the Custom Screen.
|-
|-
! scope="row" | Operation Point
! scope="row" | Operation Point
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! colspan="2" | ProtoMan  
! colspan="2" | ProtoMan  
|-
|-
! scope="row" | Original HP
! scope="row" | HP
|800
|800
|-
|-
! scope="row" | Body
! scope="row" | Element
|None
|None
|-
|-
Line 943: Line 943:
*'''Bass''': When used in BN6, this is treated as a MegaMan Navi Data Chip.
*'''Bass''': When used in BN6, this is treated as a MegaMan Navi Data Chip.


*'''Beast Form Bass''': When used in BN6, this is treated as a MegaMan Navi Data Chip.
*'''Beast Out Bass''': When used in BN6, this is treated as a MegaMan Navi Data Chip.


[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 6]] [[Category:Playable Navis]] [[Category:Chip Gates]]
[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 6]] [[Category:Playable Navis]] [[Category:Chip Gates]]
==Glitches==
*[[Glitches_in_Mega_Man_Battle_Network_6#B_Button_PowerAttack_Boost_glitch|B Button PowerAttack Boost glitch]] (TomahawkMan)

Latest revision as of 02:50, 10 December 2023

This section is under construction.
The information may not be complete or 100% accurate.

Here are the Link Navis in Mega Man Battle Network 6. Each Navi's Buster attack can be boosted to 10, but their B Button PowerAttacks only scale up to 5 Attack.

Net Area Gates

In the Net, there are obstacles that can only cleared if a Link Navi examines it.

Obstacle Navis that can remove it
Fire Pillar HeatMan, ChargeMan, AquaMan, TenguMan
Cyber Tree HeatMan, SlashMan, TomahawkMan, GroundMan
Cyber Geyser ElecMan, EraseMan, AquaMan, GroundMan
Cloud ElecMan, EraseMan, TomahawkMan, DustMan
Tornado SlashMan, ChargeMan, TenguMan, DustMan

Navi Link System

Japanese GBA version only. The Navi Link System is a feature that allow connectivity between Mega Man Battle Network 6, the Link PET_EX, and the Battle Chip Stadium through the Navi Data Chip. Increasing the Navi Versions requires training the Navi in the Link PET_EX toy, where the progress will be saved within the Navi Data Chip.

After beating the story, the Navi Change Box can be used in AsterLand. The player can slot in a Navi Data Chip to the Beast Link Gate to swap their current Navi. Also, while the Beast Link Gate is attached, all chips slot in through the gate will automatically lock on the enemy.

The Link Navis will start with their post-game HP stat. Unlike the Operation Point version, these Link Navis gain bonus abilities that version cannot.

  • Custom parts to allow more Chips be available in the Custom Screen.
  • Folder parts to allow more higher class Chips be put in the folder.
  • Chip Boost, an attack boost automatically applied to the chip.
  • A Button PowerAttack (chip charging), the Navi must charge the chip with the A Button to apply the attack boost.
  • Can enter NetworkDuel and battle using the Link Navis.

Beast Link Gate Mark

If all 5 Link Navis in that version are leveled up to SP and beat Bass in Graveyard 2, you will be awarded with the Beast Link Gate Title Screen Mark. This unlock will not work using the Operation Point non-Gate Link Navis.

Gregar Navis

These Navis can only be used in Cybeast Gregar.

HeatMan

Panel missing.png Panel r2 r bn6.png
Object heatman-bn6.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


HeatMan
HP Ch. 3: 300
Ch. 4: 300
Ch. 5: 400
Ch. 6: 500
Ch. 7: 600
Post-game: 800
Element Fire
Weakness Aqua
B Button PowerAttack HeatArm (20 + Buster Attack x20)
Special Chip HeatPres H (50 + Buster Attack x20)
Abilities
  • FloatShoes
Operation Point Lab's Comp 1
HeatMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder Chip Boost
V1 +100 - - - - - -
V2 +150 - - - - - -
V3 +200 - - +1 - - -
V4 +250 - - +1 - - -
V5 +300 +1 - +1 - - -
V6 +350 +1 - +1 - - -
V7 +400 +1 - +1 - - -
V8 +450 +1 - +1 +1 - Non-dimming Fire Chip +30
V9 +500 +1 +1 +1 +1 - Non-dimming Fire Chip +30
V10 +550 +2 +1 +1 +1 - Non-dimming Fire Chip +30
V11 +600 +2 +1 +1 +1 - Non-dimming Fire Chip +30
V12 +700 +2 +1 +1 +1 - Non-dimming Fire Chip +40
V13 +850 +2 +1 +1 +1 +1 Non-dimming Fire Chip +40
V14 +1000 +2 +2 +1 +1 +1 Non-dimming Fire Chip +40
SP +1200 +3 +2 +2 +1 +1 Non-dimming Fire Chip +50

SlashMan

Panel missing.png Panel r2 r bn6.png
Object slashman.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


SlashMan
HP Ch. 4: 300
Ch. 5: 400
Ch. 6: 500
Ch. 7: 600
Post-game: 800
Element Sword
Weakness Break (not guard-pierce)
B Button PowerAttack TripleEdge (10 + Buster Attack x10)
Special Chip RSlash S (80 + Buster Attack x20)
Abilities

---

Operation Point Book Comp
SlashMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder Chip Boost
V1 +40 - - - - - -
V2 +80 - - - - - -
V3 +120 - +1 - - - -
V4 +160 - +1 - - - -
V5 +200 +1 +1 - - - -
V6 +240 +1 +2 - - - -
V7 +280 +1 +2 - - - -
V8 +320 +1 +2 - +1 - Non-dimming Sword Chip +30
V9 +360 +1 +3 - +1 - Non-dimming Sword Chip +30
V10 +400 +1 +3 - +1 - Non-dimming Sword Chip +30
V11 +500 +2 +3 - +1 - Non-dimming Sword Chip +30
V12 +600 +2 +3 - +1 - Non-dimming Sword Chip +40
V13 +700 +2 +3 - +2 - Non-dimming Sword Chip +40
V14 +800 +2 +4 +1 +2 +1 Non-dimming Sword Chip +40
SP +1000 +2 +4 +1 +2 +1 Non-dimming Sword Chip +50

ElecMan

Panel missing.png Panel r2 r bn6.png
Object elecman-exe45.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


ElecMan
HP Ch. 5: 400
Ch. 6: 500
Ch. 7: 600
Post-game: 800
Element Elec
Weakness Wood
B Button PowerAttack Thunderbolt (40 + Buster Attack x20)
Special Chip DElecSwd E (40 + Buster Attack x20)
Abilities
  • FloatShoes
Operation Point Heliport Comp
ElecMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder Chip Boost
V1 +100 - - - - - -
V2 +150 - - - - - -
V3 +200 - +1 - - +1 -
V4 +250 - +1 - - +1 -
V5 +300 +1 +1 - - +1 -
V6 +350 +1 +1 - - +1 -
V7 +400 +1 +1 - - +1 -
V8 +450 +1 +1 - - +1 Non-dimming Elec Chip +30
V9 +500 +1 +1 - - +1 Non-dimming Elec Chip +30
V10 +550 +2 +1 +1 - +1 Non-dimming Elec Chip +30
V11 +600 +2 +1 +1 - +1 Non-dimming Elec Chip +30
V12 +700 +2 +1 +1 +1 +2 Non-dimming Elec Chip +40
V13 +800 +2 +1 +1 +1 +2 Non-dimming Elec Chip +40
V14 +900 +2 +2 +2 +1 +2 Non-dimming Elec Chip +40
SP +1100 +3 +2 +2 +1 +2 Non-dimming Elec Chip +50

EraseMan

Panel missing.png Panel r2 r bn6.png
Object eraseman.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


EraseMan
HP Ch. 6: 500
Ch. 7: 600
Post-game: 700
Element Cursor
Weakness Wind
B Button PowerAttack HexSickle (50 + Buster Attack x20)
Special Chip EDeletBm K (30 + Buster Attack x20)
Abilities

---

Operation Point Lab's Comp 2
EraseMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder Chip Boost
V1 +100 - - - - - -
V2 +150 - - - - - -
V3 +200 - +1 - - - -
V4 +250 - +1 - - - -
V5 +300 - +1 +1 - +1 Any Cursor Chip +10
V6 +350 - +1 +1 - +1 Any Cursor Chip +10
V7 +400 - +1 +1 - +1 Any Cursor Chip +10
V8 +450 +1 +2 +1 - +1 Any Cursor Chip +10
V9 +500 +1 +2 +2 - +1 Any Cursor Chip +10
V10 +550 +1 +2 +2 - +2 Any Cursor Chip +20
V11 +600 +1 +2 +2 - +2 Any Cursor Chip +20
V12 +650 +2 +2 +2 - +2 Any Cursor Chip +20
V13 +700 +2 +2 +2 +1 +2 Any Cursor Chip +20
V14 +750 +2 +2 +2 +1 +2 Any Cursor Chip +20
SP +800 +3 +2 +3 +1 +2 Any Cursor Chip +30

ChargeMan

Panel missing.png Panel r2 r bn6.png
Object chargeman.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


ChargeMan
HP Ch. 6: 500
Ch. 7: 600
Post-game: 700
Element Fire
Weakness Aqua
B Button PowerAttack CrazyLocomotive (20 + Buster Attack x10)
Special Chip VolcChrg C (30 + Buster Attack x10)
Abilities

---

Operation Point Vending Machine Comp
ChargeMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder A PwrAtk Bonus
V1 +60 - - - - - -
V2 +120 - - - - - -
V3 +180 - - +1 - - -
V4 +240 - - +1 - - Non-dimming Fire Chip up to +30
V5 +300 - - +1 +1 - Non-dimming Fire Chip up to +30
V6 +360- - - +1 +1 - Non-dimming Fire Chip up to +30
V7 +420 +1 - +2 +1 - Non-dimming Fire Chip up to +30
V8 +480 +1 +1 +2 +1 - Non-dimming Fire Chip up to +30
v9 +540 +1 +1 +2 +1 - Non-dimming Fire Chip up to +30
V10 +600 +2 +1 +2 +2 - Non-dimming Fire Chip up to +50
V11 +660 +2 +1 +3 +2 - Non-dimming Fire Chip up to +50
V12 +720 +2 +1 +3 +2 - Non-dimming Fire Chip up to +50
V13 +780 +2 +1 +3 +2 - Non-dimming Fire Chip up to +100
V14 +840 +2 +2 +3 +2 +1 Non-dimming Fire Chip up to +100
SP +1000 +3 +2 +4 +3 +1 Non-dimming Fire Chip up to +100 *SP version has Super Armor.

Falzar Navis

These Navis can only be used in Cybeast Falzar.

AquaMan

Panel missing.png Panel r2 r bn6.png
Object aquaman-bn6.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


AquaMan
Original HP Ch. 3: 300
Ch. 4: 300
Ch. 5: 400
Ch. 6: 500
Ch. 7: 600
Post-game: 800
Element Aqua
Weakness Elec
B Button PowerAttack AquaHose (20 + Buster Attack x20)
Special Chip DripShwr A (20 + Buster Attack x10)
Abilities

---

Operation Point Lab's Comp 1
AquaMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder A PwrAtk
V1 +100 - - - - - -
V2 +150 - - - - - -
V3 +200 - +1 - - - -
V4 +250 - +1 - - - -
V5 +300 +1 +1 - - - -
V6 +350 +1 +1 - - - -
V7 +400 +1 +1 - - - -
V8 +450 +1 +1 - +1 - -
V9 +500 +1 +1 - +1 - -
V10 +550 +2 +1 +1 +1 - -
V11 +600 +2 +1 +1 +1 - -
V12 +700 +2 +1 +1 +1 - Non-dimming Aqua Chip x2
V13 +800 +2 +1 +1 +1 +1 Non-dimming Aqua Chip x2
V14 +900 +2 +2 +1 +1 +1 Non-dimming Aqua Chip x2
SP +1100 +3 +2 +2 +1 +1 Non-dimming Aqua Chip x2

TenguMan

Panel missing.png Panel r2 r bn6.png
Object tenguman.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


TenguMan
Original HP Ch. 4: 300
Ch. 5: 400
Ch. 6: 500
Ch. 7: 600
Post-game: 800
Element Wind
Weakness Sword
B Button PowerAttack ThrustTengu (40 + Buster Attack x10). Third panel paralyzes.
Special Chip FTornado T (10 + Buster Attack x10)
Abilities
  • B + Left: Vacuum Fan effect
  • Air Shoes
  • Float Shoes
Operation Point Book Comp
TenguMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder Chip Boost
V1 +40 - - - - - -
V2 +80 - - - - - -
V3 +120 - +1 - - - -
V4 +160 - +1 - - - Non-dimming Wind Chip +10
V5 +200 +1 +1 - - - Non-dimming Wind Chip +10
V6 +240 +1 +2 - - - Non-dimming Wind Chip +10
V7 +280 +1 +2 - +1 - Non-dimming Wind Chip +10
V8 +320 +1 +2 - +1 - Non-dimming Wind Chip +10
V9 +360 +1 +3 - +1 - Non-dimming Wind Chip +10
V10 +400 +2 +3 - +1 - Non-dimming Wind Chip +10
V11 +440 +2 +3 - +1 - Non-dimming Wind Chip +10
V12 +500 +2 +3 - +1 - Non-dimming Wind Chip +10
V13 +650 +2 +3 - +2 - Non-dimming Wind Chip +10
V14 +800 +2 +4 +1 +2 +1 Non-dimming Wind Chip +10
SP +1000 +3 +4 +1 +2 +1 Non-dimming Wind Chip +10

TomahawkMan

Panel missing.png Panel r2 r bn6.png
Object tomahawkman.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


TomahawkMan
Original HP Ch. 5: 400
Ch. 6: 500
Ch. 7: 600
Post-game: 800
Element Wood
Weakness Fire
B Button PowerAttack TomahawkSwing (100 + Buster Attack x20)
Special Chip ETomahwk T (100 + Buster Attack x30)
Abilities
  • Super Armor
  • Status Guard
Operation Point Heliport Comp
TomahawkMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder A PwrAtk
V1 +100 - - - - - -
V2 +150 - - - - - -
V3 +200 - +1 - - +1 -
V4 +250 - +1 - - +1 -
V5 +300 +1 +1 - - +1 -
V6 +350 +1 +1 - - +1 -
V7 +400 +1 +1 - - +1 -
V8 +450 +1 +1 - - +1 -
V9 +500 +1 +1 - - +1 -
V10 +550 +2 +1 +1 - +1 -
V11 +600 +2 +1 +1 - +1 -
V12 +650 +2 +1 +1 +1 +2 Non-dimming Wood Chip x2
V13 +700 +3 +1 +1 +1 +2 Non-dimming Wood Chip x2
V14 +800 +3 +2 +2 +1 +2 Non-dimming Wood Chip x2
SP +1000 +4 +2 +2 +1 +2 Non-dimming Wood Chip x2

GroundMan

Panel missing.png Panel r2 r bn6.png
Object groundman.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


GroundMan
Original HP Ch. 6: 500
Ch. 7: 600
Post-game: 800
Element Break
Weakness Cursor
B Button PowerAttack DrillAttacker (10 + Buster Attack x10)
Special Chip RC Brakr G (30 + Buster Attack x10)
Abilities
  • Super Armor
Operation Point Lab's Comp 2
GroundMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder Chip Boost
V1 +80 - - - - - -
V2 +120 - - - - - -
V3 +180 - - +1 - - -
V4 +240 - - +1 - +1 Non-dimming Break Chip +10
V5 +300 - +1 +1 - +1 Non-dimming Break Chip +10
V6 +360 - +1 +1 - +1 Non-dimming Break Chip +10
V7 +420 - +1 +1 - +1 Non-dimming Break Chip +10
V8 +490 +1 +1 +1 - +1 Non-dimming Break Chip +10
V9 +560 +1 +1 +1 - +1 Non-dimming Break Chip +10
V10 +630 +1 +1 +2 - +2 Non-dimming Break Chip +10
V11 +700 +1 +1 +2 - +2 Non-dimming Break Chip +10
V12 +800 +2 +2 +2 - +2 Non-dimming Break Chip +10
V13 +900 +2 +2 +2 +1 +2 Non-dimming Break Chip +10
V14 +1000 +3 +2 +2 +1 +2 Non-dimming Break Chip +10
SP +1200 +4 +2 +2 +1 +2 Non-dimming Break Chip +10

DustMan

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Object dustman.png
Panel missing.png


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DustMan
Original HP Ch. 6: 500
Ch. 7: 600
Post-game: 800
Element Break
Weakness Cursor
B Button PowerAttack ScrapReborn (60 + Buster Attack x20)
Special Chip DustBrk D (90 + Buster Attack x20)
Abilities
  • Super Armor
Operation Point Vending Machine Comp
DustMan's Navi Link System Boost
Version HP Attack Speed Charge Custom Mega Folder Chip Boost
V1 +100 - - - - - -
V2 +150 - - - - - -
V3 +200 - - - - - -
V4 +250 - +1 - - - -
V5 +300 - +1 - +1 - Non-dimming Break Chip +10
V6 +350 - +1 - +1 - Non-dimming Break Chip +10
V7 +400 - +1 +1 +1 - Non-dimming Break Chip +10
V8 +450 +1 +1 +1 +1 - Non-dimming Break Chip +10
V9 +500 +1 +1 +1 +1 - Non-dimming Break Chip +10
V10 +550 +1 +2 +2 +2 - Non-dimming Break Chip +10
V11 +600 +1 +2 +2 +2 - Non-dimming Break Chip +10
V12 +650 +1 +2 +2 +2 - Non-dimming Break Chip +10
V13 +800 +2 +3 +2 +2 - Non-dimming Break Chip +10
V14 +1000 +2 +3 +2 +2 +1 Non-dimming Break Chip +10
SP +1200 +2 +3 +2 +3 +1 Non-dimming Break Chip +10

Non-Version Exclusive

These Navis can be used in either version.

MegaMan

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Object megaman-bn6.png
Panel missing.png


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MegaMan
HP MegaMan's current HP
Element None
Weakness ---
B Button PowerAttack ChargeShot (Buster Attack x10)
Abilities
  • MegaMan can be further boosted with the Navi Customizer, but is not allowed access to Beast Out or use Mod Cards. The Cross System can still be accessed on the Custom Screen.
Operation Point (Beast Link Gate only)
MegaMan's Navi Link System Boost
Version HP Attack Speed Charge Custom MegaFolder
V1 +20 - - - - -
V2 +40 - - - - -
V3 +60 +1 - - - -
V4 +80 +1 - - - -
V5 +100 +1 +1 - - -
V6 +120 +1 +1 - - -
V7 +140 +1 +1 +1 - -
V8 +160 +1 +1 +1 - -
V9 +180 +1 +1 +1 - -
V10 +200 +1 +2 +1 +1 +1
V11 +220 +2 +2 +2 +1 +1
V12 +240 +2 +2 +2 +1 +1
V13 +260 +2 +3 +2 +2 +1
V14 +280 +2 +3 +3 +2 +2
SP +300 +3 +3 +3 +2 +2

ProtoMan

Panel missing.png Panel r2 r bn6.png
Object protoman-bn6.png
Panel missing.png


Panel bottom missing.png Panel bottom r bn6.png Panel bottom missing.png


ProtoMan
HP 800
Element None
Weakness ---
B Button PowerAttack WideSword (60 + Buster Attack x20)
Special Chip StepSwrd B (60 + Buster Attack x20)
Abilities
  • In the field screen, you will still play as MegaMan on the Net. Only in battles will you play as ProtoMan.
Operation Point (Beast Link Gate only)
ProtoMan's Navi Link System Boost
Version HP Attack Speed Charge Custom B + Left MegaFolder A PwrAtk
V1 +100 - - - - Shield - -
V2 +150 - - - - Shield - -
V3 +200 - +1 - - Shield - -
V4 +250 - +1 - - Shield - -
V5 +300 +1 +1 +1 - Shield - -
V6 +350 +1 +1 +1 - Shield - -
V7 +400 +1 +1 +1 - Shield - -
V8 +430 +1 +1 +1 +1 Shield - -
V9 +460 +1 +1 +1 +1 Shield - -
V10 +490 +1 +2 +2 +1 Shield - -
V11 +520 +1 +2 +2 +1 Reflect - -
V12 +540 +2 +2 +2 +1 Reflect - Non-dimming Sword Chip x2
V13 +560 +2 +2 +2 +1 Reflect +1 Non-dimming Sword Chip x2
V14 +580 +3 +2 +2 +1 Reflect +1 Non-dimming Sword Chip x2
SP +600 +4 +3 +3 +2 Reflect +1 Non-dimming Sword Chip x2

Battle Chip Stadium

There are a few exclusive Navi Data Chips made for the Battle Chip Stadium that are not be playable in BN6

  • Dark MegaMan: When used in BN6, this is treated as a MegaMan Navi Data Chip. He starts off as LV20 right out of the box.
  • Dark ProtoMan: When used in BN6, this is treated as a ProtoMan Navi Data Chip.
  • Colonel: When used in BN6, this is treated as a MegaMan Navi Data Chip.
  • Bass: When used in BN6, this is treated as a MegaMan Navi Data Chip.
  • Beast Out Bass: When used in BN6, this is treated as a MegaMan Navi Data Chip.

Glitches