Bosses in Mega Man Battle Network 3: Difference between revisions

From The Rockman EXE Zone Wiki

 
(34 intermediate revisions by 2 users not shown)
Line 1: Line 1:
The bosses in [[Mega Man Battle Network 3]].
In this game, FloatShoes protects against the effects of cracked, ice and lava panels. However, it does not protect against swamp panels.
Get Data is dependent on the player's remaining HP % when they finish the battle:
{| class="wikitable"
! Name !! HP range !! Example for 1000 HP
|-
| High || HP ≥ 37.5 % || 375 – 1000
|-
| Low || HP < 37.5 % || 1 – 374
|}
For Busting LV. S+ and S++: These are Busting Levels only achievable with Custom or Team Styles. Refer to the [[Busting_Level_in_Mega_Man_Battle_Network#Mega_Man_Battle_Network_3|Busting Level page]] for more info.
==Encounters in the Net==
==Encounters in the Net==


===β Navis===
===α & β Navis===
Battle Network 3's Navi encounters are done differently than the other games in the series. β versions will not be found in the same location as the α versions. In addition, some Navis require certain conditions for them to appear.
Battle Network 3's Navi encounters are done differently than the other games in the series. β (Beta) versions will not be found in the same location as the α (Alpha) versions. In addition, some Navis require certain conditions for them to appear.
*In this game, once the β versions are unleashed in the area, extra virus encounters will become available. These encounters have a low escape rate and cannot be avoided with SneakRun.


{| class="wikitable"
{| class="wikitable"
!|Navi||Area
!|Navi||Area
|-
|-
|FlashMan||α - ACDC 3
|FlashMan||α - [[ACDC 3]]
β - ACDC 2
β - [[ACDC 2]]
|-
|-
|BeastMan||α - Scilab 1
|BeastMan||α - [[SciLab 1]]
β - Doghouse Comp by Lan's house (must have SneakRun NaviCust Program or SubChip on)
β - [[Doghouse Comp (MMBN3)|Doghouse Comp]] by Lan's house (must have SneakRun NaviCust Program or SubChip on)
|-
|-
|BubbleMan||α - Yoka 1
|BubbleMan||α - [[Yoka 1]]
β - Beach 1 (MegaMan's HP must be in the red)
β - [[Beach 1]] (MegaMan's HP must be in the red - 25%)
|-
|-
|DesertMan||α - Beach 1
|DesertMan||α - [[Beach 1]]
β - Old TV Comp at URA Inn
β - [[Old TV Comp]] at Ura Inn
|-
|-
|PlantMan||α - Undernet 3
|PlantMan||α - [[Undernet 4 (MMBN3)|Undernet 4]]
β - Hospital Comp 3
β - [[Hospital Comp 3]]
|-
|-
|FlameMan||α - Undernet 5
|FlameMan||α - [[Undernet 5 (MMBN3)|Undernet 5]]
β - Yoka 1
β - [[Yoka 1]]
|-
|-
|DrillMan||α - Undernet 6
|DrillMan||α - [[Undernet 6 (MMBN3)|Undernet 6]]
β - Hades Isle
β - [[Hades Isle (Cyberspace)]]
|-
|-
|DarkMan||α - Secret 1
|DarkMan||α - [[Secret 1]]
β - Undernet 6 (must have bugged NaviCust)
β - [[Undernet 6 (MMBN3)|Undernet 6]] (must have bugged NaviCust)
* Bugged NaviCust can be achieved by misplacing programs, Entering certain EX codes that gives bugs, or installing any of the following programs: BustrMAX, GigaFolder1, HubBatc, DarkLcns.
* The encounters will still show up even if BugStop is used to neutralize any Navi Customizer bugs.
* Simply equipping a Bug Style will not trigger this encounter.
|-
|-
|JapanMan||α - Secret 2
|JapanMan||α - [[Secret 2]]
β - Armor Comp at URA Inn
β - [[Armor Comp (MMBN3)|Armor Comp]] at Ura Inn
|}
|}


===Ω Navis===
===Ω Navis===
After obtaining 5 stars; On the title screen, hold left on CONTINUE and press R R L R L R L L. The stars will compress and the fights will be available.
After obtaining 5 [[Title_Screen_Marks#Mega_Man_Battle_Network_3|Title Screen Marks]]; On the title screen, hold left on CONTINUE and press R R L R L R L L. The stars will compress and the fights will be available.


{| class="wikitable"
{| class="wikitable"
!|Navi||Area
!|Navi||Area
|-
|FlashManΩ||Principal's PC 2
|FlashManΩ||Principal's PC 2
|-
|-
|BeastManΩ||Zoo Comp 3
|BeastManΩ||Zoo Comp 3
|-
|-
|BubbleManΩ||Yoka Net 2
|BubbleManΩ||Yoka 2
|-
|-
|DesertManΩ||Relay Van Comp
|DesertManΩ||Relay Comp (DNN - Van)
|-
|-
|PlantManΩ||Hospital Comp 3
|PlantManΩ||Hospital Comp 3
Line 58: Line 78:
|MetalManΩ||Tamako's HP
|MetalManΩ||Tamako's HP
|-
|-
|MistManΩ||NetBattle Machine (northwest spot)
|KingManΩ||TV Board Comp (DNN - Door control panel)
|-
|-
|BowlManΩ||NetBattle Machine (southeast spot)
|MistManΩ||NetBattle Comp (DNN NetBattle machine - northwest spot)
|-
|-
|DarkManΩ||Secret Area 1
|BowlManΩ||NetBattle Comp (DNN NetBattle machine - southeast spot)
|-
|-
|JapanManΩ||Secret Area 2
|DarkManΩ||Secret 1
|-
|-
|ProtoManΩ||Hades Isle Area
|JapanManΩ||Secret 2
|-
|-
|SerenadeΩ||Secret Area 3
|ProtoManΩ||Hades Isle
|-
|-
|BassΩ||Secret Area 3
|SerenadeΩ||Secret 3
|-
|BassΩ||Secret 3
|}
|}


[[Category:Mega Man Battle Network 3]]
==Bosses==
In this game, FloatShoes protects against the effects of cracked, ice and lava panels. However, it does not protect against swamp panels.
 
===FlashMan===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=flashman }}
|name_en=FlashMan |name_jp=フラッシュマン |name_tl=Flashman
|hp=300 |contact=10 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[Principal's PC 2]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=NeonLite<ref name="NeonLite">Mega Man Battle Chip Challenge</ref> |name_jp=ネオンライト |name_tl=Neon Light
|attack=10 |element=elec
}}
{{EnemyInfo/Attack |name_en=SparkArm |name_jp=スパークアーム |name_tl=Spark Arm
|attack=15 |element=elec
}}
{{EnemyInfo/Attack |name_en=Flashlight<ref name="Flashlight">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=フラッシュライト |name_tl=Flashlight
|attack=0 |element=elec |guard=y |invis=y
|info=Flashlights have 5 HP. Inflicts Paralyze LV. 3 (3.167 seconds). Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=flashman }}
|name_en=FlashManα |name_jp=フラッシュマンV2 |name_tl=Flashman V2
|hp=500 |contact=10 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[ACDC 3]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=NeonLite<ref name="NeonLite"/> |name_jp=ネオンライト |name_tl=Neon Light
|attack=30 |element=elec
}}
{{EnemyInfo/Attack |name_en=SparkArm |name_jp=スパークアーム |name_tl=Spark Arm
|attack=45 |element=elec
}}
{{EnemyInfo/Attack |name_en=Flashlight<ref name="Flashlight"/> |name_jp=フラッシュライト |name_tl=Flashlight
|attack=0 |element=elec |guard=y |invis=y
|info=Flashlights have 20 HP. Inflicts Paralyze LV. 3 (3.167 seconds).
}}
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal
|attack=10 |element=none |noflash=y |ground=y
|info=Can be used 1 time.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=FlashMan |code=F |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=flashman }}
|name_en=FlashManβ |name_jp=フラッシュマンV3 |name_tl=Flashman V3
|hp=700 |contact=10 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[ACDC 2]] (6.0%)
|attacks=
{{EnemyInfo/Attack |name_en=NeonLite<ref name="NeonLite"/> |name_jp=ネオンライト |name_tl=Neon Light
|attack=60 |element=elec
}}
{{EnemyInfo/Attack |name_en=SparkArm |name_jp=スパークアーム |name_tl=Spark Arm
|attack=90 |element=elec
}}
{{EnemyInfo/Attack |name_en=Flashlight<ref name="Flashlight"/> |name_jp=フラッシュライト |name_tl=Flashlight
|attack=0 |element=elec |guard=y |invis=y
|info=Flashlights have 40 HP. Inflicts Paralyze LV. 3 (3.167 seconds).
}}
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal
|attack=10 |element=none |noflash=y |ground=y
|info=Can be used 3 times.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=FlashMn{{V4}} |code=F |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=FlashMn{{V3}} |code=F |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=FlashMn{{V2}} |code=F |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=FlashMan |code=F |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=flashman }}
|name_en=FlashManΩ |name_jp=フラッシュマンSP |name_tl=Flashman SP
|hp=1500 |contact=10 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[Principal's PC 2]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=NeonLite<ref name="NeonLite"/> |name_jp=ネオンライト |name_tl=Neon Light
|attack=100 |element=elec
}}
{{EnemyInfo/Attack |name_en=SparkArm |name_jp=スパークアーム |name_tl=Spark Arm
|attack=150 |element=elec
}}
{{EnemyInfo/Attack |name_en=Flashlight<ref name="Flashlight"/> |name_jp=フラッシュライト |name_tl=Flashlight
|attack=0 |element=elec |guard=y |invis=y
|info=Flashlights have 100 HP. Inflicts Paralyze LV. 3 (3.167 seconds).
}}
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal
|attack=10 |element=none |noflash=y |ground=y
|info=Can be used 3 times.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=FlashMn{{V5}} |code=F |lv1= 1-S++: 100% }}
}}
 
===BeastMan===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=beastman }}
|name_en=BeastMan |name_jp=ビーストマン |name_tl=Beastman
|hp=500 |contact=20 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact deals sword damage.
|locations=[[Zoo Comp 4]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=BeastRay |name_jp=ビーストレイ |name_tl=Beast Ray
|attack=20 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=JumpingClaw |name_jp=ジャンピングクロー |name_tl=Jumping Claw
|attack=20 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=WildRush |name_jp=ワイルドラッシュ |name_tl=Wild Rush
|attack=20 |element=none |sword=y
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=1500 |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=beastman }}
|name_en=BeastManα |name_jp=ビーストマンV2 |name_tl=Beastman V2
|hp=700 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact deals sword damage.
|locations=[[SciLab 1]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=BeastRay |name_jp=ビーストレイ |name_tl=Beast Ray
|attack=40 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=JumpingClaw |name_jp=ジャンピングクロー |name_tl=Jumping Claw
|attack=40 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=WildRush |name_jp=ワイルドラッシュ |name_tl=Wild Rush
|attack=40 |element=none |sword=y
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=BeastMan |code=B |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=beastman }}
|name_en=BeastManβ |name_jp=ビーストマンV3 |name_tl=Beastman V3
|hp=900 |contact=60 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact deals sword damage.
|locations=[[Doghouse Comp (MMBN3)|Doghouse Comp]] (9.7%)
|attacks=
{{EnemyInfo/Attack |name_en=BeastRay |name_jp=ビーストレイ |name_tl=Beast Ray
|attack=60 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=JumpingClaw |name_jp=ジャンピングクロー |name_tl=Jumping Claw
|attack=60 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=WildRush |name_jp=ワイルドラッシュ |name_tl=Wild Rush
|attack=60 |element=none |sword=y
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=BeastMn{{V4}} |code=B |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=BeastMn{{V3}} |code=B |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=BeastMn{{V2}} |code=B |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=BeastMan |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=beastman }}
|name_en=BeastManΩ |name_jp=ビーストマンSP |name_tl=Beastman SP
|hp=1600 |contact=120 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Contact deals sword damage.
|locations=[[Zoo Comp 3]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=BeastRay |name_jp=ビーストレイ |name_tl=Beast Ray
|attack=120 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=JumpingClaw |name_jp=ジャンピングクロー |name_tl=Jumping Claw
|attack=120 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=WildRush |name_jp=ワイルドラッシュ |name_tl=Wild Rush
|attack=120 |element=none |sword=y
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=BeastMn{{V5}} |code=B |lv1= 1-S++: 100% }}
}}
 
===BubbleMan===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bubbleman }}
|name_en=BubbleMan |name_jp=バブルマン |name_tl=Bubbleman
|hp=500 |contact=40 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Starts swimming when HP &lt; 25 %. Has FloatShoes while swimming.
|locations=[[Yoka 1]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=BubbleParade |name_jp=バブルパレード |name_tl=Bubble Parade
|attack=30 |element=aqua
|info=Bubbles have 1 HP.
}}
{{EnemyInfo/Attack |name_en=FishMissile<ref name="FishMissile">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=さかなミサイル |name_tl=Fish Missile
|attack=30 |element=aqua
}}
{{EnemyInfo/Attack |name_en=Mine<ref name="Mine">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=機雷 |name_tl=Mine
|attack=30 |element=aqua
|info=Mine has 40 HP. Contact deals Aqua damage, explosion deals non-elemental damage. Used when HP &lt; 37.5 %.
}}
{{EnemyInfo/Attack |name_en=FiddlerCrab<ref name="FiddlerCrab">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=シオマネキ |name_tl=Fiddler Crab
|attack=30 |element=aqua
|info=Crab has 10 HP. Used when HP &ge; 25 %.
}}
{{EnemyInfo/Attack |name_en=AquaShot |name_jp=アクアシュート |name_tl=Aqua Shoot
|attack=50 |element=aqua
|info=Used when HP &lt; 25 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bubbleman }}
|name_en=BubbleManα |name_jp=バブルマンV2 |name_tl=Bubbleman V2
|hp=800 |contact=80 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Starts swimming when HP &lt; 25 %. Has FloatShoes while swimming.
|locations=[[Yoka 1]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=BubbleParade |name_jp=バブルパレード |name_tl=Bubble Parade
|attack=80 |element=aqua
|info=Bubbles have 1 HP.
}}
{{EnemyInfo/Attack |name_en=FishMissile<ref name="FishMissile"/> |name_jp=さかなミサイル |name_tl=Fish Missile
|attack=80 |element=aqua
}}
{{EnemyInfo/Attack |name_en=Mine<ref name="Mine"/> |name_jp=機雷 |name_tl=Mine
|attack=80 |element=aqua
|info=Mine has 40 HP. Contact deals Aqua damage, explosion deals non-elemental damage.
}}
{{EnemyInfo/Attack |name_en=FiddlerCrab<ref name="FiddlerCrab"/> |name_jp=シオマネキ |name_tl=Fiddler Crab
|attack=80 |element=aqua
|info=Crab has 20 HP. Used when HP &ge; 25 %.
}}
{{EnemyInfo/Attack |name_en=AquaShot |name_jp=アクアシュート |name_tl=Aqua Shoot
|attack=100 |element=aqua
|info=Used when HP &lt; 25 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=BubblMan |code=B |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bubbleman }}
|name_en=BubbleManβ |name_jp=バブルマンV3 |name_tl=Bubbleman V3
|hp=1200 |contact=120 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Starts swimming when HP &lt; 25 %. Has FloatShoes while swimming.
|locations=[[Beach 1]] (10.0%)
|attacks=
{{EnemyInfo/Attack |name_en=BubbleParade |name_jp=バブルパレード |name_tl=Bubble Parade
|attack=120 |element=aqua
|info=Bubbles have 1 HP.
}}
{{EnemyInfo/Attack |name_en=FishMissile<ref name="FishMissile"/> |name_jp=さかなミサイル |name_tl=Fish Missile
|attack=120 |element=aqua
}}
{{EnemyInfo/Attack |name_en=Mine<ref name="Mine"/> |name_jp=機雷 |name_tl=Mine
|attack=120 |element=aqua
|info=Mine has 80 HP. Contact deals Aqua damage, explosion deals non-elemental damage.
}}
{{EnemyInfo/Attack |name_en=FiddlerCrab<ref name="FiddlerCrab"/> |name_jp=シオマネキ |name_tl=Fiddler Crab
|attack=120 |element=aqua
|info=Crab has 30 HP. Used when HP &ge; 25 %.
}}
{{EnemyInfo/Attack |name_en=AquaShot |name_jp=アクアシュート |name_tl=Aqua Shoot
|attack=150 |element=aqua
|info=Used when HP &lt; 25 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=BubblMn{{V4}} |code=B |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=BubblMn{{V3}} |code=B |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=BubblMn{{V2}} |code=B |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=BubblMan |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bubbleman }}
|name_en=BubbleManΩ |name_jp=バブルマンSP |name_tl=Bubbleman SP
|hp=1800 |contact=200 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Starts swimming when HP &lt; 25 %. Has FloatShoes while swimming.
|locations=[[Yoka 2]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=BubbleParade |name_jp=バブルパレード |name_tl=Bubble Parade
|attack=200 |element=aqua
|info=Bubbles have 1 HP.
}}
{{EnemyInfo/Attack |name_en=FishMissile<ref name="FishMissile"/> |name_jp=さかなミサイル |name_tl=Fish Missile
|attack=200 |element=aqua
}}
{{EnemyInfo/Attack |name_en=Mine<ref name="Mine"/> |name_jp=機雷 |name_tl=Mine
|attack=200 |element=aqua
|info=Mine has 120 HP. Contact deals Aqua damage, explosion deals non-elemental damage.
}}
{{EnemyInfo/Attack |name_en=FiddlerCrab<ref name="FiddlerCrab"/> |name_jp=シオマネキ |name_tl=Fiddler Crab
|attack=200 |element=aqua
|info=Crab has 40 HP. Use when HP &ge; 25 %.
}}
{{EnemyInfo/Attack |name_en=AquaShot |name_jp=アクアシュート |name_tl=Aqua Shoot
|attack=300 |element=aqua
|info=Used when HP &lt; 25 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=BubblMn{{V5}} |code=B |lv1= 1-S++: 100% }}
}}
 
===DesertMan===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |panel41=sand |panel51=sand |panel61=sand |panel42=sand |panel52=sand |panel62=sand |panel43=sand |panel53=sand |panel63=sand |object62=desertman |object41=desertman-hand1 |object43=desertman-hand2 |object61=desertman-tower |object63=desertman-tower }}
|name_en=DesertMan |name_jp=デザートマン |name_tl=Desertman
|hp=800 |contact=20 |element=none
|airshoes= |shadowshoes=y |floatshoes= |statusguard= |superarmor=
|info=Summons 2 hands (40 HP) and 2 pillars (50 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks).
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Pitfall<ref name="Pitfall">Arijigoku (panel type) localized as Pitfall in Mega Man Battle Network 4</ref> |name_jp=アリジゴク |name_tl=Arijigoku
|attack=40 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=LionHead |name_jp=ライオンヘッド |name_tl=Lion Head
|attack=40 |element=none |guard=y
}}
{{EnemyInfo/Attack |name_en=HeavySand |name_jp=ヘビーサンド |name_tl=Heavy Sand
|attack=60 |element=none |break=y |ground=y
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=2500 |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |panel41=sand |panel51=sand |panel61=sand |panel42=sand |panel52=sand |panel62=sand |panel43=sand |panel53=sand |panel63=sand |object62=desertman |object41=desertman-hand1 |object43=desertman-hand2 |object61=desertman-tower |object63=desertman-tower }}
|name_en=DesertManα |name_jp=デザートマンV2 |name_tl=Desertman V2
|hp=1200 |contact=40 |element=none
|airshoes= |shadowshoes=y |floatshoes= |statusguard= |superarmor=
|info=Summons 2 hands (60 HP) and 2 pillars (80 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks).
|locations=[[Beach 1]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=Pitfall<ref name="Pitfall"/> |name_jp=アリジゴク |name_tl=Arijigoku
|attack=80 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=LionHead |name_jp=ライオンヘッド |name_tl=Lion Head
|attack=80 |element=none |guard=y
}}
{{EnemyInfo/Attack |name_en=HeavySand |name_jp=ヘビーサンド |name_tl=Heavy Sand
|attack=120 |element=none |break=y |ground=y
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=DesrtMan |code=D |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |panel41=sand |panel51=sand |panel61=sand |panel42=sand |panel52=sand |panel62=sand |panel43=sand |panel53=sand |panel63=sand |object62=desertman |object41=desertman-hand1 |object43=desertman-hand2 |object61=desertman-tower |object63=desertman-tower }}
|name_en=DesertManβ |name_jp=デザートマンV3 |name_tl=Desertman V3
|hp=1600 |contact=80 |element=none
|airshoes= |shadowshoes=y |floatshoes= |statusguard= |superarmor=
|info=Summons 2 hands (80 HP) and 2 pillars (120 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks).
|locations=[[Old TV Comp]] (8.3%)
|attacks=
{{EnemyInfo/Attack |name_en=Pitfall<ref name="Pitfall"/> |name_jp=アリジゴク |name_tl=Arijigoku
|attack=120 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=LionHead |name_jp=ライオンヘッド |name_tl=Lion Head
|attack=120 |element=none |guard=y
}}
{{EnemyInfo/Attack |name_en=HeavySand |name_jp=ヘビーサンド |name_tl=Heavy Sand
|attack=180 |element=none |break=y |ground=y
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=DesrtMn{{V4}} |code=D |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=DesrtMn{{V3}} |code=D |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=DesrtMn{{V2}} |code=D |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=DesrtMan |code=D |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |panel41=sand |panel51=sand |panel61=sand |panel42=sand |panel52=sand |panel62=sand |panel43=sand |panel53=sand |panel63=sand |object62=desertman |object41=desertman-hand1 |object43=desertman-hand2 |object61=desertman-tower |object63=desertman-tower }}
|name_en=DesertManΩ |name_jp=デザートマンSP |name_tl=Desertman SP
|hp=2000 |contact=120 |element=none
|airshoes= |shadowshoes=y |floatshoes= |statusguard= |superarmor=
|info=Summons 2 hands (100 HP) and 2 pillars (200 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks).
|locations=[[Relay Comp]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=Pitfall<ref name="Pitfall"/> |name_jp=アリジゴク |name_tl=Arijigoku
|attack=200 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=LionHead |name_jp=ライオンヘッド |name_tl=Lion Head
|attack=200 |element=none |guard=y
}}
{{EnemyInfo/Attack |name_en=HeavySand |name_jp=ヘビーサンド |name_tl=Heavy Sand
|attack=300 |element=none |break=y |ground=y
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=DesrtMn{{V5}} |code=D |lv1= 1-S++: 100% }}
}}
 
===PlantMan===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=plantman }}
|name_en=PlantMan |name_jp=プラントマン |name_tl=Plantman
|hp=1000 |contact=30 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[Hospital Comp 5]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=RoseNeedle |name_jp=ローズニードル |name_tl=Rose Needle
|attack=50 |element=wood
}}
{{EnemyInfo/Attack |name_en=PlantWeed |name_jp=プラントウィード |name_tl=Plant Weed
|attack=40 |element=wood |break=y |ground=y
|info=Weed has 40 HP. Inflicts Vines LV. 1 (2 seconds). Used when HP &ge; 50 %.
}}
{{EnemyInfo/Attack |name_en=YellowFlower |name_jp=イエローフラワー |name_tl=Yellow Flower
|attack=0 |element=wood |break=y |invis=y
|info=Flower has 80 HP. Inflicts Paralyze LV. 1 (1.5 seconds). Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=RedFlower |name_jp=レッドフラワー |name_tl=Red Flower
|attack=0 |element=wood |break=y |invis=y
|info=Flower has 80 HP. Inflicts Confuse LV. 1 (8 seconds). Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=3000 |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=plantman }}
|name_en=PlantManα |name_jp=プラントマンV2 |name_tl=Plantman V2
|hp=1300 |contact=30 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Gains LeafShield after using PlantWeed or summoning Flowers.
|locations=[[Undernet 4 (MMBN3)|Undernet 4]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=RoseNeedle |name_jp=ローズニードル |name_tl=Rose Needle
|attack=80 |element=wood
}}
{{EnemyInfo/Attack |name_en=PlantWeed |name_jp=プラントウィード |name_tl=Plant Weed
|attack=40 |element=wood |break=y |ground=y
|info=Weed has 60 HP. Inflicts Vines LV. 2 (3 seconds). Used when HP &ge; 50 %.
}}
{{EnemyInfo/Attack |name_en=YellowFlower |name_jp=イエローフラワー |name_tl=Yellow Flower
|attack=0 |element=wood |break=y |invis=y
|info=Flower has 100 HP. Inflicts Paralyze LV. 2 (2.333 seconds). Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=RedFlower |name_jp=レッドフラワー |name_tl=Red Flower
|attack=0 |element=wood |break=y |invis=y
|info=Flower has 100 HP. Inflicts Confuse LV. 2 (12 seconds). Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=PlantMan |code=P |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=plantman }}
|name_en=PlantManβ |name_jp=プラントマンV3 |name_tl=Plantman V3
|hp=1700 |contact=30 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Gains LeafShield after using PlantWeed or summoning Flowers.
|locations=[[Hospital Comp 3]] (7.4%)
|attacks=
{{EnemyInfo/Attack |name_en=RoseNeedle |name_jp=ローズニードル |name_tl=Rose Needle
|attack=120 |element=wood
}}
{{EnemyInfo/Attack |name_en=PlantWeed |name_jp=プラントウィード |name_tl=Plant Weed
|attack=40 |element=wood |break=y |ground=y
|info=Weed has 80 HP. Inflicts Vines LV. 3 (4 seconds). Used when HP &ge; 50 %.
}}
{{EnemyInfo/Attack |name_en=YellowFlower |name_jp=イエローフラワー |name_tl=Yellow Flower
|attack=0 |element=wood |break=y |invis=y
|info=Flower has 120 HP. Inflicts Paralyze LV. 3 (3.167 seconds). Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=RedFlower |name_jp=レッドフラワー |name_tl=Red Flower
|attack=0 |element=wood |break=y |invis=y
|info=Flower has 120 HP. Inflicts Confuse LV. 3 (16 seconds). Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=PlantMn{{V4}} |code=P |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=PlantMn{{V3}} |code=P |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=PlantMn{{V2}} |code=P |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=PlantMan |code=P |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=plantman }}
|name_en=PlantManΩ |name_jp=プラントマンSP |name_tl=Plantman SP
|hp=2100 |contact=30 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Gains LeafShield after using PlantWeed or summoning Flowers.
|locations=[[Hospital Comp 3]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=RoseNeedle |name_jp=ローズニードル |name_tl=Rose Needle
|attack=200 |element=wood
}}
{{EnemyInfo/Attack |name_en=PlantWeed |name_jp=プラントウィード |name_tl=Plant Weed
|attack=40 |element=wood |break=y |ground=y
|info=Weed has 100 HP. Inflicts Vines LV. 3 (4 seconds). Used when HP &ge; 50 %.
}}
{{EnemyInfo/Attack |name_en=YellowFlower |name_jp=イエローフラワー |name_tl=Yellow Flower
|attack=0 |element=wood |break=y |invis=y
|info=Flower has 140 HP. Inflicts Paralyze LV. 3 (3.167 seconds). Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=RedFlower |name_jp=レッドフラワー |name_tl=Red Flower
|attack=0 |element=wood |break=y |invis=y
|info=Flower has 140 HP. Inflicts Confuse LV. 3 (16 seconds). Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=PlantMn{{V5}} |code=P |lv1= 1-S++: 100% }}
}}
 
===FlameMan===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=flameman |object61=flameman-candle |object63=flameman-candle }}
|name_en=FlameMan |name_jp=フレイムマン |name_tl=Flameman
|hp=1000 |contact=60 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Spawns 2 candles (8 HP). Invincible when at least 1 candle burns green. Heals 1 HP every 10 frames when at least 1 candle burns red. Speeds up when HP &lt; 50 %.
|locations=[[Undernet 3 (MMBN3)|Undernet 3]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=ChaosFlame |name_jp=カオスフレイム |name_tl=Chaos Flame
|attack=60 |element=fire
|info=Used when at least 1 candle burns orange.
}}
{{EnemyInfo/Attack |name_en=FireBreath<ref name="FireBreath">Written as <strong>Fire Blaze</strong> in Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=ファイアブレス |name_tl=Fire Breath
|attack=60 |element=fire
|info=When HP &ge; 50 %, hits row ahead. When HP &lt; 50 %, has {{chance|1/2}} chance to instead fan out into triangle shape for 3 columns.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=3500 |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=flameman |object61=flameman-candle |object63=flameman-candle }}
|name_en=FlameManα |name_jp=フレイムマンV2 |name_tl=Flameman V2
|hp=1400 |contact=100 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Spawns 2 candles (12 HP). Invincible when at least 1 candle burns green. Heals 1 HP every 10 frames when at least 1 candle burns red. Speeds up when HP &lt; 50 %.
|locations=[[Undernet 5 (MMBN3)|Undernet 5]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=ChaosFlame |name_jp=カオスフレイム |name_tl=Chaos Flame
|attack=80 |element=fire
|info=Used when at least 1 candle burns orange.
}}
{{EnemyInfo/Attack |name_en=FireBreath<ref name="FireBreath"/> |name_jp=ファイアブレス |name_tl=Fire Breath
|attack=80 |element=fire
|info=When HP &ge; 50 %, hits row ahead. When HP &lt; 50 %, has {{chance|1/2}} chance to instead fan out into triangle shape for 3 columns.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=FlamMan |code=F |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=flameman |object61=flameman-candle |object63=flameman-candle }}
|name_en=FlameManβ |name_jp=フレイムマンV3 |name_tl=Flameman V3
|hp=1800 |contact=150 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Spawns 2 candles (16 HP). Invincible when at least 1 candle burns green. Heals 1 HP every 10 frames when at least 1 candle burns red. Speeds up when HP &lt; 50 %.
|locations=[[Yoka 1]] (6.2%)
|attacks=
{{EnemyInfo/Attack |name_en=ChaosFlame |name_jp=カオスフレイム |name_tl=Chaos Flame
|attack=150 |element=fire
|info=Used when at least 1 candle burns orange.
}}
{{EnemyInfo/Attack |name_en=FireBreath<ref name="FireBreath"/> |name_jp=ファイアブレス |name_tl=Fire Breath
|attack=150 |element=fire
|info=When HP &ge; 50 %, hits row ahead. When HP &lt; 50 %, has {{chance|1/2}} chance to instead fan out into triangle shape for 3 columns.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=FlamMan{{V4}} |code=F |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=FlamMan{{V3}} |code=F |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=FlamMan{{V2}} |code=F |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=FlamMan |code=F |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=flameman |object61=flameman-candle |object63=flameman-candle }}
|name_en=FlameManΩ |name_jp=フレイムマンSP |name_tl=Flameman SP
|hp=2400 |contact=200 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Spawns 2 candles (20 HP). Invincible when at least 1 candle burns green. Heals 1 HP every 10 frames when at least 1 candle burns red. Speeds up when HP &lt; 50 %.
|locations=[[Undernet 3 (MMBN3)|Undernet 3]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=ChaosFlame |name_jp=カオスフレイム |name_tl=Chaos Flame
|attack=200 |element=fire
|info=Used when at least 1 candle burns orange.
}}
{{EnemyInfo/Attack |name_en=FireBreath<ref name="FireBreath"/> |name_jp=ファイアブレス |name_tl=Fire Breath
|attack=200 |element=fire
|info=When HP &ge; 50 %, hits row ahead. When HP &lt; 50 %, has {{chance|1/2}} chance to instead fan out into triangle shape for 3 columns.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=FlamMan{{V5}} |code=F |lv1= 1-S++: 100% }}
}}
 
===DrillMan===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=drillman }}
|name_en=DrillMan |name_jp=ドリルマン |name_tl=Drillman
|hp=600 |contact=80 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=[[Undernet 5 (MMBN3)|Undernet 5]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=DrillDrive |name_jp=ドリルドライブ |name_tl=Drill Drive
|attack=80 |element=none |break=y
|info=Drills have 10 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=PanelCrusher<ref name="PanelCrusher">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=パネルクラッシャー |name_tl=Panel Crusher
|attack=80 |element=none |break=y |ground=y
|info=Breaks panels.
}}
{{EnemyInfo/Attack |name_en=Rubble<ref name="Rubble">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=ガレキ |name_tl=Rubble
|attack=60 |element=none
}}
{{EnemyInfo/Attack |name_en=TripleHole |name_jp=トリプルホール |name_tl=Triple Hole
|attack=80 |element=none |break=y
|info=Drills have 10 HP and Guard.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=4000 |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=drillman }}
|name_en=DrillManα |name_jp=ドリルマンV2 |name_tl=Drillman V2
|hp=900 |contact=120 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=[[Undernet 6 (MMBN3)|Undernet 6]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=DrillDrive |name_jp=ドリルドライブ |name_tl=Drill Drive
|attack=120 |element=none |break=y
|info=Drills have 10 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=PanelCrusher<ref name="PanelCrusher"/> |name_jp=パネルクラッシャー |name_tl=Panel Crusher
|attack=120 |element=none |break=y |ground=y
|info=Breaks panels.
}}
{{EnemyInfo/Attack |name_en=Rubble<ref name="Rubble"/> |name_jp=ガレキ |name_tl=Rubble
|attack=100 |element=none
}}
{{EnemyInfo/Attack |name_en=TripleHole |name_jp=トリプルホール |name_tl=Triple Hole
|attack=120 |element=none |break=y
|info=Drills have 10 HP and Guard.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=DrillMan |code=D |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=drillman }}
|name_en=DrillManβ |name_jp=ドリルマンV3 |name_tl=Drillman V3
|hp=1200 |contact=160 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=[[Hades Isle (Cyberspace)|Hades Isle]] (11.7%)
|attacks=
{{EnemyInfo/Attack |name_en=DrillDrive |name_jp=ドリルドライブ |name_tl=Drill Drive
|attack=160 |element=none |break=y
|info=Drills have 10 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=PanelCrusher<ref name="PanelCrusher"/> |name_jp=パネルクラッシャー |name_tl=Panel Crusher
|attack=160 |element=none |break=y |ground=y
|info=Breaks panels.
}}
{{EnemyInfo/Attack |name_en=Rubble<ref name="Rubble"/> |name_jp=ガレキ |name_tl=Rubble
|attack=140 |element=none
}}
{{EnemyInfo/Attack |name_en=TripleHole |name_jp=トリプルホール |name_tl=Triple Hole
|attack=160 |element=none |break=y
|info=Drills have 10 HP and Guard.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=DrillMn{{V4}} |code=D |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=DrillMn{{V3}} |code=D |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=DrillMn{{V2}} |code=D |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=DrillMan |code=D |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=drillman }}
|name_en=DrillManΩ |name_jp=ドリルマンSP |name_tl=Drillman SP
|hp=1800 |contact=200 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|locations=[[Undernet 5 (MMBN3)|Undernet 5]]
|attacks=
{{EnemyInfo/Attack |name_en=DrillDrive |name_jp=ドリルドライブ |name_tl=Drill Drive
|attack=200 |element=none |break=y
|info=Drills have 10 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=PanelCrusher<ref name="PanelCrusher"/> |name_jp=パネルクラッシャー |name_tl=Panel Crusher
|attack=200 |element=none |break=y |ground=y
|info=Breaks panels.
}}
{{EnemyInfo/Attack |name_en=Rubble<ref name="Rubble"/> |name_jp=ガレキ |name_tl=Rubble
|attack=180 |element=none
}}
{{EnemyInfo/Attack |name_en=TripleHole |name_jp=トリプルホール |name_tl=Triple Hole
|attack=200 |element=none |break=y
|info=Drills have 10 HP and Guard.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=DrillMn{{V5}} |code=D |lv1= 1-S++: 100% }}
}}
 
===Alpha===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=alpha }}
|name_en=Alpha |name_jp=プロト |name_tl=Proto
|hp=2000 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=Core is protected by 2 layers of 20 HP barrier. 1st layer recovers 5 HP every 1 second. 2nd layer recovers 5 HP every 2 seconds. If core is exposed, barrier recovers 5 HP after 3 seconds.
|locations=[[Alpha (Cyberspace)|Alpha]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=DevilHand |name_jp=デビルハンド |name_tl=Devil Hand
|attack=50 |element=none |guard=y |sword=y
|info=Hands are indestructible.
}}
{{EnemyInfo/Attack |name_en=ReverseVulcan |name_jp=リバースバルカン |name_tl=Reverse Vulcan
|attack=20 |times=12 |element=none |noaback=y |noflash=y
|info=Used when HP &ge; 50 %.
}}
{{EnemyInfo/Attack |name_en=RedEyesDelete |name_jp=レッドアイズデリート |name_tl=Red Eyes Delete
|attack=80 |element=none |break=y
|info=Cracks panels. Only laser contact deals breaking damage.
}}
{{EnemyInfo/Attack |name_en=AlphaArmΣ |name_jp=プロトアームΣ |name_tl=Proto Arm Σ
|attack=60 |element=none
|info=Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=AlphaArmΩ |name_jp=プロトアームΩ |name_tl=Proto Arm Ω
|attack=100 |element=none |break=y
|info=Rocket has 500 HP. Only rocket contact deals breaking damage. Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=4000 |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=alpha }}
|name_en=AlphaΩ |name_jp=プロトSP |name_tl=Proto SP
|hp=3000 |contact=300 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=Core is protected by 2 layers of 20 HP barrier. 1st layer recovers 5 HP every 1 second. 2nd layer recovers 5 HP every 2 seconds. If core is exposed, barrier recovers 5 HP after 3 seconds.
|locations=[[Alpha (Cyberspace)|Alpha]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=DevilHand |name_jp=デビルハンド |name_tl=Devil Hand
|attack=100 |element=none |guard=y |sword=y
|info=Hands are indestructible.
}}
{{EnemyInfo/Attack |name_en=GodHand |name_jp=ゴッドハンド |name_tl=God Hand
|attack=100 |element=none |guard=y |sword=y
|info=Hands are indestructible. Vertical hand steals panels. Horizontal hand changes player panels to swamp, cracks player panels or changes player panels to ice (cycles in order each time the attack is used).
}}
{{EnemyInfo/Attack |name_en=ReverseVulcan |name_jp=リバースバルカン |name_tl=Reverse Vulcan
|attack=50 |times=12 |element=none |noaback=y |noflash=y
}}
{{EnemyInfo/Attack |name_en=RedEyesDelete |name_jp=レッドアイズデリート |name_tl=Red Eyes Delete
|attack=200 |element=none |break=y
|info=Cracks panels. Only laser contact deals breaking damage.
}}
{{EnemyInfo/Attack |name_en=AlphaArmΣ |name_jp=プロトアームΣ |name_tl=Proto Arm Σ
|attack=200 |element=none
|info=Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=AlphaArmΩ |name_jp=プロトアームΩ |name_tl=Proto Arm Ω
|attack=300 |element=none |break=y
|info=Rocket has 500 HP. Only rocket contact deals breaking damage. Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=4000 |lv1= 1-S++: 100% }}
}}
 
===GutsMan===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }}
|name_en=GutsMan |name_jp=ガッツマン |name_tl=Gutsman
|hp=300 |contact=20 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Becomes more aggressive when HP &lt; 50 %.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=ShockWave |name_jp=ショックウェーブ |name_tl=Shock Wave
|attack=20 |element=none
}}
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer
|attack=20 |element=none |ground=y
|info=Cracks player panels in row ahead. Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field.
}}
{{EnemyInfo/Attack |name_en=GutPunch |name_jp=ガッツパンチ |name_tl=Guts Punch
|attack=30 |element=none
|info=Knocks back 1 square.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=GutsMan |code=G |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }}
|name_en=GutsManα |name_jp=ガッツマンV2 |name_tl=Gutsman V2
|hp=700 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Becomes more aggressive when HP &lt; 50 %.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=ShockWave |name_jp=ショックウェーブ |name_tl=Shock Wave
|attack=40 |element=none
}}
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer
|attack=40 |element=none |ground=y
|info=Cracks all player panels. Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field.
}}
{{EnemyInfo/Attack |name_en=GutPunch |name_jp=ガッツパンチ |name_tl=Guts Punch
|attack=60 |element=none
|info=Knocks back 1 square.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=GutsMan{{V2}} |code=G |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }}
|name_en=GutsManβ |name_jp=ガッツマンV3 |name_tl=Gutsman V3
|hp=900 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=Becomes more aggressive when HP &lt; 50 %.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=ShockWave |name_jp=ショックウェーブ |name_tl=Shock Wave
|attack=100 |element=none
}}
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer
|attack=100 |element=none |ground=y
|info=Cracks all player panels. Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field.
}}
{{EnemyInfo/Attack |name_en=Rocket GutPunch |name_jp=ロケットガッツパンチ |name_tl=Rocket Guts Punch
|attack=150 |element=none |noflash=y
}}
{{EnemyInfo/Attack |name_en=Z-Punch |name_jp=ゼータパンチ |name_tl=Zeta Punch
|attack=150 |times=17 |element=none |noflash=y
|info=Invisible while attacking (glows green but can be invis-pierced). Used when HP &lt; 50 %. Can be used 1 time.
}}
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal
|attack=10 |element=none |noflash=y |ground=y
|info=Used when any panels are stolen. Can be used 1 time.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=GutsMan{{V4}} |code=G |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=GutsMan{{V3}} |code=G |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=GutsMan{{V2}} |code=G |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=GutsMan |code=G |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }}
|name_en=GutsManΩ |name_jp=ガッツマンSP |name_tl=Gutsman SP
|hp=2000 |contact=200 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=Becomes more aggressive when HP &lt; 50 %.
|locations=[[Dex's HP (MMBN3)|Dex's HP]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=ShockWave |name_jp=ショックウェーブ |name_tl=Shock Wave
|attack=200 |element=none |ground=y
|info=Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field. (ShockWave itself does not pierce underground.)
}}
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer
|attack=200 |element=none |ground=y
|info=Cracks all player panels. Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field.
}}
{{EnemyInfo/Attack |name_en=Rocket GutPunch |name_jp=ロケットガッツパンチ |name_tl=Rocket Guts Punch
|attack=300 |element=none |noflash=y
}}
{{EnemyInfo/Attack |name_en=Z-Punch |name_jp=ゼータパンチ |name_tl=Zeta Punch
|attack=300 |times=17 |element=none |noflash=y
|info=Invisible while attacking (glows green but can be invis-pierced). Used when HP &lt; 50 %. Can be used 1 time.
}}
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal
|attack=10 |element=none |noflash=y |ground=y
|info=Used when any panels are stolen. Can be used 1 time.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=GutsMan{{V5}} |code=G |lv1= 1-S++: 100% }}
}}
 
===ProtoMan===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn2 }}
|name_en=ProtoMan |name_jp=ブルース |name_tl=Blues
|hp=1000 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Becomes more aggressive when HP &lt; 50 %.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=SurpriseSword |name_jp=サプライズソード |name_tl=Surprise Sword
|attack=100 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom
|attack=100 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword
|attack=100 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword
|attack=100 |element=none |sword=y
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=ProtoMan |code=B |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn2 }}
|name_en=ProtoManα |name_jp=ブルースV2 |name_tl=Blues V2
|hp=1300 |contact=150 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Becomes more aggressive when HP &lt; 50 %.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=SurpriseSword |name_jp=サプライズソード |name_tl=Surprise Sword
|attack=150 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom
|attack=150 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword
|attack=150 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword
|attack=150 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=DeltaRayEdge<ref name="DeltaRayEdge">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=デルタレイエッジ |name_tl=Delta Ray Edge
|attack=150 |times=3 |element=none |sword=y
|info=1st hit inflicts Paralyze LV. 3 (3.167 seconds). 2nd hit does not cause flashing. Can be used 1 time.
}}
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal
|attack=10 |element=none |noflash=y |ground=y
|info=Used when any panels are stolen in the top 2 rows. Can be used 3 times.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=ProtoMn{{V2}} |code=B |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn2 }}
|name_en=ProtoManβ |name_jp=ブルースV3 |name_tl=Blues V3
|hp=1600 |contact=200 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Becomes more aggressive when HP &lt; 50 %.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=SurpriseSword |name_jp=サプライズソード |name_tl=Surprise Sword
|attack=200 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom
|attack=200 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword
|attack=200 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword
|attack=200 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=DeltaRayEdge<ref name="DeltaRayEdge"/> |name_jp=デルタレイエッジ |name_tl=Delta Ray Edge
|attack=200 |times=3 |element=none |sword=y
|info=1st hit inflicts Paralyze LV. 3 (3.167 seconds). 2nd hit does not cause flashing. Can be used 1 time.
}}
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal
|attack=10 |element=none |noflash=y |ground=y
|info=Used when any panels are stolen in the top 2 rows. Can be used 3 times.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=ProtoMn{{V4}} |code=B |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=ProtoMn{{V3}} |code=B |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=ProtoMn{{V2}} |code=B |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=ProtoMan |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn2 }}
|name_en=ProtoManΩ |name_jp=ブルースSP |name_tl=Blues SP
|hp=2000 |contact=300 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Becomes more aggressive when HP &lt; 50 %.
|locations=[[Hades Isle (Cyberspace)|Hades Isle]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=SurpriseSword |name_jp=サプライズソード |name_tl=Surprise Sword
|attack=300 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom
|attack=300 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword
|attack=300 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword
|attack=300 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=DeltaRayEdge<ref name="DeltaRayEdge"/> |name_jp=デルタレイエッジ |name_tl=Delta Ray Edge
|attack=300 |times=3 |element=none |sword=y
|info=1st hit inflicts Paralyze LV. 3 (3.167 seconds). 2nd hit does not cause flashing. Can be used 1 time.
}}
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal
|attack=10 |element=none |noflash=y |ground=y
|info=Used when any panels are stolen in the top 2 rows. Can be used 3 times.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=ProtoMn{{V5}} |code=B |lv1= 1-S++: 100% }}
}}
 
===MetalMan===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=metalman |object42=metalgear }}
|name_en=MetalMan |name_jp=メタルマン |name_tl=Metalman
|hp=500 |contact=20 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア<ref name="MetalGear">Mega Man Battle Network 4</ref> |name_tl=Metal Gear
|attack=20 |element=none |guard=y
|info=Gears have 50 HP and shield.
}}
{{EnemyInfo/Attack |name_en=MetalWheel |name_jp=メタルホイール |name_tl=Metal Wheel
|attack=20 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile
|attack=20 |times=3 |element=none |ground=y
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=MetalMan |code=M |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=metalman |object42=metalgear }}
|name_en=MetalManα |name_jp=メタルマンV2 |name_tl=Metalman V2
|hp=800 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア<ref name="MetalGear"/> |name_tl=Metal Gear
|attack=20 |element=none |guard=y
|info=Gears have 50 HP and shield.
}}
{{EnemyInfo/Attack |name_en=MetalWheel |name_jp=メタルホイール |name_tl=Metal Wheel
|attack=40 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile
|attack=40 |times=5 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=MetalFist |name_jp=メタルフィスト |name_tl=Metal Fist
|attack=80 |element=none |break=y |ground=y
|info=Breaks panel.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=MetalMn{{V2}} |code=M |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=metalman |object42=metalgear }}
|name_en=MetalManβ |name_jp=メタルマンV3 |name_tl=Metalman V3
|hp=1200 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア<ref name="MetalGear"/> |name_tl=Metal Gear
|attack=20 |element=none |guard=y
|info=Gears have 50 HP and shield.
}}
{{EnemyInfo/Attack |name_en=MetalWheel |name_jp=メタルホイール |name_tl=Metal Wheel
|attack=80 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile
|attack=80 |times=5 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=MetalFist |name_jp=メタルフィスト |name_tl=Metal Fist
|attack=160 |element=none |break=y |ground=y
|info=Breaks panel.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=MetalMn{{V4}} |code=M |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=MetalMn{{V3}} |code=M |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=MetalMn{{V2}} |code=M |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=MetalMan |code=M |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=metalman |object42=metalgear }}
|name_en=MetalManΩ |name_jp=メタルマンSP |name_tl=Metalman SP
|hp=1700 |contact=120 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=
|locations=[[Tamako's HP]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=MetalGear |name_jp=メタルギア<ref name="MetalGear"/> |name_tl=Metal Gear
|attack=20 |element=none |guard=y
|info=Gears have 50 HP and shield.
}}
{{EnemyInfo/Attack |name_en=MetalWheel |name_jp=メタルホイール |name_tl=Metal Wheel
|attack=120 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=MetalMissile |name_jp=メタルミサイル |name_tl=Metal Missile
|attack=120 |times=5 |element=none |ground=y
}}
{{EnemyInfo/Attack |name_en=MetalFist |name_jp=メタルフィスト |name_tl=Metal Fist
|attack=240 |element=none |break=y |ground=y
|info=Breaks panel.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=MetalMn{{V5}} |code=M |lv1= 1-S++: 100% }}
}}
 
===Punk===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=punk }}
|name_en=Punk |name_jp=パンク |name_tl=Punk
|hp=800 |contact=30 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Double-Go-Round<ref name="DoubleGoRound">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=ダブルゴーラウンド |name_tl=Double Go Round
|attack=30 |element=none
|info=Shoulders have 50 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=PunkChain |name_jp=パンクチェーン<ref name="PunkChain">Battle Network Rockman EXE3 Ultimate Navigation SP; listed as Double Go Round in Battle Network Rockman EXE3 Perfect Navigation (Revised Edition)</ref> |name_tl=Punk Chain
|attack=20 |times=2 |element=none
|info=1st hit does not cause flashing.
}}
{{EnemyInfo/Attack |name_en=Shield&Chain |name_jp=シールド&チェーン |name_tl=Shield & Chain
|attack=30 |element=none
|info=Guards while attacking.
}}
{{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller
|attack=30 |element=none |guard=y
|info=Guards while attacking.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=3000 |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=punk }}
|name_en=Punkα |name_jp=パンクV2 |name_tl=Punk V2
|hp=1000 |contact=60 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Double-Go-Round<ref name="DoubleGoRound"/> |name_jp=ダブルゴーラウンド |name_tl=Double Go Round
|attack=60 |element=none
|info=Shoulders have 50 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=PunkChain |name_jp=パンクチェーン<ref name="PunkChain"/> |name_tl=Punk Chain
|attack=40 |times=2 |element=none
|info=1st hit does not cause flashing.
}}
{{EnemyInfo/Attack |name_en=Shield&Chain |name_jp=シールド&チェーン |name_tl=Shield & Chain
|attack=60 |element=none
|info=Guards while attacking.
}}
{{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller
|attack=60 |element=none |guard=y
|info=Guards while attacking.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=3000 |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=punk }}
|name_en=Punkβ |name_jp=パンクV3 |name_tl=Punk V3
|hp=1600 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Double-Go-Round<ref name="DoubleGoRound"/> |name_jp=ダブルゴーラウンド |name_tl=Double Go Round
|attack=100 |element=none
|info=Shoulders have 50 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=PunkChain |name_jp=パンクチェーン<ref name="PunkChain"/> |name_tl=Punk Chain
|attack=80 |times=2 |element=none
|info=1st hit does not cause flashing.
}}
{{EnemyInfo/Attack |name_en=Shield&Chain |name_jp=シールド&チェーン |name_tl=Shield & Chain
|attack=100 |element=none
|info=Guards while attacking.
}}
{{EnemyInfo/Attack |name_en=MadRoller |name_jp=マッドローラー |name_tl=Mad Roller
|attack=100 |element=none |guard=y
|info=Guards while attacking.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=3000 |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
===KingMan===
{{nw|Add info for 3rd Plan-B}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=kingman |object41=pawn |object43=pawn |object52=knight }}
|name_en=KingMan |name_jp=キングマン |name_tl=Kingman
|hp=800 |contact=50 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Pawn |name_jp=ボーン |name_tl=Pawn
|attack=30 |element=none |sword=y
|info=Pawn has 5 HP and Guard. Respawns after 6 seconds if destroyed.
}}
{{EnemyInfo/Attack |name_en=Knight |name_jp=ナイト |name_tl=Knight
|attack=50 |element=none |break=y |ground=y
|info=Knight has 100 HP and Guard. Only Knight contact deals breaking damage and pierces underground. Respawns after 6 seconds if destroyed.
}}
{{EnemyInfo/Attack |name_en=Plan-B (1) |name_jp=サクセンヘンコウ |name_tl=Change Strategy
|attack=10 |element=none |noflash=y |ground=y
|info=Used when player stays in the back row for 4 seconds. Uses AreaGrab and summons 2 Pawns and 1 Knight. Can be used 3 times; counts as a BattleChip.
}}
{{EnemyInfo/Attack |name_en=Plan-B (2) |name_jp=サクセンヘンコウ |name_tl=Change Strategy
|info=Used when a Pawn is not in columns 3 or 4, or after Checkmate when Plan-B (1) was the last Plan-B used. Summons 1 Pawn and 2 Knights. Can be used any number of times.
}}
{{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate
|attack=50 |element=none |guard=y
|info=Used when player HP &le; 50, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=kingman |object41=pawn |object43=pawn |object52=knight }}
|name_en=KingManα |name_jp=キングマンV2 |name_tl=Kingman V2
|hp=1000 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Pawn |name_jp=ボーン |name_tl=Pawn
|attack=60 |element=none |sword=y
|info=Pawn has 5 HP and Guard. Respawns after 6 seconds if destroyed.
}}
{{EnemyInfo/Attack |name_en=Knight |name_jp=ナイト |name_tl=Knight
|attack=100 |element=none |break=y |ground=y
|info=Knight has 100 HP and Guard. Only Knight contact deals breaking damage and pierces underground. Respawns after 6 seconds if destroyed.
}}
{{EnemyInfo/Attack |name_en=Plan-B (1) |name_jp=サクセンヘンコウ |name_tl=Change Strategy
|attack=10 |element=none |noflash=y |ground=y
|info=Used when player stays in the back row for 4 seconds. Uses AreaGrab and summons 2 Pawns and 1 Knight. Can be used 3 times; counts as a BattleChip.
}}
{{EnemyInfo/Attack |name_en=Plan-B (2) |name_jp=サクセンヘンコウ |name_tl=Change Strategy
|info=Used when a Pawn is not in columns 3 or 4, or after Checkmate when Plan-B (1) was the last Plan-B used. Summons 1 Pawn and 2 Knights. Can be used any number of times.
}}
{{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate
|attack=100 |element=none |guard=y
|info=Used when player HP &le; 100, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=KingMan |code=K |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=kingman |object41=pawn |object43=pawn |object52=knight }}
|name_en=KingManβ |name_jp=キングマンV3 |name_tl=Kingman V3
|hp=1500 |contact=150 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Pawn |name_jp=ボーン |name_tl=Pawn
|attack=100 |element=none |sword=y
|info=Pawn has 5 HP and Guard. Respawns after 6 seconds if destroyed.
}}
{{EnemyInfo/Attack |name_en=Knight |name_jp=ナイト |name_tl=Knight
|attack=150 |element=none |break=y |ground=y
|info=Knight has 100 HP and Guard. Only Knight contact deals breaking damage and pierces underground. Respawns after 6 seconds if destroyed.
}}
{{EnemyInfo/Attack |name_en=Plan-B (1) |name_jp=サクセンヘンコウ |name_tl=Change Strategy
|attack=10 |element=none |noflash=y |ground=y
|info=Used when player stays in the back row for 4 seconds. Uses AreaGrab and summons 2 Pawns and 1 Knight. Can be used 3 times; counts as a BattleChip.
}}
{{EnemyInfo/Attack |name_en=Plan-B (2) |name_jp=サクセンヘンコウ |name_tl=Change Strategy
|info=Used when a Pawn is not in columns 3 or 4, or after Checkmate when Plan-B (1) was the last Plan-B used. Summons 1 Pawn and 2 Knights. Can be used any number of times.
}}
{{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate
|attack=150 |element=none |guard=y
|info=Used when player HP &le; 150, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=KingMan{{V4}} |code=K |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=KingMan{{V3}} |code=K |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=KingMan{{V2}} |code=K |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=KingMan |code=K |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=kingman |object41=pawn |object43=pawn |object52=knight }}
|name_en=KingManΩ |name_jp=キングマンSP |name_tl=Kingman SP
|hp=2000 |contact=300 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=
|locations=[[TV Board Comp]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=Pawn |name_jp=ボーン |name_tl=Pawn
|attack=200 |element=none |sword=y
|info=Pawn has 5 HP and Guard. Respawns after 6 seconds if destroyed.
}}
{{EnemyInfo/Attack |name_en=Knight |name_jp=ナイト |name_tl=Knight
|attack=300 |element=none |break=y |ground=y
|info=Knight has 100 HP and Guard. Only Knight contact deals breaking damage and pierces underground. Respawns after 6 seconds if destroyed.
}}
{{EnemyInfo/Attack |name_en=Plan-B (1) |name_jp=サクセンヘンコウ |name_tl=Change Strategy
|attack=10 |element=none |noflash=y |ground=y
|info=Used when player stays in the back row for 4 seconds. Uses AreaGrab and summons 2 Pawns and 1 Knight. Can be used 3 times; counts as a BattleChip.
}}
{{EnemyInfo/Attack |name_en=Plan-B (2) |name_jp=サクセンヘンコウ |name_tl=Change Strategy
|info=Used when a Pawn is not in columns 3 or 4, or after Checkmate when Plan-B (1) was the last Plan-B used. Summons 1 Pawn and 2 Knights. Can be used any number of times.
}}
{{EnemyInfo/Attack |name_en=Checkmate |name_jp=チェックメイト |name_tl=Checkmate
|attack=300 |element=none |guard=y
|info=Used when player HP &le; 300, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=KingMan{{V5}} |code=K |lv1= 1-S++: 100% }}
}}
 
===MistMan===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=mistman }}
|name_en=MistMan |name_jp=ミストマン |name_tl=Mistman
|hp=1000 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en= MajinTackle<ref name="MajinTackle">Mega Man Battle Network 3 Official Strategy Guide. '''MajinTackle''' listed for V1 name, '''MistTackle''' listed for V2 name.</ref> |name_jp=マジンタックル |name_tl=Majin Tackle
|attack=40 |element=none
|info=Knocks back 1 square.
}}
{{EnemyInfo/Attack |name_en=PoisonMist |name_jp=ミスティポイズン |name_tl=Misty Poison
|attack=40 |element=none |poison=y
|info=Drains 1 HP every 5 frames. Used when HP &ge; 25 %.
}}
{{EnemyInfo/Attack |name_en=SoulGang |name_jp=ソウルゲンガー |name_tl=Soul Gänger
|attack=20 |element=none
|info=Inflicts Immobilize LV. 2 (1 second). Used when HP &lt; 25 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=mistman }}
|name_en=MistManα |name_jp=ミストマンV2 |name_tl=Mistman V2
|hp=1300 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=MajinTackle<ref name="MajinTackle"/> |name_jp=マジンタックル |name_tl=Majin Tackle
|attack=80 |element=none
|info=Knocks back 1 square.
}}
{{EnemyInfo/Attack |name_en=PoisonMist |name_jp=ミスティポイズン |name_tl=Misty Poison
|attack=80 |element=none |poison=y
|info=Drains 1 HP every 4 frames. Used when HP &ge; 25 %.
}}
{{EnemyInfo/Attack |name_en=SoulGang |name_jp=ソウルゲンガー |name_tl=Soul Gänger
|attack=40 |element=none
|info=Inflicts Immobilize LV. 2 (1 second). Used when HP &lt; 25 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=MistMan |code=M |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=mistman }}
|name_en=MistManβ |name_jp=ミストマンV3 |name_tl=Mistman V3
|hp=1600 |contact=120 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en= MajinTackle<ref name="MajinTackle"/> |name_jp=マジンタックル |name_tl=Majin Tackle
|attack=120 |element=none
|info=Knocks back 1 square.
}}
{{EnemyInfo/Attack |name_en=PoisonMist |name_jp=ミスティポイズン |name_tl=Misty Poison
|attack=120 |element=none |poison=y
|info=Drains 1 HP every 3 frames. Used when HP &ge; 25 %.
}}
{{EnemyInfo/Attack |name_en=SoulGang |name_jp=ソウルゲンガー |name_tl=Soul Gänger
|attack=80 |element=none
|info=Inflicts Immobilize LV. 2 (1 second). Used when HP &lt; 25 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=MistMan{{V4}} |code=M |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=MistMan{{V3}} |code=M |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=MistMan{{V2}} |code=M |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=MistMan |code=M |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object62=mistman }}
|name_en=MistManΩ |name_jp=ミストマンSP |name_tl=Mistman SP
|hp=2000 |contact=200 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[NetBattle Comp (MMBN3)|NetBattle Comp]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en= MajinTackle<ref name="MajinTackle"/> |name_jp=マジンタックル |name_tl=Majin Tackle
|attack=200 |element=none
|info=Knocks back 1 square.
}}
{{EnemyInfo/Attack |name_en=PoisonMist |name_jp=ミスティポイズン |name_tl=Misty Poison
|attack=200 |element=none |poison=y
|info=Drains 1 HP every 2 frames. Used when HP &ge; 25 %.
}}
{{EnemyInfo/Attack |name_en=SoulGang |name_jp=ソウルゲンガー |name_tl=Soul Gänger
|attack=150 |element=none
|info=Inflicts Immobilize LV. 2 (1 second). Used when HP &lt; 25 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=MistMan{{V5}} |code=M |lv1= 1-S++: 100% }}
}}
 
===BowlMan===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bowlman }}
|name_en=BowlMan |name_jp=ボウルマン |name_tl=Bowlman
|hp=1000 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=GatlingPin |name_jp=ガトリングピン |name_tl=Gatling Pin
|attack=40 |times=15 |element=none |break=y |ground=y
|info=Pins have 6 HP. Flying pins deal breaking damage, knocked over pins pierce underground.
}}
{{EnemyInfo/Attack |name_en=TowerBowl |name_jp=タワーボウル |name_tl=Tower Bowl
|attack=40 |element=none |break=y |ground=y
|info=Pins have 40 HP.
}}
{{EnemyInfo/Attack |name_en=BowlingBomber |name_jp=ボウリングボマー |name_tl=Bowling Bomber
|attack=40 |element=none |break=y |ground=y
|info=Bowling ball deals breaking damage, knocked over pins pierce underground.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bowlman }}
|name_en=BowlManα |name_jp=ボウルマンV2 |name_tl=Bowlman V2
|hp=1300 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=GatlingPin |name_jp=ガトリングピン |name_tl=Gatling Pin
|attack=80 |times=19 |element=none |break=y |ground=y
|info=Pins have 6 HP. Every 6th or 7th pin is golden, has 50 HP instead and is not knocked over. Flying pins deal breaking damage, knocked over pins pierce underground.
}}
{{EnemyInfo/Attack |name_en=TowerBowl |name_jp=タワーボウル |name_tl=Tower Bowl
|attack=80 |element=none |break=y |ground=y
|info=Pins have 40 HP.
}}
{{EnemyInfo/Attack |name_en=BowlingBomber |name_jp=ボウリングボマー |name_tl=Bowling Bomber
|attack=80 |element=none |break=y |ground=y
|info=Bowling ball deals breaking damage, knocked over pins pierce underground.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=BowlMan |code=B |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bowlman }}
|name_en=BowlManβ |name_jp=ボウルマンV3 |name_tl=Bowlman V3
|hp=1600 |contact=120 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=GatlingPin |name_jp=ガトリングピン |name_tl=Gatling Pin
|attack=120 |times=22 |element=none |break=y |ground=y
|info=Pins have 6 HP. Every 6th or 7th pin is golden, has 50 HP instead and is not knocked over. Flying pins deal breaking damage, knocked over pins pierce underground.
}}
{{EnemyInfo/Attack |name_en=TowerBowl |name_jp=タワーボウル |name_tl=Tower Bowl
|attack=120 |element=none |break=y |ground=y
|info=Pins have 40 HP.
}}
{{EnemyInfo/Attack |name_en=BowlingBomber |name_jp=ボウリングボマー |name_tl=Bowling Bomber
|attack=120 |element=none |break=y |ground=y
|info=Bowling ball deals breaking damage, knocked over pins pierce underground.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=BowlMan{{V4}} |code=B |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=BowlMan{{V3}} |code=B |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=BowlMan{{V2}} |code=B |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=BowlMan |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bowlman }}
|name_en=BowlManΩ |name_jp=ボウルマンSP |name_tl=Bowlman SP
|hp=2000 |contact=200 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[NetBattle Comp (MMBN3)|NetBattle Comp]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=GatlingPin |name_jp=ガトリングピン |name_tl=Gatling Pin
|attack=200 |element=none |break=y |ground=y
|info=Pins have 6 HP. Every 6th or 7th pin is golden, has 50 HP instead and is not knocked over. Flying pins deal breaking damage, knocked over pins pierce underground.
}}
{{EnemyInfo/Attack |name_en=TowerBowl |name_jp=タワーボウル |name_tl=Tower Bowl
|attack=200 |element=none |break=y |ground=y
|info=Pins have 40 HP.
}}
{{EnemyInfo/Attack |name_en=BowlingBomber |name_jp=ボウリングボマー |name_tl=Bowling Bomber
|attack=200 |element=none |break=y |ground=y
|info=Bowling ball deals breaking damage, knocked over pins pierce underground.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=BowlMan{{V5}} |code=B |lv1= 1-S++: 100% }}
}}
 
===DarkMan===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=darkman }}
|name_en=DarkMan |name_jp=ダークマン |name_tl=Darkman
|hp=1400 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=
|locations=[[Secret 1]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=FlameTower<ref name="FlameTower-DarkMan">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=100 |element=fire
}}
{{EnemyInfo/Attack |name_en=Killer's Beam<ref name="DarkMan-KillersBeam">Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=キラーズビーム |name_tl=Killer's Beam
|attack=100 |element=elec |break=y |invis=y
|info=Inflicts Paralyze LV. 1 (1.5 seconds).
}}
{{EnemyInfo/Attack |name_en=IceWave |name_jp=アイスウェーブ |name_tl=Ice Wave
|attack=100 |element=aqua
|info=Ice has 1 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=BlackWing |name_jp=ブラックウイング |name_tl=Black Wing
|attack=50 |element=none
|info=Bats have 1 HP.
}}
{{EnemyInfo/Attack |name_en=DarkShadow |name_jp=ダークシャドー |name_tl=Dark Shadow
|attack=100 |element=none |sword=y
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=darkman }}
|name_en=DarkManα |name_jp=ダークマンV2 |name_tl=Darkman V2
|hp=1600 |contact=150 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=
|locations=[[Secret 1]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=FlameTower<ref name="FlameTower-DarkMan"/> |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=150 |element=fire
}}
{{EnemyInfo/Attack |name_en=Killer's Beam<ref name="DarkMan-KillersBeam"/> |name_jp=キラーズビーム |name_tl=Killer's Beam
|attack=150 |element=elec |break=y |invis=y
|info=Inflicts Paralyze LV. 1 (1.5 seconds).
}}
{{EnemyInfo/Attack |name_en=IceWave |name_jp=アイスウェーブ |name_tl=Ice Wave
|attack=150 |element=aqua
|info=Ice has 1 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=BlackWing |name_jp=ブラックウイング |name_tl=Black Wing
|attack=75 |element=none
|info=Bats have 1 HP.
}}
{{EnemyInfo/Attack |name_en=DarkShadow |name_jp=ダークシャドー |name_tl=Dark Shadow
|attack=150 |element=none |sword=y
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=DarkMan |code=D |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=darkman }}
|name_en=DarkManβ |name_jp=ダークマンV3 |name_tl=Darkman V3
|hp=1800 |contact=200 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=
|locations=[[Undernet 6 (MMBN3)|Undernet 6]] (10.0%)
|attacks=
{{EnemyInfo/Attack |name_en=FlameTower<ref name="FlameTower-DarkMan"/> |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=200 |element=fire
}}
{{EnemyInfo/Attack |name_en=Killer's Beam<ref name="DarkMan-KillersBeam"/> |name_jp=キラーズビーム |name_tl=Killer's Beam
|attack=200 |element=elec |break=y |invis=y
|info=Inflicts Paralyze LV. 1 (1.5 seconds).
}}
{{EnemyInfo/Attack |name_en=IceWave |name_jp=アイスウェーブ |name_tl=Ice Wave
|attack=200 |element=aqua
|info=Ice has 1 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=BlackWing |name_jp=ブラックウイング |name_tl=Black Wing
|attack=100 |element=none
|info=Bats have 1 HP.
}}
{{EnemyInfo/Attack |name_en=DarkShadow |name_jp=ダークシャドー |name_tl=Dark Shadow
|attack=200 |element=none |sword=y
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=DarkMan{{V4}} |code=D |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=DarkMan{{V3}} |code=D |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=DarkMan{{V2}} |code=D |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=DarkMan |code=D |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=darkman }}
|name_en=DarkManΩ |name_jp=ダークマンSP |name_tl=Darkman SP
|hp=2000 |contact=300 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=
|locations=[[Secret 1]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=FlameTower<ref name="FlameTower-DarkMan"/> |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=300 |element=fire
}}
{{EnemyInfo/Attack |name_en=Killer's Beam<ref name="DarkMan-KillersBeam"/> |name_jp=キラーズビーム |name_tl=Killer's Beam
|attack=300 |element=elec |break=y |invis=y
|info=Inflicts Paralyze LV. 1 (1.5 seconds).
}}
{{EnemyInfo/Attack |name_en=IceWave |name_jp=アイスウェーブ |name_tl=Ice Wave
|attack=300 |element=aqua
|info=Ice has 1 HP and Guard.
}}
{{EnemyInfo/Attack |name_en=BlackWing |name_jp=ブラックウイング |name_tl=Black Wing
|attack=150 |element=none
|info=Bats have 1 HP.
}}
{{EnemyInfo/Attack |name_en=DarkShadow |name_jp=ダークシャドー |name_tl=Dark Shadow
|attack=300 |element=none |sword=y
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=DarkMan{{V5}} |code=D |lv1= 1-S++: 100% }}
}}
 
===JapanMan===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=japanman }}
|name_en=JapanMan |name_jp=ヤマトマン |name_tl=Yamatoman
|hp=1600 |contact=150 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[Secret 2]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=SpinningReflect |name_jp=スピニングリフレクト |name_tl=Spinning Reflect
|attack=150 |element=none
|info=Guards while attacking.
}}
{{EnemyInfo/Attack |name_en=StraightSpear |name_jp=ストレートスピア |name_tl=Straight Spear
|attack=150 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=ThousandSpear |name_jp=サウザンドスピア |name_tl=Thousand Spear
|attack=100 |times=3 |element=none |noflash=y |sword=y
}}
{{EnemyInfo/Attack |name_en=Backup |name_jp=アシガルゾウエン |name_tl=Ashigaru Reinforcements
|attack=100 |element=none |sword=y
|info=Ashigaru have 3 HP and steal player panels.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=japanman }}
|name_en=JapanManα |name_jp=ヤマトマンV2 |name_tl=Yamatoman V2
|hp=1800 |contact=200 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[Secret 2]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=SpinningReflect |name_jp=スピニングリフレクト |name_tl=Spinning Reflect
|attack=200 |element=none
|info=Guards while attacking.
}}
{{EnemyInfo/Attack |name_en=StraightSpear |name_jp=ストレートスピア |name_tl=Straight Spear
|attack=200 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=ThousandSpear |name_jp=サウザンドスピア |name_tl=Thousand Spear
|attack=150 |times=3 |element=none |noflash=y |sword=y
}}
{{EnemyInfo/Attack |name_en=Backup |name_jp=アシガルゾウエン |name_tl=Ashigaru Reinforcements
|attack=150 |element=none |sword=y
|info=Ashigaru have 4 HP and steal player panels.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=JapanMan |code=Y |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=japanman }}
|name_en=JapanManβ |name_jp=ヤマトマンV3 |name_tl=Yamatoman V3
|hp=2000 |contact=250 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[Armor Comp (MMBN3)|Armor Comp]] (8.3%)
|attacks=
{{EnemyInfo/Attack |name_en=SpinningReflect |name_jp=スピニングリフレクト |name_tl=Spinning Reflect
|attack=250 |element=none
|info=Guards while attacking.
}}
{{EnemyInfo/Attack |name_en=StraightSpear |name_jp=ストレートスピア |name_tl=Straight Spear
|attack=250 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=ThousandSpear |name_jp=サウザンドスピア |name_tl=Thousand Spear
|attack=200 |times=3 |element=none |noflash=y |sword=y
}}
{{EnemyInfo/Attack |name_en=Backup |name_jp=アシガルゾウエン |name_tl=Ashigaru Reinforcements
|attack=200 |element=none |sword=y
|info=Ashigaru have 5 HP and steal player panels.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=JapanMn{{V4}} |code=Y |lv1= S+-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=JapanMn{{V3}} |code=Y |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=JapanMn{{V2}} |code=Y |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=JapanMan |code=Y |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=200 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=100 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=japanman }}
|name_en=JapanManΩ |name_jp=ヤマトマンSP |name_tl=Yamatoman SP
|hp=2200 |contact=300 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|locations=[[Secret 2]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=SpinningReflect |name_jp=スピニングリフレクト |name_tl=Spinning Reflect
|attack=300 |element=none
|info=Guards while attacking.
}}
{{EnemyInfo/Attack |name_en=StraightSpear |name_jp=ストレートスピア |name_tl=Straight Spear
|attack=300 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=ThousandSpear |name_jp=サウザンドスピア |name_tl=Thousand Spear
|attack=200 |times=3 |element=none |noflash=y |sword=y
}}
{{EnemyInfo/Attack |name_en=Backup |name_jp=アシガルゾウエン |name_tl=Ashigaru Reinforcements
|attack=200 |element=none |sword=y
|info=Ashigaru have 5 HP and steal player panels.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=JapanMn{{V5}} |code=Y |lv1= 1-S++: 100% }}
}}
 
===Serenade===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=serenade }}
|name_en=Serenade |name_jp=セレナード |name_tl=Serenade
|hp=2000 |contact=0 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Completely invulnerable when there is a free square above or below. Becomes vulnerable while using HolyShock.
|locations=[[Secret 3]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom
|attack=100 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=SaintLight |name_jp=セイントライト |name_tl=Saint Light
|attack=100 |element=none |invis=y
}}
{{EnemyInfo/Attack |name_en=HolyShock (shield) |name_jp=ホーリーショック |name_tl=Holy Shock
|attack=200 |element=none |break=y
|info=Shield is indestructible. Knocks back 1 square on contact. Summons wind on player area.
}}
{{EnemyInfo/Attack |name_en=HolyShock (shots) |name_jp=ホーリーショック |name_tl=Holy Shock
|attack=100 |element=none |ground=y
|info=Shots have {{chance|1/4}} chance to crack panel.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=serenade }}
|name_en=SerenadeΩ |name_jp=セレナードSP |name_tl=Serenade SP
|hp=2600 |contact=0 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=Completely invulnerable when there is a free square above or below. Becomes vulnerable while using HolyShock.
|locations=[[Secret 3]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom
|attack=150 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=SaintLight |name_jp=セイントライト |name_tl=Saint Light
|attack=150 |element=none |invis=y
}}
{{EnemyInfo/Attack |name_en=HolyShock (shield) |name_jp=ホーリーショック |name_tl=Holy Shock
|attack=300 |element=none |break=y
|info=Shield is indestructible. Knocks back 1 square on contact. Summons wind on player area.
}}
{{EnemyInfo/Attack |name_en=HolyShock (shots) |name_jp=ホーリーショック |name_tl=Holy Shock
|attack=150 |element=none |ground=y
|info=Shots have {{chance|1/4}} chance to crack panel.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=10000 |lv1= 1-S++: 100% }}
}}
 
===Bass===
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bassinvincible }}
|name_en=Bass |name_jp=フォルテ |name_tl=Forte
|hp=1000 |contact=200 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=Invincible version fought during story. Aura cannot be removed even with NorthWind. Cannot be deleted even via HP Drain.
|locations=[[Undernet 3 (MMBN3)|Undernet 3]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=AirBurst |name_jp=エアバースト |name_tl=Air Burst
|attack=200 |element=none
}}
{{EnemyInfo/Attack |name_en=Explosion |name_jp=エクスプロージョン |name_tl=Explosion
|attack=200 |element=none
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bass-bn3 }}
|name_en=Bass |name_jp=フォルテ |name_tl=Forte
|hp=1000 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=Has a 100 HP Aura.
|locations=[[Alpha (Cyberspace)|Alpha]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=AirBurst |name_jp=エアバースト |name_tl=Air Burst
|attack=100 |element=none
}}
{{EnemyInfo/Attack |name_en=Explosion |name_jp=エクスプロージョン |name_tl=Explosion
|attack=100 |element=none
}}
{{EnemyInfo/Attack |name_en=EarthBreak |name_jp=アースブレイカー |name_tl=Earth Breaker
|attack=100 |element=none |break=y |ground=y
|info=Breaks panels. Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bassgs }}
|name_en=BassGS |name_jp=フォルテGS |name_tl=Forte GS
|hp=2000 |contact=300 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=Has a 200 HP Aura.
|locations=[[Secret 3]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=AirBurst |name_jp=エアバースト |name_tl=Air Burst
|attack=300 |element=none
}}
{{EnemyInfo/Attack |name_en=Explosion |name_jp=エクスプロージョン |name_tl=Explosion
|attack=300 |element=none
}}
{{EnemyInfo/Attack |name_en=EarthBreak |name_jp=アースブレイカー |name_tl=Earth Breaker
|attack=450 |element=none |break=y |ground=y
|info=Breaks panels. Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=ShootingClaw |name_jp=シューティングクロー |name_tl=Shooting Claw
|attack=300 |element=none |sword=y |ground=y
|info=Cracks panels.
}}
{{EnemyInfo/Attack |name_en=GospelCannon |name_jp=ゴスペルキャノン |name_tl=Gospel Cannon
|attack=300 |element=none
}}
{{EnemyInfo/Attack |name_en=VanishingWorld<ref name="VanishingWorld">MegaMan NT Warrior manga and Rockman X DiVE; translated as Banishing World in Mega Man Battle Network 3 Official Strategy Guide</ref> |name_jp=バニシングワールド |name_tl=Vanishing World
|attack=500 |element=none |break=y |invis=y |ground=y
|info=Breaks panels. Used when HP &lt; 25 %. Can be used 1 time.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=Bass |code=X |version=White |lv1= 1-S++: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=Bass+  |code=X |version=Blue  |lv1= 1-S++: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn3 |nocol1=true |nocol2=true |nocol3=true |object52=bassgs }}
|name_en=BassΩ |name_jp=フォルテSP |name_tl=Forte SP
|hp=3000 |contact=300 |element=none
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=Has a 200 HP Aura.
|locations=[[Secret 3]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=Explosion |name_jp=エクスプロージョン |name_tl=Explosion
|attack=300 |element=none
}}
{{EnemyInfo/Attack |name_en=EarthBreak |name_jp=アースブレイカー |name_tl=Earth Breaker
|attack=450 |element=none |break=y |ground=y
|info=Breaks panels. Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=ShootingClaw |name_jp=シューティングクロー |name_tl=Shooting Claw
|attack=300 |element=none |sword=y |ground=y
|info=Cracks panels.
}}
{{EnemyInfo/Attack |name_en=GospelCannon |name_jp=ゴスペルキャノン |name_tl=Gospel Cannon
|attack=300 |element=none
}}
{{EnemyInfo/Attack |name_en=VanishingWorld<ref name="VanishingWorld"/> |name_jp=バニシングワールド |name_tl=Vanishing World
|attack=500 |element=none |break=y |invis=y |ground=y
|info=Breaks panels. Used when HP &lt; 25 %. Can be used 1 time.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=10000 |lv1= 1-S++: 100% }}
}}
 
==References==
<references/>
 
[[Category:Mega Man Battle Network 3]] [[Category:Enemies]]

Latest revision as of 08:46, 25 May 2023

The bosses in Mega Man Battle Network 3.

In this game, FloatShoes protects against the effects of cracked, ice and lava panels. However, it does not protect against swamp panels.

Get Data is dependent on the player's remaining HP % when they finish the battle:

Name HP range Example for 1000 HP
High HP ≥ 37.5 % 375 – 1000
Low HP < 37.5 % 1 – 374

For Busting LV. S+ and S++: These are Busting Levels only achievable with Custom or Team Styles. Refer to the Busting Level page for more info.

Encounters in the Net

α & β Navis

Battle Network 3's Navi encounters are done differently than the other games in the series. β (Beta) versions will not be found in the same location as the α (Alpha) versions. In addition, some Navis require certain conditions for them to appear.

  • In this game, once the β versions are unleashed in the area, extra virus encounters will become available. These encounters have a low escape rate and cannot be avoided with SneakRun.
Navi Area
FlashMan α - ACDC 3

β - ACDC 2

BeastMan α - SciLab 1

β - Doghouse Comp by Lan's house (must have SneakRun NaviCust Program or SubChip on)

BubbleMan α - Yoka 1

β - Beach 1 (MegaMan's HP must be in the red - 25%)

DesertMan α - Beach 1

β - Old TV Comp at Ura Inn

PlantMan α - Undernet 4

β - Hospital Comp 3

FlameMan α - Undernet 5

β - Yoka 1

DrillMan α - Undernet 6

β - Hades Isle (Cyberspace)

DarkMan α - Secret 1

β - Undernet 6 (must have bugged NaviCust)

  • Bugged NaviCust can be achieved by misplacing programs, Entering certain EX codes that gives bugs, or installing any of the following programs: BustrMAX, GigaFolder1, HubBatc, DarkLcns.
  • The encounters will still show up even if BugStop is used to neutralize any Navi Customizer bugs.
  • Simply equipping a Bug Style will not trigger this encounter.
JapanMan α - Secret 2

β - Armor Comp at Ura Inn

Ω Navis

After obtaining 5 Title Screen Marks; On the title screen, hold left on CONTINUE and press R R L R L R L L. The stars will compress and the fights will be available.

Navi Area
FlashManΩ Principal's PC 2
BeastManΩ Zoo Comp 3
BubbleManΩ Yoka 2
DesertManΩ Relay Comp (DNN - Van)
PlantManΩ Hospital Comp 3
FlameManΩ Undernet 3
DrillManΩ Undernet 5
GutsManΩ Dex's HP
MetalManΩ Tamako's HP
KingManΩ TV Board Comp (DNN - Door control panel)
MistManΩ NetBattle Comp (DNN NetBattle machine - northwest spot)
BowlManΩ NetBattle Comp (DNN NetBattle machine - southeast spot)
DarkManΩ Secret 1
JapanManΩ Secret 2
ProtoManΩ Hades Isle
SerenadeΩ Secret 3
BassΩ Secret 3

Bosses

In this game, FloatShoes protects against the effects of cracked, ice and lava panels. However, it does not protect against swamp panels.

FlashMan

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object flashman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
FlashMan (フラッシュマン Flashman)
HP
Contact
Element
Ability
300
10
Elec
Locations
Attacks
Name
Attack
Element
Property
NeonLite[1]
(ネオンライト Neon Light)
10
Elec
Name
Attack
Element
Property
SparkArm
(スパークアーム Spark Arm)
15
Elec
Name
Attack
Element
Property
Flashlight[2]
(フラッシュライト Flashlight)
Elec
Pierce Guard, Pierce Invisible
Flashlights have 5 HP. Inflicts Paralyze LV. 3 (3.167 seconds). Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
1000zƶ
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object flashman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
FlashManα (フラッシュマンV2 Flashman V2)
HP
Contact
Element
Ability
500
10
Elec
Locations
ACDC 3 (ghost)
Attacks
Name
Attack
Element
Property
NeonLite[1]
(ネオンライト Neon Light)
30
Elec
Name
Attack
Element
Property
SparkArm
(スパークアーム Spark Arm)
45
Elec
Name
Attack
Element
Property
Flashlight[2]
(フラッシュライト Flashlight)
Elec
Pierce Guard, Pierce Invisible
Flashlights have 20 HP. Inflicts Paralyze LV. 3 (3.167 seconds).
Name
Attack
Element
Property
AreaGrab
(エリアスチール Area Steal)
10
None
No Flashing, Pierce Underground
Can be used 1 time.
Get Data
Data
Player HP
Busting Level
FlashMan FF
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object flashman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
FlashManβ (フラッシュマンV3 Flashman V3)
HP
Contact
Element
Ability
700
10
Elec
Locations
ACDC 2 (6.0%)
Attacks
Name
Attack
Element
Property
NeonLite[1]
(ネオンライト Neon Light)
60
Elec
Name
Attack
Element
Property
SparkArm
(スパークアーム Spark Arm)
90
Elec
Name
Attack
Element
Property
Flashlight[2]
(フラッシュライト Flashlight)
Elec
Pierce Guard, Pierce Invisible
Flashlights have 40 HP. Inflicts Paralyze LV. 3 (3.167 seconds).
Name
Attack
Element
Property
AreaGrab
(エリアスチール Area Steal)
10
None
No Flashing, Pierce Underground
Can be used 3 times.
Get Data
Data
Player HP
Busting Level
FlashMnV4 FF
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
FlashMnV3 FF
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
FlashMnV2 FF
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
FlashMan FF
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object flashman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
FlashManΩ (フラッシュマンSP Flashman SP)
HP
Contact
Element
Ability
1500
10
Elec
Locations
Attacks
Name
Attack
Element
Property
NeonLite[1]
(ネオンライト Neon Light)
100
Elec
Name
Attack
Element
Property
SparkArm
(スパークアーム Spark Arm)
150
Elec
Name
Attack
Element
Property
Flashlight[2]
(フラッシュライト Flashlight)
Elec
Pierce Guard, Pierce Invisible
Flashlights have 100 HP. Inflicts Paralyze LV. 3 (3.167 seconds).
Name
Attack
Element
Property
AreaGrab
(エリアスチール Area Steal)
10
None
No Flashing, Pierce Underground
Can be used 3 times.
Get Data
Data
Player HP
Busting Level
FlashMnV5 FF
Any

LV.1~S++ 100%


BeastMan

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object beastman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
BeastMan (ビーストマン Beastman)
HP
Contact
Element
Ability
500
20
None
Info
Contact deals sword damage.
Locations
Zoo Comp 4 (story)
Attacks
Name
Attack
Element
Property
BeastRay
(ビーストレイ Beast Ray)
20
None
Sword
Name
Attack
Element
Property
JumpingClaw
(ジャンピングクロー Jumping Claw)
20
None
Sword
Name
Attack
Element
Property
WildRush
(ワイルドラッシュ Wild Rush)
20
None
Sword
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
1500zƶ
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object beastman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
BeastManα (ビーストマンV2 Beastman V2)
HP
Contact
Element
Ability
700
40
None
Info
Contact deals sword damage.
Locations
SciLab 1 (ghost)
Attacks
Name
Attack
Element
Property
BeastRay
(ビーストレイ Beast Ray)
40
None
Sword
Name
Attack
Element
Property
JumpingClaw
(ジャンピングクロー Jumping Claw)
40
None
Sword
Name
Attack
Element
Property
WildRush
(ワイルドラッシュ Wild Rush)
40
None
Sword
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
BeastMan BB
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object beastman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
BeastManβ (ビーストマンV3 Beastman V3)
HP
Contact
Element
Ability
900
60
None
Info
Contact deals sword damage.
Locations
Attacks
Name
Attack
Element
Property
BeastRay
(ビーストレイ Beast Ray)
60
None
Sword
Name
Attack
Element
Property
JumpingClaw
(ジャンピングクロー Jumping Claw)
60
None
Sword
Name
Attack
Element
Property
WildRush
(ワイルドラッシュ Wild Rush)
60
None
Sword
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
BeastMnV4 BB
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
BeastMnV3 BB
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
BeastMnV2 BB
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
BeastMan BB
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object beastman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
BeastManΩ (ビーストマンSP Beastman SP)
HP
Contact
Element
Ability
1600
120
None
Info
Contact deals sword damage.
Locations
Zoo Comp 3 (ghost)
Attacks
Name
Attack
Element
Property
BeastRay
(ビーストレイ Beast Ray)
120
None
Sword
Name
Attack
Element
Property
JumpingClaw
(ジャンピングクロー Jumping Claw)
120
None
Sword
Name
Attack
Element
Property
WildRush
(ワイルドラッシュ Wild Rush)
120
None
Sword
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
BeastMnV5 BB
Any

LV.1~S++ 100%


BubbleMan

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object bubbleman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
BubbleMan (バブルマン Bubbleman)
HP
Contact
Element
Ability
500
40
Aqua
Info
Starts swimming when HP < 25 %. Has FloatShoes while swimming.
Locations
Yoka 1 (story)
Attacks
Name
Attack
Element
Property
BubbleParade
(バブルパレード Bubble Parade)
30
Aqua
Bubbles have 1 HP.
Name
Attack
Element
Property
FishMissile[3]
(さかなミサイル Fish Missile)
30
Aqua
Name
Attack
Element
Property
Mine[4]
(機雷 Mine)
30
Aqua
Mine has 40 HP. Contact deals Aqua damage, explosion deals non-elemental damage. Used when HP < 37.5 %.
Name
Attack
Element
Property
FiddlerCrab[5]
(シオマネキ Fiddler Crab)
30
Aqua
Crab has 10 HP. Used when HP ≥ 25 %.
Name
Attack
Element
Property
AquaShot
(アクアシュート Aqua Shoot)
50
Aqua
Used when HP < 25 %.
Get Data
Data
Player HP
Busting Level
2000zƶ
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object bubbleman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
BubbleManα (バブルマンV2 Bubbleman V2)
HP
Contact
Element
Ability
800
80
Aqua
Info
Starts swimming when HP < 25 %. Has FloatShoes while swimming.
Locations
Yoka 1 (ghost)
Attacks
Name
Attack
Element
Property
BubbleParade
(バブルパレード Bubble Parade)
80
Aqua
Bubbles have 1 HP.
Name
Attack
Element
Property
FishMissile[3]
(さかなミサイル Fish Missile)
80
Aqua
Name
Attack
Element
Property
Mine[4]
(機雷 Mine)
80
Aqua
Mine has 40 HP. Contact deals Aqua damage, explosion deals non-elemental damage.
Name
Attack
Element
Property
FiddlerCrab[5]
(シオマネキ Fiddler Crab)
80
Aqua
Crab has 20 HP. Used when HP ≥ 25 %.
Name
Attack
Element
Property
AquaShot
(アクアシュート Aqua Shoot)
100
Aqua
Used when HP < 25 %.
Get Data
Data
Player HP
Busting Level
BubblMan BB
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object bubbleman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
BubbleManβ (バブルマンV3 Bubbleman V3)
HP
Contact
Element
Ability
1200
120
Aqua
Info
Starts swimming when HP < 25 %. Has FloatShoes while swimming.
Locations
Beach 1 (10.0%)
Attacks
Name
Attack
Element
Property
BubbleParade
(バブルパレード Bubble Parade)
120
Aqua
Bubbles have 1 HP.
Name
Attack
Element
Property
FishMissile[3]
(さかなミサイル Fish Missile)
120
Aqua
Name
Attack
Element
Property
Mine[4]
(機雷 Mine)
120
Aqua
Mine has 80 HP. Contact deals Aqua damage, explosion deals non-elemental damage.
Name
Attack
Element
Property
FiddlerCrab[5]
(シオマネキ Fiddler Crab)
120
Aqua
Crab has 30 HP. Used when HP ≥ 25 %.
Name
Attack
Element
Property
AquaShot
(アクアシュート Aqua Shoot)
150
Aqua
Used when HP < 25 %.
Get Data
Data
Player HP
Busting Level
BubblMnV4 BB
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
BubblMnV3 BB
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
BubblMnV2 BB
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
BubblMan BB
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object bubbleman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
BubbleManΩ (バブルマンSP Bubbleman SP)
HP
Contact
Element
Ability
1800
200
Aqua
Info
Starts swimming when HP < 25 %. Has FloatShoes while swimming.
Locations
Yoka 2 (ghost)
Attacks
Name
Attack
Element
Property
BubbleParade
(バブルパレード Bubble Parade)
200
Aqua
Bubbles have 1 HP.
Name
Attack
Element
Property
FishMissile[3]
(さかなミサイル Fish Missile)
200
Aqua
Name
Attack
Element
Property
Mine[4]
(機雷 Mine)
200
Aqua
Mine has 120 HP. Contact deals Aqua damage, explosion deals non-elemental damage.
Name
Attack
Element
Property
FiddlerCrab[5]
(シオマネキ Fiddler Crab)
200
Aqua
Crab has 40 HP. Use when HP ≥ 25 %.
Name
Attack
Element
Property
AquaShot
(アクアシュート Aqua Shoot)
300
Aqua
Used when HP < 25 %.
Get Data
Data
Player HP
Busting Level
BubblMnV5 BB
Any

LV.1~S++ 100%


DesertMan

Panel r1 b bn3-sand.png
Object desertman-hand1.png
Panel r1 b bn3-sand.png Panel r1 b bn3-sand.png
Object desertman-tower.png
Panel r2 b bn3-sand.png Panel r2 b bn3-sand.png Panel r2 b bn3-sand.png
Object desertman.png
Panel r3 b bn3-sand.png
Object desertman-hand2.png
Panel r3 b bn3-sand.png Panel r3 b bn3-sand.png
Object desertman-tower.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
DesertMan (デザートマン Desertman)
HP
Contact
Element
Ability
800
20
None
Shadow Shoes
Info
Summons 2 hands (40 HP) and 2 pillars (50 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks).
Attacks
Name
Attack
Element
Property
Pitfall[6]
(アリジゴク Arijigoku)
40
None
Pierce Underground
Name
Attack
Element
Property
LionHead
(ライオンヘッド Lion Head)
40
None
Pierce Guard
Name
Attack
Element
Property
HeavySand
(ヘビーサンド Heavy Sand)
60
None
Break, Pierce Underground
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
2500zƶ
Any

LV.1~S++ 100%


Panel r1 b bn3-sand.png
Object desertman-hand1.png
Panel r1 b bn3-sand.png Panel r1 b bn3-sand.png
Object desertman-tower.png
Panel r2 b bn3-sand.png Panel r2 b bn3-sand.png Panel r2 b bn3-sand.png
Object desertman.png
Panel r3 b bn3-sand.png
Object desertman-hand2.png
Panel r3 b bn3-sand.png Panel r3 b bn3-sand.png
Object desertman-tower.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
DesertManα (デザートマンV2 Desertman V2)
HP
Contact
Element
Ability
1200
40
None
Shadow Shoes
Info
Summons 2 hands (60 HP) and 2 pillars (80 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks).
Locations
Beach 1 (ghost)
Attacks
Name
Attack
Element
Property
Pitfall[6]
(アリジゴク Arijigoku)
80
None
Pierce Underground
Name
Attack
Element
Property
LionHead
(ライオンヘッド Lion Head)
80
None
Pierce Guard
Name
Attack
Element
Property
HeavySand
(ヘビーサンド Heavy Sand)
120
None
Break, Pierce Underground
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
DesrtMan DD
Any

LV.1~S++ 100%


Panel r1 b bn3-sand.png
Object desertman-hand1.png
Panel r1 b bn3-sand.png Panel r1 b bn3-sand.png
Object desertman-tower.png
Panel r2 b bn3-sand.png Panel r2 b bn3-sand.png Panel r2 b bn3-sand.png
Object desertman.png
Panel r3 b bn3-sand.png
Object desertman-hand2.png
Panel r3 b bn3-sand.png Panel r3 b bn3-sand.png
Object desertman-tower.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
DesertManβ (デザートマンV3 Desertman V3)
HP
Contact
Element
Ability
1600
80
None
Shadow Shoes
Info
Summons 2 hands (80 HP) and 2 pillars (120 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks).
Locations
Attacks
Name
Attack
Element
Property
Pitfall[6]
(アリジゴク Arijigoku)
120
None
Pierce Underground
Name
Attack
Element
Property
LionHead
(ライオンヘッド Lion Head)
120
None
Pierce Guard
Name
Attack
Element
Property
HeavySand
(ヘビーサンド Heavy Sand)
180
None
Break, Pierce Underground
Get Data
Data
Player HP
Busting Level
DesrtMnV4 DD
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
DesrtMnV3 DD
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
DesrtMnV2 DD
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
DesrtMan DD
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3-sand.png
Object desertman-hand1.png
Panel r1 b bn3-sand.png Panel r1 b bn3-sand.png
Object desertman-tower.png
Panel r2 b bn3-sand.png Panel r2 b bn3-sand.png Panel r2 b bn3-sand.png
Object desertman.png
Panel r3 b bn3-sand.png
Object desertman-hand2.png
Panel r3 b bn3-sand.png Panel r3 b bn3-sand.png
Object desertman-tower.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
DesertManΩ (デザートマンSP Desertman SP)
HP
Contact
Element
Ability
2000
120
None
Shadow Shoes
Info
Summons 2 hands (100 HP) and 2 pillars (200 HP). Cannot be knocked back or pulled. If hit by an Aqua attack, stops moving for 4 seconds (this is not extended by further Aqua attacks).
Locations
Relay Comp (ghost)
Attacks
Name
Attack
Element
Property
Pitfall[6]
(アリジゴク Arijigoku)
200
None
Pierce Underground
Name
Attack
Element
Property
LionHead
(ライオンヘッド Lion Head)
200
None
Pierce Guard
Name
Attack
Element
Property
HeavySand
(ヘビーサンド Heavy Sand)
300
None
Break, Pierce Underground
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
DesrtMnV5 DD
Any

LV.1~S++ 100%


PlantMan

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object plantman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
PlantMan (プラントマン Plantman)
HP
Contact
Element
Ability
1000
30
Wood
Locations
Attacks
Name
Attack
Element
Property
RoseNeedle
(ローズニードル Rose Needle)
50
Wood
Name
Attack
Element
Property
PlantWeed
(プラントウィード Plant Weed)
40
Wood
Break, Pierce Underground
Weed has 40 HP. Inflicts Vines LV. 1 (2 seconds). Used when HP ≥ 50 %.
Name
Attack
Element
Property
YellowFlower
(イエローフラワー Yellow Flower)
Wood
Break, Pierce Invisible
Flower has 80 HP. Inflicts Paralyze LV. 1 (1.5 seconds). Used when HP < 50 %.
Name
Attack
Element
Property
RedFlower
(レッドフラワー Red Flower)
Wood
Break, Pierce Invisible
Flower has 80 HP. Inflicts Confuse LV. 1 (8 seconds). Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
3000zƶ
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object plantman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
PlantManα (プラントマンV2 Plantman V2)
HP
Contact
Element
Ability
1300
30
Wood
Info
Gains LeafShield after using PlantWeed or summoning Flowers.
Locations
Undernet 4 (ghost)
Attacks
Name
Attack
Element
Property
RoseNeedle
(ローズニードル Rose Needle)
80
Wood
Name
Attack
Element
Property
PlantWeed
(プラントウィード Plant Weed)
40
Wood
Break, Pierce Underground
Weed has 60 HP. Inflicts Vines LV. 2 (3 seconds). Used when HP ≥ 50 %.
Name
Attack
Element
Property
YellowFlower
(イエローフラワー Yellow Flower)
Wood
Break, Pierce Invisible
Flower has 100 HP. Inflicts Paralyze LV. 2 (2.333 seconds). Used when HP < 50 %.
Name
Attack
Element
Property
RedFlower
(レッドフラワー Red Flower)
Wood
Break, Pierce Invisible
Flower has 100 HP. Inflicts Confuse LV. 2 (12 seconds). Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
PlantMan PP
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object plantman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
PlantManβ (プラントマンV3 Plantman V3)
HP
Contact
Element
Ability
1700
30
Wood
Info
Gains LeafShield after using PlantWeed or summoning Flowers.
Locations
Attacks
Name
Attack
Element
Property
RoseNeedle
(ローズニードル Rose Needle)
120
Wood
Name
Attack
Element
Property
PlantWeed
(プラントウィード Plant Weed)
40
Wood
Break, Pierce Underground
Weed has 80 HP. Inflicts Vines LV. 3 (4 seconds). Used when HP ≥ 50 %.
Name
Attack
Element
Property
YellowFlower
(イエローフラワー Yellow Flower)
Wood
Break, Pierce Invisible
Flower has 120 HP. Inflicts Paralyze LV. 3 (3.167 seconds). Used when HP < 50 %.
Name
Attack
Element
Property
RedFlower
(レッドフラワー Red Flower)
Wood
Break, Pierce Invisible
Flower has 120 HP. Inflicts Confuse LV. 3 (16 seconds). Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
PlantMnV4 PP
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
PlantMnV3 PP
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
PlantMnV2 PP
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
PlantMan PP
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object plantman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
PlantManΩ (プラントマンSP Plantman SP)
HP
Contact
Element
Ability
2100
30
Wood
Info
Gains LeafShield after using PlantWeed or summoning Flowers.
Locations
Attacks
Name
Attack
Element
Property
RoseNeedle
(ローズニードル Rose Needle)
200
Wood
Name
Attack
Element
Property
PlantWeed
(プラントウィード Plant Weed)
40
Wood
Break, Pierce Underground
Weed has 100 HP. Inflicts Vines LV. 3 (4 seconds). Used when HP ≥ 50 %.
Name
Attack
Element
Property
YellowFlower
(イエローフラワー Yellow Flower)
Wood
Break, Pierce Invisible
Flower has 140 HP. Inflicts Paralyze LV. 3 (3.167 seconds). Used when HP < 50 %.
Name
Attack
Element
Property
RedFlower
(レッドフラワー Red Flower)
Wood
Break, Pierce Invisible
Flower has 140 HP. Inflicts Confuse LV. 3 (16 seconds). Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
PlantMnV5 PP
Any

LV.1~S++ 100%


FlameMan

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Object flameman-candle.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object flameman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Object flameman-candle.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
FlameMan (フレイムマン Flameman)
HP
Contact
Element
Ability
1000
60
Fire
Info
Spawns 2 candles (8 HP). Invincible when at least 1 candle burns green. Heals 1 HP every 10 frames when at least 1 candle burns red. Speeds up when HP < 50 %.
Locations
Undernet 3 (story)
Attacks
Name
Attack
Element
Property
ChaosFlame
(カオスフレイム Chaos Flame)
60
Fire
Used when at least 1 candle burns orange.
Name
Attack
Element
Property
FireBreath[7]
(ファイアブレス Fire Breath)
60
Fire
When HP ≥ 50 %, hits row ahead. When HP < 50 %, has 50% chance to instead fan out into triangle shape for 3 columns.
Get Data
Data
Player HP
Busting Level
3500zƶ
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Object flameman-candle.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object flameman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Object flameman-candle.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
FlameManα (フレイムマンV2 Flameman V2)
HP
Contact
Element
Ability
1400
100
Fire
Info
Spawns 2 candles (12 HP). Invincible when at least 1 candle burns green. Heals 1 HP every 10 frames when at least 1 candle burns red. Speeds up when HP < 50 %.
Locations
Undernet 5 (ghost)
Attacks
Name
Attack
Element
Property
ChaosFlame
(カオスフレイム Chaos Flame)
80
Fire
Used when at least 1 candle burns orange.
Name
Attack
Element
Property
FireBreath[7]
(ファイアブレス Fire Breath)
80
Fire
When HP ≥ 50 %, hits row ahead. When HP < 50 %, has 50% chance to instead fan out into triangle shape for 3 columns.
Get Data
Data
Player HP
Busting Level
FlamMan FF
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Object flameman-candle.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object flameman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Object flameman-candle.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
FlameManβ (フレイムマンV3 Flameman V3)
HP
Contact
Element
Ability
1800
150
Fire
Info
Spawns 2 candles (16 HP). Invincible when at least 1 candle burns green. Heals 1 HP every 10 frames when at least 1 candle burns red. Speeds up when HP < 50 %.
Locations
Yoka 1 (6.2%)
Attacks
Name
Attack
Element
Property
ChaosFlame
(カオスフレイム Chaos Flame)
150
Fire
Used when at least 1 candle burns orange.
Name
Attack
Element
Property
FireBreath[7]
(ファイアブレス Fire Breath)
150
Fire
When HP ≥ 50 %, hits row ahead. When HP < 50 %, has 50% chance to instead fan out into triangle shape for 3 columns.
Get Data
Data
Player HP
Busting Level
FlamManV4 FF
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
FlamManV3 FF
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
FlamManV2 FF
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
FlamMan FF
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Object flameman-candle.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object flameman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Object flameman-candle.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
FlameManΩ (フレイムマンSP Flameman SP)
HP
Contact
Element
Ability
2400
200
Fire
Info
Spawns 2 candles (20 HP). Invincible when at least 1 candle burns green. Heals 1 HP every 10 frames when at least 1 candle burns red. Speeds up when HP < 50 %.
Locations
Undernet 3 (ghost)
Attacks
Name
Attack
Element
Property
ChaosFlame
(カオスフレイム Chaos Flame)
200
Fire
Used when at least 1 candle burns orange.
Name
Attack
Element
Property
FireBreath[7]
(ファイアブレス Fire Breath)
200
Fire
When HP ≥ 50 %, hits row ahead. When HP < 50 %, has 50% chance to instead fan out into triangle shape for 3 columns.
Get Data
Data
Player HP
Busting Level
FlamManV5 FF
Any

LV.1~S++ 100%


DrillMan

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object drillman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
DrillMan (ドリルマン Drillman)
HP
Contact
Element
Ability
600
80
None
Air Shoes, Float Shoes
Locations
Undernet 5 (story)
Attacks
Name
Attack
Element
Property
DrillDrive
(ドリルドライブ Drill Drive)
80
None
Break
Drills have 10 HP and Guard.
Name
Attack
Element
Property
PanelCrusher[8]
(パネルクラッシャー Panel Crusher)
80
None
Break, Pierce Underground
Breaks panels.
Name
Attack
Element
Property
Rubble[9]
(ガレキ Rubble)
60
None
Name
Attack
Element
Property
TripleHole
(トリプルホール Triple Hole)
80
None
Break
Drills have 10 HP and Guard.
Get Data
Data
Player HP
Busting Level
4000zƶ
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object drillman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
DrillManα (ドリルマンV2 Drillman V2)
HP
Contact
Element
Ability
900
120
None
Air Shoes, Float Shoes
Locations
Undernet 6 (ghost)
Attacks
Name
Attack
Element
Property
DrillDrive
(ドリルドライブ Drill Drive)
120
None
Break
Drills have 10 HP and Guard.
Name
Attack
Element
Property
PanelCrusher[8]
(パネルクラッシャー Panel Crusher)
120
None
Break, Pierce Underground
Breaks panels.
Name
Attack
Element
Property
Rubble[9]
(ガレキ Rubble)
100
None
Name
Attack
Element
Property
TripleHole
(トリプルホール Triple Hole)
120
None
Break
Drills have 10 HP and Guard.
Get Data
Data
Player HP
Busting Level
DrillMan DD
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object drillman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
DrillManβ (ドリルマンV3 Drillman V3)
HP
Contact
Element
Ability
1200
160
None
Air Shoes, Float Shoes
Locations
Hades Isle (11.7%)
Attacks
Name
Attack
Element
Property
DrillDrive
(ドリルドライブ Drill Drive)
160
None
Break
Drills have 10 HP and Guard.
Name
Attack
Element
Property
PanelCrusher[8]
(パネルクラッシャー Panel Crusher)
160
None
Break, Pierce Underground
Breaks panels.
Name
Attack
Element
Property
Rubble[9]
(ガレキ Rubble)
140
None
Name
Attack
Element
Property
TripleHole
(トリプルホール Triple Hole)
160
None
Break
Drills have 10 HP and Guard.
Get Data
Data
Player HP
Busting Level
DrillMnV4 DD
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
DrillMnV3 DD
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
DrillMnV2 DD
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
DrillMan DD
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object drillman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
DrillManΩ (ドリルマンSP Drillman SP)
HP
Contact
Element
Ability
1800
200
None
Air Shoes, Float Shoes
Locations
Attacks
Name
Attack
Element
Property
DrillDrive
(ドリルドライブ Drill Drive)
200
None
Break
Drills have 10 HP and Guard.
Name
Attack
Element
Property
PanelCrusher[8]
(パネルクラッシャー Panel Crusher)
200
None
Break, Pierce Underground
Breaks panels.
Name
Attack
Element
Property
Rubble[9]
(ガレキ Rubble)
180
None
Name
Attack
Element
Property
TripleHole
(トリプルホール Triple Hole)
200
None
Break
Drills have 10 HP and Guard.
Get Data
Data
Player HP
Busting Level
DrillMnV5 DD
Any

LV.1~S++ 100%


Alpha

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object alpha.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Alpha (プロト Proto)
HP
Contact
Element
Ability
2000
100
None
Super Armor
Info
Core is protected by 2 layers of 20 HP barrier. 1st layer recovers 5 HP every 1 second. 2nd layer recovers 5 HP every 2 seconds. If core is exposed, barrier recovers 5 HP after 3 seconds.
Locations
Alpha (story)
Attacks
Name
Attack
Element
Property
DevilHand
(デビルハンド Devil Hand)
50
None
Sword, Pierce Guard
Hands are indestructible.
Name
Attack
Element
Property
ReverseVulcan
(リバースバルカン Reverse Vulcan)
20 × 12
None
No Flashing, No Aback
Used when HP ≥ 50 %.
Name
Attack
Element
Property
RedEyesDelete
(レッドアイズデリート Red Eyes Delete)
80
None
Break
Cracks panels. Only laser contact deals breaking damage.
Name
Attack
Element
Property
AlphaArmΣ
(プロトアームΣ Proto Arm Σ)
60
None
Used when HP < 50 %.
Name
Attack
Element
Property
AlphaArmΩ
(プロトアームΩ Proto Arm Ω)
100
None
Break
Rocket has 500 HP. Only rocket contact deals breaking damage. Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
4000zƶ
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object alpha.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
AlphaΩ (プロトSP Proto SP)
HP
Contact
Element
Ability
3000
300
None
Super Armor
Info
Core is protected by 2 layers of 20 HP barrier. 1st layer recovers 5 HP every 1 second. 2nd layer recovers 5 HP every 2 seconds. If core is exposed, barrier recovers 5 HP after 3 seconds.
Locations
Alpha (story)
Attacks
Name
Attack
Element
Property
DevilHand
(デビルハンド Devil Hand)
100
None
Sword, Pierce Guard
Hands are indestructible.
Name
Attack
Element
Property
GodHand
(ゴッドハンド God Hand)
100
None
Sword, Pierce Guard
Hands are indestructible. Vertical hand steals panels. Horizontal hand changes player panels to swamp, cracks player panels or changes player panels to ice (cycles in order each time the attack is used).
Name
Attack
Element
Property
ReverseVulcan
(リバースバルカン Reverse Vulcan)
50 × 12
None
No Flashing, No Aback
Name
Attack
Element
Property
RedEyesDelete
(レッドアイズデリート Red Eyes Delete)
200
None
Break
Cracks panels. Only laser contact deals breaking damage.
Name
Attack
Element
Property
AlphaArmΣ
(プロトアームΣ Proto Arm Σ)
200
None
Used when HP < 50 %.
Name
Attack
Element
Property
AlphaArmΩ
(プロトアームΩ Proto Arm Ω)
300
None
Break
Rocket has 500 HP. Only rocket contact deals breaking damage. Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
4000zƶ
Any

LV.1~S++ 100%


GutsMan

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object gutsman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
GutsMan (ガッツマン Gutsman)
HP
Contact
Element
Ability
300
20
None
Info
Becomes more aggressive when HP < 50 %.
Attacks
Name
Attack
Element
Property
ShockWave
(ショックウェーブ Shock Wave)
20
None
Name
Attack
Element
Property
GutsHammer
(ガッツハンマー Guts Hammer)
20
None
Pierce Underground
Cracks player panels in row ahead. Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field.
Name
Attack
Element
Property
GutPunch
(ガッツパンチ Guts Punch)
30
None
Knocks back 1 square.
Get Data
Data
Player HP
Busting Level
GutsMan GG
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object gutsman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
GutsManα (ガッツマンV2 Gutsman V2)
HP
Contact
Element
Ability
700
40
None
Info
Becomes more aggressive when HP < 50 %.
Attacks
Name
Attack
Element
Property
ShockWave
(ショックウェーブ Shock Wave)
40
None
Name
Attack
Element
Property
GutsHammer
(ガッツハンマー Guts Hammer)
40
None
Pierce Underground
Cracks all player panels. Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field.
Name
Attack
Element
Property
GutPunch
(ガッツパンチ Guts Punch)
60
None
Knocks back 1 square.
Get Data
Data
Player HP
Busting Level
GutsManV2 GG
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object gutsman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
GutsManβ (ガッツマンV3 Gutsman V3)
HP
Contact
Element
Ability
900
100
None
Super Armor
Info
Becomes more aggressive when HP < 50 %.
Attacks
Name
Attack
Element
Property
ShockWave
(ショックウェーブ Shock Wave)
100
None
Name
Attack
Element
Property
GutsHammer
(ガッツハンマー Guts Hammer)
100
None
Pierce Underground
Cracks all player panels. Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field.
Name
Attack
Element
Property
Rocket GutPunch
(ロケットガッツパンチ Rocket Guts Punch)
150
None
No Flashing
Name
Attack
Element
Property
Z-Punch
(ゼータパンチ Zeta Punch)
150 × 17
None
No Flashing
Invisible while attacking (glows green but can be invis-pierced). Used when HP < 50 %. Can be used 1 time.
Name
Attack
Element
Property
AreaGrab
(エリアスチール Area Steal)
10
None
No Flashing, Pierce Underground
Used when any panels are stolen. Can be used 1 time.
Get Data
Data
Player HP
Busting Level
GutsManV4 GG
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
GutsManV3 GG
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
GutsManV2 GG
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
GutsMan GG
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object gutsman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
GutsManΩ (ガッツマンSP Gutsman SP)
HP
Contact
Element
Ability
2000
200
None
Super Armor
Info
Becomes more aggressive when HP < 50 %.
Locations
Dex's HP (ghost)
Attacks
Name
Attack
Element
Property
ShockWave
(ショックウェーブ Shock Wave)
200
None
Pierce Underground
Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field. (ShockWave itself does not pierce underground.)
Name
Attack
Element
Property
GutsHammer
(ガッツハンマー Guts Hammer)
200
None
Pierce Underground
Cracks all player panels. Inflicts Immobilize LV. 1 (0.5 seconds) to entire player field.
Name
Attack
Element
Property
Rocket GutPunch
(ロケットガッツパンチ Rocket Guts Punch)
300
None
No Flashing
Name
Attack
Element
Property
Z-Punch
(ゼータパンチ Zeta Punch)
300 × 17
None
No Flashing
Invisible while attacking (glows green but can be invis-pierced). Used when HP < 50 %. Can be used 1 time.
Name
Attack
Element
Property
AreaGrab
(エリアスチール Area Steal)
10
None
No Flashing, Pierce Underground
Used when any panels are stolen. Can be used 1 time.
Get Data
Data
Player HP
Busting Level
GutsManV5 GG
Any

LV.1~S++ 100%


ProtoMan

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object protoman-bn2.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
ProtoMan (ブルース Blues)
HP
Contact
Element
Ability
1000
100
None
Info
Becomes more aggressive when HP < 50 %.
Attacks
Name
Attack
Element
Property
SurpriseSword
(サプライズソード Surprise Sword)
100
None
Sword
Name
Attack
Element
Property
SonicBoom
(ソニックブーム Sonic Boom)
100
None
Sword
Name
Attack
Element
Property
WideSword
(ワイドソード Wide Sword)
100
None
Sword
Name
Attack
Element
Property
FighterSword
(ファイターソード Fighter Sword)
100
None
Sword
Get Data
Data
Player HP
Busting Level
ProtoMan BB
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object protoman-bn2.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
ProtoManα (ブルースV2 Blues V2)
HP
Contact
Element
Ability
1300
150
None
Info
Becomes more aggressive when HP < 50 %.
Attacks
Name
Attack
Element
Property
SurpriseSword
(サプライズソード Surprise Sword)
150
None
Sword
Name
Attack
Element
Property
SonicBoom
(ソニックブーム Sonic Boom)
150
None
Sword
Name
Attack
Element
Property
WideSword
(ワイドソード Wide Sword)
150
None
Sword
Name
Attack
Element
Property
FighterSword
(ファイターソード Fighter Sword)
150
None
Sword
Name
Attack
Element
Property
DeltaRayEdge[10]
(デルタレイエッジ Delta Ray Edge)
150 × 3
None
Sword
1st hit inflicts Paralyze LV. 3 (3.167 seconds). 2nd hit does not cause flashing. Can be used 1 time.
Name
Attack
Element
Property
AreaGrab
(エリアスチール Area Steal)
10
None
No Flashing, Pierce Underground
Used when any panels are stolen in the top 2 rows. Can be used 3 times.
Get Data
Data
Player HP
Busting Level
ProtoMnV2 BB
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object protoman-bn2.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
ProtoManβ (ブルースV3 Blues V3)
HP
Contact
Element
Ability
1600
200
None
Info
Becomes more aggressive when HP < 50 %.
Attacks
Name
Attack
Element
Property
SurpriseSword
(サプライズソード Surprise Sword)
200
None
Sword
Name
Attack
Element
Property
SonicBoom
(ソニックブーム Sonic Boom)
200
None
Sword
Name
Attack
Element
Property
WideSword
(ワイドソード Wide Sword)
200
None
Sword
Name
Attack
Element
Property
FighterSword
(ファイターソード Fighter Sword)
200
None
Sword
Name
Attack
Element
Property
DeltaRayEdge[10]
(デルタレイエッジ Delta Ray Edge)
200 × 3
None
Sword
1st hit inflicts Paralyze LV. 3 (3.167 seconds). 2nd hit does not cause flashing. Can be used 1 time.
Name
Attack
Element
Property
AreaGrab
(エリアスチール Area Steal)
10
None
No Flashing, Pierce Underground
Used when any panels are stolen in the top 2 rows. Can be used 3 times.
Get Data
Data
Player HP
Busting Level
ProtoMnV4 BB
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
ProtoMnV3 BB
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
ProtoMnV2 BB
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
ProtoMan BB
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object protoman-bn2.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
ProtoManΩ (ブルースSP Blues SP)
HP
Contact
Element
Ability
2000
300
None
Info
Becomes more aggressive when HP < 50 %.
Locations
Hades Isle (ghost)
Attacks
Name
Attack
Element
Property
SurpriseSword
(サプライズソード Surprise Sword)
300
None
Sword
Name
Attack
Element
Property
SonicBoom
(ソニックブーム Sonic Boom)
300
None
Sword
Name
Attack
Element
Property
WideSword
(ワイドソード Wide Sword)
300
None
Sword
Name
Attack
Element
Property
FighterSword
(ファイターソード Fighter Sword)
300
None
Sword
Name
Attack
Element
Property
DeltaRayEdge[10]
(デルタレイエッジ Delta Ray Edge)
300 × 3
None
Sword
1st hit inflicts Paralyze LV. 3 (3.167 seconds). 2nd hit does not cause flashing. Can be used 1 time.
Name
Attack
Element
Property
AreaGrab
(エリアスチール Area Steal)
10
None
No Flashing, Pierce Underground
Used when any panels are stolen in the top 2 rows. Can be used 3 times.
Get Data
Data
Player HP
Busting Level
ProtoMnV5 BB
Any

LV.1~S++ 100%


MetalMan

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png
Object metalgear.png
Panel r2 b bn3.png
Object metalman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
MetalMan (メタルマン Metalman)
HP
Contact
Element
Ability
500
20
None
Float Shoes, Super Armor
Attacks
Name
Attack
Element
Property
MetalGear
(メタルギア[11] Metal Gear)
20
None
Pierce Guard
Gears have 50 HP and shield.
Name
Attack
Element
Property
MetalWheel
(メタルホイール Metal Wheel)
20
None
Sword
Name
Attack
Element
Property
MetalMissile
(メタルミサイル Metal Missile)
20 × 3
None
Pierce Underground
Get Data
Data
Player HP
Busting Level
MetalMan MM
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png
Object metalgear.png
Panel r2 b bn3.png
Object metalman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
MetalManα (メタルマンV2 Metalman V2)
HP
Contact
Element
Ability
800
40
None
Float Shoes, Super Armor
Attacks
Name
Attack
Element
Property
MetalGear
(メタルギア[11] Metal Gear)
20
None
Pierce Guard
Gears have 50 HP and shield.
Name
Attack
Element
Property
MetalWheel
(メタルホイール Metal Wheel)
40
None
Sword
Name
Attack
Element
Property
MetalMissile
(メタルミサイル Metal Missile)
40 × 5
None
Pierce Underground
Name
Attack
Element
Property
MetalFist
(メタルフィスト Metal Fist)
80
None
Break, Pierce Underground
Breaks panel.
Get Data
Data
Player HP
Busting Level
MetalMnV2 MM
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png
Object metalgear.png
Panel r2 b bn3.png
Object metalman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
MetalManβ (メタルマンV3 Metalman V3)
HP
Contact
Element
Ability
1200
80
None
Float Shoes, Super Armor
Attacks
Name
Attack
Element
Property
MetalGear
(メタルギア[11] Metal Gear)
20
None
Pierce Guard
Gears have 50 HP and shield.
Name
Attack
Element
Property
MetalWheel
(メタルホイール Metal Wheel)
80
None
Sword
Name
Attack
Element
Property
MetalMissile
(メタルミサイル Metal Missile)
80 × 5
None
Pierce Underground
Name
Attack
Element
Property
MetalFist
(メタルフィスト Metal Fist)
160
None
Break, Pierce Underground
Breaks panel.
Get Data
Data
Player HP
Busting Level
MetalMnV4 MM
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
MetalMnV3 MM
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
MetalMnV2 MM
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
MetalMan MM
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png
Object metalgear.png
Panel r2 b bn3.png
Object metalman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
MetalManΩ (メタルマンSP Metalman SP)
HP
Contact
Element
Ability
1700
120
None
Float Shoes, Super Armor
Locations
Tamako's HP (ghost)
Attacks
Name
Attack
Element
Property
MetalGear
(メタルギア[11] Metal Gear)
20
None
Pierce Guard
Gears have 50 HP and shield.
Name
Attack
Element
Property
MetalWheel
(メタルホイール Metal Wheel)
120
None
Sword
Name
Attack
Element
Property
MetalMissile
(メタルミサイル Metal Missile)
120 × 5
None
Pierce Underground
Name
Attack
Element
Property
MetalFist
(メタルフィスト Metal Fist)
240
None
Break, Pierce Underground
Breaks panel.
Get Data
Data
Player HP
Busting Level
MetalMnV5 MM
Any

LV.1~S++ 100%


Punk

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object punk.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Punk (パンク Punk)
HP
Contact
Element
Ability
800
30
None
Attacks
Name
Attack
Element
Property
Double-Go-Round[12]
(ダブルゴーラウンド Double Go Round)
30
None
Shoulders have 50 HP and Guard.
Name
Attack
Element
Property
PunkChain
(パンクチェーン[13] Punk Chain)
20 × 2
None
1st hit does not cause flashing.
Name
Attack
Element
Property
Shield&Chain
(シールド&チェーン Shield & Chain)
30
None
Guards while attacking.
Name
Attack
Element
Property
MadRoller
(マッドローラー Mad Roller)
30
None
Pierce Guard
Guards while attacking.
Get Data
Data
Player HP
Busting Level
3000zƶ
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 50% LV.6 100% LV.7 50%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object punk.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Punkα (パンクV2 Punk V2)
HP
Contact
Element
Ability
1000
60
None
Attacks
Name
Attack
Element
Property
Double-Go-Round[12]
(ダブルゴーラウンド Double Go Round)
60
None
Shoulders have 50 HP and Guard.
Name
Attack
Element
Property
PunkChain
(パンクチェーン[13] Punk Chain)
40 × 2
None
1st hit does not cause flashing.
Name
Attack
Element
Property
Shield&Chain
(シールド&チェーン Shield & Chain)
60
None
Guards while attacking.
Name
Attack
Element
Property
MadRoller
(マッドローラー Mad Roller)
60
None
Pierce Guard
Guards while attacking.
Get Data
Data
Player HP
Busting Level
3000zƶ
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 50% LV.6 100% LV.7 50%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object punk.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Punkβ (パンクV3 Punk V3)
HP
Contact
Element
Ability
1600
100
None
Attacks
Name
Attack
Element
Property
Double-Go-Round[12]
(ダブルゴーラウンド Double Go Round)
100
None
Shoulders have 50 HP and Guard.
Name
Attack
Element
Property
PunkChain
(パンクチェーン[13] Punk Chain)
80 × 2
None
1st hit does not cause flashing.
Name
Attack
Element
Property
Shield&Chain
(シールド&チェーン Shield & Chain)
100
None
Guards while attacking.
Name
Attack
Element
Property
MadRoller
(マッドローラー Mad Roller)
100
None
Pierce Guard
Guards while attacking.
Get Data
Data
Player HP
Busting Level
3000zƶ
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 50% LV.6 100% LV.7 50%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


KingMan

This section is under construction.
The information may not be complete or 100% accurate.
Add info for 3rd Plan-B
Panel r1 b bn3.png
Object pawn.png
Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object knight.png
Panel r2 b bn3.png
Object kingman.png
Panel r3 b bn3.png
Object pawn.png
Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
KingMan (キングマン Kingman)
HP
Contact
Element
Ability
800
50
None
Super Armor
Attacks
Name
Attack
Element
Property
Pawn
(ボーン Pawn)
30
None
Sword
Pawn has 5 HP and Guard. Respawns after 6 seconds if destroyed.
Name
Attack
Element
Property
Knight
(ナイト Knight)
50
None
Break, Pierce Underground
Knight has 100 HP and Guard. Only Knight contact deals breaking damage and pierces underground. Respawns after 6 seconds if destroyed.
Name
Attack
Element
Property
Plan-B (1)
(サクセンヘンコウ Change Strategy)
10
None
No Flashing, Pierce Underground
Used when player stays in the back row for 4 seconds. Uses AreaGrab and summons 2 Pawns and 1 Knight. Can be used 3 times; counts as a BattleChip.
Name
Info
Plan-B (2)
(サクセンヘンコウ Change Strategy)
Used when a Pawn is not in columns 3 or 4, or after Checkmate when Plan-B (1) was the last Plan-B used. Summons 1 Pawn and 2 Knights. Can be used any number of times.
Name
Attack
Element
Property
Checkmate
(チェックメイト Checkmate)
50
None
Pierce Guard
Used when player HP ≤ 50, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time.
Get Data
Data
Player HP
Busting Level
1000zƶ
Any

LV.1~S++ 100%


Panel r1 b bn3.png
Object pawn.png
Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object knight.png
Panel r2 b bn3.png
Object kingman.png
Panel r3 b bn3.png
Object pawn.png
Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
KingManα (キングマンV2 Kingman V2)
HP
Contact
Element
Ability
1000
100
None
Super Armor
Attacks
Name
Attack
Element
Property
Pawn
(ボーン Pawn)
60
None
Sword
Pawn has 5 HP and Guard. Respawns after 6 seconds if destroyed.
Name
Attack
Element
Property
Knight
(ナイト Knight)
100
None
Break, Pierce Underground
Knight has 100 HP and Guard. Only Knight contact deals breaking damage and pierces underground. Respawns after 6 seconds if destroyed.
Name
Attack
Element
Property
Plan-B (1)
(サクセンヘンコウ Change Strategy)
10
None
No Flashing, Pierce Underground
Used when player stays in the back row for 4 seconds. Uses AreaGrab and summons 2 Pawns and 1 Knight. Can be used 3 times; counts as a BattleChip.
Name
Info
Plan-B (2)
(サクセンヘンコウ Change Strategy)
Used when a Pawn is not in columns 3 or 4, or after Checkmate when Plan-B (1) was the last Plan-B used. Summons 1 Pawn and 2 Knights. Can be used any number of times.
Name
Attack
Element
Property
Checkmate
(チェックメイト Checkmate)
100
None
Pierce Guard
Used when player HP ≤ 100, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time.
Get Data
Data
Player HP
Busting Level
KingMan KK
Any

LV.1~S++ 100%


Panel r1 b bn3.png
Object pawn.png
Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object knight.png
Panel r2 b bn3.png
Object kingman.png
Panel r3 b bn3.png
Object pawn.png
Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
KingManβ (キングマンV3 Kingman V3)
HP
Contact
Element
Ability
1500
150
None
Super Armor
Attacks
Name
Attack
Element
Property
Pawn
(ボーン Pawn)
100
None
Sword
Pawn has 5 HP and Guard. Respawns after 6 seconds if destroyed.
Name
Attack
Element
Property
Knight
(ナイト Knight)
150
None
Break, Pierce Underground
Knight has 100 HP and Guard. Only Knight contact deals breaking damage and pierces underground. Respawns after 6 seconds if destroyed.
Name
Attack
Element
Property
Plan-B (1)
(サクセンヘンコウ Change Strategy)
10
None
No Flashing, Pierce Underground
Used when player stays in the back row for 4 seconds. Uses AreaGrab and summons 2 Pawns and 1 Knight. Can be used 3 times; counts as a BattleChip.
Name
Info
Plan-B (2)
(サクセンヘンコウ Change Strategy)
Used when a Pawn is not in columns 3 or 4, or after Checkmate when Plan-B (1) was the last Plan-B used. Summons 1 Pawn and 2 Knights. Can be used any number of times.
Name
Attack
Element
Property
Checkmate
(チェックメイト Checkmate)
150
None
Pierce Guard
Used when player HP ≤ 150, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time.
Get Data
Data
Player HP
Busting Level
KingManV4 KK
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
KingManV3 KK
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
KingManV2 KK
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
KingMan KK
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3.png
Object pawn.png
Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object knight.png
Panel r2 b bn3.png
Object kingman.png
Panel r3 b bn3.png
Object pawn.png
Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
KingManΩ (キングマンSP Kingman SP)
HP
Contact
Element
Ability
2000
300
None
Super Armor
Locations
Attacks
Name
Attack
Element
Property
Pawn
(ボーン Pawn)
200
None
Sword
Pawn has 5 HP and Guard. Respawns after 6 seconds if destroyed.
Name
Attack
Element
Property
Knight
(ナイト Knight)
300
None
Break, Pierce Underground
Knight has 100 HP and Guard. Only Knight contact deals breaking damage and pierces underground. Respawns after 6 seconds if destroyed.
Name
Attack
Element
Property
Plan-B (1)
(サクセンヘンコウ Change Strategy)
10
None
No Flashing, Pierce Underground
Used when player stays in the back row for 4 seconds. Uses AreaGrab and summons 2 Pawns and 1 Knight. Can be used 3 times; counts as a BattleChip.
Name
Info
Plan-B (2)
(サクセンヘンコウ Change Strategy)
Used when a Pawn is not in columns 3 or 4, or after Checkmate when Plan-B (1) was the last Plan-B used. Summons 1 Pawn and 2 Knights. Can be used any number of times.
Name
Attack
Element
Property
Checkmate
(チェックメイト Checkmate)
300
None
Pierce Guard
Used when player HP ≤ 300, is vulnerable, is in the back row or panel (2,2), does not have a Barrier or Aura, all Pawns/Knights are idle and panels (2,1) and (3,2) are not occupied. Only KingMan contact deals guard-piercing damage. Can be used 1 time.
Get Data
Data
Player HP
Busting Level
KingManV5 KK
Any

LV.1~S++ 100%


MistMan

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png Panel r2 b bn3.png
Object mistman.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
MistMan (ミストマン Mistman)
HP
Contact
Element
Ability
1000
40
None
Attacks
Name
Attack
Element
Property
MajinTackle[14]
(マジンタックル Majin Tackle)
40
None
Knocks back 1 square.
Name
Attack
Element
Property
PoisonMist
(ミスティポイズン Misty Poison)
40
None
Poison
Drains 1 HP every 5 frames. Used when HP ≥ 25 %.
Name
Attack
Element
Property
SoulGang
(ソウルゲンガー Soul Gänger)
20
None
Inflicts Immobilize LV. 2 (1 second). Used when HP < 25 %.
Get Data
Data
Player HP
Busting Level
2000zƶ
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png Panel r2 b bn3.png
Object mistman.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
MistManα (ミストマンV2 Mistman V2)
HP
Contact
Element
Ability
1300
80
None
Attacks
Name
Attack
Element
Property
MajinTackle[14]
(マジンタックル Majin Tackle)
80
None
Knocks back 1 square.
Name
Attack
Element
Property
PoisonMist
(ミスティポイズン Misty Poison)
80
None
Poison
Drains 1 HP every 4 frames. Used when HP ≥ 25 %.
Name
Attack
Element
Property
SoulGang
(ソウルゲンガー Soul Gänger)
40
None
Inflicts Immobilize LV. 2 (1 second). Used when HP < 25 %.
Get Data
Data
Player HP
Busting Level
MistMan MM
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png Panel r2 b bn3.png
Object mistman.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
MistManβ (ミストマンV3 Mistman V3)
HP
Contact
Element
Ability
1600
120
None
Attacks
Name
Attack
Element
Property
MajinTackle[14]
(マジンタックル Majin Tackle)
120
None
Knocks back 1 square.
Name
Attack
Element
Property
PoisonMist
(ミスティポイズン Misty Poison)
120
None
Poison
Drains 1 HP every 3 frames. Used when HP ≥ 25 %.
Name
Attack
Element
Property
SoulGang
(ソウルゲンガー Soul Gänger)
80
None
Inflicts Immobilize LV. 2 (1 second). Used when HP < 25 %.
Get Data
Data
Player HP
Busting Level
MistManV4 MM
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
MistManV3 MM
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
MistManV2 MM
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
MistMan MM
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png Panel r2 b bn3.png
Object mistman.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
MistManΩ (ミストマンSP Mistman SP)
HP
Contact
Element
Ability
2000
200
None
Locations
Attacks
Name
Attack
Element
Property
MajinTackle[14]
(マジンタックル Majin Tackle)
200
None
Knocks back 1 square.
Name
Attack
Element
Property
PoisonMist
(ミスティポイズン Misty Poison)
200
None
Poison
Drains 1 HP every 2 frames. Used when HP ≥ 25 %.
Name
Attack
Element
Property
SoulGang
(ソウルゲンガー Soul Gänger)
150
None
Inflicts Immobilize LV. 2 (1 second). Used when HP < 25 %.
Get Data
Data
Player HP
Busting Level
MistManV5 MM
Any

LV.1~S++ 100%


BowlMan

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object bowlman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
BowlMan (ボウルマン Bowlman)
HP
Contact
Element
Ability
1000
40
None
Attacks
Name
Attack
Element
Property
GatlingPin
(ガトリングピン Gatling Pin)
40 × 15
None
Break, Pierce Underground
Pins have 6 HP. Flying pins deal breaking damage, knocked over pins pierce underground.
Name
Attack
Element
Property
TowerBowl
(タワーボウル Tower Bowl)
40
None
Break, Pierce Underground
Pins have 40 HP.
Name
Attack
Element
Property
BowlingBomber
(ボウリングボマー Bowling Bomber)
40
None
Break, Pierce Underground
Bowling ball deals breaking damage, knocked over pins pierce underground.
Get Data
Data
Player HP
Busting Level
2000zƶ
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object bowlman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
BowlManα (ボウルマンV2 Bowlman V2)
HP
Contact
Element
Ability
1300
80
None
Attacks
Name
Attack
Element
Property
GatlingPin
(ガトリングピン Gatling Pin)
80 × 19
None
Break, Pierce Underground
Pins have 6 HP. Every 6th or 7th pin is golden, has 50 HP instead and is not knocked over. Flying pins deal breaking damage, knocked over pins pierce underground.
Name
Attack
Element
Property
TowerBowl
(タワーボウル Tower Bowl)
80
None
Break, Pierce Underground
Pins have 40 HP.
Name
Attack
Element
Property
BowlingBomber
(ボウリングボマー Bowling Bomber)
80
None
Break, Pierce Underground
Bowling ball deals breaking damage, knocked over pins pierce underground.
Get Data
Data
Player HP
Busting Level
BowlMan BB
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object bowlman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
BowlManβ (ボウルマンV3 Bowlman V3)
HP
Contact
Element
Ability
1600
120
None
Attacks
Name
Attack
Element
Property
GatlingPin
(ガトリングピン Gatling Pin)
120 × 22
None
Break, Pierce Underground
Pins have 6 HP. Every 6th or 7th pin is golden, has 50 HP instead and is not knocked over. Flying pins deal breaking damage, knocked over pins pierce underground.
Name
Attack
Element
Property
TowerBowl
(タワーボウル Tower Bowl)
120
None
Break, Pierce Underground
Pins have 40 HP.
Name
Attack
Element
Property
BowlingBomber
(ボウリングボマー Bowling Bomber)
120
None
Break, Pierce Underground
Bowling ball deals breaking damage, knocked over pins pierce underground.
Get Data
Data
Player HP
Busting Level
BowlManV4 BB
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
BowlManV3 BB
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
BowlManV2 BB
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
BowlMan BB
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object bowlman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
BowlManΩ (ボウルマンSP Bowlman SP)
HP
Contact
Element
Ability
2000
200
None
Locations
Attacks
Name
Attack
Element
Property
GatlingPin
(ガトリングピン Gatling Pin)
200
None
Break, Pierce Underground
Pins have 6 HP. Every 6th or 7th pin is golden, has 50 HP instead and is not knocked over. Flying pins deal breaking damage, knocked over pins pierce underground.
Name
Attack
Element
Property
TowerBowl
(タワーボウル Tower Bowl)
200
None
Break, Pierce Underground
Pins have 40 HP.
Name
Attack
Element
Property
BowlingBomber
(ボウリングボマー Bowling Bomber)
200
None
Break, Pierce Underground
Bowling ball deals breaking damage, knocked over pins pierce underground.
Get Data
Data
Player HP
Busting Level
BowlManV5 BB
Any

LV.1~S++ 100%


DarkMan

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object darkman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
DarkMan (ダークマン Darkman)
HP
Contact
Element
Ability
1400
100
None
Super Armor
Locations
Secret 1 (story)
Attacks
Name
Attack
Element
Property
FlameTower[15]
(フレイムタワー Flame Tower)
100
Fire
Name
Attack
Element
Property
Killer's Beam[16]
(キラーズビーム Killer's Beam)
100
Elec
Break, Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Element
Property
IceWave
(アイスウェーブ Ice Wave)
100
Aqua
Ice has 1 HP and Guard.
Name
Attack
Element
Property
BlackWing
(ブラックウイング Black Wing)
50
None
Bats have 1 HP.
Name
Attack
Element
Property
DarkShadow
(ダークシャドー Dark Shadow)
100
None
Sword
Get Data
Data
Player HP
Busting Level
5000zƶ
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object darkman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
DarkManα (ダークマンV2 Darkman V2)
HP
Contact
Element
Ability
1600
150
None
Super Armor
Locations
Secret 1 (ghost)
Attacks
Name
Attack
Element
Property
FlameTower[15]
(フレイムタワー Flame Tower)
150
Fire
Name
Attack
Element
Property
Killer's Beam[16]
(キラーズビーム Killer's Beam)
150
Elec
Break, Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Element
Property
IceWave
(アイスウェーブ Ice Wave)
150
Aqua
Ice has 1 HP and Guard.
Name
Attack
Element
Property
BlackWing
(ブラックウイング Black Wing)
75
None
Bats have 1 HP.
Name
Attack
Element
Property
DarkShadow
(ダークシャドー Dark Shadow)
150
None
Sword
Get Data
Data
Player HP
Busting Level
DarkMan DD
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object darkman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
DarkManβ (ダークマンV3 Darkman V3)
HP
Contact
Element
Ability
1800
200
None
Super Armor
Locations
Undernet 6 (10.0%)
Attacks
Name
Attack
Element
Property
FlameTower[15]
(フレイムタワー Flame Tower)
200
Fire
Name
Attack
Element
Property
Killer's Beam[16]
(キラーズビーム Killer's Beam)
200
Elec
Break, Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Element
Property
IceWave
(アイスウェーブ Ice Wave)
200
Aqua
Ice has 1 HP and Guard.
Name
Attack
Element
Property
BlackWing
(ブラックウイング Black Wing)
100
None
Bats have 1 HP.
Name
Attack
Element
Property
DarkShadow
(ダークシャドー Dark Shadow)
200
None
Sword
Get Data
Data
Player HP
Busting Level
DarkManV4 DD
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
DarkManV3 DD
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
DarkManV2 DD
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
DarkMan DD
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object darkman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
DarkManΩ (ダークマンSP Darkman SP)
HP
Contact
Element
Ability
2000
300
None
Super Armor
Locations
Secret 1 (ghost)
Attacks
Name
Attack
Element
Property
FlameTower[15]
(フレイムタワー Flame Tower)
300
Fire
Name
Attack
Element
Property
Killer's Beam[16]
(キラーズビーム Killer's Beam)
300
Elec
Break, Pierce Invisible
Inflicts Paralyze LV. 1 (1.5 seconds).
Name
Attack
Element
Property
IceWave
(アイスウェーブ Ice Wave)
300
Aqua
Ice has 1 HP and Guard.
Name
Attack
Element
Property
BlackWing
(ブラックウイング Black Wing)
150
None
Bats have 1 HP.
Name
Attack
Element
Property
DarkShadow
(ダークシャドー Dark Shadow)
300
None
Sword
Get Data
Data
Player HP
Busting Level
DarkManV5 DD
Any

LV.1~S++ 100%


JapanMan

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object japanman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
JapanMan (ヤマトマン Yamatoman)
HP
Contact
Element
Ability
1600
150
None
Locations
Secret 2 (story)
Attacks
Name
Attack
Element
Property
SpinningReflect
(スピニングリフレクト Spinning Reflect)
150
None
Guards while attacking.
Name
Attack
Element
Property
StraightSpear
(ストレートスピア Straight Spear)
150
None
Sword
Name
Attack
Element
Property
ThousandSpear
(サウザンドスピア Thousand Spear)
100 × 3
None
No Flashing, Sword
Name
Attack
Element
Property
Backup
(アシガルゾウエン Ashigaru Reinforcements)
100
None
Sword
Ashigaru have 3 HP and steal player panels.
Get Data
Data
Player HP
Busting Level
5000zƶ
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object japanman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
JapanManα (ヤマトマンV2 Yamatoman V2)
HP
Contact
Element
Ability
1800
200
None
Locations
Secret 2 (ghost)
Attacks
Name
Attack
Element
Property
SpinningReflect
(スピニングリフレクト Spinning Reflect)
200
None
Guards while attacking.
Name
Attack
Element
Property
StraightSpear
(ストレートスピア Straight Spear)
200
None
Sword
Name
Attack
Element
Property
ThousandSpear
(サウザンドスピア Thousand Spear)
150 × 3
None
No Flashing, Sword
Name
Attack
Element
Property
Backup
(アシガルゾウエン Ashigaru Reinforcements)
150
None
Sword
Ashigaru have 4 HP and steal player panels.
Get Data
Data
Player HP
Busting Level
JapanMan YY
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object japanman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
JapanManβ (ヤマトマンV3 Yamatoman V3)
HP
Contact
Element
Ability
2000
250
None
Locations
Armor Comp (8.3%)
Attacks
Name
Attack
Element
Property
SpinningReflect
(スピニングリフレクト Spinning Reflect)
250
None
Guards while attacking.
Name
Attack
Element
Property
StraightSpear
(ストレートスピア Straight Spear)
250
None
Sword
Name
Attack
Element
Property
ThousandSpear
(サウザンドスピア Thousand Spear)
200 × 3
None
No Flashing, Sword
Name
Attack
Element
Property
Backup
(アシガルゾウエン Ashigaru Reinforcements)
200
None
Sword
Ashigaru have 5 HP and steal player panels.
Get Data
Data
Player HP
Busting Level
JapanMnV4 YY
Any

LV.S+~S++ 100%

Data
Player HP
Busting Level
JapanMnV3 YY
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
JapanMnV2 YY
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
JapanMan YY
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
2000zƶ
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
1000zƶ
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
200zƶ
Any

LV.4~5 50%

Data
Player HP
Busting Level
100zƶ
Any

LV.1~3 100% LV.4 50%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object japanman.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
JapanManΩ (ヤマトマンSP Yamatoman SP)
HP
Contact
Element
Ability
2200
300
None
Locations
Secret 2 (ghost)
Attacks
Name
Attack
Element
Property
SpinningReflect
(スピニングリフレクト Spinning Reflect)
300
None
Guards while attacking.
Name
Attack
Element
Property
StraightSpear
(ストレートスピア Straight Spear)
300
None
Sword
Name
Attack
Element
Property
ThousandSpear
(サウザンドスピア Thousand Spear)
200 × 3
None
No Flashing, Sword
Name
Attack
Element
Property
Backup
(アシガルゾウエン Ashigaru Reinforcements)
200
None
Sword
Ashigaru have 5 HP and steal player panels.
Get Data
Data
Player HP
Busting Level
JapanMnV5 YY
Any

LV.1~S++ 100%


Serenade

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object serenade.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Serenade (セレナード Serenade)
HP
Contact
Element
Ability
2000
0
None
Info
Completely invulnerable when there is a free square above or below. Becomes vulnerable while using HolyShock.
Locations
Secret 3 (story)
Attacks
Name
Attack
Element
Property
SonicBoom
(ソニックブーム Sonic Boom)
100
None
Sword
Name
Attack
Element
Property
SaintLight
(セイントライト Saint Light)
100
None
Pierce Invisible
Name
Attack
Element
Property
HolyShock (shield)
(ホーリーショック Holy Shock)
200
None
Break
Shield is indestructible. Knocks back 1 square on contact. Summons wind on player area.
Name
Attack
Element
Property
HolyShock (shots)
(ホーリーショック Holy Shock)
100
None
Pierce Underground
Shots have 25% chance to crack panel.
Get Data
Data
Player HP
Busting Level
5000zƶ
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object serenade.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
SerenadeΩ (セレナードSP Serenade SP)
HP
Contact
Element
Ability
2600
0
None
Info
Completely invulnerable when there is a free square above or below. Becomes vulnerable while using HolyShock.
Locations
Secret 3 (ghost)
Attacks
Name
Attack
Element
Property
SonicBoom
(ソニックブーム Sonic Boom)
150
None
Sword
Name
Attack
Element
Property
SaintLight
(セイントライト Saint Light)
150
None
Pierce Invisible
Name
Attack
Element
Property
HolyShock (shield)
(ホーリーショック Holy Shock)
300
None
Break
Shield is indestructible. Knocks back 1 square on contact. Summons wind on player area.
Name
Attack
Element
Property
HolyShock (shots)
(ホーリーショック Holy Shock)
150
None
Pierce Underground
Shots have 25% chance to crack panel.
Get Data
Data
Player HP
Busting Level
10000zƶ
Any

LV.1~S++ 100%


Bass

Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object bassinvincible.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Bass (フォルテ Forte)
HP
Contact
Element
Ability
1000
200
None
Float Shoes
Info
Invincible version fought during story. Aura cannot be removed even with NorthWind. Cannot be deleted even via HP Drain.
Locations
Undernet 3 (story)
Attacks
Name
Attack
Element
Property
AirBurst
(エアバースト Air Burst)
200
None
Name
Attack
Element
Property
Explosion
(エクスプロージョン Explosion)
200
None
Get Data
Data
Player HP
Busting Level
2000zƶ
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object bass-bn3.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
Bass (フォルテ Forte)
HP
Contact
Element
Ability
1000
100
None
Float Shoes
Info
Has a 100 HP Aura.
Locations
Alpha (story)
Attacks
Name
Attack
Element
Property
AirBurst
(エアバースト Air Burst)
100
None
Name
Attack
Element
Property
Explosion
(エクスプロージョン Explosion)
100
None
Name
Attack
Element
Property
EarthBreak
(アースブレイカー Earth Breaker)
100
None
Break, Pierce Underground
Breaks panels. Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
2000zƶ
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object bassgs.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
BassGS (フォルテGS Forte GS)
HP
Contact
Element
Ability
2000
300
None
Float Shoes
Info
Has a 200 HP Aura.
Locations
Secret 3 (story)
Attacks
Name
Attack
Element
Property
AirBurst
(エアバースト Air Burst)
300
None
Name
Attack
Element
Property
Explosion
(エクスプロージョン Explosion)
300
None
Name
Attack
Element
Property
EarthBreak
(アースブレイカー Earth Breaker)
450
None
Break, Pierce Underground
Breaks panels. Used when HP < 50 %.
Name
Attack
Element
Property
ShootingClaw
(シューティングクロー Shooting Claw)
300
None
Sword, Pierce Underground
Cracks panels.
Name
Attack
Element
Property
GospelCannon
(ゴスペルキャノン Gospel Cannon)
300
None
Name
Attack
Element
Property
VanishingWorld[17]
(バニシングワールド Vanishing World)
500
None
Break, Pierce Invisible, Pierce Underground
Breaks panels. Used when HP < 25 %. Can be used 1 time.
Get Data
Data
Player HP
Busting Level
Bass XX
(White)
Any

LV.1~S++ 100%

Data
Player HP
Busting Level
Bass+ XX
(Blue)
Any

LV.1~S++ 100%


Panel r1 b bn3.png Panel r1 b bn3.png Panel r1 b bn3.png
Panel r2 b bn3.png Panel r2 b bn3.png
Object bassgs.png
Panel r2 b bn3.png
Panel r3 b bn3.png Panel r3 b bn3.png Panel r3 b bn3.png
Panel bottom b bn3.png Panel bottom b bn3.png Panel bottom b bn3.png
BassΩ (フォルテSP Forte SP)
HP
Contact
Element
Ability
3000
300
None
Float Shoes
Info
Has a 200 HP Aura.
Locations
Secret 3 (ghost)
Attacks
Name
Attack
Element
Property
Explosion
(エクスプロージョン Explosion)
300
None
Name
Attack
Element
Property
EarthBreak
(アースブレイカー Earth Breaker)
450
None
Break, Pierce Underground
Breaks panels. Used when HP < 50 %.
Name
Attack
Element
Property
ShootingClaw
(シューティングクロー Shooting Claw)
300
None
Sword, Pierce Underground
Cracks panels.
Name
Attack
Element
Property
GospelCannon
(ゴスペルキャノン Gospel Cannon)
300
None
Name
Attack
Element
Property
VanishingWorld[17]
(バニシングワールド Vanishing World)
500
None
Break, Pierce Invisible, Pierce Underground
Breaks panels. Used when HP < 25 %. Can be used 1 time.
Get Data
Data
Player HP
Busting Level
10000zƶ
Any

LV.1~S++ 100%


References

  1. 1.0 1.1 1.2 1.3 Mega Man Battle Chip Challenge
  2. 2.0 2.1 2.2 2.3 Mega Man Battle Network 3 Official Strategy Guide
  3. 3.0 3.1 3.2 3.3 Mega Man Battle Network 3 Official Strategy Guide
  4. 4.0 4.1 4.2 4.3 Mega Man Battle Network 3 Official Strategy Guide
  5. 5.0 5.1 5.2 5.3 Mega Man Battle Network 3 Official Strategy Guide
  6. 6.0 6.1 6.2 6.3 Arijigoku (panel type) localized as Pitfall in Mega Man Battle Network 4
  7. 7.0 7.1 7.2 7.3 Written as Fire Blaze in Mega Man Battle Network 3 Official Strategy Guide
  8. 8.0 8.1 8.2 8.3 Mega Man Battle Network 3 Official Strategy Guide
  9. 9.0 9.1 9.2 9.3 Mega Man Battle Network 3 Official Strategy Guide
  10. 10.0 10.1 10.2 Mega Man Battle Network 3 Official Strategy Guide
  11. 11.0 11.1 11.2 11.3 Mega Man Battle Network 4
  12. 12.0 12.1 12.2 Mega Man Battle Network 3 Official Strategy Guide
  13. 13.0 13.1 13.2 Battle Network Rockman EXE3 Ultimate Navigation SP; listed as Double Go Round in Battle Network Rockman EXE3 Perfect Navigation (Revised Edition)
  14. 14.0 14.1 14.2 14.3 Mega Man Battle Network 3 Official Strategy Guide. MajinTackle listed for V1 name, MistTackle listed for V2 name.
  15. 15.0 15.1 15.2 15.3 Mega Man Battle Network 3 Official Strategy Guide
  16. 16.0 16.1 16.2 16.3 Mega Man Battle Network 3 Official Strategy Guide
  17. 17.0 17.1 MegaMan NT Warrior manga and Rockman X DiVE; translated as Banishing World in Mega Man Battle Network 3 Official Strategy Guide