Bosses in Mega Man Battle Network 2: Difference between revisions

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==Bosses==
==Bosses==
===AirMan===
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=airman }}
|name_en=AirMan |name_jp=エアーマン |name_tl=Airman
|hp=300 |contact=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=[[Gas Comp 2]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=AirShot<ref name="AirShot">Mega Man Battle Chip Challenge</ref>|name_jp=エアシューター |name_tl=Air Shooter
|attack=10 |element=none
}}
{{EnemyInfo/Attack |name_en=AirBomber |name_jp=エアボンバー |name_tl=Air Bomber
|attack=15 |element=none
|info=Used when HP &ge; 50 %.
}}
{{EnemyInfo/Attack |name_en=Tornado |name_jp=トルネード |name_tl=Tornado
|attack=15 |element=none
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S: 100% }}
}}


===AirMan===
{{EnemyInfo
*Air Shooter (エアシューター)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=airman }}
*Air Bomber (エアボンバー)
|name_en=AirMan{{V2}} |name_jp=エアーマンV2 |name_tl=Airman V2
*Tornado (トルネード)
|hp=500 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=[[Den Area 1]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=AirShot<ref name="AirShot"/> |name_jp=エアシューター |name_tl=Air Shooter
|attack=40 |element=none
|info=Used when HP &ge; 50 %.
}}
{{EnemyInfo/Attack |name_en=AirBomber |name_jp=エアボンバー |name_tl=Air Bomber
|attack=50 |element=none
}}
{{EnemyInfo/Attack |name_en=Tornado |name_jp=トルネード |name_tl=Tornado
|attack=50 |element=none
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=AirMan |code=A |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=airman }}
|name_en=AirMan{{V3}} |name_jp=エアーマンV3 |name_tl=Airman V3
|hp=700 |contact=70 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=[[Den Area 1]] (12.1%)
|attacks=
{{EnemyInfo/Attack |name_en=AirShot<ref name="AirShot"/> |name_jp=エアシューター |name_tl=Air Shooter
|attack=80 |element=none
|info=Used when HP &ge; 50 %.
}}
{{EnemyInfo/Attack |name_en=AirBomber |name_jp=エアボンバー |name_tl=Air Bomber
|attack=100 |element=none
}}
{{EnemyInfo/Attack |name_en=Tornado |name_jp=トルネード |name_tl=Tornado
|attack=100 |element=none
|info=Used when HP &lt; 50 %. Used 2 times in a row.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=AirMan{{V3}} |code=A |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=AirMan{{V2}} |code=A |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=AirMan |code=A |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}


===QuickMan===
===QuickMan===
*Quick Boomerang (クイックブーメラン)
{{EnemyInfo
*V Sword (Vソード)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=quickman }}
**V2/V3 Only
|name_en=QuickMan |name_jp=クイックマン |name_tl=Quickman
|hp=400 |contact=30 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=[[Bomb Comp 4]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=QuickBoomerang |name_jp=クイックブーメラン |name_tl=Quick Boomerang
|attack=40 |element=none
|info=Thrown straight ahead. Used 2 times in a row when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=1500 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=quickman }}
|name_en=QuickMan{{V2}} |name_jp=クイックマンV2 |name_tl=Quickman V2
|hp=600 |contact=60 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=[[Koto Area]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=QuickBoomerang |name_jp=クイックブーメラン |name_tl=Quick Boomerang
|attack=80 |element=none
|info=Thrown straight ahead. Used 2 times in a row when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=V-Sword |name_jp=Vソード |name_tl=V Sword
|attack=120 |element=none |sword=y
|info=Used after Quick Boomerang when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=QuickMan |code=Q |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=quickman }}
|name_en=QuickMan{{V3}} |name_jp=クイックマンV3 |name_tl=Quickman V3
|hp=800 |contact=90 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=[[Koto Area]] (5.9%)
|attacks=
{{EnemyInfo/Attack |name_en=QuickBoomerang |name_jp=クイックブーメラン |name_tl=Quick Boomerang
|attack=120 |element=none
|info=Thrown straight ahead or bouncing off edges of field. Used 1~2 times in a row when HP &ge; 50 %. Always used 2 times in a row when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=V-Sword |name_jp=Vソード |name_tl=V Sword
|attack=180 |element=none |sword=y
|info=Used after Quick Boomerang when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=QuickMn{{V3}} |code=Q |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=QuickMn{{V2}} |code=Q |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=QuickMan |code=Q |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}


===CutMan===
===CutMan===
*Rolling Cutter (ローリングカッター)
{{EnemyInfo
*Cut Boomerang (カットブーメラン)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=cutman }}
*Surprise Snip (サプライズチョッキン)
|name_en=CutMan |name_jp=カットマン |name_tl=Cutman
|hp=600 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=Speeds up when HP &lt; 50 % and when HP &lt; 25 %.
|locations=[[Treasure Room]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=RollingCutter |name_jp=ローリングカッター |name_tl=Rolling Cutter
|attack=80 |element=none |sword=y
|info=Spawns 1 at a time. Cutter is indestructible.
}}
{{EnemyInfo/Attack |name_en=CutBoomerang |name_jp=カットブーメラン |name_tl=Cut Boomerang
|attack=100 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=SurpriseScissor<ref name="SurpriseScissor">{{name|jp=チョッキン|tl=Chokkin}} localized as Scissor in CutMan's chip description</ref> |name_jp=サプライズチョッキン |name_tl=Surprise Chokkin
|attack=100 |element=none |sword=y
|info=Used when player is in front column.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=cutman }}
|name_en=CutMan{{V2}} |name_jp=カットマンV2 |name_tl=Cutman V2
|hp=800 |contact=70 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=Speeds up when HP &lt; 50 % and when HP &lt; 25 %.
|locations=[[Yumland 2]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=RollingCutter |name_jp=ローリングカッター |name_tl=Rolling Cutter
|attack=160 |element=none |sword=y
|info=Spawns 2 at a time. Cutter is indestructible.
}}
{{EnemyInfo/Attack |name_en=CutBoomerang |name_jp=カットブーメラン |name_tl=Cut Boomerang
|attack=140 |element=none |sword=y
|info=Used 1~2 times in a row.
}}
{{EnemyInfo/Attack |name_en=SurpriseScissor<ref name="SurpriseScissor"/> |name_jp=サプライズチョッキン |name_tl=Surprise Chokkin
|attack=150 |element=none |sword=y
|info=Used when player is in front column.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=CutMan |code=C |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=cutman }}
|name_en=CutMan{{V3}} |name_jp=カットマンV3 |name_tl=Cutman V3
|hp=1000 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=[[Yumland 2]] (5.9%)
|attacks=
{{EnemyInfo/Attack |name_en=RollingCutter |name_jp=ローリングカッター |name_tl=Rolling Cutter
|attack=240 |element=none |sword=y
|info=Spawns 2 at a time. Cutter is indestructible.
}}
{{EnemyInfo/Attack |name_en=CutBoomerang |name_jp=カットブーメラン |name_tl=Cut Boomerang
|attack=180 |element=none |sword=y
|info=Used 1~2 times in a row.
}}
{{EnemyInfo/Attack |name_en=SurpriseScissor<ref name="SurpriseScissor"/> |name_jp=サプライズチョッキン |name_tl=Surprise Chokkin
|attack=200 |element=none |sword=y
|info=Used when player is in front column.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=CutMan{{V3}} |code=C |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=CutMan{{V2}} |code=C |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=CutMan |code=C |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}


===ShadowMan===
===ShadowMan===
*Bakuen / Explosive Fire Blast (バクエン)
{{EnemyInfo
*Shuriken (シュリケン)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=shadowman }}
*Shadow Clone's Sword (カゲブンシンのソード)
|name_en=ShadowMan |name_jp=シャドーマン |name_tl=Shadowman
*Muramasa (ムラマサ)
|hp=800 |contact=50 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|locations=[[Mother Comp 5]] (story)
|attacks=
{{EnemyInfo/Attack |name_en= |name_jp=バクエン |name_tl=Bakuen
|attack=20 |element=fire
}}
{{EnemyInfo/Attack |name_en=Shuriken |name_jp=シュリケン |name_tl=Shuriken
|attack=50 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=Shadow's Sword<ref name="ShadowsSword">{{name|jp=カゲブンシン|tl=Kagebunshin}} localized as Shadow in Shadow chip description</ref> |name_jp=カゲブンシンのソード |name_tl=Kagebunshin's Sword
|attack=10 |element=none |sword=y
|info=Used when HP &lt; 37.5 %. Shadows have 1 HP and are only affected by sword attacks.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=2500 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=shadowman }}
|name_en=ShadowMan{{V2}} |name_jp=シャドーマンV2 |name_tl=Shadowman V2
|hp=1200 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|locations=[[Undernet 5 (MMBN2)|Undernet 5]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en= |name_jp=バクエン |name_tl=Bakuen
|attack=40 |element=fire
}}
{{EnemyInfo/Attack |name_en=Shuriken |name_jp=シュリケン |name_tl=Shuriken
|attack=100 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=Shadow's Sword<ref name="ShadowsSword"/> |name_jp=カゲブンシンのソード |name_tl=Kagebunshin's Sword
|attack=20 |element=none |sword=y
|info=Used when HP &lt; 50 %. Shadows have 1 HP and are only affected by sword attacks.
}}
{{EnemyInfo/Attack |name_en=Muramasa |name_jp=ムラマサ |name_tl=Muramasa
|attack=??? |element=none |sword=y
|info=Used when HP &lt; 25 %. Attack power = difference between current HP and max HP (max 9999).
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=ShadoMan |code=S |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=shadowman }}
|name_en=ShadowMan{{V3}} |name_jp=シャドーマンV3 |name_tl=Shadowman V3
|hp=1600 |contact=110 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|locations=[[Undernet 5 (MMBN2)|Undernet 5]] (5.9%)
|attacks=
{{EnemyInfo/Attack |name_en= |name_jp=バクエン |name_tl=Bakuen
|attack=100 |element=fire
}}
{{EnemyInfo/Attack |name_en=Shuriken |name_jp=シュリケン |name_tl=Shuriken
|attack=250 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=Shadow's Sword<ref name="ShadowsSword"/> |name_jp=カゲブンシンのソード |name_tl=Kagebunshin's Sword
|attack=50 |element=none |sword=y
|info=Used when HP &lt; 50 %. Shadows have 1 HP and are only affected by sword attacks.
}}
{{EnemyInfo/Attack |name_en=Muramasa |name_jp=ムラマサ |name_tl=Muramasa
|attack=??? |element=none |sword=y
|info=Used when HP &lt; 25 %. Attack power = difference between current HP and max HP (max 9999).
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=ShadoMn{{V3}} |code=S |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=ShadoMn{{V2}} |code=S |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=ShadoMan |code=S |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=Muramasa |code=O |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}


===KnightMan===
===KnightMan===
*Broken Wall (ブロークンウォール)
{{EnemyInfo
*Royal Wrecking Ball (ロイヤルレッキングボール)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=knightman2 }}
*PanelGrab x3
|name_en=KnightMan |name_jp=ナイトマン |name_tl=Knightman
|hp=800 |contact=60 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=y
|info=Guards when not attacking. Cracks all panels when he moves.
|locations=[[Castle Comp 5]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=BrokenWall |name_jp=ブロークンウォール |name_tl=Broken Wall
|attack=40 |element=none
}}
{{EnemyInfo/Attack |name_en=RoyalWreckingBall |name_jp=ロイヤルレッキングボール |name_tl=Royal Wrecking Ball
|attack=60 |element=none |break=y
|info=Knocks back 1 square. When player is in column ahead, spins the mace around; otherwise, if player is in row ahead, shoots mace down the row.
}}
{{EnemyInfo/Attack |name_en=PanelGrab |name_jp=パネルスチール |name_tl=Panel Steal
|attack=10 |element=none
|info=Can be used 3 times.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=3000 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=knightman2 }}
|name_en=KnightMan{{V2}} |name_jp=ナイトマンV2 |name_tl=Knightman V2
|hp=1000 |contact=90 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=y
|info=Guards when not attacking. Cracks all panels when he moves.
|locations=[[Netopia 1]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=BrokenWall |name_jp=ブロークンウォール |name_tl=Broken Wall
|attack=70 |element=none
}}
{{EnemyInfo/Attack |name_en=RoyalWreckingBall |name_jp=ロイヤルレッキングボール |name_tl=Royal Wrecking Ball
|attack=90 |element=none |break=y
|info=Knocks back 1 square. When player is in column ahead, spins the mace around; otherwise, if player is in row ahead, shoots mace down the row.
}}
{{EnemyInfo/Attack |name_en=PanelGrab |name_jp=パネルスチール |name_tl=Panel Steal
|attack=10 |element=none
|info=Can be used 3 times.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=KnightMn |code=K |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=knightman2 }}
|name_en=KnightMan{{V3}} |name_jp=ナイトマンV3 |name_tl=Knightman V3
|hp=1500 |contact=120 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=y
|info=Guards when not attacking. Cracks all panels when he moves.
|locations=[[Netopia 1]] (5.9%)
|attacks=
{{EnemyInfo/Attack |name_en=BrokenWall |name_jp=ブロークンウォール |name_tl=Broken Wall
|attack=100 |element=none
}}
{{EnemyInfo/Attack |name_en=RoyalWreckingBall |name_jp=ロイヤルレッキングボール |name_tl=Royal Wrecking Ball
|attack=120 |element=none |break=y
|info=Knocks back 1 square. When player is in column ahead, spins the mace around; otherwise, if player is in row ahead, shoots mace down the row.
}}
{{EnemyInfo/Attack |name_en=PanelGrab |name_jp=パネルスチール |name_tl=Panel Steal
|attack=10 |element=none
|info=Can be used 3 times.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=KnghtMn{{V3}} |code=K |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=KnghtMn{{V2}} |code=K |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |chip=KnightMn |code=K |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Low |chip=StoneBod |code=C |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Mid |chip=StoneBod |code=E |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=High |chip=StoneBod |code=S |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}


===MagnetMan===
===MagnetMan===
*Mag Missile (マグミサイル)
{{EnemyInfo
*Mag Ball (マグボール)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel42=magnet |panel52=magnet |panel62=magnet |object52=magnetman }}
*NS Tackle (NSタックル)
|name_en=MagnetMan |name_jp=マグネットマン |name_tl=Magnetman
*MagnetLine x5
|hp=1000 |contact=70 |element=elec
|airshoes=y |shadowshoes= |floatshoes=y |superarmor=y
|info=Unaffected by magnet panels.
|locations=[[Air Comp 5]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=MagMissile |name_jp=マグミサイル |name_tl=Mag Missile
|attack=50 |element=elec
|info=MagMissile has 10 HP.
}}
{{EnemyInfo/Attack |name_en=MagBall |name_jp=マグボール |name_tl=Mag Ball
|attack=50 |element=elec
|info=Inflicts Paralyze (1.5s).
}}
{{EnemyInfo/Attack |name_en=BipolarTackle<ref name="BipolarTackle">MagnetMan chip description; localized as <strong>NSTackle</strong> in Mega Man Battle Network 5</ref> |name_jp=NSタックル |name_tl=NS Tackle
|attack=200 |element=elec
|info=Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=MagnetLine |name_jp=マグネットライン |name_tl=Magnet Line
|info=Used when there are less than 6 magnet panels. Can be used 5 times.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=3500 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel42=magnet |panel52=magnet |panel62=magnet |object52=magnetman }}
|name_en=MagnetMan{{V2}} |name_jp=マグネットマンV2 |name_tl=Magnetman V2
|hp=1400 |contact=100 |element=elec
|airshoes=y |shadowshoes= |floatshoes=y |superarmor=y
|info=Unaffected by magnet panels.
|locations=[[Undernet 2 (MMBN2)|Undernet 2]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=MagMissile |name_jp=マグミサイル |name_tl=Mag Missile
|attack=70 |element=elec
|info=MagMissile has 10 HP.
}}
{{EnemyInfo/Attack |name_en=MagBall |name_jp=マグボール |name_tl=Mag Ball
|attack=70 |element=elec
|info=Inflicts Paralyze (1.5s).
}}
{{EnemyInfo/Attack |name_en=BipolarTackle<ref name="BipolarTackle"/> |name_jp=NSタックル |name_tl=NS Tackle
|attack=300 |element=elec
}}
{{EnemyInfo/Attack |name_en=MagnetLine |name_jp=マグネットライン |name_tl=Magnet Line
|info=Used when there are less than 6 magnet panels. Can be used 5 times.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=MagnetMn |code=M |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel42=magnet |panel52=magnet |panel62=magnet |object52=magnetman }}
|name_en=MagnetMan{{V3}} |name_jp=マグネットマンV3 |name_tl=Magnetman V3
|hp=1800 |contact=130 |element=elec
|airshoes=y |shadowshoes= |floatshoes=y |superarmor=y
|info=Unaffected by magnet panels.
|locations=[[Undernet 2 (MMBN2)|Undernet 2]] (5.9%)
|attacks=
{{EnemyInfo/Attack |name_en=MagMissile |name_jp=マグミサイル |name_tl=Mag Missile
|attack=100 |element=elec
|info=MagMissile has 10 HP.
}}
{{EnemyInfo/Attack |name_en=MagBall |name_jp=マグボール |name_tl=Mag Ball
|attack=100 |element=elec
|info=Inflicts Paralyze (1.5s).
}}
{{EnemyInfo/Attack |name_en=BipolarTackle<ref name="BipolarTackle"/> |name_jp=NSタックル |name_tl=NS Tackle
|attack=400 |element=elec
}}
{{EnemyInfo/Attack |name_en=MagnetLine |name_jp=マグネットライン |name_tl=Magnet Line
|info=Used when there are less than 6 magnet panels. Can be used 5 times.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=MagntMn{{V3}} |code=M |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=MagntMn{{V2}} |code=M |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=MagnetMn |code=M |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}


===FreezeMan===
===FreezeMan===
*Ice Tower (アイスタワー)
{{EnemyInfo
*Icicle Fall (ツララフォール)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=ice |panel51=ice |panel61=ice |panel42=ice |panel52=ice |panel62=ice |panel43=ice |panel53=ice |panel63=ice |object52=freezeman }}
*IceStage x3
|name_en=FreezeMan |name_jp=フリーズマン |name_tl=Freezeman
|hp=1000 |contact=80 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=Blocks attacks with a 41 HP Aqua Barrier. Summons Wind effect on player's side if the barrier is broken. Speeds up when HP &lt; 50 % and when HP &lt; 25 %.
|locations=[[Gospel HQ]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=IceTower |name_jp=アイスタワー |name_tl=Ice Tower
|attack=100 |element=aqua
}}
{{EnemyInfo/Attack |name_en=IcicleFall<ref name="IcicleFall">{{name|jp=ツララ|tl=Tsurara}} localized as Icicles in FreezeMan's chip description</ref> |name_jp=ツララフォール |name_tl=Tsurara Fall
|attack=50 |element=aqua
}}
{{EnemyInfo/Attack |name_en=IceStage |name_jp=アイスステージ |name_tl=Ice Stage
|attack=0 |element=none
|name=Used when there are 0 ice panels. Can be used 3 times.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=4000 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=ice |panel51=ice |panel61=ice |panel42=ice |panel52=ice |panel62=ice |panel43=ice |panel53=ice |panel63=ice |object52=freezeman }}
|name_en=FreezeMan{{V2}} |name_jp=フリーズマンV2 |name_tl=Freezeman V2
|hp=1200 |contact=110 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=Blocks attacks with a 81 HP Aqua Barrier. Summons Wind effect on player's side if the barrier is broken. Speeds up when HP &lt; 50 % and when HP &lt; 25 %.
|locations=[[Undernet 7 (MMBN2)|Undernet 7]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=IceTower |name_jp=アイスタワー |name_tl=Ice Tower
|attack=150 |element=aqua
}}
{{EnemyInfo/Attack |name_en=IcicleFall<ref name="IcicleFall">{{name|jp=ツララ|tl=Tsurara}} localized as Icicles in FreezeMan's chip description</ref> |name_jp=ツララフォール |name_tl=Tsurara Fall
|attack=100 |element=aqua
}}
{{EnemyInfo/Attack |name_en=IceStage |name_jp=アイスステージ |name_tl=Ice Stage
|attack=0 |element=none
|name=Used when there are 0 ice panels. Can be used 3 times.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=FreezeMn |code=F |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=ice |panel51=ice |panel61=ice |panel42=ice |panel52=ice |panel62=ice |panel43=ice |panel53=ice |panel63=ice |object52=freezeman }}
|name_en=FreezeMan{{V3}} |name_jp=フリーズマンV3 |name_tl=Freezeman V3
|hp=1400 |contact=140 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=Blocks attacks with a 121 HP Aqua Barrier. Summons Wind effect on player's side if the barrier is broken. Speeds up when HP &lt; 50 % and when HP &lt; 25 %.
|locations=[[Undernet 7 (MMBN2)|Undernet 7]] (5.9%)
|attacks=
{{EnemyInfo/Attack |name_en=IceTower |name_jp=アイスタワー |name_tl=Ice Tower
|attack=200 |element=aqua
}}
{{EnemyInfo/Attack |name_en=IcicleFall<ref name="IcicleFall">{{name|jp=ツララ|tl=Tsurara}} localized as Icicles in FreezeMan's chip description</ref> |name_jp=ツララフォール |name_tl=Tsurara Fall
|attack=150 |element=aqua
}}
{{EnemyInfo/Attack |name_en=IceStage |name_jp=アイスステージ |name_tl=Ice Stage
|attack=0 |element=none
|name=Used when there are 0 ice panels. Can be used 3 times.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=FrzMan{{V3}} |code=F |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=FrzMan{{V2}} |code=F |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=FreezeMn |code=F |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}
 
===HeatMan===
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=heatman }}
|name_en=HeatMan |name_jp=ヒートマン |name_tl=Heatman
|hp=900 |contact=80 |element=fire
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=FireTower |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=80 |element=fire
}}
{{EnemyInfo/Attack |name_en=GroundBurner |name_jp=グランドバーナー |name_tl=Ground Burner
|attack=100 |element=fire
|info=Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=HeatStamp |name_jp=ヒートスタンプ |name_tl=Heat Stamp
|attack=100 |element=fire
|info=Changes panel to lava.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=heatman }}
|name_en=HeatMan{{V2}} |name_jp=ヒートマンV2 |name_tl=Heatman V2
|hp=1100 |contact=110 |element=fire
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=FireTower |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=100 |element=fire
}}
{{EnemyInfo/Attack |name_en=GroundBurner |name_jp=グランドバーナー |name_tl=Ground Burner
|attack=130 |element=fire
|info=Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=HeatStamp |name_jp=ヒートスタンプ |name_tl=Heat Stamp
|attack=130 |element=fire
|info=Changes panel to lava.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=HeatMan |code=H |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=heatman }}
|name_en=HeatMan{{V3}} |name_jp=ヒートマンV3 |name_tl=Heatman V3
|hp=1300 |contact=140 |element=fire
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=FireTower |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=120 |element=fire
}}
{{EnemyInfo/Attack |name_en=GroundBurner |name_jp=グランドバーナー |name_tl=Ground Burner
|attack=160 |element=fire
|info=Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=HeatStamp |name_jp=ヒートスタンプ |name_tl=Heat Stamp
|attack=160 |element=fire
|info=Changes panel to lava.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=HeatMan{{V3}} |code=H |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=HeatMan{{V2}} |code=H |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=HeatMan |code=H |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}


===ToadMan===
===ToadMan===
*Shocking Melody (ショッキングメロディー)
{{EnemyInfo
*Frog Punch! (カエルパンチ!)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=toadman-onlilypad }}
*Tadpoles (オタマジャクシー)
|name_en=ToadMan |name_jp=トードマン |name_tl=Toadman
|hp=300 |contact=20 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=Unaffected by magnet panels.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=ShockingMelody |name_jp=ショッキングメロディー |name_tl=Shocking Melody
|attack=20 |element=elec
|info=Inflicts Paralyze (1.5s).
}}
{{EnemyInfo/Attack |name_en=FrogSmack<ref name="FrogSmack">Mega Man Battle Network 5 Operation Battle</ref> |name_jp=カエルパンチ<ref name="KaeruPunch">Sometimes written as <strong>カエルパンチ!</strong> <em>Kaeru Punch!</em></ref> |name_tl=Kaeru Punch
|attack=50 |element=aqua
}}
{{EnemyInfo/Attack |name_en= |name_jp=オタマジャクシー |name_tl=Tadpole
|attack=10 |element=aqua
|noflash=y
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=toadman-onlilypad }}
|name_en=ToadMan{{V2}} |name_jp=トードマンV2 |name_tl=Toadman V2
|hp=600 |contact=20 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=Unaffected by magnet panels.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=ShockingMelody |name_jp=ショッキングメロディー |name_tl=Shocking Melody
|attack=40 |element=elec
|info=Inflicts Paralyze (1.5s).
}}
{{EnemyInfo/Attack |name_en=FrogSmack<ref name="FrogSmack">Mega Man Battle Network 5 Operation Battle</ref> |name_jp=カエルパンチ<ref name="KaeruPunch">Sometimes written as <strong>カエルパンチ!</strong> <em>Kaeru Punch!</em></ref> |name_tl=Kaeru Punch
|attack=100 |element=aqua
}}
{{EnemyInfo/Attack |name_en= |name_jp=オタマジャクシー |name_tl=Tadpole
|attack=20 |element=aqua
|noflash=y
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=ToadMan |code=T |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=toadman-onlilypad }}
|name_en=ToadMan{{V3}} |name_jp=トードマンV3 |name_tl=Toadman V3
|hp=900 |contact=20 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=Unaffected by magnet panels.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=ShockingMelody |name_jp=ショッキングメロディー |name_tl=Shocking Melody
|attack=100 |element=elec
|info=Inflicts Paralyze (1.5s).
}}
{{EnemyInfo/Attack |name_en=FrogSmack<ref name="FrogSmack">Mega Man Battle Network 5 Operation Battle</ref> |name_jp=カエルパンチ<ref name="KaeruPunch">Sometimes written as <strong>カエルパンチ!</strong> <em>Kaeru Punch!</em></ref> |name_tl=Kaeru Punch
|attack=250 |element=aqua
}}
{{EnemyInfo/Attack |name_en= |name_jp=オタマジャクシー |name_tl=Tadpole
|attack=50 |element=aqua
|noflash=y
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=ToadMan{{V3}} |code=T |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=ToadMan{{V2}} |code=T |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=ToadMan |code=T |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}


===ThunderMan===
===ThunderMan===
*Discharge (放電)
{{EnemyInfo
*Thunder Spark (サンダースパーク)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=thunderman |object41=thunderman-cloud |object63=thunderman-cloud }}
*Thunderbolt (サンダーボルト)
|name_en=ThunderMan |name_jp=サンダーマン |name_tl=Thunderman
|hp=700 |contact=50 |element=elec
|airshoes=y |shadowshoes= |floatshoes=y |superarmor=
|info=Spawns 3 indestructible clouds.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en= |name_jp=放電 |name_tl=Discharge
|attack=80 |element=elec
|noflash=y |noaback=y
}}
{{EnemyInfo/Attack |name_en=ThunderSpark |name_jp=サンダースパーク |name_tl=Thunder Spark
|attack=20 |element=elec
|noflash=y
}}
{{EnemyInfo/Attack |name_en=ThunderBolt |name_jp=サンダーボルト |name_tl=Thunder Bolt
|attack=80 |element=elec
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=thunderman |object41=thunderman-cloud |object63=thunderman-cloud }}
|name_en=ThunderMan{{V2}} |name_jp=サンダーマンV2 |name_tl=Thunderman V2
|hp=1000 |contact=80 |element=elec
|airshoes=y |shadowshoes= |floatshoes=y |superarmor=
|info=Spawns 3 indestructible clouds.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en= |name_jp=放電 |name_tl=Discharge
|attack=120 |element=elec
|noflash=y |noaback=y
}}
{{EnemyInfo/Attack |name_en=ThunderSpark |name_jp=サンダースパーク |name_tl=Thunder Spark
|attack=40 |element=elec
|noflash=y
}}
{{EnemyInfo/Attack |name_en=ThunderBolt |name_jp=サンダーボルト |name_tl=Thunder Bolt
|attack=120 |element=elec
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=ThunMan |code=T |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=thunderman |object41=thunderman-cloud |object63=thunderman-cloud }}
|name_en=ThunderMan{{V3}} |name_jp=サンダーマンV3 |name_tl=Thunderman V3
|hp=1300 |contact=110 |element=elec
|airshoes=y |shadowshoes= |floatshoes=y |superarmor=
|info=Spawns 3 indestructible clouds.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en= |name_jp=放電 |name_tl=Discharge
|attack=160 |element=elec
|noflash=y |noaback=y
}}
{{EnemyInfo/Attack |name_en=ThunderSpark |name_jp=サンダースパーク |name_tl=Thunder Spark
|attack=60 |element=elec
|noflash=y
}}
{{EnemyInfo/Attack |name_en=ThunderBolt |name_jp=サンダーボルト |name_tl=Thunder Bolt
|attack=160 |element=elec
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=ThunMan{{V3}} |code=T |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=ThunMan{{V2}} |code=T |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=ThunMan |code=T |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}


===SnakeMan===
===SnakeMan===
*Snake Arrow (スネークアロー)
{{EnemyInfo
*Snake Buster (スネークバスター)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=none |panel42=none |panel43=none |object52=snakeman }}
*Snake Bite (スネークバイ)
|name_en=SnakeMan |name_jp=スネークマン |name_tl=Snakeman
|hp=600 |contact=60 |element=wood
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=SnakeArrow |name_jp=スネークアロー |name_tl=Snake Arrow
|attack=40 |element=wood
|info=Snakes have 3 HP.
}}
{{EnemyInfo/Attack |name_en=SnakeBuster |name_jp=スネークバスター |name_tl=Snake Buster
|attack=5 |times=3 |element=wood
|noflash=y |noaback=y
}}
{{EnemyInfo/Attack |name_en=SnakeBite |name_jp=スネークバイト |name_tl=Snake Bite
|attack=100 |element=wood
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=none |panel42=none |panel43=none |object52=snakeman }}
|name_en=SnakeMan{{V2}} |name_jp=スネークマンV2 |name_tl=Snakeman V2
|hp=900 |contact=90 |element=wood
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=SnakeArrow |name_jp=スネークアロー |name_tl=Snake Arrow
|attack=60 |element=wood
|info=Snakes have 15 HP.
}}
{{EnemyInfo/Attack |name_en=SnakeBuster |name_jp=スネークバスター |name_tl=Snake Buster
|attack=10 |times=5 |element=wood
|noflash=y |noaback=y
}}
{{EnemyInfo/Attack |name_en=SnakeBite |name_jp=スネークバイト |name_tl=Snake Bite
|attack=200 |element=wood
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=SnakeMan |code=S |lv1= 1-S: 100% }}
}}


===HeatMan===
{{EnemyInfo
*Flame Tower (フレイムタワー)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=none |panel42=none |panel43=none |object52=snakeman }}
*Ground Burner (グランドバーナー)
|name_en=SnakeMan{{V3}} |name_jp=スネークマンV3 |name_tl=Snakeman V3
*Heat Stamp (ヒートスタンプ)
|hp=1200 |contact=120 |element=wood
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=SnakeArrow |name_jp=スネークアロー |name_tl=Snake Arrow
|attack=80 |element=wood
|info=Snakes have 30 HP.
}}
{{EnemyInfo/Attack |name_en=SnakeBuster |name_jp=スネークバスター |name_tl=Snake Buster
|attack=15 |times=18 |element=wood
|noflash=y |noaback=y
|info=Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=SnakeBite |name_jp=スネークバイト |name_tl=Snake Bite
|attack=300 |element=wood
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=SnakeMn{{V3}} |code=S |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=SnakeMn{{V2}} |code=S |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=SnakeMan |code=S |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}


===GutsMan===
===GutsMan===
*Shockwave (ショックウェーブ )
{{EnemyInfo
*Guts Hammer (ガッツハンマー)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }}
*Guts Punch (ガッツパンチ)
|name_en=GutsMan |name_jp=ガッツマン |name_tl=Gutsman
*Rocket Guts Punch (ロケットガッツパンチ)
|hp=300 |contact=10 |element=none
*AreaGrab x1
|airshoes= |shadowshoes= |floatshoes= |superarmor=
*Recovery200 x2
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Shockwave |name_jp=ショックウェーブ |name_tl=Shock Wave
|attack=10 |element=none
}}
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer
|attack=10 |element=none
}}
{{EnemyInfo/Attack |name_en=GutPunch |name_jp=ガッツパンチ |name_tl=Guts Punch
|attack=20 |element=none
|info=Knocks back 1 square. Used when player is in front column.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=GutsMan |code=G |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }}
|name_en=GutsMan{{V2}} |name_jp=ガッツマンV2 |name_tl=Gutsman V2
|hp=500 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Shockwave |name_jp=ショックウェーブ |name_tl=Shock Wave
|attack=50 |element=none
}}
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer
|attack=50 |element=none
}}
{{EnemyInfo/Attack |name_en=GutPunch |name_jp=ガッツパンチ |name_tl=Guts Punch
|attack=100 |element=none
|info=Knocks back 1 square.
}}
{{EnemyInfo/Attack |name_en=Rocket GutPunch |name_jp=ロケットガッツパンチ |name_tl=Rocket Guts Punch
|attack=100 |element=none
|info=Knocks back 1 square.
}}
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal
|attack=10 |element=none
|info=Used when the player is not in front column. Can be used 1 time.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=GutsMan{{V2}} |code=G |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }}
|name_en=GutsMan{{V3}} |name_jp=ガッツマンV3 |name_tl=Gutsman V3
|hp=800 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Shockwave |name_jp=ショックウェーブ |name_tl=Shock Wave
|attack=100 |element=none
}}
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer
|attack=100 |element=none
}}
{{EnemyInfo/Attack |name_en=GutPunch |name_jp=ガッツパンチ |name_tl=Guts Punch
|attack=200 |element=none
}}
{{EnemyInfo/Attack |name_en=Rocket GutPunch |name_jp=ロケットガッツパンチ |name_tl=Rocket Guts Punch
|attack=200 |element=none
}}
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal
|attack=10 |element=none
|info=Used when the player is not in front column. Can be used 2 times.
}}
{{EnemyInfo/Attack |name_en=Recover200 |name_jp=リカバリー200 |name_tl=Recovery 200
|info=Used when HP &lt; 25 %. Can be used 1 time.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=GutsMan{{V3}} |code=G |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=GutsMan{{V2}} |code=G |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=GutsMan |code=G |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=High |chip=GutPunch |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Mid & Low |chip=GutPunch |code=D |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Mid |chip=GutPunch |code=H |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Low |chip=GutPunch |code=K |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=High |chip=GutPunch |code=N |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}
 
===ProtoMan===
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn2 }}
|name_en=ProtoMan |name_jp=ブルース |name_tl=Blues
|hp=800 |contact=60 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom
|attack=60 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword
|attack=20 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword
|attack=100 |element=none |sword=y
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn2 }}
|name_en=ProtoMan{{V2}} |name_jp=ブルースV2 |name_tl=Blues V2
|hp=1200 |contact=90 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom
|attack=90 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword
|attack=40 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword
|attack=200 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal
|attack=10 |element=none
|info=Used when any panels are stolen in the top 2 rows. Can be used 3 times.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=ProtoMan |code=B |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn2 }}
|name_en=ProtoMan{{V3}} |name_jp=ブルースV3 |name_tl=Blues V3
|hp=1500 |contact=120 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=Becomes more aggressive when HP &lt; 50 %.
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom
|attack=120 |element=none |sword=y
|info=
}}
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword
|attack=60 |element=none |sword=y
}}
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword
|attack=300 |element=none |sword=y
|info=Used when HP &lt; 50 %.
|
}}
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal
|attack=10 |element=none
|info=Used when any panels are stolen in the top 2 rows. Can be used 3 times.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=ProtoMn{{V3}} |code=B |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=ProtoMn{{V2}} |code=B |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=ProtoMan |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}


===GateMan===
===GateMan===
*Gate Soldier (ゲートソルジャー)
{{EnemyInfo
*Gate Cannon (ゲートキャノン)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=gateman }}
*Demon's Hand (魔の手)
|name_en=GateMan |name_jp=ゲートマン |name_tl=Gateman
|hp=600 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=GateSoldier |name_jp=ゲートソルジャー |name_tl=Gate Soldier
|attack=30 |element=none
|info=Soldiers have 5 HP.
}}
{{EnemyInfo/Attack |name_en=GateCannon |name_jp=ゲートキャノン |name_tl=Gate Cannon
|attack=60 |element=none
|info=Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=RemoteGate |name_jp=リモートゲート |name_tl=Remote Gate
|attack=0 |element=none
|info=Used when HP &lt; 50 %. Gate has 100 HP and Guard. Can be used infinitely.
}}
{{EnemyInfo/Attack |name_en= |name_jp=魔の手 |name_tl=Devil's Hand
|attack=40 |element=none
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-S: 100% }}
}}


===ProtoMan===
{{EnemyInfo
*Sonic Boom (ソニックブーム)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=gateman }}
*Fighter Sword (ファイターソード)
|name_en=GateMan{{V2}} |name_jp=ゲートマンV2 |name_tl=Gateman V2
*Wide Sword (ワイドソード)
|hp=800 |contact=70 |element=none
*AreaGrab x3
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=GateSoldier |name_jp=ゲートソルジャー |name_tl=Gate Soldier
|attack=50 |element=none
|info=Soldiers have 10 HP.
}}
{{EnemyInfo/Attack |name_en=GateCannon |name_jp=ゲートキャノン |name_tl=Gate Cannon
|attack=100 |element=none
}}
{{EnemyInfo/Attack |name_en=RemoteGate |name_jp=リモートゲート |name_tl=Remote Gate
|attack=0 |element=none
|info=Used when HP &lt; 50 %. Gate has 100 HP and Guard. Can be used infinitely.
}}
{{EnemyInfo/Attack |name_en= |name_jp=魔の手 |name_tl=Devil's Hand
|attack=80 |element=none
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=GateMan |code=G |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=gateman }}
|name_en=GateMan{{V3}} |name_jp=ゲートマンV3 |name_tl=Gateman V3
|hp=1000 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=GateSoldier |name_jp=ゲートソルジャー |name_tl=Gate Soldier
|attack=100 |element=none
|info=Soldiers have 20 HP.
}}
{{EnemyInfo/Attack |name_en=GateCannon |name_jp=ゲートキャノン |name_tl=Gate Cannon
|attack=150 |element=none
}}
{{EnemyInfo/Attack |name_en=RemoteGate |name_jp=リモートゲート |name_tl=Remote Gate
|attack=0 |element=none
|info=Used when HP &lt; 50 %. Gate has 100 HP and Guard. Can be used infinitely.
}}
{{EnemyInfo/Attack |name_en= |name_jp=魔の手 |name_tl=Devil's Hand
|attack=120 |element=none
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=GateMan{{V3}} |code=G |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=GateMan{{V2}} |code=G |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=GateMan |code=G |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}


===PharaohMan===
===PharaohMan===
*Coffin Laser (かんおけレーザー)
{{EnemyInfo
*Ratton (ラットン)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=pharaohman |object41=pharaohman-sarcophagus |object43=pharaohman-sarcophagus }}
*Cube (キューブ)
|name_en=PharaohMan |name_jp=ファラオマン |name_tl=Pharaohman
*Snake (ヘビ)
|hp=1200 |contact=100 |element=none
*Meteor (メテオ)
|airshoes=y |shadowshoes= |floatshoes=y |superarmor=y
|info=Spawns 2 indestructible coffins.
|locations=[[WWW Area 1]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=CoffinLaser |name_jp=かんおけレーザー |name_tl=Coffin Laser
|attack=100 |element=none
}}
{{EnemyInfo/Attack |name_en=Ratton |name_jp=ラットン |name_tl=Ratton
|attack=40 |element=none
|info=Ratton has 20 HP.
}}
{{EnemyInfo/Attack |name_en=Cube |name_jp=キューブ |name_tl=Cube
|attack=100 |element=none |break=y
|info=Cube has 100 HP.
}}
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppuu
}}
{{EnemyInfo/Attack |name_en=PharaohTrap |name_jp=ファラオトラップ |name_tl=Pharaoh Trap
|info=If the player steps on the trap, uses Meteor ({{chance|1/3}}), Snake ({{chance|1/3}}) or Anubis ({{chance|1/3}}). If PharaohMan's Anubis is already on the field, uses Meteor ({{chance|1/2}}) or Snake ({{chance|1/2}}).
}}
{{EnemyInfo/Attack |name_en=Snake |name_jp=ヘビ |name_tl=Hebi
|attack=40 |element=wood
|info=Snake is indestructible.
}}
{{EnemyInfo/Attack |name_en=Meteor |name_jp=メテオ |name_tl=Meteo
|attack=30 |times=9 |element=fire
}}
{{EnemyInfo/Attack |name_en=Anubis |name_jp=ポイズンアヌビス  |name_tl=Poison Anubis
|poison=y
|info=Anubis has 50 HP. Drains 1 HP every 6 frames.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=pharaohman |object41=pharaohman-sarcophagus |object43=pharaohman-sarcophagus }}
|name_en=PharaohMan{{V2}} |name_jp=ファラオマンV2 |name_tl=Pharaohman V2
|hp=1500 |contact=120 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |superarmor=y
|info=Spawns 2 indestructible coffins.
|locations=[[WWW Area 1]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=CoffinLaser |name_jp=かんおけレーザー |name_tl=Coffin Laser
|attack=150 |element=none
}}
{{EnemyInfo/Attack |name_en=Ratton |name_jp=ラットン |name_tl=Ratton
|attack=70 |element=none
|info=Ratton has 20 HP.
}}
{{EnemyInfo/Attack |name_en=Cube |name_jp=キューブ |name_tl=Cube
|attack=100 |element=none |break=y
|info=Cube has 100 HP.
}}
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppuu
}}
{{EnemyInfo/Attack |name_en=PharaohTrap |name_jp=ファラオトラップ |name_tl=Pharaoh Trap
|info=If the player steps on the trap, uses Meteor ({{chance|1/3}}), Snake ({{chance|1/3}}) or Anubis ({{chance|1/3}}). If PharaohMan's Anubis is already on the field, uses Meteor ({{chance|1/2}}) or Snake ({{chance|1/2}}).
}}
{{EnemyInfo/Attack |name_en=Snake |name_jp=ヘビ |name_tl=Hebi
|attack=70 |element=wood
|info=Snake is indestructible.
}}
{{EnemyInfo/Attack |name_en=Meteor |name_jp=メテオ |name_tl=Meteo
|attack=80 |times=12 |element=fire
}}
{{EnemyInfo/Attack |name_en=Anubis |name_jp=ポイズンアヌビス  |name_tl=Poison Anubis
|poison=y
|info=Anubis has 50 HP. Drains 1 HP every 6 frames.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=PharoMan |code=P |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=pharaohman |object41=pharaohman-sarcophagus |object43=pharaohman-sarcophagus }}
|name_en=PharaohMan{{V3}} |name_jp=ファラオマンV3 |name_tl=Pharaohman V3
|hp=1800 |contact=140 |element=none
|airshoes=y |shadowshoes= |floatshoes=y |superarmor=y
|info=Spawns 2 indestructible coffins.
|locations=[[WWW Area 1]] (5.9%)
|attacks=
{{EnemyInfo/Attack |name_en=CoffinLaser |name_jp=かんおけレーザー |name_tl=Coffin Laser
|attack=200 |element=none
}}
{{EnemyInfo/Attack |name_en=Ratton |name_jp=ラットン |name_tl=Ratton
|attack=100 |times=2 |element=none
|info=Rattons have 20 HP.
}}
{{EnemyInfo/Attack |name_en=Cube |name_jp=キューブ |name_tl=Cube
|attack=100 |element=none |break=y
|info=Cube has 100 HP.
}}
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppuu
}}
{{EnemyInfo/Attack |name_en=PharaohTrap |name_jp=ファラオトラップ |name_tl=Pharaoh Trap
|info=If the player steps on the trap, uses Meteor ({{chance|1/3}}), Snake ({{chance|1/3}}) or Anubis ({{chance|1/3}}). If PharaohMan's Anubis is already on the field, uses Meteor ({{chance|1/2}}) or Snake ({{chance|1/2}}).
}}
{{EnemyInfo/Attack |name_en=Snake |name_jp=ヘビ |name_tl=Hebi
|attack=100 |element=wood
|info=Snake is indestructible.
}}
{{EnemyInfo/Attack |name_en=Meteor |name_jp=メテオ |name_tl=Meteo
|attack=120 |times=18 |element=fire
}}
{{EnemyInfo/Attack |name_en=Anubis |name_jp=ポイズンアヌビス  |name_tl=Poison Anubis
|poison=y
|info=Anubis has 50 HP. Drains 1 HP every 6 frames.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=PharoMn{{V3}} |code=P |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=PharoMn{{V2}} |code=P |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=PharoMan |code=P |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=High |chip=Anubis |code=U |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Mid & Low |chip=Anubis |code=W |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}


===NapalmMan===
===NapalmMan===
*Fire Bomb (ファイアボム)
{{EnemyInfo
*Napalm Bomb (ナパームボム)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=napalmman }}
*Ground Flame (地面の炎)
|name_en=NapalmMan |name_jp=ナパームマン |name_tl=Napalmman
*Vulcan Arm (バルカンアーム)
|hp=1400 |contact=100 |element=fire
*AreaGrab x3
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=Takes 3 &times; 50 damage from Jealousy.<ref name="NapalmMan-AreaGrab">According to <em>Battle Network Rockman EXE2 Official Guide Book</em>, NapalmMan should have 3 AreaGrab chips. However, these are not incorporated in his AI, so he will never use them.</ref>
|locations=[[WWW Area 2]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=FireBomb |name_jp=ファイアボム |name_tl=Fire Bomb
|attack=60<ref name="NapalmMan-FireBomb">If this attack connects on solid ground, the FireBomb and flames on the ground will hit simultaneously for a total of 120/200/280 attack power.</ref> |element=fire
|info=Cracks panels and leaves fire on the ground.
}}
{{EnemyInfo/Attack |name_en=NapalmBomb |name_jp=ナパームボム |name_tl=Napalm Bomb
|attack=100 |element=fire
|info=Used when HP &lt; 50 %. Disappears if it lands on a hole (even if the player is standing on it).
}}
{{EnemyInfo/Attack |name_en= |name_jp=地面の炎 |name_tl=Flames on ground
|attack=60 |element=fire
|noflash=y
}}
{{EnemyInfo/Attack |name_en=VulcanArm |name_jp=バルカンアーム |name_tl=Vulcan Arm
|attack=60 |element=none
|info=Vulcans have 100 HP and Guard. Stops spawning after 3 destroyed.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=napalmman }}
|name_en=NapalmMan{{V2}} |name_jp=ナパームマンV2 |name_tl=Napalmman V2
|hp=1700 |contact=120 |element=fire
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=Takes 3 &times; 50 damage from Jealousy.<ref name="NapalmMan-AreaGrab"/>
|locations=[[WWW Area 2]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=FireBomb |name_jp=ファイアボム |name_tl=Fire Bomb
|attack=100<ref name="NapalmMan-FireBomb"/> |element=fire
}}
{{EnemyInfo/Attack |name_en=NapalmBomb |name_jp=ナパームボム |name_tl=Napalm Bomb
|attack=150 |element=fire
|info=Used when HP &lt; 50 %. Disappears if it lands on a hole (even if the player is standing on it).
}}
{{EnemyInfo/Attack |name_en= |name_jp=地面の炎 |name_tl=Flames on ground
|attack=100 |element=fire
|noflash=y
}}
{{EnemyInfo/Attack |name_en=VulcanArm |name_jp=バルカンアーム |name_tl=Vulcan Arm
|attack=100 |element=none
|info=Vulcans have 100 HP and Guard. Stops spawning after 3 destroyed.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=NapalmMn |code=N |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=napalmman }}
|name_en=NapalmMan{{V3}} |name_jp=ナパームマンV3 |name_tl=Napalmman V3
|hp=2000 |contact=140 |element=fire
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=Takes 3 &times; 50 damage from Jealousy.<ref name="NapalmMan-AreaGrab"/>
|locations=[[WWW Area 2]] (5.9%)
|attacks=
{{EnemyInfo/Attack |name_en=FireBomb |name_jp=ファイアボム |name_tl=Fire Bomb
|attack=140<ref name="NapalmMan-FireBomb"/> |element=fire
}}
{{EnemyInfo/Attack |name_en=NapalmBomb |name_jp=ナパームボム |name_tl=Napalm Bomb
|attack=200 |element=fire
|info=Used when HP &lt; 50 %. Disappears if it lands on a hole (even if the player is standing on it).
}}
{{EnemyInfo/Attack |name_en= |name_jp=地面の炎 |name_tl=Flames on ground
|attack=140 |element=fire
|noflash=y
}}
{{EnemyInfo/Attack |name_en=VulcanArm |name_jp=バルカンアーム |name_tl=Vulcan Arm
|attack=140 |element=none
|info=Vulcans have 100 HP and Guard. Stops spawning after 3 destroyed.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=NaplmMn{{V3}} |code=N |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=NaplmMn{{V2}} |code=N |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=NapalmMn |code=N |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}


===PlanetMan===
===PlanetMan===
*Defense Force Fighter Jet (防衛軍戦闘機)
{{EnemyInfo
*Planet Fire (プラネットファイア)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=none |panel51=none |panel61=none |panel42=none |panel62=none |panel43=none |panel53=none |panel63=none |object52=planetman |object41=planetman-planet1 |object63=planetman-planet3 }}
*Planet Water (プラネットウォーター)
|name_en=PlanetMan |name_jp=プラネットマン |name_tl=Planetman
*Planet Thunder (プラネットサンダー)
|hp=1600 |contact=100 |element=wood
*Meteorite (隕石)
|airshoes= |shadowshoes= |floatshoes= |superarmor=y
|info=
|locations=[[WWW Area 3]] (story)
|attacks=
{{EnemyInfo/Attack |name_en= |name_jp=防衛軍戦闘機 |name_tl=Defense Force<br/>Fighter Plane<ref name="DefenseCraft">Known as <strong>Defense Craft</strong> in the MegaMan NT Warrior anime</ref>
|attack=100 |element=none
|info=Fighter plane has 40 HP.
}}
{{EnemyInfo/Attack |name_en=PlanetFire |name_jp=プラネットファイア |name_tl=Planet Fire
|attack=100 |element=fire
|info=Planet has 1 HP and is only affected by Aqua attacks.
}}
{{EnemyInfo/Attack |name_en=PlanetWater |name_jp=プラネットウォーター |name_tl=Planet Water
|attack=100 |element=aqua
|info=Planet has 1 HP and is only affected by Elec attacks.
}}
{{EnemyInfo/Attack |name_en=PlanetThunder |name_jp=プラネットサンダー |name_tl=Planet Thunder
|attack=100 |element=elec
|info=Inflicts Paralyze (1.5s). Planet has 1 HP and is only affected by Wood attacks.
}}
{{EnemyInfo/Attack |name_en=Green planet<ref name="GreenPlanet">Not officially named</ref> |name_jp= |name_tl=
|attack=0 |element=wood
|info=Recovers 1 HP every 10 frames. Can only be summoned with 2xPlanet. Planet has 1 HP and is only affected by Fire attacks.
}}
{{EnemyInfo/Attack |name_en= |name_jp=いん石 |name_tl=Meteorite
|attack=100 |element=none
|info=Used when HP &lt; 50 %, each time 2 fighter planes have been summoned.
}}
{{EnemyInfo/Attack |name_en=2xPlanet |name_jp=ダブルプラネット |name_tl=Double Planet
|info=Used when HP &lt; 25 % and there are less than 2 planets. Can be used 1 time. Summons up to 2 planets: a green planet, then the planet that has not yet appeared.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=none |panel51=none |panel61=none |panel42=none |panel62=none |panel43=none |panel53=none |panel63=none |object52=planetman |object41=planetman-planet1 |object63=planetman-planet3 }}
|name_en=PlanetMan{{V2}} |name_jp=プラネットマンV2 |name_tl=Planetman V2
|hp=1900 |contact=120 |element=wood
|airshoes= |shadowshoes= |floatshoes= |superarmor=y
|info=
|locations=[[WWW Area 3]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en= |name_jp=防衛軍戦闘機 |name_tl=Defense Force<br/>Fighter Plane<ref name="DefenseCraft"/>
|attack=120 |element=none
|info=Fighter plane has 40 HP.
}}
{{EnemyInfo/Attack |name_en=PlanetFire |name_jp=プラネットファイア |name_tl=Planet Fire
|attack=120 |element=fire
|info=Planet has 1 HP and is only affected by Aqua attacks.
}}
{{EnemyInfo/Attack |name_en=PlanetWater |name_jp=プラネットウォーター |name_tl=Planet Water
|attack=120 |element=aqua
|info=Planet has 1 HP and is only affected by Elec attacks.
}}
{{EnemyInfo/Attack |name_en=PlanetThunder |name_jp=プラネットサンダー |name_tl=Planet Thunder
|attack=120 |element=elec
|info=Inflicts Paralyze (1.5s). Planet has 1 HP and is only affected by Wood attacks.
}}
{{EnemyInfo/Attack |name_en=Green planet<ref name="GreenPlanet"/> |name_jp= |name_tl=
|attack=0 |element=wood
|info=Recovers 1 HP every 10 frames. Can only be summoned with 2xPlanet. Planet has 1 HP and is only affected by Fire attacks.
}}
{{EnemyInfo/Attack |name_en= |name_jp=いん石 |name_tl=Meteorite
|attack=150 |element=none
|info=Used when HP &lt; 50 %, each time 2 fighter planes have been summoned.
}}
{{EnemyInfo/Attack |name_en=2xPlanet |name_jp=ダブルプラネット |name_tl=Double Planet
|info=Used when HP &lt; 25 % and there are less than 2 planets. Can be used 1 time. Summons up to 2 planets: a green planet, then the planet that has not yet appeared.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=PlanetMn |code=P |lv1= 1-S: 100% }}
}}


===Gospel===
{{EnemyInfo
*Junk Flyer (ジャンクフライヤー)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=none |panel51=none |panel61=none |panel42=none |panel62=none |panel43=none |panel53=none |panel63=none |object52=planetman |object41=planetman-planet1 |object63=planetman-planet3 }}
*Dyna Wave (ダイナウェーブ)
|name_en=PlanetMan{{V3}} |name_jp=プラネットマンV3 |name_tl=Planetman V3
*Gospel Shock Power (ゴスペルショックパワー)
|hp=2200 |contact=140 |element=wood
*Drilling Head (ドリリングヘッド)
|airshoes= |shadowshoes= |floatshoes= |superarmor=y
*Darkness Creator (ダークネスクリエイター)
|info=
*Breath of Gospel (ブレスオブゴスペル)
|locations=[[WWW Area 3]] (6.2%)
*AreaGrab x3
|attacks=
{{EnemyInfo/Attack |name_en= |name_jp=防衛軍戦闘機 |name_tl=Defense Force<br/>Fighter Plane<ref name="DefenseCraft"/>
|attack=150 |element=none
|info=Fighter plane has 40 HP.
}}
{{EnemyInfo/Attack |name_en=PlanetFire |name_jp=プラネットファイア |name_tl=Planet Fire
|attack=150 |element=fire
|info=Planet has 1 HP and is only affected by Aqua attacks.
}}
{{EnemyInfo/Attack |name_en=PlanetWater |name_jp=プラネットウォーター |name_tl=Planet Water
|attack=150 |element=aqua
|info=Planet has 1 HP and is only affected by Elec attacks.
}}
{{EnemyInfo/Attack |name_en=PlanetThunder |name_jp=プラネットサンダー |name_tl=Planet Thunder
|attack=150 |element=elec
|info=Inflicts Paralyze (1.5s). Planet has 1 HP and is only affected by Wood attacks.
}}
{{EnemyInfo/Attack |name_en=Green planet<ref name="GreenPlanet"/> |name_jp= |name_tl=
|attack=0 |element=wood
|info=Recovers 1 HP every 10 frames. Can only be summoned with 2xPlanet. Planet has 1 HP and is only affected by Fire attacks.
}}
{{EnemyInfo/Attack |name_en= |name_jp=いん石 |name_tl=Meteorite
|attack=200 |element=none
|info=Used when HP &lt; 50 %, each time 2 fighter planes have been summoned.
}}
{{EnemyInfo/Attack |name_en=2xPlanet |name_jp=ダブルプラネット |name_tl=Double Planet
|info=Used when HP &lt; 25 % and there are less than 2 planets. Can be used 1 time. Summons up to 2 planets: a green planet, then the planet that has not yet appeared.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=PlnetMn{{V3}} |code=P |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }}
{{EnemyInfo/GetData |hp=Any |chip=PlnetMn{{V2}} |code=P |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=PlanetMn |code=P |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}


===Bass===
===Bass===
*Air Burst (エアバースト)
{{EnemyInfo
*Explosion (エクスプロージョン)
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=basscopy }}
*Earth Breaker (アースブレイカー)
|name_en=Bass |name_jp=フォルテ |name_tl=Forte
*AreaGrab x3
|hp=1000 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=Takes 3 &times; 50 damage from Jealousy.<ref name="Bass-AreaGrab">According to ''Battle Network Rockman EXE2 Official Guide Book'', Bass should have 3 AreaGrab chips. However, these are not incorporated in his AI, so he will never use them.</ref>
|locations=[[Gospel Server 2]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=AirBurst |name_jp=エアバースト |name_tl=Air Burst
|attack=50 |element=none
}}
{{EnemyInfo/Attack |name_en=Explosion (yellow) |name_jp=エクスプロージョン |name_tl=Explosion
|attack=50 |element=none
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |lv1= 1-S: 100% }}
}}


[[Category:Mega Man Battle Network 2]]
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=bass-bn2 }}
|name_en=RealBass |name_jp=真フォルテ |name_tl=True Forte
|hp=2000 |contact=120 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=Has a 100 HP Aura. Takes 3 &times; 50 damage from Jealousy.<ref name="Bass-AreaGrab"/>
|locations=[[WWW Area 1]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=AirBurst |name_jp=エアバースト |name_tl=Air Burst
|attack=80 |element=none
}}
{{EnemyInfo/Attack |name_en=Explosion (yellow) |name_jp=エクスプロージョン |name_tl=Explosion
|attack=100 |element=none
}}
{{EnemyInfo/Attack |name_en=Explosion (blue) |name_jp=エクスプロージョン |name_tl=Explosion
|attack=100 |element=none
|info=Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=Explosion (red) |name_jp=エクスプロージョン |name_tl=Explosion
|attack=100 |times=12 |element=none
|info=Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=EarthBreak<ref name="EarthBreak">Mega Man Battle Network 3</ref> |name_jp=アースブレイカー |name_tl=Earth Breaker
|attack=200 |element=none
|info=Used when HP &lt; 50 %. Breaks impacted panels which the player is not standing on.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=bassdeluxe }}
|name_en=BassDeluxe |name_jp=フォルテSP |name_tl=Forte SP
|hp=2000 |contact=140 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=
|info=Has a 150 HP Aura. Takes 3 &times; 50 damage from Jealousy.<ref name="Bass-AreaGrab"/>
|locations=[[WWW Area 3]] (5.9%)
|attacks=
{{EnemyInfo/Attack |name_en=AirBurst |name_jp=エアバースト |name_tl=Air Burst
|attack=100 |element=none
}}
{{EnemyInfo/Attack |name_en=Explosion (yellow) |name_jp=エクスプロージョン |name_tl=Explosion
|attack=200 |element=none
}}
{{EnemyInfo/Attack |name_en=Explosion (blue) |name_jp=エクスプロージョン |name_tl=Explosion
|attack=200 |element=none
|info=Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=Explosion (red) |name_jp=エクスプロージョン |name_tl=Explosion
|attack=200 |times=12 |element=none
|info=Used when HP &lt; 50 %.
}}
{{EnemyInfo/Attack |name_en=EarthBreak<ref name="EarthBreak"/> |name_jp=アースブレイカー |name_tl=Earth Breaker
|attack=300 |element=none
|info=Used when HP &lt; 50 %. Breaks impacted panels which the player is not standing on.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |chip=Bass{{V3}} |code=X |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=Bass{{V2}} |code=F |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }}
{{EnemyInfo/GetData |hp=Any |chip=Bass |code=F |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |hp=High |chip=LifeAur3 |code=E |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Mid |chip=LifeAur3 |code=K |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Low |chip=LifeAur3 |code=T |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }}
}}
 
===Gospel===
{{EnemyInfo
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object62=gospel }}
|name_en=Gospel |name_jp=ゴスペル |name_tl=Gospel
|hp=2000 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |superarmor=y
|info=Guards when not attacking. Speeds up when HP &lt; 50 %. Takes 3 &times; 50 damage from Jealousy.<ref name="Gospel-AreaGrab">According to <em>Battle Network Rockman EXE2 Official Guide Book</em>, Gospel should have 3 AreaGrab chips. However, these are not incorporated in its AI, so it will never use them.</ref>
|locations=[[Gospel Server 2]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=JunkFlyer |name_jp=ジャンクフライヤー |name_tl=Junk Flyer
|attack=50 |element=none
|info=Junk has 20 HP.
}}
{{EnemyInfo/Attack |name_en=Dynawave |name_jp=ダイナウェーブ |name_tl=Dyna Wave
|attack=80 |element=none
|info=Used when HP &ge; 25 %.
}}
{{EnemyInfo/Attack |name_en=GospelShockPower |name_jp=ゴスペルショックパワー |name_tl=Gospel Shock Power
|attack=80 |element=none
|info=Used when HP &ge; 25 %. Cracks panels it travels over.
}}
{{EnemyInfo/Attack |name_en=DrillingHead |name_jp=ドリリングヘッド |name_tl=Drilling Head
|attack=100 |element=none
|info=Used when HP &ge; 25 %.
}}
{{EnemyInfo/Attack |name_en=DarknessCreator |name_jp=ダークネスクリエイター |name_tl=Darkness Creator
|attack=80 |element=none
|info=Used when 25 % &le; HP &lt; 50 %. Summons AirMan's Tornado ({{chance|1/3}}), QuickMan's QuickBoomerang ({{chance|1/3}}) or CutMan's SurpriseScissor (if the square in front of the player is free; {{chance|1/3}}, Sword).
}}
{{EnemyInfo/Attack |name_en= |name_jp=ブレスオブゴスペル |name_tl=Breath of Gospel
|attack=100 |times=3 |element=varies
|info=Used when HP &lt; 25 %. Uses element that player is weak to. If player is non-elemental, uses random elements.
}}
|getdata=
{{EnemyInfo/GetData |hp=Any |lv1= 1-S: 100% }}
}}

Revision as of 23:30, 5 October 2022

This section is under construction.
The information may not be complete or 100% accurate.

Encounters in the Net

Bass Deluxe can be encountered only if you have 247/250 chips in your library.

Navi Area
AirMan V2 & V3 - Den Area 1
QuickMan V2 & V3 - Koto Area
CutMan V2 & V3 - Yumland 2
KnightMan V2 & V3- Netopia 1
MagnetMan V2 & V3 - Undernet 2
ShadowMan V2 & V3 - Undernet 5
FreezeMan V2 & V3 - Undernet 7
PharaohMan V2 & V3 - WWW Area 1
NapalmMan V2 & V3 - WWW Area 2
PlanetMan V2 & V3 - WWW Area 3
Bass Deluxe - WWW Area 3

Bosses

AirMan

Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object airman.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
AirMan (エアーマン Airman)
HP
Contact
Element
Ability
300
10
None
Locations
Gas Comp 2 (story)
Attacks
Name
Attack
Element
Property
AirShot[1]
(エアシューター Air Shooter)
10
None
Name
Attack
Element
Property
AirBomber
(エアボンバー Air Bomber)
15
None
Used when HP ≥ 50 %.
Name
Attack
Element
Property
Tornado
(トルネード Tornado)
15
None
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
1000zƶ
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object airman.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
AirManV2 (エアーマンV2 Airman V2)
HP
Contact
Element
Ability
500
40
None
Locations
Den Area 1 (ghost)
Attacks
Name
Attack
Element
Property
AirShot[1]
(エアシューター Air Shooter)
40
None
Used when HP ≥ 50 %.
Name
Attack
Element
Property
AirBomber
(エアボンバー Air Bomber)
50
None
Name
Attack
Element
Property
Tornado
(トルネード Tornado)
50
None
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
AirMan AA
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object airman.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
AirManV3 (エアーマンV3 Airman V3)
HP
Contact
Element
Ability
700
70
None
Locations
Den Area 1 (12.1%)
Attacks
Name
Attack
Element
Property
AirShot[1]
(エアシューター Air Shooter)
80
None
Used when HP ≥ 50 %.
Name
Attack
Element
Property
AirBomber
(エアボンバー Air Bomber)
100
None
Name
Attack
Element
Property
Tornado
(トルネード Tornado)
100
None
Used when HP < 50 %. Used 2 times in a row.
Get Data
Data
Player HP
Busting Level
AirManV3 AA
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
AirManV2 AA
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
AirMan AA
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


QuickMan

Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object quickman.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
QuickMan (クイックマン Quickman)
HP
Contact
Element
Ability
400
30
None
Locations
Bomb Comp 4 (story)
Attacks
Name
Attack
Element
Property
QuickBoomerang
(クイックブーメラン Quick Boomerang)
40
None
Thrown straight ahead. Used 2 times in a row when HP < 50 %.
Get Data
Data
Player HP
Busting Level
1500zƶ
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
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Object quickman.png
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Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
QuickManV2 (クイックマンV2 Quickman V2)
HP
Contact
Element
Ability
600
60
None
Locations
Koto Area (ghost)
Attacks
Name
Attack
Element
Property
QuickBoomerang
(クイックブーメラン Quick Boomerang)
80
None
Thrown straight ahead. Used 2 times in a row when HP < 50 %.
Name
Attack
Element
Property
V-Sword
(Vソード V Sword)
120
None
Sword
Used after Quick Boomerang when HP < 50 %.
Get Data
Data
Player HP
Busting Level
QuickMan QQ
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object quickman.png
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Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
QuickManV3 (クイックマンV3 Quickman V3)
HP
Contact
Element
Ability
800
90
None
Locations
Koto Area (5.9%)
Attacks
Name
Attack
Element
Property
QuickBoomerang
(クイックブーメラン Quick Boomerang)
120
None
Thrown straight ahead or bouncing off edges of field. Used 1~2 times in a row when HP ≥ 50 %. Always used 2 times in a row when HP < 50 %.
Name
Attack
Element
Property
V-Sword
(Vソード V Sword)
180
None
Sword
Used after Quick Boomerang when HP < 50 %.
Get Data
Data
Player HP
Busting Level
QuickMnV3 QQ
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
QuickMnV2 QQ
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
QuickMan QQ
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


CutMan

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Object cutman.png
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Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
CutMan (カットマン Cutman)
HP
Contact
Element
Ability
600
40
None
Info
Speeds up when HP < 50 % and when HP < 25 %.
Locations
Attacks
Name
Attack
Element
Property
RollingCutter
(ローリングカッター Rolling Cutter)
80
None
Sword
Spawns 1 at a time. Cutter is indestructible.
Name
Attack
Element
Property
CutBoomerang
(カットブーメラン Cut Boomerang)
100
None
Sword
Name
Attack
Element
Property
SurpriseScissor[2]
(サプライズチョッキン Surprise Chokkin)
100
None
Sword
Used when player is in front column.
Get Data
Data
Player HP
Busting Level
2000zƶ
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object cutman.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
CutManV2 (カットマンV2 Cutman V2)
HP
Contact
Element
Ability
800
70
None
Info
Speeds up when HP < 50 % and when HP < 25 %.
Locations
Yumland 2 (ghost)
Attacks
Name
Attack
Element
Property
RollingCutter
(ローリングカッター Rolling Cutter)
160
None
Sword
Spawns 2 at a time. Cutter is indestructible.
Name
Attack
Element
Property
CutBoomerang
(カットブーメラン Cut Boomerang)
140
None
Sword
Used 1~2 times in a row.
Name
Attack
Element
Property
SurpriseScissor[2]
(サプライズチョッキン Surprise Chokkin)
150
None
Sword
Used when player is in front column.
Get Data
Data
Player HP
Busting Level
CutMan CC
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object cutman.png
Panel r2 b bn2.png
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Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
CutManV3 (カットマンV3 Cutman V3)
HP
Contact
Element
Ability
1000
100
None
Locations
Yumland 2 (5.9%)
Attacks
Name
Attack
Element
Property
RollingCutter
(ローリングカッター Rolling Cutter)
240
None
Sword
Spawns 2 at a time. Cutter is indestructible.
Name
Attack
Element
Property
CutBoomerang
(カットブーメラン Cut Boomerang)
180
None
Sword
Used 1~2 times in a row.
Name
Attack
Element
Property
SurpriseScissor[2]
(サプライズチョッキン Surprise Chokkin)
200
None
Sword
Used when player is in front column.
Get Data
Data
Player HP
Busting Level
CutManV3 CC
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
CutManV2 CC
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
CutMan CC
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


ShadowMan

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Object shadowman.png
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Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
ShadowMan (シャドーマン Shadowman)
HP
Contact
Element
Ability
800
50
None
Locations
Attacks
Name
Attack
Element
Property
Bakuen
(バクエン)
20
Fire
Name
Attack
Element
Property
Shuriken
(シュリケン Shuriken)
50
None
Sword
Name
Attack
Element
Property
Shadow's Sword[3]
(カゲブンシンのソード Kagebunshin's Sword)
10
None
Sword
Used when HP < 37.5 %. Shadows have 1 HP and are only affected by sword attacks.
Get Data
Data
Player HP
Busting Level
2500zƶ
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object shadowman.png
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Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
ShadowManV2 (シャドーマンV2 Shadowman V2)
HP
Contact
Element
Ability
1200
80
None
Locations
Undernet 5 (ghost)
Attacks
Name
Attack
Element
Property
Bakuen
(バクエン)
40
Fire
Name
Attack
Element
Property
Shuriken
(シュリケン Shuriken)
100
None
Sword
Name
Attack
Element
Property
Shadow's Sword[3]
(カゲブンシンのソード Kagebunshin's Sword)
20
None
Sword
Used when HP < 50 %. Shadows have 1 HP and are only affected by sword attacks.
Name
Attack
Element
Property
Muramasa
(ムラマサ Muramasa)
???
None
Sword
Used when HP < 25 %. Attack power = difference between current HP and max HP (max 9999).
Get Data
Data
Player HP
Busting Level
ShadoMan SS
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
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Object shadowman.png
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Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
ShadowManV3 (シャドーマンV3 Shadowman V3)
HP
Contact
Element
Ability
1600
110
None
Locations
Undernet 5 (5.9%)
Attacks
Name
Attack
Element
Property
Bakuen
(バクエン)
100
Fire
Name
Attack
Element
Property
Shuriken
(シュリケン Shuriken)
250
None
Sword
Name
Attack
Element
Property
Shadow's Sword[3]
(カゲブンシンのソード Kagebunshin's Sword)
50
None
Sword
Used when HP < 50 %. Shadows have 1 HP and are only affected by sword attacks.
Name
Attack
Element
Property
Muramasa
(ムラマサ Muramasa)
???
None
Sword
Used when HP < 25 %. Attack power = difference between current HP and max HP (max 9999).
Get Data
Data
Player HP
Busting Level
ShadoMnV3 SS
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
ShadoMnV2 SS
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
ShadoMan SS
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
Muramasa OO
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
500zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


KnightMan

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Object knightman2.png
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KnightMan (ナイトマン Knightman)
HP
Contact
Element
Ability
800
60
None
Super Armor
Info
Guards when not attacking. Cracks all panels when he moves.
Locations
Attacks
Name
Attack
Element
Property
BrokenWall
(ブロークンウォール Broken Wall)
40
None
Name
Attack
Element
Property
RoyalWreckingBall
(ロイヤルレッキングボール Royal Wrecking Ball)
60
None
Break
Knocks back 1 square. When player is in column ahead, spins the mace around; otherwise, if player is in row ahead, shoots mace down the row.
Name
Attack
Element
Property
PanelGrab
(パネルスチール Panel Steal)
10
None
Can be used 3 times.
Get Data
Data
Player HP
Busting Level
3000zƶ
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
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Object knightman2.png
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Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
KnightManV2 (ナイトマンV2 Knightman V2)
HP
Contact
Element
Ability
1000
90
None
Super Armor
Info
Guards when not attacking. Cracks all panels when he moves.
Locations
Netopia 1 (ghost)
Attacks
Name
Attack
Element
Property
BrokenWall
(ブロークンウォール Broken Wall)
70
None
Name
Attack
Element
Property
RoyalWreckingBall
(ロイヤルレッキングボール Royal Wrecking Ball)
90
None
Break
Knocks back 1 square. When player is in column ahead, spins the mace around; otherwise, if player is in row ahead, shoots mace down the row.
Name
Attack
Element
Property
PanelGrab
(パネルスチール Panel Steal)
10
None
Can be used 3 times.
Get Data
Data
Player HP
Busting Level
KnightMn KK
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
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Object knightman2.png
Panel r2 b bn2.png
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Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
KnightManV3 (ナイトマンV3 Knightman V3)
HP
Contact
Element
Ability
1500
120
None
Super Armor
Info
Guards when not attacking. Cracks all panels when he moves.
Locations
Netopia 1 (5.9%)
Attacks
Name
Attack
Element
Property
BrokenWall
(ブロークンウォール Broken Wall)
100
None
Name
Attack
Element
Property
RoyalWreckingBall
(ロイヤルレッキングボール Royal Wrecking Ball)
120
None
Break
Knocks back 1 square. When player is in column ahead, spins the mace around; otherwise, if player is in row ahead, shoots mace down the row.
Name
Attack
Element
Property
PanelGrab
(パネルスチール Panel Steal)
10
None
Can be used 3 times.
Get Data
Data
Player HP
Busting Level
KnghtMnV3 KK
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
KnghtMnV2 KK
Any

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
KnightMn KK
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
StoneBod CC
Low

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
StoneBod EE
Mid

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
StoneBod SS
High

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


MagnetMan

Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2-magnet.png Panel r2 b bn2-magnet.png
Object magnetman.png
Panel r2 b bn2-magnet.png
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Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
MagnetMan (マグネットマン Magnetman)
HP
Contact
Element
Ability
1000
70
Elec
Air Shoes, Float Shoes, Super Armor
Info
Unaffected by magnet panels.
Locations
Air Comp 5 (story)
Attacks
Name
Attack
Element
Property
MagMissile
(マグミサイル Mag Missile)
50
Elec
MagMissile has 10 HP.
Name
Attack
Element
Property
MagBall
(マグボール Mag Ball)
50
Elec
Inflicts Paralyze (1.5s).
Name
Attack
Element
Property
BipolarTackle[4]
(NSタックル NS Tackle)
200
Elec
Used when HP < 50 %.
Name
Info
MagnetLine
(マグネットライン Magnet Line)
Used when there are less than 6 magnet panels. Can be used 5 times.
Get Data
Data
Player HP
Busting Level
3500zƶ
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2-magnet.png Panel r2 b bn2-magnet.png
Object magnetman.png
Panel r2 b bn2-magnet.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
MagnetManV2 (マグネットマンV2 Magnetman V2)
HP
Contact
Element
Ability
1400
100
Elec
Air Shoes, Float Shoes, Super Armor
Info
Unaffected by magnet panels.
Locations
Undernet 2 (ghost)
Attacks
Name
Attack
Element
Property
MagMissile
(マグミサイル Mag Missile)
70
Elec
MagMissile has 10 HP.
Name
Attack
Element
Property
MagBall
(マグボール Mag Ball)
70
Elec
Inflicts Paralyze (1.5s).
Name
Attack
Element
Property
BipolarTackle[4]
(NSタックル NS Tackle)
300
Elec
Name
Info
MagnetLine
(マグネットライン Magnet Line)
Used when there are less than 6 magnet panels. Can be used 5 times.
Get Data
Data
Player HP
Busting Level
MagnetMn MM
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2-magnet.png Panel r2 b bn2-magnet.png
Object magnetman.png
Panel r2 b bn2-magnet.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
MagnetManV3 (マグネットマンV3 Magnetman V3)
HP
Contact
Element
Ability
1800
130
Elec
Air Shoes, Float Shoes, Super Armor
Info
Unaffected by magnet panels.
Locations
Undernet 2 (5.9%)
Attacks
Name
Attack
Element
Property
MagMissile
(マグミサイル Mag Missile)
100
Elec
MagMissile has 10 HP.
Name
Attack
Element
Property
MagBall
(マグボール Mag Ball)
100
Elec
Inflicts Paralyze (1.5s).
Name
Attack
Element
Property
BipolarTackle[4]
(NSタックル NS Tackle)
400
Elec
Name
Info
MagnetLine
(マグネットライン Magnet Line)
Used when there are less than 6 magnet panels. Can be used 5 times.
Get Data
Data
Player HP
Busting Level
MagntMnV3 MM
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
MagntMnV2 MM
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
MagnetMn MM
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


FreezeMan

Panel r1 b bn2-ice.png Panel r1 b bn2-ice.png Panel r1 b bn2-ice.png
Panel r2 b bn2-ice.png Panel r2 b bn2-ice.png
Object freezeman.png
Panel r2 b bn2-ice.png
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Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
FreezeMan (フリーズマン Freezeman)
HP
Contact
Element
Ability
1000
80
Aqua
Info
Blocks attacks with a 41 HP Aqua Barrier. Summons Wind effect on player's side if the barrier is broken. Speeds up when HP < 50 % and when HP < 25 %.
Locations
Gospel HQ (story)
Attacks
Name
Attack
Element
Property
IceTower
(アイスタワー Ice Tower)
100
Aqua
Name
Attack
Element
Property
IcicleFall[5]
(ツララフォール Tsurara Fall)
50
Aqua
Name
Attack
Element
Property
IceStage
(アイスステージ Ice Stage)
None
Get Data
Data
Player HP
Busting Level
4000zƶ
Any

LV.1~S 100%


Panel r1 b bn2-ice.png Panel r1 b bn2-ice.png Panel r1 b bn2-ice.png
Panel r2 b bn2-ice.png Panel r2 b bn2-ice.png
Object freezeman.png
Panel r2 b bn2-ice.png
Panel r3 b bn2-ice.png Panel r3 b bn2-ice.png Panel r3 b bn2-ice.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
FreezeManV2 (フリーズマンV2 Freezeman V2)
HP
Contact
Element
Ability
1200
110
Aqua
Info
Blocks attacks with a 81 HP Aqua Barrier. Summons Wind effect on player's side if the barrier is broken. Speeds up when HP < 50 % and when HP < 25 %.
Locations
Undernet 7 (ghost)
Attacks
Name
Attack
Element
Property
IceTower
(アイスタワー Ice Tower)
150
Aqua
Name
Attack
Element
Property
IcicleFall[5]
(ツララフォール Tsurara Fall)
100
Aqua
Name
Attack
Element
Property
IceStage
(アイスステージ Ice Stage)
None
Get Data
Data
Player HP
Busting Level
FreezeMn FF
Any

LV.1~S 100%


Panel r1 b bn2-ice.png Panel r1 b bn2-ice.png Panel r1 b bn2-ice.png
Panel r2 b bn2-ice.png Panel r2 b bn2-ice.png
Object freezeman.png
Panel r2 b bn2-ice.png
Panel r3 b bn2-ice.png Panel r3 b bn2-ice.png Panel r3 b bn2-ice.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
FreezeManV3 (フリーズマンV3 Freezeman V3)
HP
Contact
Element
Ability
1400
140
Aqua
Info
Blocks attacks with a 121 HP Aqua Barrier. Summons Wind effect on player's side if the barrier is broken. Speeds up when HP < 50 % and when HP < 25 %.
Locations
Undernet 7 (5.9%)
Attacks
Name
Attack
Element
Property
IceTower
(アイスタワー Ice Tower)
200
Aqua
Name
Attack
Element
Property
IcicleFall[5]
(ツララフォール Tsurara Fall)
150
Aqua
Name
Attack
Element
Property
IceStage
(アイスステージ Ice Stage)
None
Get Data
Data
Player HP
Busting Level
FrzManV3 FF
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
FrzManV2 FF
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
FreezeMn FF
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


HeatMan

Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object heatman.png
Panel r2 b bn2.png
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Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
HeatMan (ヒートマン Heatman)
HP
Contact
Element
Ability
900
80
Fire
Attacks
Name
Attack
Element
Property
FireTower
(フレイムタワー Flame Tower)
80
Fire
Name
Attack
Element
Property
GroundBurner
(グランドバーナー Ground Burner)
100
Fire
Used when HP < 50 %.
Name
Attack
Element
Property
HeatStamp
(ヒートスタンプ Heat Stamp)
100
Fire
Changes panel to lava.
Get Data
Data
Player HP
Busting Level
500zƶ
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object heatman.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
HeatManV2 (ヒートマンV2 Heatman V2)
HP
Contact
Element
Ability
1100
110
Fire
Attacks
Name
Attack
Element
Property
FireTower
(フレイムタワー Flame Tower)
100
Fire
Name
Attack
Element
Property
GroundBurner
(グランドバーナー Ground Burner)
130
Fire
Used when HP < 50 %.
Name
Attack
Element
Property
HeatStamp
(ヒートスタンプ Heat Stamp)
130
Fire
Changes panel to lava.
Get Data
Data
Player HP
Busting Level
HeatMan HH
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object heatman.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
HeatManV3 (ヒートマンV3 Heatman V3)
HP
Contact
Element
Ability
1300
140
Fire
Attacks
Name
Attack
Element
Property
FireTower
(フレイムタワー Flame Tower)
120
Fire
Name
Attack
Element
Property
GroundBurner
(グランドバーナー Ground Burner)
160
Fire
Used when HP < 50 %.
Name
Attack
Element
Property
HeatStamp
(ヒートスタンプ Heat Stamp)
160
Fire
Changes panel to lava.
Get Data
Data
Player HP
Busting Level
HeatManV3 HH
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
HeatManV2 HH
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
HeatMan HH
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


ToadMan

Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object toadman-onlilypad.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
ToadMan (トードマン Toadman)
HP
Contact
Element
Ability
300
20
Aqua
Info
Unaffected by magnet panels.
Attacks
Name
Attack
Element
Property
ShockingMelody
(ショッキングメロディー Shocking Melody)
20
Elec
Inflicts Paralyze (1.5s).
Name
Attack
Element
Property
FrogSmack[6]
(カエルパンチ[7] Kaeru Punch)
50
Aqua
Name
Attack
Element
Property
Tadpole
(オタマジャクシー)
10
Aqua
No Flashing
Get Data
Data
Player HP
Busting Level
500zƶ
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object toadman-onlilypad.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
ToadManV2 (トードマンV2 Toadman V2)
HP
Contact
Element
Ability
600
20
Aqua
Info
Unaffected by magnet panels.
Attacks
Name
Attack
Element
Property
ShockingMelody
(ショッキングメロディー Shocking Melody)
40
Elec
Inflicts Paralyze (1.5s).
Name
Attack
Element
Property
FrogSmack[6]
(カエルパンチ[7] Kaeru Punch)
100
Aqua
Name
Attack
Element
Property
Tadpole
(オタマジャクシー)
20
Aqua
No Flashing
Get Data
Data
Player HP
Busting Level
ToadMan TT
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object toadman-onlilypad.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
ToadManV3 (トードマンV3 Toadman V3)
HP
Contact
Element
Ability
900
20
Aqua
Info
Unaffected by magnet panels.
Attacks
Name
Attack
Element
Property
ShockingMelody
(ショッキングメロディー Shocking Melody)
100
Elec
Inflicts Paralyze (1.5s).
Name
Attack
Element
Property
FrogSmack[6]
(カエルパンチ[7] Kaeru Punch)
250
Aqua
Name
Attack
Element
Property
Tadpole
(オタマジャクシー)
50
Aqua
No Flashing
Get Data
Data
Player HP
Busting Level
ToadManV3 TT
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
ToadManV2 TT
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
ToadMan TT
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


ThunderMan

Panel r1 b bn2.png
Object thunderman-cloud.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object thunderman.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object thunderman-cloud.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
ThunderMan (サンダーマン Thunderman)
HP
Contact
Element
Ability
700
50
Elec
Air Shoes, Float Shoes
Info
Spawns 3 indestructible clouds.
Attacks
Name
Attack
Element
Property
Discharge
(放電)
80
Elec
No Flashing, No Aback
Name
Attack
Element
Property
ThunderSpark
(サンダースパーク Thunder Spark)
20
Elec
No Flashing
Name
Attack
Element
Property
ThunderBolt
(サンダーボルト Thunder Bolt)
80
Elec
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
500zƶ
Any

LV.1~S 100%


Panel r1 b bn2.png
Object thunderman-cloud.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object thunderman.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object thunderman-cloud.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
ThunderManV2 (サンダーマンV2 Thunderman V2)
HP
Contact
Element
Ability
1000
80
Elec
Air Shoes, Float Shoes
Info
Spawns 3 indestructible clouds.
Attacks
Name
Attack
Element
Property
Discharge
(放電)
120
Elec
No Flashing, No Aback
Name
Attack
Element
Property
ThunderSpark
(サンダースパーク Thunder Spark)
40
Elec
No Flashing
Name
Attack
Element
Property
ThunderBolt
(サンダーボルト Thunder Bolt)
120
Elec
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
ThunMan TT
Any

LV.1~S 100%


Panel r1 b bn2.png
Object thunderman-cloud.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object thunderman.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object thunderman-cloud.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
ThunderManV3 (サンダーマンV3 Thunderman V3)
HP
Contact
Element
Ability
1300
110
Elec
Air Shoes, Float Shoes
Info
Spawns 3 indestructible clouds.
Attacks
Name
Attack
Element
Property
Discharge
(放電)
160
Elec
No Flashing, No Aback
Name
Attack
Element
Property
ThunderSpark
(サンダースパーク Thunder Spark)
60
Elec
No Flashing
Name
Attack
Element
Property
ThunderBolt
(サンダーボルト Thunder Bolt)
160
Elec
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
ThunManV3 TT
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
ThunManV2 TT
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
ThunMan TT
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


SnakeMan

Panel r1 b bn2-none.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2-none.png Panel r2 b bn2.png
Object snakeman.png
Panel r2 b bn2.png
Panel r3 b bn2-none.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
SnakeMan (スネークマン Snakeman)
HP
Contact
Element
Ability
600
60
Wood
Attacks
Name
Attack
Element
Property
SnakeArrow
(スネークアロー Snake Arrow)
40
Wood
Snakes have 3 HP.
Name
Attack
Element
Property
SnakeBuster
(スネークバスター Snake Buster)
5 × 3
Wood
No Flashing, No Aback
Name
Attack
Element
Property
SnakeBite
(スネークバイト Snake Bite)
100
Wood
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
500zƶ
Any

LV.1~S 100%


Panel r1 b bn2-none.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2-none.png Panel r2 b bn2.png
Object snakeman.png
Panel r2 b bn2.png
Panel r3 b bn2-none.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
SnakeManV2 (スネークマンV2 Snakeman V2)
HP
Contact
Element
Ability
900
90
Wood
Attacks
Name
Attack
Element
Property
SnakeArrow
(スネークアロー Snake Arrow)
60
Wood
Snakes have 15 HP.
Name
Attack
Element
Property
SnakeBuster
(スネークバスター Snake Buster)
10 × 5
Wood
No Flashing, No Aback
Name
Attack
Element
Property
SnakeBite
(スネークバイト Snake Bite)
200
Wood
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
SnakeMan SS
Any

LV.1~S 100%


Panel r1 b bn2-none.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2-none.png Panel r2 b bn2.png
Object snakeman.png
Panel r2 b bn2.png
Panel r3 b bn2-none.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
SnakeManV3 (スネークマンV3 Snakeman V3)
HP
Contact
Element
Ability
1200
120
Wood
Attacks
Name
Attack
Element
Property
SnakeArrow
(スネークアロー Snake Arrow)
80
Wood
Snakes have 30 HP.
Name
Attack
Element
Property
SnakeBuster
(スネークバスター Snake Buster)
15 × 18
Wood
No Flashing, No Aback
Used when HP < 50 %.
Name
Attack
Element
Property
SnakeBite
(スネークバイト Snake Bite)
300
Wood
Get Data
Data
Player HP
Busting Level
SnakeMnV3 SS
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
SnakeMnV2 SS
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
SnakeMan SS
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


GutsMan

Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object gutsman.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
GutsMan (ガッツマン Gutsman)
HP
Contact
Element
Ability
300
10
None
Attacks
Name
Attack
Element
Property
Shockwave
(ショックウェーブ Shock Wave)
10
None
Name
Attack
Element
Property
GutsHammer
(ガッツハンマー Guts Hammer)
10
None
Name
Attack
Element
Property
GutPunch
(ガッツパンチ Guts Punch)
20
None
Knocks back 1 square. Used when player is in front column.
Get Data
Data
Player HP
Busting Level
GutsMan GG
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object gutsman.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
GutsManV2 (ガッツマンV2 Gutsman V2)
HP
Contact
Element
Ability
500
40
None
Attacks
Name
Attack
Element
Property
Shockwave
(ショックウェーブ Shock Wave)
50
None
Name
Attack
Element
Property
GutsHammer
(ガッツハンマー Guts Hammer)
50
None
Name
Attack
Element
Property
GutPunch
(ガッツパンチ Guts Punch)
100
None
Knocks back 1 square.
Name
Attack
Element
Property
Rocket GutPunch
(ロケットガッツパンチ Rocket Guts Punch)
100
None
Knocks back 1 square.
Name
Attack
Element
Property
AreaGrab
(エリアスチール Area Steal)
10
None
Used when the player is not in front column. Can be used 1 time.
Get Data
Data
Player HP
Busting Level
GutsManV2 GG
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object gutsman.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
GutsManV3 (ガッツマンV3 Gutsman V3)
HP
Contact
Element
Ability
800
80
None
Attacks
Name
Attack
Element
Property
Shockwave
(ショックウェーブ Shock Wave)
100
None
Name
Attack
Element
Property
GutsHammer
(ガッツハンマー Guts Hammer)
100
None
Name
Attack
Element
Property
GutPunch
(ガッツパンチ Guts Punch)
200
None
Name
Attack
Element
Property
Rocket GutPunch
(ロケットガッツパンチ Rocket Guts Punch)
200
None
Name
Attack
Element
Property
AreaGrab
(エリアスチール Area Steal)
10
None
Used when the player is not in front column. Can be used 2 times.
Name
Info
Recover200
(リカバリー200 Recovery 200)
Used when HP < 25 %. Can be used 1 time.
Get Data
Data
Player HP
Busting Level
GutsManV3 GG
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
GutsManV2 GG
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
GutsMan GG
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
GutPunch BB
High

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
GutPunch DD
Mid & Low

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
GutPunch HH
Mid

LV.4~5 50%

Data
Player HP
Busting Level
GutPunch KK
Low

LV.4~5 50%

Data
Player HP
Busting Level
GutPunch NN
High

LV.4~5 50%

Data
Player HP
Busting Level
500zƶ
Any

LV.1~3 100% LV.4 50%


ProtoMan

Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object protoman-bn2.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
ProtoMan (ブルース Blues)
HP
Contact
Element
Ability
800
60
None
Attacks
Name
Attack
Element
Property
SonicBoom
(ソニックブーム Sonic Boom)
60
None
Sword
Name
Attack
Element
Property
FighterSword
(ファイターソード Fighter Sword)
20
None
Sword
Name
Attack
Element
Property
WideSword
(ワイドソード Wide Sword)
100
None
Sword
Get Data
Data
Player HP
Busting Level
500zƶ
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object protoman-bn2.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
ProtoManV2 (ブルースV2 Blues V2)
HP
Contact
Element
Ability
1200
90
None
Attacks
Name
Attack
Element
Property
SonicBoom
(ソニックブーム Sonic Boom)
90
None
Sword
Name
Attack
Element
Property
FighterSword
(ファイターソード Fighter Sword)
40
None
Sword
Name
Attack
Element
Property
WideSword
(ワイドソード Wide Sword)
200
None
Sword
Name
Attack
Element
Property
AreaGrab
(エリアスチール Area Steal)
10
None
Used when any panels are stolen in the top 2 rows. Can be used 3 times.
Get Data
Data
Player HP
Busting Level
ProtoMan BB
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object protoman-bn2.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
ProtoManV3 (ブルースV3 Blues V3)
HP
Contact
Element
Ability
1500
120
None
Info
Becomes more aggressive when HP < 50 %.
Attacks
Name
Attack
Element
Property
SonicBoom
(ソニックブーム Sonic Boom)
120
None
Sword
Name
Attack
Element
Property
FighterSword
(ファイターソード Fighter Sword)
60
None
Sword
Name
Attack
Element
Property
WideSword
(ワイドソード Wide Sword)
300
None
Sword
Used when HP < 50 %.
Name
Attack
Element
Property
AreaGrab
(エリアスチール Area Steal)
10
None
Used when any panels are stolen in the top 2 rows. Can be used 3 times.
Get Data
Data
Player HP
Busting Level
ProtoMnV3 BB
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
ProtoMnV2 BB
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
ProtoMan BB
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


GateMan

Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object gateman.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
GateMan (ゲートマン Gateman)
HP
Contact
Element
Ability
600
40
None
Attacks
Name
Attack
Element
Property
GateSoldier
(ゲートソルジャー Gate Soldier)
30
None
Soldiers have 5 HP.
Name
Attack
Element
Property
GateCannon
(ゲートキャノン Gate Cannon)
60
None
Used when HP < 50 %.
Name
Attack
Element
Property
RemoteGate
(リモートゲート Remote Gate)
None
Used when HP < 50 %. Gate has 100 HP and Guard. Can be used infinitely.
Name
Attack
Element
Property
Devil's Hand
(魔の手)
40
None
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
500zƶ
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Object gateman.png
Panel r2 b bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
GateManV2 (ゲートマンV2 Gateman V2)
HP
Contact
Element
Ability
800
70
None
Attacks
Name
Attack
Element
Property
GateSoldier
(ゲートソルジャー Gate Soldier)
50
None
Soldiers have 10 HP.
Name
Attack
Element
Property
GateCannon
(ゲートキャノン Gate Cannon)
100
None
Name
Attack
Element
Property
RemoteGate
(リモートゲート Remote Gate)
None
Used when HP < 50 %. Gate has 100 HP and Guard. Can be used infinitely.
Name
Attack
Element
Property
Devil's Hand
(魔の手)
80
None
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
GateMan GG
Any

LV.1~S 100%


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Object gateman.png
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GateManV3 (ゲートマンV3 Gateman V3)
HP
Contact
Element
Ability
1000
100
None
Attacks
Name
Attack
Element
Property
GateSoldier
(ゲートソルジャー Gate Soldier)
100
None
Soldiers have 20 HP.
Name
Attack
Element
Property
GateCannon
(ゲートキャノン Gate Cannon)
150
None
Name
Attack
Element
Property
RemoteGate
(リモートゲート Remote Gate)
None
Used when HP < 50 %. Gate has 100 HP and Guard. Can be used infinitely.
Name
Attack
Element
Property
Devil's Hand
(魔の手)
120
None
Used when HP < 50 %.
Get Data
Data
Player HP
Busting Level
GateManV3 GG
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
GateManV2 GG
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
GateMan GG
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
500zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


PharaohMan

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Object pharaohman-sarcophagus.png
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Object pharaohman.png
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PharaohMan (ファラオマン Pharaohman)
HP
Contact
Element
Ability
1200
100
None
Air Shoes, Float Shoes, Super Armor
Info
Spawns 2 indestructible coffins.
Locations
WWW Area 1 (story)
Attacks
Name
Attack
Element
Property
CoffinLaser
(かんおけレーザー Coffin Laser)
100
None
Name
Attack
Element
Property
Ratton
(ラットン Ratton)
40
None
Ratton has 20 HP.
Name
Attack
Element
Property
Cube
(キューブ Cube)
100
None
Break
Cube has 100 HP.
Name
Info
Wind
(トップウ Toppuu)
Name
Info
PharaohTrap
(ファラオトラップ Pharaoh Trap)
If the player steps on the trap, uses Meteor (33.33%), Snake (33.33%) or Anubis (33.33%). If PharaohMan's Anubis is already on the field, uses Meteor (50%) or Snake (50%).
Name
Attack
Element
Property
Snake
(ヘビ Hebi)
40
Wood
Snake is indestructible.
Name
Attack
Element
Property
Meteor
(メテオ Meteo)
30 × 9
Fire
Name
Attack
Element
Property
Anubis
(ポイズンアヌビス Poison Anubis)
None
Poison
Anubis has 50 HP. Drains 1 HP every 6 frames.
Get Data
Data
Player HP
Busting Level
5000zƶ
Any

LV.1~S 100%


Panel r1 b bn2.png
Object pharaohman-sarcophagus.png
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Object pharaohman.png
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Object pharaohman-sarcophagus.png
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PharaohManV2 (ファラオマンV2 Pharaohman V2)
HP
Contact
Element
Ability
1500
120
None
Air Shoes, Float Shoes, Super Armor
Info
Spawns 2 indestructible coffins.
Locations
WWW Area 1 (ghost)
Attacks
Name
Attack
Element
Property
CoffinLaser
(かんおけレーザー Coffin Laser)
150
None
Name
Attack
Element
Property
Ratton
(ラットン Ratton)
70
None
Ratton has 20 HP.
Name
Attack
Element
Property
Cube
(キューブ Cube)
100
None
Break
Cube has 100 HP.
Name
Info
Wind
(トップウ Toppuu)
Name
Info
PharaohTrap
(ファラオトラップ Pharaoh Trap)
If the player steps on the trap, uses Meteor (33.33%), Snake (33.33%) or Anubis (33.33%). If PharaohMan's Anubis is already on the field, uses Meteor (50%) or Snake (50%).
Name
Attack
Element
Property
Snake
(ヘビ Hebi)
70
Wood
Snake is indestructible.
Name
Attack
Element
Property
Meteor
(メテオ Meteo)
80 × 12
Fire
Name
Attack
Element
Property
Anubis
(ポイズンアヌビス Poison Anubis)
None
Poison
Anubis has 50 HP. Drains 1 HP every 6 frames.
Get Data
Data
Player HP
Busting Level
PharoMan PP
Any

LV.1~S 100%


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Object pharaohman-sarcophagus.png
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Object pharaohman.png
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Object pharaohman-sarcophagus.png
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PharaohManV3 (ファラオマンV3 Pharaohman V3)
HP
Contact
Element
Ability
1800
140
None
Air Shoes, Float Shoes, Super Armor
Info
Spawns 2 indestructible coffins.
Locations
WWW Area 1 (5.9%)
Attacks
Name
Attack
Element
Property
CoffinLaser
(かんおけレーザー Coffin Laser)
200
None
Name
Attack
Element
Property
Ratton
(ラットン Ratton)
100 × 2
None
Rattons have 20 HP.
Name
Attack
Element
Property
Cube
(キューブ Cube)
100
None
Break
Cube has 100 HP.
Name
Info
Wind
(トップウ Toppuu)
Name
Info
PharaohTrap
(ファラオトラップ Pharaoh Trap)
If the player steps on the trap, uses Meteor (33.33%), Snake (33.33%) or Anubis (33.33%). If PharaohMan's Anubis is already on the field, uses Meteor (50%) or Snake (50%).
Name
Attack
Element
Property
Snake
(ヘビ Hebi)
100
Wood
Snake is indestructible.
Name
Attack
Element
Property
Meteor
(メテオ Meteo)
120 × 18
Fire
Name
Attack
Element
Property
Anubis
(ポイズンアヌビス Poison Anubis)
None
Poison
Anubis has 50 HP. Drains 1 HP every 6 frames.
Get Data
Data
Player HP
Busting Level
PharoMnV3 PP
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
PharoMnV2 PP
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
PharoMan PP
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
Anubis UU
High

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
Anubis WW
Mid & Low

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
5000zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


NapalmMan

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Object napalmman.png
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NapalmMan (ナパームマン Napalmman)
HP
Contact
Element
Ability
1400
100
Fire
Info
Takes 3 × 50 damage from Jealousy.[8]
Locations
WWW Area 2 (story)
Attacks
Name
Attack
Element
Property
FireBomb
(ファイアボム Fire Bomb)
60[9]
Fire
Cracks panels and leaves fire on the ground.
Name
Attack
Element
Property
NapalmBomb
(ナパームボム Napalm Bomb)
100
Fire
Used when HP < 50 %. Disappears if it lands on a hole (even if the player is standing on it).
Name
Attack
Element
Property
Flames on ground
(地面の炎)
60
Fire
No Flashing
Name
Attack
Element
Property
VulcanArm
(バルカンアーム Vulcan Arm)
60
None
Vulcans have 100 HP and Guard. Stops spawning after 3 destroyed.
Get Data
Data
Player HP
Busting Level
5000zƶ
Any

LV.1~S 100%


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NapalmManV2 (ナパームマンV2 Napalmman V2)
HP
Contact
Element
Ability
1700
120
Fire
Info
Takes 3 × 50 damage from Jealousy.[8]
Locations
WWW Area 2 (ghost)
Attacks
Name
Attack
Element
Property
FireBomb
(ファイアボム Fire Bomb)
100[9]
Fire
Name
Attack
Element
Property
NapalmBomb
(ナパームボム Napalm Bomb)
150
Fire
Used when HP < 50 %. Disappears if it lands on a hole (even if the player is standing on it).
Name
Attack
Element
Property
Flames on ground
(地面の炎)
100
Fire
No Flashing
Name
Attack
Element
Property
VulcanArm
(バルカンアーム Vulcan Arm)
100
None
Vulcans have 100 HP and Guard. Stops spawning after 3 destroyed.
Get Data
Data
Player HP
Busting Level
NapalmMn NN
Any

LV.1~S 100%


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NapalmManV3 (ナパームマンV3 Napalmman V3)
HP
Contact
Element
Ability
2000
140
Fire
Info
Takes 3 × 50 damage from Jealousy.[8]
Locations
WWW Area 2 (5.9%)
Attacks
Name
Attack
Element
Property
FireBomb
(ファイアボム Fire Bomb)
140[9]
Fire
Name
Attack
Element
Property
NapalmBomb
(ナパームボム Napalm Bomb)
200
Fire
Used when HP < 50 %. Disappears if it lands on a hole (even if the player is standing on it).
Name
Attack
Element
Property
Flames on ground
(地面の炎)
140
Fire
No Flashing
Name
Attack
Element
Property
VulcanArm
(バルカンアーム Vulcan Arm)
140
None
Vulcans have 100 HP and Guard. Stops spawning after 3 destroyed.
Get Data
Data
Player HP
Busting Level
NaplmMnV3 NN
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
NaplmMnV2 NN
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
NapalmMn NN
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
5000zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


PlanetMan

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Object planetman.png
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PlanetMan (プラネットマン Planetman)
HP
Contact
Element
Ability
1600
100
Wood
Super Armor
Locations
WWW Area 3 (story)
Attacks
Name
Attack
Element
Property
Defense Force
Fighter Plane[10]

(防衛軍戦闘機)
100
None
Fighter plane has 40 HP.
Name
Attack
Element
Property
PlanetFire
(プラネットファイア Planet Fire)
100
Fire
Planet has 1 HP and is only affected by Aqua attacks.
Name
Attack
Element
Property
PlanetWater
(プラネットウォーター Planet Water)
100
Aqua
Planet has 1 HP and is only affected by Elec attacks.
Name
Attack
Element
Property
PlanetThunder
(プラネットサンダー Planet Thunder)
100
Elec
Inflicts Paralyze (1.5s). Planet has 1 HP and is only affected by Wood attacks.
Name
Attack
Element
Property
Green planet[11]
Wood
Recovers 1 HP every 10 frames. Can only be summoned with 2xPlanet. Planet has 1 HP and is only affected by Fire attacks.
Name
Attack
Element
Property
Meteorite
(いん石)
100
None
Used when HP < 50 %, each time 2 fighter planes have been summoned.
Name
Info
2xPlanet
(ダブルプラネット Double Planet)
Used when HP < 25 % and there are less than 2 planets. Can be used 1 time. Summons up to 2 planets: a green planet, then the planet that has not yet appeared.
Get Data
Data
Player HP
Busting Level
5000zƶ
Any

LV.1~S 100%


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Object planetman-planet1.png
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Object planetman.png
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PlanetManV2 (プラネットマンV2 Planetman V2)
HP
Contact
Element
Ability
1900
120
Wood
Super Armor
Locations
WWW Area 3 (ghost)
Attacks
Name
Attack
Element
Property
Defense Force
Fighter Plane[10]

(防衛軍戦闘機)
120
None
Fighter plane has 40 HP.
Name
Attack
Element
Property
PlanetFire
(プラネットファイア Planet Fire)
120
Fire
Planet has 1 HP and is only affected by Aqua attacks.
Name
Attack
Element
Property
PlanetWater
(プラネットウォーター Planet Water)
120
Aqua
Planet has 1 HP and is only affected by Elec attacks.
Name
Attack
Element
Property
PlanetThunder
(プラネットサンダー Planet Thunder)
120
Elec
Inflicts Paralyze (1.5s). Planet has 1 HP and is only affected by Wood attacks.
Name
Attack
Element
Property
Green planet[11]
Wood
Recovers 1 HP every 10 frames. Can only be summoned with 2xPlanet. Planet has 1 HP and is only affected by Fire attacks.
Name
Attack
Element
Property
Meteorite
(いん石)
150
None
Used when HP < 50 %, each time 2 fighter planes have been summoned.
Name
Info
2xPlanet
(ダブルプラネット Double Planet)
Used when HP < 25 % and there are less than 2 planets. Can be used 1 time. Summons up to 2 planets: a green planet, then the planet that has not yet appeared.
Get Data
Data
Player HP
Busting Level
PlanetMn PP
Any

LV.1~S 100%


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Object planetman-planet1.png
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Object planetman.png
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PlanetManV3 (プラネットマンV3 Planetman V3)
HP
Contact
Element
Ability
2200
140
Wood
Super Armor
Locations
WWW Area 3 (6.2%)
Attacks
Name
Attack
Element
Property
Defense Force
Fighter Plane[10]

(防衛軍戦闘機)
150
None
Fighter plane has 40 HP.
Name
Attack
Element
Property
PlanetFire
(プラネットファイア Planet Fire)
150
Fire
Planet has 1 HP and is only affected by Aqua attacks.
Name
Attack
Element
Property
PlanetWater
(プラネットウォーター Planet Water)
150
Aqua
Planet has 1 HP and is only affected by Elec attacks.
Name
Attack
Element
Property
PlanetThunder
(プラネットサンダー Planet Thunder)
150
Elec
Inflicts Paralyze (1.5s). Planet has 1 HP and is only affected by Wood attacks.
Name
Attack
Element
Property
Green planet[11]
Wood
Recovers 1 HP every 10 frames. Can only be summoned with 2xPlanet. Planet has 1 HP and is only affected by Fire attacks.
Name
Attack
Element
Property
Meteorite
(いん石)
200
None
Used when HP < 50 %, each time 2 fighter planes have been summoned.
Name
Info
2xPlanet
(ダブルプラネット Double Planet)
Used when HP < 25 % and there are less than 2 planets. Can be used 1 time. Summons up to 2 planets: a green planet, then the planet that has not yet appeared.
Get Data
Data
Player HP
Busting Level
PlnetMnV3 PP
Any

LV.9 6.25% LV.10 50% LV.S 100%

Data
Player HP
Busting Level
PlnetMnV2 PP
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
PlanetMn PP
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
5000zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


Bass

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Bass (フォルテ Forte)
HP
Contact
Element
Ability
1000
100
None
Info
Takes 3 × 50 damage from Jealousy.[12]
Locations
Attacks
Name
Attack
Element
Property
AirBurst
(エアバースト Air Burst)
50
None
Name
Attack
Element
Property
Explosion (yellow)
(エクスプロージョン Explosion)
50
None
Get Data
Data
Player HP
Busting Level
NO DATA
Any

LV.1~S 100%


Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
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Object bass-bn2.png
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RealBass (真フォルテ True Forte)
HP
Contact
Element
Ability
2000
120
None
Info
Has a 100 HP Aura. Takes 3 × 50 damage from Jealousy.[12]
Locations
WWW Area 1 (story)
Attacks
Name
Attack
Element
Property
AirBurst
(エアバースト Air Burst)
80
None
Name
Attack
Element
Property
Explosion (yellow)
(エクスプロージョン Explosion)
100
None
Name
Attack
Element
Property
Explosion (blue)
(エクスプロージョン Explosion)
100
None
Used when HP < 50 %.
Name
Attack
Element
Property
Explosion (red)
(エクスプロージョン Explosion)
100 × 12
None
Used when HP < 50 %.
Name
Attack
Element
Property
EarthBreak[13]
(アースブレイカー Earth Breaker)
200
None
Used when HP < 50 %. Breaks impacted panels which the player is not standing on.
Get Data
Data
Player HP
Busting Level
5000zƶ
Any

LV.1~S 100%


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Object bassdeluxe.png
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BassDeluxe (フォルテSP Forte SP)
HP
Contact
Element
Ability
2000
140
None
Info
Has a 150 HP Aura. Takes 3 × 50 damage from Jealousy.[12]
Locations
WWW Area 3 (5.9%)
Attacks
Name
Attack
Element
Property
AirBurst
(エアバースト Air Burst)
100
None
Name
Attack
Element
Property
Explosion (yellow)
(エクスプロージョン Explosion)
200
None
Name
Attack
Element
Property
Explosion (blue)
(エクスプロージョン Explosion)
200
None
Used when HP < 50 %.
Name
Attack
Element
Property
Explosion (red)
(エクスプロージョン Explosion)
200 × 12
None
Used when HP < 50 %.
Name
Attack
Element
Property
EarthBreak[13]
(アースブレイカー Earth Breaker)
300
None
Used when HP < 50 %. Breaks impacted panels which the player is not standing on.
Get Data
Data
Player HP
Busting Level
BassV3 XX
Any

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
BassV2 FF
Any

LV.7 50% LV.8 100% LV.9 93.75% LV.10 50%

Data
Player HP
Busting Level
Bass FF
Any

LV.5 25% LV.6 50% LV.7 25%

Data
Player HP
Busting Level
LifeAur3 EE
High

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
LifeAur3 KK
Mid

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
LifeAur3 TT
Low

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
5000zƶ
Any

LV.1~4 100% LV.5 75% LV.6 50% LV.7 25%


Gospel

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Object gospel.png
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Gospel (ゴスペル Gospel)
HP
Contact
Element
Ability
2000
100
None
Super Armor
Info
Guards when not attacking. Speeds up when HP < 50 %. Takes 3 × 50 damage from Jealousy.[14]
Locations
Attacks
Name
Attack
Element
Property
JunkFlyer
(ジャンクフライヤー Junk Flyer)
50
None
Junk has 20 HP.
Name
Attack
Element
Property
Dynawave
(ダイナウェーブ Dyna Wave)
80
None
Used when HP ≥ 25 %.
Name
Attack
Element
Property
GospelShockPower
(ゴスペルショックパワー Gospel Shock Power)
80
None
Used when HP ≥ 25 %. Cracks panels it travels over.
Name
Attack
Element
Property
DrillingHead
(ドリリングヘッド Drilling Head)
100
None
Used when HP ≥ 25 %.
Name
Attack
Element
Property
DarknessCreator
(ダークネスクリエイター Darkness Creator)
80
None
Used when 25 % ≤ HP < 50 %. Summons AirMan's Tornado (33.33%), QuickMan's QuickBoomerang (33.33%) or CutMan's SurpriseScissor (if the square in front of the player is free; 33.33%, Sword).
Name
Attack
Element
Property
Breath of Gospel
(ブレスオブゴスペル)
100 × 3
Varies
Used when HP < 25 %. Uses element that player is weak to. If player is non-elemental, uses random elements.
Get Data
Data
Player HP
Busting Level
NO DATA
Any

LV.1~S 100%

  1. 1.0 1.1 1.2 Mega Man Battle Chip Challenge
  2. 2.0 2.1 2.2 Chokkin (チョッキン) localized as Scissor in CutMan's chip description
  3. 3.0 3.1 3.2 Kagebunshin (カゲブンシン) localized as Shadow in Shadow chip description
  4. 4.0 4.1 4.2 MagnetMan chip description; localized as NSTackle in Mega Man Battle Network 5
  5. 5.0 5.1 5.2 Tsurara (ツララ) localized as Icicles in FreezeMan's chip description
  6. 6.0 6.1 6.2 Mega Man Battle Network 5 Operation Battle
  7. 7.0 7.1 7.2 Sometimes written as カエルパンチ! Kaeru Punch!
  8. 8.0 8.1 8.2 According to Battle Network Rockman EXE2 Official Guide Book, NapalmMan should have 3 AreaGrab chips. However, these are not incorporated in his AI, so he will never use them.
  9. 9.0 9.1 9.2 If this attack connects on solid ground, the FireBomb and flames on the ground will hit simultaneously for a total of 120/200/280 attack power.
  10. 10.0 10.1 10.2 Known as Defense Craft in the MegaMan NT Warrior anime
  11. 11.0 11.1 11.2 Not officially named
  12. 12.0 12.1 12.2 According to Battle Network Rockman EXE2 Official Guide Book, Bass should have 3 AreaGrab chips. However, these are not incorporated in his AI, so he will never use them.
  13. 13.0 13.1 Mega Man Battle Network 3
  14. According to Battle Network Rockman EXE2 Official Guide Book, Gospel should have 3 AreaGrab chips. However, these are not incorporated in its AI, so it will never use them.