WWW Area 3

From The Rockman EXE Zone Wiki

WWW Area 3 is a network area in Mega Man Battle Network 2.

Random Encounters

Always

Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object scuttlest.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object scuttle.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Scuttle 200 HP
Scuttlest 300 HP
Before PlanetManV2 8.2%
After PlanetManV2 6.64%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object scuttlest.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object scuttzer.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Scuttzer 200 HP
Scuttlest 300 HP
Before PlanetManV2 7.81%
After PlanetManV2 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object scuttlest.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png
Object scuttler.png
Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Scuttler 200 HP
Scuttlest 300 HP
Before PlanetManV2 7.81%
After PlanetManV2 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png
Object scuttlest.png
Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object scutz.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Scuttlest 300 HP
Scutz 200 HP
Before PlanetManV2 7.81%
After PlanetManV2 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object redufo.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object scutz.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object yart.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Yart 240 HP
RedUFO 80 HP
Scutz 200 HP
Before Real Bass 7.81%
After Real Bass 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object scuttlest.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object scutz.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object brushman3.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Scuttlest 300 HP
BrushMan3 200 HP
Scutz 200 HP
Before Real Bass 7.81%
After Real Bass 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object scuttler.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object yart.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Yart 240 HP
Scuttler 200 HP
Before Real Bass 7.81%
After Real Bass 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object yart.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object yart.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object brushman3.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Yart 240 HP
Yart 240 HP
BrushMan3 200 HP
Before Real Bass 7.81%
After Real Bass 6.25%
Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 b bn2-grass.png
Object yart.png
Panel r1 b bn2-grass.png Panel r1 b bn2-grass.png
Panel r2 r bn2-grass.png
Object megaman-bn1.png
Panel r2 r bn2-grass.png
Object boulder.png
Panel r2 r bn2-grass.png Panel r2 b bn2-grass.png Panel r2 b bn2-grass.png
Object boulder.png
Panel r2 b bn2-grass.png
Object snapper3.png
Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Yart 240 HP
Snapper3 250 HP
Chance 7.81%
Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 b bn2-grass.png
Object boulder.png
Panel r1 b bn2-grass.png
Object snapper3.png
Panel r1 b bn2-grass.png
Panel r2 r bn2-grass.png Panel r2 r bn2-grass.png
Object megaman-bn1.png
Panel r2 r bn2-grass.png
Object boulder.png
Panel r2 b bn2-grass.png
Object snapper3.png
Panel r2 b bn2-grass.png Panel r2 b bn2-grass.png
Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Snapper3 250 HP
Snapper3 250 HP
Chance 7.81%
Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 r bn2-poison.png Panel r1 b bn2-poison.png Panel r1 b bn2-grass.png Panel r1 b bn2-grass.png
Object moshy.png
Panel r2 r bn2-grass.png
Object megaman-bn1.png
Panel r2 r bn2-poison.png Panel r2 r bn2-poison.png Panel r2 b bn2-poison.png Panel r2 b bn2-poison.png Panel r2 b bn2-grass.png
Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 r bn2-poison.png Panel r3 b bn2-poison.png Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png
Object moshy.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Moshy 200 HP
Moshy 200 HP
Chance 7.81%
Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 r bn2-poison.png Panel r1 b bn2-poison.png Panel r1 b bn2-grass.png
Object boulder.png
Panel r1 b bn2-grass.png
Object snapper3.png
Panel r2 r bn2-grass.png
Object megaman-bn1.png
Panel r2 r bn2-poison.png Panel r2 r bn2-poison.png Panel r2 b bn2-poison.png Panel r2 b bn2-poison.png Panel r2 b bn2-grass.png
Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 r bn2-poison.png Panel r3 b bn2-poison.png Panel r3 b bn2-grass.png
Object moshy.png
Panel r3 b bn2-grass.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Moshy 200 HP
Snapper3 250 HP
Chance 7.81%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object mole2.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Mole2 800 HP
Before PlanetManV2 5.86%
After PlanetManV2 6.25%

After PlanetManV2

Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2-none.png
Object planetman-planet1.png
Panel r1 b bn2-none.png Panel r1 b bn2-none.png
Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2-none.png Panel r2 r bn2.png Panel r2 b bn2-none.png Panel r2 b bn2.png
Object planetman.png
Panel r2 b bn2-none.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2-none.png Panel r3 b bn2-none.png Panel r3 b bn2-none.png
Object planetman-planet3.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
PlanetMnV3 2200 HP
After PlanetManV2, before Real Bass 5.86%
After Real Bass 6.25%
Note: In order for V2 to appear, MegaMan must first jack out and jack back in, so it is impossible to fight PlanetManV2 before fighting Real Bass

After Real Bass

Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object bassdeluxe.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
BassDelux 2000 HP
After Real Bass 5.86%