Nebula Area Gates: Difference between revisions

From The Rockman EXE Zone Wiki

(Created page with "===Nebula Area 4 Gates=== ====Gate 1==== Requires finding and defeating 5 Heel Navis across the net. They can be beat in any order. The reward is a GrabRvng N. *End Area 4 v...")
 
m (MidniteW moved page Nebula Area Gates to Nebula Hole Area)
(No difference)

Revision as of 21:30, 30 April 2021

Nebula Area 4 Gates

Gate 1

Requires finding and defeating 5 Heel Navis across the net. They can be beat in any order. The reward is a GrabRvng N.

  • End Area 4 via portal warp.
  • Undernet 1 via End Area
  • Undernet 2 (hidden under upper path)
  • Crane Comp (via Oran Area 2, after activating switch on Oran Island)
  • Server Comp via SciLab Area 4

Gate 2

Requires 3 Giga Class Cards in the Library. The reward is an HP Memory.

Gate 3

Requires 40 Mega Class Cards in the Library. This opens more of Nebula Area 4.

Gate 4

Requires you to obtain HP Memories until your maximum default HP is 900. The reward is a Z Saver Z. (Z Saver can also be obtained in Liberation Mission #6 - Undernet 4)

Gate 5

Requires all Standard Class Cards in the Library. This opens the path to Nebula Area 5.

Gate 6

Requires all 12 Dark Chips in the Library. The reward is a DjangoDS D.

Gate 7

Requires all 30 Program Advances in the Library. The reward is a DblPoint *.

Gate 8

Gate 7 must be opened to access this gate. Requires all Mega Class Cards registered in the Library. The reward is a (ProtoMan) HolyDrem H / (Colonel) OmegaRkt R.