Nebula Area Gates

From The Rockman EXE Zone Wiki

Here are the requirements to unlock the gates of Nebula Area in Mega Man Battle Network 5.

Nebula Area 4

Gate 1

Requires finding and defeating 5 Heel Navis across the net. They can be beat in any order. The reward is a GrabRvng N.

  • End Area 4 via portal warp.
  • Undernet 1 via End Area
  • Undernet 2 (hidden under upper path)
  • Crane Comp (via Oran Area 2, after activating switch on Oran Island)
  • Server Comp via SciLab Area 4

Gate 2

Requires 3 Giga Class Cards in the Library. The reward is an HP Memory.

Gate 3

Requires 40 Mega Class Cards in the Library. This opens more of Nebula Area 4.

Gate 4

Requires you to obtain at least 40 HP Memories (AKA maximum HP before customizing or Dark Chip HP loss is 900). The reward is a Z Saver Z.

  • Z Saver can also be obtained in Liberation Mission #6 - Undernet 4

Gate 5

Requires all Standard Class Cards in the Library. This opens the path to Nebula Area 5.

Gate 6

Requires all 12 Dark Chips in the Library. The reward is a DjangoDS D.

Gate 7

Requires all 30 Program Advances in the Library. The reward is a DblPoint *.

Gate 8

Gate 7 must be opened to access this gate. Requires all Mega Class Cards registered in the Library. The reward is a (TP) HolyDrem H / (TC) OmegaRkt R.

Nebula Area 6

To open the gates to each DS Navi, their SP version must first be defeated in the net with a Busting LV. S.

KingChaos Forms

KingChaos takes the form of a boss depending on how quickly the players delete the DS Navis. While KingChaos is their name during cutscenes, the boss name is ChaosLord.

  • Once Bass ChaosLord is defeated, Bass Omega will be a random encounter in Nebula Area 6.
DS Delete Time ChaosLord
3:00:01 and above Nebula Gray
2:00:01 ~ 3:00:00 Bass
2:00:01 and under Dark MegaMan Omega