Skill Editor (LoN): Difference between revisions

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|Custom2
|Custom2
|2 more chips are available in the Custom Screen.
|2 more chips are available in the Custom Screen.
|
|5 slots
|
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|-
|-
|MegaFolder1
|MegaFolder1
|1 more MegaChip can be added in the folder.
|1 more MegaChip can be added in the folder.
|
|3 slots
|
|
|-
|-
|MegaFolder2
|MegaFolder2
|2 more MegaChips can be added in the folder.
|2 more MegaChips can be added in the folder.
|
|5 slots
|
|
|-
|-
|GigaFolder1
|GigaFolder1
|1 more GigaChip can be added in the folder.
|1 more GigaChip can be added in the folder.
|
|5 slots
|
|
|-
|-
|SuperArmor
|SuperArmor
|MegaMan cannot be flinched.
|MegaMan cannot be flinched.
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|3 slots
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|-
|-
|FirstBarrier
|FirstBarrier
|Start battle with a Barrier.
|Start battle with a Barrier.
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|2 slots
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|-
|-
|AirShoes
|AirShoes
|MegaMan ignores Hole and Complete Hole panels.
|MegaMan ignores Hole and Complete Hole panels.
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|4  slots
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|-
|-
|FloatShoes
|FloatShoes
|MegaMan ignores Cracked, Swamp, Ice, amd Lava panels.
|MegaMan ignores Cracked, Swamp, Ice, amd Lava panels.
|
|2  slots
|
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|-
|-
|UnderShirt
|UnderShirt
|If MegaMan would hit 0 HP, he goes down to 1 instead.
|If MegaMan would hit 0 HP, he goes down to 1 instead.
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|1 slot
|
|
|-
|-
|BodyPack
|BodyPack
|Effects of SuperArmor, UnderShirt, and AirShoes.
|Effects of SuperArmor, UnderShirt, and AirShoes.
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|6 slots
|
|
|-
|-
|AutoHeal
|AutoHeal
|After battle, MegaMan is restored a portion of his max HP.
|After battle, MegaMan is restored a portion of his max HP.
|
|3 slots
|
|
|-
|-
|SneakRun
|SneakRun
|Lowers encounter rate on the field screen.
|Lowers encounter rate on the field screen.
|
|5 slots
|
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|-
|-
|Collect
|Collect
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|4 slots
|
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|-
|-
|MoneyMaker
|MoneyMaker
|Zenny reward after battle is doubled. Due to a [[Glitches_in_Rockman_EXE_Legend_of_Network#BugChecker_Skill|glitch]], also increases BugFrag drop rate by 50%.
|Zenny reward after battle is doubled. Due to a [[Glitches_in_Rockman_EXE_Legend_of_Network#BugChecker_Skill|glitch]], also increases BugFrag drop rate by 50%.
|
|4 slots
|
|
|-
|-
|BugChecker
|BugChecker
|Intended to raise BugFrag drop rate after battle by 50%. Due to a [[Glitches_in_Rockman_EXE_Legend_of_Network#BugChecker_Skill|glitch]], it does nothing.
|Intended to raise BugFrag drop rate after battle by 50%. Due to a [[Glitches_in_Rockman_EXE_Legend_of_Network#BugChecker_Skill|glitch]], it does nothing.
|
|4 slots
|
|
|-
|-
|LocateEnemy
|LocateEnemy
|Increases encounter rate on the field screen.
|Increases encounter rate on the field screen.
|
|3 slots
|
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|-
|-
|GhostAntenna
|GhostAntenna
|Increases chance of encountering a ghost Navi on the field screen.
|Increases chance of encountering a ghost Navi on the field screen.
|
|3 slots
|
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|-
|-
|HubBatch
|HubBatch
|
|
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|9 slots
|
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|-
|-
|Attack+1
|Attack+1
|MegaBuster Attack +1!
|MegaBuster Attack +1!
|
|2 slots
|
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|-
|-
|Charge+1
|Charge+1
|MegaBuster Charge +1!
|MegaBuster Charge +1!
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|1 slots
|
|
|-
|-
|AttackMAX
|AttackMAX
|MegaBuster Attack becomes 5!
|MegaBuster Attack becomes 5!
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|6 slots
|
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|-
|-
|ChargeMAX
|ChargeMAX
|MegaBuster Charge becomes 5!
|MegaBuster Charge becomes 5!
|
|4 slots
|
|
|-
|-
|BusterPack
|BusterPack
| +3 to Buster's Attack and Charge!
| +3 to Buster's Attack and Charge!
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|5 slots
|
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|-
|-
|ArmTime+1
|ArmTime+1
|TransArm turn count +1.
|TransArm turn count +1.
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|2 slots
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|-
|-
|HP+50
|HP+50
|Max HP +50.
|Max HP +50.
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|2 slots
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|-
|-
|HP+100
|HP+100
|Max HP +100.
|Max HP +100.
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|3 slots
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|-
|-
|HP+200
|HP+200
|Max HP +200.
|Max HP +200.
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|4 slots
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|-
|-
|HP+300
|HP+300
|Max HP +300.
|Max HP +300.
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|5 slots
|
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|-
|-
|HP+400
|HP+400
|Max HP +400.
|Max HP +400.
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|6 slots
|
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|-
|-
|HP+500
|HP+500
|Max HP +500.
|Max HP +500.
|
|7 slots
|
|
|-
|-

Revision as of 06:55, 27 April 2024

This section is under construction.
The information may not be complete or 100% accurate.

This is the Skill Editor in Rockman.EXE Legend of Network.

Changes from Phantom of Network

  • Skills no longer assign an element to MegaMan.
  • Some Skill Program icon images have been changed.
    • The icon for SneakRun is now 「忍」 for 「忍者」 (shinobi).

Skill Programs

Skill Program Effect Skill Slots Location
Custom1 1 more chip is available in the Custom Screen. 3 slots
Custom2 2 more chips are available in the Custom Screen. 5 slots
MegaFolder1 1 more MegaChip can be added in the folder. 3 slots
MegaFolder2 2 more MegaChips can be added in the folder. 5 slots
GigaFolder1 1 more GigaChip can be added in the folder. 5 slots
SuperArmor MegaMan cannot be flinched. 3 slots
FirstBarrier Start battle with a Barrier. 2 slots
AirShoes MegaMan ignores Hole and Complete Hole panels. 4 slots
FloatShoes MegaMan ignores Cracked, Swamp, Ice, amd Lava panels. 2 slots
UnderShirt If MegaMan would hit 0 HP, he goes down to 1 instead. 1 slot
BodyPack Effects of SuperArmor, UnderShirt, and AirShoes. 6 slots
AutoHeal After battle, MegaMan is restored a portion of his max HP. 3 slots
SneakRun Lowers encounter rate on the field screen. 5 slots
Collect 4 slots
MoneyMaker Zenny reward after battle is doubled. Due to a glitch, also increases BugFrag drop rate by 50%. 4 slots
BugChecker Intended to raise BugFrag drop rate after battle by 50%. Due to a glitch, it does nothing. 4 slots
LocateEnemy Increases encounter rate on the field screen. 3 slots
GhostAntenna Increases chance of encountering a ghost Navi on the field screen. 3 slots
HubBatch 9 slots
Attack+1 MegaBuster Attack +1! 2 slots
Charge+1 MegaBuster Charge +1! 1 slots
AttackMAX MegaBuster Attack becomes 5! 6 slots
ChargeMAX MegaBuster Charge becomes 5! 4 slots
BusterPack +3 to Buster's Attack and Charge! 5 slots
ArmTime+1 TransArm turn count +1. 2 slots
HP+50 Max HP +50. 2 slots
HP+100 Max HP +100. 3 slots
HP+200 Max HP +200. 4 slots
HP+300 Max HP +300. 5 slots
HP+400 Max HP +400. 6 slots
HP+500 Max HP +500. 7 slots

Notes

  • In Chapter 5, Kitagawa's lecture mentions the Skill Programs as "Custom+1" and "Barrier" when their proper names should be Custom1 and FirstBarrier.