Trans Arm: Difference between revisions
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*Each Arm can only be used once per battle. | *Each Arm can only be used once per battle. | ||
*Using the Full Power Arm chip during battle allows all Trans Arms used up to that point to be used again. If MegaMan is currently in a Trans Arm, that Arm's turn count will also be reset to the max. | *Using the Full Power Arm chip during battle allows all Trans Arms used up to that point to be used again. If MegaMan is currently in a Trans Arm, that Arm's turn count will also be reset to the max. It will not restore Search Arm's Shuffle unless you go into the form again. | ||
==Trans Arm Abilities== | ==Trans Arm Abilities== | ||
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!'''Abilities''' | !'''Abilities''' | ||
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* Elec chips gain +20 attack power. | * Elec chips gain +20 attack power. Elec PAs will also be boosted. | ||
* First None chip used each turn inflicts Paralyze. | * First None chip used each turn inflicts Paralyze. None PAs will also be boosted. | ||
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!'''Abilities''' | !'''Abilities''' | ||
| | | | ||
* Aqua chips gain +30 attack power. | * Aqua chips gain +30 attack power. Aqua PAs will also be boosted. | ||
* Recovers 5% of max HP when using an Aqua chip. | * Recovers 5% of max HP when using an Aqua chip or Aqua PA. | ||
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!'''Abilities''' | !'''Abilities''' | ||
| | | | ||
* Wood chips gain +10 attack power. | * Wood chips gain +10 attack power. Wood PAs will also be boosted. | ||
* Super Armor: Cannot be flinched aback. | * Super Armor: Cannot be flinched aback. | ||
* Cannot be paralyzed. | * Cannot be paralyzed. | ||
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!'''Abilities''' | !'''Abilities''' | ||
| | | | ||
* Sword chips gain +40 attack power. | * Sword chips gain +40 attack power. Sword PAs will also be boosted. | ||
* None chips gain +10 attack power. | * None chips gain +10 attack power. None PAs will also be boosted. | ||
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!'''Abilities''' | !'''Abilities''' | ||
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* Fire chips gain +40 attack power. | * Fire chips gain +40 attack power. Fire PAs will also be boosted. | ||
* Buster Attack stat +1. | * Buster Attack stat +1. | ||
|} | |} | ||
==Trivia== | |||
*AquaArm's ability is explained incorrectly in the game. It says it will heal 5% of the chip used, but it actually heals according to MegaMan's max HP. | |||
[[Category:Rockman EXE Legend of Network]] [[Category:Transformations]] | [[Category:Rockman EXE Legend of Network]] [[Category:Transformations]] |
Latest revision as of 12:03, 27 April 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
Trans Arm (トランスアーム) is the main transformation system in Rockman EXE Legend of Network.
How to Use
To perform Trans Arm, the player must first press the ARM button, then select the respective element chip to unite with MegaMan (the chip CAN be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Arm. Certain Skill Programs have the ability to increase the number of turns.
- Each Arm can only be used once per battle.
- Using the Full Power Arm chip during battle allows all Trans Arms used up to that point to be used again. If MegaMan is currently in a Trans Arm, that Arm's turn count will also be reset to the max. It will not restore Search Arm's Shuffle unless you go into the form again.
Trans Arm Abilities
Trivia
- AquaArm's ability is explained incorrectly in the game. It says it will heal 5% of the chip used, but it actually heals according to MegaMan's max HP.