Team Navis

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Revision as of 13:25, 22 February 2023 by MidniteW (talk | contribs) (→‎Navi Stats)
This section is under construction.
The information may not be complete or 100% accurate.

Here are the playable Navis other than MegaMan present in Mega Man Battle Network 5 for use in Liberation Missions and the Navi Change feature.

In MMBN5DS, these Navis also utilize the Party Battle System, can be boosted with the Party Customizer, and can support MegaMan when brought to the same battle with him.

Navi Specifications

Each Navi's attack can be boosted beyond 5 Attack, and their B Button PowerAttack will also scale up.

In MMBN5GBA, Team Navis can use Evil chips without having low karma. In MMBN5DS however, they are not allowed to use Evil chips at all, they will now “poof”.

Team ProtoMan

ProtoMan
HP 200-600 HP
B Button PowerAttack WideSword (80 AP) Sword property.
Special Chip StepSwrd B (80-120 AP) Sword property.
Abilities
  • B + Left: Reflect. 50 damage is sent down the row.
Missions ACDC Area 3
Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
MagnetMan
HP 400-700 HP
B Button PowerAttack MagMissile (40-60 AP) Elec attack.
Special Chip NSTackle M (80-120 AP) Elec attack. Breaking.
Abilities
  • Elec Body, is unaffected by Magnet panels and weak to Wood attacks.
  • Super Armor
  • Air Shoes
  • Float Shoes
  • A Button PowerAttack: Non-dimming Elec chip: x2 the chip's attack.
Missions Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
GyroMan
HP 250-600 HP
B Button PowerAttack TornadoArm (20-30 AP) Wind property. Hits up to three times based on position. Barrier delete, removes barrier on impact.
Special Chip Airforce G (50-70 AP)
Abilities
  • Air Shoes: When over a hole, he will transform into Gyro Form and his buster becomes an attack that targets all enemies.
  • Float Shoes
Missions SciLab 3
End Area 2
Undernet 4
Nebula Area 3
Nebula Area 5
NapalmMan
HP 300-500 HP
B Button PowerAttack None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack)
Special Chip Napalm N (100-120 AP) Fire attack.
Abilities
  • FireBody, can stand on Lava Panel and weak to Aqua attacks.
  • A Button PowerAttack: Non-dimming Fire chip: x2 the chip's attack.
Missions End Area 2
End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
SearchMan
HP 300-450 HP
B Button PowerAttack SnipeGun (10-15 AP) Pierces invis. Hits up to five times.
Special Chip Satelity S (100 AP) Pierces invis.
Abilities ---
Missions End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
Meddy
HP 300-500 HP
B Button PowerAttack CapsuleBomb (80-100 AP)
Special Chip MeddyCap M (80-100 AP) Paralyzes.
Abilities

---

Missions Undernet 4
Nebula Area 3
Nebula Area 5

Team Colonel

Colonel
HP 200-600 HP
B Button PowerAttack ScreenDivide (50-70 AP) Sword property.
Special Chip C-Cannon C (80-120 AP) Knocks back all the way down the row.
Abilities ---
Missions ACDC Area 3
Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
KnightMan
HP 400-700 HP
B Button PowerAttack RoyalWreckingBall (50-120 AP) Breaking.
Special Chip KCrusher K (80-120 AP) Breaking.
Abilities
  • KnightMan has a longer cool-down period before being allowed to move between panels.
  • Super Armor: KnightMan cannot flinch aback.
Missions Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
ShadowMan
HP 250-600 HP
B Button PowerAttack NinjaStar (60-100 AP) Sword property.
Special Chip SplitUp S (80-100 AP) Sword property.
Abilities
  • B + Left: AntiMagic. Sword property.
  • Float Shoes: ShadowMan is unaffected by Cracked, Ice, Lava, Magnet, and Water panels.
Missions SciLab 3
End Area 2
Undernet 4
Nebula Area 3
Nebula Area 5
TomahawkMan
HP 300-500 HP
B Button PowerAttack TomahawkAirRaid (60-80 AP) Sword property.
Special Chip T-Swing T (100-120 AP) Wood attack. Sword property.
Abilities
  • WoodBody, so he slowly recovers over grass and weak to Fire.
  • Starts with 3 Attack
  • (5DS only) Status Guard: TomahawkMan cannot be affected by status effects.
  • Super Armor: TomahawkMan cannot flinch aback
  • Under Shirt: If TomahawkMan's HP is above 1 and it damaged to 0 HP, he will go to 1 HP instead.
  • A Button PowerAttack: Non-dimming Wood chip: x2 the chip's attack.
Missions End Area 2
End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
NumberMan
HP 300-450 HP
B Button PowerAttack Die Bomb (10-20 AP) Then multiplied by the number on the die.
Special Chip NumTrap N (120-140 AP)
Abilities ---
Missions End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
ToadMan
HP 300-500 HP
B Button PowerAttack Frog Smack! (100 AP) Aqua attack.
Special Chip S-Melody T (80 AP) Elec attack. Paralyzes.
Abilities
  • AquaBody, so does not slip over Ice Panels and weak to Elec.
  • Over Water Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that pierce underground.
  • A Button PowerAttack: Non-dimming Aqua chip: x2 the chip's attack.
Missions Undernet 4
Nebula Area 3
Nebula Area 5

Navi Change

Navi Change is a mechanic when the Progress Chip Gate is attached on the GBA version of MMBN5. This will allow you to (somewhat) use Team Navis outside of Liberation Missions and the story. It is also in Mega Man Battle Network 5 Double Team DS as the Party Battle System, but it works vastly differently.

Team ProtoMan Navi Change Field Screen Team Colonel Navi Change Field Screen

While you're on the Net, mugshots of 6 Navis will appear on the top right of the screen. Those are the Navis of that version you can swap into.

During battle, Navi Data Chips are allowed to be slot in and perform Navi Change. In order to change Navis, the correct chip must be slot in. The Navi will only stay in battle for one turn. Only one of each Navi Chip can be slot in per battle. The strength of the Navi is set and will become stronger as the story progress. If MegaMan is in a Soul while the swap occurs, he will retain the Soul when he returns to battle.

There are a few restrictions to this mode:

  • You cannot use this function in Liberation Missions.
  • You cannot slot in a Navi Data Chip of the boss you are fighting. (e.g. MagnetMan Data Chip in a fight against MagnetMan boss)
  • During the scenarios where you play as other Navi, this function is totally disabled.

Each Team Navis's attack can be boosted with Buster (excluding NapalmMan) but their PowerAttacks do not.

  • Stats are set and cannot be increased in anyway other than progressing through the story. You obtain usage of them before the Liberation Mission that you use them.
  • Charge and Speed stat are always at 1.

Team Protoman

ProtoMan
Version HP B PwrAtk Attack Special Chip
Base 100 60 1 80
Liberation 1 180 70 1 100
Liberation 2 180 70 1 100
Liberation 4 230 80 1 120
Liberation 5 250 80 1 120
Liberation 6 300 80 1 120
MagnetMan
Version HP B PwrAtk Attack Special Chip
Base 200 40 1 80
Liberation 2 250 40 1 80
Liberation 4 300 50 1 100
Liberation 5 330 60 1 120
Liberation 6 450 60 1 120
GyroMan
Version HP B PwrAtk Attack Special Chip
Base 130 20 1 50
Liberation 4 180 30 1 70
Liberation 5 200 30 1 70
Liberation 6 250 30 1 70
NapalmMan
Version HP B PwrAtk Attack Special Chip
Base 180 N/A 5 100
Liberation 5 200 N/A 7 120
Liberation 6 250 N/A 7 120
SearchMan
Version HP B PwrAtk Attack Special Chip
Base 150 10 1 100
Liberation 5 180 10 1 100
Liberation 6 230 15 1 100
Meddy
Version HP B PwrAtk Attack Special Chip
Base 150 100 1 80
Liberation 6 200 100 1 100

Team Colonel

Colonel
Version HP B PwrAtk Attack Special Chip
Base 100 50 1 80
Liberation 1 150 50 1 80
Liberation 2 180 60 1 100
Liberation 4 230 70 1 120
Liberation 5 250 70 1 120
Liberation 6 300 70 1 120
KnightMan
Version HP B PwrAtk Attack Special Chip
Base 200 80 1 80
Liberation 2 250 80 1 80
Liberation 4 300 100 1 100
Liberation 5 330 120 1 120
Liberation 6 450 120 1 120
ShadowMan
Version HP B PwrAtk Attack Special Chip
Base 130 60 1 80
Liberation 4 180 80 1 80
Liberation 5 200 100 1 100
Liberation 6 250 100 1 120
TomahawkMan
Version HP B PwrAtk Attack Special Chip
Base 180 60 3 100
Liberation 5 200 80 3 120
Liberation 6 250 80 3 120
NumberMan
Version HP B PwrAtk Attack Special Chip
Base 180 10 1 120
Liberation 5 180 20 1 140
Liberation 6 230 20 1 140
ToadMan
Version HP B PwrAtk Attack Special Chip
Base 150 100 1 80
Liberation 6 200 100 1 80

Glitch

Trivia

  • None of the Navis’ abilities to perform A Button PowerAttacks are told in-game.
  • Pressing A+B for SearchMan’s Satelity makes a Command Code confirm sound, but nothing actually happens. This was an error.
  • When Navi Changing during an flashing status caused by Color Bug, the next Navi will inherit the flashing status instead.
  • When using Tomahawk Soul, Navi Changing will result in Grass Stage being used each time you swap navis. This will still activate even if the Navi you swapped is deleted during the turn.
  • When using Search Soul, Navi Changing will result in the Unison effect of removing invisible from enemies to be used again.