Style Change (MMBN2): Difference between revisions

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==How to Obtain==
==How to Obtain==
During battle, depending on actions you perform, a number of points will go towards the different Styles. The Style that has the most accumulated points at the end of a battle, will add 1 Style point to go towards the next Style Change. If highest total is shared among multiple Styles, then all those Styles get +1 Style point. When all Styles got 0 points (e.g. when you flinched at least once and killed all enemies with at most 1 non-NaviChip and/or elemental B Button PowerAttacks), then all Styles get +1 Style point.
During battle, depending on actions you perform, a number of Action Points will go towards the different Styles. The Style that has the most accumulated Action Points at the end of a battle will give +1 Style Point.


During the next Style Change opportunity, MegaMan will transform into the Style that accumulated the most points. However, if the Style point count comes to a tie, the game will select one of them. The one selected is prioritized from this order: Shield > Team > Custom > Guts.
If multiple Styles had the same highest value, all those Styles give +1 Style Point. If all Styles got 0 Action Points (e.g. when you flinched at least once and killed all enemies with at most 1 non-NaviChip and/or elemental B Button PowerAttacks), then all Styles are given +1 Style Point. There is no cap to the amount of Style Points that can be accumulated.


The element MegaMan gets with the Style is random. Once MegaMan encounters 280 non-story virus battles, he will receive a new Style Change the next time he wins a battle with a results screen. Battles that MegaMan loses or runs away from also count towards the 280 battles.
During the next Style Change opportunity, MegaMan will transform into the Style that accumulated the most Style Points. However, if the Style Point count comes to a tie, the game will  prioritize based on the order: Shield > Team > Custom > Guts.
*If MegaMan already encountered 280 battles before getting his first Style, the Style point count will stop.
 
The element MegaMan gets with the Style is random. Once MegaMan encounters 280 battles with a reward screen, he will receive a new Style Change the next time he wins a battle with a results screen. Battles that MegaMan loses or runs away from also count towards the 280 battles.
*If MegaMan already encountered 280 battles before getting his first Style, the Style Point count will stop.


Styles can be leveled up into higher Versions and increase their B Button PowerAttack. This requires finishing non-story battles in the Style, the number required is dependent on the Style type.
Styles can be leveled up into higher Versions and increase their B Button PowerAttack. This requires finishing non-story battles in the Style, the number required is dependent on the Style type.
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===Heat===
===Heat===
*'''Body:''' Fire
*'''Body:''' Fire {{elem|fire}}
*'''Weakness:''' Aqua
*'''Weakness:''' Aqua
*MegaMan can walk over Lava panels.
*MegaMan can walk over Lava panels.
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===Aqua===
===Aqua===
*'''Body:''' Aqua
*'''Body:''' Aqua {{elem|aqua}}
*'''Weakness:''' Elec
*'''Weakness:''' Elec
*Can use FreezBom.
*Can use FreezBom.
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===Elec===
===Elec===
*'''Body:''' Elec
*'''Body:''' Elec {{elem|elec}}
*'''Weakness:''' Wood
*'''Weakness:''' Wood
*Can use Sparker.
*Can use Sparker.
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===Wood===
===Wood===
*'''Body:''' Wood
*'''Body:''' Wood {{elem|wood}}
*'''Weakness:''' Fire
*'''Weakness:''' Fire
*MegaMan will recover HP while on Grass panels.
*MegaMan will recover HP while on Grass panels.
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| colspan="2" |[[File:Object megaman-heatguts.png]] [[File:Object megaman-aquaguts.png]] [[File:Object megaman-elecguts.png]] [[File:Object megaman-woodguts.png]]
| colspan="2" |[[File:Object megaman-heatguts.png]] [[File:Object megaman-aquaguts.png]] [[File:Object megaman-elecguts.png]] [[File:Object megaman-woodguts.png]]
|-
|-
!Action Requirement
!Action Point Requirement
|
|
*1 pt: Use the MegaBuster normal shot. (Maximum: 255 shots)
*1 pt: Use the MegaBuster normal shot. (Maximum: 255 shots)
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*10 pt: Use B Button Power Attack ChargeShot. (Maximum: 255 shots)
*10 pt: Use B Button Power Attack ChargeShot. (Maximum: 255 shots)
**If the Custom Gauge is full, 1 shot counts as 5 shots.
**If the Custom Gauge is full, 1 shot counts as 5 shots.
**Elemental B Button PowerAttacks does not count.
**Elemental B Button PowerAttack does not count.
|-
|-
!Abilities
!Abilities
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| colspan="2" |[[File:Object megaman-heatcustom.png]] [[File:Object megaman-aquacustom.png]] [[File:Object megaman-eleccustom.png]] [[File:Object megaman-woodcustom.png]]
| colspan="2" |[[File:Object megaman-heatcustom.png]] [[File:Object megaman-aquacustom.png]] [[File:Object megaman-eleccustom.png]] [[File:Object megaman-woodcustom.png]]
|-
|-
!Action Requirement
!Action Point Requirement
|
|
*Send a number of chips to MegaMan in one turn, regardless if the chips are used or not:
*Send a number of chips to MegaMan in one turn, regardless if the chips are used or not:
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| colspan="2" |[[File:Object megaman-heatteam.png]] [[File:Object megaman-aquateam.png]] [[File:Object megaman-electeam.png]] [[File:Object megaman-woodteam.png]]
| colspan="2" |[[File:Object megaman-heatteam.png]] [[File:Object megaman-aquateam.png]] [[File:Object megaman-electeam.png]] [[File:Object megaman-woodteam.png]]
|-
|-
!Action Requirement
!Action Point Requirement
|
|
*Counts the total number of Navi Chips sent to MegaMan throughout the battle, regardless if the chips are used or not:
*Counts the total number of Navi Chips sent to MegaMan throughout the battle, regardless if the chips are used or not:
**50 pt: If 1 or 2 Navi Chips is sent in one battle.
**50 pt: If 1 or 2 Navi Chips is sent in one battle.
**50 pt x (NaviChips-2): If 3 or more Navi Chips is sent in one battle.
**50 pt x (NaviChips -2): If 3 or more Navi Chips is sent in one battle.
|-
|-
!Abilities
!Abilities
|
|
*Up to 8 Navi Chips can be put in your folders.
*Up to 8 Navi Chips can be put in your folders.
**{{JP}} You can insert up to 8 of the same Navi Chip.
**{{EN}} You can only insert up to 5 of the same Navi Chip.
|-
|-
!Level Up
!Level Up
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| colspan="2" |[[File:Object megaman-heatshield.png]] [[File:Object megaman-aquashield.png]] [[File:Object megaman-elecshield.png]] [[File:Object megaman-woodshield.png]]
| colspan="2" |[[File:Object megaman-heatshield.png]] [[File:Object megaman-aquashield.png]] [[File:Object megaman-elecshield.png]] [[File:Object megaman-woodshield.png]]
|-
|-
!Action Requirement
!Action Point Requirement
|
|
*45 pt x (# of chips): Send any number of the following chips to MegaMan each turn, regardless if the chips are used or not:
*45 pt x (# of chips): Send any number of the following chips to MegaMan each turn, regardless if the chips are used or not:
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===Non-elemental===
===Non-elemental===
*'''Body:''' None
*'''Body:''' None {{elem|none}}
*'''Weakness:''' No weakness
*'''Weakness:''' No weakness
*'''B Button PowerAttack:''' ChargeShot. (5 x Buster Attack)
*'''B Button PowerAttack:''' ChargeShot. (5 x Buster Attack)

Latest revision as of 09:26, 19 January 2024

Style Change (スタイルチェンジ) is the main transformation system of Mega Man Battle Network 2. MegaMan will receive his first Style Change in Chapter 4, during ShadowMan's stage. Up to 2 Styles can be stored at a time.

How to Obtain

During battle, depending on actions you perform, a number of Action Points will go towards the different Styles. The Style that has the most accumulated Action Points at the end of a battle will give +1 Style Point.

If multiple Styles had the same highest value, all those Styles give +1 Style Point. If all Styles got 0 Action Points (e.g. when you flinched at least once and killed all enemies with at most 1 non-NaviChip and/or elemental B Button PowerAttacks), then all Styles are given +1 Style Point. There is no cap to the amount of Style Points that can be accumulated.

During the next Style Change opportunity, MegaMan will transform into the Style that accumulated the most Style Points. However, if the Style Point count comes to a tie, the game will prioritize based on the order: Shield > Team > Custom > Guts.

The element MegaMan gets with the Style is random. Once MegaMan encounters 280 battles with a reward screen, he will receive a new Style Change the next time he wins a battle with a results screen. Battles that MegaMan loses or runs away from also count towards the 280 battles.

  • If MegaMan already encountered 280 battles before getting his first Style, the Style Point count will stop.

Styles can be leveled up into higher Versions and increase their B Button PowerAttack. This requires finishing non-story battles in the Style, the number required is dependent on the Style type.

Elements

There are 4 possible elements for a Style to have. The Style's element determines MegaMan's new B Button PowerAttack. The attack power is dependent on the Style’s Version. There is also 1 special BattleChip that MegaMan can use if he's a specific element.

Heat

  • Body: Fire BN Elem Fire.png
  • Weakness: Aqua
  • MegaMan can walk over Lava panels.
  • Can use BgRedWav.
  • B Button PowerAttack: Flamethrower.
V1 V2 V3
50 75 100

Aqua

  • Body: Aqua BN Elem Aqua.png
  • Weakness: Elec
  • Can use FreezBom.
  • B Button PowerAttack: Bubbler.
V1 V2 V3
30 40 50

Elec

  • Body: Elec BN Elem Elec.png
  • Weakness: Wood
  • Can use Sparker.
  • B Button PowerAttack: Zap Ring. Paralyzes.
V1 V2 V3
10 20 30

Wood

  • Body: Wood BN Elem Wood.png
  • Weakness: Fire
  • MegaMan will recover HP while on Grass panels.
  • Can use GaiaSwrd.
  • B Button PowerAttack: Twister. Can hit up to 8 times.
V1 V2 V3
10 15 20

Style Types

There are 4 different types for a Style to have.

Guts Style

Guts Style
Object megaman-heatguts.png Object megaman-aquaguts.png Object megaman-elecguts.png Object megaman-woodguts.png
Action Point Requirement
  • 1 pt: Use the MegaBuster normal shot. (Maximum: 255 shots)
    • If the Custom Gauge is full, 1 shot counts as 5 shots.
  • 10 pt: Use B Button Power Attack ChargeShot. (Maximum: 255 shots)
    • If the Custom Gauge is full, 1 shot counts as 5 shots.
    • Elemental B Button PowerAttack does not count.
Abilities
  • Buster Attack Level is x2, up to 10. Rapid is always set to 1.
  • Super Armor, MegaMan does not flinch aback.
Level Up 120 battles

Custom Style

Custom Style
Object megaman-heatcustom.png Object megaman-aquacustom.png Object megaman-eleccustom.png Object megaman-woodcustom.png
Action Point Requirement
  • Send a number of chips to MegaMan in one turn, regardless if the chips are used or not:
    • 5 pt: Send 2 chips in one turn.
    • 25 pt: Send 3 chips in one turn.
    • 50 pt: Send 4 chips in one turn.
    • 60 pt: Send 5 chips in one turn.
  • 20 pt: Form a Program Advance. This stacks with points obtained from number of chips sent (including PA components).
  • 30 pt: Use ADD function. Number of chips selected does not matter.
Abilities
  • Start the battle with 7 slots in the Custom Screen.
Level Up 160 battles

Team Style

Team Style
Object megaman-heatteam.png Object megaman-aquateam.png Object megaman-electeam.png Object megaman-woodteam.png
Action Point Requirement
  • Counts the total number of Navi Chips sent to MegaMan throughout the battle, regardless if the chips are used or not:
    • 50 pt: If 1 or 2 Navi Chips is sent in one battle.
    • 50 pt x (NaviChips -2): If 3 or more Navi Chips is sent in one battle.
Abilities
  • Up to 8 Navi Chips can be put in your folders.
    • (JP) You can insert up to 8 of the same Navi Chip.
    • (EN) You can only insert up to 5 of the same Navi Chip.
Level Up 130 battles

Shield Style

Shield Style
Object megaman-heatshield.png Object megaman-aquashield.png Object megaman-elecshield.png Object megaman-woodshield.png
Action Point Requirement
  • 45 pt x (# of chips): Send any number of the following chips to MegaMan each turn, regardless if the chips are used or not:
    • Defense-type: CrsShld1, CrsShld2, CrsShld3, Guard, PanlOut1, PanlOut3, Invis1, Invis2, Invis3, DropDown, PopUp, StoneBod, Shadow1, Shadow2, Shadow3
    • Barrier-type: Barrier, UnderSht, BblWrap, LeafShld, AquaAura, FireAura, WoodAura, ElecAura, LifeAur1, LifeAur2, LifeAur3
    • Recovery-type: Recov10, Recov30, Recov50, Recov80, Recov120, Recov150, Recov200, Recov300
  • 5pt: Don't flinch aback in battle.
Abilities
  • Start battles with a Barrier.
  • B+Left: Shield.
Level Up 100 battles

Non-Elemental Styles

These special styles do not have any elemental weaknesses and are not obtained like the above styles.

Non-elemental

  • Body: None BN Elem None.png
  • Weakness: No weakness
  • B Button PowerAttack: ChargeShot. (5 x Buster Attack)

Normal Style

Normal Style
Object megaman-bn1.png
Requirement None. MegaMan's initial form.
Abilities
  • Always available to switch to.
  • Can use FtrSword, KngtSwrd, HeroSwrd.

Hub Style

Hub Style
Object megaman-hubstyle.png
Requirement
  • Must have 2 or more LV1 Styles, or at least 1 LV2 or LV3 Style.
  • Obtain Busting LV. S against all V3 Navis except Bass (to check, talk to the girl behind the trees in ACDC Town).
  • Once the above conditions are fulfilled, MegaMan's next Style Change will be Hub Style.
    • Hub Style is only offered once and will not appear again. So declining it means it can never be received, however it can be traded from other players.
Abilities MegaMan's HP is halved and gains the following abilities:
  • Buster Attack Level is x2, up to 10. Rapid is always set to 1.
  • SuperArmor, MegaMan does not flinch aback.
  • Start the battle with 10 slots in the Custom Screen.
  • Up to 8 Navi Chips can be put in your folders.
  • Start battles with a Barrier.
  • B+Left: Shield.

Trading

You can trade Styles in the Network menu. If you trade the same Style to each other, MegaMan will comment on it.

  • In the Legacy Collection, Hub Style can no longer be traded to another player.

Glitches

Trivia

  • If MegaMan already has Hub Style (from trading) when he hasn't obtained Hub Style in his game normally yet, another Style Change into Hub Style can occur. When you accept, depending on which Style you choose to overwrite, one of two things can happen:
    • If you overwrite the existing Hub Style, it will instead be deleted and Hub Style will be lost. If you are already in Hub Style, you will stay in Hub Style until you switch to a different Style from the MegaMan screen, at which point Hub Style will be lost.
    • If you overwrite your other Style, that Style will simply be deleted and you keep Hub Style.