Skill Editor (PoN): Difference between revisions

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Each Skill Program has a Skill Slot count and an element. Any amount of Skill elements can be equipped, but the dominant amount of an element equipped will change MegaMan's body and ChargeShot to one based on that element.
Each Skill Program has a Skill Slot count and an element. Any amount of Skill elements can be equipped, but the dominant amount of an element equipped will change MegaMan's body and ChargeShot to one based on that element.


The colors of a Skill that a player gets from Blue Mystery Datas and Quests are random. They are based on a variable set when a player downloads the game data from the game’s original server, meaning different games will have different Skill colors. However, Skills obtained from a shop are fixed colors and will be the same across different games.
The colors of a skill that a player gets from Blue Mystery Datas and Quests are random. They are based on a variable set when a player downloads the game data from the game’s original server, meaning different games will have different skill colors. However, skills obtained from a shop are fixed colors and will be the same across different games.


* The element of a Skill Program can be changed by talking to a Navi in Registration Machine Comp (bottom-left of the map) at the cost of 50 BugFrags times the number of slots the skill has.
* The element of a Skill Program can be changed by talking to a Navi in Registration Machine Comp (bottom-left of the map) at the cost of 50 BugFrags times the number of slots the skill has.

Revision as of 22:15, 23 March 2024

This section is under construction.
The information may not be complete or 100% accurate.

This is the Skill Editor in Rockman EXE Phantom of Network.

How to Use

Each Skill Program has a Skill Slot count and an element. Any amount of Skill elements can be equipped, but the dominant amount of an element equipped will change MegaMan's body and ChargeShot to one based on that element.

The colors of a skill that a player gets from Blue Mystery Datas and Quests are random. They are based on a variable set when a player downloads the game data from the game’s original server, meaning different games will have different skill colors. However, skills obtained from a shop are fixed colors and will be the same across different games.

  • The element of a Skill Program can be changed by talking to a Navi in Registration Machine Comp (bottom-left of the map) at the cost of 50 BugFrags times the number of slots the skill has.

Elements

Heat

  • Body: Fire BN Elem Fire.png
  • Weakness: Aqua
  • PowerAttack: Heat Charge

Aqua

  • Body: Aqua BN Elem Aqua.png
  • Weakness: Elec
  • PowerAttack: Aqua Charge

Elec

  • Body: Elec BN Elem Elec.png
  • Weakness: Wood
  • PowerAttack: Elec Charge

Wood

  • Body: Wood BN Elem Wood.png
  • Weakness: Fire
  • PowerAttack: Wood Charge

Expansions

You start the game with 3 Skill Slots, this can be expanded by obtaining SkillSlot+3 items for a total of 12 Skill Slots.

  • Undernet 1 BMD
  • Registration Machine Comp BMD
  • Request BBS #45

Skill Programs

Skill Program Effect Skill Slots Location
Custom1 1 more chip is available in the Custom Screen. 3 slots
  • Elec: Den Area 3 BugFrag Trader (120BF)
  • Random: Battle Machine Comp 2 BMD, IPC Server 4 BMD
Custom2 2 more chips are available in the Custom Screen. 5 slots
  • Random: Request BBS #53
MegaFolder1 1 more MegaChip can be added in the folder. 3 slots
  • Elec: Undernet 2 NetDealer (15000z)
  • Random: Mobile Area Comp 3 BMD, Request BBS #38
MegaFolder2 2 more MegaChips can be added in the folder. 5 slots
  • Fire: Undernet 4 BugFrag Trader (250BF)
GigaFolder1 1 more GigaChip can be added in the folder. 5 slots
  • Random: Secret Area 2 BMD
SuperArmor MegaMan cannot be flinched. 3 slots
  • Random: Seat Comp BMD
FirstBarrier Start battle with a 10 HP Barrier. 2 slots
  • Random: Request BBS #24
AirShoes MegaMan can step on hole panels. 4 slots
  • None: Den Area 3 BugFrag Trader (100BF)
UnderShirt If MegaMan takes a fatal hit while he is above 1 HP, he goes down to 1 HP instead. 1 slot
  • Random: Request BBS #18
BodyPack Effects of SuperArmor, UnderShirt, and AirShoes. 6 slots
  • Wood: Secret Area 1 NetDealer (15000z)
SneakRun Lowers encounter rate on the field screen. 5 slots
  • None: Den Area 1 NetDealer (9000z)
Collect Guarantees a BattleChip reward after battle if Busting Level is 6 or higher. 4 slots
  • Fire: Undernet 2 NetDealer (23000z)
MoneyMaker Zenny reward after battle is doubled. 4 slots
  • Random: Request BBS #55
LocateEnemy Increases encounter rate on the field screen. 3 slots
  • Wood: Den Area 3 BugFrag Trader (160BF)
GhostAntenna Increases chance of encountering a ghost Navi on the field screen from 1-in-15 to 1-in-3. 3 slots
  • Random: Antenna Comp BMD
SecondChance In the first turn of the Custom Screen, a Shuffle button replaces the ADD button and can be used once. 3 slots
  • None: Undernet 4 BugFrag Trader (400BF)
Attack+1 MegaBuster Attack +1! 2 slots
  • Random: Dad's PC Comp BMD (after getting Skill Editor), IPC Server 1 Comp, Request BBS #20
Charge+1 MegaBuster Charge +1! 1 slot
  • Random: Water Control Server 2 BMD, Request BBS #21, Request BBS #62
AttackMAX MegaBuster Attack becomes 5! 6 slots
  • None: Den Area 3 BugFrag Trader (80BF), Undernet 4 BugFrag Trader (300BF)
ChargeMAX MegaBuster Charge becomes 5! 4 slots
  • None: Secret Area 1 NetDealer (25000z), Den Area 3 BugFrag Trader (80BF)
BusterPack +3 to Buster's Attack, Speed, and Charge! 5 slots
  • Random: Request BBS #39, Request BBS #43
ElementBatch Has no effect, its only purpose is to give you more slots towards a certain element. 3 slots
  • Fire: Den Area 1 NetDealer (4000z)
  • Aqua: Den Area 1 NetDealer (4000z)
  • Elec: Den Area 1 NetDealer (4000z)
  • Wood: Den Area 1 NetDealer (4000z)
  • Random: Battle Machine Comp 3 BMD, CacheServer Comp 2 BMD
HubBatch MegaMan loses 50% HP of his maximum HP before any Skill Programs. Effects of FirstBarrier, SuperArmor, AirShoes, UnderShirt, MegaFolder1, Custom1. 9 slots
  • Random: Secret Area 2 BMD (only appears after beating CacheEX)
HP+50 Max HP +50. 2 slots
  • Random: Start with it (Ch. 2), Den Area 1 BMD, Water Control Server 2 BMD
HP+100 Max HP +100. 3 slots
  • Random: Surveillance Comp BMD, Water Control Server BMD, Stage Equipment Comp BMD, Request BBS #13
HP+200 Max HP +200. 4 slots
  • Aqua: Secret Area 1 NetDealer (25000z)
  • Wood: Den Area 3 BugFrag Trader (140BF)
  • Random: Undernet 4 BMD
HP+300 Max HP +300. 5 slots
  • Elec: Secret Area 1 NetDealer (35000z)
  • Random: CacheServer Comp 3 BMD
HP+400 Max HP +400. 6 slots
  • Random: Request BBS #50
HP+500 Max HP +500. 7 slots
  • Fire: Undernet 4 BugFrag Trader (400BF)