Program Advance (MMBN3)
From The Rockman EXE Zone Wiki
The Program Advances in Mega Man Battle Network 3. PA #32 will only appear in the Memo once it is formed in battle.
If it's a PA that uses an alphabet order, a * code of the chip can replace one of the chips. If it's a PA that uses all different chips, a * code of the chip can replace any or all of the chips.
ID # | Program Advance | Combinations | |||
---|---|---|---|---|---|
1 | Z-Canon1 | Cannon A Cannon B Cannon C |
Cannon B Cannon C Cannon D |
Cannon C Cannon D Cannon E | |
2 | Z-Canon2 | HiCannon H HiCannon I HiCannon J |
HiCannon I HiCannon J HiCannon K |
HiCannon J HiCannon K HiCannon L | |
3 | Z-Canon3 | M-Cannon O M-Cannon P M-Cannon Q |
M-Cannon P M-Cannon Q M-Cannon R |
M-Cannon Q M-Cannon R M-Cannon S | |
4 | Z-Punch | GutPunch B GutPunch C GutPunch D |
GutPunch C GutPunch D GutPunch E |
GutPunch D GutPunch E GutPunch F | |
5 | Z-Strght | GutStrgt O GutStrgt P GutStrgt Q |
GutStrgt P GutStrgt Q GutStrgt R |
GutStrgt Q GutStrgt R GutStrgt S | |
6 | Z-Impact | GutImpct G GutImpct H GutImpct I |
GutImpct H GutImpct I GutImpct J |
GutImpct I GutImpct J GutImpct K | |
7 | Z-Varibl | VarSwrd B VarSwrd C VarSwrd D |
VarSwrd C VarSwrd D VarSwrd E |
VarSwrd D VarSwrd E VarSwrd F | |
8 | Z-Yoyo1 | Yo-Yo1 C Yo-Yo1 D Yo-Yo1 E |
Yo-Yo1 D Yo-Yo1 E Yo-Yo1 F |
Yo-Yo1 E Yo-Yo1 F Yo-Yo1 G | |
9 | Z-Yoyo2 | Yo-Yo2 H Yo-Yo2 I Yo-Yo2 J |
Yo-Yo2 I Yo-Yo2 J Yo-Yo2 K |
Yo-Yo2 J Yo-Yo2 K Yo-Yo2 L | |
10 | Z-Yoyo3 | Yo-Yo3 M Yo-Yo3 N Yo-Yo3 O |
Yo-Yo3 N Yo-Yo3 O Yo-Yo3 P |
Yo-Yo3 O Yo-Yo3 P Yo-Yo3 Q | |
11 | Z-Step1 | StepSwrd L StepSwrd M StepSwrd N |
|||
12 | Z-Step2 | StepCros O StepCros P StepCros Q |
StepCros P StepCros Q StepCros R |
StepCros Q StepCros R StepCros S | |
13 | BubSprd | HeatShot H HeatShot I HeatShot J |
Heat-V I Heat-J I Heat-V K |
HeatSide J HeatSide K HeatSide L |
Bubbler J Bub-V J BublSide J |
14 | HeatSprd | HeatShot H HeatShot I HeatShot J |
Heat-V I Heat-J I Heat-V K |
HeatSide J HeatSide K HeatSide L |
HeatShot J Heat-V J HeatSide J |
15 | H-Burst | Spreader M Spreader N Spreader O |
Spreader N Spreader O Spreader P |
Spreader O Spreader P Spreader Q | |
16 | LifeSwrd | Sword E WideSwrd E LongSwrd E |
Sword L WideSwrd L LongSwrd L |
Sword Y WideSwrd Y LongSwrd Y | |
17 | ElemSwrd | FireSwrd N AquaSwrd N ElecSwrd N BambSwrd N |
FireSwrd P AquaSwrd P ElecSwrd P BambSwrd P | ||
18 | EvilCut | StepSwrd P HeroSwrd P StepCros P | |||
19 | HyperRat | Ratton1 A Ratton2 A Ratton3 A |
Ratton1 C Ratton2 C Ratton3 C |
Ratton1 F Ratton2 F Ratton3 F | |
20 | TimeBom+ | TimeBomb J TimeBomb K TimeBomb L |
TimeBomb K TimeBomb L TimeBomb M |
TimeBomb L TimeBomb M TimeBomb N | |
21 | GelRain | MetaGel1 B MetaGel1 C MetaGel1 D |
MetaGel2 E MetaGel2 F MetaGel2 G |
MetaGel3 S MetaGel3 T MetaGel3 U | |
22 | EverCrse | CrsShld1 C CrsShld2 C CrsShld3 C |
CrsShld1 L CrsShld2 L CrsShld3 L | ||
23 | MomQuake | RockCube * RockCube * GodStone S | |||
24 | PoisPhar | PoisMask A PoisFace A Anubis A | |||
25 | BodyGrd | AntiDmg M AntiNavi M Muramasa M | |||
26 | 500Barr | Barrier E Barr100 E Barr200 E |
Barrier R Barr100 R Barr200 R | ||
27 | BigHeart | HolyPanl R Recov300 R Roll R |
HolyPanl R Recov300 R RollV2 R |
HolyPanl R Recov300 R RollV3 R | |
28 | GtsShoot | Guard * DashAtk G GutsMan G |
Guard * DashAtk G GutsManV2 G |
Guard * DashAtk G GutsManV3 G |
Guard * DashAtk G GutsManV4 G |
29 | DeuxHero | CustSwrd B VarSwrd B ProtoMan B |
CustSwrd B VarSwrd B ProtoMnV2 B |
CustSwrd B VarSwrd B ProtoMnV3 B |
CustSwrd B VarSwrd B ProtoMnV4 B |
30 | 2xHero | Slasher B CustSwrd B VarSwrd B ProtoMan B |
Slasher B CustSwrd B VarSwrd B ProtoMnV2 B |
Slasher B CustSwrd B VarSwrd B ProtoMnV3 B |
Slasher B CustSwrd B VarSwrd B ProtoMnV4 B |
31 | PrixPowr | Team1 * Team2 * KingManV5 M |
Team1 * Team2 * MistManV5 M |
Team1 * Team2 * BowlManV5 M | |
32 | MstrStyl | Salamander * Fountain * Bolt * GaiaBlade * |
Trivia
- DeuxHero is a fake out for the real (new and improved) 2xHero, as it has the same 2xHero combination from Battle Network 2. The naming is also done to look similar to each other.
- BusterMAX's automatic bug will have Zeta PAs be auto fired.