Program Advance (MMBN1): Difference between revisions

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m (MidniteW moved page Program Advance Memo (MMBN1) to Program Advance (MMBN1): Consistency)
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{| class="wikitable"
{| class="wikitable"
!|ID #||Program Advance||Combination
!|ID #||Program Advance|| colspan="4" | Combinations
|-
|-
|1|| Z-Canon1 || Cannon A <br/> Cannon B <br/> Cannon C <br/> Cannon D <br/> Cannon E
|1|| Z-Canon1 || Cannon A <br/> Cannon B <br/> Cannon C <br/> Cannon D <br/> Cannon E
Line 73: Line 73:
|28|| S-Quake || Quake1 Q ×a <br/> Quake2 Q ×b <br/> Quake3 Q ×c
|28|| S-Quake || Quake1 Q ×a <br/> Quake2 Q ×b <br/> Quake3 Q ×c
|-
|-
|29|| PwrCanon || ShotGun K <br/> CrossGun K <br/> Spreader K <br/> M-Cannon K <br/><br/> (OSS) <br/> ShotGun * <br/> CrossGun * <br/> Spreader K <br/> M-Cannon K <br/><br/> (OSS) <br/> ShotGun * <br/> CrossGun * <br/> Spreader L <br/> M-Cannon L
|29|| PwrCanon || ShotGun K <br/> CrossGun K <br/> Spreader K <br/> M-Cannon K || (OSS) <br/> ShotGun * <br/> CrossGun * <br/> Spreader K <br/> M-Cannon K || (OSS) <br/> ShotGun * <br/> CrossGun * <br/> Spreader L <br/> M-Cannon L
|-
|-
|30|| HvyStamp || Gaia1 C <br/> Gaia2 C <br/> Gaia3 C <br/> Quake3 C
|30|| HvyStamp || Gaia1 C <br/> Gaia2 C <br/> Gaia3 C <br/> Quake3 C
Line 83: Line 83:
|33|| Storm || Typhoon G <br/> Huricane G <br/> Cyclone G </br> Repair G
|33|| Storm || Typhoon G <br/> Huricane G <br/> Cyclone G </br> Repair G
|-
|-
|34|| GtsShoot || Dash G <br/> MetGuard G <br/> GutsMan G <br/><br/> Dash G <br/> MetGuard G <br/> GutsMan2 G <br/></br> Dash G <br/> MetGuard G <br/> GutsMan3 G <br/><br/> (OSS) </br> Dash G <br/> MetGuard G <br/> GutsMan * <br/>
|34|| GtsShoot || Dash G <br/> MetGuard G <br/> GutsMan G/* || Dash G <br/> MetGuard G <br/> GutsMan2 G || Dash G <br/> MetGuard G <br/> GutsMan3 G
|-
|-
|35|| LifeSavr || Barrier R <br/> AquaTowr R <br/> Roll R <br/><br/> Barrier R <br/> AquaTowr R <br/> Roll2 R <br/><br/> Barrier R <br/> AquaTowr R <br/> Roll3 R <br/><br/> For OSS, replace Barrier R with Barrier *.
|35|| LifeSavr || Barrier R/* <br/> AquaTowr R <br/> Roll R || Barrier R/* <br/> AquaTowr R <br/> Roll2 R || Barrier R/* <br/> AquaTowr R <br/> Roll3 R
|-
|-
|36|| 2xHero || FtrSword B <br/> KngtSwrd B <br/> HeroSwrd B <br/> ProtoMan B <br/></br>FtrSword B <br/> KngtSwrd B <br/> HeroSwrd B <br/> ProtoMn2 B <br/></br>FtrSword B <br/> KngtSwrd B <br/> HeroSwrd B <br/> ProtoMn3 B  
|36|| 2xHero || FtrSword B <br/> KngtSwrd B <br/> HeroSwrd B <br/> ProtoMan B || FtrSword B <br/> KngtSwrd B <br/> HeroSwrd B <br/> ProtoMn2 B || FtrSword B <br/> KngtSwrd B <br/> HeroSwrd B <br/> ProtoMn3 B  
|-
|-
|37</br>(OSS)|| 2xHero2 || FtrSword B <br/> KngtSwrd B <br/> HeroSwrd B <br/> Rogue B
|37</br>(OSS)|| 2xHero2 || FtrSword B <br/> KngtSwrd B <br/> HeroSwrd B <br/> Rogue B

Revision as of 19:11, 17 February 2022

Unlike other games in the series, Mega Man Battle Network 1 doesn't keep track of Program Advances you've done in the game. Some new combination are possible in Operate Shooting Star, due to the addition of the * code.

In this game, many PAs are formed by selecting 3 or 5 chips in a list.

Type of PA Combo Material
Z (Zeta) PAs Formed by selecting any 3 of that chip in consecutive alphabetic order. (ABC / BCD / CDE)
O (Omega) PAs Formed by selecting 5 of that chip in alphabetic order. (ABCDE)
B (Beta) PAs Formed by selecting only one of each chip in the list, totaling up to 3 chips. (eg. Sword-WideSwrd-LongSwrd)
S (Sigma) PAs Formed by selecting at least one of each chip in the list, totaling up to 5 chips. (eg. Sword-Sword-WideSwrd-WideSwrd-LongSwrd / Sword-WideSwrd-WideSwrd-WideSwrd-LongSwrd / Sword-WideSwrd-WideSwrd-LongSwrd-LongSwrd)
ID # Program Advance Combinations
1 Z-Canon1 Cannon A
Cannon B
Cannon C
Cannon D
Cannon E
2 Z-Canon2 HiCannon F
HiCannon G
HiCannon H
HiCannon I
HiCannon J
3 Z-Canon3 M-Cannon K
M-Cannon L
M-Cannon M
M-Cannon N
M-Cannon O
4 Z-Spread Spreader H
Spreader I
Spreader J
Spreader K
Spreader L
5 Z-Raton1 Ratton1 A
Ratton1 B
Ratton1 C
Ratton1 D
Ratton1 E
6 Z-Raton2 Ratton2 F
Ratton2 G
Ratton2 H
Ratton2 I
Ratton2 J
7 Z-Raton3 Ratton3 K
Ratton3 L
Ratton3 M
Ratton3 N
Ratton3 O
8 Z-Arrow TriArrow A
TriArrow B
TriArrow C
TriArrow D
TriArrow E
9 Z-Spear TriSpear F
TriSpear G
TriSpear H
TriSpear I
TriSpear K
10 Z-Lance TriLance K
TriLance L
TriLance M
TriLance N
TriLance O
11 O-Canon1 Cannon A
Cannon B
Cannon C
Cannon D
Cannon E
12 O-Canon2 HiCannon F
HiCannon G
HiCannon H
HiCannon I
HiCannon J
13 O-Canon3 M-Cannon K
M-Cannon L
M-Cannon M
M-Cannon N
M-Cannon O
14 O-Spread Spreader H
Spreader I
Spreader J
Spreader K
Spreader L
15 O-Raton1 Ratton1 A
Ratton1 B
Ratton1 C
Ratton1 D
Ratton1 E
16 O-Raton2 Ratton2 F
Ratton2 G
Ratton2 H
Ratton2 I
Ratton2 J
17 O-Raton3 Ratton3 K
Ratton3 L
Ratton3 M
Ratton3 N
Ratton3 O
18 O-Arrow TriArrow A
TriArrow B
TriArrow C
TriArrow D
TriArrow E
19 O-Spear TriSpear F
TriSpear G
TriSpear H
TriSpear I
TriSpear K
20 O-Lance TriLance K
TriLance L
TriLance M
TriLance N
TriLance O
21 B-Bomb LilBomb B
CrosBomb B
BigBomb B
22 B-Sword Sword S
WideSwrd S
LongSwrd S
23 B-Wave ShokWave C
SoniWave C
DynaWave C
24 B-Quake Quake1 Q
Quake2 Q
Quake3 Q
25 S-Bomb LilBomb B ×a
CrosBomb B ×b
BigBomb B ×c
26 S-Sword Sword S ×a
WideSwrd S ×b
LongSwrd S ×c
27 S-Wave ShokWave C ×a
SoniWave C ×b
DynaWave C ×c
28 S-Quake Quake1 Q ×a
Quake2 Q ×b
Quake3 Q ×c
29 PwrCanon ShotGun K
CrossGun K
Spreader K
M-Cannon K
(OSS)
ShotGun *
CrossGun *
Spreader K
M-Cannon K
(OSS)
ShotGun *
CrossGun *
Spreader L
M-Cannon L
30 HvyStamp Gaia1 C
Gaia2 C
Gaia3 C
Quake3 C
31 BgStrait GutsPnch B
IcePunch B
Dash B
32 BloodSuk Drain1 A
Drain2 A
Drain3 A
33 Storm Typhoon G
Huricane G
Cyclone G
Repair G
34 GtsShoot Dash G
MetGuard G
GutsMan G/*
Dash G
MetGuard G
GutsMan2 G
Dash G
MetGuard G
GutsMan3 G
35 LifeSavr Barrier R/*
AquaTowr R
Roll R
Barrier R/*
AquaTowr R
Roll2 R
Barrier R/*
AquaTowr R
Roll3 R
36 2xHero FtrSword B
KngtSwrd B
HeroSwrd B
ProtoMan B
FtrSword B
KngtSwrd B
HeroSwrd B
ProtoMn2 B
FtrSword B
KngtSwrd B
HeroSwrd B
ProtoMn3 B
37
(OSS)
2xHero2 FtrSword B
KngtSwrd B
HeroSwrd B
Rogue B