Playable Navis in Rockman EXE 4.5: Difference between revisions

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In Rockman EXE 4.5, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.
In Rockman EXE 4.5, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.


==In Game Unlockable Navis==


Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Each Navi has their own way to level up their HPs. These range from finding mini games in Green Mystery Data, absorbing elemental chips, or planting something in the overworld.
Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Navis cannot find HP Memories like in normal Battle Network games, instead they must involve [[Navi_Events_in_Rockman_EXE_4.5|in all sorts of different tasks and minigames]]. Only the Navi's Buster Attack Power can be increased, there is no way to increase its Speed or Charge. The Attack stats can be increased from "Buster Up" Gold Mystery Datas on the Net while using that Navi. This will affect their PowerAttacks' damage as well. Each Navi having their own maximum Attack.  




Only Attack Power can be increased with no way to increase Speed or Charge. These are found as "Buster Up" in the over-world within Gold Mystery Data while using that Navi. This affects Charge Shot ability damage as well, with each Navi having their own maximum attack. There are also barriers in the over-world that hide goodies such as pillars of fire or wood stumps. Certain Navis are able remove these barriers (I.E. FireMan or AquaMan for a Pillar of fire), which encourages using other Navis in your play-through.
There are also barriers in the overworld that hide goodies behind the obstacle. Specific Navis can remove these barriers:
{| class="wikitable"
!Obstacle !! Navis that can remove it
|-
|Boulder || GutsMan, MetalMan, KnightMan
|-
|Fire Wall || Fireman, Napalmman, Iceman, Aquaman,
|-
|Electric Current || Thunderman, Electricman
|-
|Wood Stumps || FireMan, NapalmMan, WoodMan, PlantMan
|-
|Whirlwind || WindMan, Bass
|-
|? Security Gate || Numberman, Blues, Shadowman
|}


Every Navi can be unlocked by slotting in their Navi Chip in the Battle Chip Gate. You can unlock the first 2 row of Navis by progressing through the game. The bottom-most row, however, require their Navi Chip slot in the Gate.


MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis who were souls in MMBN4 by completing the Official Tournament. They are unlocked either one or two at a time in an alternating fashion.
==Non-Battle Chip Gate Navis==
These are Navis that do not need the Battle Chip Gate to unlock in-game. MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis completing the Official Tournament, they are unlocked either one or two at a time in an alternating fashion.


{| class="wikitable"
{| class="wikitable"
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||
||
*Internet 8
*Internet 8
*Urban's Ruin Comp 2 (Ruins Comp is entered from Undernet 1)
*Urban Ruins Comp 2 (Ruins Comp is entered from Undernet 1)
|-
|-
| HP Growth
| HP Growth
||
||
* GMD Mini Games: Check Extra Notes for more details
*GMD Minigame: Calculation Drill, Letter of Ice, Sniper Training
*Start 100 HP
*Start 100 HP
*Max 1000 HP
*Max 1000 HP
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| HP Growth
| HP Growth
||
||
*GMD Mini Games
*GMD Minigame: Calculation Drill, Letter of Ice
*Daily Fortunes that cause "Heart Data" to appear somewhere on the Internet. Check Extra Notes for more Details.
*[[Navi Events in Rockman EXE 4.5|Roll's Fortunes|Daily Fortunes that cause "Heart Data" to appear somewhere on the Internet.
*Start 100 HP
*Start 100 HP
*Max 900 HP
*Max 900 HP
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==Battle Chip Gate Exclusive Navis==
==Battle Chip Gate Exclusive Navis==


These Navis require the Battle Chip Gate to unlock. They are automatically unlocked in the Wii U version as there is no way to use a Gate with it.  
These Navis require their Navi Chi[ slot in the Battle Chip Gate to unlock. They are automatically unlocked in the Wii U version as there is no way to use a Gate with it.  


{| class="wikitable"
{| class="wikitable"

Revision as of 08:47, 24 October 2019

In Rockman EXE 4.5, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.


Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Navis cannot find HP Memories like in normal Battle Network games, instead they must involve in all sorts of different tasks and minigames. Only the Navi's Buster Attack Power can be increased, there is no way to increase its Speed or Charge. The Attack stats can be increased from "Buster Up" Gold Mystery Datas on the Net while using that Navi. This will affect their PowerAttacks' damage as well. Each Navi having their own maximum Attack.


There are also barriers in the overworld that hide goodies behind the obstacle. Specific Navis can remove these barriers:

Obstacle Navis that can remove it
Boulder GutsMan, MetalMan, KnightMan
Fire Wall Fireman, Napalmman, Iceman, Aquaman,
Electric Current Thunderman, Electricman
Wood Stumps FireMan, NapalmMan, WoodMan, PlantMan
Whirlwind WindMan, Bass
? Security Gate Numberman, Blues, Shadowman

Every Navi can be unlocked by slotting in their Navi Chip in the Battle Chip Gate. You can unlock the first 2 row of Navis by progressing through the game. The bottom-most row, however, require their Navi Chip slot in the Gate.

Non-Battle Chip Gate Navis

These are Navis that do not need the Battle Chip Gate to unlock in-game. MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis completing the Official Tournament, they are unlocked either one or two at a time in an alternating fashion.

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Object megaman-bn4.png
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MegaMan
Equipment
  • Mega Buster
  • Charge Shot: Shoot a Charge shot inflicting 10/20/30 damage
  • Shield
Abilities
  • None
Buster Up
  • Internet 8
  • Urban Ruins Comp 2 (Ruins Comp is entered from Undernet 1)
HP Growth
  • GMD Minigame: Calculation Drill, Letter of Ice, Sniper Training
  • Start 100 HP
  • Max 1000 HP
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Object roll-bn4.png
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Roll
Equipment
  • Buster
  • Roll Arrow: Shoot a Roll Arrow ahead dealing 10/20 damage
  • Barrier: Costs Custom Gauge
Abilities
  • Float Shoes
  • First Barrier
  • Shop Discounts on Wednesday
Buster Up
  • Golf Course Comp 3 (Golf Course Comp is entered from Internet 6)
HP Growth
  • GMD Minigame: Calculation Drill, Letter of Ice
  • [[Navi Events in Rockman EXE 4.5|Roll's Fortunes|Daily Fortunes that cause "Heart Data" to appear somewhere on the Internet.
  • Start 100 HP
  • Max 900 HP
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Object gutsman-bn4.png
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GutsMan
Equipment
  • Buster
  • Guts Machine Gun: 5 hits of 2/4/6/8/10 damage each
  • Guts Hammer: Hammer Stage with 60/70/80/90/100 damage, causes rocks to fall from the ceiling and randomly cracks 2 panels on the field
Abilities
  • Under Shirt
  • Can Destroy Rock Barriers on the Internet
Buster Up
  • Internet 4
  • Internet 12
  • Undernet 3
  • Blue Car Comp (Entered from Internet 7. Behind electric fence.)
HP Growth
  • Every 8 Battles, HP increases by 10
  • Start 200 HP
  • Max 1300 HP
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Object numberman-bn4.png
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NumberMan
Equipment
  • Buster
  • DieBomb: Damage 10/20/30 x Dice Number, Thrown three Squares ahead and explodes in a 3X3 area.
  • Shield
Abilities
  • Can open Security Gates (Doors marked with a ?)
Buster Up
  • Toy Box Comp (Entered from Internet 5. Warp is behind a Boulder)
  • Internet 12
HP Growth
  • Calculation Mini Game: Once Daily and randomly during the day. Also found in GMDs. Check Extra Notes for more details
  • Start 100 HP
  • Max 1000 HP
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Object fireman-bn4.png
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FireMan
Equipment
  • Buster
  • Fire Arm: 3 square ahead fire attribute attack dealing 30/60/90 damage
  • Shield
Abilities
  • Fire Body
  • Can remove Flame Barriers and Wood Stumps on the Internet
Buster Up
  • Internet 10
  • Undernet 4
HP Growth
  • Absorb Fire Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
  • Start 300 HP
  • Max 1400 HP
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Object woodman-bn4.png
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WoodMan
Equipment
  • Buster
  • Death Forest: Leap into the Air and summon 3-4 wood towers randomly in the enemy area. Deals 40/60/80 damage
  • Seed Shot: Fire 3 wood element seeds dealing 10/20/30 damage each
Abilities
  • Wood Body
  • Status Guard
  • Can remove Wood Stumps on the Internet
  • Jumps from panel to panel instead of stepping
Buster Up
  • Internet 3
  • Undernet 3
HP Growth
  • Pick up "Cyberseeds" found on the internet and plant them in specific spots. Check Extra Notes for more details
  • Start 300 HP
  • Max 1500 HP
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Object windman.png
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WindMan
Equipment
  • Buster
  • Wind: Continuous Air pushing on the enemy area
  • Fan: Continuous Air sucking in on the enemy area
Abilities
  • Float Shoes
  • Air Shoes
  • Can remove Tornado barriers
Buster Up
  • Internet 6
  • Speaker Comp
HP Growth
  • Find Programs on the Internet who want to fly. Check Extra Notes for more details.
  • Start 100 HP
  • Max 1000 HP
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Object searchman.png
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SearchMan
Equipment
  • Buster
  • Scope Gun: Fires 5 Shots of 5/10/15 damage each at the selected enemy
  • Shield
Abilities
  • None
Buster Up
  • Internet 11
  • Pipe Organ Comp
HP Growth
  • Sniper Training Mini game. Limited to 20 daily mini games, rest must be found in GMDs. Check Extra Notes for more details
  • Start 200 HP
  • Max 1200 HP
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Object aquaman.png
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AquaMan
Equipment
  • Buster
  • Aqua Hose: Fires an aqua shot that hits 2 panels ahead for 20/40/60 water element damage. Cracks panel hit and strikes the panel behind as well
  • Shield
Abilities
  • Aqua Body
  • No slip on ice panels
  • Can remove Fire Barriers on the Internet
Buster Up
  • Toy Box Comp (Entered from Internet 5. Warp is behind a Boulder)
  • Fridge Comp (Entered from Internet 11)
HP Growth
  • Absorb Aqua Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
  • Start 100 HP
  • Max 1000 HP
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Object thunderman-bn4.png
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ThunderMan
Equipment
  • Buster
  • Thunder Bolt: Attacks with 3 Lightning Bolts dealing 40/50/60 electric damage.
  • Shield
Abilities
  • Elec Body
  • Thunder Cloud moves around the area. Damages enemies who walk into it
  • Open Electrified Fences
Buster Up
  • Internet 7
  • Undernet 3 (From Undernet 2 on a path blocked by a tornado barrier)
HP Growth
  • Find a "Thunder Image" and place it on an area with electrical leakage. Increases HP by 50. Check Extra Notes for more details
  • Start 200 HP
  • Max 1200 HP
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Object metalman-bn4.png
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MetalMan
Equipment
  • Break Buster: Buster has breaking properties
  • Metal Fist: Attack the panel in front of you with a breaking attribute fist attack, dealing 90/120/150 damage. Breaks the panel.
  • Metal Blade: Fires a metal blade at the enemy. When used at the top or bottom row, flies similar to the boomer chip. Deals 20/40/60 damage.
Abilities
  • Float Shoes
  • Super Armor
  • Can destroy Rock barriers on the internet
Buster Up
  • Internet 8
  • Factory Comp 4 (Factory Comp is entered from Internet 4, behind a gate requiring Official Tournament Registration.)
HP Growth
  • Daily Rock Training Mini Game. Once daily before jacking in and randomly given during the day.
  • Start 300 HP
  • Max 1300 HP
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Object junkman.png
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JunkMan
Equipment
  • Buster
  • Poltergeist: Fires all obstacles on the field at the enemy. Deals 60/80/100 damage each obstacle
  • Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 60/80/100 damage
Abilities
  • Super Armor
Buster Up
  • Internet 5
  • Internet 9
HP Growth
  • Press the R button on the Pet Screen to eat Bug Frag. Increases HP by 50 each time, up to 3 times a day.
  • Start 100 HP
  • Max 1100 HP
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ProtoMan
Equipment
  • Buster
  • Long Sword: Uses long sword for 40/60/80 damage.
  • Shield
Abilities
  • Can open Security Gates (Doors marked with a ?)
Buster Up
  • Golf Course Comp 2 (Golf Course Comp is entered from Internet 6.)
  • Old TV Comp 3
HP Growth
  • Mini games found in GMD.
  • Accept requests from the Officials sent randomly during the day, once per day.
  • Start 200 HP
  • Max 1000 HP

Operation Battle Differences between 4 and 4.5

  • Navis playable in 4 Operation Battle and certain chips have been altered slightly between games.
  • GutsMan has Super Armor in 4 Operation battle. He no longer does in 4.5, but he has UnderShirt instead.
  • MetalMan now has Break Buster in 4.5.
  • Float Shoes prevents damage from poison damage in 4. They no longer prevent damage in 4.5.

Battle Chip Gate Exclusive Navis

These Navis require their Navi Chi[ slot in the Battle Chip Gate to unlock. They are automatically unlocked in the Wii U version as there is no way to use a Gate with it.

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Object starman.png
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StarMan
Equipment
  • Buster
  • Twinkle Meteor: Charge to cause a star to fall on the enemy. Causes confusion on hit for 30/40/50 damage.
  • Shield
Abilities
  • Float Shoes
Buster Up
  • Broken Radio Comp
  • Undernet 1
HP Growth
  • GMD Mini Games: Check Extra Notes for more details
  • Find "Star Data" on the internet after a daily fortune. Check Extra Notes for more details.
  • Start 100 HP
  • Max 900 HP
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Object napalmman-exe45.png
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NapalmMan
Equipment
  • Buster
  • Fire Bomb: Fires two bombs onto the enemy area, dealing 30/60/90 fire damage. Flames remain on the panel hit, causing damage when walked into.
  • Napalm Bomb: Launches a large bomb onto the locked enemy. Explodes in a 3x3 area, causing 80/100/120 fire damage.
Abilities
  • Fire Body
  • Can remove fire and tree stump barriers
Buster Up
  • Internet Area 5
  • Toilet Comp 2 (Toilet Comp is entered from Internet 10)
HP Growth
  • Wrecking Job mini game. Gets +50 HP per job completed. Check Extra Notes for more details.
  • Start 300 HP
  • Max 1300 HP
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Object iceman-exe45.png
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IceMan
Equipment
  • Buster
  • Freeze Bomb: Throw an ice bomb in a + range on impact. Deals 50/70 aqua damage and makes an ice panel on hit.
  • Shield
Abilities
  • Aqua Body
  • No slip on ice panels
Buster Up
  • Internet 7
HP Growth
  • Daily Ice Fragment Mini game before jacking in. Check Extra Notes for more details.
  • Start 100 HP
  • Max 900 HP
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Object elecman-exe45.png
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ElecMan
Equipment
  • Buster
  • Thunder Ball: Fires a homing thunder ball that tracks the enemy slowly on the field. Deals 20/40/60 electrical damage and paralyzes on hit.
  • Shield
Abilities
  • Elec Body
  • Float Shoes
  • Opens Electrified Fences
Buster Up
  • Toy Box Comp (Entered from Internet 5. Warp is behind a boulder)
  • Urban Ruins Comp 1 (Urban Ruins Comp is entered from Undernet 1)
HP Growth
  • Absorb Elec Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
  • Start 100 HP
  • Max 1400 HP
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Object plantman-exe45.png
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PlantMan
Equipment
  • Buster
  • Plant Weed: Attacks using a spiked vine that grabs the enemy from below. Deals 20/30/40 wood damage and holds the enemy. The panel hit becomes a grass panel.
  • Shield
Abilities
  • Wood Body
  • Can remove tree stump barriers
Buster Up
  • Golf Course Comp 1 (Golf Course Comp is entered from Internet 6. Warp is behind a Question Mark Gate.)
  • Internet 11
HP Growth
  • Absorb Wood Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
  • Start 100 HP
  • Max 1500 HP
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Object knightman-exe45.png
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KnightMan
Equipment
  • Buster
  • Kingdom Crusher: Fires a spiked iron ball forward. Deals 60/70/80/90/100 breaking attribute damage.
  • Royal Wrecking Ball: Spins spiked iron ball around you. Deals 80/110/140/170/200 breaking attribute damage.
Abilities
  • Super Armor
  • Can remove rock barriers
  • Jumps from panel to panel instead of stepping
Buster Up
  • Internet 6
  • Internet 10
  • Old TV Comp 1 (Old TV Comp is entered from Undernet 3.)
  • Waste Comp (Entered from Undernet 1. Warp is behind a Question Mark Gate.)
HP Growth
  • Challenge specific Navis to an honorable duel for a 50 HP increase. Check Extra Notes for more details.
  • Start 300 HP
  • Max 1300 HP
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Object shadowman-exe45.png
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ShadowMan
Equipment
  • Buster
  • Invisible: become invisible like the chip. Decreases the custom gauge.
  • Ninja Star: Throws a shuriken at the enemy. Deals 60/80/100 damage.
Abilities
  • Float Shoes
  • Can open Security Gates (Doors marked with a ?)
Buster Up
  • Undernet 4
  • Golf Course Comp 3 (Golf Course Comp is entered from Internet 6. Warp is behind a Question Mark Gate.)
HP Growth
  • Sniper training mini game. Check Extra Notes for more details
  • Assassin Missions sent randomly to your email
  • Start 200 HP
  • Max 1200 HP
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Object bass-bn4.png
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Bass
Equipment
  • Buster
  • Shooting Buster: Fires shots at the enemy and around the enemy repeatedly. Deals 3/6/9 damage each.
  • Darkness Overload: Moves to the center of the 4th row and attacks the final two rows with a panel cracking attack. Deals 100/120/140 damage. Breaks and pierces invisible.
Abilities
  • Float Shoes
  • First Barrier 100
Buster Up
  • Internet 4
  • Chaos Area 2
HP Growth
  • Defeat Navis on the internet. Increases HP by 50 with each victory. Check Extra Notes for more details.
  • Start 300 HP
  • Max 1300 HP