Playable Navis in Rockman EXE 4.5: Difference between revisions

From The Rockman EXE Zone Wiki

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*Elec Body
*Elec Body
*Thunder Cloud moves around the area. Damages enemies who walk into it
*Thunder Cloud moves around the area. Damages enemies who walk into it
*Open paths with a current sparking on the ground
*Open Electrified Fences
|-
|-
| Buster Up
| Buster Up

Revision as of 04:14, 13 October 2019

In Rockman EXE 4.5 Real Operation, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.

In Game Unlockable Navis

Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Each Navi has their own way to level up their HPs. These range from finding mini games in Green Mystery Data, absorbing elemental chips, or planting something in the overworld.


Only Attack Power can be increased with no way to increase Speed or Charge. These are found as "Buster Up" in the over-world within Gold Mystery Data while using that Navi. This affects Charge Shot ability damage as well, with each Navi having their own maximum attack. There are also barriers in the over-world that hide goodies such as pillars of fire or wood stumps. Certain Navis are able remove these barriers (I.E. FireMan or AquaMan for a Pillar of fire), which encourages using other Navis in your play-through.


MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis who were souls in MMBN4 by completing the Official Tournament. They are unlocked either one or two at a time in an alternating fashion.

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MegaMan
Equipment
  • Mega Buster
  • Charge Shot: Shoot a Charge shot inflicting 10/20/30 damage
  • Shield
Abilities
  • None
Buster Up
  • Internet 8
  • Urban's Ruin Comp 2 (Ruins Comp is entered from Undernet 1)
HP Growth
  • GMD Mini Games: Check Extra Notes for more details
  • Start 100 HP
  • Max 1000 HP
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Roll
Equipment
  • Buster
  • Roll Arrow: Shoot a Roll Arrow ahead dealing 10/20 damage
  • Barrier: Costs Custom Gauge
Abilities
  • Float Shoes
  • First Barrier
  • Shop Discounts on Wednesday
Buster Up
  • Golf Course Comp 3 (Golf Course Comp is entered from Internet 6)
HP Growth
  • GMD Mini Games
  • Daily Fortunes that cause "Heart Data" to appear somewhere on the Internet. Check Extra Notes for more Details.
  • Start 100 HP
  • Max 900 HP
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Object gutsman-bn4.png
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GutsMan
Equipment
  • Buster
  • Guts Machine Gun: 5 hits of 2/4/6/8/10 damage each
  • Guts Hammer: Hammer Stage with 60/70/80/90/100 damage, causes rocks to fall from the ceiling and randomly cracks 2 panels on the field
Abilities
  • Under Shirt
  • Can Destroy Rock Barriers on the Internet
Buster Up
  • Internet 4
  • Internet 12
  • Undernet 3
  • Blue Car Comp (Entered from Internet 7. Behind electric fence.)
HP Growth
  • Every 8 Battles, HP increases by 10
  • Start 200 HP
  • Max 1300 HP
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NumberMan
Equipment
  • Buster
  • DieBomb: Damage 10/20/30 x Dice Number, Thrown three Squares ahead and explodes in a 3X3 area.
  • Shield
Abilities
  • Can open Security Gates (Doors marked with a ?)
Buster Up
  • Toy Box Comp (Entered from Internet 5. Warp is behind a Boulder)
  • Internet 12
HP Growth
  • Calculation Mini Game: Once Daily and randomly during the day. Also found in GMDs. Check Extra Notes for more details
  • Start 100 HP
  • Max 1000 HP
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Object fireman-bn4.png
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FireMan
Equipment
  • Buster
  • Fire Arm: 3 square ahead fire attribute attack dealing 30/60/90 damage
  • Shield
Abilities
  • Fire Body
  • Can remove Flame Barriers and Wood Stumps on the Internet
Buster Up
  • Internet 10
  • Undernet 4
HP Growth
  • Absorb Fire Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
  • Start 300 HP
  • Max 1400 HP
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WoodMan
Equipment
  • Buster
  • Death Forest: Leap into the Air and summon 3-4 wood towers randomly in the enemy area. Deals 40/60/80 damage
  • Seed Shot: Fire 3 wood element seeds dealing 10/20/30 damage each
Abilities
  • Wood Body
  • Status Guard
  • Can remove Wood Stumps on the Internet
  • Jumps from panel to panel instead of stepping
Buster Up
  • Internet 3
  • Undernet 3
HP Growth
  • Pick up "Cyberseeds" found on the internet and plant them in specific spots. Check Extra Notes for more details
  • Start 300 HP
  • Max 1500 HP
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WindMan
Equipment
  • Buster
  • Wind: Continuous Air pushing on the enemy area
  • Fan: Continuous Air sucking in on the enemy area
Abilities
  • Float Shoes
  • Air Shoes
  • Can remove Tornado barriers
Buster Up
  • Internet 6
  • Speaker Comp
HP Growth
  • Find Programs on the Internet who want to fly. Check Extra Notes for more details.
  • Start 100 HP
  • Max 1000 HP
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SearchMan
Equipment
  • Buster
  • Scope Gun: Fires 5 Shots of 5/10/15 damage each at the selected enemy
  • Shield
Abilities
  • None
Buster Up
  • Internet 11
  • Pipe Organ Comp
HP Growth
  • Sniper Training Mini game. Limited to 20 daily mini games, rest must be found in GMDs. Check Extra Notes for more details
  • Start 200 HP
  • Max 1200 HP
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Object aquaman.png
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AquaMan
Equipment
  • Buster
  • Aqua Hose: Fires an aqua shot that hits 2 panels ahead for 20/40/60 water element damage. Cracks panel hit and strikes the panel behind as well
  • Shield
Abilities
  • Aqua Body
  • No slip on ice panels
  • Can remove Fire Barriers on the Internet
Buster Up
  • Toy Box Comp (Entered from Internet 5. Warp is behind a Boulder)
  • Fridge Comp (Entered from Internet 11)
HP Growth
  • Absorb Aqua Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
  • Start 100 HP
  • Max 1000 HP
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ThunderMan
Equipment
  • Buster
  • Thunder Bolt: Attacks with 3 Lightning Bolts dealing 40/50/60 electric damage.
  • Shield
Abilities
  • Elec Body
  • Thunder Cloud moves around the area. Damages enemies who walk into it
  • Open Electrified Fences
Buster Up
  • Internet 7
  • Undernet 3 (From Undernet 2 on a path blocked by a tornado barrier)
HP Growth
  • Find a "Thunder Image" and place it on an area with electrical leakage. Increases HP by 50. Check Extra Notes for more details
  • Start 200 HP
  • Max 1200 HP
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MetalMan
Equipment
  • Break Buster: Buster has breaking properties
  • Metal Fist: Attack the panel in front of you with a breaking attribute fist attack, dealing 90/120/150 damage. Breaks the panel.
  • Metal Blade: Fires a metal blade at the enemy. When used at the top or bottom row, flies similar to the boomer chip. Deals 20/40/60 damage.
Abilities
  • Float Shoes
  • Super Armor
  • Can destroy Rock barriers on the internet
Buster Up
  • Internet 8
  • Factory Comp 4 (Factory Comp is entered from Internet 4, behind a gate requiring Official Tournament Registration.)
HP Growth
  • Daily Rock Training Mini Game. Once daily before jacking in and randomly given during the day.
  • Start 300 HP
  • Max 1300 HP
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JunkMan
Equipment
  • Buster
  • Poltergeist: Fires all obstacles on the field at the enemy. Deals 60/80/100 damage each obstacle
  • Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 60/80/100 damage
Abilities
  • Super Armor
Buster Up
  • Internet 5
  • Internet 9
HP Growth
  • Press the R button on the Pet Screen to eat Bug Frag. Increases HP by 50 each time, up to 3 times a day.
  • Start 100 HP
  • Max 1100 HP
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ProtoMan
Equipment
  • Buster
  • Long Sword
  • Shield
Abilities
  • Can open Security Gates (Doors marked with a ?)
Buster Up
  • Golf Course Comp 2 (Golf Course Comp is entered from Internet 6.)
  • Old TV Comp 3
HP Growth
  • Mini games found in GMD.
  • Accept requests from the Officials sent randomly during the day, once per day.
  • Start 200 HP
  • Max 1200 HP

Battle Chip Gate Exclusive Navis

These Navis require the Battle Chip Gate to unlock. They are automatically unlocked in the Wii U version as there is no way to use a Gate with it.

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StarMan
Equipment
  • Buster
  • Twinkle Meteor: Charge to cause a star to fall on the enemy. Causes confusion on hit for 30/40/50 damage.
  • Shield
Abilities
  • Float Shoes
Buster Up
  • Broken Radio Comp
  • Undernet 1
HP Growth
  • GMD Mini Games: Check Extra Notes for more details
  • Find "Star Data" on the internet after a daily fortune. Check Extra Notes for more details.
  • Start 100 HP
  • Max 900 HP
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Object napalmman-exe45.png
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NapalmMan
Equipment
  • Buster
  • Fire Bomb: Fires two bombs onto the enemy area, dealing 30/60/90 fire damage. Flames remain on the panel hit, causing damage when walked into.
  • Napalm Bomb: Launches a large bomb onto the locked enemy. Explodes in a 3x3 area, causing 80/100/120 fire damage.
Abilities
  • Fire Body
  • Can remove fire and tree stump barriers
Buster Up
  • Internet Area 5
  • Toilet Comp 2 (Toilet Comp is entered from Internet 10)
HP Growth
  • Wrecking Job mini game. Gets +50 HP per job completed. Check Extra Notes for more details.
  • Start 300 HP
  • Max 1300 HP
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IceMan
Equipment
  • Buster
  • Freeze Bomb: Throw an ice bomb in a + range on impact. Deals 50/70 aqua damage and makes an ice panel on hit.
  • Shield
Abilities
  • Aqua Body
  • No slip on ice panels
Buster Up
  • Internet 7
HP Growth
  • Daily Ice Fragment Mini game before jacking in. Check Extra Notes for more details.
  • Start 100 HP
  • Max 900 HP
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ElecMan
Equipment
  • Buster
  • Thunder Ball: Fires a homing thunder ball that tracks the enemy slowly on the field. Deals 20/40/60 electrical damage and paralyzes on hit.
  • Shield
Abilities
  • Elec Body
  • Float Shoes
  • Can open paths needing an electric current
Buster Up
  • Toy Box Comp (Entered from Internet 5. Warp is behind a boulder)
  • Urban Ruins Comp 1 (Urban Ruins Comp is entered from Undernet 1)
HP Growth
  • Absorb Elec Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
  • Start 100 HP
  • Max 1400 HP
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PlantMan
Equipment
  • Buster
  • Plant Weed: Attacks using a spiked vine that grabs the enemy from below. Deals 20/30/40 wood damage and holds the enemy. The panel hit becomes a grass panel.
  • Shield
Abilities
  • Wood Body
  • Can remove tree stump barriers
Buster Up
  • Golf Course Comp 1 (Golf Course Comp is entered from Internet 6. Warp is behind a Question Mark Gate.)
  • Internet 11
HP Growth
  • Absorb Wood Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
  • Start 100 HP
  • Max 1500 HP
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KnightMan
Equipment
  • Buster
  • Kingdom Crusher: Fires a spiked iron ball forward. Deals 60/70/80/90/100 breaking attribute damage.
  • Royal Wrecking Ball: Spins spiked iron ball around you. Deals 80/110/140/170/200 breaking attribute damage.
Abilities
  • Super Armor
  • Can remove rock barriers
  • Jumps from panel to panel instead of stepping
Buster Up
  • Internet 6
  • Internet 10
  • Old TV Comp 1 (Old TV Comp is entered from Undernet 3.)
  • Waste Comp (Entered from Undernet 1. Warp is behind a Question Mark Gate.)
HP Growth
  • Challenge specific Navis to an honorable duel for a 50 HP increase. Check Extra Notes for more details.
  • Start 300 HP
  • Max 1300 HP
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ShadowMan
Equipment
  • Buster
  • Invisible: become invisible like the chip. Decreases the custom gauge.
  • Ninja Star: Throws a shuriken at the enemy. Deals 60/80/100 damage.
Abilities
  • Float Shoes
  • Can open Security Gates (Doors marked with a ?)
Buster Up
  • Undernet 4
  • Golf Course Comp 3 (Golf Course Comp is entered from Internet 6. Warp is behind a Question Mark Gate.)
HP Growth
  • Sniper training mini game. Check Extra Notes for more details
  • Assassin Missions sent randomly to your email
  • Start 200 HP
  • Max 1200 HP
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Bass
Equipment
  • Buster
  • Shooting Buster: Fires shots at the enemy and around the enemy repeatedly. Deals 3/6/9 damage each.
  • Darkness Overload: Moves to the center of the 4th row and attacks the final two rows with a panel cracking attack. Deals 100/120/140 damage. Breaks and pierces invisible.
Abilities
  • Float Shoes
  • First Barrier 100
Buster Up
  • Internet 4
  • Chaos Area 2
HP Growth
  • Defeat Navis on the internet. Increases HP by 50 with each victory. Check Extra Notes for more details.
  • Start 300 HP
  • Max 1300 HP

Extra Notes

Fortunes

Roll and StarMan have daily fortunes which cause Heart/Star Data to appear somewhere randomly on the net, with the navi giving a hint of the area it could be. The type and chance of Heart/Star Data that appear are shown below.

Star Data
  • 1.5625% = Shining Star (x2 Zennys from battle)
  • 7.8125% = Red Comet
  • 7.8125% = 4th Magnitude Star
  • 7.8125% = Satellite
  • 1.5625% = Shooting Star (Shop Bonus)
  • 7.8125% = 1st Magnitude Star
  • 7.8125% = 5th Magnitude Star
  • 7.8125% = Man-made Satellite
  • 1.5625% = Stardust (+2 BugFrags from battle)
  • 7.8125% = 2nd Magnitude Star
  • 7.8125% = 6th Magnitude Star
  • 7.8125% = Meteorite
  • 1.5625% = Black Hole
  • 7.8125% = 3rd Magnitude Star
  • 7.8125% = Twinkle Star
  • 7.8125%= Starch
Heart Data
  • 1.5625% = Platinum Heart (Shop Bonus)
  • 7.8125% = Blue Heart
  • 7.8125% = Yellow Heart
  • 7.8125% = Beige Heart
  • 1.5625% = Gold Heart (x2 Zennys from battle)
  • 7.8125% = White Heart
  • 7.8125% = Pink Heart
  • 7.8125% = Red Heart
  • 1.5625% = Purple Heart (+1 BugFrags from battle)
  • 7.8125% = Brown Heart
  • 7.8125% = Viridian Heart
  • 7.8125% = Green Heart
  • 1.5625% = Black Heart
  • 7.8125% = Gray Heart
  • 7.8125% = Orange Heart
  • 7.8125% = Lemon Heart

Decorations

WoodMan and ThunderMan require the use of an item to be found on the net and placed somewhere in order to increase their HP. WoodMan uses Cyberseeds (24 total) to plant trees in places where tufts of grass are visible and ThunderMan requires Thunder Images (20 Total) to summon a statue on ground with electricity is leaking, which gives them +50 HP.

CyberSeed Locations Tree Locations
Internet 4
  • Bottom of stairs from gate requiring S License.
Internet 1
  • Alternate path from path to Internet 2. End of green path.
Internet 6
  • Behind question mark Door.
Internet 4
  • Area past tornado barrier.
Internet 8
  • Area behind stump.
Elec Stove Comp
  • Elec Stove Comp is entered from Internet 2.
Internet 10
  • Warp square shared with KendoMan Encounter.
Internet 3
  • Bottom square areas.
Internet 12
  • Warp square shared with ColdMan Encounter.
Internet 4
  • Only entered from Internet 2, from stump path.
Undernet 2
  • Warp square leading to Speaker Comp.
Internet 2
  • On orange path to Internet 4. Turn right instead of left to end of path.
Undernet 3
Factory Comp 2
  • Factory Comp is entered from Internet 4, behind door requiring Official Tournament Registration.
Undernet 4
  • On the path to ShadeMan's Coffin.
Factory Comp 4
  • See Above
Chaos Area 2
Internet 5
  • Path left of the stairs. End of path behind fire barrier.
Mower Comp
  • Mower Comp is entered from Internet 9, behind a question mark gate.
Internet 6
  • First left path after entering area.
Toilet Comp 3
  • Toilet Comp is entered from Internet 10.
Internet 7
  • Near Exit to Internet 8. Head opposite from the exit.
Fridge Comp
  • Fridge Comp is entered from Internet 11.
Internet 8
  • G License exam area.
Ruins Comp 2
  • Ruins Comp is entered from Undernet 1 or Undernet 3.
Internet 9
  • Path besides exit to internet 11.
Ruins Comp 3
  • See above
Internet 10
  • Right end of 3rd path. Behind a boulder.
Waste Comp
  • Waste Comp is entered from Undernet 1, behind a question mark gate.
Internet 10
  • Square where BlackWorks leader is fought. Can only be entered from Internet 12.
Factory Comp 4
  • Factory Comp is entered from Internet 4.
Internet 11
  • Take north conveyor. Behind fire barrier.
Speaker Comp
  • Speaker Comp is entered from Undernet 2.
Internet 12
  • Near left exit to Internet 11. Past ColdMan encounter square.
Old TV Comp 2
  • Old TV Comp is entered from Undernet 3
Undernet 1
  • Follow main path as south as possible. Southern square.
Pipe Organ Comp
  • Pipe Organ Comp is entered from Undernet 3
Undernet 2
  • Lower path from Undernet 3. Immediately take right path upon entering.
Car Comp
  • Car Comp is entered from Internet 7, behind an electric fence.
Undernet 3
  • On path to Undernet 4
Stove Comp
  • Stove Comp is entered from Internet 2.
Undernet 4
  • Path under ShadeMan Coffin.
Golf Course Comp 3
  • Golf Course Comp is entered from Internet 6
Undernet 4
  • North path from BBS square.
Broken Radio Comp
  • Broken Radio Comp is entered from Internet 8
Speaker Comp
  • Speaker Comp is entered from Undernet 2.
Toy Box Comp
  • Toy Box Comp is entered from Internet 5. It is behind a Boulder.
Urban Ruins Comp 1
  • Urban Ruins Comp is entered from Undernet 1 or 3.
Thunder Image Locations Summon Locations
Internet 2
  • Behind gate that requires Cutkey. Can be acquired when entering from Internet 3.
Internet 1
  • Middle green path.
Internet 4
  • Area behind tornado barrier
Internet 2
  • Path behind stump
Internet 6
  • On path to Internet 7
Internet 3
  • Square are past apprentice exam sign up desk.
Internet 8
  • Top left of center square area.
Internet 4
  • Green path that leads to the tornado barrier.
Internet 10
  • From Internet 12 Entrance.
Internet 5
  • Left of the entrance.
Internet 12
  • Upper Area, closer to second entrance from Internet 11.
Internet 5
  • Path to the right of purple path. Follow it to the end.
Undernet 3
Internet 6
  • Sixth Path on the left.
Chaos Area 1
Internet 7
  • South on square past VideoMan Encounter.
Mower Comp
  • Mower Comp is entered from Internet 9, behind a question mark gate.
Internet 9
  • Left at the beginning fork, then keep to the middle. Behind electric fence.
Toilet Comp 2
  • Toilet Comp is entered from Internet 10
Internet 11
  • From Internet 12, path to BlackWorks fights. Behind electric fence.
Fridge Comp
  • Fridge Comp is entered from Internet 11
Factory Comp 1
  • Factory Comp is entered from Internet 4.
Urban Ruins Comp 1
  • Urban Ruins Comp is entered from Undernet 1 or Undernet 3.
Factory Comp 3
  • See Above
Urban Ruins Comp 3
  • See above.
Factory Comp 4
  • See Above
Factory Comp 3
  • Factory Comp is entered from Internet 4.
Undernet 1
  • Follow main path all the way around. Area behind the conveyor panel at the start of the area.
Speaker Comp
  • Speaker Comp is entered from Undernet 2.
Undernet 2
  • Lower level from Undernet 3.
Old TV Comp 3
  • Old TV Comp is entered from Undernet
Undernet 3
  • On the path to Undernet 4 near the end.
Car Comp 2
  • Car Comp is entered from Internet 7, behind an electric fence.
Urban Ruins Comp 2
  • Ruins Comp is entered from Undernet 1 or Undernet 3.
Golf Course Comp 3
  • Golf Course Comp is entered from Internet 6
Pipe Organ Comp
  • Pipe Organ Comp is entered from Undernet 3
Broken Radio Comp
  • Broken Radio Comp is entered from Internet 8
Toy Box Comp
  • Toy Box Comp is entered from Internet 5. It is behind a Boulder.
Toy Box Comp
  • Toy Box Comp is entered from Internet 5. It is behind a Boulder.
Fridge Comp
  • Is entered from Internet 11.

KnightMan: Honorable Duels

KnightMan can duel specific navis to increase his HP by 50. There is one navi in Internet 1 - 12, Undernet 1 - 4, Speaker Comp, Old TV Comp 3, Toybox Comp, and ElecStove Comp. Twenty Fights for + 1000 HP. These navis are generic navis or heel navis. Re-fights with Boss Navis aren't eligible.

Bass: Lust for Battle

Bass can battle and delete specific navis to increase his HP by 50. There is one navi in Internet 1 - 12, Undernet 1 - 4, Urban Ruins Comp 3, Old TV Comp 2, Factory Comp 1 and Factory Comp 4. Twenty Fights for + 1000 HP. These navis are generic navis or heel navis. Re-fights with Boss Navis aren't eligible.

Minigames

There are several minigames that are required to complete in order to continue deeper into the net. These are also used to increase certain Navis HP by 20.These are found in GMDs on the net, which you then jack out and use it from the items screen.

Note: Navis with a daily mini game will stop gaining HP after a certain point if the story has not progressed. These are caps are removed after winning the main story's tournaments; Silver, Gold and Official Tournaments.

Mini-games Found in GMDs

Letter of Ice

IceMan's daily mini-game.


Calculation Drill

NumberMan's daily mini-game.


Sniper Training

SearchMan's daily mini-game.

Other daily mini-games

Wrecking Jobs

NapalmMan's mini-game.


Assassination Jobs

Shadowman's daily mission

Official Requests

Protoman's daily mission

Operation Battle Differences between 4 and 4.5

  • Navis playable in Battle Network 4 Operation Battle and certain chips have been altered slightly between games.
  • GutsMan has Super Armor in 4 Operation battle but not in EXE 4.5.
  • MetalMan has Break Buster in EXE 4.5 but not in 4 Operation Battle.
  • Poison Pharoah removes blink/invis status in 4 but not in 4.5.
  • Wood Breath does not blink in 4 but causes blinking in 4.5
  • Float Shoes prevents damage from poison damage in 4. Not in 4.5
  • Gun Del Sol can be high power if jacked onto the net from an outside jack in spot while inside buildings always produces low power in 4. In 4.5 Gun Del Sol is always low power no matter what time of day it is.