Patch Cards in Mega Man Battle Network 5: Difference between revisions

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Using the e-Reader+, both versions of [[Mega Man Battle Network 5]] can scan e-Reader cards to further customize their MegaMan, as well as other features. In the [[Mega Man Battle Network Legacy Collection]], this feature is called '''Patch Cards'''.
'''Patch Cards''' (改造カード Modification Card), also known as '''Mod Cards''', is a feature using the Card e-Reader+ on the GBA and an extra built-in feature on the [[Mega Man Battle Network Legacy Collection]]. Both versions of [[Mega Man Battle Network 5]] can scan in cards to further customize their MegaMan, as well as other features.
*In the Wii U Virtual Console version of Mega Man Battle Network 5, the BassCross MegaMan Patch Card is obtainable in all regions of the game by opening the Comm. menu in the PET screen.


In the Wii U Virtual Console version of Mega Man Battle Network 5, the BassCross MegaMan Mod Card is obtainable in all regions of the game by opening the Comm. menu in the PET screen.
===Information===
Patch Cards for Battle Network 5 come in 3 categories: Patch Cards, Item Cards, and Rare Chip Distribution Cards.


===Information===
Patch and Item Cards were released in two parts via booster packs. Promotion and Rare Chip Distribution cards were given with specific EXE merchandise such as the Progress Chip Gate, and special events in Japan.
Card e-Reader for Battle Network 5 come in 3 categories: Mod Cards, Item Cards, and Rare Chip Distribution Cards.
 
====Changes from [[Patch Cards in Mega Man Battle Network 4|Battle Network 4]]====
*The entire system has been rehauled from an Address system into system using a numerical capacity limit.
*Having Patch Cards on no longer prevent from registering SP Navi deletion times in Records.
*There are now Patch Cards that gives free items. These are items that can be obtained in-game albeit some can be quite rare.


Mod and Item Cards were released in two parts via booster packs. Promotion and Rare Chip Distribution cards were given with specific EXE merchandise such as the Progress Chip Gate, and special events in Japan.
===Patch Cards===
Patch Cards can be used to enhance your MegaMan with Abilities not possible normally. Unlike how Patch Cards worked in the EXE4, with slots for cards, EXE5 Introduced an MB system.


===Mod Cards===
Each card now has a certain MB value, with MegaMan having a storage limit of 80 MB. Cards with higher MB generally have better Abilities. Individual cards can be turned on or off when needed, but this does not lower their MB use. This means that previous cards must be deleted when scanning new Patch Cards. All Patch Card effects take place after NaviCust changes.
AKA Patch Cards. Mod Cards can be used to enhance your MegaMan with Abilities not possible normally. Unlike how Mod Cards worked in the EXE4, with slots for cards, EXE5 Introduced an MB system.


Each card now has a certain MB value, with MegaMan having a storage limit of 80 MB. Cards with higher MB generally have better Abilities. Individual cards can be turned on or off when needed, but this does not lower their MB use. This means that previous cards must be deleted when scanning new mod cards. All Mod Card effects take place after NaviCust changes.
*The order of the Patch Cards equipped are important. The lowest placed card that is equipped will overwrite any conflicting effects from upper placed cards.


====Mod Card Menu====
====Patch Card Menu====
Entering a Mod Card will unlock a 4th screen in the MegaMan menu that will show a detailed status. This screen will remain even if all Mod Cards are deleted. All of MegaMan’s accumulated stats, current active abilities, and current bugs will be shown here.
Entering a Patch Card will unlock a 4th screen in the MegaMan menu that will show a detailed status. This screen will remain even if all Patch Cards are deleted. All of MegaMan’s accumulated stats, current active abilities, and current bugs will be shown here.


====Bass XX====
====Bass XX====
If any Mod Cards are active, a stronger version of Bass, Bass XX, can be encountered in Nebula Area 6 instead of Bass SP. This encounter can be LocEnemy, then players can fight Bass XX using non-Mod Card MegaMan in later encounters.
[[File:Object_bassxx.png|right]]
If any Patch Cards are active, a stronger version of Bass, BassXX (read as Bass Double X), can be encountered in Nebula Area 6 instead of BassΩ. This encounter can be LocEnemy, then players can fight BassXX using non-Patched MegaMan in later encounters.


====BugStop====
====BugStop====
'''In the Japanese version''': If BugStop is installed in the NaviCust, all bugs including Mod Card bugs are fixed. Disadvantageous effects such as Minus HP will still occur.
'''In the Japanese version & Legacy Collection''': If BugStop is installed in the NaviCust, all bugs including Patch Card bugs are fixed. Disadvantageous effects such as Minus HP will still occur.


'''In the English version''': If BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed. This is the same as [[Card_e-Reader_in_Mega_Man_Battle_Network_6|Mod Cards in Battle Network 6]].
'''In the English GBA version''': If BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed. This is the same as [[Patch_Cards_in_Mega_Man_Battle_Network_6|Patch Cards in Battle Network 6]].


====Types of Effects====
====Types of Effects====
{{nw|Do more thorough look at "Move:" ability counting as a bug.}}
{| class="wikitable"
{| class="wikitable"
!|Effect||Description
!|Effect||Description
Line 38: Line 46:
*WoodBody: MegaMan is green and weak to Fire. Regenerates HP on Grass panels.
*WoodBody: MegaMan is green and weak to Fire. Regenerates HP on Grass panels.


If BassCross MegaMan is equipped, element colors will be overwritten with BCM's visual, regardless of how the Mod Cards are ordered. MegaMan will still be weak to the respective element.
If BassCross MegaMan is equipped, element colors will be overwritten with BCM's visual, regardless of how the Patch Cards are ordered. MegaMan will still be weak to the respective element.
|-
|-
|HP + - <value>||MegaMan's HP is changed by that amount.
|HP + - <value>||MegaMan's HP is changed by that amount.
Line 60: Line 68:
|Buster Addition: <attack>|| Grants that ability to MegaMan's MegaBuster normal shot.
|Buster Addition: <attack>|| Grants that ability to MegaMan's MegaBuster normal shot.
|-
|-
|B PwrAtk: <attack>||Instead of ChargeShot PowerAttack, MegaMan's B Button PowerAttack becomes that attack. <ul><li>B PwrAtk: ChargeS - This negative ability makes MegaMan’s PowerAttack become his default ChargeShot.
|B PwrAtk: <attack>||Instead of ChargeShot PowerAttack, MegaMan's B Button PowerAttack becomes that attack. <ul><li>B PwrAtk: ChargeShot - This negative ability makes MegaMan’s PowerAttack become his default ChargeShot.
|-
|-
|ChargeS Addition: <ability>|| Grants that ability to MegaMan's ChargeShot PowerAttack.
|ChargeShot Addition: <ability>|| Grants that ability to MegaMan's ChargeShot PowerAttack.
|-
|-
|ON: <program>||MegaMan gains that Program's ability.
|ON: <program>||MegaMan gains that Program's ability.
|-
|-
|OFF: <program>||If MegaMan has that Program active in the NaviCust or as a lower tier Mod Card, it is disabled.
|OFF: <program>||If MegaMan has that Program active in the NaviCust or as a lower tier card, it is disabled.
|-
|-
|First <chip effect>||MegaMan starts the battle with that effect.
|First <chip effect>||MegaMan starts the battle with that effect.
Line 74: Line 82:
|Chip Recovery||MegaMan heals HP when using any chip.
|Chip Recovery||MegaMan heals HP when using any chip.
|-
|-
|Move: <panel type>||When MegaMan steps off a panel, it becomes that panel type.
|Move: <panel type>||When MegaMan steps off a panel, it becomes that panel type. These abilities are considered as a bug.
|-
|-
|Bug: <bug>||MegaMan gains that bug. [[NaviCustomizer_(MMBN5)#Bugs|Detailed info on the bugs can be found here.]]
|Bug: <bug>||MegaMan gains that bug. [[NaviCustomizer_(MMBN5)#Bugs|Detailed info on the bugs can be found here.]]
Line 80: Line 88:
*Custom HP Bug: MegaMan loses HP in the Custom Screen.
*Custom HP Bug: MegaMan loses HP in the Custom Screen.
*Battle HP Bug: MegaMan loses HP in the battlefield.
*Battle HP Bug: MegaMan loses HP in the battlefield.
*Buster Bug: The default MegaBuster has a chance to fire blank shots, but also ChargeShots.
*Buster Blank Bug: The default MegaBuster has a chance to fire blank shots, but also ChargeShots.
*Movement Bug: MegaMan can only move to the edges of his field.
*Movement Bug: MegaMan can only move to the edges of his field.
*Damage Bug: When MegaMan is flinched, knocked back, or pulled in battle, he receives that effect.
*Damage Status Bug: When MegaMan is flinched, knocked back, or pulled in battle, he receives that effect.
*Emotion Bug: MegaMan's emotion window changes rapidly.
*Emotion Window Bug: MegaMan's emotion window changes rapidly.
*Status Bug: MegaMan starts the battle either confused, blind, flashing, or invincible.
*Status Bug: MegaMan starts the battle either confused, blind, flashing, or invincible.
|-
|-
|BugFix: <bug>||If MegaMan has that bug in the NaviCust or as a lower tier Mod Card, it is fixed.
|Repair: <bug>||If MegaMan has that bug in the NaviCust or as a lower tier card, it is fixed.
|}
|}


===Mod Card List===
===Patch Card List===
The English names of these Mod Cards are taken from the game's data.  
The English names of these Patch Cards are taken from the game's data.  
*Part 1: 136-A001 to 136-A050
*Part 1: 136-A001 to 136-A050
*Part 2: 136-B001 to 136-B050
*Part 2: 136-B001 to 136-B050
Line 98: Line 106:
!|ID Number ||Name || Positive Effects|| Negative Effects|| MB  
!|ID Number ||Name || Positive Effects|| Negative Effects|| MB  
|-
|-
|136-A001|| Mettaur <br> メットール ||
|136-A001|| Mettaur <br> メットール ||
*HP +40
*HP +40
*B+Left: Guard1
*B+Left: Guard1
Line 109: Line 117:
*HP +60
*HP +60
*Attack +1
*Attack +1
*Bug Fix: Buster Blank Bug
*Repair: Buster Blank Bug
|| || 12 MB
|| || 12 MB
|-
|-
|136-A003|| Ghost (Spooky) <br> ゴースラー ||
|136-A003|| Ghost <br> {{BNLC}} Spooky <br> ゴースラー ||
*ON: FloatShoes
*ON: FloatShoes
*B PwrAtk: Invisible
*B PwrAtk: Invisible
Line 174: Line 182:
|136-A011|| Mushy <br> チャマッシュ ||
|136-A011|| Mushy <br> チャマッシュ ||
*WoodBody
*WoodBody
*ChargeS Addition: Confusion
*ChargeShot Addition: Confusion
||
||
*Bug: Movement Bug
*Bug: Movement Bug
Line 213: Line 221:
||
||
*OFF: Super Armor
*OFF: Super Armor
*B PwrAtk: ChargeS
*B PwrAtk: ChargeShot
|| 13 MB
|| 13 MB
|-
|-
|136-A017|| BrushMan <br> フデロー ||
|136-A017|| BrushMan <br> フデロー ||
*Buster Addition: Swamp Panel
*Buster Addition: Swamp Panel
*Move: Holy Panel
*Move: Holy Panel (this ability is considered as a bug)
||
||
*HP -30%
*HP -30%
Line 239: Line 247:
|136-A020|| KillerEye <br> キラーズアイ ||
|136-A020|| KillerEye <br> キラーズアイ ||
*ElecBody
*ElecBody
*ChargeS Addition: Paralyze
*ChargeShot Addition: Paralyze
||
||
*Bug: Battle HP Bug
*Bug: Battle HP Bug
Line 246: Line 254:
|136-A021|| Quaker <br> クエイカー ||
|136-A021|| Quaker <br> クエイカー ||
*HP +150
*HP +150
*Bug Fix: Custom HP Bug
*Repair: Custom HP Bug
||
||
*OFF: Chip Recovery
*OFF: Chip Recovery
Line 270: Line 278:
*ON: FirstBarrier
*ON: FirstBarrier
||
||
*OFF: ChargeS Additions
*OFF: ChargeShot Additions
|| 05 MB
|| 05 MB
|-
|-
|136-A025|| Melody <br> プルメロ ||
|136-A025|| Melody <br> プルメロ ||
*HP +90
*HP +90
*Bug Fix: Movement Bug
*Repair: Movement Bug
||
||
*OFF: SuperArmor
*OFF: SuperArmor
Line 300: Line 308:
*Charge +1
*Charge +1
||
||
*OFF: ChargeS Additions
*OFF: ChargeShot Additions
|| 15 MB
|| 15 MB
|-
|-
Line 321: Line 329:
|136-A031|| Roll <br> ロール  ||
|136-A031|| Roll <br> ロール  ||
*ON: FirstBarrier
*ON: FirstBarrier
*ChargeS Addition: Chip Destroy
*ChargeShot Addition: Chip Destroy
*Bug Fix: Battle HP Bug
*Repair: Battle HP Bug
||
||
*HP -5%
*HP -5%
Line 383: Line 391:
*ON: Attack x2
*ON: Attack x2
*ON: SuperArmor
*ON: SuperArmor
*ChargeS Addition: Break
*ChargeShot Addition: Break
||
||
*Custom -2
*Custom -2
Line 400: Line 408:
*ElecBody
*ElecBody
*HP +140
*HP +140
*ChargeS Addition: Blind
*ChargeShot Addition: Blind
||
||
*ON: NormalGauge
*ON: NormalGauge
Line 423: Line 431:
*ON: Chip Recovery (50 HP)
*ON: Chip Recovery (50 HP)
*ON: Tango
*ON: Tango
*Bug Fix: Damage Bug
*Repair: Damage Bug
||
||
*Bug: Custom HP Bug
*Bug: Custom HP Bug
Line 470: Line 478:
|136-B002|| Powie <br> ポワルド ||
|136-B002|| Powie <br> ポワルド ||
*HP +50
*HP +50
*ChargeS Addition: Crack Panel
*ChargeShot Addition: Crack Panel
||
||
*Bug: Emotion Bug
*Bug: Emotion Window Bug
|| 10 MB
|| 10 MB
|-
|-
Line 482: Line 490:
|136-B004|| HardHead <br> ハルドボルズ||
|136-B004|| HardHead <br> ハルドボルズ||
*B PwrAtk: CannBall
*B PwrAtk: CannBall
*Bug Fix: Emotion Bug
*Repair: Emotion Window Bug
|| || 10 MB
|| || 10 MB
|-
|-
|136-B005|| Cloudy <br> クモンペ ||
|136-B005|| Cloudy <br> クモンペ ||
*AquaBody
*AquaBody
*Bug Fix: Custom HP Bug
*Repair: Custom HP Bug
*Bug Fix: Custom Damage Bug
*Repair: Custom Damage Bug
||  
||  
*OFF: SuperArmor
*OFF: SuperArmor
Line 516: Line 524:
|136-B009|| Drain <br> チクリート ||
|136-B009|| Drain <br> チクリート ||
*ON: Chip Recovery (20 HP)
*ON: Chip Recovery (20 HP)
*Bug Fix: Battle HP Bug
*Repair: Battle HP Bug
||
||
*HP -80
*HP -80
Line 548: Line 556:
*B PwrAtk: Bubbler
*B PwrAtk: Bubbler
||
||
*Attack +1
*Attack -1
|| 10 MB
|| 10 MB
|-
|-
|136-B014|| RedUFO <br> UFOサニー||
|136-B014|| RedUFO <br> UFOサニー||
*ChargeS Addition: Chip Destroy
*ChargeShot Addition: Chip Destroy
||
||
*OFF: Chip Recovery
*OFF: Chip Recovery
Line 579: Line 587:
*OFF: UnderShirt
*OFF: UnderShirt
*OFF: B+Left Programs
*OFF: B+Left Programs
*B PwrAtk: ChargeS
*B PwrAtk: ChargeShot
||23 MB
||23 MB
|-
|-
Line 585: Line 593:
*FireBody
*FireBody
*Attack +1
*Attack +1
*ChargeS Addition: Crack Panel
*ChargeShot Addition: Crack Panel
||
||
*Speed -3
*Speed -3
Line 601: Line 609:
||
||
*ElecBody
*ElecBody
*ChargeS Addition: Blind
*ChargeShot Addition: Blind
||
||
*OFF: FirstBarrier
*OFF: FirstBarrier
*B PwrAtk: ChargeS
*B PwrAtk: ChargeShot
|| 20 MB
|| 20 MB
|-
|-
Line 616: Line 624:
*HP +100
*HP +100
*ON: AutoHeal
*ON: AutoHeal
*Bug Fix: Battle HP Bug
*Repair: Battle HP Bug
||
||
*Bug: Status Bug
*Bug: Status Bug
Line 638: Line 646:
|136-B025|| Weather <br> ウェザース ||
|136-B025|| Weather <br> ウェザース ||
*Buster: Grass Panel
*Buster: Grass Panel
*ChargeS Addition: Grass Panel
*ChargeShot Addition: Grass Panel
||
||
*Move: Ice Panel
*Move: Ice Panel
|| 22 MB
|| 19 MB
|-
|-
|136-B026||  Elemperor <br> エレンプラ ||
|136-B026||  Elmperor <br> エレンプラ ||
*ChargeS Addition: Swamp Panel
*ChargeShot Addition: Swamp Panel
*Bug Fix: Status Bug
*Repair: Status Bug
||
||
*OFF: Buster Additions
*OFF: Buster Additions
Line 675: Line 683:
*ON: StatusGuard
*ON: StatusGuard
||
||
*Bug: Emotion Bug
*Bug: Emotion Window Bug
*Bug: Buster Blank Bug
*Bug: Buster Blank Bug
|| 24 MB
|| 24 MB
Line 685: Line 693:
||
||
*OFF: Buster Additions
*OFF: Buster Additions
*B PwrAtk: ChargeS
*B PwrAtk: ChargeShot
|| 45 MB
|| 45 MB
|-
|-
Line 715: Line 723:
||
||
*HP -200
*HP -200
||45 MB
||44 MB
|-
|-
|136-B036|| HeatMan <br> ヒートマン ||
|136-B036|| HeatMan <br> ヒートマン ||
Line 721: Line 729:
*HP +100
*HP +100
*Attack +2
*Attack +2
*ChargeS Addition: Lava Panel
*ChargeShot Addition: Lava Panel
||
||
*B PwrAtk: ChargeS
*B PwrAtk: ChargeShot
|| 45 MB
|| 45 MB
|-
|-
Line 731: Line 739:
||
||
*ON: NormalGauge
*ON: NormalGauge
|| 45 MB
|| 46 MB
|-
|-
|136-B038|| FlashMan <br> フラッシュマン ||
|136-B038|| FlashMan <br> フラッシュマン ||
*ElecBody
*ElecBody
*HP +20%
*HP +20%
*ChargeS Addition: Paralyze
*ChargeShot Addition: Paralyze
||
||
*OFF: B+Left Programs
*OFF: B+Left Programs
Line 767: Line 775:
*HP +120
*HP +120
*ON: AirShoes
*ON: AirShoes
*ChargeS Addition: Barrier Delete
*ChargeShot Addition: Barrier Deletion
||
||
*Attack -2
*Attack -2
Line 774: Line 782:
|136-B043|| LaserMan <br> レーザーマン ||
|136-B043|| LaserMan <br> レーザーマン ||
*HP +250
*HP +250
*ChargeS Addition: Reset (Uninstall)
*ChargeShot Addition: NaviCust Reset (Uninstall)
||
||
*SoulTime -1
*SoulTime -1
Line 798: Line 806:
||
||
*B Button: Buster
*B Button: Buster
*B PwrAtk: ChargeS
*B PwrAtk: ChargeShot
|| 25 MB
|| 25 MB
|-
|-
Line 806: Line 814:
|| || 40 MB
|| || 40 MB
|-
|-
|136-B048|| Madd's Custom <br> まどいのカスタマイズ || ||
|136-B048|| Madd’s Custom <br> {{BNLC}} Maddy’s Custom <br> まどいのカスタマイズ || ||
*Bug: Emotion Bug
*Bug: Emotion Window Bug
*Bug: Status Bug
*Bug: Status Bug
|| 05 MB
|| 05 MB
|-
|-
|136-B049|| Yahoot's Bug Repair <br> マハ・ジャラマのバグ修正||
|136-B049|| Yahoot's Bug Repair <br> マハ・ジャラマのバグ修正||
*Bug Fix: Movement Bug
*Repair: Movement Bug
*Bug Fix: Move: Type Panel
*Repair: Move: Type Panel
|| || 17 MB
|| || 17 MB
|-
|-
|136-B050|| Tora's Tactics <br> 虎吉の戦術 ||
|136-B050|| Tora's Technique <br> 虎吉の戦術 ||
*ON: Rush
*ON: Rush
*ON: Beat
*ON: Beat
Line 834: Line 842:
*Bug: Battle HP Bug
*Bug: Battle HP Bug
*Bug: Custom HP Bug
*Bug: Custom HP Bug
*Bug: Emotion Bug
*Bug: Emotion Window Bug
*Bug: Status Bug
*Bug: Status Bug
||60 MB
||60 MB
Line 854: Line 862:
|136-C005||Bass GS <br> フォルテGS||
|136-C005||Bass GS <br> フォルテGS||
*HP +300
*HP +300
*ChargeS Addition: Battle HP Bug
*ChargeShot Addition: Battle HP Bug
||
||
*Bug: Status Bug
*Bug: Status Bug
Line 865: Line 873:
|| ||70 MB
|| ||70 MB
|-
|-
|136-C007|| BassXX <br> フォルテXX ||
|136-C007|| Bass XX <br> フォルテXX ||
*HP +400
*HP +400
*ON: FloatShoes
*ON: FloatShoes
Line 874: Line 882:
||70 MB
||70 MB
|-
|-
|136-C008|| NebulaGray <br> ネビュラグレイ ||
|136-C008|| Nebula Gray <br> ネビュラグレイ ||
*PwrAtk: DrkSword
*PwrAtk: DrkSword
||
||
Line 900: Line 908:
[[File:Bass_Cross_e-card.jpg|320px]]
[[File:Bass_Cross_e-card.jpg|320px]]


[[Cross_MegaMan#BassCross_MegaMan|BassCross MegaMan]] is a unique card that works not only in MMBn5, but also in [[Card_e-Reader_in_Mega_Man_Battle_Network_6|MMBN6]]. Its effect varies between versions. Unlike other Mod Cards, they give MegaMan a special visual change. Team Protoman has a gold BassCross (power-type), while Team Colonel has a silver BassCross (speed-type).
[[Cross_MegaMan#BassCross_MegaMan|BassCross MegaMan]] is a unique card that works not only in MMBN5, but also in [[Card_e-Reader_in_Mega_Man_Battle_Network_6#BassCross_MegaMan |MMBN6]]. Its effect varies between versions. Unlike other Patch Cards, they give MegaMan a special visual change. Team Protoman has a gold BassCross (power-type), while Team Colonel has a silver BassCross (speed-type).


{| class="wikitable"
{| class="wikitable"
Line 936: Line 944:
!|ID Number ||Name || Rewards
!|ID Number ||Name || Rewards
|-
|-
|136-E001||ママからのおこづかい <br>Mom's Allowance||
|136-E001||Allowance from Mom <br> ママからのおこづかい ||
*1,000 Zennys
*1,000 Zennys
|-
|-
|136-E002||メイルからのプレゼント<br>Mayl's Present||
|136-E002||Present from Mayl <br> メイルからのプレゼント||
*Roll R
*Roll R
*Recov300 Y
*Recov300 Y
*Barr200 W     
*Barr200 W     
|-
|-
|136-E003||やいとのおこづかい<br>Yai's Allowance||
|136-E003||Yai's Allowance <br> やいとのおこづかい||
*5,000 Zennys
*5,000 Zennys
|-
|-
|136-E004||みゆきの店の特売日<br>Miyu's Shop's Special Sale||
|136-E004||Sale at Miyu's Shop <br> みゆきの店の特売日||
*Skully1 C
*Skully1 C
*Skully2 A
*Skully2 A
*Skully3 G
*Skully3 G
|-
|-
|136-E005||マサさんの今日の売り上げ<br>Masa's Daily Earnings||
|136-E005||Masa's Daily Profit <br> マサさんの今日の売り上げ ||
*2,000 Zennys
*2,000 Zennys
|-
|-
|136-E006||ラウルさんのお守り<br>Raoul's Amulet||
|136-E006||Amulet from Raoul <br> ラウルさんのお守り ||
*Thunder *
*Thunder *
*AntiElec *
*AntiElec *
*CusVolt1 V
*CusVolt1 V
|-
|-
|136-E007|| ミリオネアのポケットマネー<br>Millions' Pocket Money||
|136-E007||Pocket Change from Mrs. Millions <br> ミリオネアのポケットマネー ||
*10,000 Zennys
*10,000 Zennys
|-
|-
|136-E008||ゴスペル首領のコレクション<br>Head of Gospel's Collection||
|136-E008||The Head of Gospel's Collection <br> ゴスペル首領のコレクション ||
*15 BugFrags
*15 BugFrags
|-
|-
|136-E009||西古レイの探し物<br>Ray's Locator||
|136-E009||Rei's Lost Items <br> 西古レイの探し物 ||
*3 LocEnemy
*3 LocEnemy
|-
|-
|136-E010||犬飼猛雄の元気の素<br>Inukai's Primal Energy||
|136-E010||The Source of Inukai's Vigor <br> 犬飼猛雄の元気の素||
*3 FullEnrg
*3 FullEnrg
|-
|-
|136-E011||名人見習いのオススメチップ<br>Famous' Apprentice's Recommended Chips||  
|136-E011||Mr. Famous's Intern's Tops <br> 名人見習いのオススメチップ <br> (Mr. Famous' Apprentice's Recommended Chips)||  
*Wind *
*Wind *
*PnlRetrn *
*PnlRetrn *
*HolyPanl *
*HolyPanl *
|-
|-
|136-E012||ナルシー・ヒデの衣装代 <br>Viddy Narcy's Costume Fees||
|136-E012||Cost of Viddy's Outfit <br> ナルシー・ヒデの衣装代 <br> (Cost of Viddy Narcy’s Outfit||
*8,000 Zennys
*8,000 Zennys
|-
|-
|136-E013||火村アツキのメラメラ祭り<br>Atsuki's Festival of Flames||
|136-E013||Atsuki's Ammo <br> 火村アツキのメラメラ祭り<br> (Atsuki's Festival of Flames)||
*BlkBomb Z
*BlkBomb Z
*Astroid1 T
*Astroid1 T
*AntiFire *
*AntiFire *
|-
|-
|136-E014||五十嵐ランのおみやげ<br>Lilly's Souvenir ||
|136-E014||Lilly's Gifts <br> 五十嵐ランのおみやげ ||
*Tornado D
*Tornado D
*AirSpin1 C
*AirSpin1 C
*NrthWind D
*NrthWind D
|-
|-
|136-E015||炎山の切り札<br>Chaud's Trump Card||
|136-E015||Secrets of Chaud's Success <br> 炎山の切り札 ||
*ProtoMan B
*ProtoMan B
*ProtoMn{{stack|D|S}} B
*ProtoMn{{stack|D|S}} B
*ProtoMn{{stack|S|P}} B  
*ProtoMn{{stack|S|P}} B  
|-
|-
|136-E016||ライカのミッション<br>Raika's Mission||
|136-E016||Raika's Mission <br> ライカのミッション ||
*SerchMan S
*SerchMan S
*SerchMn{{stack|D|S}} S
*SerchMn{{stack|D|S}} S
*SerchMn{{stack|S|P}} S
*SerchMn{{stack|S|P}} S
|-
|-
|136-E017||チャーリーのフライト<br>Charlie's Flight||
|136-E017||Charlie's Flight <br> チャーリーのフライト ||
*GyroMan G
*GyroMan G
*GyroMan{{stack|D|S}} G
*GyroMan{{stack|D|S}} G
*GyroMan{{stack|S|P}} G
*GyroMan{{stack|S|P}} G
|-
|-
|136-E018||燃次の打ち上げ花火<br>Fyrefox's Fireworks||
|136-E018||Fyrefox's Fireworks <br> 燃次の打ち上げ花火 ||
*NapalmMn N
*NapalmMn N
*NaplmMn{{stack|D|S}} N
*NaplmMn{{stack|D|S}} N
*NaplmMn{{stack|S|P}} N
*NaplmMn{{stack|S|P}} N
|-
|-
|136-E019||テスラのストレス解消<br>Tesla's Stress Relief||
|136-E019||Tesla's Stress Relief <br> テスラのストレス解消 ||
*MagnetMn M
*MagnetMn M
*MagntMn{{stack|D|S}} M
*MagntMn{{stack|D|S}} M
*MagntMn{{stack|S|P}} M
*MagntMn{{stack|S|P}} M
|-
|-
|136-E020||ジャスミンの調合<br>Jasmine's Prescription ||
|136-E020||Jasmine's Secret Recipe <br> ジャスミンの調合 ||
*Meddy M
*Meddy M
*Meddy{{stack|D|S}} M
*Meddy{{stack|D|S}} M
Line 1,027: Line 1,035:
!|ID Number ||Name || Rewards
!|ID Number ||Name || Rewards
|-
|-
|136-F001||氷川さんのデータ整理<br>Dr. Froid's Data Filter||
|136-F001||Dr. Froid's Data <br> 氷川さんのデータ整理 <br> (Dr. Froid's Data Filter)||
*SeaSeed *
*SeaSeed *
*IceSeed *
*IceSeed *
*BblWrap Y
*BblWrap Y
|-
|-
|136-F002||まり子先生の忘れ物<br>Ms. Mari's Lost and Found ||
|136-F002||Ms. Mari's Things <br> まり子先生の忘れ物 <br> (Ms. Mari's Lost and Found) ||
*SbChpSet (One of every SubChip)
*SbChpSet (One of every SubChip)
|-
|-
|136-F003||サロマさんのお弁当のおまけ<br>Sal's Lunch Freebies ||
|136-F003||Sal's Cereal Prize <br> サロマさんのお弁当のおまけ <br> (Sal's Lunch Freebies) ||
*Boomer A
*Boomer A
*Lance *
*Lance *
*AntiWood *
*AntiWood *
|-
|-
|136-F004||帯広シュンのコレクション<br>Sean's Collection||
|136-F004||Sean's Collection <br> 帯広シュンのコレクション ||
*BugBomb *
*BugBomb *
*Static V
*Static V
*BugFix *
*BugFix *
|-
|-
|136-F005||ワイリーの失敗作<br>Wily's Failed Project||
|136-F005||Dr. Wily's Rejects <br> ワイリーの失敗作 ||
*20 BugFrags
*20 BugFrags
|-
|-
|136-F006||アラシの成功報酬<br>Arashi's Success Fee||
|136-F006||Arashi's Reward <br> アラシの成功報酬 ||
*6,000 Zennys
*6,000 Zennys
|-
|-
|136-F007||ダイスケの身のこなし<br>Dave's Poise||
|136-F007||Dave's Agility <br> ダイスケの身のこなし ||
*FstGauge *
*FstGauge *
|-
|-
|136-F008||ガウスの隠し資産<br>Gauss' Hidden Assets||
|136-F008||Gauss's Hidden Savings <br> ガウスの隠し資産 ||
*30,000 Zennys
*30,000 Zennys
|-
|-
|136-F009||たま子のおみやげ<br>Tamako's Souvenirs ||
|136-F009||Tamako's Gifts <br> たま子のおみやげ ||
*CannBall *
*CannBall *
*AirHoc S
*AirHoc S
*Quake1 P
*Quake1 P
|-
|-
|136-F010||砂山ノボルのポケットマネー<br>Sunayama's Pocket Money ||
|136-F010||Sunayama's Pocket Change <br> 砂山ノボルのポケットマネー ||
*6,000 Zennys
*6,000 Zennys
|-
|-
|136-F011||名人のオススメチップ<br>Famous' Recommended Chips ||
|136-F011||Mr. Famous's Picks <br> 名人のオススメチップ <br> (Mr. Famous' Recommended Chips) ||
*VarSwrd B
*VarSwrd B
*Snake Z
*Snake Z
*ColorPt *
*ColorPt *
|-
|-
|136-F012||上文テルオのテクニック<br>Terry Jomon's Technique ||
|136-F012||Terry's Techniques <br> 上文テルオのテクニック <br> (Terry Jomon's Technique) ||
*3 Unlocker
*3 Unlocker
|-
|-
|136-F013||匠転助の孫へのお年玉 <br>Tensuke's Grandson's New Years Gift ||
|136-F013||Pocket Money from Tensuke <br> 匠転助の孫へのお年玉 <br> (Tensuke's Grandson's New Years Gift) ||
*10,000 Zennys
*10,000 Zennys
|-
|-
|136-F014||城戸舟子の財布の中身<br>Shuko's Wallet Contents||
|136-F014||Cash from Shuko's Wallet <br> 城戸舟子の財布の中身 ||
*300 Zennys
*300 Zennys
|-
|-
|136-F015||バレルの作戦<br>Baryl's Tactics||
|136-F015||Baryl's Tactics <br> バレルの作戦 ||
*Colonel C
*Colonel C
*Colonel{{stack|D|S}} C
*Colonel{{stack|D|S}} C
*Colonel{{stack|S|P}} C
*Colonel{{stack|S|P}} C
|-
|-
|136-F016||ダーク・ミヤビの闇稼業<br>Dusk's Shady Dealings||
|136-F016||Dusk's Dark Doings <br> ダーク・ミヤビの闇稼業 ||
*ShadoMan S
*ShadoMan S
*ShadoMn{{stack|D|S}} S
*ShadoMn{{stack|D|S}} S
*ShadoMn{{stack|S|P}} S
*ShadoMn{{stack|S|P}} S
|-
|-
|136-F017||日暮さんのワゴンセール<br>Higsby's Bargain Bin ||
|136-F017||Higsby's Blowout <br> 日暮さんのワゴンセール <br> (Higsby's Bargain Bin) ||
*NumbrMan N
*NumbrMan N
*NumbrMn{{stack|D|S}} N
*NumbrMn{{stack|D|S}} N
*NumbrMn{{stack|S|P}} N
*NumbrMn{{stack|S|P}} N
|-
|-
|136-F018||ディンゴの思い出<br>Dingo's Memories ||
|136-F018||Dingo's Hope <br> ディンゴの思い出 <br> (Dingo's Memories)||
*TmhwkMan T
*TmhwkMan T
*TmhwkMn{{stack|D|S}} T
*TmhwkMn{{stack|D|S}} T
*TmhwkMn{{stack|S|P}} T  
*TmhwkMn{{stack|S|P}} T  
|-
|-
|136-F019||プライドの国宝 <br>Pride's National Treasure||
|136-F019||Pride's Treasures <br> プライドの国宝 <br> (Pride's National Treasure)||
*KnightMn K
*KnightMn K
*KnigtMn{{stack|D|S}} K
*KnigtMn{{stack|D|S}} K
*KnigtMn{{stack|S|P}} K
*KnigtMn{{stack|S|P}} K
|-
|-
|136-F020||ケロの視聴者プレゼント<br>Ribitta's Audience Giveway||
|136-F020||Ribitta's Freebies <br> ケロの視聴者プレゼント <br> (Ribitta's Audience Giveway)||
*ToadMan T
*ToadMan T
*ToadMan{{stack|D|S}} T
*ToadMan{{stack|D|S}} T
Line 1,112: Line 1,120:


===Rare Chip Distribution Cards===
===Rare Chip Distribution Cards===
Similar to EXE4, these are cards that give exclusive chips that are unobtainable in-game.
Similar to EXE4, these are cards that give exclusive chips that are unobtainable in-game.


Line 1,118: Line 1,125:
!|ID Number ||Name || Rewards
!|ID Number ||Name || Rewards
|-
|-
|136-G001|| リーダーズレイド <br> LeadersRaid || LeaderR L MegaChip
|136-G001|| Leader Raid <br/> リーダーズレイド || LeadRaid L MegaChip
|-
|-
|136-G002|| ロードオブカオス <br> ChaosLord || ChaosL X GigaChip
|136-G002|| Chaos Lord <br/> ロードオブカオス || ChaosLrd X GigaChip
|-
|-
|}
|}
Line 1,126: Line 1,133:
==Glitches==
==Glitches==
* [[Glitches_in_Mega_Man_Battle_Network_5#ChipRecovery_Karma_glitch | ChipRecovery Karma glitch]]
* [[Glitches_in_Mega_Man_Battle_Network_5#ChipRecovery_Karma_glitch | ChipRecovery Karma glitch]]
*[[Glitches_in_Mega_Man_Battle_Network_5#Support_Bug_Mod_Card_glitch | Support Bug Mod Card glitch]]
*[[Glitches_in_Mega_Man_Battle_Network_5#Support_Bug_Patch_Card_glitch | Support Bug Patch Card glitch]]


==Trivia==
==Trivia==
Line 1,135: Line 1,142:
**CanDevil > Candela
**CanDevil > Candela
*If BassCross MegaMan is active in Network Duels, instead of usual MegaMan enemy tag, the opponent will have BassCross MegaMan appear as BCMegaMn.  
*If BassCross MegaMan is active in Network Duels, instead of usual MegaMan enemy tag, the opponent will have BassCross MegaMan appear as BCMegaMn.  
**In the data, the name ModMegaM (かいぞうロックマン) also exists but is unused. Mod MegaMan (改造ロックマン) is used in official material when referring to MegaMan with Mod Cards.
**In the data, the name ModMegaM (かいぞうロックマン Modified Rockman) also exists but is unused. Patched MegaMan (改造ロックマン Modified Rockman) is used in official material when referring to MegaMan with Patch Cards.
*Due to BugStop ceasing battle bugs in the Japanese version, its usage was banned in [[Capcom_Official_Tournament_Rules_for_MMBN#Mega_Man_Battle_Network_5 | official Japanese tournaments]] that utilized Mod Cards. Director [[Masahiro Yasuma]] states it was done to maximize enjoyment of Mod Card pros and cons, as well as the importance of the order they are put in<ref>[https://web.archive.org/web/20071023205711/http://www.capcom-fc.com/staffroom/archives/2005/09/_5_6.php u-capcom archive] "2.なぜマスターズクラスでは【バグストッパー】が使用禁止なのですか?" <br> ヤスマ:
*Due to BugStop ceasing battle bugs in the Japanese version, its usage was banned in [[Capcom_Official_Tournament_Rules_for_MMBN#Mega_Man_Battle_Network_5 | official Japanese tournaments]] that utilized Patch Cards. Director [[Masahiro Yasuma]] states it was done to maximize enjoyment of Patch Card pros and cons, as well as the importance of the order they are put in<ref>[https://web.archive.org/web/20071023205711/http://www.capcom-fc.com/staffroom/archives/2005/09/_5_6.php u-capcom archive] "2.なぜマスターズクラスでは【バグストッパー】が使用禁止なのですか?" <br> ヤスマ:
"バグストッパーは全てのバグを無効化してしまうんだけど、改造カードのメリットとデメリットの戦略をより楽しむために、あえて禁止することになったんだ。バグが発生する改造はその分とても強力だから、改造カードを通す順番はすごく大事になってくるよ。さあ、最強の改造ロックマンを作り出してみよう!"</ref>.
"バグストッパーは全てのバグを無効化してしまうんだけど、改造カードのメリットとデメリットの戦略をより楽しむために、あえて禁止することになったんだ。バグが発生する改造はその分とても強力だから、改造カードを通す順番はすごく大事になってくるよ。さあ、最強の改造ロックマンを作り出してみよう!"</ref>.



Latest revision as of 12:55, 14 April 2024

Patch Cards (改造カード Modification Card), also known as Mod Cards, is a feature using the Card e-Reader+ on the GBA and an extra built-in feature on the Mega Man Battle Network Legacy Collection. Both versions of Mega Man Battle Network 5 can scan in cards to further customize their MegaMan, as well as other features.

  • In the Wii U Virtual Console version of Mega Man Battle Network 5, the BassCross MegaMan Patch Card is obtainable in all regions of the game by opening the Comm. menu in the PET screen.

Information

Patch Cards for Battle Network 5 come in 3 categories: Patch Cards, Item Cards, and Rare Chip Distribution Cards.

Patch and Item Cards were released in two parts via booster packs. Promotion and Rare Chip Distribution cards were given with specific EXE merchandise such as the Progress Chip Gate, and special events in Japan.

Changes from Battle Network 4

  • The entire system has been rehauled from an Address system into system using a numerical capacity limit.
  • Having Patch Cards on no longer prevent from registering SP Navi deletion times in Records.
  • There are now Patch Cards that gives free items. These are items that can be obtained in-game albeit some can be quite rare.

Patch Cards

Patch Cards can be used to enhance your MegaMan with Abilities not possible normally. Unlike how Patch Cards worked in the EXE4, with slots for cards, EXE5 Introduced an MB system.

Each card now has a certain MB value, with MegaMan having a storage limit of 80 MB. Cards with higher MB generally have better Abilities. Individual cards can be turned on or off when needed, but this does not lower their MB use. This means that previous cards must be deleted when scanning new Patch Cards. All Patch Card effects take place after NaviCust changes.

  • The order of the Patch Cards equipped are important. The lowest placed card that is equipped will overwrite any conflicting effects from upper placed cards.

Patch Card Menu

Entering a Patch Card will unlock a 4th screen in the MegaMan menu that will show a detailed status. This screen will remain even if all Patch Cards are deleted. All of MegaMan’s accumulated stats, current active abilities, and current bugs will be shown here.

Bass XX

Object bassxx.png

If any Patch Cards are active, a stronger version of Bass, BassXX (read as Bass Double X), can be encountered in Nebula Area 6 instead of BassΩ. This encounter can be LocEnemy, then players can fight BassXX using non-Patched MegaMan in later encounters.

BugStop

In the Japanese version & Legacy Collection: If BugStop is installed in the NaviCust, all bugs including Patch Card bugs are fixed. Disadvantageous effects such as Minus HP will still occur.

In the English GBA version: If BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed. This is the same as Patch Cards in Battle Network 6.

Types of Effects

This section is under construction.
The information may not be complete or 100% accurate.
Do more thorough look at "Move:" ability counting as a bug.
Effect Description
<element>Body

Object megaman-bn5.png Object megaman-firebody.png Object megaman-aquabody.png Object megaman-elecbody.png Object megaman-woodbody.png
MegaMan will change color and his element body will be modified. The color will also be altered depending on MegaMan's karma level.

  • NormalBody: MegaMan is his default element and is not weak to anything.
  • FireBody: MegaMan is red and weak to Aqua attacks. Can walk over Lava panels and lose HP while on Water panels.
  • AquaBody: MegaMan is light blue and weak to Elec attacks. Does not slip on Ice panels and is unaffected by Water panels.
  • ElecBody: MegaMan is yellow and weak to Wood attacks. Does not get pushed by Magnet panels.
  • WoodBody: MegaMan is green and weak to Fire. Regenerates HP on Grass panels.

If BassCross MegaMan is equipped, element colors will be overwritten with BCM's visual, regardless of how the Patch Cards are ordered. MegaMan will still be weak to the respective element.

HP + - <value> MegaMan's HP is changed by that amount.
MegaFolder + - <value> The number of MegaChips you're allowed in a folder is changed by that amount. Maxes at 10 Chips.
GigaFolder + - <value> The number of GigaChips you're allowed in a folder is changed by that amount. Maxes at 6 Chips.
Custom + - * <value> The number of chips you see on the Custom Screen is changed by that amount. Maxes at 8 slots.
SoulTime + - * <value> The number of turns MegaMan is in a DoubleSoul is changed by that amount. Maxes at 9 turns.
Attack + - * <value> MegaMan's Attack stat is changed by that amount.
Speed + - <value> MegaMan's Speed stat is changed by that amount.
Charge + - <value> MegaMan's Charge stat is changed by that amount.
B Button: <attack> Instead of MegaBuster normal shot, MegaMan's B Button becomes that attack.
Buster Addition: <attack> Grants that ability to MegaMan's MegaBuster normal shot.
B PwrAtk: <attack> Instead of ChargeShot PowerAttack, MegaMan's B Button PowerAttack becomes that attack.
  • B PwrAtk: ChargeShot - This negative ability makes MegaMan’s PowerAttack become his default ChargeShot.
ChargeShot Addition: <ability> Grants that ability to MegaMan's ChargeShot PowerAttack.
ON: <program> MegaMan gains that Program's ability.
OFF: <program> If MegaMan has that Program active in the NaviCust or as a lower tier card, it is disabled.
First <chip effect> MegaMan starts the battle with that effect.
B+Left: <effect> MegaMan's B+Left becomes that effect.
Chip Recovery MegaMan heals HP when using any chip.
Move: <panel type> When MegaMan steps off a panel, it becomes that panel type. These abilities are considered as a bug.
Bug: <bug> MegaMan gains that bug. Detailed info on the bugs can be found here.
  • Custom Damage Bug: MegaMan takes damage when you open the Custom Screen.
  • Custom HP Bug: MegaMan loses HP in the Custom Screen.
  • Battle HP Bug: MegaMan loses HP in the battlefield.
  • Buster Blank Bug: The default MegaBuster has a chance to fire blank shots, but also ChargeShots.
  • Movement Bug: MegaMan can only move to the edges of his field.
  • Damage Status Bug: When MegaMan is flinched, knocked back, or pulled in battle, he receives that effect.
  • Emotion Window Bug: MegaMan's emotion window changes rapidly.
  • Status Bug: MegaMan starts the battle either confused, blind, flashing, or invincible.
Repair: <bug> If MegaMan has that bug in the NaviCust or as a lower tier card, it is fixed.

Patch Card List

The English names of these Patch Cards are taken from the game's data.

  • Part 1: 136-A001 to 136-A050
  • Part 2: 136-B001 to 136-B050
  • Promotional Cards: 136-C001 to 136-C010
ID Number Name Positive Effects Negative Effects MB
136-A001 Mettaur
メットール
  • HP +40
  • B+Left: Guard1
  • OFF: FloatShoes
07 MB
136-A002 VolGear
ボルケルギア
  • FireBody
  • HP +60
  • Attack +1
  • Repair: Buster Blank Bug
12 MB
136-A003 Ghost
(LC) Spooky
ゴースラー
  • ON: FloatShoes
  • B PwrAtk: Invisible
  • HP -60
15 MB
136-A004 Swordy
スウォーディン
  • B PwrAtk: LongSwrd
  • Attack -1
  • Speed -1
  • Charge -1
10 MB
136-A005 Fishy
キオルシン
  • ON: FloatShoes
  • ON: AirShoes
  • Bug: Movement Bug
18 MB
136-A006 Piranha
アーバルボーイ
  • AquaBody
  • HP +100
  • Speed +5
  • ON: Fish
  • OFF: Tango
10 MB
136-A007 Ratty
チュートン
  • ON: FastGauge
  • HP -20%
10 MB
136-A008 Billy
ビリー
  • ElecBody
  • B PwrAtk: Thunder
  • OFF: UnderShirt
05 MB
136-A009 Candela (CanDevil)
キャンデービル
  • FireBody
  • ON: AutoHeal
  • OFF: B+Left Programs
09 MB
136-A010 Anaconda
ダイジャン
  • WoodBody
  • HP +130
  • OFF: Rush
  • OFF: Beat
  • OFF: Tango
12 MB
136-A011 Mushy
チャマッシュ
  • WoodBody
  • ChargeShot Addition: Confusion
  • Bug: Movement Bug
15 MB
136-A012 Spikey
ガルー
  • FireBody
  • B PwrAtk: HeatShot
  • Speed -1
  • Charge -1
06 MB
136-A013 Puffball
バジリコ
  • WoodBody
  • B PwrAtk: Shield
  • Bug: Battle HP Bug
16 MB
136-A014 Yort
ヨーヨット
  • HP +30
  • B PwrAtk: YoYo
  • OFF: B+Left Programs
17 MB
136-A015 Dominerd
カーズ
  • ON: B+Left: CrsShld1
  • HP -50
18 MB
136-A016 Null
ヌール
  • AquaBody
  • HP +150
  • ON: AutoHeal
  • OFF: Super Armor
  • B PwrAtk: ChargeShot
13 MB
136-A017 BrushMan
フデロー
  • Buster Addition: Swamp Panel
  • Move: Holy Panel (this ability is considered as a bug)
  • HP -30%
19 MB
136-A018 Scuttlest
ドリームビット
  • ON: FirstBarr100
  • Custom -1
  • Bug: Custom Damage Bug
20 MB
136-A019 SnowBlow
スーンハーク
  • HP +120
  • B PwrAtk: Fan
  • ON: SlowGauge
17 MB
136-A020 KillerEye
キラーズアイ
  • ElecBody
  • ChargeShot Addition: Paralyze
  • Bug: Battle HP Bug
21 MB
136-A021 Quaker
クエイカー
  • HP +150
  • Repair: Custom HP Bug
  • OFF: Chip Recovery
15 MB
136-A022 Boomer
ラウンダ
  • B PwrAtk: Boomer
  • B+Left: Shield
  • B Button: Buster
  • Bug: Custom HP Bug
18 MB
136-A023 Lark
ゲイラーク
  • AquaBody
  • HP +100
  • B PwrAtk: WideSht1
  • Bug: Damage Blind
17 MB
136-A024 Moloko
マルモコ
  • ON: FirstBarrier
  • OFF: ChargeShot Additions
05 MB
136-A025 Melody
プルメロ
  • HP +90
  • Repair: Movement Bug
  • OFF: SuperArmor
15 MB
136-A026 Zomon
ザエモン
  • HP +60
  • B PwrAtk: Katana1
  • Bug: Buster Blank Bug
20 MB
136-A027 Catack
キャタック
  • HP +100
  • ON: SuperArmor
  • OFF: AirShoes
20 MB
136-A028 Champy
チャンプル
  • FireBody
  • HP +100
  • Speed +1
  • Charge +1
  • OFF: ChargeShot Additions
15 MB
136-A029 Whirly
ウズリム
  • AquaBody
  • HP +80
  • Buster Addition: Water Panel
  • Move: Water Panel
20 MB
136-A030 Cactikil
サボテコロン
  • WoodBody
  • HP +60
  • ON: SuperArmor
  • OFF: FloatShoe
16 MB
136-A031 Roll
ロール
  • ON: FirstBarrier
  • ChargeShot Addition: Chip Destroy
  • Repair: Battle HP Bug
  • HP -5%
40 MB
136-A032 GutsMan
ガッツマン
  • HP +300
  • ON: UnderShirt
  • OFF: FirstBarrier
35 MB
136-A033 FireMan
ファイアマン
  • FireBody
  • HP +30%
  • B PwrAtk: FireArm
  • OFF: Buster Additions
43 MB
136-A034 Bass
フォルテ
  • HP +200
  • Attack +5
  • Speed +5
  • Charge +5
  • SoulTime -2
45 MB
136-A035 QuickMan
クイックマン
  • Speed +5
  • Charge +5
  • ON: FastGauge
  • HP -10%
38 MB
136-A036 SnakeMan
スネークマン
  • WoodBody
  • HP +25%
  • ON: Millions
40 MB
136-A037 BubbleMan
バブルマン
  • AquaBody
  • ON: FirstBubbleWrap
  • ON: SneakRun
  • HP -50
37 MB
136-A038 FlameMan
フレイムマン
  • FireBody
  • HP +10%
  • ON: Chip Recovery (40 HP)
45 MB
136-A039 MetalMan
メタルマン
  • HP +300
  • ON: Attack x2
  • ON: SuperArmor
  • ChargeShot Addition: Break
  • Custom -2
46 MB
136-A040 ShadeMan
シェードマン
  • ON: FloatShoes
  • ON: AirShoes
  • B PwrAtk: Pulsar1
  • HP -70
  • SoulTime -1
43 MB
136-A041 SparkMan
スパークマン
  • ElecBody
  • HP +140
  • ChargeShot Addition: Blind
  • ON: NormalGauge
43 MB
136-A042 JunkMan
ジャンクマン
  • HP +150
  • B PwrAtk: Poltrgst
  • Bug: Buster Blank Bug
40 MB
136-A043 GyroMan
ジャイロマン
  • ON: FloatShoes
  • ON: AirShoes
  • ON: Beat
  • HP -5%
45 MB
136-A044 Meddy
メディ
  • ON: Chip Recovery (50 HP)
  • ON: Tango
  • Repair: Damage Bug
  • Bug: Custom HP Bug
45 MB
136-A045 CosmoMan
コスモマン
  • MegaFolder +1
  • GigaFolder +1
  • HP -20%
44 MB
136-A046 Chaud's Custom
炎山のカスタマイズ
  • Custom +1
  • B Button: Sword
  • B PwrAtk: WideSwrd
35 MB
136-A047 Mr.Match's Custom
ヒノケンのカスタマイズ
  • FireBody
  • HP +300
35 MB
136-A048 CountZap's Custom
エレキ伯爵のカスタマイズ
  • ElecBody
  • HP +300
35 MB
136-A049 Anetta's Custom
アネッタのカスタマイズ
  • WoodBody
  • HP +300
47 MB
136-A050 Chillski's Custom
コオリスキーのカスタマイズ
  • AquaBody
  • HP +300
47 MB
136-B001 Bugtank
カブタンク
  • HP+80
  • B PwrAtk: MiniBomb
  • Bug: Custom Damage Bug
07 MB
136-B002 Powie
ポワルド
  • HP +50
  • ChargeShot Addition: Crack Panel
  • Bug: Emotion Window Bug
10 MB
136-B003 Froshell
フロシェル
  • HP +140
  • B Button: MiniBomb
16 MB
136-B004 HardHead
ハルドボルズ
  • B PwrAtk: CannBall
  • Repair: Emotion Window Bug
10 MB
136-B005 Cloudy
クモンペ
  • AquaBody
  • Repair: Custom HP Bug
  • Repair: Custom Damage Bug
  • OFF: SuperArmor
10 MB
136-B006 Gaia
ガイアント
  • HP +100
  • Buster Addition: Crack Panel
  • OFF: FloatShoes
  • OFF: AirShoes
15 MB
136-B007 Popper
ミノゴロモン
  • WoodBody
  • ON: Chip Recovery (30 HP)
  • Move: Grass Panel
20 MB
136-B008 Fan
ファンカー
  • B PwrAtk: Tornado
  • HP -50
15 MB
136-B009 Drain
チクリート
  • ON: Chip Recovery (20 HP)
  • Repair: Battle HP Bug
  • HP -80
18 MB
136-B010 Rush
ラッシュ
  • ON: Rush
  • OFF: Beat
  • OFF: Tango
11 MB
136-B011 Bunny
ラビリー
  • ElecBody
  • B PwrAtk: ZapRing
  • OFF: SuperArmor
  • OFF: StatusGuard
08 MB
136-B012 Flamey
フレイボー
  • FireBody
  • HP +160
  • B Button: CrackOut
  • Move: Hole Panel
20 MB
136-B013 Shrimpy
エビロン
  • AquaBody
  • B PwrAtk: Bubbler
  • Attack -1
10 MB
136-B014 RedUFO
UFOサニー
  • ChargeShot Addition: Chip Destroy
  • OFF: Chip Recovery
  • Bug: Movement Bug
20 MB
136-B015 Ninjoy
ゲニン
  • ON: SneakRun
  • B PwrAtk: MoonBld1
  • HP -10%
18 MB
136-B016 Lavagon
マグマドラゴン
  • FireBody
  • HP +150
  • ON: AirShoes
  • OFF: FirstBarrier
  • Move: Hole Panel
20 MB
136-B017 Protect
プロテクト
  • GigaFolder +1
  • OFF: UnderShirt
  • OFF: B+Left Programs
  • B PwrAtk: ChargeShot
23 MB
136-B018 Basher
ドゴーン
  • FireBody
  • Attack +1
  • ChargeShot Addition: Crack Panel
  • Speed -3
20 MB
136-B019 Pengi
コリペン
  • AquaBody
  • HP +150
  • Move: Ice Panel

18 MB

136-B020 Elebee
スパークビー
  • ElecBody
  • ChargeShot Addition: Blind
  • OFF: FirstBarrier
  • B PwrAtk: ChargeShot
20 MB
136-B021 AlphaBug
プロトバグ
  • ON: Chip Recovery (60 HP)
  • Bug: Battle HP Bug
16 MB
136-B022 N.O
N.O
  • HP +100
  • ON: AutoHeal
  • Repair: Battle HP Bug
  • Bug: Status Bug
13 MB
136-B023 Eleball
パラボール
  • ElecBody
  • ON: FloatShoes
  • ON: Battery
  • OFF: Buster Additions
14 MB
136-B024 Dharma
ダーマ
  • ON: UnderShirt
  • B PwrAtk: AirHoc
  • HP -15%
22 MB
136-B025 Weather
ウェザース
  • Buster: Grass Panel
  • ChargeShot Addition: Grass Panel
  • Move: Ice Panel
19 MB
136-B026 Elmperor
エレンプラ
  • ChargeShot Addition: Swamp Panel
  • Repair: Status Bug
  • OFF: Buster Additions
20 MB
136-B027 CirKill
サーキラー
  • B PwrAtk: CircGun
  • Bug: Movement Bug
18 MB
136-B028 Drixol
ドリクロール
  • Speed +3
  • Charge +3
  • B PwrAtk: DrilArm1
  • Bug: Damage Confusion
17 MB
136-B029 Batty
パルスバット
  • ON: AirShoes
  • B PwrAtk: Pulsar1
  • HP -5%
25 MB
136-B030 Appley
アップルサム
  • WoodBody
  • ON: StatusGuard
  • Bug: Emotion Window Bug
  • Bug: Buster Blank Bug
24 MB
136-B031 WoodMan
ウッドマン
  • WoodBody
  • HP +25%
  • ON: StatusGuard
  • OFF: Buster Additions
  • B PwrAtk: ChargeShot
45 MB
136-B032 ElecMan
エレキマン
  • ElecBody
  • HP +200
  • ON: AutoHeal
  • OFF: B+Left Programs
35 MB
136-B033 ProtoMan
ブルース
  • HP +100
  • B PwrAtk: WideBlde
  • B+Left: Shield
45 MB
136-B034 BombMan
ボンバーマン
  • FireBody
  • HP +150
  • B PwrAtk: BlkBomb
  • Custom -1
43 MB
136-B035 MagicMan
マジックマン
  • SoulTime +2
  • Custom +1
  • HP -200
44 MB
136-B036 HeatMan
ヒートマン
  • FireBody
  • HP +100
  • Attack +2
  • ChargeShot Addition: Lava Panel
  • B PwrAtk: ChargeShot
45 MB
136-B037 GateMan
ゲートマン
  • HP +150
  • Custom +2
  • ON: NormalGauge
46 MB
136-B038 FlashMan
フラッシュマン
  • ElecBody
  • HP +20%
  • ChargeShot Addition: Paralyze
  • OFF: B+Left Programs
46 MB
136-B039 Drillman
ドリルマン
  • HP +200
  • ON: AirShoes
  • B PwrAtk: DrilArm1
  • Move: Hole Panel
47 MB
136-B040 KingMan
キングマン
  • Custom +2
  • MegaFolder +1
  • HP -150
45 MB
136-B041 AquaMan
アクアマン
  • AquaBody
  • HP +170
  • B PwrAtk: SeaSeed
  • OFF: UnderShirt
40 MB
136-B042 WindMan
ウインドマン
  • HP +120
  • ON: AirShoes
  • ChargeShot Addition: Barrier Deletion
  • Attack -2
46 MB
136-B043 LaserMan
レーザーマン
  • HP +250
  • ChargeShot Addition: NaviCust Reset (Uninstall)
  • SoulTime -1
47 MB
136-B044 Colonel
カーネル
  • HP +280
  • B PwrAtk: C-Cannon
42 MB
136-B045 TomahawkMan
トマホークマン
  • WoodBody
  • HP +200
  • Attack +3
  • ON: SuperArmor
  • MegaFolder -1
40 MB
136-B046 Lan's Custom
熱斗のカスタマイズ
  • NormalBody
  • MegaFolder +2
  • B Button: Buster
  • B PwrAtk: ChargeShot
25 MB
136-B047 Dex's Custom
デカオのカスタマイズ
  • HP +150
  • Attack +5
40 MB
136-B048 Madd’s Custom
(LC) Maddy’s Custom
まどいのカスタマイズ
  • Bug: Emotion Window Bug
  • Bug: Status Bug
05 MB
136-B049 Yahoot's Bug Repair
マハ・ジャラマのバグ修正
  • Repair: Movement Bug
  • Repair: Move: Type Panel
17 MB
136-B050 Tora's Technique
虎吉の戦術
  • ON: Rush
  • ON: Beat
  • ON: Tango
64 MB
136-C001 LifeVirus
ドリームウイルス
  • HP +10%
  • ON: First LifeAur
  • Bug: Custom Damage Bug
55 MB
136-C002 Gospel
ゴスペル
  • HP +600
  • Bug: Battle HP Bug
  • Bug: Custom HP Bug
  • Bug: Emotion Window Bug
  • Bug: Status Bug
60 MB
136-C003 Serenade
セレナード
  • ON: Chip Recovery (100 HP)
  • B PwrAtk: Reflect
  • HP -20%
50 MB
136-C004 Alpha
プロト
  • HP +100
  • GigaFolder +2
  • Custom -3
55 MB
136-C005 Bass GS
フォルテGS
  • HP +300
  • ChargeShot Addition: Battle HP Bug
  • Bug: Status Bug
59 MB
136-C006 Duo
デューオ
  • HP +40%
  • MegaFolder +1
  • GigaFolder +1
70 MB
136-C007 Bass XX
フォルテXX
  • HP +400
  • ON: FloatShoes
  • ON: AirShoes
  • ON: FirstBarrier200
  • Bug: Battle HP Bug
70 MB
136-C008 Nebula Gray
ネビュラグレイ
  • PwrAtk: DrkSword
  • HP -30%
  • Bug: Battle HP Bug
  • Bug: Custom HP Bug
70 MB
136-C009 Dad's Repair Program
パパの修正プログラム
  • ON: BugStop
50 MB
136-C010 Hub Hikari
光 彩斗
  • ON: Attack x2
  • Custom +3
  • MegaFolder +2
  • GigaFolder +1
  • HP -50%
80 MB

BassCross MegaMan

Bass Cross e-card.jpg

BassCross MegaMan is a unique card that works not only in MMBN5, but also in MMBN6. Its effect varies between versions. Unlike other Patch Cards, they give MegaMan a special visual change. Team Protoman has a gold BassCross (power-type), while Team Colonel has a silver BassCross (speed-type).

ID Number Name Positive Effects Negative Effects MB
(TP) 136-D001 BassCross MegaMan
フォルテクロスロックマン
  • NormalBody
  • HP +200
  • ON: SuperArmor
  • TripleBuster
  • B PwrAtk: ShootingBuster
  • MegaFolder -2
70 MB
(TC) 136-D001 BassCross MegaMan
フォルテクロスロックマン
  • NormalBody
  • HP +20%
  • ON: FloatShoes
  • TripleBuster
  • B PwrAtk: HelzRolling
  • MegaFolder -2
70 MB

Item Cards

These cards give things such as BattleChips, Zennys, BugFrags, or SubChips. Can only be used once per file.

The English names of these cards are translated and matched up to localized English names whenever possible.

Part 1

ID Number Name Rewards
136-E001 Allowance from Mom
ママからのおこづかい
  • 1,000 Zennys
136-E002 Present from Mayl
メイルからのプレゼント
  • Roll R
  • Recov300 Y
  • Barr200 W
136-E003 Yai's Allowance
やいとのおこづかい
  • 5,000 Zennys
136-E004 Sale at Miyu's Shop
みゆきの店の特売日
  • Skully1 C
  • Skully2 A
  • Skully3 G
136-E005 Masa's Daily Profit
マサさんの今日の売り上げ
  • 2,000 Zennys
136-E006 Amulet from Raoul
ラウルさんのお守り
  • Thunder *
  • AntiElec *
  • CusVolt1 V
136-E007 Pocket Change from Mrs. Millions
ミリオネアのポケットマネー
  • 10,000 Zennys
136-E008 The Head of Gospel's Collection
ゴスペル首領のコレクション
  • 15 BugFrags
136-E009 Rei's Lost Items
西古レイの探し物
  • 3 LocEnemy
136-E010 The Source of Inukai's Vigor
犬飼猛雄の元気の素
  • 3 FullEnrg
136-E011 Mr. Famous's Intern's Tops
名人見習いのオススメチップ
(Mr. Famous' Apprentice's Recommended Chips)
  • Wind *
  • PnlRetrn *
  • HolyPanl *
136-E012 Cost of Viddy's Outfit
ナルシー・ヒデの衣装代
(Cost of Viddy Narcy’s Outfit
  • 8,000 Zennys
136-E013 Atsuki's Ammo
火村アツキのメラメラ祭り
(Atsuki's Festival of Flames)
  • BlkBomb Z
  • Astroid1 T
  • AntiFire *
136-E014 Lilly's Gifts
五十嵐ランのおみやげ
  • Tornado D
  • AirSpin1 C
  • NrthWind D
136-E015 Secrets of Chaud's Success
炎山の切り札
  • ProtoMan B
  • ProtoMnDS B
  • ProtoMnSP B
136-E016 Raika's Mission
ライカのミッション
  • SerchMan S
  • SerchMnDS S
  • SerchMnSP S
136-E017 Charlie's Flight
チャーリーのフライト
  • GyroMan G
  • GyroManDS G
  • GyroManSP G
136-E018 Fyrefox's Fireworks
燃次の打ち上げ花火
  • NapalmMn N
  • NaplmMnDS N
  • NaplmMnSP N
136-E019 Tesla's Stress Relief
テスラのストレス解消
  • MagnetMn M
  • MagntMnDS M
  • MagntMnSP M
136-E020 Jasmine's Secret Recipe
ジャスミンの調合
  • Meddy M
  • MeddyDS M
  • MeddySP M

Part 2

ID Number Name Rewards
136-F001 Dr. Froid's Data
氷川さんのデータ整理
(Dr. Froid's Data Filter)
  • SeaSeed *
  • IceSeed *
  • BblWrap Y
136-F002 Ms. Mari's Things
まり子先生の忘れ物
(Ms. Mari's Lost and Found)
  • SbChpSet (One of every SubChip)
136-F003 Sal's Cereal Prize
サロマさんのお弁当のおまけ
(Sal's Lunch Freebies)
  • Boomer A
  • Lance *
  • AntiWood *
136-F004 Sean's Collection
帯広シュンのコレクション
  • BugBomb *
  • Static V
  • BugFix *
136-F005 Dr. Wily's Rejects
ワイリーの失敗作
  • 20 BugFrags
136-F006 Arashi's Reward
アラシの成功報酬
  • 6,000 Zennys
136-F007 Dave's Agility
ダイスケの身のこなし
  • FstGauge *
136-F008 Gauss's Hidden Savings
ガウスの隠し資産
  • 30,000 Zennys
136-F009 Tamako's Gifts
たま子のおみやげ
  • CannBall *
  • AirHoc S
  • Quake1 P
136-F010 Sunayama's Pocket Change
砂山ノボルのポケットマネー
  • 6,000 Zennys
136-F011 Mr. Famous's Picks
名人のオススメチップ
(Mr. Famous' Recommended Chips)
  • VarSwrd B
  • Snake Z
  • ColorPt *
136-F012 Terry's Techniques
上文テルオのテクニック
(Terry Jomon's Technique)
  • 3 Unlocker
136-F013 Pocket Money from Tensuke
匠転助の孫へのお年玉
(Tensuke's Grandson's New Years Gift)
  • 10,000 Zennys
136-F014 Cash from Shuko's Wallet
城戸舟子の財布の中身
  • 300 Zennys
136-F015 Baryl's Tactics
バレルの作戦
  • Colonel C
  • ColonelDS C
  • ColonelSP C
136-F016 Dusk's Dark Doings
ダーク・ミヤビの闇稼業
  • ShadoMan S
  • ShadoMnDS S
  • ShadoMnSP S
136-F017 Higsby's Blowout
日暮さんのワゴンセール
(Higsby's Bargain Bin)
  • NumbrMan N
  • NumbrMnDS N
  • NumbrMnSP N
136-F018 Dingo's Hope
ディンゴの思い出
(Dingo's Memories)
  • TmhwkMan T
  • TmhwkMnDS T
  • TmhwkMnSP T
136-F019 Pride's Treasures
プライドの国宝
(Pride's National Treasure)
  • KnightMn K
  • KnigtMnDS K
  • KnigtMnSP K
136-F020 Ribitta's Freebies
ケロの視聴者プレゼント
(Ribitta's Audience Giveway)
  • ToadMan T
  • ToadManDS T
  • ToadManSP T

Rare Chip Distribution Cards

Similar to EXE4, these are cards that give exclusive chips that are unobtainable in-game.

ID Number Name Rewards
136-G001 Leader Raid
リーダーズレイド
LeadRaid L MegaChip
136-G002 Chaos Lord
ロードオブカオス
ChaosLrd X GigaChip

Glitches

Trivia

  • This feature was locked out of the English GBA versions but the data of the cards have been left untouched.
  • Since Mega Man Battle Network 1 do not list enemy names, these cards are the first instance of some MMBN1 viruses to have names in-game. While they were written in the Japanese guidebooks, this is the first instance of them ever having official English names.
  • For some reason in the English game's data, some previously named viruses are renamed:
    • Spooky > Ghost
    • CanDevil > Candela
  • If BassCross MegaMan is active in Network Duels, instead of usual MegaMan enemy tag, the opponent will have BassCross MegaMan appear as BCMegaMn.
    • In the data, the name ModMegaM (かいぞうロックマン Modified Rockman) also exists but is unused. Patched MegaMan (改造ロックマン Modified Rockman) is used in official material when referring to MegaMan with Patch Cards.
  • Due to BugStop ceasing battle bugs in the Japanese version, its usage was banned in official Japanese tournaments that utilized Patch Cards. Director Masahiro Yasuma states it was done to maximize enjoyment of Patch Card pros and cons, as well as the importance of the order they are put in[1].

References

  1. u-capcom archive "2.なぜマスターズクラスでは【バグストッパー】が使用禁止なのですか?"
    ヤスマ: "バグストッパーは全てのバグを無効化してしまうんだけど、改造カードのメリットとデメリットの戦略をより楽しむために、あえて禁止することになったんだ。バグが発生する改造はその分とても強力だから、改造カードを通す順番はすごく大事になってくるよ。さあ、最強の改造ロックマンを作り出してみよう!"