Patch Cards in Mega Man Battle Network 4: Difference between revisions
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'''Patch Cards''' (改造カード Modification Card), also known as '''Mod Cards''', is a feature using the Card e-Reader+ on the GBA and an extra built-in feature on the [[Mega Man Battle Network Legacy Collection]]. Both versions of [[Mega Man Battle Network 4]] can scan in cards to further customize their MegaMan, as well as other features. | |||
==Information== | ==Information== | ||
Patch Cards for Battle Network 4 come in 2 categories: Patch Card and Character Card. Patch Cards have features that can connect with Battle Network 4, while Character Cards are merely physical collectibles. | |||
== | ==Patch Cards== | ||
Patch Cards can be installed into 6 Addresses: 0A, 0B, 0C, 0D, 0E, 0F. Each address can only hold 1 card. | |||
*Address 0F is reserved for PET Screen Color | *Address 0F is reserved for PET Screen Color modifications. | ||
*Having | *Having Patch Cards enabled will prevent registering records against Ω bosses. If they are beaten for the first time, they will only register as “—-:—-:—-” for their time. | ||
*MegaMan Color Change cards will only change his color and not modify his element. The color will also be altered depending on MegaMan's [[karma]] level.<br/>[[File:Object megaman-bn4-red.png]][[File:Object megaman-bn4-yellow.png]][[File:Object megaman-bn4-white.png]][[File:Object megaman-bn4-green.png]] | *MegaMan Color Change cards will only change his color and not modify his element. The color will also be altered depending on MegaMan's [[karma]] level.<br/>[[File:Object megaman-bn4-red.png]][[File:Object megaman-bn4-yellow.png]][[File:Object megaman-bn4-white.png]][[File:Object megaman-bn4-green.png]] | ||
*Since the Double Soul cards do not reset MegaMan’s karma, he will be able to use Evil Chips in Double Soul forms. | *Since the Double Soul cards do not reset MegaMan’s karma, he will be able to use Evil Chips in Double Soul forms. | ||
=== | ===Bass XX=== | ||
[[File:Object_bassxx.png|right]] | |||
If any Patch Cards are active, a stronger version of Bass, BassXX (read as Bass Double X), can be encountered in Black Earth 2 instead of BassΩ. This encounter can be LocEnemy, then players can fight BassXX using non-Patched MegaMan in later encounters. | |||
===Patch Card List=== | |||
*Part 1: Cards #001-030 | *Part 1: Cards #001-030 | ||
*Part 2: Cards #031-060 | *Part 2: Cards #031-060 | ||
Line 30: | Line 33: | ||
| 134-A001 | | 134-A001 | ||
| 001 | | 001 | ||
| Max HP | | Max HP Up | ||
| Max HP+100. | | Max HP+100. | ||
| --- | | --- | ||
Line 37: | Line 40: | ||
| 134-A002 | | 134-A002 | ||
| 002 | | 002 | ||
| Max HP | | Max HP Up | ||
| Max HP+100. | | Max HP+100. | ||
| --- | | --- | ||
Line 44: | Line 47: | ||
| 134-A003 | | 134-A003 | ||
| 003 | | 003 | ||
| Max HP | | Max HP Up | ||
| Max HP+150. | | Max HP+150. | ||
| --- | | --- | ||
Line 51: | Line 54: | ||
| 134-A004 | | 134-A004 | ||
| 004 | | 004 | ||
| Max HP | | Max HP Up | ||
| Max HP+150. | | Max HP+150. | ||
| --- | | --- | ||
Line 58: | Line 61: | ||
| 134-A005 | | 134-A005 | ||
| 005 | | 005 | ||
| Max HP | | Max HP Up | ||
| Max HP+200. | | Max HP+200. | ||
| --- | | --- | ||
Line 65: | Line 68: | ||
| 134-A006 | | 134-A006 | ||
| 006 | | 006 | ||
| Max HP | | Max HP Up | ||
| Max HP+200. | | Max HP+200. | ||
| --- | | --- | ||
Line 72: | Line 75: | ||
| 134-A007 | | 134-A007 | ||
| 007 | | 007 | ||
| Max HP | | Max HP Up | ||
| Max HP+250. | | Max HP+250. | ||
| --- | | --- | ||
Line 79: | Line 82: | ||
| 134-A008 | | 134-A008 | ||
| 008 | | 008 | ||
| Max HP | | Max HP Up | ||
| Max HP+250. | | Max HP+250. | ||
| --- | | --- | ||
Line 86: | Line 89: | ||
| 134-A009 | | 134-A009 | ||
| 009 | | 009 | ||
| Max HP | | Max HP Up | ||
| Max HP+300. | | Max HP+300. | ||
| --- | | --- | ||
Line 93: | Line 96: | ||
| 134-A010 | | 134-A010 | ||
| 010 | | 010 | ||
| Max HP | | Max HP Up | ||
| Max HP+300. | | Max HP+300. | ||
| --- | | --- | ||
Line 100: | Line 103: | ||
| 134-A011 | | 134-A011 | ||
| 011 | | 011 | ||
| First | | First Barrier 100 | ||
| Start with Barr100. | | Start with Barr100. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 107: | Line 110: | ||
| 134-A012 | | 134-A012 | ||
| 012 | | 012 | ||
| Buster | | Buster Patch | ||
| Normal Shot gives Blind effect. | | Normal Shot gives Blind effect. | ||
| Auto moves forward | | Auto moves forward | ||
Line 114: | Line 117: | ||
| 134-A013 | | 134-A013 | ||
| 013 | | 013 | ||
| Buster | | Buster Patch | ||
| Normal Shot spawns Grass Panels. | | Normal Shot spawns Grass Panels. | ||
| --- | | --- | ||
Line 156: | Line 159: | ||
| 134-A019 | | 134-A019 | ||
| 019 | | 019 | ||
| Buster Attack | | Buster Attack 10 | ||
| Buster's Attack LV becomes 10. | | Buster's Attack LV becomes 10. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 163: | Line 166: | ||
| 134-A020 | | 134-A020 | ||
| 020 | | 020 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes GutMG (GutsMachineGun). | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 170: | Line 173: | ||
| 134-A021 | | 134-A021 | ||
| 021 | | 021 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes Cannon. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 177: | Line 180: | ||
| 134-A022 | | 134-A022 | ||
| 022 | | 022 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes MiniBomb. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 184: | Line 187: | ||
| 134-A023 | | 134-A023 | ||
| 023 | | 023 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes HeatShot. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 191: | Line 194: | ||
| 134-A024 | | 134-A024 | ||
| 024 | | 024 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes Bubbler. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 198: | Line 201: | ||
| 134-A025 | | 134-A025 | ||
| 025 | | 025 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes Thunder1. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 205: | Line 208: | ||
| 134-A026 | | 134-A026 | ||
| 026 | | 026 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes Sword. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 212: | Line 215: | ||
| 134-A027 | | 134-A027 | ||
| 027 | | 027 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes Spreader. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 240: | Line 243: | ||
| 134-D001 | | 134-D001 | ||
| 031 | | 031 | ||
| Max HP | | Max HP Up | ||
| Max HP+350. | | Max HP+350. | ||
| --- | | --- | ||
Line 247: | Line 250: | ||
| 134-D002 | | 134-D002 | ||
| 032 | | 032 | ||
| Max HP | | Max HP Up | ||
| Max HP+350. | | Max HP+350. | ||
| --- | | --- | ||
Line 254: | Line 257: | ||
| 134-D003 | | 134-D003 | ||
| 033 | | 033 | ||
| Max HP | | Max HP Up | ||
| Max HP+400. | | Max HP+400. | ||
| --- | | --- | ||
Line 261: | Line 264: | ||
| 134-D004 | | 134-D004 | ||
| 034 | | 034 | ||
| Max HP | | Max HP Up | ||
| Max HP+400. | | Max HP+400. | ||
| --- | | --- | ||
Line 268: | Line 271: | ||
| 134-D005 | | 134-D005 | ||
| 035 | | 035 | ||
| Max HP | | Max HP Up | ||
| Max HP+450. | | Max HP+450. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 275: | Line 278: | ||
| 134-D006 | | 134-D006 | ||
| 036 | | 036 | ||
| Max HP | | Max HP Up | ||
| Max HP+450. | | Max HP+450. | ||
| MegaMan is Confused | | MegaMan is Confused | ||
Line 282: | Line 285: | ||
| 134-D007 | | 134-D007 | ||
| 037 | | 037 | ||
| Max HP | | Max HP Up | ||
| Max HP+500. | | Max HP+500. | ||
| --- | | --- | ||
Line 289: | Line 292: | ||
| 134-D008 | | 134-D008 | ||
| 038 | | 038 | ||
| Max HP | | Max HP Up | ||
| Max HP+500. | | Max HP+500. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 296: | Line 299: | ||
| 134-D009 | | 134-D009 | ||
| 039 | | 039 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes AirShot. | | B+Left becomes AirShot. | ||
| --- | | --- | ||
Line 303: | Line 306: | ||
| 134-D010 | | 134-D010 | ||
| 040 | | 040 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes a random Trap (????) chip. | | B+Left becomes a random Trap (????) chip. | ||
*(Chances: 1/8 AntiFire, 1/8 AntiWatr, 1/8 AntiElec, 1/8 AntiWood, 1/8 AntiNavi, 1/8 AntiDmg, 1/8 AntiSwrd, 1/8 AntiRecv) | *(Chances: 1/8 AntiFire, 1/8 AntiWatr, 1/8 AntiElec, 1/8 AntiWood, 1/8 AntiNavi, 1/8 AntiDmg, 1/8 AntiSwrd, 1/8 AntiRecv) | ||
Line 311: | Line 314: | ||
| 134-D011 | | 134-D011 | ||
| 041 | | 041 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes BugBomb. | | B+Left becomes BugBomb. | ||
| --- | | --- | ||
Line 318: | Line 321: | ||
| 134-D012 | | 134-D012 | ||
| 042 | | 042 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes CrackOut. | | B+Left becomes CrackOut. | ||
| --- | | --- | ||
Line 325: | Line 328: | ||
| 134-D013 | | 134-D013 | ||
| 043 | | 043 | ||
| Buster | | Buster Patch | ||
| Normal Shot spawns Cracked Panels. | | Normal Shot spawns Cracked Panels. | ||
| --- | | --- | ||
Line 332: | Line 335: | ||
| 134-D014 | | 134-D014 | ||
| 044 | | 044 | ||
| Buster | | Buster Patch | ||
| Normal Shot spawns | | Normal Shot spawns Swamp Panels. | ||
| --- | | --- | ||
| 0A | | 0A | ||
Line 346: | Line 349: | ||
| 134-D016 | | 134-D016 | ||
| 046 | | 046 | ||
| First | | First Barrier 200 | ||
| Start with Barr200. | | Start with Barr200. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 367: | Line 370: | ||
| 134-D019 | | 134-D019 | ||
| 049 | | 049 | ||
| Buster Attack | | Buster Attack 15 | ||
| Buster's Attack LV becomes 15. | | Buster's Attack LV becomes 15. | ||
| Battle HP Drain & MegaMan is Confused | | Battle HP Drain & MegaMan is Confused | ||
Line 381: | Line 384: | ||
| 134-D021 | | 134-D021 | ||
| 051 | | 051 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes CopyDmg. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 388: | Line 391: | ||
| 134-D022 | | 134-D022 | ||
| 052 | | 052 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes WideSht1. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 395: | Line 398: | ||
| 134-D023 | | 134-D023 | ||
| 053 | | 053 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes Blizzard. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 402: | Line 405: | ||
| 134-D024 | | 134-D024 | ||
| 054 | | 054 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes HeatBrth. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 409: | Line 412: | ||
| 134-D025 | | 134-D025 | ||
| 055 | | 055 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes ElecShok. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 416: | Line 419: | ||
| 134-D026 | | 134-D026 | ||
| 056 | | 056 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes WoodPwdr. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 423: | Line 426: | ||
| 134-D027 | | 134-D027 | ||
| 057 | | 057 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes PnlRetrn. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 430: | Line 433: | ||
| 134-D028 | | 134-D028 | ||
| 058 | | 058 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes WideSwrd. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 451: | Line 454: | ||
| 134-E001 | | 134-E001 | ||
| 061 | | 061 | ||
| Max HP | | Max HP Up | ||
| Max HP+550. | | Max HP+550. | ||
| --- | | --- | ||
Line 458: | Line 461: | ||
| 134-E002 | | 134-E002 | ||
| 062 | | 062 | ||
| Max HP | | Max HP Up | ||
| Max HP+550 | | Max HP+550 | ||
| --- | | --- | ||
Line 465: | Line 468: | ||
| 134-E003 | | 134-E003 | ||
| 063 | | 063 | ||
| Max HP | | Max HP Up | ||
| Max HP+600. | | Max HP+600. | ||
| --- | | --- | ||
Line 472: | Line 475: | ||
| 134-E004 | | 134-E004 | ||
| 064 | | 064 | ||
| Max HP | | Max HP Up | ||
| Max HP+600. | | Max HP+600. | ||
| --- | | --- | ||
Line 479: | Line 482: | ||
| 134-E005 | | 134-E005 | ||
| 065 | | 065 | ||
| Max HP | | Max HP Up | ||
| Max HP+650. | | Max HP+650. | ||
| --- | | --- | ||
Line 486: | Line 489: | ||
| 134-E006 | | 134-E006 | ||
| 066 | | 066 | ||
| Max HP | | Max HP Up | ||
| Max HP+650. | | Max HP+650. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 493: | Line 496: | ||
| 134-E007 | | 134-E007 | ||
| 067 | | 067 | ||
| Max HP | | Max HP Up | ||
| Max HP+700. | | Max HP+700. | ||
| MegaMan is Confused | | MegaMan is Confused | ||
Line 500: | Line 503: | ||
| 134-E008 | | 134-E008 | ||
| 068 | | 068 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes MegEnBom. | | B+Left becomes MegEnBom. | ||
| --- | | --- | ||
Line 507: | Line 510: | ||
| 134-E009 | | 134-E009 | ||
| 069 | | 069 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes Recov10. | | B+Left becomes Recov10. | ||
| --- | | --- | ||
Line 514: | Line 517: | ||
| 134-E010 | | 134-E010 | ||
| 070 | | 070 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes PnlRetrn. | | B+Left becomes PnlRetrn. | ||
| --- | | --- | ||
Line 521: | Line 524: | ||
| 134-E011 | | 134-E011 | ||
| 071 | | 071 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes NrthWind. | | B+Left becomes NrthWind. | ||
| --- | | --- | ||
Line 528: | Line 531: | ||
| 134-E012 | | 134-E012 | ||
| 072 | | 072 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes Lance. | | B+Left becomes Lance. | ||
| --- | | --- | ||
Line 535: | Line 538: | ||
| 134-E013 | | 134-E013 | ||
| 073 | | 073 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes DublCrak. | | B+Left becomes DublCrak. | ||
| --- | | --- | ||
Line 566: | Line 569: | ||
| 134-E018 | | 134-E018 | ||
| 078 | | 078 | ||
| First | | First Life Aura | ||
| Start with LifeAura. | | Start with LifeAura. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 573: | Line 576: | ||
| 134-E019 | | 134-E019 | ||
| 079 | | 079 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes Dark Hole. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 580: | Line 583: | ||
| 134-E020 | | 134-E020 | ||
| 080 | | 080 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes WideSht2. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 587: | Line 590: | ||
| 134-E021 | | 134-E021 | ||
| 081 | | 081 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes ZapRing. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 594: | Line 597: | ||
| 134-E022 | | 134-E022 | ||
| 082 | | 082 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes SandRing. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 601: | Line 604: | ||
| 134-E023 | | 134-E023 | ||
| 083 | | 083 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes EnergBom. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 608: | Line 611: | ||
| 134-E024 | | 134-E024 | ||
| 084 | | 084 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes Thunder2. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 615: | Line 618: | ||
| 134-E025 | | 134-E025 | ||
| 085 | | 085 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes Repair. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 622: | Line 625: | ||
| 134-E026 | | 134-E026 | ||
| 086 | | 086 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes TripCrak. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 629: | Line 632: | ||
| 134-E027 | | 134-E027 | ||
| 087 | | 087 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes LongSwrd. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 657: | Line 660: | ||
| 134-F001 | | 134-F001 | ||
| 091 | | 091 | ||
| Max HP | | Max HP Up | ||
| Max HP+700. | | Max HP+700. | ||
| Moving off panel spawns | | Moving off panel spawns Swamp Panels. | ||
| 0B | | 0B | ||
|- | |- | ||
| 134-F002 | | 134-F002 | ||
| 092 | | 092 | ||
| Max HP | | Max HP Up | ||
| Max HP+750. | | Max HP+750. | ||
| --- | | --- | ||
Line 671: | Line 674: | ||
| 134-F003 | | 134-F003 | ||
| 093 | | 093 | ||
| Max HP | | Max HP Up | ||
| Max HP+750. | | Max HP+750. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 678: | Line 681: | ||
| 134-F004 | | 134-F004 | ||
| 094 | | 094 | ||
| Max HP | | Max HP Up | ||
| Max HP+800. | | Max HP+800. | ||
| --- | | --- | ||
Line 685: | Line 688: | ||
| 134-F005 | | 134-F005 | ||
| 095 | | 095 | ||
| Max HP | | Max HP Up | ||
| Max HP+800. | | Max HP+800. | ||
| Moving off panel spawns | | Moving off panel spawns Swamp Panels. | ||
| 0B | | 0B | ||
|- | |- | ||
| 134-F006 | | 134-F006 | ||
| 096 | | 096 | ||
| Max HP | | Max HP Up | ||
| Max HP+850. | | Max HP+850. | ||
| --- | | --- | ||
Line 699: | Line 702: | ||
| 134-F007 | | 134-F007 | ||
| 097 | | 097 | ||
| Max HP | | Max HP Up | ||
| Max HP+850. | | Max HP+850. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 706: | Line 709: | ||
| 134-F008 | | 134-F008 | ||
| 098 | | 098 | ||
| Max HP | | Max HP Up | ||
| Max HP+900. | | Max HP+900. | ||
| --- | | --- | ||
Line 713: | Line 716: | ||
| 134-F009 | | 134-F009 | ||
| 099 | | 099 | ||
| Max HP | | Max HP Up | ||
| Max HP+900. | | Max HP+900. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 720: | Line 723: | ||
| 134-F010 | | 134-F010 | ||
| 100 | | 100 | ||
| Max HP | | Max HP Up | ||
| Max HP+950. | | Max HP+950. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 727: | Line 730: | ||
| 134-F011 | | 134-F011 | ||
| 101 | | 101 | ||
| Max HP | | Max HP Up | ||
| Max HP+1000. | | Max HP+1000. | ||
| --- | | --- | ||
Line 734: | Line 737: | ||
| 134-F012 | | 134-F012 | ||
| 102 | | 102 | ||
| Buster | | Buster Patch | ||
| Normal Shot spawns Ice Panels. | | Normal Shot spawns Ice Panels. | ||
| --- | | --- | ||
Line 741: | Line 744: | ||
| 134-F013 | | 134-F013 | ||
| 103 | | 103 | ||
| Charge | | FullCustom Charge 1/2 | ||
| rowspan="2" | (#103 and #104 must be used together) | | rowspan="2" | (#103 and #104 must be used together) B Button PowerAttack becomes FullCust. | ||
| rowspan="2" | (#103 + #104 active) Minus 2 slots in the Custom Screen | | rowspan="2" | (#103 + #104 active) Minus 2 slots in the Custom Screen | ||
| 0D | | 0D | ||
Line 748: | Line 751: | ||
| 134-F014 | | 134-F014 | ||
| 104 | | 104 | ||
| Charge | | FullCustom Charge 2/2 | ||
| 0E | | 0E | ||
|- | |- | ||
Line 768: | Line 771: | ||
| 107 | | 107 | ||
| Weapon Change | | Weapon Change | ||
| B Button becomes Flower (In NetworkDuel, the opponent's MegaMan enters | | B Button becomes Flower (In NetworkDuel, the opponent's MegaMan enters Angry emotion). | ||
| --- | | --- | ||
| 0A | | 0A | ||
Line 802: | Line 805: | ||
| 134-F022 | | 134-F022 | ||
| 112 | | 112 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes TripCrak. | | B+Left becomes TripCrak. | ||
| --- | | --- | ||
Line 809: | Line 812: | ||
| 134-F023 | | 134-F023 | ||
| 113 | | 113 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes WideSht3. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 816: | Line 819: | ||
| 134-F024 | | 134-F024 | ||
| 114 | | 114 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes Thunder3. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 823: | Line 826: | ||
| 134-F025 | | 134-F025 | ||
| 115 | | 115 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes WindRack. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 830: | Line 833: | ||
| 134-F026 | | 134-F026 | ||
| 116 | | 116 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes MegEnBom. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 837: | Line 840: | ||
| 134-F027 | | 134-F027 | ||
| 117 | | 117 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes Ball. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 844: | Line 847: | ||
| 134-F028 | | 134-F028 | ||
| 118 | | 118 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes BugBomb. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 851: | Line 854: | ||
| 134-F029 | | 134-F029 | ||
| 119 | | 119 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes WideBlde. | ||
| Auto moves forward | | Auto moves forward | ||
| 0E | | 0E | ||
Line 858: | Line 861: | ||
| 134-F030 | | 134-F030 | ||
| 120 | | 120 | ||
| Charge | | Charge Shot Switch | ||
| | | B Button PowerAttack becomes LongBlde. | ||
| Auto moves forward | | Auto moves forward | ||
| 0E | | 0E | ||
Line 967: | Line 970: | ||
| 134-C001 | | 134-C001 | ||
| --- | | --- | ||
| | | Prix Power | ||
| Scan both sides to add | | Scan both sides to add PrixPowr G to your pack. | ||
| --- | | --- | ||
|- | |- | ||
Line 979: | Line 982: | ||
==Character Cards== | ==Character Cards== | ||
*Part 1: Cards #01-17 | |||
*Part 2: Cards #18-30 | |||
*Part 3: Cards #31-45 | |||
*Part 4: Cards #46-58 | |||
{| class="wikitable sortable" | |||
|- | |||
! Serial ID | |||
! ID # | |||
! Card | |||
|- | |||
| 134-W001 | |||
| 01 | |||
| MegaMan | |||
|- | |||
| 134-W002 | |||
| 02 | |||
| Roll | |||
|- | |||
| 134-W003 | |||
| 03 | |||
| GutsMan | |||
|- | |||
| 134-W004 | |||
| 04 | |||
| ProtoMan | |||
|- | |||
| 134-W005 | |||
| 05 | |||
| FireMan | |||
|- | |||
| 134-W006 | |||
| 06 | |||
| NumberMan | |||
|- | |||
| 134-W007 | |||
| 07 | |||
| StoneMan | |||
|- | |||
| 134-W008 | |||
| 08 | |||
| IceMan | |||
|- | |||
| 134-W009 | |||
| 09 | |||
| ColorMan | |||
|- | |||
| 134-W010 | |||
| 10 | |||
| ElecMan | |||
|- | |||
| 134-W011 | |||
| 11 | |||
| BombMan | |||
|- | |||
| 134-W012 | |||
| 12 | |||
| MagicMan | |||
|- | |||
| 134-W013 | |||
| 13 | |||
| WoodMan | |||
|- | |||
| 134-W014 | |||
| 14 | |||
| SkullMan | |||
|- | |||
| 134-W015 | |||
| 15 | |||
| SharkMan | |||
|- | |||
| 134-W016 | |||
| 16 | |||
| PharaohMan | |||
|- | |||
| 134-W017 | |||
| 17 | |||
| ShadowMan | |||
|- | |||
| 134-X001 | |||
| 18 | |||
| AirMan | |||
|- | |||
| 134-X002 | |||
| 19 | |||
| QuickMan | |||
|- | |||
| 134-X003 | |||
| 20 | |||
| CutMan | |||
|- | |||
| 134-X004 | |||
| 21 | |||
| KnightMan | |||
|- | |||
| 134-X005 | |||
| 22 | |||
| MagnetMan | |||
|- | |||
| 134-X006 | |||
| 23 | |||
| FreezeMan | |||
|- | |||
| 134-X007 | |||
| 24 | |||
| ToadMan | |||
|- | |||
| 134-X008 | |||
| 25 | |||
| GateMan | |||
|- | |||
| 134-X009 | |||
| 26 | |||
| ThunderMan | |||
|- | |||
| 134-X010 | |||
| 27 | |||
| SnakeMan | |||
|- | |||
| 134-X011 | |||
| 28 | |||
| HeatMan | |||
|- | |||
| 134-X012 | |||
| 29 | |||
| NapalmMan | |||
|- | |||
| 134-X013 | |||
| 30 | |||
| PlanetMan | |||
|- | |||
| 134-Y001 | |||
| 31 | |||
| FlashMan | |||
|- | |||
| 134-Y002 | |||
| 32 | |||
| BeastMan | |||
|- | |||
| 134-Y003 | |||
| 33 | |||
| BubbleMan | |||
|- | |||
| 134-Y004 | |||
| 34 | |||
| DesertMan | |||
|- | |||
| 134-Y005 | |||
| 35 | |||
| PlantMan | |||
|- | |||
| 134-Y006 | |||
| 36 | |||
| FlameMan | |||
|- | |||
| 134-Y007 | |||
| 37 | |||
| DrillMan | |||
|- | |||
| 134-Y008 | |||
| 38 | |||
| MetalMan | |||
|- | |||
| 134-Y009 | |||
| 39 | |||
| KingMan | |||
|- | |||
| 134-Y010 | |||
| 40 | |||
| MistMan | |||
|- | |||
| 134-Y011 | |||
| 41 | |||
| BowlMan | |||
|- | |||
| 134-Y012 | |||
| 42 | |||
| DarkMan | |||
|- | |||
| 134-Y013 | |||
| 43 | |||
| JapanMan | |||
|- | |||
| 134-Y014 | |||
| 44 | |||
| Punk | |||
|- | |||
| 134-Y015 | |||
| 45 | |||
| Serenade | |||
|- | |||
| 134-Z001 | |||
| 46 | |||
| WindMan | |||
|- | |||
| 134-Z002 | |||
| 47 | |||
| SearchMan | |||
|- | |||
| 134-Z003 | |||
| 48 | |||
| JunkMan | |||
|- | |||
| 134-Z004 | |||
| 49 | |||
| AquaMan | |||
|- | |||
| 134-Z005 | |||
| 50 | |||
| TopMan | |||
|- | |||
| 134-Z006 | |||
| 51 | |||
| SparkMan | |||
|- | |||
| 134-Z007 | |||
| 52 | |||
| BurnMan | |||
|- | |||
| 134-Z008 | |||
| 53 | |||
| ColdMan | |||
|- | |||
| 134-Z009 | |||
| 54 | |||
| ShadeMan | |||
|- | |||
| 134-Z010 | |||
| 55 | |||
| LaserMan | |||
|- | |||
| 134-Z011 | |||
| 56 | |||
| KendoMan | |||
|- | |||
| 134-Z012 | |||
| 57 | |||
| VideoMan | |||
|- | |||
| 134-Z013 | |||
| 58 | |||
| Bass | |||
|} | |||
==Glitches== | ==Glitches== | ||
Line 985: | Line 1,230: | ||
==Trivia== | ==Trivia== | ||
*In a Network Duel, if the | *In a Network Duel, if the Promo Card BattleChips are scanned in Player 1’s game and not in Player 2’s game, Player 2 will see the name of the chips as a {{EN}} blank or {{JP}} ????. If Player 2 receives the event chips via Junk Soul, they will appear with a blank chip image and the aforementioned names as the chip description. They can still be used as normal. | ||
*In the Legacy Collection Patch Card menu, the WaterGun attack is called “DlayWatr”, which is the internal data name for the attack. This is a leftover from BN3 where some instance of Power Attack is instead called “Delay Attack”. It appears as WaterGun in the in-game menu. | |||
[[Category:Card e-Reader]] [[Category:Mega Man Battle Network 4]] [[Category:Patch Cards]] | [[Category:Card e-Reader]] [[Category:Mega Man Battle Network 4]] [[Category:Patch Cards]] |
Latest revision as of 06:42, 20 March 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
Add images and stuff. |
Patch Cards (改造カード Modification Card), also known as Mod Cards, is a feature using the Card e-Reader+ on the GBA and an extra built-in feature on the Mega Man Battle Network Legacy Collection. Both versions of Mega Man Battle Network 4 can scan in cards to further customize their MegaMan, as well as other features.
Information
Patch Cards for Battle Network 4 come in 2 categories: Patch Card and Character Card. Patch Cards have features that can connect with Battle Network 4, while Character Cards are merely physical collectibles.
Patch Cards
Patch Cards can be installed into 6 Addresses: 0A, 0B, 0C, 0D, 0E, 0F. Each address can only hold 1 card.
- Address 0F is reserved for PET Screen Color modifications.
- Having Patch Cards enabled will prevent registering records against Ω bosses. If they are beaten for the first time, they will only register as “—-:—-:—-” for their time.
- MegaMan Color Change cards will only change his color and not modify his element. The color will also be altered depending on MegaMan's karma level.
- Since the Double Soul cards do not reset MegaMan’s karma, he will be able to use Evil Chips in Double Soul forms.
Bass XX
If any Patch Cards are active, a stronger version of Bass, BassXX (read as Bass Double X), can be encountered in Black Earth 2 instead of BassΩ. This encounter can be LocEnemy, then players can fight BassXX using non-Patched MegaMan in later encounters.
Patch Card List
- Part 1: Cards #001-030
- Part 2: Cards #031-060
- Part 3: Cards #061-090, Guts/Wind/Fire/Aqua/Proto/Junk Soul Cards
- Part 4: Cards #091-120, Roll/Search/Thunder/Number/Metal/Wood Soul Cards
Serial ID | ID # | Card | Effect | Bug | Modified Address |
---|---|---|---|---|---|
134-A001 | 001 | Max HP Up | Max HP+100. | --- | 0A |
134-A002 | 002 | Max HP Up | Max HP+100. | --- | 0C |
134-A003 | 003 | Max HP Up | Max HP+150. | --- | 0B |
134-A004 | 004 | Max HP Up | Max HP+150. | --- | 0A |
134-A005 | 005 | Max HP Up | Max HP+200. | --- | 0A |
134-A006 | 006 | Max HP Up | Max HP+200. | --- | 0B |
134-A007 | 007 | Max HP Up | Max HP+250. | --- | 0C |
134-A008 | 008 | Max HP Up | Max HP+250. | --- | 0A |
134-A009 | 009 | Max HP Up | Max HP+300. | --- | 0A |
134-A010 | 010 | Max HP Up | Max HP+300. | --- | 0B |
134-A011 | 011 | First Barrier 100 | Start with Barr100. | Battle HP Drain | 0C |
134-A012 | 012 | Buster Patch | Normal Shot gives Blind effect. | Auto moves forward | 0A |
134-A013 | 013 | Buster Patch | Normal Shot spawns Grass Panels. | --- | 0A |
134-A014 | 014 | Panel Change | Moving off panel spawns Metal Panels. | --- | 0D |
134-A015 | 015 | Panel Change | Moving off panel spawns Cracked Panels. | --- | 0D |
134-A016 | 016 | Panel Change | Moving off panel spawns Hole Panels. | --- | 0D |
134-A017 | 017 | Custom2 | Add 2 slots in the Custom Screen. | Custom HP Drain | 0A |
134-A018 | 018 | MegaFolder2 | 2 more MegaChips are allowed in the Folder. | Minus 1 slot in the Custom Screen | 0D |
134-A019 | 019 | Buster Attack 10 | Buster's Attack LV becomes 10. | Battle HP Drain | 0A |
134-A020 | 020 | Charge Shot Switch | B Button PowerAttack becomes GutMG (GutsMachineGun). | --- | 0E |
134-A021 | 021 | Charge Shot Switch | B Button PowerAttack becomes Cannon. | --- | 0E |
134-A022 | 022 | Charge Shot Switch | B Button PowerAttack becomes MiniBomb. | --- | 0E |
134-A023 | 023 | Charge Shot Switch | B Button PowerAttack becomes HeatShot. | --- | 0E |
134-A024 | 024 | Charge Shot Switch | B Button PowerAttack becomes Bubbler. | --- | 0E |
134-A025 | 025 | Charge Shot Switch | B Button PowerAttack becomes Thunder1. | --- | 0E |
134-A026 | 026 | Charge Shot Switch | B Button PowerAttack becomes Sword. | --- | 0E |
134-A027 | 027 | Charge Shot Switch | B Button PowerAttack becomes Spreader. | --- | 0E |
134-A028 | 028 | PET Menu Color Change | PET menu colors become Blue. | --- | 0F |
134-A029 | 029 | PET Screen Color Change | PET menu colors become Pink. | --- | 0F |
134-A030 | 030 | PET Screen Color Change | PET menu colors become Green. | --- | 0F |
134-D001 | 031 | Max HP Up | Max HP+350. | --- | 0B |
134-D002 | 032 | Max HP Up | Max HP+350. | --- | 0C |
134-D003 | 033 | Max HP Up | Max HP+400. | --- | 0A |
134-D004 | 034 | Max HP Up | Max HP+400. | --- | 0B |
134-D005 | 035 | Max HP Up | Max HP+450. | Battle HP Drain | 0B |
134-D006 | 036 | Max HP Up | Max HP+450. | MegaMan is Confused | 0C |
134-D007 | 037 | Max HP Up | Max HP+500. | --- | 0E |
134-D008 | 038 | Max HP Up | Max HP+500. | Battle HP Drain | 0A |
134-D009 | 039 | B+Left Ability Activation | B+Left becomes AirShot. | --- | 0D |
134-D010 | 040 | B+Left Ability Activation | B+Left becomes a random Trap (????) chip.
|
--- | 0D |
134-D011 | 041 | B+Left Ability Activation | B+Left becomes BugBomb. | --- | 0D |
134-D012 | 042 | B+Left Ability Activation | B+Left becomes CrackOut. | --- | 0D |
134-D013 | 043 | Buster Patch | Normal Shot spawns Cracked Panels. | --- | 0A |
134-D014 | 044 | Buster Patch | Normal Shot spawns Swamp Panels. | --- | 0A |
134-D015 | 045 | Default Full Synchro | Starts battles in Full Synchro. | --- | 0C |
134-D016 | 046 | First Barrier 200 | Start with Barr200. | Battle HP Drain | 0C |
134-D017 | 047 | Weapon Change | B Button becomes Guard1. | --- | 0A |
134-D018 | 048 | Weapon Change | B Button becomes CrackOut. | --- | 0A |
134-D019 | 049 | Buster Attack 15 | Buster's Attack LV becomes 15. | Battle HP Drain & MegaMan is Confused | 0A |
134-D020 | 050 | GigaFolder1 | 1 more GigaChip is allowed in the Folder. | Minus 1 slot in the Custom Screen | 0B |
134-D021 | 051 | Charge Shot Switch | B Button PowerAttack becomes CopyDmg. | --- | 0E |
134-D022 | 052 | Charge Shot Switch | B Button PowerAttack becomes WideSht1. | --- | 0E |
134-D023 | 053 | Charge Shot Switch | B Button PowerAttack becomes Blizzard. | --- | 0E |
134-D024 | 054 | Charge Shot Switch | B Button PowerAttack becomes HeatBrth. | --- | 0E |
134-D025 | 055 | Charge Shot Switch | B Button PowerAttack becomes ElecShok. | --- | 0E |
134-D026 | 056 | Charge Shot Switch | B Button PowerAttack becomes WoodPwdr. | --- | 0E |
134-D027 | 057 | Charge Shot Switch | B Button PowerAttack becomes PnlRetrn. | --- | 0E |
134-D028 | 058 | Charge Shot Switch | B Button PowerAttack becomes WideSwrd. | --- | 0E |
134-D029 | 059 | MegaMan Color Change | MegaMan's battle colors become Red. | --- | 0C |
134-D030 | 060 | MegaMan Color Change | MegaMan's battle colors become Yellow. | --- | 0C |
134-E001 | 061 | Max HP Up | Max HP+550. | --- | 0B |
134-E002 | 062 | Max HP Up | Max HP+550 | --- | 0D |
134-E003 | 063 | Max HP Up | Max HP+600. | --- | 0C |
134-E004 | 064 | Max HP Up | Max HP+600. | --- | 0A |
134-E005 | 065 | Max HP Up | Max HP+650. | --- | 0E |
134-E006 | 066 | Max HP Up | Max HP+650. | Battle HP Drain | 0B |
134-E007 | 067 | Max HP Up | Max HP+700. | MegaMan is Confused | 0A |
134-E008 | 068 | B+Left Ability Activation | B+Left becomes MegEnBom. | --- | 0D |
134-E009 | 069 | B+Left Ability Activation | B+Left becomes Recov10. | --- | 0D |
134-E010 | 070 | B+Left Ability Activation | B+Left becomes PnlRetrn. | --- | 0D |
134-E011 | 071 | B+Left Ability Activation | B+Left becomes NrthWind. | --- | 0D |
134-E012 | 072 | B+Left Ability Activation | B+Left becomes Lance. | --- | 0D |
134-E013 | 073 | B+Left Ability Activation | B+Left becomes DublCrak. | --- | 0D |
134-E014 | 074 | Triple Supporter 1/2 | (#074 and #075 must be used together) Rush, Beat, and Tango NCP become active. | --- | 0B |
134-E015 | 075 | Triple Supporter 2/2 | 0C | ||
134-E016 | 076 | All Guard 1/2 | (#076 and #077 must be used together) MegaMan has permanent guard body. Can only be damaged by breaking attacks and HP drain. | (#076 + #077 active) Battle HP Drain | 0C |
134-E017 | 077 | All Guard 2/2 | 0D | ||
134-E018 | 078 | First Life Aura | Start with LifeAura. | Battle HP Drain | 0C |
134-E019 | 079 | Charge Shot Switch | B Button PowerAttack becomes Dark Hole. | --- | 0E |
134-E020 | 080 | Charge Shot Switch | B Button PowerAttack becomes WideSht2. | --- | 0E |
134-E021 | 081 | Charge Shot Switch | B Button PowerAttack becomes ZapRing. | --- | 0E |
134-E022 | 082 | Charge Shot Switch | B Button PowerAttack becomes SandRing. | --- | 0E |
134-E023 | 083 | Charge Shot Switch | B Button PowerAttack becomes EnergBom. | --- | 0E |
134-E024 | 084 | Charge Shot Switch | B Button PowerAttack becomes Thunder2. | --- | 0E |
134-E025 | 085 | Charge Shot Switch | B Button PowerAttack becomes Repair. | --- | 0E |
134-E026 | 086 | Charge Shot Switch | B Button PowerAttack becomes TripCrak. | --- | 0E |
134-E027 | 087 | Charge Shot Switch | B Button PowerAttack becomes LongSwrd. | --- | 0E |
134-E028 | 088 | PET Screen Color Change | PET menu colors become Black. | --- | 0F |
134-E029 | 089 | MegaMan Color Change | MegaMan's battle colors become White. | --- | 0C |
134-E030 | 090 | MegaMan Color Change | MegaMan's battle colors become Green. | --- | 0C |
134-F001 | 091 | Max HP Up | Max HP+700. | Moving off panel spawns Swamp Panels. | 0B |
134-F002 | 092 | Max HP Up | Max HP+750. | --- | 0A |
134-F003 | 093 | Max HP Up | Max HP+750. | Battle HP Drain | 0B |
134-F004 | 094 | Max HP Up | Max HP+800. | --- | 0A |
134-F005 | 095 | Max HP Up | Max HP+800. | Moving off panel spawns Swamp Panels. | 0B |
134-F006 | 096 | Max HP Up | Max HP+850. | --- | 0A |
134-F007 | 097 | Max HP Up | Max HP+850. | Battle HP Drain | 0B |
134-F008 | 098 | Max HP Up | Max HP+900. | --- | 0E |
134-F009 | 099 | Max HP Up | Max HP+900. | Battle HP Drain | 0B |
134-F010 | 100 | Max HP Up | Max HP+950. | Battle HP Drain | 0B |
134-F011 | 101 | Max HP Up | Max HP+1000. | --- | 0E |
134-F012 | 102 | Buster Patch | Normal Shot spawns Ice Panels. | --- | 0A |
134-F013 | 103 | FullCustom Charge 1/2 | (#103 and #104 must be used together) B Button PowerAttack becomes FullCust. | (#103 + #104 active) Minus 2 slots in the Custom Screen | 0D |
134-F014 | 104 | FullCustom Charge 2/2 | 0E | ||
134-F015 | 105 | Panel Change | Moving off panel spawns Holy Panels. | Battle HP Drain & Custom HP Drain | 0D |
134-F016 | 106 | Weapon Change | B Button becomes Reflect. | Battle HP Drain | 0A |
134-F017 | 107 | Weapon Change | B Button becomes Flower (In NetworkDuel, the opponent's MegaMan enters Angry emotion). | --- | 0A |
134-F018 | 108 | Weapon Change | B Button becomes WaterGun (one panel, 100 attack power). | --- | 0A |
134-F019 | 109 | MegaFolder3 | 3 more MegaChips are allowed in the Folder. | Minus 1 slot in the Custom Screen | 0C |
134-F020 | 110 | Custom3 | Add 3 slots in the Custom Screen. | Custom HP Drain | 0D |
134-F021 | 111 | GigaFolder1 | 1 more GigaChip is allowed in the Folder. | --- | 0A |
134-F022 | 112 | B+Left Ability Activation | B+Left becomes TripCrak. | --- | 0D |
134-F023 | 113 | Charge Shot Switch | B Button PowerAttack becomes WideSht3. | --- | 0E |
134-F024 | 114 | Charge Shot Switch | B Button PowerAttack becomes Thunder3. | --- | 0E |
134-F025 | 115 | Charge Shot Switch | B Button PowerAttack becomes WindRack. | --- | 0E |
134-F026 | 116 | Charge Shot Switch | B Button PowerAttack becomes MegEnBom. | --- | 0E |
134-F027 | 117 | Charge Shot Switch | B Button PowerAttack becomes Ball. | --- | 0E |
134-F028 | 118 | Charge Shot Switch | B Button PowerAttack becomes BugBomb. | --- | 0E |
134-F029 | 119 | Charge Shot Switch | B Button PowerAttack becomes WideBlde. | Auto moves forward | 0E |
134-F030 | 120 | Charge Shot Switch | B Button PowerAttack becomes LongBlde. | Auto moves forward | 0E |
134-G001 | 121 | Roll Soul | (RS) Start battles in permanent RollSoul. | Battle HP Drain | 0E |
134-G002 | 122 | Guts Soul | (RS) Start battles in permanent GutsSoul. | Battle HP Drain | 0E |
134-G003 | 123 | Wind Soul | (RS) Start battles in permanent WindSoul. | Battle HP Drain | 0E |
134-G004 | 124 | Search Soul | (RS) Start battles in permanent SearchSoul. | Battle HP Drain | 0E |
134-G005 | 125 | Fire Soul | (RS) Start battles in permanent FireSoul. | Battle HP Drain | 0E |
134-G006 | 126 | Thunder Soul | (RS) Start battles in permanent ThunderSoul. | Battle HP Drain | 0E |
134-G007 | 127 | Proto Soul | (BM) Start battles in permanent ProtoSoul. | Battle HP Drain | 0E |
134-G008 | 128 | Number Soul | (BM) Start battles in permanent NumberSoul. | Battle HP Drain | 0E |
134-G009 | 129 | Metal Soul | (BM) Start battles in permanent MetalSoul. | Battle HP Drain | 0E |
134-G010 | 130 | Junk Soul | (BM) Start battles in permanent JunkSoul. | Battle HP Drain | 0E |
134-G011 | 131 | Aqua Soul | (BM) Start battles in permanent AquaSoul. | Battle HP Drain | 0E |
134-G012 | 132 | Wood Soul | (BM) Start battles in permanent WoodSoul. | Battle HP Drain | 0E |
Promotional Cards
Serial ID | ID # | Card | Effect | Modified Address |
---|---|---|---|---|
134-B001 | 000 | Weapon Change | B Button becomes MiniBomb. | 0A |
134-C001 | --- | Prix Power | Scan both sides to add PrixPowr G to your pack. | --- |
134-C002 | --- | Duo | Scan both sides to add Duo D to your pack. | --- |
Character Cards
- Part 1: Cards #01-17
- Part 2: Cards #18-30
- Part 3: Cards #31-45
- Part 4: Cards #46-58
Serial ID | ID # | Card |
---|---|---|
134-W001 | 01 | MegaMan |
134-W002 | 02 | Roll |
134-W003 | 03 | GutsMan |
134-W004 | 04 | ProtoMan |
134-W005 | 05 | FireMan |
134-W006 | 06 | NumberMan |
134-W007 | 07 | StoneMan |
134-W008 | 08 | IceMan |
134-W009 | 09 | ColorMan |
134-W010 | 10 | ElecMan |
134-W011 | 11 | BombMan |
134-W012 | 12 | MagicMan |
134-W013 | 13 | WoodMan |
134-W014 | 14 | SkullMan |
134-W015 | 15 | SharkMan |
134-W016 | 16 | PharaohMan |
134-W017 | 17 | ShadowMan |
134-X001 | 18 | AirMan |
134-X002 | 19 | QuickMan |
134-X003 | 20 | CutMan |
134-X004 | 21 | KnightMan |
134-X005 | 22 | MagnetMan |
134-X006 | 23 | FreezeMan |
134-X007 | 24 | ToadMan |
134-X008 | 25 | GateMan |
134-X009 | 26 | ThunderMan |
134-X010 | 27 | SnakeMan |
134-X011 | 28 | HeatMan |
134-X012 | 29 | NapalmMan |
134-X013 | 30 | PlanetMan |
134-Y001 | 31 | FlashMan |
134-Y002 | 32 | BeastMan |
134-Y003 | 33 | BubbleMan |
134-Y004 | 34 | DesertMan |
134-Y005 | 35 | PlantMan |
134-Y006 | 36 | FlameMan |
134-Y007 | 37 | DrillMan |
134-Y008 | 38 | MetalMan |
134-Y009 | 39 | KingMan |
134-Y010 | 40 | MistMan |
134-Y011 | 41 | BowlMan |
134-Y012 | 42 | DarkMan |
134-Y013 | 43 | JapanMan |
134-Y014 | 44 | Punk |
134-Y015 | 45 | Serenade |
134-Z001 | 46 | WindMan |
134-Z002 | 47 | SearchMan |
134-Z003 | 48 | JunkMan |
134-Z004 | 49 | AquaMan |
134-Z005 | 50 | TopMan |
134-Z006 | 51 | SparkMan |
134-Z007 | 52 | BurnMan |
134-Z008 | 53 | ColdMan |
134-Z009 | 54 | ShadeMan |
134-Z010 | 55 | LaserMan |
134-Z011 | 56 | KendoMan |
134-Z012 | 57 | VideoMan |
134-Z013 | 58 | Bass |
Glitches
Trivia
- In a Network Duel, if the Promo Card BattleChips are scanned in Player 1’s game and not in Player 2’s game, Player 2 will see the name of the chips as a (EN) blank or (JP) ????. If Player 2 receives the event chips via Junk Soul, they will appear with a blank chip image and the aforementioned names as the chip description. They can still be used as normal.
- In the Legacy Collection Patch Card menu, the WaterGun attack is called “DlayWatr”, which is the internal data name for the attack. This is a leftover from BN3 where some instance of Power Attack is instead called “Delay Attack”. It appears as WaterGun in the in-game menu.