Panels in Mega Man Battle Network

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These are the Battlefield Panels in the Mega Man Battle Network series.

Normal Panel

Present in: BN1, BN2, BN3, BN4, BN5, BN6

  • The default panel type.

Cracked Panel

Present in: BN1, BN2, BN3, BN4, BN5, BN6

  • Stepping off a Cracked panel will turn it into a Hole panel. Characters with FloatShoes are unaffected by this effect.
  • In BN1, if a Cracked panel is stolen, it will become a Normal panel.

Hole Panel

Present in: BN1, BN2, BN3, BN4, BN5, BN6

  • This panel cannot be walked on. Characters with AirShoes are unaffected by this effect.
  • A Hole panel will turn into a Normal panel after 10 seconds.
  • In BN1, if a Hole panel is stolen, it will become a Normal panel.

Complete Hole Panel

Present in: BN2, BN3, BN4, BN5, BN6

  • This panel cannot be walked on. Characters with AirShoes are unaffected by this effect.
  • This panel type cannot be altered by any effect.
  • This panel type's area cannot be stolen.

Grass Panel

Present in: BN2, BN3, BN4, BN5, BN6

  • Grass element characters will slowly heal while on a Grass panel. In BN5-6, if the character HP is in red, they will heal much slower.
  • Fire attacks that hit an enemy on a Grass panel will do x2 damage. It will consume the Grass panel and turn it into a Normal panel.

Ice Panel

Present in: BN2, BN3, BN4, BN5, BN6

  • Stepping on an Ice panel will slide the character until they land on a viable panel. If there is a panel that cannot be landed on, the character will stop on the last Ice panel. Characters that are Aqua element or with FloatShoes are unaffected by this effect.
    • If any attacks are attempted during the sliding, they will execute after the slide is complete.
  • In BN2-4, Elec attacks that hit an enemy on a Ice panel will do x2 damage.

Swamp Panel

Present in: BN2, BN3, BN4, BN5, BN6

  • Any character on a Swamp panel will lose 1 HP every 1/10th of a second (7th frame). In BN4-BN6, characters with FloatShoes are unaffected by this effect.

Holy Panel

Present in: BN2, BN3, BN4, BN5, BN6

  • If a character is over a Holy panel, they will receive 1/2 damage from any attack.
  • In BN4, If MegaMan has 499 Karma or lower, he will turn the Holy panel into a Normal panel.

Lava Panel

Present in: BN2, BN3, BN4, BN5

  • Any character or obstacle that lands on the panel will receive 50 Fire element damage and causes flashing. Afterwards the panel becomes a Normal panel. Characters with Fire element and AirShoes are unaffected by this effect.
  • In BN1-3, Lava panels remain on the field until the panel is changed. In BN4-5, Lava panels will turn into Normal panels after 16 seconds.

Magnet Panel (BN2)

Present in: BN2

  • If a character is directly above or below a Magnet panel, they will be slid to the Magnet panel. If there are Magnet panels above or below to each other, no sliding will occur among the Magnet panels.

Sand Panel

Present in: BN3

  • Stepping on a Sand panel will prevent moving for a bit before being allowed to move again. Characters with FloatShoes are unaffected by this effect.
  • If a Tornado chip or Wood Style's Twister is used on it, it will do x2 damage.

Metal Panel

Present in: BN3, BN4

  • Metal panels are unaffected by panel cracking effects.

Pitfall Panel

Present in: BN4

  • After a character lands on a Pitfall panel, they will be unable to move out of it until the panels returns to a Normal panel. Placing an obstacle is also remove the Pitfall panel this way. The Pitfall panel will convert after 3.3 seconds. Characters with FloatShoes are unaffected by this effect.
  • If a Tornado or Static chip is used on it, it will do x2 damage. It will consume the Pitfall panel and turn it into a Normal panel.

Dark Hole Panel

Present in: BN4, known as Hole panel (capital H, unlike hole panel)

  • A Dark Hole panel will increase a DS Navi chip's original attack power, the boost depends on the chip. Having multiple will stack the attack power boost. The maximum is equal to the maxed AP of its SP counterpart.
  • The LaserMan boss will heal HP as long as a Dark Hole panel in on the field.
  • If MegaMan has 500 Karma or higher, he will turn the Dark Hole panel into a Normal panel.

Magnet Panel (BN5)

Present in: BN5

  • Stepping on a Magnet panel will slide the character off it to an adjacent panel. Characters that are Elec element or with FloatShoes are unaffected by this effect.
  • If a Wood attack travels over a Magnet panel, the panel becomes a Normal panel.

Water Panel

Present in: BN5

  • Stepping on a Water panel will temporarily immobilize the character. Characters that are Aqua element or with FloatShoes are unaffected by this effect.
  • A Fire element character on a Water panel will have their HP drained.
  • When on a Water panel, and an Aqua element chip is next to be used, it will gain +30 AP. Upon using the chip, it will consume the Water panel and turn it into a Normal panel.
  • Water panels will turn into Normal panels after 16 seconds.

Arrow Panel

Present in: BN6

  • Depending on the direction of the arrow, the character will travel in that direction until they land on a viable panel. If there is a panel that cannot be landed on, the character will stop on the last Arrow panel.
    • If a Wind Gust blows the enemy into an Arrow panel, it will ignore landing on the nearest viable panel. Starting from the panel they were struck with Wind Gust, they will to travel up to 6 panels total.
  • If a Wood attack travels over an Arrow panel, the panel becomes a Normal panel.
  • Arrow panels will turn into Normal panels after 30 seconds.

Crater Panel

Present in: BN6

  • Crater panel will erupt and damage the character or obstacle on top of it with 50 None element damage. It erupts after every 2.3 seconds (140 frames).
  • If an Aqua attack travels over a Crater panel, the panel becomes a Normal panel.