Navi Events in Rockman EXE 4.5: Difference between revisions

From The Rockman EXE Zone Wiki

No edit summary
Line 3: Line 3:
==Fortunes==
==Fortunes==
===Roll's Fortunes===  
===Roll's Fortunes===  
Roll will give daily fortunes which cause a Heart Data to appear somewhere  on the net. Roll will give a hint of the area it could be in. Other effects and chances of each fortune are listed below: (Not all fortunes give an effect)
Roll will give daily fortunes which cause a Heart Data to appear somewhere  on the net. Roll will give a hint of the area it could be in. Other effects and chances of each fortune are listed below:


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 10: Line 10:
|Platinum Heart || 1/64 (1.56%) || Shop Bonus (Battle Chip NetDealers will sell at a discount, and sell exclusive chips)
|Platinum Heart || 1/64 (1.56%) || Shop Bonus (Battle Chip NetDealers will sell at a discount, and sell exclusive chips)
|-
|-
|Blue Heart || 5/64 (7.81%) ||
|Blue Heart || 5/64 (7.81%) || None
|-
|-
|Yellow Heart || 5/64 (7.81%) ||
|Yellow Heart || 5/64 (7.81%) || None
|-
|-
|Beige Heart || 5/64 (7.81%) ||
|Beige Heart || 5/64 (7.81%) || None
|-
|-
|Gold Heart || 1/64 (1.56%) || x2 Zennys from battle
|Gold Heart || 1/64 (1.56%) || x2 Zennys from battle
|-
|-
|White Heart || 5/64 (7.81%) ||
|White Heart || 5/64 (7.81%) || None
|-
|-
|Pink Heart || 5/64 (7.81%) ||
|Pink Heart || 5/64 (7.81%) || None
|-
|-
|Red Heart || 5/64 (7.81%) ||
|Red Heart || 5/64 (7.81%) || None
|-
|-
|Purple Heart || 1/64 (1.56%) || +1 BugFrags from battle
|Purple Heart || 1/64 (1.56%) || +1 BugFrags from battle
|-
|-
|Brown Heart || 5/64 (7.81%) ||
|Brown Heart || 5/64 (7.81%) || None
|-
|-
|Viridian Heart || 5/64 (7.81%) ||
|Viridian Heart || 5/64 (7.81%) || None
|-
|-
|Green Heart || 5/64 (7.81%) ||
|Green Heart || 5/64 (7.81%) || None
|-
|-
|Black Heart || 1/64 (1.56%) ||
|Black Heart || 1/64 (1.56%) || None
|-
|-
|Gray Heart || 5/64 (7.81%) ||
|Gray Heart || 5/64 (7.81%) || None
|-
|-
|Orange Heart || 5/64 (7.81%) ||
|Orange Heart || 5/64 (7.81%) || None
|-
|-
|Lemon Heart || 5/64 (7.81%) ||
|Lemon Heart || 5/64 (7.81%) || None
|}
|}


===StarMan's Fortunes===  
===StarMan's Astrology===  
StarMan will give daily fortunes which cause a Star Data to appear somewhere on the net. StarMan will give a hint of the area it could be in. Other effects and chances of each fortune are listed below: (Not all fortunes give an effect)
StarMan will give daily fortunes which cause a Star Data to appear somewhere on the net. StarMan will give a hint of the area it could be in. Other effects and chances of each fortune are listed below:


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 49: Line 49:
|Shining Star || 1/64 (1.56%) || x2 Zennys from battle
|Shining Star || 1/64 (1.56%) || x2 Zennys from battle
|-
|-
|Red Comet || 5/64 (7.81%) ||
|Red Comet || 5/64 (7.81%) || None
|-
|-
|4th Magnitude Star || 5/64 (7.81%) ||
|4th Magnitude Star || 5/64 (7.81%) || None
|-
|-
|Satellite || 5/64 (7.81%) ||
|Satellite || 5/64 (7.81%) || None
|-
|-
|Shooting Star || 1/64 (1.56%) || Shop Bonus (Battle Chip NetDealers will sell at a discount, and sell exclusive chips)
|Shooting Star || 1/64 (1.56%) || Shop Bonus (Battle Chip NetDealers will sell at a discount, and sell exclusive chips)
|-
|-
|1st Magnitude Star || 5/64 (7.81%) ||
|1st Magnitude Star || 5/64 (7.81%) || None
|-
|-
|5th Magnitude Star || 5/64 (7.81%) ||
|5th Magnitude Star || 5/64 (7.81%) || None
|-
|-
|Man-made Satellite || 5/64 (7.81%) ||
|Man-made Satellite || 5/64 (7.81%) || None
|-
|-
|Stardust || 1/64 (1.56%) || +2 BugFrags from battle
|Stardust || 1/64 (1.56%) || +2 BugFrags from battle
|-
|-
|2nd Magnitude Star || 5/64 (7.81%) ||
|2nd Magnitude Star || 5/64 (7.81%) || None
|-
|-
|6th Magnitude Star || 5/64 (7.81%) ||
|6th Magnitude Star || 5/64 (7.81%) || None
|-
|-
|Meteorite || 5/64 (7.81%) ||
|Meteorite || 5/64 (7.81%) || None
|-
|-
|Black Hole|| 1/64 (1.56%) ||
|Black Hole|| 1/64 (1.56%) || None
|-
|-
|3rd Magnitude Star || 5/64 (7.81%) ||
|3rd Magnitude Star || 5/64 (7.81%) || None
|-
|-
|Twinkle Star || 5/64 (7.81%) ||
|Twinkle Star || 5/64 (7.81%) || None
|-
|-
|Umeboshi || 5/64 (7.81%) ||
|Umeboshi || 5/64 (7.81%) || None
|}
|}


Note: "Umeboshi" is used as a pun on "hoshi", meaning "star" in Japanese, which can also be read as "boshi" (e.g. "twinkle star" is "kiraboshi"). [https://en.wikipedia.org/wiki/Umeboshi Umeboshi], however, is something completely unrelated to stars, so the joke is that you're likely to make a mistake that day.
Note: "Umeboshi" is used as a pun on "hoshi", meaning "star" in Japanese, which can also be read as "boshi" (e.g. "twinkle star" is "kiraboshi"). [https://en.wikipedia.org/wiki/Umeboshi Umeboshi], however, is something completely unrelated to stars, so the joke is that you're likely to make a mistake that day.


==Minigames==
==E-Mail Missions==
Certain Navis have a third mailbox where you will periodically receive missions. These are: SearchMan, ProtoMan, NapalmMan and ShadowMan. You can receive one mission per day.
 
When you start playing as one of these Navis, a timer is started in the background which lasts randomly between 10 and 50 minutes. This timer ticks down in real-time as you play, so using an emulator speed-up feature will not work. Also, the timer is paused while you are in battle, in a tournament, or in most submenus. The timer state will persist across play sessions, but it will be reset if you switch to a different Navi.
 
Once the timer reaches 0, you will receive the mission mail the next time you're in the PET screen while jacked out. If you're already in the PET screen, you'll receive it immediately.
 
===ProtoMan's Official Orders===
ProtoMan will receive orders from the Officials, tasking him with tracking down a criminal in a certain area. Each mission has a time limit that starts when you jack in. Before time is up, ProtoMan must reach the area and locate the suspect based on their characteristics described in the mail. Talking with the suspect will start a battle.
 
When choosing a mission, the game will choose from a set of 8 missions based on ProtoMan's current maximum HP. If none of the unlock requirements in the set have been met, the game will choose from a lower HP set. Additionally, the game will never pick the same mission twice in a row. Once ProtoMan has reached his maximum HP, then the game will instead choose a random mission from any of the 32 possible missions that have been unlocked.
 
Upon clearing a mission, ProtoMan will receive an HP Memory if he has not reached his maximum HP yet. Otherwise, he will receive Zennys or BugFrags.
 
{| class="wikitable"
|+Mission Locations
! '''#''' || '''HP range''' || '''Summary''' || '''Location''' || '''Time''' || '''Rewards''' || '''Unlock requirement'''
|-
| 1 || 200&ndash;399 || Virus outbreak || Internet 1 || 60 minutes || (50%) 1000 Zennys <br> (50%) 3 BugFrags || Start of game
|-
| 2 || 200&ndash;399 || Virus outbreak || Internet 2 || 60 minutes || (50%) 1000 Zennys <br> (50%) 3 BugFrags || Start of game
|-
| 3 || 200&ndash;399 || Serial thief || Internet 3 || 40 minutes || (50%) 1500 Zennys <br> (50%) 4 BugFrags || Clear NumberMan's roadblock
|-
| 4 || 200&ndash;399 || Escaped burglar || Internet 4 || 40 minutes || (50%) 1500 Zennys <br> (50%) 4 BugFrags || Clear NumberMan's roadblock
|-
| 5 || 200&ndash;399 || Serial arsonist || Internet 1 || 40 minutes || (50%) 1000 Zennys <br> (50%) 3 BugFrags || Start of game
|-
| 6 || 200&ndash;399 || Assault suspect || Internet 2 || 40 minutes || (50%) 1000 Zennys <br> (50%) 3 BugFrags || Start of game
|-
| 7 || 200&ndash;399 || Random assaults || Internet 3 || 40 minutes || (50%) 1500 Zennys <br> (50%) 4 BugFrags || Clear NumberMan's roadblock
|-
| 8 || 200&ndash;399 || Bank robber || Internet 4 || 30 minutes || (50%) 1500 Zennys <br> (50%) 4 BugFrags || Clear NumberMan's roadblock
|-
| 9 || 400&ndash;599 || Virus outbreak || Internet 5 || 50 minutes || (50%) 2000 Zennys <br> (50%) 5 BugFrags || Beat Silver Tournament
|-
| 10 || 400&ndash;599 || Virus outbreak || Internet 6 || 50 minutes || (50%) 2000 Zennys <br> (50%) 5 BugFrags || Beat Silver Tournament
|-
| 11 || 400&ndash;599 || Hijacking || Internet 7 || 40 minutes || (50%) 2500 Zennys <br> (50%) 6 BugFrags || Clear MetalMan's roadblock
|-
| 12 || 400&ndash;599 || Hoodlum Navi || Internet 8 || 40 minutes || (50%) 2500 Zennys <br> (50%) 6 BugFrags || Clear MetalMan's roadblock
|-
| 13 || 400&ndash;599 || Hijacking || Internet 5 || 40 minutes || (50%) 2000 Zennys <br> (50%) 5 BugFrags || Beat Silver Tournament
|-
| 14 || 400&ndash;599 || Counterfeit DarkChips || Internet 6 || 40 minutes || (50%) 2000 Zennys <br> (50%) 5 BugFrags || Beat Silver Tournament
|-
| 15 || 400&ndash;599 || Virus creator || Internet 7 || 30 minutes || (50%) 2500 Zennys <br> (50%) 6 BugFrags || Clear MetalMan's roadblock
|-
| 16 || 400&ndash;599 || Ringleader || Internet 8 || 30 minutes || (50%) 2500 Zennys <br> (50%) 6 BugFrags || Clear MetalMan's roadblock
|-
| 17 || 600&ndash;799 || Virus outbreak || Internet 9 || 50 minutes || (50%) 3000 Zennys <br> (50%) 7 BugFrags || Beat Gold Tournament
|-
| 18 || 600&ndash;799 || Virus outbreak || Internet 10 || 40 minutes || (50%) 3000 Zennys <br> (50%) 7 BugFrags || Beat Gold Tournament
|-
| 19 || 600&ndash;799 || NetPrison escapee || Internet 11 || 40 minutes || (50%) 3500 Zennys <br> (50%) 8 BugFrags || Beat Gold Tournament
|-
| 20 || 600&ndash;799 || DarkChip Syndicate || Internet 12 || 40 minutes || (50%) 3500 Zennys <br> (50%) 8 BugFrags || Clear SearchMan and IceMan's roadblocks
|-
| 21 || 600&ndash;799 || "Crunchy Bones" || Internet 9 || 40 minutes || (50%) 3000 Zennys <br> (50%) 7 BugFrags || Beat Gold Tournament
|-
| 22 || 600&ndash;799 || Rampaging Navi || Internet 10 || 30 minutes || (50%) 3000 Zennys <br> (50%) 7 BugFrags || Beat Gold Tournament
|-
| 23 || 600&ndash;799 || Shadow Army || Internet 11 || 30 minutes || (50%) 3500 Zennys <br> (50%) 8 BugFrags || Beat Gold Tournament
|-
| 24 || 600&ndash;799 || Undernet activity || Internet 12 || 20 minutes || (50%) 3500 Zennys <br> (50%) 8 BugFrags || Clear SearchMan and IceMan's roadblocks
|-
| 25 || 800&ndash;999 || SciLab viruses || Undernet 1 || 40 minutes || (50%) 4000 Zennys <br> (50%) 9 BugFrags || Open Undernet 1 entrance
|-
| 26 || 800&ndash;999 || Foreign viruses || Undernet 2 || 40 minutes || (50%) 4000 Zennys <br> (50%) 9 BugFrags || Open Undernet 1 entrance
|-
| 27 || 800&ndash;999 || Undernet escape || Undernet 3 || 40 minutes || (50%) 4500 Zennys <br> (50%) 10 BugFrags || Open Undernet 3 entrance
|-
| 28 || 800&ndash;999 || Surface attack plan || Undernet 4 || 40 minutes || (50%) 4500 Zennys <br> (50%) 10 BugFrags || Open Undernet 3 entrance
|-
| 29 || 800&ndash;999 || WWW Navi || Undernet 1 || 20 minutes || (50%) 4000 Zennys <br> (50%) 9 BugFrags || Open Undernet 1 entrance
|-
| 30 || 800&ndash;999 || Gospel Navi || Undernet 2 || 20 minutes || (50%) 4000 Zennys <br> (50%) 9 BugFrags || Open Undernet 1 entrance
|-
| 31 || 800&ndash;999 || Neo WWW Navi || Undernet 3 || 20 minutes || (50%) 4500 Zennys <br> (50%) 10 BugFrags || Open Undernet 3 entrance
|-
| 32 || 800&ndash;999 || Virus manufacturing || Undernet 4 || 20 minutes || (50%) 4500 Zennys <br> (50%) 10 BugFrags || Open Undernet 3 entrance
|}
 
===SearchMan's Missions===
SearchMan will receive an E-Mail from the Sharo Army, telling him to go to a certain area to perform some task. When you arrive at the destination area, SearchMan will prompt you to start the mission. If you cancel, you will get the option again after exiting and re-entering the area. However, if you fail the mission, you will not be able to try again. There is no time limit for reaching the mission area.
 
For later missions, requirements need to be met in order to unlock them. The game will choose the first mission available to you which you have not completed yet. Otherwise, a random mission you've already completed will be chosen. Once you've completed all 20 missions, the game will always choose from missions #16 to #20.
 
The first time you clear a mission, SearchMan will receive an HP Memory (if he has not reached his maximum HP yet), otherwise he will receives Zennys or BugFrags.
 
Some missions have targets using Invisible to hide themselves. These invisible targets can only be seen using SearchMode. Not all missions have you delete viruses or HeelNavis; some missions require you to find disguised or infected Navis that are behaving suspiciously.
 
{| class="wikitable"
|+Mission Locations
! '''#''' || '''Summary''' || '''Location''' || '''Time''' || '''Targets''' || '''Invis''' || '''Unlock requirement'''
|-
| 1 || DarkChip buyers || Internet 1 || 60 seconds || 4 || No || Start of game
|-
| 2 || Virus outbreak || Internet 2 || 60 seconds || 15 || No || Start of game
|-
| 3 || Underworld viruses || Internet 3 || 60 seconds || 15 || No || Clear NumberMan's roadblock
|-
| 4 || Chip robbers || Internet 4 || 60 seconds || 10 || Yes || Clear NumberMan's roadblock
|-
| 5 || Virus outbreak || Internet 4 || 60 seconds || 15 || No || Clear NumberMan's roadblock
|-
| 6 || "Get Gang" || Internet 5 || 60 seconds || 4 || No || Beat Silver Tournament
|-
| 7 || Army hackers || Internet 6 || 60 seconds || 13 || Yes || Beat Silver Tournament
|-
| 8 || Virus outbreak || Internet 6 || 60 seconds || 15 || Yes || Beat Silver Tournament
|-
| 9 || Undernet virus lab || Internet 7 || 60 seconds || 15 || Yes || Beat Silver Tournament and clear MetalMan's roadblock
|-
| 10 || Infected Navis || Internet 8 || 60 seconds || 6 || No || Beat Silver Tournament and clear MetalMan's roadblock
|-
| 11 || Goodwill ambassador || Internet 9 || 60 seconds || 15 || Yes || Beat Gold Tournament
|-
| 12 || Bomb threat || Internet 10 || 60 seconds || 5 || Yes || Beat Gold Tournament
|-
| 13 || Serial arsonists || Internet 11 || 60 seconds || 15 || Yes || Beat Gold Tournament
|-
| 14 || Virus outbreak || Internet 11 || 60 seconds || 15 || Yes || Beat Gold Tournament
|-
| 15 || Infected Navis || Internet 12 || 60 seconds || 8 || No || Beat Gold Tournament
|-
| 16 || SciLab viruses || Undernet 1 || 60 seconds || 18 || Yes || Beat Gold Tournament and open Undernet 1 entrance
|-
| 17 || SciLab hackers || Undernet 2 || 60 seconds || 5 || No || Beat Gold Tournament and open Undernet 1 entrance
|-
| 18 || Virus outbreak || Undernet 2 || 60 seconds || 18 || Yes || Beat Gold Tournament and open Undernet 1 entrance
|-
| 19 || Darkloid device || Undernet 3 || 60 seconds || 18 || Yes || Beat Gold Tournament and open Undernet 3 entrance
|-
| 20 || Infected Navis || Undernet 3 || 60 seconds || 10 || No || Beat Official Tournament
|}
 
===NapalmMan's Wrecking Jobs===
NapalmMan will receive an E-Mail from the DarkGuild, telling him to go to a certain area to clean up viruses or Navis from a rival gang. When you arrive at the destination area, NapalmMan will prompt you to start the mission. If you cancel, you will get the option again after exiting and re-entering the area. However, if you fail the mission, you will not be able to try again. There is no time limit for reaching the mission area.
 
For later missions, requirements need to be met in order to unlock them. The game will choose the first mission available to you which you have not completed yet. Otherwise, a random mission you've already completed will be chosen. Once you've completed all 15 missions, the game will always choose from missions #11 to #15.
 
The first time you clear a mission, NapalmMan will receive an HP Memory (if he has not reached his maximum HP yet), otherwise he will receives Zennys or BugFrags.
 
Some targets may be shielding and cannot be destroyed by normal shots. These targets can be taken out by waiting until they're no longer shielding or by using the NapalmBomb.
 
Hitting any civilian Navis will cause you to lose 5 seconds of time.


===GMD Minigames===
With missions that have many targets, some targets may not appear from the start of the minigame. Rather, they may only spawn once some of the other targets have been cleared out.
Only specific Navis can find these minigames within Green Mystery Datas from Internet 2 and later. They can played by going in the Key Items menu and using them. Successfully beating the minigame will give you rewards.


{| class="wikitable"
{| class="wikitable"
!Minigames!!Navis that can find it
|+Job Locations
! '''#''' || '''Summary''' || '''Location''' || '''Time''' || '''Targets''' || '''Unlock requirement'''
|-
| 1 || Released viruses || Internet 1 || 60 seconds || 40 || Start of game
|-
|-
|Calculation Drill||MegaMan, Roll, ProtoMan, NumberMan, StarMan.
| 2 || SciLab test subjects || Internet 2 || 60 seconds || 40 || Start of game
|-
|-
|Letter of Ice||MegaMan, Roll, ProtoMan, StarMan, IceMan.
| 3 || Virus infestation || Internet 3 || 60 seconds || 40 || Clear NumberMan's roadblock
|-
|-
|Sniper Training||MegaMan, SearchMan, ShadowMan, NapalmMan.
| 4 || Stressed student || Internet 4 || 60 seconds || 40 || Clear NumberMan's roadblock
|-
| 5 || Escaped viruses || Internet 5 || 60 seconds || 45 || Beat Silver Tournament
|-
| 6 || Avenge Mr. Prog || Internet 6 || 60 seconds || 45 || Beat Silver Tournament
|-
| 7 || Top secret data || Internet 7 || 60 seconds || 45 || Beat Silver Tournament and clear MetalMan's roadblock
|-
| 8 || Post on the BBS || Internet 8 || 60 seconds || 45 || Beat Silver Tournament and clear MetalMan's roadblock
|-
| 9 || Mad scientist || Internet 9 || 60 seconds || 50 || Beat Gold Tournament
|-
| 10 || UnderMafia boss || Internet 10 || 60 seconds || 50 || Beat Gold Tournament
|-
| 11 || Virus fanatics || Internet 11 || 60 seconds || 50 || Beat Gold Tournament
|-
| 12 || Undernet smuggler || Internet 12 || 60 seconds || 50 || Beat Gold Tournament and clear SearchMan and IceMan's roadblocks
|-
| 13 || Tracking programs || Undernet 1 || 60 seconds || 55 || Beat Gold Tournament and open Undernet 1 entrance
|-
| 14 || Virus deleting contest || Undernet 2 || 60 seconds || 55 || Beat Gold Tournament and open Undernet 1 entrance
|-
| 15 || Viruses near the Guild || Undernet 3 || 60 seconds || 55 || Beat Official Tournament
|}
|}


===E-Mail Minigames===
===ShadowMan's Assassination Requests===
Once per day, one of these Navis will receive an E-Mail while jacked out the PET Menu (this can take up to an hour play session). If you complete the mission, you will receive a reward. More missions deeper in the Net will unlock as you win more weekend tournaments; the difficulty will also increase.
ShadowMan will receive assassination requests from his Boss, tasking him with eliminating a target in a certain area. Each mission has a time limit that starts when you jack in. Before time is up, ShadowMan must reach the area and locate the target based on their characteristics described in the mail. Talking with the target will start a battle.
 
When choosing a request, the game will choose from a set of 8 requests based on ShadowMan's current maximum HP. If none of the unlock requirements in the set have been met, the game will choose from a lower HP set. Additionally, the game will never pick the same request twice in a row. Once ShadowMan has reached his maximum HP, then the game will instead choose a random request from any of the 32 possible requests that have been unlocked.
 
Upon clearing a request, ShadowMan will receive an HP Memory if he has not reached his maximum HP yet. Otherwise, he will receive Zennys or BugFrags.


{| class="wikitable"
{| class="wikitable"
!Navi!!Mission
|+Mission Locations
! '''#''' || '''HP range''' || '''Summary''' || '''Location''' || '''Time''' || '''Rewards''' || '''Unlock requirement'''
|-
| 1 || 200&ndash;459 || Country minister || Internet 1 || 60 minutes || (50%) 1000 Zennys <br> (50%) 3 BugFrags || Start of game
|-
| 2 || 200&ndash;459 || Serious grudge || Internet 2 || 60 minutes || (50%) 1000 Zennys <br> (50%) 3 BugFrags || Start of game
|-
| 3 || 200&ndash;459 || Official || Internet 3 || 40 minutes || (50%) 1500 Zennys <br> (50%) 4 BugFrags || Clear NumberMan's roadblock
|-
| 4 || 200&ndash;459 || Company president || Internet 4 || 40 minutes || (50%) 1500 Zennys <br> (50%) 4 BugFrags || Clear NumberMan's roadblock
|-
| 5 || 200&ndash;459 || Foreign hitman || Internet 1 || 40 minutes || (50%) 1000 Zennys <br> (50%) 3 BugFrags || Start of game
|-
| 6 || 200&ndash;459 || Secret country info || Internet 2 || 40 minutes || (50%) 1000 Zennys <br> (50%) 3 BugFrags || Start of game
|-
| 7 || 200&ndash;459 || Corporate spy || Internet 3 || 40 minutes || (50%) 1500 Zennys <br> (50%) 4 BugFrags || Clear NumberMan's roadblock
|-
| 8 || 200&ndash;459 || Traitor || Internet 4 || 30 minutes || (50%) 1500 Zennys <br> (50%) 4 BugFrags || Clear NumberMan's roadblock
|-
| 9 || 460&ndash;699 || Politician || Internet 5 || 50 minutes || (50%) 2000 Zennys <br> (50%) 5 BugFrags || Beat Silver Tournament
|-
| 10 || 460&ndash;699 || No details || Internet 6 || 50 minutes || (50%) 2000 Zennys <br> (50%) 5 BugFrags || Beat Silver Tournament
|-
| 11 || 460&ndash;699 || Loan shark || Internet 7 || 35 minutes || (50%) 2500 Zennys <br> (50%) 6 BugFrags || Clear MetalMan's roadblock
|-
|-
|ProtoMan||Official Requests
| 12 || 460&ndash;699 || Event committee || Internet 8 || 35 minutes || (50%) 2500 Zennys <br> (50%) 6 BugFrags || Clear MetalMan's roadblock
|-
|-
|SearchMan||Missions Mails
| 13 || 460&ndash;699 || Gang leader || Internet 5 || 35 minutes || (50%) 2000 Zennys <br> (50%) 5 BugFrags || Beat Silver Tournament
|-
|-
|NapalmMan||Wrecking Jobs
| 14 || 460&ndash;699 || Program thief || Internet 6 || 35 minutes || (50%) 2000 Zennys <br> (50%) 5 BugFrags || Beat Silver Tournament
|-
|-
|ShadowMan||Assassination Jobs
| 15 || 460&ndash;699 || Love rival || Internet 7 || 30 minutes || (50%) 2500 Zennys <br> (50%) 6 BugFrags || Clear MetalMan's roadblock
|-
| 16 || 460&ndash;699 || Music producer || Internet 8 || 30 minutes || (50%) 2500 Zennys <br> (50%) 6 BugFrags || Clear MetalMan's roadblock
|-
| 17 || 700&ndash;959 || Defense attorney || Internet 9 || 40 minutes || (50%) 3000 Zennys <br> (50%) 7 BugFrags || Beat Gold Tournament
|-
| 18 || 700&ndash;959 || Hospital director || Internet 10 || 30 minutes || (50%) 3000 Zennys <br> (50%) 7 BugFrags || Beat Gold Tournament
|-
| 19 || 700&ndash;959 || Strange laugh || Internet 11 || 30 minutes || (50%) 3500 Zennys <br> (50%) 8 BugFrags || Beat Gold Tournament
|-
| 20 || 700&ndash;959 || Journalist || Internet 12 || 30 minutes || (50%) 3500 Zennys <br> (50%) 8 BugFrags || Clear SearchMan and IceMan's roadblocks
|-
| 21 || 700&ndash;959 || Kiss of death || Internet 9 || 30 minutes || (50%) 3000 Zennys <br> (50%) 7 BugFrags || Beat Gold Tournament
|-
| 22 || 700&ndash;959 || Martial artist || Internet 10 || 25 minutes || (50%) 3000 Zennys <br> (50%) 7 BugFrags || Beat Gold Tournament
|-
| 23 || 700&ndash;959 || Con artist || Internet 11 || 25 minutes || (50%) 3500 Zennys <br> (50%) 8 BugFrags || Beat Gold Tournament
|-
| 24 || 700&ndash;959 || Fake DarkChip seller || Internet 12 || 25 minutes || (50%) 3500 Zennys <br> (50%) 8 BugFrags || Clear SearchMan and IceMan's roadblocks
|-
| 25 || 960&ndash;1199 || Program seller || Undernet 1 || 30 minutes || (50%) 4000 Zennys <br> (50%) 9 BugFrags || Open Undernet 1 entrance
|-
| 26 || 960&ndash;1199 || Multi-millionaire || Undernet 2 || 30 minutes || (50%) 4000 Zennys <br> (50%) 9 BugFrags || Open Undernet 1 entrance
|-
| 27 || 960&ndash;1199 || University researcher || Undernet 3 || 30 minutes || (50%) 4500 Zennys <br> (50%) 10 BugFrags || Open Undernet 3 entrance
|-
| 28 || 960&ndash;1199 || Undernet coward || Undernet 4 || 30 minutes || (50%) 4500 Zennys <br> (50%) 10 BugFrags || Open Undernet 3 entrance
|-
| 29 || 960&ndash;1199 || Trial witness || Undernet 1 || 20 minutes || (50%) 4000 Zennys <br> (50%) 9 BugFrags || Open Undernet 1 entrance
|-
| 30 || 960&ndash;1199 || Avenge my brother || Undernet 2 || 20 minutes || (50%) 4000 Zennys <br> (50%) 9 BugFrags || Open Undernet 1 entrance
|-
| 31 || 960&ndash;1199 || Heavy accent || Undernet 3 || 20 minutes || (50%) 4500 Zennys <br> (50%) 10 BugFrags || Open Undernet 3 entrance
|-
| 32 || 960&ndash;1199 || Stop the deal || Undernet 4 || 20 minutes || (50%) 4500 Zennys <br> (50%) 10 BugFrags || Open Undernet 3 entrance
|}
 
==Minigames==
 
===Minigame Items===
Only specific Navis can find these minigames within green Mystery Datas in Internet 2 and later areas. They can played by jacking out, then going in the Key Items menu and using them. Successfully beating the minigame will give you an HP Memory, Zennys or BugFrags.
 
{| class="wikitable"
!Item!!Minigame!!Navis that can find it
|-
|Calculation Drill||Calculation Minigame||MegaMan, Roll, ProtoMan, NumberMan, StarMan
|-
|Letter of Ice||IceCube Minigame||MegaMan, Roll, ProtoMan, StarMan, IceMan
|-
|Sniper Training||SearchMan Minigame||MegaMan, SearchMan, ShadowMan, NapalmMan
|}
|}


===WindMan's Minigame===
===Daily Minigames===
Certain Navis will prompt you to play their minigame when you try to jack into the Net. This can be done once per day and only if they have not reached their maximum HP yet. Beating the minigame grants an HP Memory.
 
{| class="wikitable"
!Minigame!!Navi that can do it
|-
|Calculation Minigame||NumberMan
|-
|IceCube Minigame||IceMan
|-
|MetalMan Minigame||MetalMan
|}


===WindMan's Dance of the Wind God===
To increase WindMan's maximum HP, he must use his power of wind to send Mr. Progs to their destination. The Mr. Prog can be recognized from the fact that he will be jumping up and down. If WindMan helps the Mr. Prog, he will receive an HP Memory if he has not helped that Mr. Prog before and he has not reached his maximum HP yet. Otherwise, he will receive Zennys or BugFrags.
To increase WindMan's maximum HP, he must use his power of wind to send Mr. Progs to their destination. The Mr. Prog can be recognized from the fact that he will be jumping up and down. If WindMan helps the Mr. Prog, he will receive an HP Memory if he has not helped that Mr. Prog before and he has not reached his maximum HP yet. Otherwise, he will receive Zennys or BugFrags.


Line 119: Line 377:


* Due to a glitch, it's possible to permanently miss HP Memories for WindMan if the player is using multiple Navis at once - see the [[Glitches in Rockman EXE 4.5#WindMan_missable_HP_Memories|Glitches page]] for more information.
* Due to a glitch, it's possible to permanently miss HP Memories for WindMan if the player is using multiple Navis at once - see the [[Glitches in Rockman EXE 4.5#WindMan_missable_HP_Memories|Glitches page]] for more information.
During the minigame, the tornado has 2 hidden stats: a level and a gust counter, both starting at 0. Each time you press the B Button with the correct timing, the gust counter increases by 1. If the gust counter reaches 5, then the gust counter is reset to 0 and the tornado's level increases by 1. However, if you mistime the B Button press twice in a row, the tornado's level decreases by 1 (the gust counter does not change). If you do not press the B Button at all, both the tornado's level and gust counter do not change. Once the tornado has reached the required level to clear the minigame, it will flash red.


{| class="wikitable"
{| class="wikitable"

Revision as of 15:05, 5 June 2022

In Rockman EXE 4.5, you will encounter many tasks and minigames. Unlike the normal Battle Network games, HP Memories cannot be found in Mystery Datas, so these tasks and minigames are used to increase the maximum HP of your Navis.

Fortunes

Roll's Fortunes

Roll will give daily fortunes which cause a Heart Data to appear somewhere on the net. Roll will give a hint of the area it could be in. Other effects and chances of each fortune are listed below:

Type of Heart Chance Effect
Platinum Heart 1/64 (1.56%) Shop Bonus (Battle Chip NetDealers will sell at a discount, and sell exclusive chips)
Blue Heart 5/64 (7.81%) None
Yellow Heart 5/64 (7.81%) None
Beige Heart 5/64 (7.81%) None
Gold Heart 1/64 (1.56%) x2 Zennys from battle
White Heart 5/64 (7.81%) None
Pink Heart 5/64 (7.81%) None
Red Heart 5/64 (7.81%) None
Purple Heart 1/64 (1.56%) +1 BugFrags from battle
Brown Heart 5/64 (7.81%) None
Viridian Heart 5/64 (7.81%) None
Green Heart 5/64 (7.81%) None
Black Heart 1/64 (1.56%) None
Gray Heart 5/64 (7.81%) None
Orange Heart 5/64 (7.81%) None
Lemon Heart 5/64 (7.81%) None

StarMan's Astrology

StarMan will give daily fortunes which cause a Star Data to appear somewhere on the net. StarMan will give a hint of the area it could be in. Other effects and chances of each fortune are listed below:

Type of Data Chance Effect
Shining Star 1/64 (1.56%) x2 Zennys from battle
Red Comet 5/64 (7.81%) None
4th Magnitude Star 5/64 (7.81%) None
Satellite 5/64 (7.81%) None
Shooting Star 1/64 (1.56%) Shop Bonus (Battle Chip NetDealers will sell at a discount, and sell exclusive chips)
1st Magnitude Star 5/64 (7.81%) None
5th Magnitude Star 5/64 (7.81%) None
Man-made Satellite 5/64 (7.81%) None
Stardust 1/64 (1.56%) +2 BugFrags from battle
2nd Magnitude Star 5/64 (7.81%) None
6th Magnitude Star 5/64 (7.81%) None
Meteorite 5/64 (7.81%) None
Black Hole 1/64 (1.56%) None
3rd Magnitude Star 5/64 (7.81%) None
Twinkle Star 5/64 (7.81%) None
Umeboshi 5/64 (7.81%) None

Note: "Umeboshi" is used as a pun on "hoshi", meaning "star" in Japanese, which can also be read as "boshi" (e.g. "twinkle star" is "kiraboshi"). Umeboshi, however, is something completely unrelated to stars, so the joke is that you're likely to make a mistake that day.

E-Mail Missions

Certain Navis have a third mailbox where you will periodically receive missions. These are: SearchMan, ProtoMan, NapalmMan and ShadowMan. You can receive one mission per day.

When you start playing as one of these Navis, a timer is started in the background which lasts randomly between 10 and 50 minutes. This timer ticks down in real-time as you play, so using an emulator speed-up feature will not work. Also, the timer is paused while you are in battle, in a tournament, or in most submenus. The timer state will persist across play sessions, but it will be reset if you switch to a different Navi.

Once the timer reaches 0, you will receive the mission mail the next time you're in the PET screen while jacked out. If you're already in the PET screen, you'll receive it immediately.

ProtoMan's Official Orders

ProtoMan will receive orders from the Officials, tasking him with tracking down a criminal in a certain area. Each mission has a time limit that starts when you jack in. Before time is up, ProtoMan must reach the area and locate the suspect based on their characteristics described in the mail. Talking with the suspect will start a battle.

When choosing a mission, the game will choose from a set of 8 missions based on ProtoMan's current maximum HP. If none of the unlock requirements in the set have been met, the game will choose from a lower HP set. Additionally, the game will never pick the same mission twice in a row. Once ProtoMan has reached his maximum HP, then the game will instead choose a random mission from any of the 32 possible missions that have been unlocked.

Upon clearing a mission, ProtoMan will receive an HP Memory if he has not reached his maximum HP yet. Otherwise, he will receive Zennys or BugFrags.

Mission Locations
# HP range Summary Location Time Rewards Unlock requirement
1 200–399 Virus outbreak Internet 1 60 minutes (50%) 1000 Zennys
(50%) 3 BugFrags
Start of game
2 200–399 Virus outbreak Internet 2 60 minutes (50%) 1000 Zennys
(50%) 3 BugFrags
Start of game
3 200–399 Serial thief Internet 3 40 minutes (50%) 1500 Zennys
(50%) 4 BugFrags
Clear NumberMan's roadblock
4 200–399 Escaped burglar Internet 4 40 minutes (50%) 1500 Zennys
(50%) 4 BugFrags
Clear NumberMan's roadblock
5 200–399 Serial arsonist Internet 1 40 minutes (50%) 1000 Zennys
(50%) 3 BugFrags
Start of game
6 200–399 Assault suspect Internet 2 40 minutes (50%) 1000 Zennys
(50%) 3 BugFrags
Start of game
7 200–399 Random assaults Internet 3 40 minutes (50%) 1500 Zennys
(50%) 4 BugFrags
Clear NumberMan's roadblock
8 200–399 Bank robber Internet 4 30 minutes (50%) 1500 Zennys
(50%) 4 BugFrags
Clear NumberMan's roadblock
9 400–599 Virus outbreak Internet 5 50 minutes (50%) 2000 Zennys
(50%) 5 BugFrags
Beat Silver Tournament
10 400–599 Virus outbreak Internet 6 50 minutes (50%) 2000 Zennys
(50%) 5 BugFrags
Beat Silver Tournament
11 400–599 Hijacking Internet 7 40 minutes (50%) 2500 Zennys
(50%) 6 BugFrags
Clear MetalMan's roadblock
12 400–599 Hoodlum Navi Internet 8 40 minutes (50%) 2500 Zennys
(50%) 6 BugFrags
Clear MetalMan's roadblock
13 400–599 Hijacking Internet 5 40 minutes (50%) 2000 Zennys
(50%) 5 BugFrags
Beat Silver Tournament
14 400–599 Counterfeit DarkChips Internet 6 40 minutes (50%) 2000 Zennys
(50%) 5 BugFrags
Beat Silver Tournament
15 400–599 Virus creator Internet 7 30 minutes (50%) 2500 Zennys
(50%) 6 BugFrags
Clear MetalMan's roadblock
16 400–599 Ringleader Internet 8 30 minutes (50%) 2500 Zennys
(50%) 6 BugFrags
Clear MetalMan's roadblock
17 600–799 Virus outbreak Internet 9 50 minutes (50%) 3000 Zennys
(50%) 7 BugFrags
Beat Gold Tournament
18 600–799 Virus outbreak Internet 10 40 minutes (50%) 3000 Zennys
(50%) 7 BugFrags
Beat Gold Tournament
19 600–799 NetPrison escapee Internet 11 40 minutes (50%) 3500 Zennys
(50%) 8 BugFrags
Beat Gold Tournament
20 600–799 DarkChip Syndicate Internet 12 40 minutes (50%) 3500 Zennys
(50%) 8 BugFrags
Clear SearchMan and IceMan's roadblocks
21 600–799 "Crunchy Bones" Internet 9 40 minutes (50%) 3000 Zennys
(50%) 7 BugFrags
Beat Gold Tournament
22 600–799 Rampaging Navi Internet 10 30 minutes (50%) 3000 Zennys
(50%) 7 BugFrags
Beat Gold Tournament
23 600–799 Shadow Army Internet 11 30 minutes (50%) 3500 Zennys
(50%) 8 BugFrags
Beat Gold Tournament
24 600–799 Undernet activity Internet 12 20 minutes (50%) 3500 Zennys
(50%) 8 BugFrags
Clear SearchMan and IceMan's roadblocks
25 800–999 SciLab viruses Undernet 1 40 minutes (50%) 4000 Zennys
(50%) 9 BugFrags
Open Undernet 1 entrance
26 800–999 Foreign viruses Undernet 2 40 minutes (50%) 4000 Zennys
(50%) 9 BugFrags
Open Undernet 1 entrance
27 800–999 Undernet escape Undernet 3 40 minutes (50%) 4500 Zennys
(50%) 10 BugFrags
Open Undernet 3 entrance
28 800–999 Surface attack plan Undernet 4 40 minutes (50%) 4500 Zennys
(50%) 10 BugFrags
Open Undernet 3 entrance
29 800–999 WWW Navi Undernet 1 20 minutes (50%) 4000 Zennys
(50%) 9 BugFrags
Open Undernet 1 entrance
30 800–999 Gospel Navi Undernet 2 20 minutes (50%) 4000 Zennys
(50%) 9 BugFrags
Open Undernet 1 entrance
31 800–999 Neo WWW Navi Undernet 3 20 minutes (50%) 4500 Zennys
(50%) 10 BugFrags
Open Undernet 3 entrance
32 800–999 Virus manufacturing Undernet 4 20 minutes (50%) 4500 Zennys
(50%) 10 BugFrags
Open Undernet 3 entrance

SearchMan's Missions

SearchMan will receive an E-Mail from the Sharo Army, telling him to go to a certain area to perform some task. When you arrive at the destination area, SearchMan will prompt you to start the mission. If you cancel, you will get the option again after exiting and re-entering the area. However, if you fail the mission, you will not be able to try again. There is no time limit for reaching the mission area.

For later missions, requirements need to be met in order to unlock them. The game will choose the first mission available to you which you have not completed yet. Otherwise, a random mission you've already completed will be chosen. Once you've completed all 20 missions, the game will always choose from missions #16 to #20.

The first time you clear a mission, SearchMan will receive an HP Memory (if he has not reached his maximum HP yet), otherwise he will receives Zennys or BugFrags.

Some missions have targets using Invisible to hide themselves. These invisible targets can only be seen using SearchMode. Not all missions have you delete viruses or HeelNavis; some missions require you to find disguised or infected Navis that are behaving suspiciously.

Mission Locations
# Summary Location Time Targets Invis Unlock requirement
1 DarkChip buyers Internet 1 60 seconds 4 No Start of game
2 Virus outbreak Internet 2 60 seconds 15 No Start of game
3 Underworld viruses Internet 3 60 seconds 15 No Clear NumberMan's roadblock
4 Chip robbers Internet 4 60 seconds 10 Yes Clear NumberMan's roadblock
5 Virus outbreak Internet 4 60 seconds 15 No Clear NumberMan's roadblock
6 "Get Gang" Internet 5 60 seconds 4 No Beat Silver Tournament
7 Army hackers Internet 6 60 seconds 13 Yes Beat Silver Tournament
8 Virus outbreak Internet 6 60 seconds 15 Yes Beat Silver Tournament
9 Undernet virus lab Internet 7 60 seconds 15 Yes Beat Silver Tournament and clear MetalMan's roadblock
10 Infected Navis Internet 8 60 seconds 6 No Beat Silver Tournament and clear MetalMan's roadblock
11 Goodwill ambassador Internet 9 60 seconds 15 Yes Beat Gold Tournament
12 Bomb threat Internet 10 60 seconds 5 Yes Beat Gold Tournament
13 Serial arsonists Internet 11 60 seconds 15 Yes Beat Gold Tournament
14 Virus outbreak Internet 11 60 seconds 15 Yes Beat Gold Tournament
15 Infected Navis Internet 12 60 seconds 8 No Beat Gold Tournament
16 SciLab viruses Undernet 1 60 seconds 18 Yes Beat Gold Tournament and open Undernet 1 entrance
17 SciLab hackers Undernet 2 60 seconds 5 No Beat Gold Tournament and open Undernet 1 entrance
18 Virus outbreak Undernet 2 60 seconds 18 Yes Beat Gold Tournament and open Undernet 1 entrance
19 Darkloid device Undernet 3 60 seconds 18 Yes Beat Gold Tournament and open Undernet 3 entrance
20 Infected Navis Undernet 3 60 seconds 10 No Beat Official Tournament

NapalmMan's Wrecking Jobs

NapalmMan will receive an E-Mail from the DarkGuild, telling him to go to a certain area to clean up viruses or Navis from a rival gang. When you arrive at the destination area, NapalmMan will prompt you to start the mission. If you cancel, you will get the option again after exiting and re-entering the area. However, if you fail the mission, you will not be able to try again. There is no time limit for reaching the mission area.

For later missions, requirements need to be met in order to unlock them. The game will choose the first mission available to you which you have not completed yet. Otherwise, a random mission you've already completed will be chosen. Once you've completed all 15 missions, the game will always choose from missions #11 to #15.

The first time you clear a mission, NapalmMan will receive an HP Memory (if he has not reached his maximum HP yet), otherwise he will receives Zennys or BugFrags.

Some targets may be shielding and cannot be destroyed by normal shots. These targets can be taken out by waiting until they're no longer shielding or by using the NapalmBomb.

Hitting any civilian Navis will cause you to lose 5 seconds of time.

With missions that have many targets, some targets may not appear from the start of the minigame. Rather, they may only spawn once some of the other targets have been cleared out.

Job Locations
# Summary Location Time Targets Unlock requirement
1 Released viruses Internet 1 60 seconds 40 Start of game
2 SciLab test subjects Internet 2 60 seconds 40 Start of game
3 Virus infestation Internet 3 60 seconds 40 Clear NumberMan's roadblock
4 Stressed student Internet 4 60 seconds 40 Clear NumberMan's roadblock
5 Escaped viruses Internet 5 60 seconds 45 Beat Silver Tournament
6 Avenge Mr. Prog Internet 6 60 seconds 45 Beat Silver Tournament
7 Top secret data Internet 7 60 seconds 45 Beat Silver Tournament and clear MetalMan's roadblock
8 Post on the BBS Internet 8 60 seconds 45 Beat Silver Tournament and clear MetalMan's roadblock
9 Mad scientist Internet 9 60 seconds 50 Beat Gold Tournament
10 UnderMafia boss Internet 10 60 seconds 50 Beat Gold Tournament
11 Virus fanatics Internet 11 60 seconds 50 Beat Gold Tournament
12 Undernet smuggler Internet 12 60 seconds 50 Beat Gold Tournament and clear SearchMan and IceMan's roadblocks
13 Tracking programs Undernet 1 60 seconds 55 Beat Gold Tournament and open Undernet 1 entrance
14 Virus deleting contest Undernet 2 60 seconds 55 Beat Gold Tournament and open Undernet 1 entrance
15 Viruses near the Guild Undernet 3 60 seconds 55 Beat Official Tournament

ShadowMan's Assassination Requests

ShadowMan will receive assassination requests from his Boss, tasking him with eliminating a target in a certain area. Each mission has a time limit that starts when you jack in. Before time is up, ShadowMan must reach the area and locate the target based on their characteristics described in the mail. Talking with the target will start a battle.

When choosing a request, the game will choose from a set of 8 requests based on ShadowMan's current maximum HP. If none of the unlock requirements in the set have been met, the game will choose from a lower HP set. Additionally, the game will never pick the same request twice in a row. Once ShadowMan has reached his maximum HP, then the game will instead choose a random request from any of the 32 possible requests that have been unlocked.

Upon clearing a request, ShadowMan will receive an HP Memory if he has not reached his maximum HP yet. Otherwise, he will receive Zennys or BugFrags.

Mission Locations
# HP range Summary Location Time Rewards Unlock requirement
1 200–459 Country minister Internet 1 60 minutes (50%) 1000 Zennys
(50%) 3 BugFrags
Start of game
2 200–459 Serious grudge Internet 2 60 minutes (50%) 1000 Zennys
(50%) 3 BugFrags
Start of game
3 200–459 Official Internet 3 40 minutes (50%) 1500 Zennys
(50%) 4 BugFrags
Clear NumberMan's roadblock
4 200–459 Company president Internet 4 40 minutes (50%) 1500 Zennys
(50%) 4 BugFrags
Clear NumberMan's roadblock
5 200–459 Foreign hitman Internet 1 40 minutes (50%) 1000 Zennys
(50%) 3 BugFrags
Start of game
6 200–459 Secret country info Internet 2 40 minutes (50%) 1000 Zennys
(50%) 3 BugFrags
Start of game
7 200–459 Corporate spy Internet 3 40 minutes (50%) 1500 Zennys
(50%) 4 BugFrags
Clear NumberMan's roadblock
8 200–459 Traitor Internet 4 30 minutes (50%) 1500 Zennys
(50%) 4 BugFrags
Clear NumberMan's roadblock
9 460–699 Politician Internet 5 50 minutes (50%) 2000 Zennys
(50%) 5 BugFrags
Beat Silver Tournament
10 460–699 No details Internet 6 50 minutes (50%) 2000 Zennys
(50%) 5 BugFrags
Beat Silver Tournament
11 460–699 Loan shark Internet 7 35 minutes (50%) 2500 Zennys
(50%) 6 BugFrags
Clear MetalMan's roadblock
12 460–699 Event committee Internet 8 35 minutes (50%) 2500 Zennys
(50%) 6 BugFrags
Clear MetalMan's roadblock
13 460–699 Gang leader Internet 5 35 minutes (50%) 2000 Zennys
(50%) 5 BugFrags
Beat Silver Tournament
14 460–699 Program thief Internet 6 35 minutes (50%) 2000 Zennys
(50%) 5 BugFrags
Beat Silver Tournament
15 460–699 Love rival Internet 7 30 minutes (50%) 2500 Zennys
(50%) 6 BugFrags
Clear MetalMan's roadblock
16 460–699 Music producer Internet 8 30 minutes (50%) 2500 Zennys
(50%) 6 BugFrags
Clear MetalMan's roadblock
17 700–959 Defense attorney Internet 9 40 minutes (50%) 3000 Zennys
(50%) 7 BugFrags
Beat Gold Tournament
18 700–959 Hospital director Internet 10 30 minutes (50%) 3000 Zennys
(50%) 7 BugFrags
Beat Gold Tournament
19 700–959 Strange laugh Internet 11 30 minutes (50%) 3500 Zennys
(50%) 8 BugFrags
Beat Gold Tournament
20 700–959 Journalist Internet 12 30 minutes (50%) 3500 Zennys
(50%) 8 BugFrags
Clear SearchMan and IceMan's roadblocks
21 700–959 Kiss of death Internet 9 30 minutes (50%) 3000 Zennys
(50%) 7 BugFrags
Beat Gold Tournament
22 700–959 Martial artist Internet 10 25 minutes (50%) 3000 Zennys
(50%) 7 BugFrags
Beat Gold Tournament
23 700–959 Con artist Internet 11 25 minutes (50%) 3500 Zennys
(50%) 8 BugFrags
Beat Gold Tournament
24 700–959 Fake DarkChip seller Internet 12 25 minutes (50%) 3500 Zennys
(50%) 8 BugFrags
Clear SearchMan and IceMan's roadblocks
25 960–1199 Program seller Undernet 1 30 minutes (50%) 4000 Zennys
(50%) 9 BugFrags
Open Undernet 1 entrance
26 960–1199 Multi-millionaire Undernet 2 30 minutes (50%) 4000 Zennys
(50%) 9 BugFrags
Open Undernet 1 entrance
27 960–1199 University researcher Undernet 3 30 minutes (50%) 4500 Zennys
(50%) 10 BugFrags
Open Undernet 3 entrance
28 960–1199 Undernet coward Undernet 4 30 minutes (50%) 4500 Zennys
(50%) 10 BugFrags
Open Undernet 3 entrance
29 960–1199 Trial witness Undernet 1 20 minutes (50%) 4000 Zennys
(50%) 9 BugFrags
Open Undernet 1 entrance
30 960–1199 Avenge my brother Undernet 2 20 minutes (50%) 4000 Zennys
(50%) 9 BugFrags
Open Undernet 1 entrance
31 960–1199 Heavy accent Undernet 3 20 minutes (50%) 4500 Zennys
(50%) 10 BugFrags
Open Undernet 3 entrance
32 960–1199 Stop the deal Undernet 4 20 minutes (50%) 4500 Zennys
(50%) 10 BugFrags
Open Undernet 3 entrance

Minigames

Minigame Items

Only specific Navis can find these minigames within green Mystery Datas in Internet 2 and later areas. They can played by jacking out, then going in the Key Items menu and using them. Successfully beating the minigame will give you an HP Memory, Zennys or BugFrags.

Item Minigame Navis that can find it
Calculation Drill Calculation Minigame MegaMan, Roll, ProtoMan, NumberMan, StarMan
Letter of Ice IceCube Minigame MegaMan, Roll, ProtoMan, StarMan, IceMan
Sniper Training SearchMan Minigame MegaMan, SearchMan, ShadowMan, NapalmMan

Daily Minigames

Certain Navis will prompt you to play their minigame when you try to jack into the Net. This can be done once per day and only if they have not reached their maximum HP yet. Beating the minigame grants an HP Memory.

Minigame Navi that can do it
Calculation Minigame NumberMan
IceCube Minigame IceMan
MetalMan Minigame MetalMan

WindMan's Dance of the Wind God

To increase WindMan's maximum HP, he must use his power of wind to send Mr. Progs to their destination. The Mr. Prog can be recognized from the fact that he will be jumping up and down. If WindMan helps the Mr. Prog, he will receive an HP Memory if he has not helped that Mr. Prog before and he has not reached his maximum HP yet. Otherwise, he will receive Zennys or BugFrags.

There are 19 different Mr. Progs and WindMan needs 18 HP Memories to reach his maximum HP. When the player starts the game on a new day, the game will randomly spawn a Mr. Prog in any of the locations that are available to the player. However, priority will be given to Mr. Progs that WindMan has not helped yet. Once all Mr. Progs have been helped, the game will always choose from locations #13 to #17.

  • Due to a glitch, it's possible to permanently miss HP Memories for WindMan if the player is using multiple Navis at once - see the Glitches page for more information.

During the minigame, the tornado has 2 hidden stats: a level and a gust counter, both starting at 0. Each time you press the B Button with the correct timing, the gust counter increases by 1. If the gust counter reaches 5, then the gust counter is reset to 0 and the tornado's level increases by 1. However, if you mistime the B Button press twice in a row, the tornado's level decreases by 1 (the gust counter does not change). If you do not press the B Button at all, both the tornado's level and gust counter do not change. Once the tornado has reached the required level to clear the minigame, it will flash red.

Mr. Prog Locations
Program # Location Difficulty Unlock requirement
1 Internet 3 Tornado LV. 3 Start of game
2 Internet 4 Tornado LV. 3 Start of game
3 Internet 1 Tornado LV. 3 Start of game
4 Internet 2 Tornado LV. 4 Beat Silver Tournament
5 Internet 7 Tornado LV. 4 Beat Silver Tournament
6 Internet 8 Tornado LV. 4 Beat Silver Tournament
7 Internet 5 Tornado LV. 4 Beat Silver Tournament
8 Internet 6 Tornado LV. 4 Beat Silver Tournament
9 Internet 11 Tornado LV. 5 Beat Gold Tournament
10 Internet 12 Tornado LV. 5 Beat Gold Tournament
11 Internet 6 Tornado LV. 5 Beat Gold Tournament
12 Internet 10 Tornado LV. 5 Beat Gold Tournament
13 Internet 9 Tornado LV. 5 Beat Gold Tournament
14 Undernet 1 Tornado LV. 6 Beat Gold Tournament
15 Internet 5
(Behind fire roadblock)
Tornado LV. 6 Beat Gold Tournament
16 Undernet 2 Tornado LV. 6 Beat Gold Tournament
17 Internet 12 Tornado LV. 6 Beat Gold Tournament
18 Undernet 3 Tornado LV. 6 Beat Gold Tournament
19 Internet 4 Tornado LV. 6 Beat Gold Tournament

Decorations

WoodMan's Decorations

WoodMan requires a CyberSeed to be found on the net and planted somewhere in order to increase his HP. WoodMan has a total of 24 CyberSeeds to plant trees in places where tufts of grass are visible. Each one gives him +50 maximum HP.

CyberSeed Locations Tree Locations
Internet 4
  • From S License gate, go down the stairs to the right.
Internet 1
  • Head southeast from the BBS.
Internet 6
  • Behind a question mark gate, next to Golf Course Comp 1 entrance.
Internet 2
  • On orange path to Internet 4, go southeast.
Internet 8
  • Behind a stump, bottom left corner of the map.
Internet 3
  • Square along the bottom left edge, second from bottom.
Internet 10
  • Next to Toilet Comp 1 entrance.
Internet 4
  • Area behind tornado at the top of the map.
Internet 12
  • Warp square on the upper path.
Internet 4
  • Enter from alternate path in Internet 2, behind a stump.
Undernet 2
  • Behind a stump, next to Speaker Comp entrance.
Internet 5
  • From entrance, take second path from right, behind flames.
Undernet 4
  • From Under BBS, go down the stairs to the right.
Internet 6
  • First path on the left from the entrance.
Chaos Area 2
  • Bottom left edge of the map.
Internet 7
  • On the lower path along the top right edge.
Electric Stove Comp
  • Enter from Internet 2.
Internet 8
  • Near Gold Tournament entry exam judges.
Factory Comp 2
  • Enter from Internet 4 (head left to reach Comp 2) or from Internet 12.
Internet 9
  • Near entrance to Internet 11.
Factory Comp 4
  • Enter from Internet 4 (head left to reach Comp 4) or from Internet 12.
Internet 10
  • Far left edge of the map, behind a boulder.
Toy Box Comp
  • Enter from Internet 5, behind a boulder.
Internet 10
  • Enter from Internet 12 (left entrance), near arrow path that leads to BBS.
Golf Course Comp 3
  • Enter from Internet 6, behind a question mark gate. Head right to reach Comp 3.
Internet 11
  • Along the right edge of the map, behind a stump.
Car Comp 2
  • Enter from Internet 7, behind an electric fence.
Internet 11
  • Enter from Internet 11 (left entrance).
Broken Radio Comp
  • Enter from Internet 8, behind WindMan's minigame.
Undernet 1
  • Bottom left corner of the map.
Mower Comp
  • Enter from Internet 9, behind a question mark gate.
Undernet 2
  • Enter from Undernet 3 (lower path) and immediately head northeast.
Toilet Comp 3
  • Enter from Internet 10. Head right to reach Comp 3.
Undernet 3
  • Far bottom edge of the map when you enter from Undernet 2.
Fridge Comp
  • Enter from Internet 11.
Undernet 4
  • Head northwest from the Under BBS.
Urban Ruins Comp 2
  • Enter from Undernet 1 or from Undernet 4.
Undernet 4
  • Take the path left of the stairs leading to ShadeMan's coffin.
Urban Ruins Comp 3
  • Enter from Undernet 1 or from Undernet 4.
Electric Stove Comp
  • Enter from Internet 2.
Waste Comp
  • Enter from Undernet 1, behind a question mark gate.
Factory Comp 2
  • Enter from Internet 4 (head left to reach Comp 2) or from Internet 12.
Speaker Comp
  • Enter from Undernet 2, behind a stump.
Factory Comp 4
  • Enter from Internet 4 (head left to reach Comp 4) or from Internet 12.
Old TV Comp 2
  • Enter from Undernet 3. Head left to reach Comp 2.
Urban Ruins Comp 1
  • Enter from Undernet 1 or from Undernet 4.
Pipe Organ Comp
  • Enter from Undernet 3.
Speaker Comp
  • Enter from Undernet 2, behind a stump.

ThunderMan's Decorations

ThunderMan requires a Thunder Image to be found on the net and summoned somewhere in order to increase his HP. ThunderMan has a total of 20 statues to summon on panels where electricity is leaking on the ground. Each one gives him +50 maximum HP.

Thunder Image Locations Summon Locations
Internet 2
  • Behind gate that requires Cutkey. Can be acquired when entering from Internet 3.
Internet 1
  • Middle green path.
Internet 4
  • Area behind tornado barrier
Internet 2
  • Path behind stump
Internet 6
  • On path to Internet 7
Internet 3
  • Square are past apprentice exam sign up desk.
Internet 8
  • Top left of center square area.
Internet 4
  • Green path that leads to the tornado barrier.
Internet 10
  • From Internet 12 Entrance.
Internet 5
  • Left of the entrance.
Internet 12
  • Upper Area, closer to second entrance from Internet 11.
Internet 5
  • Path to the right of purple path. Follow it to the end.
Undernet 3
  • Up the stairs above the tree on a platform's corner.
Internet 6
  • Sixth Path on the left.
Chaos Area 1
  • On the path parallel to the NumberMan block.
Internet 7
  • South on square past VideoMan Encounter.
Mower Comp
  • Mower Comp is entered from Internet 9, behind a question mark gate.
Internet 9
  • Left at the beginning fork, then keep to the middle. Behind electric fence.
Toilet Comp 2
  • Toilet Comp is entered from Internet 10
Internet 11
  • From Internet 12, path to BlackWorks fights. Behind electric fence.
Fridge Comp
  • Fridge Comp is entered from Internet 11
Factory Comp 1
  • Factory Comp is entered from Internet 4.
Urban Ruins Comp 1
  • Urban Ruins Comp is entered from Undernet 1 or Undernet 3.
Factory Comp 3
  • See Above
Urban Ruins Comp 3
  • See above.
Factory Comp 4
  • See Above
Factory Comp 3
  • Factory Comp is entered from Internet 4.
Undernet 1
  • Follow main path all the way around. Area behind the conveyor panel at the start of the area.
Speaker Comp
  • Speaker Comp is entered from Undernet 2.
Undernet 2
  • Lower level from Undernet 3.
Old TV Comp 3
  • Old TV Comp is entered from Undernet
Undernet 3
  • On the path to Undernet 4 near the end.
Car Comp 2
  • Car Comp is entered from Internet 7, behind an electric fence.
Urban Ruins Comp 2
  • Ruins Comp is entered from Undernet 1 or Undernet 3.
Golf Course Comp 3
  • Golf Course Comp is entered from Internet 6
Pipe Organ Comp
  • Pipe Organ Comp is entered from Undernet 3
Broken Radio Comp
  • Broken Radio Comp is entered from Internet 8
Toy Box Comp
  • Toy Box Comp is entered from Internet 5. It is behind a Boulder.
Toy Box Comp
  • Toy Box Comp is entered from Internet 5. It is behind a Boulder.
Fridge Comp
  • Is entered from Internet 11.

Duels

KnightMan's Duels

KnightMan can duel specific Navis to increase his maximum HP by 50. He can do up to 20 fights for +1000 maximum HP. These Navis are NormalNavis or HeelNavis. Re-fights with Boss Navis are not eligible. Navis can be found in these areas:

  • Internet 1 - 12
  • Undernet 1 - 4
  • Speaker Comp
  • Old TV Comp 3
  • Toybox Comp
  • Electric Stove Comp

Bass's Duels

Bass can battle and delete specific Navis to increase his maximum HP by 50. He can do up to 20 fights for +1000 maximum HP. These Navis are NormalNavis or HeelNavis. Re-fights with Boss Navis are not eligible. Navis can be found in these areas:

  • Internet 1 - 12
  • Undernet 1 - 4
  • Urban Ruins Comp 3
  • Old TV Comp 2
  • Factory Comp 1
  • Factory Comp 4