Navi Events in Rockman EXE 4.5: Difference between revisions

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In Rockman EXE 4.5, you will encounter many tasks and minigames. Unlike the normal Battle Network games, HP Memories cannot be found in Mystery Datas, so these tasks and minigames are used to increase the maximum HP of your Navis.
In [[Rockman EXE 4.5]], you will encounter many tasks and minigames. Unlike the normal Battle Network games, HP Memories cannot be found in Mystery Datas, so these tasks and minigames are used to increase the maximum HP of your Navis.


==Fortunes==
==Fortunes==

Revision as of 01:45, 22 February 2022

In Rockman EXE 4.5, you will encounter many tasks and minigames. Unlike the normal Battle Network games, HP Memories cannot be found in Mystery Datas, so these tasks and minigames are used to increase the maximum HP of your Navis.

Fortunes

Roll's Fortunes

Roll will give daily fortunes which cause a Heart Data to appear somewhere on the net. Roll will give a hint of the area it could be in. Other effects and chances of each fortune are listed below: (Not all fortunes give an effect)

Type of Heart Chance Effect
Platinum Heart 1.5625% Shop Bonus (Battle Chip NetDealers will sell at a discount, and sell exclusive chips)
Blue Heart 7.8125%
Yellow Heart 7.8125%
Beige Heart 7.8125%
Gold Heart 1.5625% x2 Zennys from battle
White Heart 7.8125%
Pink Heart 7.8125%
Red Heart 7.8125%
Purple Heart 1.5625% +1 BugFrags from battle
Brown Heart 7.8125%
Viridian Heart 7.8125%
Green Heart 7.8125%
Black Heart 1.5625%
Gray Heart 7.8125%
Orange Heart 7.8125%
Lemon Heart 7.8125%

StarMan's Fortunes

StarMan will give daily fortunes which cause a Star Data to appear somewhere on the net. StarMan will give a hint of the area it could be in. Other effects and chances of each fortune are listed below: (Not all fortunes give an effect)

Type of Data Chance Effect
Shining Star 1.5625% x2 Zennys from battle
Red Comet 7.8125%
4th Magnitude Star 7.8125%
Satellite 7.8125%
Shooting Star 1.5625% Shop Bonus (Battle Chip NetDealers will sell at a discount, and sell exclusive chips)
1st Magnitude Star 7.8125%
5th Magnitude Star 7.8125%
Man-made Satellite 7.8125%
Stardust 1.5625% +2 BugFrags from battle
2nd Magnitude Star 7.8125%
6th Magnitude Star 7.8125%
Meteorite 7.8125%
Black Hole 1.5625%
3rd Magnitude Star 7.8125%
Twinkle Star 7.8125%
Umeboshi 7.8125%

Minigames

GMD Minigames

Only specific Navis can find these minigames within Green Mystery Datas from Internet 2 and later. They can played by going in the Key Items menu and using them. Successfully beating the minigame will give you rewards.

Minigames Navis that can find it
Calculation Drill MegaMan, Roll, ProtoMan, NumberMan, StarMan.
Letter of Ice MegaMan, Roll, ProtoMan, StarMan, IceMan.
Sniper Training MegaMan, SearchMan, ShadowMan, NapalmMan.

E-Mail Minigames

Once per day, one of these Navis will receive an E-Mail while jacked out the PET Menu (this can take up to an hour play session). If you complete the mission, you will receive a reward. More missions deeper in the Net will unlock as you win more weekend tournaments; the difficulty will also increase.

Navi Mission
ProtoMan Official Requests
SearchMan Missions Mails
NapalmMan Wrecking Jobs
ShadowMan Assassination Jobs

WindMan's Minigame

To increase WindMan's maximum HP, he must use his power of wind to send Mr. Progs to the destination. The game will prioritize a Mr. Prog that you haven't sent before, but if you already complete all of those that are available to you, you will get any of the one that has already been completed.
Mr. Prog #1 - 3 are available at any time but later ones requires winning weekend tournaments. Later Mr. Progs require a stronger tornado level to send them soaring. If all Mr. Progs have been completed, you can find a random Mr. Prog from #13-17.

  • There is a glitch where Mr. Prog spawning checks the tournament progress of your current Navi rather than WindMan's progress. This could cause a Mr. Prog to be spawned that WindMan shouldn't have access to yet, and if he does its mini-game, he will permanently miss the HP Memory that the Mr. Prog would normally give.
Mr. Prog Locations
Program # Location Difficulty
1 Internet 3 Tornado LV. 3
2 Internet 4 Tornado LV. 3
3 Internet 1 Tornado LV. 3
4 Internet 2 Tornado LV. 4
5 Internet 7 Tornado LV. 4
6 Internet 8 Tornado LV. 4
7 Internet 5 Tornado LV. 4
8 Internet 6 Tornado LV. 4
9 Internet 11 Tornado LV. 5
10 Internet 12 Tornado LV. 5
11 Internet 6 Tornado LV. 5
12 Internet 10 Tornado LV. 5
13 Internet 9 Tornado LV. 5
14 Undernet 1 Tornado LV. 6
15 Internet 5 Tornado LV. 6
16 Undernet 2 Tornado LV. 6
17 Internet 12 Tornado LV. 6
18 Undernet 3 Tornado LV. 6
19 Internet 4 Tornado LV. 6

Decorations

WoodMan's Decorations

WoodMan requires a CyberSeed to be found on the net and planted somewhere in order to increase his HP. WoodMan has a total of 24 CyberSeeds to plant trees in places where tufts of grass are visible. Each one gives him +50 maximum HP.

CyberSeed Locations Tree Locations
Internet 4
  • From S License gate, go down the stairs to the right.
Internet 1
  • Head southeast from the BBS.
Internet 6
  • Behind a question mark gate, next to Golf Course Comp 1 entrance.
Internet 2
  • On orange path to Internet 4, go southeast.
Internet 8
  • Behind a stump, bottom left corner of the map.
Internet 3
  • Square along the bottom left edge, second from bottom.
Internet 10
  • Next to Toilet Comp 1 entrance.
Internet 4
  • Area behind tornado at the top of the map.
Internet 12
  • Warp square on the upper path.
Internet 4
  • Enter from alternate path in Internet 2, behind a stump.
Undernet 2
  • Behind a stump, next to Speaker Comp entrance.
Internet 5
  • From entrance, take second path from right, behind flames.
Undernet 4
  • From Under BBS, go down the stairs to the right.
Internet 6
  • First path on the left from the entrance.
Chaos Area 2
  • Bottom left edge of the map.
Internet 7
  • On the lower path along the top right edge.
Electric Stove Comp
  • Enter from Internet 2.
Internet 8
  • Near Gold Tournament entry exam judges.
Factory Comp 2
  • Enter from Internet 4 (head left to reach Comp 2) or from Internet 12.
Internet 9
  • Near entrance to Internet 11.
Factory Comp 4
  • Enter from Internet 4 (head left to reach Comp 4) or from Internet 12.
Internet 10
  • Far left edge of the map, behind a boulder.
Toy Box Comp
  • Enter from Internet 5, behind a boulder.
Internet 10
  • Enter from Internet 12 (left entrance), near arrow path that leads to BBS.
Golf Course Comp 3
  • Enter from Internet 6, behind a question mark gate. Head right to reach Comp 3.
Internet 11
  • Along the right edge of the map, behind a stump.
Car Comp 2
  • Enter from Internet 7, behind an electric fence.
Internet 11
  • Enter from Internet 11 (left entrance).
Broken Radio Comp
  • Enter from Internet 8, behind WindMan's minigame.
Undernet 1
  • Bottom left corner of the map.
Mower Comp
  • Enter from Internet 9, behind a question mark gate.
Undernet 2
  • Enter from Undernet 3 (lower path) and immediately head northeast.
Toilet Comp 3
  • Enter from Internet 10. Head right to reach Comp 3.
Undernet 3
  • Far bottom edge of the map when you enter from Undernet 2.
Fridge Comp
  • Enter from Internet 11.
Undernet 4
  • Head northwest from the Under BBS.
Urban Ruins Comp 2
  • Enter from Undernet 1 or from Undernet 4.
Undernet 4
  • Take the path left of the stairs leading to ShadeMan's coffin.
Urban Ruins Comp 3
  • Enter from Undernet 1 or from Undernet 4.
Electric Stove Comp
  • Enter from Internet 2.
Waste Comp
  • Enter from Undernet 1, behind a question mark gate.
Factory Comp 2
  • Enter from Internet 4 (head left to reach Comp 2) or from Internet 12.
Speaker Comp
  • Enter from Undernet 2, behind a stump.
Factory Comp 4
  • Enter from Internet 4 (head left to reach Comp 4) or from Internet 12.
Old TV Comp 2
  • Enter from Undernet 3. Head left to reach Comp 2.
Urban Ruins Comp 1
  • Enter from Undernet 1 or from Undernet 4.
Pipe Organ Comp
  • Enter from Undernet 3.
Speaker Comp
  • Enter from Undernet 2, behind a stump.

ThunderMan's Decorations

ThunderMan requires a Thunder Image to be found on the net and summoned somewhere in order to increase his HP. ThunderMan has a total of 20 statues to summon on panels where electricity is leaking on the ground. Each one gives him +50 maximum HP.

Thunder Image Locations Summon Locations
Internet 2
  • Behind gate that requires Cutkey. Can be acquired when entering from Internet 3.
Internet 1
  • Middle green path.
Internet 4
  • Area behind tornado barrier
Internet 2
  • Path behind stump
Internet 6
  • On path to Internet 7
Internet 3
  • Square are past apprentice exam sign up desk.
Internet 8
  • Top left of center square area.
Internet 4
  • Green path that leads to the tornado barrier.
Internet 10
  • From Internet 12 Entrance.
Internet 5
  • Left of the entrance.
Internet 12
  • Upper Area, closer to second entrance from Internet 11.
Internet 5
  • Path to the right of purple path. Follow it to the end.
Undernet 3
  • Up the stairs above the tree on a platform's corner.
Internet 6
  • Sixth Path on the left.
Chaos Area 1
  • On the path parallel to the NumberMan block.
Internet 7
  • South on square past VideoMan Encounter.
Mower Comp
  • Mower Comp is entered from Internet 9, behind a question mark gate.
Internet 9
  • Left at the beginning fork, then keep to the middle. Behind electric fence.
Toilet Comp 2
  • Toilet Comp is entered from Internet 10
Internet 11
  • From Internet 12, path to BlackWorks fights. Behind electric fence.
Fridge Comp
  • Fridge Comp is entered from Internet 11
Factory Comp 1
  • Factory Comp is entered from Internet 4.
Urban Ruins Comp 1
  • Urban Ruins Comp is entered from Undernet 1 or Undernet 3.
Factory Comp 3
  • See Above
Urban Ruins Comp 3
  • See above.
Factory Comp 4
  • See Above
Factory Comp 3
  • Factory Comp is entered from Internet 4.
Undernet 1
  • Follow main path all the way around. Area behind the conveyor panel at the start of the area.
Speaker Comp
  • Speaker Comp is entered from Undernet 2.
Undernet 2
  • Lower level from Undernet 3.
Old TV Comp 3
  • Old TV Comp is entered from Undernet
Undernet 3
  • On the path to Undernet 4 near the end.
Car Comp 2
  • Car Comp is entered from Internet 7, behind an electric fence.
Urban Ruins Comp 2
  • Ruins Comp is entered from Undernet 1 or Undernet 3.
Golf Course Comp 3
  • Golf Course Comp is entered from Internet 6
Pipe Organ Comp
  • Pipe Organ Comp is entered from Undernet 3
Broken Radio Comp
  • Broken Radio Comp is entered from Internet 8
Toy Box Comp
  • Toy Box Comp is entered from Internet 5. It is behind a Boulder.
Toy Box Comp
  • Toy Box Comp is entered from Internet 5. It is behind a Boulder.
Fridge Comp
  • Is entered from Internet 11.

Duels

KnightMan's Duels

KnightMan can duel specific Navis to increase his maximum HP by 50. He can do up to 20 fights for +1000 maximum HP. These Navis are NormalNavis or HeelNavis. Re-fights with Boss Navis are not eligible. Navis can be found in these areas:

  • Internet 1 - 12
  • Undernet 1 - 4
  • Speaker Comp
  • Old TV Comp 3
  • Toybox Comp
  • Electric Stove Comp

Bass's Duels

Bass can battle and delete specific Navis to increase his maximum HP by 50. He can do up to 20 fights for +1000 maximum HP. These Navis are NormalNavis or HeelNavis. Re-fights with Boss Navis are not eligible. Navis can be found in these areas:

  • Internet 1 - 12
  • Undernet 1 - 4
  • Urban Ruins Comp 3
  • Old TV Comp 2
  • Factory Comp 1
  • Factory Comp 4