Navi Encounters in the Net: Difference between revisions

From The Rockman EXE Zone Wiki

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!|Area||Navi
!|Area||Navi
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|-
|Den Area 1||AirMan
|AirMan||V2 & V3 - Den Area 1
|-
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|Koto Area||QuickMan
|QuickMan||V2 & V3 - Koto Area
|-
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|Yumland 2||CutMan
|CutMan||V2 & V3 - Yumland 2
|-
|-
|Netopia 1||KnightMan
|KnightMan||V2 & V3- Netopia 2
|-
|-
|Undernet 2||MagnetMan
|MagnetMan||V2 & V3  - Undernet 2
|-
|-
|Undernet 5||ShadowMan
|ShadowMan||V2 & V3 - Undernet 5
|-
|-
|Undernet 7||FreezeMan
|FreezeMan||V2 & V3 - Undernet 7
|-
|-
|WWW Area 1||PharaohMan
|PharaohMan||V2 & V3 - WWW Area 1
|-
|-
|WWW Area 2||NapalmMan
|NapalmMan||V2 & V3 - WWW Area 2
|-
|-
|WWW Area 3||PlanetMan
|PlanetMan||V2 & V3 - WWW Area 3
|-
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|WWW Area 3||Bass
|Bass||DX - WWW Area 3
|}
|}



Revision as of 16:40, 19 August 2014

This section is under construction.
The information may not be complete or 100% accurate.

?????Something, something get better chips, fight stronger versions navis????

Mega Man Battle Network 1 / Rockman EXE Operate Shooting Star

Net Area names are labeled as they are in Rockman EXE Operate Shooting Star. Since they do not appear in the story, PharaohMan V1 and ShadowMan V1 are found as you would with V2 navis, therefore they do no have V2 counterparts. Bass only appears as a random encounter after you obtain all chips but #127 LifeAura (event chips are excluded); Bass only has one version.

Area Navi
Internet 1 FireMan
Internet 3 StoneMan
Undernet 2 ElecMan
Undernet 5 ColorMan
Undernet 7 BombMan
Undernet 8 PharaohMan
Undernet 9 ClockMan (OSS only)
Undernet 10 MagicMan
Undernet 11 ShadowMan
Undernet 12 Bass

Mega Man Battle Network 2

Bass DX can be encountered only if you have 247/250 chips in your library.

Area Navi
AirMan V2 & V3 - Den Area 1
QuickMan V2 & V3 - Koto Area
CutMan V2 & V3 - Yumland 2
KnightMan V2 & V3- Netopia 2
MagnetMan V2 & V3 - Undernet 2
ShadowMan V2 & V3 - Undernet 5
FreezeMan V2 & V3 - Undernet 7
PharaohMan V2 & V3 - WWW Area 1
NapalmMan V2 & V3 - WWW Area 2
PlanetMan V2 & V3 - WWW Area 3
Bass DX - WWW Area 3

Mega Man Battle Network 3

Battle Network 3's Navi encounters are done differently than the other games in the series. β versions will not be found in the same location as the α versions. In addition, some Navis require certain conditions for them to appear.

Navi Area
FlashMan α - ACDC 3

β - ACDC 2

BeastMan α - Scilab 1

β - Doghouse Comp by Lan's house (Must have SneakRun NaviCust Program or SubChip on)

BubbleMan α - Yoka 1

β - Beach 1 (MegaMan's HP must be in the red)

DesertMan α - Beach 1

β - Old TV Comp at URA Inn

PlantMan α - Undernet 3

β - Hopital Comp 3

FlameMan α - Undernet 5

β - Yoka 1

DrillMan α - Undernet 6

β - Hades Isle Comp

DarkMan α - Secret 1

β - Undernet 6 (must have bugged NaviCust)

JapanMan α - Secret 2

β - Armor Comp at URA Inn

Mega Man Battle Network 4

Because of the multiple Continue system, α and β versions are encountered the same way. However, the version you fight is dependent on which Continue you are on. ShadeManSP can be encountered only after completing the Django side-quest. BassSP can be encountered only after defeating MegaMan DS in Black Earth 2.

Area Navi
AquaMan α / β & Ω - ACDC Area 1
GutsMan α / β & Ω - ACDC Area 2
SparkMan α / β & Ω - ACDC Area 3
TopMan α / β & Ω - Town Area 1
FireMan α / β & Ω - Town Area 2
Roll α / β & Ω - Town Area 3
NumberMan α / β & Ω - Town Area 4
WoodMan α / β & Ω - Park Area 1
BurnerMan α / β & Ω - Park Area 2
VideoMan α / β & Ω - Park Area 3
ThunderMan α / β & Ω - Netopia Area
KendoMan α / β & Ω - Netfrica Area
WindMan α / β & Ω - Yumland Area
ColdMan α / β & Ω - Sharo Area
SearchMan α / β & Ω - Undernet 1
JunkMan α / β & Ω - Undernet 2
MetalMan α / β & Ω - Undernet 3
ShadeMan Ω - Undernet 4
LaserMan α / β & Ω - Undernet 5
ProtoMan α / β & Ω - Undernet 6
Bass Ω - Black Earth 2

Rockman EXE 4.5: Real Operation

Mega Man Battle Network 5

Like Battle Network 3, 5 did an unconventional method for Navi encounters. In order to fight the β version of the Team Navis, you must defeat the α version that shows up as NPCs on the Net in a different area. ProtoMan/Colonel on the other hand, only requires the defeat of their DS counterpart in the Undernet 4 Liberation Mission. GridMan's and LarkMan's Ω versions appear as random encounters in the Net after defeating their β versions at their respective usual locations. β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps. Bass Ω appears as a random encounter after defeating the ChaosLord representation of Bass; BassXX replaces it if you're using Bass Cross MegaMan; you can also replace him in the DS version by defeating NebulaGrayΩ in the opposite version of the game.

Navi Area
MagnetMan / KnightMan α - Oran Area 1

β & Ω - ACDC Area 1

GyroMan / ShadowMan α - SciLab 2

β & Ω - Oran Area 1

NapalmMan / TomahawkMan α - End Area 1

β & Ω - SciLab 4

SearchMan / NumberMan α - End Area 4

β & Ω - End Area 3

Meddy / ToadMan α - Undernet 3

β & Ω - End Area 4

ProtoMan / Colonel β & Ω - Undernet 4
BlizzardMan β & Ω - ACDC Area 3
ShadeMan β & Ω - Oran Area 3
CloudMan β & Ω - SciLab 3
CosmoMan β & Ω - Undernet 4
GridMan Ω - Oran Area 2
LarkMan Ω - Undernet 2
Bass Ω - Nebula Area 6

Mega Man Battle Network 6