NaviCustomizer (MMBN6)

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Due to the lack of access to Card e-Reader and removed areas' content, the English version has moved many NaviCustomizer parts' locations so they can be obtained.

Expansions

Expansion Memory

  • Judge Tree Comp 3 BMD
  • Lab's Comp 2 BMD (via Undernet 1)

Spin Programs

  • SpinBlue: Sky Area 1 PMD
  • SpinGreen: Lotto Number (09256524)
  • SpinPink: Mr.Weather Comp 3 BMD
  • SpinRed: Lotto Number (77837421)
  • SpinWhite: ACDC Area BMD
  • SpinYellow: Lotto Number (41976910)

Compression

To compress NaviCust Parts, hold right and input the 10 button inputs. A jingle will sound if it is successful. Parts can also be uncompressed by doing the button inputs again.

Changes from Battle Network 5

  • The Memory Map rules have completely changed to include off-map mechanics.
  • A number of NaviCust bug effects chances are changed. Custom Bug has been completely changed. HP+ Part bugs now activates Battle HP Bug from the start.
  • In the Japanese version of MMBN5, BugStop will fix bugs from Mod Cards. In the Japanese version of MMBN6, BugStop will not fix bugs from Mod Cards.

Parts

Program Parts

Part Effect Bug Location Compression
SuperArmor
MegaMan cannot be flinched. Movement Bug Red: Undernet 2 Bugfrag Dealer (35 BF) ABLLAALRBA
Custom1
1 more chip is available in the Custom Screen. Custom Bug Blue: Green Area 1 Program Dealer (4600z) LBBRBAALRR
Custom2
2 more chips are available in the Custom Screen. Custom Bug White: "Get the Bad Guy" Request BBS Job (e-Reader job - JP) RALLAABRBA
MegaFolder1
1 more MegaChip can be added in the folder. Custom Bug Green: Green Area 1 Program Dealer (3000z) ARLALALLAB
MegaFolder2
2 more MegaChips can be added in the folder. Custom Bug White: "Update Help" Request BBS Job (e-Reader job - JP) LALRBLRLRA
GigaFolder1
1 more GigaChip can be added in the folder. Custom Bug Red: Undernet 2 BugFrag Trader (100 BF) BLBRLLLABA
FirstBarrier
Start battle with a Barrier (10 HP). Movement Bug Blue: Aquarium Comp 2 BMD BBARABLARR
Shield
Press B + Left to access a shield that block attacks. Movement Bug Blue: Mr.Weather Comp 2 BMD RBBBAAABRL
Reflect
Press B + Left to access a Reflector that block attacks and sends 50 damage ahead. Movement Bug Green: Undernet 2 BugFrag Trader (48 BF) LAABRRLRLR
AntiDamage
Press B + Left to set-up an temporary ???-less AntiDamage trap. Movement Bug Green: Undernet 2 PMD BLALBRALBA
FloatShoes
MegaMan ignores Cracked, Poison, Ice, and Conveyor panels. Panel Bug Pink: Green Area 1 Program Dealer (3800z) RALABLBBRB
AirShoes
MegaMan ignores Broken and Hole panels. Panel Bug White: Underground 1 PMD ARBABRRBAL
UnderShirt
If MegaMan would hit 0 HP, he goes down to 1 instead. Movement Bug White: Start with it RRALLRAABB
ChipShuffle
A Shuffle button that mixes up your Custom Screen's chips with your folder's.
Tag Chips will not appear from a Shuffle unless one of the chip is already on the Custom Screen.
Custom Bug Green: Green Area 1 Program Dealer (6600z) RRABLRARLA
NumberOpen
Custom Screen selection becomes 10 chips. Custom Bug Pink: "Where's my Navi?" Request BBS Job AAALAABLRA
SneakRun
Based on your HP, low level random encounters will not appear.. Encounter Bug White: Undernet 2 BugFrag Trader (20BF) BBBABBAARB
OilBody
If possible, changes all random encounters in that area into those with Fire enemies. Encounter Bug Red: Fan Comp BMD LRABARBBLR
Fish
If possible, changes all random encounters in that area into those with Aqua enemies. Encounter Bug Blue: Sky Area 1 Normal Navi (Chapter 5) ARAABARRBA
Battery
If possible, changes all random encounters in that area into those with Elec enemies. Encounter Bug Yellow: Vending Machine Comp BMD BRBBBBBARR
Jungle
If possible, changes all random encounters in that area into those with Wood enemies. Encounter Bug Green: Security Camera Comp BMD ALARBRARLB
Collect
If possible, the reward from a battle will always be a BattleChip. Result Bug Pink: Undernet 2 BugFrag Dealer (62 BF) ALABBAAABA
Millions
Green Mystery Datas will always give Zenny. Result Bug Red: "Can't Open Safe" Request BBS Job RBARALBBBL
Humor
In overworld, press L. MegaMan makes jokes depending on location. Emotion Bug Pink: Green Area 1 Heel Navi (Chapter 5) LLABLBABLL
Poem
In overworld, press L. MegaMan recites poems depending on location. Emotion Bug Yellow: Punishment Room Mr.Prog in Green Town (Chapter 6) BABARRLLAB
SlipRunner
In overworld, B slides MegaMan down his path instead of running.
There are no random encounters while sliding.
Panel Bug Yellow: Complete QuizMaster Quiz (Aquarium, Chapter 5) ALAAALLABR
AutoHeal
After battle, MegaMan is restored 10% of his max HP before HP+ programs. Panel Bug Pink: Sky HP PMD BBBAABAABB
Buster Pack
+3 to Buster's Attack, Speed, and Charge. Buster Bug Red: Lotto Number (19790420) BAABBBALBA
BodyPack
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. Movement Bug Pink: Lotto Number (28271002) RLABLRLAAB
FolderPack1
Effects of Custom1 and MegaFolder1. Custom Bug Yellow: Juvenile Division Request BBS Job (e-Reader job - JP) ABLRRBRLBA
FolderPack2
Effects of Custom2 and MegaFolder2. Custom Bug Pink: (EN) Initial prize from Virus Battler V4 (Oxygen Tank Comp, Sky Town), (JP) "Iris' Kindness" e-Reader ItemCard BBARBLARBL
BugStop
Removes all bugs in NaviCustomizer. None Yellow: Hear all advice at Central Area 1 NetCafe (Starts Ch.7) AAABRLBAAL
Rush
NetworkDuel only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed. Does not trigger if chip is used during screen-dimming cut in. Doesn't activate Yellow: Lotto Number (32132348) RLBAABALLR
Beat
NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away. Does not trigger if chip is used during screen-dimming cut in. Doesn't activate Blue: Lotto Number (70741543) LRBBALRABA
Tango
NetworkDuel only; If MegaMan falls into red outside of a screen-dim, he obtains 300HP and a Barrier100. Doesn't activate Green: Lotto Number (69548756) BRBRRABBRA

Plus Parts

Part Effect Bug Location Compression
Attack+1
MegaBuster Attack +1. Buster Bug Pink: Start with it, Green Area 1 Program Dealer (2000z)
Red: Seaside Area 2 BMD
Blue: Pavilion Comp 3 BMD
---
Speed+1
MegaBuster Speed +1. Buster Bug White: Start with it, (EN) Class 1-2 Comp BMD, (JP) Undernet 3 BMD
Pink: Elevator Comp BMD
Green: Green Area 2 BMD
---
Charge+1
MegaBuster Charge +1. Buster Bug White: Heater Comp BMD, Teachers' Room Comp BMD
Blue: Blue Navi in Aquarium Comp 1
Pink: (EN) Graveyard BMD, (JP) Graveyard 2 BMD
---
AttackMAX
MegaBuster Attack becomes 5. Buster Bug Red: (EN) Graveyard BMD, (JP) "Mr.Mach's Iron Fist" e-Reader ItemCard LBRBABLBAL
SpeedMAX
MegaBuster Speed becomes 5.

Does not boost close range buster speed.

Buster Bug Green: Lotto Number (12046210) AALABRALBA
ChargeMAX
MegaBuster Charge becomes 5. Buster Bug Blue: Lotto Number (94305487) LLALLBABBB
HP+50
Max HP +50! Battle HP Bug & Damage HP Bug White: Aquarium Comp 3 BMD
Pink: Lotto Number (37889678)
Blue: Heliport Comp BMD
---
HP+100
Max HP +100! Battle HP Bug & Damage HP Bug White: Lotto Number (49951337)
Pink: Green Area 1 BMD
Blue: Sky Area 1 BMD
---
HP+200
Max HP +200! Battle HP Bug & Damage HP Bug White: Lotto Number (24823665)
Yellow: Green Area 1 Program Dealer (4200z)
Blue: Seaside Area 1 BMD
---
HP+300
Max HP +300! Battle HP Bug & Damage HP Bug White: (EN) Dog House Comp, (JP) Graveyard 1 BMD
Pink: Lotto Number (49951337)
Green: ACDC Area BMD
---
HP+400
Max HP +400! Battle HP Bug & Damage HP Bug White: Principal Office Comp BMD
Yellow: Undernet 2 BugFrag Dealer (76 BF)
Green: Lotto Number (08749780)
---
HP+500
Max HP +500! Battle HP Bug & Damage HP Bug White: Lotto Number (55031325)
Pink: (EN) Graveyard PMD, (JP) Graveyard 2 PMD
Green: (EN) Initial prize from Virus Battler V2 (Water Machine Comp, Seaside Town), (JP) "Dex's Ace Program" e-Reader ItemCard
---

Bugs

Battle HP Bugs

MegaMan's HP drops steadily in battle. Battles are 60 frames per second.

  • Level 1: Drops 1 every 40 frames. Starts with this if have 1 HP Bug.
  • Level 2: Drops 1 every 35 frames. Starts with this if have 2 HP Bugs.
  • Level 3: Drops 1 every 30 frames. Starts with this if have 3 HP Bugs.
  • Level 4: Drops 1 every 25 frames.
  • Level 5: Drops 1 every 20 frames.
  • Level 6: Drops 1 every 15 frames.
  • Level 7: Drops 1 every 10 frames.

Buster Bugs

The MegaBuster normal shot has a chance of firing blanks, and a chance of firing a ChargeShot (10x attack buster shot). This bug does not apply to Beast Out. The ChargeShot effect does not get removed by BugFix.

  • Level 1: 6/16 Blank; 1/16 ChargeShot; 9/16 MegaBuster
  • Level 2: 10/16 Blank; 2/16 ChargeShot; 4/16 MegaBuster
  • Level 3: 13/16 Blank; 3/16 ChargeShot; 0/16 MegaBuster

Custom Bugs

After a certain amount of turns pass, the player's Custom Screen selection is decreased by one slot. It does not drop below 2 available chips.
Charge Cross' ability equalizes this negative effect for its 3 turns.

  • Level 1: Fourth turn onward.
  • Level 2: Third turn onward.
  • Level 3: Second turn onward.

Damage HP Bugs

Whenever MegaMan has flinched, knocked back, or pulled in, he gains a Level 1 Battle HP Bug.

Emotion Bugs

  • Level 1-3: Base MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Tired during battle.
    Emotion remains constant during Custom Screen, you cannot Beast Out while Tired. If you Cross while Tired, the emotion returns back to normal.
    • Current Emotion Normal:
      • 14/16 Tired
      • 1/16 Angry
      • 1/16 Full Synchro
    • Current Emotion Tired:
      • 14/16 Normal
      • 1/16 Angry
      • 1/16 Full Synchro
    • Current Emotion Angry:
      • 7/16 Normal
      • 8/16 Tired
      • 1/16 Full Synchro
    • Current Emotion Full Synchro:
      • 7/16 Normal
      • 8/16 Tired
      • 1/16 Angry

Encounter Bugs

  • Level 1-3: Viruses appear more frequently.

Movement Bugs

  • Level 1-3: When MegaMan moves, he warps to the edge of his field.

Panel Bug

MegaMan has a chance of cracking the panel he moves from.

  • Level 1: 2/8 cracking
  • Level 2: 3/8 cracking
  • Level 3: 4/8 cracking

Result Bugs

  • Level 1-3: You only receive Zennys as Battle Rewards.

Status Bugs

At the beginning of the battle, MegaMan is confused, blinded, flashing, or invincible for a set amount of time. Flashing status disappear if you transform.

  • 5 Colors on Grid: 5 seconds.
  • 6 Colors on Grid: 10 seconds.

Glitches

Trivia

  • In the BradyGames Strategy Guide, Movement Bug is called "Processing Bug".