NaviCustomizer (MMBN3): Difference between revisions

From The Rockman EXE Zone Wiki

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| PowerAttack LV+1. Only affect Style Change charge shots and not normal MegaMan.
| PowerAttack LV+1. Only affect Style Change PowerAttacks and not Normal Style’s ChargeShot.
| Modified Shot
| Modified Shot
| '''White''': Number Trader (41465278) </br>'''Pink''': Statue Comp BMD at Hades Isle </br>'''Yellow''': Undernet 6 BMD (FlameMan Cube)
| '''White''': Number Trader (41465278) </br>'''Pink''': Statue Comp BMD at Hades Isle </br>'''Yellow''': Undernet 6 BMD (FlameMan Cube)

Revision as of 11:24, 25 December 2022

This section is under construction.
The information may not be complete or 100% accurate.
Add images and stuff.

The NaviCustomizer in Mega Man Battle Network 3.

Expansions

Expansion Memory

  • "Good luck!!" E-Mail from Dad
  • "Catching gang members" Request BBS Job

Spin Programs

  • SpinYellow: "Help me with my son!" Request BBS Job
  • SpinPink: Beach Area 1 PMD using Mamoru's P-Code.
  • SpinOrange: Shoreline; NPC hidden by the back of the beach
  • SpinPurple: Beach St.; NPC hidden behind a pillar
  • SpinDark: Undernet 4; Mr. Prog behind spiral pillar
  • SpinGreen: Number Trader (28274283)
  • SpinBlue: Number Trader (11002540)
  • SpinRed: Number Trader (72563938)
  • SpinWhite: Number Trader (77955025)

Mod Tools

For Error Codes and EX Codes, see Mod Tools.

Compression

To compress NaviCust Parts, hold Select and input the 6 button inputs. A jingle will sound if it is successful. Parts cannot be uncompressed.

Style Change Compatibility

Normal Style MegaMan can only run white, pink, yellow NCP colors, but Style Changes are able to run an additional color. The additional color is dependent on the Style type. Otherwise, an Error Code is required to run them.

Color Style Changes
Red Guts, Shadow
Blue Shield, Custom
Green Team, Ground
Dark Bug

Parts

Program Parts

Part Effect Bug Location Compression
SuperArmor
MegaMan cannot be flinched. Forced Movement Red: Guts Style LV2 ↑ → ↑ R ↑ ↓
BreakBuster
Normal buster shot pierce guards! Weakened Buster Red: Guts Style LV3 R A B ↓ L L
BreakCharge
Charge shot pierce guards! Modified Shot Orange: NCP at DNN Lobby
Red: Guts Style LV4
B A ← L ↑ B
SetGreen
When the battle starts, all normal panels become grass panels. Battle Panel Change Green: Ground Style LV2 ↓ R R ↓ B ←
SetIce
When the battle starts, all normal panels become ice panels. Battle Panel Change Green: Ground Style LV3 A ↑ A ↑ ← R
SetLava
When the battle starts, all normal panels become lava panels. Battle Panel Change Green: Ground Style LV4 B → → B R A
SetSand
When the battle starts, all normal panels become sand panels. Battle Panel Change Green: Number Trader (19878934) ← A A B ↑ ←
SetMetal
When the battle starts, all normal panels become metal panels. Battle Panel Change Green: Under Square (5000z) B R → → L L
SetHoly
When the battle starts, all normal panels on MegaMan's side become holy panels. Battle Panel Change Green: Ground Style LV5 A B R R ← R
Custom1
1 more chip is available in the Custom Screen. Custom Screen HP Drop Yellow: Custom Style LV3
Blue: Custom Style LV2
→ → → ↑ ← B
Custom2
2 more chips are available in the Custom Screen. Custom Screen HP Drop Blue: Custom Style LV4 A ↓ ↑ ↓ R ↓
MegaFolder1
1 more MegaChip can be added in the folder. Custom Screen HP Drop Pink: Team Style LV3
Green: Team Style LV2
→ R ↓ R L ←
MegaFolder2
2 more MegaChips can be added in the folder. Custom Screen HP Drop Green: Team Style LV4 A R ↓ ↓ → ←
Block
Press B + Left to block and halve damage from incoming attack. Forced Movement Blue: Shield Style LV2 ↓ B ↑ ↓ A ←
Shield
Press B + Left to access a shield that block attacks.
Breaking and piercing attacks go through the shield.
Forced Movement Blue: Shield Style LV3 ← → ↓ R ↓ R
Reflect
Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. In NetworkDuel, will cause flashing on opponent's MegaMan. Blue: Shield Style LV4 B ↑ A ← ← B
ShadowShoes
MegaMan ignores Cracked and Sand panels. Forced Movement Red: Shadow Style LV2 ↑ ← → L ↑ R
FloatShoes
MegaMan ignores Cracked, Sand, Ice, and Lava panels. Forced Movement Red: Shadow Style LV3 ← ↓ ← ↓ ← L
AntiDamage
Press B + Left to set-up an temporary AntiDamage trap, it will overwrite any existing ???? trap. There is a hidden counter of 256 frames, and for each frame the ???? AntiDamage trap is up, it will reduce that hidden counter. If the hidden counter is at 0 frames, the ???? trap will no longer defend. Forced Movement Red: Shadow Style LV4 L ← R A → ↓
Press
Enables MegaMan to walk on narrow paths in the overworld. Battle HP Drop White: Given by Higsby during the story ---
EnergyChange
When prompted in the overworld, you can sacrifice a Fire chip to remove a tree, or sacrifice an Aqua chip to remove a fire. Battle HP Drop White: Given by a Mr. Prog during the story ---
Alpha
Lets you see Alpha hidden in the overworld. Battle HP Drop Pink: Given by Dad during the story ---
SneakRun
Certain random encounters based on your HP will not be encountered. Raised Encounter Rate Yellow: Zoo Comp 3 BMD R L B ↓ ↓ ↓
OilBody
If possible, changes all random encounters in that area into those with Fire enemies. Raised Encounter Rate Yellow: Hospital Comp 1 BMD ↑ → A A R ↑
Fish
If possible, changes all random encounters in that area into those with Aqua enemies. Raised Encounter Rate Pink: Beach Square (8000z) L R ↓ ↑ ← →
Battery
If possible, changes all random encounters in that area into those with Elec enemies. Raised Encounter Rate Yellow: Under Square (8000z) → R → R L ←
Jungle
If possible, changes all random encounters in that area into those with Wood enemies. Raised Encounter Rate White: WWW Comp 3 BMD A R ← B B A
Collect
If possible, the reward from a battle will always be a BattleChip. Battle Result Pink: Wall Comp BMD (hidden behind wall at WWW base) B ↓ → R → →
AirShoes
MegaMan ignores Broken and Hole panels. Forced Movement White: Number Trader (23415891) ↑ B B ↓ A R
UnderShirt
If MegaMan would hit 0 HP, he goes down to 1 instead. Forced Movement White: Start with it ← ↑ B L ← ↑
FastGauge
The custom gauge automatically has the FastGauge effect. Custom Gauge Pink: Number Trader (67918452) B ↓ A R ← R
Rush
NetworkDuel only; When opponent uses an Invis or Mole chip, takes the chip away and they become paralyzed. Support Yellow: Undernet 6 BugFrag Trader (100B) L A ↓ B B B
Beat
NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away. Support White: Under Square Shop (10000z) A ↓ A A R A
Tango
NetworkDuel only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. Support Pink: Under Square Shop (10000z) A ↓ ← L L R
BugStop
Removes all bugs in NaviCustomizer. None White: Bug Style LV2 B ↓ ↑ B ↓ B
Humor
In overworld, press L. MegaMan makes jokes. Forced Movement Pink: “Help with rehab” Job BBS ↑ R A ← → →
BlackMind
In overworld, NPCs treat MegaMan as an evil navi. Forced Movement White: Given by Chaud during the story → ← → ↓ R ↓
BusterMAX
Buster's Attack, Speed, and Charge become 5. Auto Bug: All chips selected are used immediately. Zeta PAs are constantly used. Pink: Undernet 6 BugFrag Trader (150BF) ↓ A R R L ← ←
GigaFolder1
1 more GigaChip can be added in the folder. Auto Bug: The panel MegaMan steps off becomes a poison panel. Purple: Undernet 7 BMD (after beating Bass GS) L ↓ A ↓ R B ↑
HubBatch
Effects of SuperArmor, BreakBuster, BreakCharge, Custom1, MegaFolder1, Shield, FloatShoes, UnderShirt, and AirShoes. Auto Bug: MegaMan's HP is halved. Orange: Secret Area 3 BMD on a hidden path B ← A ↓ ↓ ↑ L
DarkLicense
Chips that need Hole to be used, can be used without it. Auto Bug: Lose one slot in the custom screen. Dark: Bug Style LV3 R L R ↓ ← B R

Plus Parts

Part Effect Bug Location
WeaponLV+1
PowerAttack LV+1. Only affect Style Change PowerAttacks and not Normal Style’s ChargeShot. Modified Shot White: Number Trader (41465278)
Pink: Statue Comp BMD at Hades Isle
Yellow: Undernet 6 BMD (FlameMan Cube)
HP+100
Max HP +100! Battle HP Drop White: Undernet 6 BugFrag Trader (50BF)
Pink: Zoo Comp 4 BMD
Yellow: DNN Van Comp
HP+200
Max HP +200! Battle HP Drop White: ---
Pink: Undernet 1 BMD (behind WWW-ID door)
Yellow: Undernet 6 BugFrag Trader (80BF)
HP+300
Max HP +300! Battle HP Drop White: ---
Pink: UnderSquare Program Dealer (20000z)
Yellow: ---
HP+500
Max HP +500! Battle HP Drop White: ---
Pink: ---
Yellow: Secret Area 2 BMD
Regular+5
Add 5MB to Regular Chip system. Custom Screen HP Drop White: BeachSquare Program Dealer (5000z)
Pink: ---
Yellow: Undernet 6 BugFrag Trader (70BF)
Attack+1
MegaBuster Attack +1. Does not boost Style Change charge shots. Weakened Buster White: BeachSquare Program Dealer (3000z)
Pink: Start with it, Editing Comp PMD at DNN
Yellow: Hospital Comp 2 BMD (using HospitalCode)
Speed+1
MegaBuster Speed +1. Weakened Buster White: Start with it, Undernet 4 BMD
Pink: Undernet 6 BugFrag Trader (40BF)
Yellow: Yoka Area 1 BMD
Charge+1
MegaBuster Charge +1. Weakened Buster White: Hospital Comp 5 BMD
Pink: Zoo Comp 2 BMD, Beach Area 1 BMD
Yellow: BeachSquare Program Dealer (2000z)

Bugs

Battle HP Drain Bugs

MegaMan's HP steadily drops during battle. Battles are 60 frames per second.

  • Level 1: Drops 1 every 30 frames.
  • Level 2: Drops 1 every 16 frames.
  • Level 3: Drops 1 every 8 frames.

Battle Panel Change Bugs

When the battle starts, all normal panels on MegaMan's side becomes a certain type panel.

  • Level 1: Starts with all cracked panels.
  • Level 2-3: Starts with all poison panels.

Battle Result Bugs

  • Level 1-3: If possible, only Zennies drop from battles.

Custom Screen HP Drain Bugs

MegaMan's HP steadily drops in the custom screen. Battles are 60 frames per second.

  • Level 1: Drops 1 every 31 frames.
  • Level 2: Drops 1 every 16 frames.
  • Level 3: Drops 1 every 8 frames.

Custom Gauge Bugs

  • Level 1-3: The custom gauge automatically has the SlowGauge effect.

Player Movement Bugs

MegaMan starts in a certain movement condition and remain that way the entire battle.

  • Level 1: Always move up.
  • Level 2: Always move down.
  • Level 3: Always confused (movements are randomized).

Modified Shot Bugs

MegaMan's Charge Shot changes.

  • Level 1: Charge Shot summons a Rock Cube one panel ahead.
  • Level 2: Charge Shot shoots a Water Gun one panel ahead (100 damage).
  • Level 3: Charge Shot produces a Flower (does nothing).

Raised Encounter Rate Bugs

  • Level 1-3: Viruses appear more frequently in the Net.

Support Bugs

If there are more than one Support program in the NaviCust, or if it is bugged, it will not activate.

Weakened Buster Bugs

The normal MegaBuster shot and ChargeShot (not elemental B PowerAttacks) have a chance of failure.

  • Level 1: 1/4 chance of firing blanks.
  • Level 2: 1/2 chance of firing blanks.
  • Level 3: For the first 15 shots, the normal shot becomes Guard.