Mega Man Battle Network 2: Difference between revisions
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|'''''Mega Man Battle Network 2'''''<br/> | |||
バトルネットワーク ロックマンエグゼ2<br/> | |||
[[File:RockmanEXE2_Cover.PNG|250px|Rockman EXE 2]]<br/> | |||
Release Date:<br/> | |||
'''Gameboy Advance'''<br/> | |||
JP December 14, 2001<br/> | |||
NA June 12, 2002<br/> | |||
EU October 18, 2002<br/> | |||
'''Wii U Virtual Console'''<br/> | |||
JP November 12, 2014<br/> | |||
NA January 8, 2015<br/> | |||
EU May 14, 2015<br/> | |||
|} | |||
'''''Mega Man Battle Network 2''''' saw many enhancements from the first game, starting the base of the battle system and style of story progression the later games follow on. Starting with GateMan, the game started the tradition of fan-submitted original Navis. | |||
The Japanese version saw a bundle with a special ''Gameboy Advance'' branded with Hikari Labs and EXE's symbol. | |||
*[[:Category:Areas_in_MMBN2|Area Guide]]<br/> | *[[:Category:Areas_in_MMBN2|Area Guide]]<br/> |
Revision as of 14:50, 4 May 2016
Mega Man Battle Network 2 saw many enhancements from the first game, starting the base of the battle system and style of story progression the later games follow on. Starting with GateMan, the game started the tradition of fan-submitted original Navis.
The Japanese version saw a bundle with a special Gameboy Advance branded with Hikari Labs and EXE's symbol.