Enemies in MMBN1: Difference between revisions

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Line 12: Line 12:
|attack=10 |element=none
|attack=10 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 28: Line 28:
{{EnemyInfo/Attack |name_en=Met Guard |name_jp=メットガード |name_tl=
{{EnemyInfo/Attack |name_en=Met Guard |name_jp=メットガード |name_tl=
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 44: Line 44:
{{EnemyInfo/Attack |name_en=Met Guard |name_jp=メットガード |name_tl=
{{EnemyInfo/Attack |name_en=Met Guard |name_jp=メットガード |name_tl=
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 59: Line 59:
|attack=10 |element=none
|attack=10 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 73: Line 73:
|attack=40 |element=none
|attack=40 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 87: Line 87:
|attack=100 |element=none
|attack=100 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 102: Line 102:
|attack=15 |element=fire
|attack=15 |element=fire
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 116: Line 116:
|attack=50 |element=aqua
|attack=50 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 131: Line 131:
|attack=15 |element=none
|attack=15 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 147: Line 147:
{{EnemyInfo/Attack |name_en=Recover 50 |name_jp=リカバリー50 |name_tl=Recovery 50
{{EnemyInfo/Attack |name_en=Recover 50 |name_jp=リカバリー50 |name_tl=Recovery 50
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 163: Line 163:
{{EnemyInfo/Attack |name_en=Recover 150 |name_jp=リカバリー150 |name_tl=Recovery 150
{{EnemyInfo/Attack |name_en=Recover 150 |name_jp=リカバリー150 |name_tl=Recovery 150
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 178: Line 178:
|attack=15 |element=none
|attack=15 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 192: Line 192:
|attack=80 |element=none
|attack=80 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 206: Line 206:
|attack=140 |element=none
|attack=140 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 221: Line 221:
|attack=30 |element=none
|attack=30 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 235: Line 235:
|attack=100 |element=none
|attack=100 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 249: Line 249:
|attack=200 |element=none
|attack=200 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 264: Line 264:
|attack=20 |element=none
|attack=20 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 278: Line 278:
|attack=60 |element=none
|attack=60 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 292: Line 292:
|attack=100 |element=none
|attack=100 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 307: Line 307:
|attack=40 |element=none
|attack=40 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 321: Line 321:
|attack=40 |element=none
|attack=40 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 335: Line 335:
|attack=40 |element=none
|attack=40 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 350: Line 350:
|attack=30 |element=none
|attack=30 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 364: Line 364:
|attack=30 |element=none
|attack=30 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 378: Line 378:
|attack=30 |element=none
|attack=30 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 398: Line 398:
{{EnemyInfo/Attack |name_en=Steal |name_jp=エリアスチール |name_tl=Area Steal
{{EnemyInfo/Attack |name_en=Steal |name_jp=エリアスチール |name_tl=Area Steal
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 417: Line 417:
{{EnemyInfo/Attack |name_en=Steal |name_jp=エリアスチール |name_tl=Area Steal
{{EnemyInfo/Attack |name_en=Steal |name_jp=エリアスチール |name_tl=Area Steal
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 436: Line 436:
{{EnemyInfo/Attack |name_en=Steal |name_jp=エリアスチール |name_tl=Area Steal
{{EnemyInfo/Attack |name_en=Steal |name_jp=エリアスチール |name_tl=Area Steal
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 451: Line 451:
|attack=30 |element=none
|attack=30 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 468: Line 468:
|attack=30 |element=fire
|attack=30 |element=fire
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 483: Line 483:
|attack=50 |element=none
|attack=50 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 497: Line 497:
|attack=70 |element=none
|attack=70 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 511: Line 511:
|attack=120 |element=none
|attack=120 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 526: Line 526:
|attack=30 |element=aqua
|attack=30 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 540: Line 540:
|attack=30 |element=fire
|attack=30 |element=fire
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 555: Line 555:
|attack=100 |element=aqua
|attack=100 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 569: Line 569:
|attack=60 |element=aqua
|attack=60 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 583: Line 583:
|attack=60 |element=aqua
|attack=60 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 598: Line 598:
|attack=30 |element=aqua
|attack=30 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 612: Line 612:
|attack=80 |element=aqua
|attack=80 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 626: Line 626:
|attack=120 |element=aqua
|attack=120 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 641: Line 641:
|attack=70 |element=none
|attack=70 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 655: Line 655:
|attack=85 |element=none
|attack=85 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 669: Line 669:
|attack=100 |element=none
|attack=100 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 684: Line 684:
|attack=100 |element=none
|attack=100 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 700: Line 700:
{{EnemyInfo/Attack |name_en=Steal |name_jp=エリアスチール |name_tl=Area Steal
{{EnemyInfo/Attack |name_en=Steal |name_jp=エリアスチール |name_tl=Area Steal
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 716: Line 716:
{{EnemyInfo/Attack |name_en=Steal |name_jp=エリアスチール |name_tl=Area Steal
{{EnemyInfo/Attack |name_en=Steal |name_jp=エリアスチール |name_tl=Area Steal
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 731: Line 731:
|attack=80 |element=aqua
|attack=80 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 745: Line 745:
|attack=120 |element=aqua
|attack=120 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 759: Line 759:
|attack=160 |element=aqua
|attack=160 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 774: Line 774:
|attack=200 |element=aqua
|attack=200 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 788: Line 788:
|attack=200 |element=fire
|attack=200 |element=fire
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 802: Line 802:
|attack=300 |element=aqua
|attack=300 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 817: Line 817:
|attack=200 |element=none
|attack=200 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 831: Line 831:
|attack=300 |element=none
|attack=300 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 845: Line 845:
|attack=400 |element=none
|attack=400 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 860: Line 860:
|attack=100 |element=wood
|attack=100 |element=wood
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 874: Line 874:
|attack=140 |element=wood
|attack=140 |element=wood
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 890: Line 890:
{{EnemyInfo/Attack |name_en=Recover 120 |name_jp=リカバリー120 |name_tl=Recovery 120
{{EnemyInfo/Attack |name_en=Recover 120 |name_jp=リカバリー120 |name_tl=Recovery 120
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 905: Line 905:
|attack=60 |element=none
|attack=60 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 919: Line 919:
|attack=100 |element=none
|attack=100 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 933: Line 933:
|attack=160 |element=none
|attack=160 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 948: Line 948:
|attack=80 |element=none
|attack=80 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 962: Line 962:
|attack=120 |element=none
|attack=120 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 976: Line 976:
|attack=160 |element=none
|attack=160 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 991: Line 991:
|attack=100 |element=elec
|attack=100 |element=elec
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,005: Line 1,005:
|attack=150 |element=elec
|attack=150 |element=elec
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,019: Line 1,019:
|attack=200 |element=elec
|attack=200 |element=elec
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,034: Line 1,034:
|attack=100 |element=elec
|attack=100 |element=elec
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,048: Line 1,048:
|attack=140 |element=elec
|attack=140 |element=elec
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,062: Line 1,062:
|attack=180 |element=elec
|attack=180 |element=elec
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,079: Line 1,079:
{{EnemyInfo/Attack |name_en=Steal |name_jp=エリアスチール |name_tl=Area Steal
{{EnemyInfo/Attack |name_en=Steal |name_jp=エリアスチール |name_tl=Area Steal
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,095: Line 1,095:
{{EnemyInfo/Attack |name_en=Steal |name_jp=エリアスチール |name_tl=Area Steal
{{EnemyInfo/Attack |name_en=Steal |name_jp=エリアスチール |name_tl=Area Steal
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,111: Line 1,111:
{{EnemyInfo/Attack |name_en=Steal |name_jp=エリアスチール |name_tl=Area Steal
{{EnemyInfo/Attack |name_en=Steal |name_jp=エリアスチール |name_tl=Area Steal
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,126: Line 1,126:
|attack=100 |element=none
|attack=100 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,140: Line 1,140:
|attack=160 |element=none
|attack=160 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,154: Line 1,154:
|attack=240 |element=none
|attack=240 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,171: Line 1,171:
{{EnemyInfo/Attack |name_en=Candle 1 |name_jp=リモローソク1 |name_tl=
{{EnemyInfo/Attack |name_en=Candle 1 |name_jp=リモローソク1 |name_tl=
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,187: Line 1,187:
{{EnemyInfo/Attack |name_en=Candle 2 |name_jp=リモローソク2 |name_tl=
{{EnemyInfo/Attack |name_en=Candle 2 |name_jp=リモローソク2 |name_tl=
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,203: Line 1,203:
{{EnemyInfo/Attack |name_en=Candle 3 |name_jp=リモローソク3 |name_tl=
{{EnemyInfo/Attack |name_en=Candle 3 |name_jp=リモローソク3 |name_tl=
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,221: Line 1,221:
|attack=200 |element=wood
|attack=200 |element=wood
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,238: Line 1,238:
|attack=200 |element=elec
|attack=200 |element=elec
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,258: Line 1,258:
|attack=100 |element=fire
|attack=100 |element=fire
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,273: Line 1,273:
|attack=50 |element=none
|attack=50 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,287: Line 1,287:
|attack=100 |element=none
|attack=100 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,301: Line 1,301:
|attack=200 |element=none
|attack=200 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,316: Line 1,316:
|attack=200 |element=none
|attack=200 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,330: Line 1,330:
|attack=200 |element=none
|attack=200 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,344: Line 1,344:
|attack=200 |element=none
|attack=200 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,358: Line 1,358:
{{EnemyInfo/Attack |name_en=Escape |name_jp=エスケープ |name_tl=
{{EnemyInfo/Attack |name_en=Escape |name_jp=エスケープ |name_tl=
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,380: Line 1,380:
|attack=10 |attack |times=8 |element=fire
|attack=10 |attack |times=8 |element=fire
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=fireman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=fireman }}
|name_en=FireManV2 |name_jp= |name_tl=
|name_en=FireMan V2 |name_jp= |name_tl=
|hp=400 |contact=0 |element=fire |weakness=
|hp=400 |contact=0 |element=fire |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,400: Line 1,400:
|attack=10 |times=8 |element=fire
|attack=10 |times=8 |element=fire
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=fireman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=fireman }}
|name_en=FireManV3 |name_jp= |name_tl=
|name_en=FireMan V3 |name_jp= |name_tl=
|hp=500 |contact=0 |element=fire |weakness=
|hp=500 |contact=0 |element=fire |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,420: Line 1,420:
|attack=10 |times=8 |element=fire
|attack=10 |times=8 |element=fire
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,441: Line 1,441:
|attack=10~60 |element=none
|attack=10~60 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=numberman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=numberman }}
|name_en=NumberManV2 |name_jp= |name_tl=
|name_en=NumberMan V2 |name_jp= |name_tl=
|hp=600 |contact=20 |element=none |weakness=
|hp=600 |contact=20 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,461: Line 1,461:
|attack=10~60 |element=none
|attack=10~60 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=numberman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=numberman }}
|name_en=NumberManV3 |name_jp= |name_tl=
|name_en=NumberMan V3 |name_jp= |name_tl=
|hp=700 |contact=20 |element=none |weakness=
|hp=700 |contact=20 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,481: Line 1,481:
|attack=10~60 |element=none
|attack=10~60 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,502: Line 1,502:
|attack=20 |element=none
|attack=20 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }}
|name_en=GutsManV2 |name_jp= |name_tl=
|name_en=GutsMan V2 |name_jp= |name_tl=
|hp=400 |contact=20 |element=none |weakness=
|hp=400 |contact=20 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,522: Line 1,522:
|attack=20 |element=none
|attack=20 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }}
|name_en=GutsManV3 |name_jp= |name_tl=
|name_en=GutsMan V3 |name_jp= |name_tl=
|hp=600 |contact=60 |element=none |weakness=
|hp=600 |contact=60 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,542: Line 1,542:
|attack=60 |element=none
|attack=60 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,560: Line 1,560:
|attack=70 |element=none
|attack=70 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=stoneman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=stoneman }}
|name_en=StoneManV2 |name_jp= |name_tl=
|name_en=StoneMan V2 |name_jp= |name_tl=
|hp=700 |contact=30 |element=none |weakness=
|hp=700 |contact=30 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,577: Line 1,577:
|attack=70 |element=none
|attack=70 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=stoneman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=stoneman }}
|name_en=StoneManV3 |name_jp= |name_tl=
|name_en=StoneMan V3 |name_jp= |name_tl=
|hp=800 |contact=30 |element=none |weakness=
|hp=800 |contact=30 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,594: Line 1,594:
|attack=70 |element=none
|attack=70 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,612: Line 1,612:
|attack=50 |element=wood
|attack=50 |element=wood
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=woodman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=woodman }}
|name_en=WoodManV2 |name_jp= |name_tl=
|name_en=WoodMan V2 |name_jp= |name_tl=
|hp=600 |contact=32 |element=wood |weakness=
|hp=600 |contact=32 |element=wood |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,629: Line 1,629:
|attack=50 |element=wood
|attack=50 |element=wood
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=woodman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=woodman }}
|name_en=WoodManV3 |name_jp= |name_tl=
|name_en=WoodMan V3 |name_jp= |name_tl=
|hp=700 |contact=32 |element=wood |weakness=
|hp=700 |contact=32 |element=wood |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,646: Line 1,646:
|attack=50 |element=wood
|attack=50 |element=wood
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,664: Line 1,664:
|attack=60 |element=aqua
|attack=60 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=iceman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=iceman }}
|name_en=IceManV2 |name_jp= |name_tl=
|name_en=IceMan V2 |name_jp= |name_tl=
|hp=600 |contact=0 |element=aqua |weakness=
|hp=600 |contact=0 |element=aqua |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,681: Line 1,681:
|attack=60 |element=aqua
|attack=60 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=iceman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=iceman }}
|name_en=IceManV3 |name_jp= |name_tl=
|name_en=IceMan V3 |name_jp= |name_tl=
|hp=700 |contact=0 |element=aqua |weakness=
|hp=700 |contact=0 |element=aqua |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,698: Line 1,698:
|attack=60 |element=aqua
|attack=60 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,719: Line 1,719:
|attack=100 |element=none
|attack=100 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=skullman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=skullman }}
|name_en=SkullManV2 |name_jp= |name_tl=
|name_en=SkullMan V2 |name_jp= |name_tl=
|hp=700 |contact=100 |element=none |weakness=
|hp=700 |contact=100 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,739: Line 1,739:
|attack=100 |element=none
|attack=100 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=skullman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=skullman }}
|name_en=SkullManV3 |name_jp= |name_tl=
|name_en=SkullMan V3 |name_jp= |name_tl=
|hp=800 |contact=100 |element=none |weakness=
|hp=800 |contact=100 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,759: Line 1,759:
|attack=100 |element=none
|attack=100 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,780: Line 1,780:
|attack=100 |element=aqua
|attack=100 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object62=colorman |object53=colordollb |object41=colordollr }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object62=colorman |object53=colordollb |object41=colordollr }}
|name_en=ColorManV2 |name_jp= |name_tl=
|name_en=ColorMan V2 |name_jp= |name_tl=
|hp=700 |contact=0 |element=none |weakness=
|hp=700 |contact=0 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,800: Line 1,800:
|attack=100 |element=aqua
|attack=100 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object62=colorman |object53=colordollb |object41=colordollr }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object62=colorman |object53=colordollb |object41=colordollr }}
|name_en=ColorManV3 |name_jp= |name_tl=
|name_en=ColorMan V3 |name_jp= |name_tl=
|hp=800 |contact=0 |element=none |weakness=
|hp=800 |contact=0 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,820: Line 1,820:
|attack=100 |element=aqua
|attack=100 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,838: Line 1,838:
|attack=80 |element=aqua
|attack=80 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=sharkman |object61=sharkman-fin |object43=sharkman-fin }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=sharkman |object61=sharkman-fin |object43=sharkman-fin }}
|name_en=SharkManV2 |name_jp= |name_tl=
|name_en=SharkMan V2 |name_jp= |name_tl=
|hp=800 |contact=120 |element=aqua |weakness=
|hp=800 |contact=120 |element=aqua |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,855: Line 1,855:
|attack=80 |element=aqua
|attack=80 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=sharkman |object61=sharkman-fin |object43=sharkman-fin }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=sharkman |object61=sharkman-fin |object43=sharkman-fin }}
|name_en=SharkManV3 |name_jp= |name_tl=
|name_en=SharkMan V3 |name_jp= |name_tl=
|hp=900 |contact=120 |element=aqua |weakness=
|hp=900 |contact=120 |element=aqua |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,872: Line 1,872:
|attack=80 |element=aqua
|attack=80 |element=aqua
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,890: Line 1,890:
|attack=100 |element=elec
|attack=100 |element=elec
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=elecman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=elecman }}
|name_en=ElecManV2 |name_jp= |name_tl=
|name_en=ElecMan V2 |name_jp= |name_tl=
|hp=700 |contact=50 |element=elec |weakness=
|hp=700 |contact=50 |element=elec |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,907: Line 1,907:
|attack=100 |element=elec
|attack=100 |element=elec
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=elecman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=elecman }}
|name_en=ElecManV3 |name_jp= |name_tl=
|name_en=ElecMan V3 |name_jp= |name_tl=
|hp=800 |contact=50 |element=elec |weakness=
|hp=800 |contact=50 |element=elec |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,924: Line 1,924:
|attack=100 |element=elec
|attack=100 |element=elec
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,942: Line 1,942:
|attack=200 |element=none
|attack=200 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=protoman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=protoman }}
|name_en=ProtoManV2 |name_jp= |name_tl=
|name_en=ProtoMan V2 |name_jp= |name_tl=
|hp=600 |contact=200 |element=none |weakness=
|hp=600 |contact=200 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,959: Line 1,959:
|attack=200 |element=none
|attack=200 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=protoman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=protoman }}
|name_en=ProtoManV3 |name_jp= |name_tl=
|name_en=ProtoMan V3 |name_jp= |name_tl=
|hp=700 |contact=200 |element=none |weakness=
|hp=700 |contact=200 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 1,976: Line 1,976:
|attack=200 |element=none
|attack=200 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 1,994: Line 1,994:
|attack=100 |element=none
|attack=100 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=bombman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=bombman }}
|name_en=BombManV2 |name_jp= |name_tl=
|name_en=BombMan V2 |name_jp= |name_tl=
|hp=900 |contact=0 |element=none |weakness=
|hp=900 |contact=0 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 2,011: Line 2,011:
|attack=180 |element=none
|attack=180 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=bombman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=bombman }}
|name_en=BombManV3 |name_jp= |name_tl=
|name_en=BombMan V3 |name_jp= |name_tl=
|hp=1000 |contact=0 |element=none |weakness=
|hp=1000 |contact=0 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 2,028: Line 2,028:
|attack=300 |element=none
|attack=300 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 2,043: Line 2,043:
|attack=160 |element=fire
|attack=160 |element=fire
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=magicman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=magicman }}
|name_en=MagicManV2 |name_jp= |name_tl=
|name_en=MagicMan V2 |name_jp= |name_tl=
|hp=800 |contact=0 |element=none |weakness=
|hp=800 |contact=0 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 2,057: Line 2,057:
|attack=160 |element=fire
|attack=160 |element=fire
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=magicman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=magicman }}
|name_en=MagicManV3 |name_jp= |name_tl=
|name_en=MagicMan V3 |name_jp= |name_tl=
|hp=900 |contact=0 |element=none |weakness=
|hp=900 |contact=0 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 2,071: Line 2,071:
|attack=160 |element=fire
|attack=160 |element=fire
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 2,104: Line 2,104:
|attack=200 |element=none
|attack=200 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 2,131: Line 2,131:
|attack=100 |element=fire
|attack=100 |element=fire
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=pharaohman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=pharaohman }}
|name_en=PharaohManSP |name_jp= |name_tl=
|name_en=PharaohMan SP |name_jp= |name_tl=
|hp=1000 |contact=0 |element=none |weakness=
|hp=1000 |contact=0 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 2,157: Line 2,157:
|attack=100 |element=fire
|attack=100 |element=fire
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 2,175: Line 2,175:
|attack=200 |element=none
|attack=200 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


{{EnemyInfo
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=shadowman }}
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=shadowman }}
|name_en=ShadowManSP |name_jp= |name_tl=
|name_en=ShadowMan SP |name_jp= |name_tl=
|hp=1000 |contact=0 |element=none |weakness=
|hp=1000 |contact=0 |element=none |weakness=
|airshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |floatshoes= |statusguard= |superarmor=
Line 2,192: Line 2,192:
|attack=200 |element=none
|attack=200 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}


Line 2,216: Line 2,216:
|attack=150 |element=none
|attack=150 |element=none
}}
}}
|getdata={{EnemyInfo/GetData |isheader=y }}
|getdata=
}}
}}

Revision as of 10:21, 4 September 2022

Viruses

Mettool

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object mettaur.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Mettool (メットール)
HP
Contact
Element
Ability
40
32
None
Attacks
Name
Attack
Element
Property
Shock Wave
(ショックウェーブ)
10
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object mettaur2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Mettool2 (メットール2nd)
HP
Contact
Element
Ability
60
32
None
Attacks
Name
Attack
Element
Property
Sonic Wave
(ソニックウェーブ)
40
None
Name
Info
Met Guard
(メットガード)


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object mettaur3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Mettool3 (メットール3rd)
HP
Contact
Element
Ability
100
32
None
Attacks
Name
Attack
Element
Property
Dyna Wave
(ダイナウェーブ)
100
None
Name
Info
Met Guard
(メットガード)


Canodumb

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object canodumb.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Canodumb (キャノーダム)
HP
Contact
Element
Ability
50
32
None
Attacks
Name
Attack
Element
Property
Cannon
(キャノン)
10
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object canodumb2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Canodumb2 (キャノーダム2nd)
HP
Contact
Element
Ability
80
32
None
Attacks
Name
Attack
Element
Property
High Cannon
(ハイキャノン)
40
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object canodumb3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Canodumb3 (キャノーダム3rd)
HP
Contact
Element
Ability
100
32
None
Attacks
Name
Attack
Element
Property
Mega Cannon
(メガキャノン)
100
None


VolGear

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object volgear.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
VolGear (ボルケルギア Borukerugia)
HP
Contact
Element
Ability
80
32
Fire
Attacks
Name
Attack
Element
Property
Fire Tower
(フレイムタワー Flame Tower)
15
Fire


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object volgear2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
VolGear2 (ウォルタルギア Worutarugia)
HP
Contact
Element
Ability
120
32
Aqua
Attacks
Name
Attack
Element
Property
Aqua Tower
(アクアタワー)
50
Aqua


Spooky

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object spooky.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Spooky (ゴースラー)
HP
Contact
Element
Ability
50
15
None
Attacks
Name
Attack
Element
Property
Tongue Attack
(舌攻撃)
15
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object spooky2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Spooky2 (ゴースラー2nd)
HP
Contact
Element
Ability
100
60
None
Attacks
Name
Attack
Element
Property
Tongue Attack
(舌攻撃)
60
None
Name
Info
Recover 50
(リカバリー50 Recovery 50)


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object spooky3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Spooky3 (ゴースラー3rd)
HP
Contact
Element
Ability
120
120
None
Attacks
Name
Attack
Element
Property
Tongue Attack
(舌攻撃)
120
None
Name
Info
Recover 150
(リカバリー150 Recovery 150)


Beetank

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object beetank.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Beetank (カブタンク)
HP
Contact
Element
Ability
80
25
None
Attacks
Name
Attack
Element
Property
Lil Bomb
(スモールボム Small Bomb)
15
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object beetank2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Beetank2 (カブタンク2nd)
HP
Contact
Element
Ability
120
25
None
Attacks
Name
Attack
Element
Property
Cross Bomb
(クロスボム)
80
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object beetank3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Beetank3 (カブタンク3rd)
HP
Contact
Element
Ability
150
25
None
Attacks
Name
Attack
Element
Property
Big Bomb
(ビッグボム)
140
None


Handy

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object handy-bn1.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Handy (ハンディース)
HP
Contact
Element
Ability
80
30
None
Attacks
Name
Attack
Element
Property
Time Bomb 1
(カウントボム1 Count Bomb 1)
30
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object handy2-bn1.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Handy2 (ハンディース2nd)
HP
Contact
Element
Ability
200
30
None
Attacks
Name
Attack
Element
Property
Time Bomb 2
(カウントボム2 Count Bomb 2)
100
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object handy3-bn1.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Handy3 (ハンディース3rd)
HP
Contact
Element
Ability
300
30
None
Attacks
Name
Attack
Element
Property
Time Bomb 3
(カウントボム3 Count Bomb 3)
200
None


Flappy

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object flappy.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Flappy (ポワルドア)
HP
Contact
Element
Ability
60
20
None
Attacks
Name
Attack
Element
Property
Quake 1
(ースクェイクア1 Earthquake 1)
20
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object flappy2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Flappy2 (ポワルドア2nd)
HP
Contact
Element
Ability
120
60
None
Attacks
Name
Attack
Element
Property
Quake 2
(ースクェイクア2 Earthquake 2)
60
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object flappy3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Flappy3 (ポワルドア3rd)
HP
Contact
Element
Ability
150
100
None
Attacks
Name
Attack
Element
Property
Quake 3
(ースクェイクア3 Earthquake 3)
100
None


Froshell

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object froshell.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Froshell (フロシェル)
HP
Contact
Element
Ability
120
30
None
Attacks
Name
Attack
Element
Property
Mini Bomb
(ミニボム)
40
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object froshell2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Froshell2 (フロシェル2nd)
HP
Contact
Element
Ability
200
30
None
Attacks
Name
Attack
Element
Property
Mini Bomb
(ミニボム)
40
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object froshell3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Froshell3 (フロシェル3rd)
HP
Contact
Element
Ability
250
30
None
Attacks
Name
Attack
Element
Property
Mini Bomb
(ミニボム)
40
None


HardHead

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object hardhead.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
HardHead (ハルドボルズ)
HP
Contact
Element
Ability
60
30
None
Attacks
Name
Attack
Element
Property
Howitzer
(ホウガン Hougan)
30
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object hardhead2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
HardHead2 (ハルドボルズ2nd)
HP
Contact
Element
Ability
70
30
None
Attacks
Name
Attack
Element
Property
Howitzer
(ホウガン Hougan)
30
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object hardhead3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
HardHead3 (ハルドボルズ3rd)
HP
Contact
Element
Ability
80
30
None
Attacks
Name
Attack
Element
Property
Howitzer
(ホウガン Hougan)
30
None


Swordy

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object swordy.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Swordy (スウォーディン)
HP
Contact
Element
Ability
90
30
None
Attacks
Name
Attack
Element
Property
Sword
(ソード)
60
None
Name
Attack
Element
Property
Long Sword
(ロングソード)
40
None
Name
Info
Steal
(エリアスチール Area Steal)


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object swordy2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Swordy2 (スウォードラ)
HP
Contact
Element
Ability
120
30
Fire
Attacks
Name
Attack
Element
Property
Long Sword
(ロングソード)
60
None
Name
Attack
Element
Property
Fire Sword
(フレイムソード Flame Sword)
80
Fire
Name
Info
Steal
(エリアスチール Area Steal)


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object swordy3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Swordy3 (スウォータル)
HP
Contact
Element
Ability
200
30
Aqua
Attacks
Name
Attack
Element
Property
Long Sword
(ロングソード)
80
None
Name
Attack
Element
Property
Aqua Sword
(アクアソード)
80
Aqua
Name
Info
Steal
(エリアスチール Area Steal)


Fishy

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object fishy.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Fishy (キオルシン)
HP
Contact
Element
Ability
80
30
None
Attacks
Name
Attack
Element
Property
Dash
(突進)
30
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object fishy2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Fishy2 (バドラフト)
HP
Contact
Element
Ability
150
150
Fire
Attacks
Name
Attack
Element
Property
Dash
(突進)
150
Fire
Name
Attack
Element
Property
Flames on the ground
(地面の炎)
30
Fire


Piranha

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object piranha.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Piranha (アーバルボーイ)
HP
Contact
Element
Ability
100
30
Aqua
Attacks
Name
Attack
Element
Property
Triple Arrow
(トリプルアロー)
50
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object piranha2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Piranha2 (アーバルボーイ2nd)
HP
Contact
Element
Ability
150
30
Aqua
Attacks
Name
Attack
Element
Property
Triple Spear
(トリプルスピア)
70
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object piranha3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Piranha3 (アーバルボーイ3rd)
HP
Contact
Element
Ability
200
30
Aqua
Attacks
Name
Attack
Element
Property
Triple Lance
(トリプルランス)
120
None


Puffy

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object puffy.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Puffy (プクール)
HP
Contact
Element
Ability
100
30
Aqua
Attacks
Name
Attack
Element
Property
Bubbler
(バブルスプレッド Bubble Spread)
30
Aqua


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object buffy.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Buffy (プクールボウ)
HP
Contact
Element
Ability
100
30
Fire
Attacks
Name
Attack
Element
Property
Heater
(ヒートスプレッド Heat Spread)
30
Fire


ColdBear

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object coldbear.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ColdBear (コルドベアア)
HP
Contact
Element
Ability
200
30
Aqua
Attacks
Name
Attack
Element
Property
Ice Cube
(イスキューブア)
100
Aqua


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object coldbear2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ColdBear2 (コルドベアア2nd)
HP
Contact
Element
Ability
250
30
Aqua
Attacks
Name
Attack
Element
Property
Ice Cube
(イスキューブア)
60
Aqua


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object coldbear3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ColdBear3 (コルドベアア3rd)
HP
Contact
Element
Ability
300
30
Aqua
Attacks
Name
Attack
Element
Property
Ice Cube
(イスキューブア)
60
Aqua


Cloudy

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object cloudy.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Cloudy (クモンペ)
HP
Contact
Element
Ability
120
30
Aqua
Attacks
Name
Attack
Element
Property
Cloud
(クラウド)
30
Aqua


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object cloudy2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Cloudy2 (クモンペ2nd)
HP
Contact
Element
Ability
140
30
Aqua
Attacks
Name
Attack
Element
Property
Cloudier
(モアクラウド More Cloud)
80
Aqua


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object cloudy3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Cloudy3 (クモンペ3rd)
HP
Contact
Element
Ability
160
30
Aqua
Attacks
Name
Attack
Element
Property
Cloudiest
(モストクラウド Most Cloud)
120
Aqua


Ratty

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object ratty.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Ratty (チュートン)
HP
Contact
Element
Ability
60
30
None
Attacks
Name
Attack
Element
Property
Ratton 1
(ラットン1)
70
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object ratty2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Ratty2 (チュートン2nd)
HP
Contact
Element
Ability
80
30
None
Attacks
Name
Attack
Element
Property
Ratton 2
(ラットン2)
85
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object ratty3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Ratty3 (チュートン3rd)
HP
Contact
Element
Ability
100
30
None
Attacks
Name
Attack
Element
Property
Ratton 3
(ラットン3)
100
None


Miney

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object miney.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Miney (ジーラ)
HP
Contact
Element
Ability
100
30
None
Attacks
Name
Attack
Element
Property
Mine 1
(ステルスマイン1 Stealth Mine 1)
100
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object miney2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Miney2 (ジーラ2nd)
HP
Contact
Element
Ability
120
30
None
Attacks
Name
Attack
Element
Property
Mine 2
(ステルスマイン2 Stealth Mine 2)
180
None
Name
Info
Steal
(エリアスチール Area Steal)


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object miney3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Miney3 (ジーラ3rd)
HP
Contact
Element
Ability
140
30
None
Attacks
Name
Attack
Element
Property
Mine 3
(ステルスマイン3 Stealth Mine 3)
300
None
Name
Info
Steal
(エリアスチール Area Steal)


Ammonicule

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object ammonicule.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Ammonicule (アモナキュール)
HP
Contact
Element
Ability
60
30
Aqua
Attacks
Name
Attack
Element
Property
Water Column
(水柱)
80
Aqua


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object ammonicule2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Ammonicule2 (アモナキュール2nd)
HP
Contact
Element
Ability
90
30
Aqua
Attacks
Name
Attack
Element
Property
Water Column
(水柱)
120
Aqua


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object ammonicule3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Ammonicule3 (アモナキュール3rd)
HP
Contact
Element
Ability
150
30
Aqua
Attacks
Name
Attack
Element
Property
Water Column
(水柱)
160
Aqua


Jelly

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object jelly.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Jelly (ジェリー)
HP
Contact
Element
Ability
120
30
Aqua
Attacks
Name
Attack
Element
Property
Wave
(ツナミ Tsunami)
200
Aqua


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object heatjelly.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
HeatJelly (ジェリーヒート)
HP
Contact
Element
Ability
150
30
Fire
Attacks
Name
Attack
Element
Property
Red Wave
(アカツナミ Red Tsunami)
200
Fire


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object earthjelly.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
BigJelly (ビッグジェリー)
HP
Contact
Element
Ability
200
30
Aqua
Attacks
Name
Attack
Element
Property
Big Wave
(オオツナミ Giant Tsunami)
300
Aqua


Gaia

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object gaia.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Gaia (ガイアント)
HP
Contact
Element
Ability
150
200
None
Attacks
Name
Attack
Element
Property
Gaia 1
(ガイアハンマー1 Gaia Hammer 1)
200
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object gaia2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Gaia2 (ガイアント2nd)
HP
Contact
Element
Ability
200
300
None
Attacks
Name
Attack
Element
Property
Gaia 2
(ガイアハンマー2 Gaia Hammer 2)
300
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object gaia3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Gaia3 (ガイアント3rd)
HP
Contact
Element
Ability
300
400
None
Attacks
Name
Attack
Element
Property
Gaia 3
(ガイアハンマー3 Gaia Hammer 3)
400
None


Popper

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object popper.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Popper (ミノゴロモン)
HP
Contact
Element
Ability
100
100
Wood
Attacks
Name
Attack
Element
Property
Wood Tower
(ウッディタワー Woody Tower)
100
Wood


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object popper2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Popper2 (ミノゴロモン2nd)
HP
Contact
Element
Ability
250
140
Wood
Attacks
Name
Attack
Element
Property
Wood Tower
(ウッディタワー Woody Tower)
140
Wood


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object popper3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Popper3 (ミノゴロモン3rd)
HP
Contact
Element
Ability
120
180
Wood
Attacks
Name
Attack
Element
Property
Wood Tower
(ウッディタワー Woody Tower)
180
Wood
Name
Info
Recover 120
(リカバリー120 Recovery 120)


Satella

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object satella.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Satella (サテラ)
HP
Contact
Element
Ability
200
60
None
Attacks
Name
Attack
Element
Property
Lockon 1
(ロックオン1)
60
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object satella2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Satella2 (サテラ2nd)
HP
Contact
Element
Ability
240
100
None
Attacks
Name
Attack
Element
Property
Lockon 2
(ロックオン2)
100
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object satella3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Satella3 (サテラ3rd)
HP
Contact
Element
Ability
300
160
None
Attacks
Name
Attack
Element
Property
Lockon 3
(ロックオン3)
160
None


Fanner

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object fanner.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Fanner (ファンカー)
HP
Contact
Element
Ability
100
80
None
Attacks
Name
Attack
Element
Property
Tornado
(竜巻)
80
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object fanner2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Fanner2 (ファンカー2nd)
HP
Contact
Element
Ability
140
120
None
Attacks
Name
Attack
Element
Property
Tornado
(竜巻)
120
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object fanner3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Fanner3 (ファンカー3rd)
HP
Contact
Element
Ability
180
160
None
Attacks
Name
Attack
Element
Property
Tornado
(竜巻)
160
None


Twisty & Remobit

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png
Object remobit.png
Panel r2 b bn1.png
Object twisty.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Twisty & Remobit (パララ&リモコゴロー)
HP
Contact
Element
Ability
80
30
Elec
Attacks
Name
Attack
Element
Property
Remobit 1
(リモコゴロー1)
100
Elec


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png
Object remobit2.png
Panel r2 b bn1.png
Object twisty2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Twisty2 & Remobit2 (パララ&リモコゴロー2nd)
HP
Contact
Element
Ability
100
30
Elec
Attacks
Name
Attack
Element
Property
Remobit 2
(リモコゴロー2)
150
Elec


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png
Object remobit3.png
Panel r2 b bn1.png
Object twisty3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Twisty3 & Remobit3 (パララ&リモコゴロー3rd)
HP
Contact
Element
Ability
120
30
Elec
Attacks
Name
Attack
Element
Property
Remobit 3
(リモコゴロー3)
200
Elec


Billy

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object billy.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Billy (ビリー)
HP
Contact
Element
Ability
100
30
Elec
Attacks
Name
Attack
Element
Property
Thunder 1
(サンダーボール1 Thunder Ball 1)
100
Elec


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object silly.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Billy2 (ビリー2nd)
HP
Contact
Element
Ability
150
30
Elec
Attacks
Name
Attack
Element
Property
Thunder 2
(サンダーボール2 Thunder Ball 2)
140
Elec


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object killy.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Billy3 (ビリー3rd)
HP
Contact
Element
Ability
200
30
Elec
Attacks
Name
Attack
Element
Property
Thunder 3
(サンダーボール3 Thunder Ball 3)
180
Elec


Prog

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object prog.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ProgMk1 (プログ・マークワン)
HP
Contact
Element
Ability
150
30
Elec
Attacks
Name
Attack
Element
Property
Ring Zap 1
(エレキサークル1 Elec Circle 1)
100
Elec
Name
Info
Steal
(エリアスチール Area Steal)


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object prog2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ProgMk2 (プログ・マークツー)
HP
Contact
Element
Ability
200
30
Elec
Attacks
Name
Attack
Element
Property
Ring Zap 2
(エレキサークル2 Elec Circle 2)
100
Elec
Name
Info
Steal
(エリアスチール Area Steal)


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object prog3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ProgMk3 (プログ・マークスリー)
HP
Contact
Element
Ability
250
30
Elec
Attacks
Name
Attack
Element
Property
Ring Zap 3
(エレキサークル3 Elec Circle 3)
100
Elec
Name
Info
Steal
(エリアスチール Area Steal)


Megalian

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object megaliana.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Megalian (メガリア)
HP
Contact
Element
Ability
200
30
None
Attacks
Name
Attack
Element
Property
Face Attack
(フェイスアタック)
100
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object megalianh.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Megalian2 (メガリア2nd)
HP
Contact
Element
Ability
250
30
None
Attacks
Name
Attack
Element
Property
Face Attack
(フェイスアタック)
160
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object megalianw.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Megalian3 (メガリア3rd)
HP
Contact
Element
Ability
300
30
None
Attacks
Name
Attack
Element
Property
Face Attack
(フェイスアタック)
240
None


CanDevil

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object candevil.png
Panel r2 b bn1.png
Object candevil-candle.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
CanDevil (キャンデービル)
HP
Contact
Element
Ability
160
100
Fire
Attacks
Name
Attack
Element
Property
Fireball
(火の玉)
100
Fire
Name
Info
Candle 1
(リモローソク1)


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object candevil2.png
Panel r2 b bn1.png
Object candevil2-candle.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
CanDevil2 (キャンデービル2nd)
HP
Contact
Element
Ability
200
150
Fire
Attacks
Name
Attack
Element
Property
Fireball
(火の玉)
150
Fire
Name
Info
Candle 2
(リモローソク2)


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object candevil3.png
Panel r2 b bn1.png
Object candevil3-candle.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
CanDevil3 (キャンデービル3rd)
HP
Contact
Element
Ability
300
200
Fire
Attacks
Name
Attack
Element
Property
Fireball
(火の玉)
200
Fire
Name
Info
Candle 3
(リモローソク3)


Anaconda

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object anaconda-head.png
Panel r2 b bn1.png
Object anaconda-tail.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Object anaconda-tail.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Anaconda (ダイジャン)
HP
Contact
Element
Ability
200
200
Wood
Attacks
Name
Attack
Element
Property
Dyna Wave
(ダイナウェーブ)
200
Wood
Name
Attack
Element
Property
Snakegg 1
(エッグスネーク1 Egg Snake 1)
200
Wood


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object anaconda2-head.png
Panel r2 b bn1.png
Object anaconda2-tail.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Object anaconda2-tail.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Anaconda2 (ダイジャンボルト)
HP
Contact
Element
Ability
250
200
Elec
Attacks
Name
Attack
Element
Property
Electromagnetic Bullet
(電磁弾)
200
Elec
Name
Attack
Element
Property
Snakegg 2
(エッグスネーク2 Egg Snake 2)
200
Elec


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object anaconda3-head.png
Panel r2 b bn1.png
Object anaconda3-tail.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Object anaconda3-tail.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Anaconda3 (ダイジャンメラル)
HP
Contact
Element
Ability
300
200
Fire
Attacks
Name
Attack
Element
Property
Fireball
(火の玉)
200
Fire
Name
Attack
Element
Property
Snakegg 3
(エッグスネーク3 Egg Snake 3)
200
Fire
Name
Attack
Element
Property
Flames on the ground
(地面の炎)
100
Fire


Mosqurito

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object mosqurito.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Mosqurito (チクリート)
HP
Contact
Element
Ability
200
50
None
Attacks
Name
Attack
Element
Property
Drain 1
(モスキート1 Mosquito 1)
50
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object mosqurito2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Mosqurito2 (チクリート2nd)
HP
Contact
Element
Ability
200
100
None
Attacks
Name
Attack
Element
Property
Drain 2
(モスキート2 Mosquito 2)
100
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object mosqurito3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Mosqurito3 (チクリート3rd)
HP
Contact
Element
Ability
200
200
None
Attacks
Name
Attack
Element
Property
Drain 3
(モスキート3 Mosquito 3)
200
None


Poitton

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object poitton.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Poitton (ポイットン)
HP
Contact
Element
Ability
100
200
Wood
Attacks
Name
Attack
Element
Property
Dynamyte 1
(ダイナマイト1 Dynamite 1)
200
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object poitton2.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Poitton2 (ポイットン2nd)
HP
Contact
Element
Ability
250
200
Wood
Attacks
Name
Attack
Element
Property
Dynamyte 2
(ダイナマイト2 Dynamite 2)
200
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object poitton3.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Poitton3 (ポイットン3rd)
HP
Contact
Element
Ability
300
200
Wood
Attacks
Name
Attack
Element
Property
Dynamyte 3
(ダイナマイト3 Dynamite 3)
200
None


Mole

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object mole.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Mole (ラッシュ Rush)
HP
Contact
Element
Ability
10
1
None
Attacks
Name
Info
Escape
(エスケープ)


Bosses

FireMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object fireman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
FireMan
HP
Contact
Element
Ability
300
0
Fire
Attacks
Name
Attack
Element
Property
Fire Arm
(ファイアアーム)
20
Fire
Name
Attack
Element
Property
Fire Tower
(フレイムタワー Flame Tower)
15
Fire
Name
Attack
Element
Property
Burner Bomb
(バーナーボム)
10 × 8
Fire


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object fireman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
FireMan V2
HP
Contact
Element
Ability
400
0
Fire
Attacks
Name
Attack
Element
Property
Fire Arm
(ファイアアーム)
20
Fire
Name
Attack
Element
Property
Fire Tower
(フレイムタワー Flame Tower)
15
Fire
Name
Attack
Element
Property
Burner Bomb
(バーナーボム)
10 × 8
Fire


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object fireman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
FireMan V3
HP
Contact
Element
Ability
500
0
Fire
Attacks
Name
Attack
Element
Property
Fire Arm
(ファイアアーム)
20
Fire
Name
Attack
Element
Property
Fire Tower
(フレイムタワー Flame Tower)
15
Fire
Name
Attack
Element
Property
Burner Bomb
(バーナーボム)
10 × 8
Fire


NumberMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object numberman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
NumberMan
HP
Contact
Element
Ability
500
20
None
Attacks
Name
Attack
Element
Property
Number Ball
(ナンバーボール)
20
None
Name
Attack
Element
Property
Time Bomb
(カウントボム Count Bomb)
40
None
Name
Attack
Element
Property
Die Bomb
(サイコロボム)
10~60
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object numberman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
NumberMan V2
HP
Contact
Element
Ability
600
20
None
Attacks
Name
Attack
Element
Property
Number Ball
(ナンバーボール)
20
None
Name
Attack
Element
Property
Time Bomb
(カウントボム Count Bomb)
40
None
Name
Attack
Element
Property
Die Bomb
(サイコロボム)
10~60
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object numberman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
NumberMan V3
HP
Contact
Element
Ability
700
20
None
Attacks
Name
Attack
Element
Property
Number Ball
(ナンバーボール)
20
None
Name
Attack
Element
Property
Time Bomb
(カウントボム Count Bomb)
40
None
Name
Attack
Element
Property
Die Bomb
(サイコロボム)
10~60
None


GutsMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object gutsman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
GutsMan
HP
Contact
Element
Ability
200
20
None
Attacks
Name
Attack
Element
Property
Shock Wave
(ショックウェーブ)
20
None
Name
Attack
Element
Property
Guts Punch
(ガッツパンチ)
30
None
Name
Attack
Element
Property
Guts Hammer
(ガッツハンマー)
20
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object gutsman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
GutsMan V2
HP
Contact
Element
Ability
400
20
None
Attacks
Name
Attack
Element
Property
Shock Wave
(ショックウェーブ)
20
None
Name
Attack
Element
Property
Guts Punch
(ガッツパンチ)
30
None
Name
Attack
Element
Property
Guts Hammer
(ガッツハンマー)
20
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object gutsman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
GutsMan V3
HP
Contact
Element
Ability
600
60
None
Attacks
Name
Attack
Element
Property
Shock Wave
(ショックウェーブ)
60
None
Name
Attack
Element
Property
Guts Punch
(ガッツパンチ)
90
None
Name
Attack
Element
Property
Guts Hammer
(ガッツハンマー)
60
None


StoneMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object stoneman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
StoneMan
HP
Contact
Element
Ability
600
30
None
Attacks
Name
Attack
Element
Property
Stones
(岩)
30
None
Name
Attack
Element
Property
Laser
(レーザー)
70
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object stoneman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
StoneMan V2
HP
Contact
Element
Ability
700
30
None
Attacks
Name
Attack
Element
Property
Stones
(岩)
30
None
Name
Attack
Element
Property
Laser
(レーザー)
70
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object stoneman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
StoneMan V3
HP
Contact
Element
Ability
800
30
None
Attacks
Name
Attack
Element
Property
Stones
(岩)
30
None
Name
Attack
Element
Property
Laser
(レーザー)
70
None


WoodMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object woodman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
WoodMan
HP
Contact
Element
Ability
500
32
Wood
Attacks
Name
Attack
Element
Property
Wood Tower
(ウッディタワー Woody Tower)
50
Wood
Name
Attack
Element
Property
Death Forest
(デスフォレスト)
50
Wood


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object woodman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
WoodMan V2
HP
Contact
Element
Ability
600
32
Wood
Attacks
Name
Attack
Element
Property
Wood Tower
(ウッディタワー Woody Tower)
50
Wood
Name
Attack
Element
Property
Death Forest
(デスフォレスト)
50
Wood


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object woodman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
WoodMan V3
HP
Contact
Element
Ability
700
32
Wood
Attacks
Name
Attack
Element
Property
Wood Tower
(ウッディタワー Woody Tower)
50
Wood
Name
Attack
Element
Property
Death Forest
(デスフォレスト)
50
Wood


IceMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object iceman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
IceMan
HP
Contact
Element
Ability
500
0
Aqua
Attacks
Name
Attack
Element
Property
Freeze Bomb
(フリーズボム)
30
Aqua
Name
Attack
Element
Property
Ice Cube
(アイスキューブ)
60
Aqua


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object iceman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
IceMan V2
HP
Contact
Element
Ability
600
0
Aqua
Attacks
Name
Attack
Element
Property
Freeze Bomb
(フリーズボム)
30
Aqua
Name
Attack
Element
Property
Ice Cube
(アイスキューブ)
60
Aqua


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object iceman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
IceMan V3
HP
Contact
Element
Ability
700
0
Aqua
Attacks
Name
Attack
Element
Property
Freeze Bomb
(フリーズボム)
30
Aqua
Name
Attack
Element
Property
Ice Cube
(アイスキューブ)
60
Aqua


SkullMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object skullman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
SkullMan
HP
Contact
Element
Ability
600
100
None
Attacks
Name
Attack
Element
Property
Onibi
(オニビ)
80
None
Name
Attack
Element
Property
Bone Stalker
(ボーンストーカー)
80
None
Name
Attack
Element
Property
Skull
(シャレコーベイ)
100
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object skullman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
SkullMan V2
HP
Contact
Element
Ability
700
100
None
Attacks
Name
Attack
Element
Property
Onibi
(オニビ)
80
None
Name
Attack
Element
Property
Bone Stalker
(ボーンストーカー)
80
None
Name
Attack
Element
Property
Skull
(シャレコーベイ)
100
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object skullman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
SkullMan V3
HP
Contact
Element
Ability
800
100
None
Attacks
Name
Attack
Element
Property
Onibi
(オニビ)
80
None
Name
Attack
Element
Property
Bone Stalker
(ボーンストーカー)
80
None
Name
Attack
Element
Property
Skull
(シャレコーベイ)
100
None


ColorMan

Panel r1 b bn1.png
Object colordollr.png
Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png Panel r2 b bn1.png
Object colorman.png
Panel r3 b bn1.png Panel r3 b bn1.png
Object colordollb.png
Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ColorMan
HP
Contact
Element
Ability
600
0
None
Attacks
Name
Attack
Element
Property
Ball
(ボール)
100
None
Name
Attack
Element
Property
Fire Tower
(フレイムタワー Flame Tower)
100
Fire
Name
Attack
Element
Property
Aqua Tower
(アクアタワー)
100
Aqua


Panel r1 b bn1.png
Object colordollr.png
Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png Panel r2 b bn1.png
Object colorman.png
Panel r3 b bn1.png Panel r3 b bn1.png
Object colordollb.png
Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ColorMan V2
HP
Contact
Element
Ability
700
0
None
Attacks
Name
Attack
Element
Property
Ball
(ボール)
100
None
Name
Attack
Element
Property
Fire Tower
(フレイムタワー Flame Tower)
100
Fire
Name
Attack
Element
Property
Aqua Tower
(アクアタワー)
100
Aqua


Panel r1 b bn1.png
Object colordollr.png
Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png Panel r2 b bn1.png
Object colorman.png
Panel r3 b bn1.png Panel r3 b bn1.png
Object colordollb.png
Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ColorMan V3
HP
Contact
Element
Ability
800
0
None
Attacks
Name
Attack
Element
Property
Ball
(ボール)
100
None
Name
Attack
Element
Property
Fire Tower
(フレイムタワー Flame Tower)
100
Fire
Name
Attack
Element
Property
Aqua Tower
(アクアタワー)
100
Aqua


SharkMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Object sharkman-fin.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object sharkman.png
Panel r2 b bn1.png
Panel r3 b bn1.png
Object sharkman-fin.png
Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
SharkMan
HP
Contact
Element
Ability
700
120
Aqua
Attacks
Name
Attack
Element
Property
Fillet
(ヒレ)
120
Aqua
Name
Attack
Element
Property
Aqua Tower
(アクアタワー)
80
Aqua


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Object sharkman-fin.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object sharkman.png
Panel r2 b bn1.png
Panel r3 b bn1.png
Object sharkman-fin.png
Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
SharkMan V2
HP
Contact
Element
Ability
800
120
Aqua
Attacks
Name
Attack
Element
Property
Fillet
(ヒレ)
120
Aqua
Name
Attack
Element
Property
Aqua Tower
(アクアタワー)
80
Aqua


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Object sharkman-fin.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object sharkman.png
Panel r2 b bn1.png
Panel r3 b bn1.png
Object sharkman-fin.png
Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
SharkMan V3
HP
Contact
Element
Ability
900
120
Aqua
Attacks
Name
Attack
Element
Property
Fillet
(ヒレ)
120
Aqua
Name
Attack
Element
Property
Aqua Tower
(アクアタワー)
80
Aqua


ElecMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object elecman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ElecMan
HP
Contact
Element
Ability
600
50
Elec
Attacks
Name
Attack
Element
Property
Lightning
(落雷)
200
Elec
Name
Attack
Element
Property
Column Current
(柱の電流)
100
Elec


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object elecman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ElecMan V2
HP
Contact
Element
Ability
700
50
Elec
Attacks
Name
Attack
Element
Property
Lightning
(落雷)
200
Elec
Name
Attack
Element
Property
Column Current
(柱の電流)
100
Elec


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object elecman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ElecMan V3
HP
Contact
Element
Ability
800
50
Elec
Attacks
Name
Attack
Element
Property
Lightning
(落雷)
200
Elec
Name
Attack
Element
Property
Pole Current
(柱の電流)
100
Elec


ProtoMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object protoman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ProtoMan
HP
Contact
Element
Ability
500
200
None
Attacks
Name
Attack
Element
Property
Long Sword
(ロングソード)
200
None
Name
Attack
Element
Property
Wide Sword
(ワイドソード)
200
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object protoman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ProtoMan V2
HP
Contact
Element
Ability
600
200
None
Attacks
Name
Attack
Element
Property
Long Sword
(ロングソード)
200
None
Name
Attack
Element
Property
Wide Sword
(ワイドソード)
200
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object protoman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ProtoMan V3
HP
Contact
Element
Ability
700
200
None
Attacks
Name
Attack
Element
Property
Long Sword
(ロングソード)
200
None
Name
Attack
Element
Property
Wide Sword
(ワイドソード)
200
None


BombMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object bombman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
BombMan
HP
Contact
Element
Ability
800
0
None
Attacks
Name
Attack
Element
Property
Bomb Shoot
(爆弾シュート)
140
Fire
Name
Attack
Element
Property
Mine
(ステルスマイン Stealth Mine)
100
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object bombman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
BombMan V2
HP
Contact
Element
Ability
900
0
None
Attacks
Name
Attack
Element
Property
Bomb Shoot
(爆弾シュート)
140
Fire
Name
Attack
Element
Property
Mine
(ステルスマイン Stealth Mine)
180
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object bombman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
BombMan V3
HP
Contact
Element
Ability
1000
0
None
Attacks
Name
Attack
Element
Property
Bomb Shoot
(爆弾シュート)
140
Fire
Name
Attack
Element
Property
Mine
(ステルスマイン Stealth Mine)
300
None


MagicMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object magicman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
MagicMan
HP
Contact
Element
Ability
700
0
None
Attacks
Name
Attack
Element
Property
Magic Fire
(マジックファイア)
160
Fire


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object magicman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
MagicMan V2
HP
Contact
Element
Ability
800
0
None
Attacks
Name
Attack
Element
Property
Magic Fire
(マジックファイア)
160
Fire


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object magicman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
MagicMan V3
HP
Contact
Element
Ability
900
0
None
Attacks
Name
Attack
Element
Property
Magic Fire
(マジックファイア)
160
Fire


LifeVirus

Panel r1 b bn1.png
Object lifevirus-hole.png
Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png
Object lifevirus-hole.png
Panel r2 b bn1.png
Object lifevirus.png
Panel r2 b bn1.png
Panel r3 b bn1.png
Object lifevirus-hole.png
Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
LifeVirus (ドリームウィルス Dream Virus)
HP
Contact
Element
Ability
1000
0
None
Attacks
Name
Attack
Element
Property
Life Sword
(ドリームソード Dream Sword)
200
None
Name
Attack
Element
Property
Aqua Tower
(アクアタワー)
80
Aqua
Name
Attack
Element
Property
Fire
(ファイア)
80
Fire
Name
Attack
Element
Property
Wood Tower
(ウッディタワー Woody Tower)
80
Wood
Name
Attack
Element
Property
Thunder
(サンダー)
80
Elec
Name
Attack
Element
Property
Laser
(レーザー)
200
None
Name
Attack
Element
Property
Meteors
(メテオ)
200
None


PharaohMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object pharaohman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
PharaohMan
HP
Contact
Element
Ability
800
0
None
Attacks
Name
Attack
Element
Property
Coffin Laser
(棺桶レーザー)
200
None
Name
Attack
Element
Property
Pharaoh Cube
(ファラオキューブ)
200
None
Name
Attack
Element
Property
Ratton 3
(ラットン3)
100
None
Name
Attack
Element
Property
Arrow
(アロー)
100
None
Name
Attack
Element
Property
Snakegg
(エッグスネーク Egg Snake)
100
Fire


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object pharaohman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
PharaohMan SP
HP
Contact
Element
Ability
1000
0
None
Attacks
Name
Attack
Element
Property
Coffin Laser
(棺桶レーザー)
200
None
Name
Attack
Element
Property
Pharaoh Cube
(ファラオキューブ)
200
None
Name
Attack
Element
Property
Ratton 3
(ラットン3)
100
None
Name
Attack
Element
Property
Arrow
(アロー)
100
None
Name
Attack
Element
Property
Snakegg
(エッグスネーク Egg Snake)
100
Fire


ShadowMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object shadowman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ShadowMan
HP
Contact
Element
Ability
800
0
None
Attacks
Name
Attack
Element
Property
Shuriken
(手裏剣)
200
None
Name
Attack
Element
Property
Bakufū
(爆風)
200
None


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object shadowman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ShadowMan SP
HP
Contact
Element
Ability
1000
0
None
Attacks
Name
Attack
Element
Property
Shuriken
(手裏剣)
200
None
Name
Attack
Element
Property
Bakufū
(爆風)
200
None


Bass

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object bass-bn1.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
Bass
HP
Contact
Element
Ability
1000
0
None
Attacks
Name
Attack
Element
Property
Air Burst
(エアバースト)
200
None
Name
Attack
Element
Property
Explosion (yellow)
(エクスプロージョン)
150
None
Name
Attack
Element
Property
Explosion (red)
(エクスプロージョン)
150
None
Name
Attack
Element
Property
Explosion (blue)
(エクスプロージョン)
150
None