Enemies in EXE4.5: Difference between revisions

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Line 1: Line 1:
{{NeedsWork|Abilities, attacks, locations, get data, merge HeelNavis}}
{{NeedsWork|Attacks, locations, get data, merge HeelNavis}}


This page lists every enemy which can appear in battle in [[Rockman EXE 4.5: Real Operation]].
This page lists every enemy which can appear in battle in [[Rockman EXE 4.5: Real Operation]].
Line 86: Line 86:
|name_en=VolGear |name_jp=ボルケルギア |name_tl=Borukerugia
|name_en=VolGear |name_jp=ボルケルギア |name_tl=Borukerugia
|hp=80 |contact=10 |element=fire
|hp=80 |contact=10 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 97: Line 97:
|name_en=VolGearEX |name_jp=ボルケルギアEX |name_tl=Borukerugia EX
|name_en=VolGearEX |name_jp=ボルケルギアEX |name_tl=Borukerugia EX
|hp=120 |contact=20 |element=fire
|hp=120 |contact=20 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 108: Line 108:
|name_en=VulGear |name_jp=ボルザーギア |name_tl=Boruzāgia
|name_en=VulGear |name_jp=ボルザーギア |name_tl=Boruzāgia
|hp=160 |contact=40 |element=fire
|hp=160 |contact=40 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 119: Line 119:
|name_en=VulGearEX |name_jp=ボルザーギアEX |name_tl=Boruzāgia EX
|name_en=VulGearEX |name_jp=ボルザーギアEX |name_tl=Boruzāgia EX
|hp=200 |contact=60 |element=fire
|hp=200 |contact=60 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 130: Line 130:
|name_en=ValGear |name_jp=ボルドロギア |name_tl=Borudorogia
|name_en=ValGear |name_jp=ボルドロギア |name_tl=Borudorogia
|hp=240 |contact=80 |element=fire
|hp=240 |contact=80 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 141: Line 141:
|name_en=ValGearEX |name_jp=ボルドロギアEX |name_tl=Borudorogia EX
|name_en=ValGearEX |name_jp=ボルドロギアEX |name_tl=Borudorogia EX
|hp=280 |contact=100 |element=fire
|hp=280 |contact=100 |element=fire
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 354: Line 354:
|name_en=Shrimpy |name_jp=エビロン |name_tl=Ebiron
|name_en=Shrimpy |name_jp=エビロン |name_tl=Ebiron
|hp=60 |contact=10 |element=aqua
|hp=60 |contact=10 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 365: Line 365:
|name_en=ShrimpyEX |name_jp=エビロンEX |name_tl=Ebiron EX
|name_en=ShrimpyEX |name_jp=エビロンEX |name_tl=Ebiron EX
|hp=90 |contact=20 |element=aqua
|hp=90 |contact=20 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 376: Line 376:
|name_en=Shrimpy2 |name_jp=エビデル |name_tl=Ebideru
|name_en=Shrimpy2 |name_jp=エビデル |name_tl=Ebideru
|hp=130 |contact=40 |element=aqua
|hp=130 |contact=40 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 387: Line 387:
|name_en=Shrimpy2EX |name_jp=エビデルEX |name_tl=Ebideru EX
|name_en=Shrimpy2EX |name_jp=エビデルEX |name_tl=Ebideru EX
|hp=160 |contact=60 |element=aqua
|hp=160 |contact=60 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 398: Line 398:
|name_en=Shrimpy3 |name_jp=エビサイド |name_tl=Ebisaido
|name_en=Shrimpy3 |name_jp=エビサイド |name_tl=Ebisaido
|hp=200 |contact=80 |element=aqua
|hp=200 |contact=80 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 409: Line 409:
|name_en=Shrimpy3EX |name_jp=エビサイドEX |name_tl=Ebisaido EX
|name_en=Shrimpy3EX |name_jp=エビサイドEX |name_tl=Ebisaido EX
|hp=230 |contact=100 |element=aqua
|hp=230 |contact=100 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 421: Line 421:
|name_en=Boomer |name_jp=ラウンダ |name_tl=Raunda
|name_en=Boomer |name_jp=ラウンダ |name_tl=Raunda
|hp=80 |contact=10 |element=none
|hp=80 |contact=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 432: Line 432:
|name_en=BoomerEX |name_jp=ラウンダEX |name_tl=Raunda EX
|name_en=BoomerEX |name_jp=ラウンダEX |name_tl=Raunda EX
|hp=110 |contact=20 |element=none
|hp=110 |contact=20 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 443: Line 443:
|name_en=Gloomer |name_jp=ラウンダラウ |name_tl=Raundarau
|name_en=Gloomer |name_jp=ラウンダラウ |name_tl=Raundarau
|hp=140 |contact=40 |element=none
|hp=140 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 454: Line 454:
|name_en=GloomerEX |name_jp=ラウンダラウEX |name_tl=Raundarau EX
|name_en=GloomerEX |name_jp=ラウンダラウEX |name_tl=Raundarau EX
|hp=170 |contact=60 |element=none
|hp=170 |contact=60 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 465: Line 465:
|name_en=Doomer |name_jp=ラウンダバー |name_tl=Raundabā
|name_en=Doomer |name_jp=ラウンダバー |name_tl=Raundabā
|hp=200 |contact=80 |element=none
|hp=200 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 476: Line 476:
|name_en=DoomerEX |name_jp=ラウンダバーEX |name_tl=Raundabā EX
|name_en=DoomerEX |name_jp=ラウンダバーEX |name_tl=Raundabā EX
|hp=230 |contact=100 |element=none
|hp=230 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 555: Line 555:
|name_en=MagTect |name_jp=マグテクト |name_tl=Magutekuto
|name_en=MagTect |name_jp=マグテクト |name_tl=Magutekuto
|hp=70 |contact=10 |element=elec
|hp=70 |contact=10 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 566: Line 566:
|name_en=MagTectEX |name_jp=マグテクトEX |name_tl=Magutekuto EX
|name_en=MagTectEX |name_jp=マグテクトEX |name_tl=Magutekuto EX
|hp=110 |contact=20 |element=elec
|hp=110 |contact=20 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 577: Line 577:
|name_en=MagTec+ |name_jp=マグテクトビー |name_tl=Magutekutobī
|name_en=MagTec+ |name_jp=マグテクトビー |name_tl=Magutekutobī
|hp=140 |contact=40 |element=elec
|hp=140 |contact=40 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 588: Line 588:
|name_en=MagTec+EX |name_jp=マグテクトビーEX |name_tl=Magutekutobī EX
|name_en=MagTec+EX |name_jp=マグテクトビーEX |name_tl=Magutekutobī EX
|hp=180 |contact=60 |element=elec
|hp=180 |contact=60 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 599: Line 599:
|name_en=MagTecX |name_jp=マグテクトシー |name_tl=Magutekutoshī
|name_en=MagTecX |name_jp=マグテクトシー |name_tl=Magutekutoshī
|hp=220 |contact=80 |element=elec
|hp=220 |contact=80 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 610: Line 610:
|name_en=MagTecXEX |name_jp=マグテクトシーEX |name_tl=Magutekutoshī EX
|name_en=MagTecXEX |name_jp=マグテクトシーEX |name_tl=Magutekutoshī EX
|hp=250 |contact=100 |element=elec
|hp=250 |contact=100 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 757: Line 757:
|hp=70 |contact=10 |element=wood
|hp=70 |contact=10 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|info=Can attack over holes.
|locations=
|locations=
|attacks=
|attacks=
Line 768: Line 768:
|hp=110 |contact=20 |element=wood
|hp=110 |contact=20 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|info=Can attack over holes.
|locations=
|locations=
|attacks=
|attacks=
Line 779: Line 779:
|hp=130 |contact=40 |element=wood
|hp=130 |contact=40 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|info=Can attack over holes.
|locations=
|locations=
|attacks=
|attacks=
Line 790: Line 790:
|hp=150 |contact=60 |element=wood
|hp=150 |contact=60 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|info=Can attack over holes.
|locations=
|locations=
|attacks=
|attacks=
Line 801: Line 801:
|hp=180 |contact=80 |element=wood
|hp=180 |contact=80 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|info=Can attack over holes.
|locations=
|locations=
|attacks=
|attacks=
Line 812: Line 812:
|hp=200 |contact=100 |element=wood
|hp=200 |contact=100 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|info=Can attack over holes.
|locations=
|locations=
|attacks=
|attacks=
Line 823: Line 823:
|name_en=Weather |name_jp=ウェザース |name_tl=Wezāsu
|name_en=Weather |name_jp=ウェザース |name_tl=Wezāsu
|hp=80 |contact=10 |element=none
|hp=80 |contact=10 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 834: Line 834:
|name_en=Whomper |name_jp=ウェザール |name_tl=Wezāru
|name_en=Whomper |name_jp=ウェザール |name_tl=Wezāru
|hp=120 |contact=20 |element=none
|hp=120 |contact=20 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 845: Line 845:
|name_en=Winger |name_jp=ウェザーム |name_tl=Wezāmu
|name_en=Winger |name_jp=ウェザーム |name_tl=Wezāmu
|hp=150 |contact=40 |element=none
|hp=150 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 856: Line 856:
|name_en=Wonder |name_jp=ウェザーネ |name_tl=Wezāne
|name_en=Wonder |name_jp=ウェザーネ |name_tl=Wezāne
|hp=180 |contact=60 |element=none
|hp=180 |contact=60 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 867: Line 867:
|name_en=Wither |name_jp=ウェザーブ |name_tl=Wezābu
|name_en=Wither |name_jp=ウェザーブ |name_tl=Wezābu
|hp=210 |contact=80 |element=none
|hp=210 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 878: Line 878:
|name_en=WeatherEX<ref name="WeatherEX">Mega Man Battle Network 4 Official Strategy Guide; written as '''WeathEX''' in Mega Man Battle Network 4</ref> |name_jp=ウェザースEX |name_tl=Wezāsu EX
|name_en=WeatherEX<ref name="WeatherEX">Mega Man Battle Network 4 Official Strategy Guide; written as '''WeathEX''' in Mega Man Battle Network 4</ref> |name_jp=ウェザースEX |name_tl=Wezāsu EX
|hp=250 |contact=100 |element=none
|hp=250 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 890: Line 890:
|name_en=Spidy |name_jp=クーモス |name_tl=Kūmosu
|name_en=Spidy |name_jp=クーモス |name_tl=Kūmosu
|hp=80 |contact=20 |element=wood
|hp=80 |contact=20 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 901: Line 901:
|name_en=SpidyEX |name_jp=クーモスEX |name_tl=Kūmosu EX
|name_en=SpidyEX |name_jp=クーモスEX |name_tl=Kūmosu EX
|hp=110 |contact=30 |element=wood
|hp=110 |contact=30 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 912: Line 912:
|name_en=Webby |name_jp=クモモート |name_tl=Kumomōto
|name_en=Webby |name_jp=クモモート |name_tl=Kumomōto
|hp=130 |contact=40 |element=wood
|hp=130 |contact=40 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 923: Line 923:
|name_en=WebbyEX |name_jp=クモモートEX |name_tl=Kumomōto EX
|name_en=WebbyEX |name_jp=クモモートEX |name_tl=Kumomōto EX
|hp=150 |contact=60 |element=wood
|hp=150 |contact=60 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 934: Line 934:
|name_en=Arachy |name_jp=クモゲイツ |name_tl=Kumogeitsu
|name_en=Arachy |name_jp=クモゲイツ |name_tl=Kumogeitsu
|hp=170 |contact=80 |element=wood
|hp=170 |contact=80 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 945: Line 945:
|name_en=ArachyEX |name_jp=クモゲイツEX |name_tl=Kumogeitsu EX
|name_en=ArachyEX |name_jp=クモゲイツEX |name_tl=Kumogeitsu EX
|hp=190 |contact=100 |element=wood
|hp=190 |contact=100 |element=wood
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 957: Line 957:
|name_en=Lark |name_jp=ゲイラーク |name_tl=Geirāku
|name_en=Lark |name_jp=ゲイラーク |name_tl=Geirāku
|hp=100 |contact=20 |element=aqua
|hp=100 |contact=20 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 968: Line 968:
|name_en=LarkEX |name_jp=ゲイラークEX |name_tl=Geirāku EX
|name_en=LarkEX |name_jp=ゲイラークEX |name_tl=Geirāku EX
|hp=130 |contact=30 |element=aqua
|hp=130 |contact=30 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 979: Line 979:
|name_en=Bark |name_jp=ゲイラス |name_tl=Geirasu
|name_en=Bark |name_jp=ゲイラス |name_tl=Geirasu
|hp=160 |contact=40 |element=aqua
|hp=160 |contact=40 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 990: Line 990:
|name_en=BarkEX |name_jp=ゲイラスEX |name_tl=Geirasu EX
|name_en=BarkEX |name_jp=ゲイラスEX |name_tl=Geirasu EX
|hp=190 |contact=60 |element=aqua
|hp=190 |contact=60 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 1,001: Line 1,001:
|name_en=Tark |name_jp=ゲイラビル |name_tl=Geirabiru
|name_en=Tark |name_jp=ゲイラビル |name_tl=Geirabiru
|hp=220 |contact=80 |element=aqua
|hp=220 |contact=80 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 1,012: Line 1,012:
|name_en=TarkEX |name_jp=ゲイラビルEX |name_tl=Geirabiru EX
|name_en=TarkEX |name_jp=ゲイラビルEX |name_tl=Geirabiru EX
|hp=250 |contact=100 |element=aqua
|hp=250 |contact=100 |element=aqua
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 1,226: Line 1,226:
|hp=100 |contact=20 |element=none
|hp=100 |contact=20 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|info=When standing on swamp, grass, ice, lava or pitfall panel: recovers 1 HP every 12 frames and is immune to that panel's negative effects.
|locations=
|locations=
|attacks=
|attacks=
Line 1,237: Line 1,237:
|hp=140 |contact=30 |element=none
|hp=140 |contact=30 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|info=When standing on swamp, grass, ice, lava or pitfall panel: recovers 1 HP every 9 frames and is immune to that panel's negative effects.
|locations=
|locations=
|attacks=
|attacks=
Line 1,248: Line 1,248:
|hp=180 |contact=40 |element=none
|hp=180 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|info=When standing on swamp, grass, ice, lava or pitfall panel: recovers 1 HP every 7 frames and is immune to that panel's negative effects.
|locations=
|locations=
|attacks=
|attacks=
Line 1,259: Line 1,259:
|hp=220 |contact=60 |element=none
|hp=220 |contact=60 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|info=When standing on swamp, grass, ice, lava or pitfall panel: recovers 1 HP every 5 frames and is immune to that panel's negative effects.
|locations=
|locations=
|attacks=
|attacks=
Line 1,270: Line 1,270:
|hp=260 |contact=80 |element=none
|hp=260 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|info=When standing on swamp, grass, ice, lava or pitfall panel: recovers 1 HP every 4 frames and is immune to that panel's negative effects.
|locations=
|locations=
|attacks=
|attacks=
Line 1,281: Line 1,281:
|hp=300 |contact=100 |element=none
|hp=300 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|info=
|info=When standing on swamp, grass, ice, lava or pitfall panel: recovers 1 HP every 3 frames and is immune to that panel's negative effects.
|locations=
|locations=
|attacks=
|attacks=
Line 1,427: Line 1,427:
|name_en=Roll |name_jp=ロール |name_tl=Roll
|name_en=Roll |name_jp=ロール |name_tl=Roll
|hp=500 |contact=20 |element=none
|hp=500 |contact=20 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 1,438: Line 1,438:
|name_en=Rollα |name_jp=ロールV2 |name_tl=Roll V2
|name_en=Rollα |name_jp=ロールV2 |name_tl=Roll V2
|hp=800 |contact=40 |element=none
|hp=800 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 1,449: Line 1,449:
|name_en=Rollβ |name_jp=ロールV3 |name_tl=Roll V3
|name_en=Rollβ |name_jp=ロールV3 |name_tl=Roll V3
|hp=1100 |contact=80 |element=none
|hp=1100 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 1,460: Line 1,460:
|name_en=RollΩ |name_jp=ロールSP |name_tl=Roll SP
|name_en=RollΩ |name_jp=ロールSP |name_tl=Roll SP
|hp=1600 |contact=100 |element=none
|hp=1600 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 1,517: Line 1,517:
|name_en=WindMan |name_jp=ウインドマン |name_tl=Windman
|name_en=WindMan |name_jp=ウインドマン |name_tl=Windman
|hp=700 |contact=30 |element=none
|hp=700 |contact=30 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 1,528: Line 1,528:
|name_en=WindManα |name_jp=ウインドマンV2 |name_tl=Windman V2
|name_en=WindManα |name_jp=ウインドマンV2 |name_tl=Windman V2
|hp=1000 |contact=50 |element=none
|hp=1000 |contact=50 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 1,539: Line 1,539:
|name_en=WindManβ |name_jp=ウインドマンV3 |name_tl=Windman V3
|name_en=WindManβ |name_jp=ウインドマンV3 |name_tl=Windman V3
|hp=1300 |contact=80 |element=none
|hp=1300 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 1,550: Line 1,550:
|name_en=WindManΩ |name_jp=ウインドマンSP |name_tl=Windman SP
|name_en=WindManΩ |name_jp=ウインドマンSP |name_tl=Windman SP
|hp=1600 |contact=100 |element=none
|hp=1600 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 1,787: Line 1,787:
|name_en=MetalMan |name_jp=メタルマン |name_tl=Metalman
|name_en=MetalMan |name_jp=メタルマン |name_tl=Metalman
|hp=800 |contact=30 |element=none
|hp=800 |contact=30 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=
|info=
|locations=
|locations=
Line 1,798: Line 1,798:
|name_en=MetalManα |name_jp=メタルマンV2 |name_tl=Metalman V2
|name_en=MetalManα |name_jp=メタルマンV2 |name_tl=Metalman V2
|hp=1200 |contact=50 |element=none
|hp=1200 |contact=50 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=
|info=
|locations=
|locations=
Line 1,809: Line 1,809:
|name_en=MetalManβ |name_jp=メタルマンV3 |name_tl=Metalman V3
|name_en=MetalManβ |name_jp=メタルマンV3 |name_tl=Metalman V3
|hp=1600 |contact=80 |element=none
|hp=1600 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=
|info=
|locations=
|locations=
Line 1,820: Line 1,820:
|name_en=MetalManΩ |name_jp=メタルマンSP |name_tl=Metalman SP
|name_en=MetalManΩ |name_jp=メタルマンSP |name_tl=Metalman SP
|hp=2000 |contact=100 |element=none
|hp=2000 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=y
|info=
|info=
|locations=
|locations=
Line 2,012: Line 2,012:
|name_en=ShadeMan |name_jp=シェードマン |name_tl=Shademan
|name_en=ShadeMan |name_jp=シェードマン |name_tl=Shademan
|hp=1000 |contact=40 |element=none
|hp=1000 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,023: Line 2,023:
|name_en=ShadeManα |name_jp=シェードマンV2 |name_tl=Shademan V2
|name_en=ShadeManα |name_jp=シェードマンV2 |name_tl=Shademan V2
|hp=1300 |contact=60 |element=none
|hp=1300 |contact=60 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,034: Line 2,034:
|name_en=ShadeManβ |name_jp=シェードマンV3 |name_tl=Shademan V3
|name_en=ShadeManβ |name_jp=シェードマンV3 |name_tl=Shademan V3
|hp=1600 |contact=80 |element=none
|hp=1600 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,045: Line 2,045:
|name_en=ShadeManΩ |name_jp=シェードマンSP |name_tl=Shademan SP
|name_en=ShadeManΩ |name_jp=シェードマンSP |name_tl=Shademan SP
|hp=2000 |contact=100 |element=none
|hp=2000 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes=y |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,192: Line 2,192:
|name_en=KnightMan |name_jp=ナイトマン |name_tl=Knightman
|name_en=KnightMan |name_jp=ナイトマン |name_tl=Knightman
|hp=1200 |contact=40 |element=none
|hp=1200 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=
|info=
|locations=
|locations=
Line 2,203: Line 2,203:
|name_en=KnightManα |name_jp=ナイトマンV2 |name_tl=Knightman V2
|name_en=KnightManα |name_jp=ナイトマンV2 |name_tl=Knightman V2
|hp=1500 |contact=60 |element=none
|hp=1500 |contact=60 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=
|info=
|locations=
|locations=
Line 2,214: Line 2,214:
|name_en=KnightManβ |name_jp=ナイトマンV3 |name_tl=Knightman V3
|name_en=KnightManβ |name_jp=ナイトマンV3 |name_tl=Knightman V3
|hp=1800 |contact=80 |element=none
|hp=1800 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=
|info=
|locations=
|locations=
Line 2,225: Line 2,225:
|name_en=KnightManΩ |name_jp=ナイトマンSP |name_tl=Knightman SP
|name_en=KnightManΩ |name_jp=ナイトマンSP |name_tl=Knightman SP
|hp=2200 |contact=120 |element=none
|hp=2200 |contact=120 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=
|info=
|locations=
|locations=
Line 2,327: Line 2,327:
|name_en=LaserMan |name_jp=レーザーマン |name_tl=Laserman
|name_en=LaserMan |name_jp=レーザーマン |name_tl=Laserman
|hp=1500 |contact=50 |element=none
|hp=1500 |contact=50 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=
|info=
|locations=
|locations=
Line 2,338: Line 2,338:
|name_en=LaserManα |name_jp=レーザーマンV2 |name_tl=Laserman V2
|name_en=LaserManα |name_jp=レーザーマンV2 |name_tl=Laserman V2
|hp=1700 |contact=80 |element=none
|hp=1700 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=
|info=
|locations=
|locations=
Line 2,349: Line 2,349:
|name_en=LaserManβ |name_jp=レーザーマンV3 |name_tl=Laserman V3
|name_en=LaserManβ |name_jp=レーザーマンV3 |name_tl=Laserman V3
|hp=2000 |contact=120 |element=none
|hp=2000 |contact=120 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=
|info=
|locations=
|locations=
Line 2,360: Line 2,360:
|name_en=LaserManΩ |name_jp=レーザーマンSP |name_tl=Laserman SP
|name_en=LaserManΩ |name_jp=レーザーマンSP |name_tl=Laserman SP
|hp=2200 |contact=150 |element=none
|hp=2200 |contact=150 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y
|info=
|info=
|locations=
|locations=
Line 2,417: Line 2,417:
|name_en=VideoMan |name_jp=ビデオマン |name_tl=Videoman
|name_en=VideoMan |name_jp=ビデオマン |name_tl=Videoman
|hp=700 |contact=40 |element=none
|hp=700 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,428: Line 2,428:
|name_en=VideoManα |name_jp=ビデオマンV2 |name_tl=Videoman V2
|name_en=VideoManα |name_jp=ビデオマンV2 |name_tl=Videoman V2
|hp=1000 |contact=60 |element=none
|hp=1000 |contact=60 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,439: Line 2,439:
|name_en=VideoManβ |name_jp=ビデオマンV3 |name_tl=Videoman V3
|name_en=VideoManβ |name_jp=ビデオマンV3 |name_tl=Videoman V3
|hp=1300 |contact=80 |element=none
|hp=1300 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,450: Line 2,450:
|name_en=VideoManΩ |name_jp=ビデオマンSP |name_tl=Videoman SP
|name_en=VideoManΩ |name_jp=ビデオマンSP |name_tl=Videoman SP
|hp=1600 |contact=100 |element=none
|hp=1600 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,552: Line 2,552:
|name_en=Bass |name_jp=フォルテ |name_tl=Forte
|name_en=Bass |name_jp=フォルテ |name_tl=Forte
|hp=2000 |contact=100 |element=none
|hp=2000 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,563: Line 2,563:
|name_en=BassΩ |name_jp=フォルテSP |name_tl=Forte SP
|name_en=BassΩ |name_jp=フォルテSP |name_tl=Forte SP
|hp=3000 |contact=200 |element=none
|hp=3000 |contact=200 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,575: Line 2,575:
|name_en=StarMan |name_jp=ナパームマン |name_tl=Starman
|name_en=StarMan |name_jp=ナパームマン |name_tl=Starman
|hp=600 |contact=20 |element=none
|hp=600 |contact=20 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,586: Line 2,586:
|name_en=StarManα |name_jp=ナパームマンV2 |name_tl=Starman V2
|name_en=StarManα |name_jp=ナパームマンV2 |name_tl=Starman V2
|hp=900 |contact=40 |element=none
|hp=900 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,597: Line 2,597:
|name_en=StarManβ |name_jp=ナパームマンV3 |name_tl=Starman V3
|name_en=StarManβ |name_jp=ナパームマンV3 |name_tl=Starman V3
|hp=1200 |contact=80 |element=none
|hp=1200 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,608: Line 2,608:
|name_en=StarManΩ |name_jp=ナパームマンSP |name_tl=Starman SP
|name_en=StarManΩ |name_jp=ナパームマンSP |name_tl=Starman SP
|hp=1500 |contact=100 |element=none
|hp=1500 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,620: Line 2,620:
|name_en=ShadowMan |name_jp=ナパームマン |name_tl=Shadowman
|name_en=ShadowMan |name_jp=ナパームマン |name_tl=Shadowman
|hp=1000 |contact=40 |element=none
|hp=1000 |contact=40 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,631: Line 2,631:
|name_en=ShadowManα |name_jp=ナパームマンV2 |name_tl=Shadowman V2
|name_en=ShadowManα |name_jp=ナパームマンV2 |name_tl=Shadowman V2
|hp=1300 |contact=60 |element=none
|hp=1300 |contact=60 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,642: Line 2,642:
|name_en=ShadowManβ |name_jp=ナパームマンV3 |name_tl=Shadowman V3
|name_en=ShadowManβ |name_jp=ナパームマンV3 |name_tl=Shadowman V3
|hp=1600 |contact=80 |element=none
|hp=1600 |contact=80 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,653: Line 2,653:
|name_en=ShadowManΩ |name_jp=ナパームマンSP |name_tl=Shadowman SP
|name_en=ShadowManΩ |name_jp=ナパームマンSP |name_tl=Shadowman SP
|hp=1900 |contact=100 |element=none
|hp=1900 |contact=100 |element=none
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,755: Line 2,755:
|name_en=ElecMan |name_jp=ナパームマン |name_tl=Elecman
|name_en=ElecMan |name_jp=ナパームマン |name_tl=Elecman
|hp=800 |contact=30 |element=elec
|hp=800 |contact=30 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,766: Line 2,766:
|name_en=ElecManα |name_jp=ナパームマンV2 |name_tl=Elecman V2
|name_en=ElecManα |name_jp=ナパームマンV2 |name_tl=Elecman V2
|hp=1100 |contact=50 |element=elec
|hp=1100 |contact=50 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,777: Line 2,777:
|name_en=ElecManβ |name_jp=ナパームマンV3 |name_tl=Elecman V3
|name_en=ElecManβ |name_jp=ナパームマンV3 |name_tl=Elecman V3
|hp=1400 |contact=80 |element=elec
|hp=1400 |contact=80 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=
Line 2,788: Line 2,788:
|name_en=ElecManΩ |name_jp=ナパームマンSP |name_tl=Elecman SP
|name_en=ElecManΩ |name_jp=ナパームマンSP |name_tl=Elecman SP
|hp=1700 |contact=100 |element=elec
|hp=1700 |contact=100 |element=elec
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=
|airshoes= |shadowshoes= |floatshoes=y |statusguard= |superarmor=
|info=
|info=
|locations=
|locations=

Revision as of 00:58, 31 December 2022

This section is under construction.
The information may not be complete or 100% accurate.
Attacks, locations, get data, merge HeelNavis

This page lists every enemy which can appear in battle in Rockman EXE 4.5: Real Operation.

Get Data is dependent on the player's remaining HP % when they finish the battle:

Name HP range Example for 1000 HP
High HP ≥ 37.5 % 375 – 1000
Low HP < 37.5 % 1 – 374

Viruses

Mettaur

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object mettaur-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Mettaur (メットール Metall[1])
HP
Contact
Element
Ability
40
10
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object mettaurex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MettaurEX[2] (メットールEX Metall EX[1])
HP
Contact
Element
Ability
70
20
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object mettaur2-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Mettaur2 (メットール2 Metall 2[1])
HP
Contact
Element
Ability
100
40
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object mettaur2ex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Mettaur2EX[3] (メットール2EX Metall 2 EX[1])
HP
Contact
Element
Ability
140
60
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object mettaur3-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Mettaur3 (メットール3 Metall 3[1])
HP
Contact
Element
Ability
180
80
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object mettaur3ex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Mettaur3EX[4] (メットール3EX Metall 3 EX)
HP
Contact
Element
Ability
220
100
None


VolGear

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object volgear-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
VolGear (ボルケルギア Borukerugia)
HP
Contact
Element
Ability
80
10
Fire
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object volgearex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
VolGearEX (ボルケルギアEX Borukerugia EX)
HP
Contact
Element
Ability
120
20
Fire
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object vulgear.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
VulGear (ボルザーギア Boruzāgia)
HP
Contact
Element
Ability
160
40
Fire
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object vulgearex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
VulGearEX (ボルザーギアEX Boruzāgia EX)
HP
Contact
Element
Ability
200
60
Fire
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object valgear.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ValGear (ボルドロギア Borudorogia)
HP
Contact
Element
Ability
240
80
Fire
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object valgearex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ValGearEX (ボルドロギアEX Borudorogia EX)
HP
Contact
Element
Ability
280
100
Fire
Float Shoes


Billy

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object billy-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Billy (ビリー Birī)
HP
Contact
Element
Ability
50
10
Elec


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object billyex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BillyEX (ビリーEX Birī EX)
HP
Contact
Element
Ability
100
20
Elec


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object silly-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Silly (ビリーズー Birīzū)
HP
Contact
Element
Ability
130
40
Elec


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object sillyex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SillyEX (ビリーズーEX Birīzū EX)
HP
Contact
Element
Ability
170
60
Elec


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object killy-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Killy (ビリーニック Birīnikku)
HP
Contact
Element
Ability
210
80
Elec


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object killyex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KillyEX (ビリーニックEX Birīnikku EX)
HP
Contact
Element
Ability
250
100
Elec


Gaia

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gaia-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Gaia (ガイアント Gaianto)
HP
Contact
Element
Ability
100
20
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gaiaex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
GaiaEX (ガイアントEX Gaianto EX)
HP
Contact
Element
Ability
150
40
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gaiaplus-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Gaia+ (ガイアンドラ Gaiandora)
HP
Contact
Element
Ability
200
60
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gaiaplusex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Gaia+EX (ガイアンドラEX Gaiandora EX)
HP
Contact
Element
Ability
250
80
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gaiamega-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
GaiaMega (ガイアンバン Gaianban)
HP
Contact
Element
Ability
300
100
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gaiamegaex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
GaiaMegaEX (ガイアンバンEX Gaianban EX)
HP
Contact
Element
Ability
350
150
None


Spikey

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object spikey-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Spikey (ガルー Garū)
HP
Contact
Element
Ability
60
10
Fire


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object spikeyex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SpikeyEX (ガルーEX Garū EX)
HP
Contact
Element
Ability
110
20
Fire


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object spikey2-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Spikey2 (ガルーバー Garūbā)
HP
Contact
Element
Ability
150
40
Fire


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object spikey2ex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Spikey2EX (ガルーバーEX Garūbā EX)
HP
Contact
Element
Ability
190
60
Fire


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object spikey3-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Spikey3 (ガルーダン Garūdan)
HP
Contact
Element
Ability
230
80
Fire


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object spikey3ex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Spikey3EX (ガルーダンEX Garūdan EX)
HP
Contact
Element
Ability
280
100
Fire


Shrimpy

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shrimpy-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Shrimpy (エビロン Ebiron)
HP
Contact
Element
Ability
60
10
Aqua
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shrimpyex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ShrimpyEX (エビロンEX Ebiron EX)
HP
Contact
Element
Ability
90
20
Aqua
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shrimpy2-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Shrimpy2 (エビデル Ebideru)
HP
Contact
Element
Ability
130
40
Aqua
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shrimpy2ex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Shrimpy2EX (エビデルEX Ebideru EX)
HP
Contact
Element
Ability
160
60
Aqua
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shrimpy3-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Shrimpy3 (エビサイド Ebisaido)
HP
Contact
Element
Ability
200
80
Aqua
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shrimpy3ex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Shrimpy3EX (エビサイドEX Ebisaido EX)
HP
Contact
Element
Ability
230
100
Aqua
Float Shoes


Boomer

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object boomer-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Boomer (ラウンダ Raunda)
HP
Contact
Element
Ability
80
10
None
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object boomerex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BoomerEX (ラウンダEX Raunda EX)
HP
Contact
Element
Ability
110
20
None
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gloomer-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Gloomer (ラウンダラウ Raundarau)
HP
Contact
Element
Ability
140
40
None
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gloomerex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
GloomerEX (ラウンダラウEX Raundarau EX)
HP
Contact
Element
Ability
170
60
None
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object doomer-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Doomer (ラウンダバー Raundabā)
HP
Contact
Element
Ability
200
80
None
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object doomerex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
DoomerEX (ラウンダバーEX Raundabā EX)
HP
Contact
Element
Ability
230
100
None
Air Shoes, Float Shoes


Trumpy

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object trumpy-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Trumpy (ララパッパ Rarapappa)
HP
Contact
Element
Ability
80
10
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object tuby-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Tuby (ララチューバ Rarachūba)
HP
Contact
Element
Ability
120
20
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object tromby-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Tromby (ララボーン Rarabōn)
HP
Contact
Element
Ability
150
40
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object muteant.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MuteAnt (ララミュート Raramyūto)
HP
Contact
Element
Ability
180
60
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object xylos.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Xylos (ララホルン Rarahorun)
HP
Contact
Element
Ability
210
80
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object trumpyex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
TrumpyEX[5] (ララパッパEX Rarapappa EX)
HP
Contact
Element
Ability
240
100
None


MagTect

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object magtect.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MagTect (マグテクト Magutekuto)
HP
Contact
Element
Ability
70
10
Elec
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object magtectex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MagTectEX (マグテクトEX Magutekuto EX)
HP
Contact
Element
Ability
110
20
Elec
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object magtectplus.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MagTec+ (マグテクトビー Magutekutobī)
HP
Contact
Element
Ability
140
40
Elec
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object magtectplusex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MagTec+EX (マグテクトビーEX Magutekutobī EX)
HP
Contact
Element
Ability
180
60
Elec
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object magtectx.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MagTecX (マグテクトシー Magutekutoshī)
HP
Contact
Element
Ability
220
80
Elec
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object magtectxex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MagTecXEX (マグテクトシーEX Magutekutoshī EX)
HP
Contact
Element
Ability
250
100
Elec
Air Shoes, Float Shoes


Melody

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object melody.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Melody (プルメロ Purumero)
HP
Contact
Element
Ability
80
10
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object melodyex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MelodyEX (プルメロEX Purumero EX)
HP
Contact
Element
Ability
110
20
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object hellody.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Hellody (プルタロ Purutaro)
HP
Contact
Element
Ability
140
40
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object hellodyex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HellodyEX (プルタロEX Purutaro EX)
HP
Contact
Element
Ability
170
60
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object felony.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Felony (プルギロ Purugiro)
HP
Contact
Element
Ability
210
80
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object felonyex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
FelonyEX (プルギロEX Purugiro EX)
HP
Contact
Element
Ability
240
100
None


Dharma

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object dharma.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Dharma (ダーマ Dāma)
HP
Contact
Element
Ability
90
20
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object dharmaex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
DharmaEX (ダーマEX Dāma EX)
HP
Contact
Element
Ability
120
30
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object karma.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Karma (ダーガ Dāga)
HP
Contact
Element
Ability
150
40
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object karmaex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KarmaEX (ダーガEX Dāga EX)
HP
Contact
Element
Ability
180
60
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object dogma.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Dogma (ダーダラ Dādara)
HP
Contact
Element
Ability
200
80
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object dogmaex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
DogmaEX (ダーダラEX Dādara EX)
HP
Contact
Element
Ability
220
100
None


Kilby

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object kilby.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Kilby (キルブー Kirubū)
HP
Contact
Element
Ability
70
10
Wood
Info
Can attack over holes.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object kilbyex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KilbyEX (キルブーEX Kirubū EX)
HP
Contact
Element
Ability
110
20
Wood
Info
Can attack over holes.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object kilbur.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Kilbur (キルブーテ Kirubūte)
HP
Contact
Element
Ability
130
40
Wood
Info
Can attack over holes.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object kilburex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KilburEX (キルブーテEX Kirubūte EX)
HP
Contact
Element
Ability
150
60
Wood
Info
Can attack over holes.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object kilbo.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Kilbo (キルブーロ Kirubūro)
HP
Contact
Element
Ability
180
80
Wood
Info
Can attack over holes.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object kilboex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KilboEX (キルブーロEX Kirubūro EX)
HP
Contact
Element
Ability
200
100
Wood
Info
Can attack over holes.


Weather

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object weather.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Weather (ウェザース Wezāsu)
HP
Contact
Element
Ability
80
10
None
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object whomper.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Whomper (ウェザール Wezāru)
HP
Contact
Element
Ability
120
20
None
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object winger.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Winger (ウェザーム Wezāmu)
HP
Contact
Element
Ability
150
40
None
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object wonder.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Wonder (ウェザーネ Wezāne)
HP
Contact
Element
Ability
180
60
None
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object wither.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Wither (ウェザーブ Wezābu)
HP
Contact
Element
Ability
210
80
None
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object weatherex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WeatherEX[6] (ウェザースEX Wezāsu EX)
HP
Contact
Element
Ability
250
100
None
Air Shoes, Float Shoes


Spidy

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object spidy.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Spidy (クーモス Kūmosu)
HP
Contact
Element
Ability
80
20
Wood
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object spidyex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SpidyEX (クーモスEX Kūmosu EX)
HP
Contact
Element
Ability
110
30
Wood
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object webby.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Webby (クモモート Kumomōto)
HP
Contact
Element
Ability
130
40
Wood
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object webbyex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WebbyEX (クモモートEX Kumomōto EX)
HP
Contact
Element
Ability
150
60
Wood
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object arachy.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Arachy (クモゲイツ Kumogeitsu)
HP
Contact
Element
Ability
170
80
Wood
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object arachyex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ArachyEX (クモゲイツEX Kumogeitsu EX)
HP
Contact
Element
Ability
190
100
Wood
Air Shoes, Float Shoes


Lark

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object lark.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Lark (ゲイラーク Geirāku)
HP
Contact
Element
Ability
100
20
Aqua
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object larkex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
LarkEX (ゲイラークEX Geirāku EX)
HP
Contact
Element
Ability
130
30
Aqua
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object bark.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Bark (ゲイラス Geirasu)
HP
Contact
Element
Ability
160
40
Aqua
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object barkex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BarkEX (ゲイラスEX Geirasu EX)
HP
Contact
Element
Ability
190
60
Aqua
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object tark.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Tark (ゲイラビル Geirabiru)
HP
Contact
Element
Ability
220
80
Aqua
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object tarkex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
TarkEX (ゲイラビルEX Geirabiru EX)
HP
Contact
Element
Ability
250
100
Aqua
Air Shoes, Float Shoes


CirKill

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object cirkill.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
CirKill (サーキラー Sākirā)
HP
Contact
Element
Ability
110
20
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object cirkillex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
CirKillEX (サーキラーEX Sākirā EX)
HP
Contact
Element
Ability
130
30
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object circrush.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
CirCrush (サーキライル Sākirairu)
HP
Contact
Element
Ability
150
40
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object circrushex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
CirCrushEX (サーキライルEX Sākirairu EX)
HP
Contact
Element
Ability
170
60
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object cirsmash.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
CirSmash (サーキランド Sākirando)
HP
Contact
Element
Ability
190
80
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object cirsmashex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
CirSmashEX (サーキランドEX Sākirando EX)
HP
Contact
Element
Ability
220
100
None


Moloko

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object moloko.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Moloko (マルモコ Marumoko)
HP
Contact
Element
Ability
60
10
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object molokoex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MolokoEX (マルモコEX Marumoko EX)
HP
Contact
Element
Ability
90
20
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object milko.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Milko (ミルモコ Mirumoko)
HP
Contact
Element
Ability
120
40
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object milkoex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MilkoEX (ミルモコEX Mirumoko EX)
HP
Contact
Element
Ability
150
60
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object macko.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Macko (ゲルモコ Gerumoko)
HP
Contact
Element
Ability
180
80
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object mackoex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MackoEX (ゲルモコEX Gerumoko EX)
HP
Contact
Element
Ability
220
100
None


Walla

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object walla.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Walla (ウォーラ Wōra)
HP
Contact
Element
Ability
100
10
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object wallaex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WallaEX (ウォーラEX Wōra EX)
HP
Contact
Element
Ability
130
20
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object walland.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Walland (ウォーラッド Wōraddo)
HP
Contact
Element
Ability
160
40
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object wallandex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WallandEX (ウォーラッドEX Wōraddo EX)
HP
Contact
Element
Ability
190
60
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object waldon.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Waldon (ウォーゴドン Wōgodon)
HP
Contact
Element
Ability
220
80
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object waldonex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WaldonEX (ウォーゴドンEX Wōgodon EX)
HP
Contact
Element
Ability
260
100
None


Elemperor

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object elemperor.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Elemperor[7] (エレンプラ Erenpura)
HP
Contact
Element
Ability
100
20
None
Info
When standing on swamp, grass, ice, lava or pitfall panel: recovers 1 HP every 12 frames and is immune to that panel's negative effects.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object elemperor2.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Elemperor2[7] (エレンプラ2 Erenpura 2)
HP
Contact
Element
Ability
140
30
None
Info
When standing on swamp, grass, ice, lava or pitfall panel: recovers 1 HP every 9 frames and is immune to that panel's negative effects.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object elemperor3.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Elemperor3[7] (エレンプラ3 Erenpura 3)
HP
Contact
Element
Ability
180
40
None
Info
When standing on swamp, grass, ice, lava or pitfall panel: recovers 1 HP every 7 frames and is immune to that panel's negative effects.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object elemperor4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Elemperor4[7] (エレンプラ4 Erenpura 4)
HP
Contact
Element
Ability
220
60
None
Info
When standing on swamp, grass, ice, lava or pitfall panel: recovers 1 HP every 5 frames and is immune to that panel's negative effects.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object elemperor5.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Elemperor5[7] (エレンプラ5 Erenpura 5)
HP
Contact
Element
Ability
260
80
None
Info
When standing on swamp, grass, ice, lava or pitfall panel: recovers 1 HP every 4 frames and is immune to that panel's negative effects.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object elemperorex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ElemperorEX[7] (エレンプラEX Erenpura EX)
HP
Contact
Element
Ability
300
100
None
Info
When standing on swamp, grass, ice, lava or pitfall panel: recovers 1 HP every 3 frames and is immune to that panel's negative effects.


BomBoy

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object bomboy.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BomBoy (ボムボーイ Bomubōi)
HP
Contact
Element
Ability
50
20
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object bomboyex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BomBoyEX (ボムボーイEX Bomubōi EX)
HP
Contact
Element
Ability
80
40
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object bomworker.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BomWorker (ボムワーカー Bomuwākā)
HP
Contact
Element
Ability
120
60
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object bomworkerex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BomWorkerEX (ボムワーカーEX Bomuwākā EX)
HP
Contact
Element
Ability
150
80
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object bomlaborer.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BomLabor (ボムレイバー Bomureibā)
HP
Contact
Element
Ability
180
100
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object bomlaborerex.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BomLaborEX (ボムレイバーEX Bomureibā EX)
HP
Contact
Element
Ability
220
150
None


WindBox

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object windbox.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WindBox (ウインドボックス Wind Box)
HP
Contact
Element
Ability
80
10
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object vacuumfan.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
VacuumFan (バキュームファン Vacuum Fan)
HP
Contact
Element
Ability
80
10
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object windbox2.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WindBox2 (ウインドボックス2 Wind Box 2)
HP
Contact
Element
Ability
150
50
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object vacuumfan2.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
VacuumFan2 (バキュームファン2 Vacuum Fan 2)
HP
Contact
Element
Ability
150
50
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object windbox3.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WindBox3 (ウインドボックス3 Wind Box 3)
HP
Contact
Element
Ability
250
100
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object vacuumfan3.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
VacuumFan3 (バキュームファン3 Vacuum Fan 3)
HP
Contact
Element
Ability
250
100
None


Bosses

Roll

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object roll-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Roll (ロール Roll)
HP
Contact
Element
Ability
500
20
None
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object roll-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Rollα (ロールV2 Roll V2)
HP
Contact
Element
Ability
800
40
None
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object roll-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Rollβ (ロールV3 Roll V3)
HP
Contact
Element
Ability
1100
80
None
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object rollomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
RollΩ (ロールSP Roll SP)
HP
Contact
Element
Ability
1600
100
None
Float Shoes


GutsMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gutsman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
GutsMan (ガッツマン Gutsman)
HP
Contact
Element
Ability
600
30
None
Info
Contact knocks back 1 square and does not cause flashing.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gutsman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
GutsManα (ガッツマンV2 Gutsman V2)
HP
Contact
Element
Ability
900
50
None
Info
Contact knocks back 1 square and does not cause flashing.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gutsman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
GutsManβ (ガッツマンV3 Gutsman V3)
HP
Contact
Element
Ability
1300
80
None
Info
Contact knocks back 1 square and does not cause flashing.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object gutsmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
GutsManΩ (ガッツマンSP Gutsman SP)
HP
Contact
Element
Ability
1800
150
None
Info
Contact knocks back 1 square and does not cause flashing.


WindMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object windman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WindMan (ウインドマン Windman)
HP
Contact
Element
Ability
700
30
None
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object windman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WindManα (ウインドマンV2 Windman V2)
HP
Contact
Element
Ability
1000
50
None
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object windman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WindManβ (ウインドマンV3 Windman V3)
HP
Contact
Element
Ability
1300
80
None
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object windmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WindManΩ (ウインドマンSP Windman SP)
HP
Contact
Element
Ability
1600
100
None
Air Shoes, Float Shoes


SearchMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object searchman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SearchMan (サーチマン Searchman)
HP
Contact
Element
Ability
900
40
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object searchman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SearchManα (サーチマンV2 Searchman V2)
HP
Contact
Element
Ability
1200
60
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object searchman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SearchManβ (サーチマンV3 Searchman V3)
HP
Contact
Element
Ability
1400
80
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object searchmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SearchManΩ (サーチマンSP Searchman SP)
HP
Contact
Element
Ability
1600
120
None


FireMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object fireman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
FireMan (ファイアマン Fireman)
HP
Contact
Element
Ability
700
25
Fire
Info
Contact knocks back 1 square and does not cause flashing.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object fireman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
FireManα (ファイアマンV2 Fireman V2)
HP
Contact
Element
Ability
1000
40
Fire
Info
Contact knocks back 1 square and does not cause flashing.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object fireman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
FireManβ (ファイアマンV3 Fireman V3)
HP
Contact
Element
Ability
1400
80
Fire
Info
Contact knocks back 1 square and does not cause flashing.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object firemanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
FireManΩ (ファイアマンSP Fireman SP)
HP
Contact
Element
Ability
1800
120
Fire
Info
Contact knocks back 1 square and does not cause flashing.


ThunderMan

Panel r1 b bn4.png
Object thunderman-cloud-bn4.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object thunderman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ThunderMan (サンダーマン Thunderman)
HP
Contact
Element
Ability
1000
40
Elec


Panel r1 b bn4.png
Object thunderman-cloud-bn4.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object thunderman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ThunderManα (サンダーマンV2 Thunderman V2)
HP
Contact
Element
Ability
1200
60
Elec


Panel r1 b bn4.png
Object thunderman-cloud-bn4.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object thunderman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ThunderManβ (サンダーマンV3 Thunderman V3)
HP
Contact
Element
Ability
1400
100
Elec


Panel r1 b bn4.png
Object thunderman-cloud-bn4.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object thundermanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ThunderManΩ (サンダーマンSP Thunderman SP)
HP
Contact
Element
Ability
1700
120
Elec


ProtoMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object protoman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ProtoMan (ブルース Blues)
HP
Contact
Element
Ability
1000
40
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object protoman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ProtoManα (ブルースV2 Blues V2)
HP
Contact
Element
Ability
1300
60
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object protoman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ProtoManβ (ブルースV3 Blues V3)
HP
Contact
Element
Ability
1600
90
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object protomanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ProtoManΩ (ブルースSP Blues SP)
HP
Contact
Element
Ability
1800
120
None


NumberMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object numberman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NumberMan (ナンバーマン Numberman)
HP
Contact
Element
Ability
500
20
None
Info
Contact knocks back 1 square and does not cause flashing.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object numberman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NumberManα (ナンバーマンV2 Numberman V2)
HP
Contact
Element
Ability
800
40
None
Info
Contact knocks back 1 square and does not cause flashing.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object numberman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NumberManβ (ナンバーマンV3 Numberman V3)
HP
Contact
Element
Ability
1100
80
None
Info
Contact knocks back 1 square and does not cause flashing.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object numbermanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NumberManΩ (ナンバーマンSP Numberman SP)
HP
Contact
Element
Ability
1600
100
None
Info
Contact knocks back 1 square and does not cause flashing.


MetalMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png
Object metalgear-bn4.png
Panel r2 b bn4.png
Object metalman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MetalMan (メタルマン Metalman)
HP
Contact
Element
Ability
800
30
None
Air Shoes, Float Shoes, Super Armor


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png
Object metalgear-bn4.png
Panel r2 b bn4.png
Object metalman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MetalManα (メタルマンV2 Metalman V2)
HP
Contact
Element
Ability
1200
50
None
Air Shoes, Float Shoes, Super Armor


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png
Object metalgear-bn4.png
Panel r2 b bn4.png
Object metalman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MetalManβ (メタルマンV3 Metalman V3)
HP
Contact
Element
Ability
1600
80
None
Air Shoes, Float Shoes, Super Armor


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png
Object metalgear-bn4.png
Panel r2 b bn4.png
Object metalmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
MetalManΩ (メタルマンSP Metalman SP)
HP
Contact
Element
Ability
2000
100
None
Air Shoes, Float Shoes, Super Armor


JunkMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object junkman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
JunkMan (ジャンクマン Junkman)
HP
Contact
Element
Ability
700
30
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object junkman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
JunkManα (ジャンクマンV2 Junkman V2)
HP
Contact
Element
Ability
1000
50
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object junkman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
JunkManβ (ジャンクマンV3 Junkman V3)
HP
Contact
Element
Ability
1300
80
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object junkmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
JunkManΩ (ジャンクマンSP Junkman SP)
HP
Contact
Element
Ability
1600
100
None


AquaMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object aquaman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
AquaMan (アクアマン Aquaman)
HP
Contact
Element
Ability
500
20
Aqua
Info
Contact knocks back 1 square and does not cause flashing.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object aquaman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
AquaManα (アクアマンV2 Aquaman V2)
HP
Contact
Element
Ability
900
40
Aqua
Info
Contact knocks back 1 square and does not cause flashing.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object aquaman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
AquaManβ (アクアマンV3 Aquaman V3)
HP
Contact
Element
Ability
1300
80
Aqua
Info
Contact knocks back 1 square and does not cause flashing.


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object aquamanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
AquaManΩ (アクアマンSP Aquaman SP)
HP
Contact
Element
Ability
1600
100
Aqua
Info
Contact knocks back 1 square and does not cause flashing.


WoodMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object woodman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WoodMan (ウッドマン Woodman)
HP
Contact
Element
Ability
1200
40
Wood


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object woodman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WoodManα (ウッドマンV2 Woodman V2)
HP
Contact
Element
Ability
1500
60
Wood


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object woodman-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WoodManβ (ウッドマンV3 Woodman V3)
HP
Contact
Element
Ability
1800
80
Wood


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object woodmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
WoodManΩ (ウッドマンSP Woodman SP)
HP
Contact
Element
Ability
2000
100
Wood


TopMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object topman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
TopMan (タップマン Topman)
HP
Contact
Element
Ability
600
20
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object topman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
TopManα (タップマンV2 Topman V2)
HP
Contact
Element
Ability
900
40
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object topman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
TopManβ (タップマンV3 Topman V3)
HP
Contact
Element
Ability
1200
80
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object topmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
TopManΩ (タップマンSP Topman SP)
HP
Contact
Element
Ability
1600
100
None


ShadeMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shademan.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ShadeMan (シェードマン Shademan)
HP
Contact
Element
Ability
1000
40
None
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shademan.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ShadeManα (シェードマンV2 Shademan V2)
HP
Contact
Element
Ability
1300
60
None
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shademan.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ShadeManβ (シェードマンV3 Shademan V3)
HP
Contact
Element
Ability
1600
80
None
Air Shoes, Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shademanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ShadeManΩ (シェードマンSP Shademan SP)
HP
Contact
Element
Ability
2000
100
None
Air Shoes, Float Shoes


BurnMan

Panel r1 b bn4.png
Object burnerman-heatchaser1.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object burnerman.png
Panel r2 b bn4.png
Panel r3 b bn4.png
Object burnerman-heatchaser2.png
Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BurnMan (バーナーマン Burnerman)
HP
Contact
Element
Ability
800
30
Fire


Panel r1 b bn4.png
Object burnerman-heatchaser1.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object burnerman.png
Panel r2 b bn4.png
Panel r3 b bn4.png
Object burnerman-heatchaser2.png
Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BurnManα (バーナーマンV2 Burnerman V2)
HP
Contact
Element
Ability
1100
50
Fire


Panel r1 b bn4.png
Object burnerman-heatchaser1.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object burnerman.png
Panel r2 b bn4.png
Panel r3 b bn4.png
Object burnerman-heatchaser2.png
Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BurnManβ (バーナーマンV3 Burnerman V3)
HP
Contact
Element
Ability
1400
80
Fire


Panel r1 b bn4.png
Object burnermanomega-heatchaser1.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object burnermanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png
Object burnermanomega-heatchaser2.png
Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BurnManΩ (バーナーマンSP Burnerman SP)
HP
Contact
Element
Ability
1800
100
Fire


ColdMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object coldman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ColdMan (コールドマン Coldman)
HP
Contact
Element
Ability
1000
40
Aqua


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object coldman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ColdManα (コールドマンV2 Coldman V2)
HP
Contact
Element
Ability
1200
60
Aqua


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object coldman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ColdManβ (コールドマンV3 Coldman V3)
HP
Contact
Element
Ability
1400
80
Aqua


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object coldmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ColdManΩ (コールドマンSP Coldman SP)
HP
Contact
Element
Ability
1700
120
Aqua


SparkMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object sparkman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SparkMan (スパークマン Sparkman)
HP
Contact
Element
Ability
600
20
Elec


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object sparkman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SparkManα (スパークマンV2 Sparkman V2)
HP
Contact
Element
Ability
900
40
Elec


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object sparkman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SparkManβ (スパークマンV3 Sparkman V3)
HP
Contact
Element
Ability
1200
80
Elec


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object sparkmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
SparkManΩ (スパークマンSP Sparkman SP)
HP
Contact
Element
Ability
1600
100
Elec


KnightMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object knightman-exe45.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KnightMan (ナイトマン Knightman)
HP
Contact
Element
Ability
1200
40
None
Super Armor


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object knightman-exe45.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KnightManα (ナイトマンV2 Knightman V2)
HP
Contact
Element
Ability
1500
60
None
Super Armor


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object knightman-exe45.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KnightManβ (ナイトマンV3 Knightman V3)
HP
Contact
Element
Ability
1800
80
None
Super Armor


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object knightmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KnightManΩ (ナイトマンSP Knightman SP)
HP
Contact
Element
Ability
2200
120
None
Super Armor


NormalNavi

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object normalnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NormalNavi (ノーマルナビ Normal Navi)
HP
Contact
Element
Ability
300
20
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object normalnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NormalNaviα (ノーマルナビV2[8] Normal Navi V2)
HP
Contact
Element
Ability
600
40
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object normalnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NormalNaviβ (ノーマルナビV3[8] Normal Navi V3)
HP
Contact
Element
Ability
800
60
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object normalnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NormalNaviΩ (ノーマルナビSP[8] Normal Navi SP)
HP
Contact
Element
Ability
1200
80
None


HeelNavi

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object heelnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HeelNavi[9] (ヒールナビ Heel Navi)
HP
Contact
Element
Ability
400
20
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object heelnaviomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HeelNaviα[9] (ヒールナビV2[10] Heel Navi V2)
HP
Contact
Element
Ability
700
50
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object heelnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HeelNaviβ[9] (ヒールナビV3[10] Heel Navi V3)
HP
Contact
Element
Ability
900
70
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object heelnaviomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HeelNaviΩ[9] (ヒールナビSP Heel Navi SP)
HP
Contact
Element
Ability
1300
100
None


LaserMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object laserman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
LaserMan (レーザーマン Laserman)
HP
Contact
Element
Ability
1500
50
None
Super Armor


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object laserman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
LaserManα (レーザーマンV2 Laserman V2)
HP
Contact
Element
Ability
1700
80
None
Super Armor


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object laserman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
LaserManβ (レーザーマンV3 Laserman V3)
HP
Contact
Element
Ability
2000
120
None
Super Armor


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object lasermanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
LaserManΩ (レーザーマンSP Laserman SP)
HP
Contact
Element
Ability
2200
150
None
Super Armor


KendoMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object kendoman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KendoMan (ケンドーマン Kendoman)
HP
Contact
Element
Ability
900
40
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object kendoman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KendoManα (ケンドーマンV2 Kendoman V2)
HP
Contact
Element
Ability
1200
60
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object kendoman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KendoManβ (ケンドーマンV3 Kendoman V3)
HP
Contact
Element
Ability
1500
80
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object kendomanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
KendoManΩ (ケンドーマンSP Kendoman SP)
HP
Contact
Element
Ability
1800
100
None


VideoMan

Panel r1 b bn4.png
Object videoman-tape1.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png Panel r2 b bn4.png
Object videoman.png
Panel r3 b bn4.png Panel r3 b bn4.png
Object videoman-tape2.png
Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
VideoMan (ビデオマン Videoman)
HP
Contact
Element
Ability
700
40
None
Float Shoes


Panel r1 b bn4.png
Object videoman-tape1.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png Panel r2 b bn4.png
Object videoman.png
Panel r3 b bn4.png Panel r3 b bn4.png
Object videoman-tape2.png
Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
VideoManα (ビデオマンV2 Videoman V2)
HP
Contact
Element
Ability
1000
60
None
Float Shoes


Panel r1 b bn4.png
Object videoman-tape1.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png Panel r2 b bn4.png
Object videoman.png
Panel r3 b bn4.png Panel r3 b bn4.png
Object videoman-tape2.png
Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
VideoManβ (ビデオマンV3 Videoman V3)
HP
Contact
Element
Ability
1300
80
None
Float Shoes


Panel r1 b bn4.png
Object videoman-tape1.png
Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png Panel r2 b bn4.png
Object videomanomega.png
Panel r3 b bn4.png Panel r3 b bn4.png
Object videoman-tape2.png
Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
VideoManΩ (ビデオマンSP Videoman SP)
HP
Contact
Element
Ability
1600
100
None
Float Shoes


HeelNavi

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object heelnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HeelNavi[9] (ヒールナビ(ザコ1)[11] Heel Navi (Small Fry 1))
HP
Contact
Element
Ability
100
20
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object heelnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HeelNaviα[9] (ヒールナビ(ザコ2)[11] Heel Navi (Small Fry 2))
HP
Contact
Element
Ability
300
40
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object heelnavi.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HeelNaviβ[9] (ヒールナビ(ザコ3)[11] Heel Navi (Small Fry 3))
HP
Contact
Element
Ability
500
60
None


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object heelnaviomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
HeelNaviΩ[9] (ヒールナビ(ザコ4)[11] Heel Navi (Small Fry 4))
HP
Contact
Element
Ability
700
80
None


NapalmMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object napalmman-exe45.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NapalmMan (ナパームマン Napalmman)
HP
Contact
Element
Ability
900
40
Fire


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object napalmman-exe45.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NapalmManα (ナパームマンV2 Napalmman V2)
HP
Contact
Element
Ability
1200
60
Fire


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object napalmman-exe45.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NapalmManβ (ナパームマンV3 Napalmman V3)
HP
Contact
Element
Ability
1500
80
Fire


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object napalmmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
NapalmManΩ (ナパームマンSP Napalmman SP)
HP
Contact
Element
Ability
1800
100
Fire


Bass

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object bass-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
Bass (フォルテ Forte)
HP
Contact
Element
Ability
2000
100
None
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object bassomega-bn4.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
BassΩ (フォルテSP Forte SP)
HP
Contact
Element
Ability
3000
200
None
Float Shoes


StarMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object starman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
StarMan (ナパームマン Starman)
HP
Contact
Element
Ability
600
20
None
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object starman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
StarManα (ナパームマンV2 Starman V2)
HP
Contact
Element
Ability
900
40
None
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object starman.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
StarManβ (ナパームマンV3 Starman V3)
HP
Contact
Element
Ability
1200
80
None
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object starmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
StarManΩ (ナパームマンSP Starman SP)
HP
Contact
Element
Ability
1500
100
None
Float Shoes


ShadowMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shadowman-exe45.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ShadowMan (ナパームマン Shadowman)
HP
Contact
Element
Ability
1000
40
None
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shadowman-exe45.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ShadowManα (ナパームマンV2 Shadowman V2)
HP
Contact
Element
Ability
1300
60
None
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shadowman-exe45.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ShadowManβ (ナパームマンV3 Shadowman V3)
HP
Contact
Element
Ability
1600
80
None
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object shadowmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ShadowManΩ (ナパームマンSP Shadowman SP)
HP
Contact
Element
Ability
1900
100
None
Float Shoes


IceMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object iceman-exe45.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
IceMan (ナパームマン Iceman)
HP
Contact
Element
Ability
700
30
Aqua


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object iceman-exe45.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
IceManα (ナパームマンV2 Iceman V2)
HP
Contact
Element
Ability
1000
50
Aqua


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object iceman-exe45.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
IceManβ (ナパームマンV3 Iceman V3)
HP
Contact
Element
Ability
1300
80
Aqua


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object icemanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
IceManΩ (ナパームマンSP Iceman SP)
HP
Contact
Element
Ability
1700
100
Aqua


PlantMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object plantman-exe45.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
PlantMan (ナパームマン Plantman)
HP
Contact
Element
Ability
900
30
Wood


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object plantman-exe45.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
PlantManα (ナパームマンV2 Plantman V2)
HP
Contact
Element
Ability
1200
50
Wood


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object plantman-exe45.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
PlantManβ (ナパームマンV3 Plantman V3)
HP
Contact
Element
Ability
1500
80
Wood


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object plantmanomega.png
Panel r2 b bn4.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
PlantManΩ (ナパームマンSP Plantman SP)
HP
Contact
Element
Ability
1800
100
Wood


ElecMan

Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object elecman-exe45.png
Panel r2 b bn4.png
Object elecman-electrode.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ElecMan (ナパームマン Elecman)
HP
Contact
Element
Ability
800
30
Elec
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object elecman-exe45.png
Panel r2 b bn4.png
Object elecman-electrode.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ElecManα (ナパームマンV2 Elecman V2)
HP
Contact
Element
Ability
1100
50
Elec
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object elecman-exe45.png
Panel r2 b bn4.png
Object elecman-electrode.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ElecManβ (ナパームマンV3 Elecman V3)
HP
Contact
Element
Ability
1400
80
Elec
Float Shoes


Panel r1 b bn4.png Panel r1 b bn4.png Panel r1 b bn4.png
Panel r2 b bn4.png Panel r2 b bn4.png
Object elecmanomega.png
Panel r2 b bn4.png
Object elecman-electrode.png
Panel r3 b bn4.png Panel r3 b bn4.png Panel r3 b bn4.png
Panel bottom b bn4.png Panel bottom b bn4.png Panel bottom b bn4.png
ElecManΩ (ナパームマンSP Elecman SP)
HP
Contact
Element
Ability
1700
100
Elec
Float Shoes


References

  1. 1.0 1.1 1.2 1.3 1.4 Derived from "All Helmet"; Interview with TOM-PON
  2. Mega Man Battle Network 4 Official Strategy Guide; written as MettEX in Mega Man Battle Network 4
  3. Mega Man Battle Network 4 Official Strategy Guide; written as Mett2EX in Mega Man Battle Network 4
  4. Mega Man Battle Network 4 Official Strategy Guide; written as Mett3EX in Mega Man Battle Network 4
  5. Mega Man Battle Network 4 Official Strategy Guide; written as TrumpEX in Mega Man Battle Network 4
  6. Mega Man Battle Network 4 Official Strategy Guide; written as WeathEX in Mega Man Battle Network 4
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Mega Man Battle Network 4 Official Strategy Guide; written as Elmperor in Mega Man Battle Network 4
  8. 8.0 8.1 8.2 Rockman EXE4.5 Real Operation Official Kanzen Guide; written without a version in-game
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 Mega Man Battle Network 4 Official Strategy Guide; written as HealNavi in Mega Man Battle Network 4
  10. 10.0 10.1 Rockman EXE4.5 Official Kanzen Guide; written without a version in-game
  11. 11.0 11.1 11.2 11.3 Rockman EXE4 Official Guidebook, Rockman EXE4 Battle Masters Bible