Emotion Window

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The information may not be complete or 100% accurate.

Emotion Window is a Battlefield mechanic in Mega Man Battle Network 4, Mega Man Battle Network 5, and Mega Man Battle Network 6.

In MMBN4 and MMBN5, MegaMan can only enter other Emotions if he enters the battle with 470 Karma or higher. If MegaMan has 469 Karma or lower, he will start in Evil emotion and unable to go into other Emotions.

Recurring Statuses

Normal

  • The default state for MegaMan.

Full Synchro

  • Navis will enter this state when they Counter Hit an enemy.
  • In MMBN4, MegaMan will also enter this state if his mood hits 255 points and he lands a non-dimming chip. He can raise these mood points by continuously attacking the enemy with chips or using recovery chips.

Angry

  • MegaMan will enter this state if he receives 300 damage in a single hit or is in flinch state for 2 1/2 seconds (150 frames). Flinch state includes getting multi-hit or a status like paralyzation. MegaMan can even enter Angry in the middle of multi-hits if the conditions are met.
  • In this state MegaMan is colored red and gains Super Armor. His next chip with an attack value will do x2.
  • This states fades after MegaMan uses a chip with an attack value or wait 10 seconds after obtaining it.

Battle Network 4 and 5 Only

Worried

  • If MegaMan, Mood points drop to 65 or lower, he will enter this state.
  • MegaMan is unable to perform Double Soul and Chaos Unison.
  • In MMBN4: Outside Network Duels only. 2 DarkChips appear in the 9th and 10th slot of the Custom Screen at the start of battle.
  • In MMBN5: If the Custom Screen has empty slots and DarkChips are in your Folder, DarkChips are guaranteed to appear next time it opens.

Evil

  • MegaMan will enter this state if he uses a DarkChip in battle.
  • MegaMan is unable to go into other Emotions for the rest of the battle.
  • MegaMan is unable to Double Soul and Chaos Unison.

Danger

Mega Man Battle Network 5 DS only.

  • Once per battle, when a Navi's HP becomes low, they will enter Danger.
  • The player can yell into the DS microphone to pick their Navi back up with a chance of an extra boost and a Full Synchro. The bonuses depend on the volume given.
Effect (low volume) Effect (medium volume) Effect (high volume) Chance Chance (w/ a Barrier up)
HP+100 HP+200 HP+300 8/16 10/16
Attack+1
Charge+1
Speed+1
Attack+2
Charge+2
Speed+2
Attack+3
Charge+3
Speed+3
4/16 6/16
Barrier Barrier100 Barrier200 4/16 0/16

Battle Network 6 Only

Tired

  • When MegaMan has 0 in the Emotion Counter, he enters Tired the next time the Custom Screen is opened.
  • MegaMan is unable to go into other Emotions for the rest of the battle.
  • The next time MegaMan attempts to Beast Out, it will be Beast Over instead.
  • If MegaMan starts battles while Tired, he cannot go Beast Over.

Very Tired

  • When MegaMan is in Beast Over, the next time that the Custom Screen opens, he will be Very Tired.
  • MegaMan's Attack buster stat becomes 1 and he will be drained 60 HP per second (1 HP per frame).