Double Soul (MMBN5): Difference between revisions

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===Changes from [[Double_Soul_(MMBN4)|Battle Network 4]]===
===Changes from [[Double_Soul_(MMBN4)|Battle Network 4]]===
*The Souls' B Power Attack value and charge time are now dependent on MegaMan's buster stats.
*The Souls' B Button PowerAttack value and charge time are now dependent on MegaMan's buster stats.
*MegaMan's B+Left ability can only be used in his Normal form. When in a Soul, it is disabled (or replaced if the soul has one).
*MegaMan's B+Left ability can only be used in his Normal form. When in a Soul, it is disabled (or replaced if the soul has one).
*The Unison takes place before the BATTLE START text instead of after.
*The Unison takes place before the BATTLE START text instead of after.
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Battle Network 5 introduces an extension of Double Soul in '''Chaos Unison''' (カオスユニゾン). To Chaos Unison, the player must sacrifice the respective [[Karma#Dark_Chips|DarkChip]] to unite with MegaMan. The transformation will only last 1 turn and cannot be extended. Chaos forms count as different forms than their Double Soul counterpart, so they can be used with their counterpart in the same battle.
Battle Network 5 introduces an extension of Double Soul in '''Chaos Unison''' (カオスユニゾン). To Chaos Unison, the player must sacrifice the respective [[Karma#Dark_Chips|DarkChip]] to unite with MegaMan. The transformation will only last 1 turn and cannot be extended. Chaos forms count as different forms than their Double Soul counterpart, so they can be used with their counterpart in the same battle.


They share the same abilities as the normal Souls except their Power Attacks become Dark Chips. The fully charged shot will alternate between green and purple.
They share the same abilities as the normal Souls except their B Button PowerAttacks become Dark Chips. The fully charged attack will alternate between green and purple.
*If released at purple, the Dark Chip will be used. Each successful use of the Dark Chip power will make the charge time take longer.
*If released at purple, the Dark Chip will be used. Each successful use of the Dark Chip power will make the charge time take longer.
**If the button is released during pausing, it will use the charge when it was paused.
**If the button is released during pausing, it will use the charge when it was paused.
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Elec: MegaMan is unaffected by Magnet panels and weak to Wood attacks.
Elec: MegaMan is unaffected by Magnet panels and weak to Wood attacks.
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Mag Bolt (10 x Buster Attack + 80) Elec attack. Pulls in the enemy. Paralyzes.
|Mag Bolt (10 x Buster Attack + 80) Elec attack. Pulls in the enemy. Paralyzes.
|DarkThunder
|DarkThunder
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| colspan="2" |
| colspan="2" |
*''B + Left'': Gravity effect to the enemies in the same row. They're temporarily immobilized.
*''B + Left'': Gravity effect to the enemies in the same row. They're temporarily immobilized.
*''A Power Attack: Non-dimming Elec chip'': x2 the chip's attack.
*''A Button PowerAttack: Non-dimming Elec chip'': x2 the chip's attack.
|-
|-
! !! Gyro Soul !! Gyro Chaos
! !! Gyro Soul !! Gyro Chaos
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Tornado Arm (5 x Buster Attack + 15, hits up to 3 times depending on the range) Barrier Delete, removes Barriers and Aura if it hits.
|Tornado Arm (5 x Buster Attack + 15, hits up to 3 times depending on the range) Barrier Delete, removes Barriers and Aura if it hits.
|DarkTornado
|DarkTornado
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Fire: MegaMan is unaffected by Lava panels, loses HP while on Water panels, and weak to Aqua attacks.
Fire: MegaMan is unaffected by Lava panels, loses HP while on Water panels, and weak to Aqua attacks.
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Fire Vulcan (5 x Buster Attack + 10, hits up to 3 times) Fire attack.
|Fire Vulcan (5 x Buster Attack + 10, hits up to 3 times) Fire attack.
|DarkMeteor
|DarkMeteor
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| colspan="2" |
| colspan="2" |
*Fire chips gain +40 attack power.
*Fire chips gain +40 attack power.
*''A Power Attack: Non-dimming Fire chip'': MegaMan shoots a Napalm Bomb with x2 the chip's attack.
*''A Button PowerAttack: Non-dimming Fire chip'': MegaMan shoots a Napalm with x2 the chip's attack.
*If MegaMan has any chip with an attack value and steps on a Lava panel, the chip gains +10 for every panel absorbed.
*If MegaMan has any chip with an attack value and steps on a Lava panel, the chip gains +10 for every panel absorbed.
|-
|-
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Snipe Gun (2 x Buster Attack + 10, hits up to 5 times) Pierces invisible.
|Snipe Gun (2 x Buster Attack + 10, hits up to 5 times) Pierces invisible.
|DarkCircle
|DarkCircle
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Meddy Capsule (10 x Buster Attack + 30).
|Meddy Capsule (10 x Buster Attack + 30).
|DarkRecovery
|DarkRecovery
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Wide Sword (10 x Buster Attack + 80) Sword property.
|Wide Sword (10 x Buster Attack + 80) Sword property.
|DarkSword
|DarkSword
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| colspan="2" |
| colspan="2" |
*''B + Left'': Reflect. If an attack is blocked, 50 damage is sent down the row.
*''B + Left'': Reflect. If an attack is blocked, 50 damage is sent down the row.
*''A Power Attack: Non-dimming Sword chip'': Step Slice. x2 the chip's attack and MegaMan warps 2 steps forward while using it.
*''A Button PowerAttack: Non-dimming Sword chip'': Step Slice. x2 the chip's attack and MegaMan warps 2 steps forward while using it.
|}
|}


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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Royal Wrecking Ball (10 x Buster Attack + 30) Breaking. Causes Confusion.
|Royal Wrecking Ball (10 x Buster Attack + 30) Breaking. Causes Confusion.
|DarkDrill
|DarkDrill
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| colspan="2" |
| colspan="2" |
*If MegaMan uses non-dimming chip in the frontmost column, he'll become temporarily invincible.
*If MegaMan uses non-dimming chip in the frontmost column, he'll become temporarily invincible.
*''A Power Attack: Non-dimming Break chip'': x2 the chip's attack.
*''A Button PowerAttack: Non-dimming Break chip'': x2 the chip's attack.
|-
|-
! !! Shadow Soul !! Shadow Chaos
! !! Shadow Soul !! Shadow Chaos
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Long Sword (10 x Buster Attack + 50) Sword property.
|Long Sword (10 x Buster Attack + 50) Sword property.
|DarkInvisible
|DarkInvisible
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*''FloatShoes'': MegaMan is unaffected by Cracked, Ice, Lava, Magnet, and Water panels.
*''FloatShoes'': MegaMan is unaffected by Cracked, Ice, Lava, Magnet, and Water panels.
*''B + Left'': Anti Magic. Sword property. Same effect as the Navi Customizer Program without ???? trap letters (50 AP).
*''B + Left'': Anti Magic. Sword property. Same effect as the Navi Customizer Program without ???? trap letters (50 AP).
*''A Power Attack: Non-dimming Sword chip'': Slash Behind. MegaMan teleports behind the enemy and uses the chip.
*''A Button PowerAttack: Non-dimming Sword chip'': Slash Behind. MegaMan teleports behind the enemy and uses the chip.
**In a Network Duel, if the performing Shadow Soul uses a [[Screen Dimming Cut In]]. Chips will have different ranges and visuals due to the flipped MegaMan.
**In a Network Duel, if the performing Shadow Soul uses a [[Screen Dimming Cut In]]. Chips will have different ranges and visuals due to the flipped MegaMan.
|-
|-
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Wood: MegaMan heals on Grass panels and is weak to Fire attacks.
Wood: MegaMan heals on Grass panels and is weak to Fire attacks.
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Tomahawk Swing (10 x Buster Attack + 70) Wood attack. Sword property.
|Tomahawk Swing (10 x Buster Attack + 70) Wood attack. Sword property.
|DarkLance
|DarkLance
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Die Bomb (5 x Buster Attack + 5, up to x6) If the Die hits the enemy directly, it will only do x1 damage.
|Die Bomb (5 x Buster Attack + 5, up to x6) If the Die hits the enemy directly, it will only do x1 damage.
|DarkPlus
|DarkPlus
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Aqua: MegaMan is unaffected by Ice and Water panels, and weak to Elec attacks.
Aqua: MegaMan is unaffected by Ice and Water panels, and weak to Elec attacks.
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Shock Song (10 x Buster Attack + 20) Elec attack. Paralyzes.
|Shock Song (10 x Buster Attack + 20) Elec attack. Paralyzes.
|DarkWide
|DarkWide
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| colspan="2" |
| colspan="2" |
*When MegaMan is over a Water panel, he dives underwater. MegaMan cannot be damaged except by Elec attacks and attacks that pierces underground.
*When MegaMan is over a Water panel, he dives underwater. MegaMan cannot be damaged except by Elec attacks and attacks that pierces underground.
*''A Power Attack: Non-dimming Aqua Chip'': x2 the chip's attack.
*''A Button PowerAttack: Non-dimming Aqua Chip'': x2 the chip's attack.
|-
|-
! !! Colonel Soul !! Colonel Chaos
! !! Colonel Soul !! Colonel Chaos
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None
None
|-
|-
! scope="row" | Power Attack
! scope="row" | B Button PowerAttack
|Screen Divide (10 x Buster Attack + 40) Sword property.
|Screen Divide (10 x Buster Attack + 40) Sword property.
|DarkSonic  
|DarkSonic  
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! scope="row" | Abilities
! scope="row" | Abilities
| colspan="2" |
| colspan="2" |
*On the Custom Screen, a non-dimming Standard None chip with an attack value can be selected to become MegaMan's Power Attack for one turn. This can only be used once per turn.
*On the Custom Screen, a non-dimming Standard None chip with an attack value can be selected to become MegaMan's B Button PowerAttack for one turn. This can only be used once per turn.
*If an obstacle is on the enemy's field and an enemy is on the same as it, it becomes a Colonel Army.
*If an obstacle is on the enemy's field and an enemy is on the same as it, it becomes a Colonel Army.
**If the enemy is to the right of it: Vulcan (2 x Buster Attack + 10, up to 3 times) Paralyzes.
**If the enemy is to the right of it: Vulcan (2 x Buster Attack + 10, up to 3 times) Paralyzes.

Revision as of 22:06, 7 October 2022

Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 5, it can only be used by Good MegaMan.

How to Use

To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. However, the Navi Customizer part SoulTime+ and some Mod Cards have the ability to increase or decrease the number of turns.

  • Each Soul can only be used once per battle.
  • If MegaMan attempts to use a DarkChip while Double Soul, he will first lose the Double Soul form before executing the chip.

Changes from Battle Network 4

  • The Souls' B Button PowerAttack value and charge time are now dependent on MegaMan's buster stats.
  • MegaMan's B+Left ability can only be used in his Normal form. When in a Soul, it is disabled (or replaced if the soul has one).
  • The Unison takes place before the BATTLE START text instead of after.
  • Losing the Double Soul is now during a dim before the BATTLE START instead of when the player regains control of MegaMan.
  • Search Soul now unites with Cursor element chips instead of Invisible element.
    • Search Soul now allows the player to see how many chips an enemy is holding in Network Duels.
  • Proto Soul no longer removes flashing from Sword chips. Sword chips now retain their flashing properties.
    • Proto Soul now steps forward with a charged Z Saver.

Chaos Unison

Battle Network 5 introduces an extension of Double Soul in Chaos Unison (カオスユニゾン). To Chaos Unison, the player must sacrifice the respective DarkChip to unite with MegaMan. The transformation will only last 1 turn and cannot be extended. Chaos forms count as different forms than their Double Soul counterpart, so they can be used with their counterpart in the same battle.

They share the same abilities as the normal Souls except their B Button PowerAttacks become Dark Chips. The fully charged attack will alternate between green and purple.

  • If released at purple, the Dark Chip will be used. Each successful use of the Dark Chip power will make the charge time take longer.
    • If the button is released during pausing, it will use the charge when it was paused.
  • If released at green, MegaMan loses his form and Dark Soul spawns on the enemy side using your most used chips during your playtime. The Dark Soul cannot be hit and will disappear after some time.

The negatives of the Dark Chips are also nullified, so MegaMan won’t be affected by bugs. However, if the attack damages the enemy they’ll receive a weaker variation of the bug you would’ve received.

Soul Abilities

Team ProtoMan

Magnet Soul Magnet Chaos
Sacrifice Elec chip DarkThunder
Element

Elec: MegaMan is unaffected by Magnet panels and weak to Wood attacks.

B Button PowerAttack Mag Bolt (10 x Buster Attack + 80) Elec attack. Pulls in the enemy. Paralyzes. DarkThunder
Abilities
  • B + Left: Gravity effect to the enemies in the same row. They're temporarily immobilized.
  • A Button PowerAttack: Non-dimming Elec chip: x2 the chip's attack.
Gyro Soul Gyro Chaos
Sacrifice Wind chip DarkTornado
Element

None

B Button PowerAttack Tornado Arm (5 x Buster Attack + 15, hits up to 3 times depending on the range) Barrier Delete, removes Barriers and Aura if it hits. DarkTornado
Abilities
  • AirShoes: MegaMan ignores Hole panels.
  • FloatShoes: MegaMan ignores Cracked, Poison, Ice, Lava, Magnet and Water panels.
  • When MegaMan uses a non-dimming Wind chip, his propeller will spin. The next non-dimming None or Wind chip will deal x2 attack power. If the used chip is a None chip, the propeller will stop spinning.
Napalm Soul Napalm Chaos
Sacrifice Fire chip DarkMeteor
Element

Fire: MegaMan is unaffected by Lava panels, loses HP while on Water panels, and weak to Aqua attacks.

B Button PowerAttack Fire Vulcan (5 x Buster Attack + 10, hits up to 3 times) Fire attack. DarkMeteor
Abilities
  • Fire chips gain +40 attack power.
  • A Button PowerAttack: Non-dimming Fire chip: MegaMan shoots a Napalm with x2 the chip's attack.
  • If MegaMan has any chip with an attack value and steps on a Lava panel, the chip gains +10 for every panel absorbed.
Search Soul Search Chaos
Sacrifice Cursor chip DarkCircle
Element

None

B Button PowerAttack Snipe Gun (2 x Buster Attack + 10, hits up to 5 times) Pierces invisible. DarkCircle
Abilities
  • Upon Unison, all invisible enemies are no longer flashing.
  • A Shuffle button appears on the Custom Screen that can shuffle non-selected chips with the Folder. This can be used up to 3 times per turn.
  • In a Network Duel, number of BattleChips the enemy is holding can be seen above their character.
Meddy Soul Meddy Chaos
Sacrifice Recovery chip DarkRecovery
Element

None

B Button PowerAttack Meddy Capsule (10 x Buster Attack + 30). DarkRecovery
Abilities
  • Two capsule chips appear on the Custom Screen and can be attached to a chip with an attack value. That chip can no longer be part of a Program Advance.
    • PinkCapsule: When the chip is used, MegaMan heals 10% of his HP.
    • YellowCapsule: When the chip lands on the enemy, they become Confused.
    • BlackCapsule: When the chip lands on the enemy, they become Blinded.
    • WhiteCapsule: When the chip lands on the enemy, they become Paralyzed.
    • PurpleCapsule: When the chip lands on the enemy, they'll receive an HP Bug.
  • The Capsules given are random but the chances differ depends on how much HP MegaMan has left.
    • More than 1/2 HP:
      BlackCap: 25%
      PinkCap: 12.5%
      PurpleCap: 6.25%
      WhiteCap: 31.25%
      YellowCap: 25%
    • Less than 1/2 HP:
      BlackCap: 18.75%
      PinkCap: 37.5%
      PurpleCap: 6.25%
      WhiteCap: 18.75%
      YellowCap: 18.75%
Proto Soul Proto Chaos
Sacrifice Sword chip DarkSword
Element

None

B Button PowerAttack Wide Sword (10 x Buster Attack + 80) Sword property. DarkSword
Abilities
  • B + Left: Reflect. If an attack is blocked, 50 damage is sent down the row.
  • A Button PowerAttack: Non-dimming Sword chip: Step Slice. x2 the chip's attack and MegaMan warps 2 steps forward while using it.

Team Colonel

Knight Soul Knight Chaos
Sacrifice Break chip DarkDrill
Element

None

B Button PowerAttack Royal Wrecking Ball (10 x Buster Attack + 30) Breaking. Causes Confusion. DarkDrill
Abilities
  • If MegaMan uses non-dimming chip in the frontmost column, he'll become temporarily invincible.
  • A Button PowerAttack: Non-dimming Break chip: x2 the chip's attack.
Shadow Soul Shadow Chaos
Sacrifice Invisible chip DarkInvisible
Element

None

B Button PowerAttack Long Sword (10 x Buster Attack + 50) Sword property. DarkInvisible
Abilities
  • MegaMan is faster, he has less frames when he moves.
  • FloatShoes: MegaMan is unaffected by Cracked, Ice, Lava, Magnet, and Water panels.
  • B + Left: Anti Magic. Sword property. Same effect as the Navi Customizer Program without ???? trap letters (50 AP).
  • A Button PowerAttack: Non-dimming Sword chip: Slash Behind. MegaMan teleports behind the enemy and uses the chip.
    • In a Network Duel, if the performing Shadow Soul uses a Screen Dimming Cut In. Chips will have different ranges and visuals due to the flipped MegaMan.
Tomahawk Soul Tomahawk Chaos
Sacrifice Wood chip DarkLance
Element

Wood: MegaMan heals on Grass panels and is weak to Fire attacks.

B Button PowerAttack Tomahawk Swing (10 x Buster Attack + 70) Wood attack. Sword property. DarkLance
Abilities
  • Status Guard: MegaMan can't be paralyzed, blinded, confused, or immobilized.
  • Upon unison, the stage is reset to one completely filled with Grass panels.
  • If MegaMan uses a Wood chip while on a Grass panel, the panel is consumed and that chip's attack power is x2.
Number Soul Number Chaos
Sacrifice Plus chip DarkPlus
Element

None

B Button PowerAttack Die Bomb (5 x Buster Attack + 5, up to x6) If the Die hits the enemy directly, it will only do x1 damage. DarkPlus
Abilities
  • All None chips gain +10 attack power.
  • The Custom Screen displays 10 chips to select from.
Toad Soul Toad Chaos
Sacrifice Aqua chip DarkWide
Element

Aqua: MegaMan is unaffected by Ice and Water panels, and weak to Elec attacks.

B Button PowerAttack Shock Song (10 x Buster Attack + 20) Elec attack. Paralyzes. DarkWide
Abilities
  • When MegaMan is over a Water panel, he dives underwater. MegaMan cannot be damaged except by Elec attacks and attacks that pierces underground.
  • A Button PowerAttack: Non-dimming Aqua Chip: x2 the chip's attack.
Colonel Soul Colonel Chaos
Sacrifice Summon chip DarkSonic
Element

None

B Button PowerAttack Screen Divide (10 x Buster Attack + 40) Sword property. DarkSonic
Abilities
  • On the Custom Screen, a non-dimming Standard None chip with an attack value can be selected to become MegaMan's B Button PowerAttack for one turn. This can only be used once per turn.
  • If an obstacle is on the enemy's field and an enemy is on the same as it, it becomes a Colonel Army.
    • If the enemy is to the right of it: Vulcan (2 x Buster Attack + 10, up to 3 times) Paralyzes.
    • If the enemy is within 2 panels to the left of it: Long Sword (Buster Attack +40) Sword attribute. Paralyzes.
      • If the obstacle is a thrown VDoll, it will deal twice.

Glitches