Double Soul (MMBN4): Difference between revisions

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==How to Use==
==How to Use==


To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. MegaMan will lose the form when the Emotion Counter hits 0 and he’s in a position where the player can control him. There also are Mod Cards that will allow MegaMan to remain in a Soul permanently.
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. MegaMan will lose the form when the Emotion Counter hits 0 and he’s in a position where the player can control him. There also are Patch Cards that will allow MegaMan to remain in a Soul permanently.


*Each Soul can only be used once per battle.
*Each Soul can only be used once per battle.
*Normally Souls cannot access Dark Chips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up.
*Normally Souls cannot access DarkChips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up.


==Soul Abilities==
==Soul Abilities==
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{| class="wikitable"
{| class="wikitable"
! colspan="2" | Guts Soul  
! colspan="2" | Guts Soul  
|-
| colspan="2" | [[File:Object megaman-gutssoul.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
|Crack chip
|Panel Destruction chip
|-
|-
! scope="row" | Element
! scope="row" | Element
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Guts Punch (60 AP) Non-flashing. Knocks back 1 panel.
|GutPunch (60 AP) Non-flashing. Knocks back 1 panel.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*All None and Crack chips gain +30 attack power (dimming and non-dimming).
*None and Panel Destruction chips gain +30 attack power (dimming and non-dimming).
*Guts Machine Gun: Rapidly pressing B (Press B 6 times within 1/6 of a second <!-- 9 frames --> between each press) will make MegaMan temporarily invincible and execute a rapid fire attack. (10 AP, up to 5 times)
*GutsMachineGun: Rapidly pressing B (Press B 6 times within 1/6 of a second <!-- 9 frames --> between each press) will make MegaMan temporarily invincible and execute a rapid fire attack. (10 AP, up to 5 times)
|}
 
{| class="wikitable"
! colspan="2" | Fire Soul
|-
|-
! colspan="2" | Fire Soul
| colspan="2" | [[File:Object megaman-firesoul.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
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Fire: MegaMan can walk on Lava panels and is weak to Aqua attacks.
Fire: MegaMan can walk on Lava panels and is weak to Aqua attacks.
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Flamethrower (50 AP) Fire attack.
|Flamethrower (50 AP) Fire attack.
|-
|-
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|
|
*Stepping on Lava Panel will have MegaMan consume it and heal 50 HP.
*Stepping on Lava Panel will have MegaMan consume it and heal 50 HP.
*Upon Unison, the stage is reset into one with plus-shaped Grass Panels.
*Upon Unison, plus-shape panels on both sides of the field spawn Grass panels.
*A Power Attack: Fire chip (dimming and non-dimming): The chip becomes a Fire Arm that travels down the whole row. (150 AP)
*A Button PowerAttack: Fire chip (dimming and non-dimming): The chip becomes a Fire Arm that travels down the whole row. (150 AP)
|}
 
{| class="wikitable"
! colspan="2" | Roll Soul
|-
|-
! colspan="2" | Roll Soul
| colspan="2" | [[File:Object megaman-rollsoul.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Roll Arrow (30 AP) The struck target's BattleChips are destroyed.
|RollArrow (30 AP) The struck target's BattleChips are destroyed.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*MegaMan heals 10% of his HP anytime he uses a BattleChip.
*MegaMan heals 10% of his max HP anytime he uses a BattleChip.
**Does not heal if it is used in a [[Screen Dimming Cut In]].
**Does not heal if it is used in a [[cut in]].
|}
 
{| class="wikitable"
! colspan="2" | Wind Soul
|-
|-
! colspan="2" | Wind Soul
| colspan="2" | [[File:Object megaman-windsoul.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button
|Wind Racket (50 AP) Non-flashing. Those struck on impact is knocked back all the way down the row. Otherwise, blows away all enemies.
| MegaMan's B Button becomes AirShot (5 AP).
|-
! scope="row" | B Button PowerAttack
|WindRacket (50 AP) Non-flashing. Those struck on impact is knocked back all the way down the row. Otherwise, blows away all enemies.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*''B Button'': MegaMan's normal buster becomes Air Shot (5 AP).  
*Air Shoes: MegaMan can walk over hole panels.
*Air Shoes: MegaMan can walk over Hole panels.
*Float Shoes: MegaMan ignores Cracked, Swamp, Ice, and Pitfall panels.
*Upon Unison, NorthWind takes effect. The enemy's Barrier or Aura are blown away.
*Upon Unison, NorthWind takes effect. The enemy's Barrier or Aura are blown away.
*For 3 turns, a Fan effect is active on the enemy's field.
*For 3 turns, a Fan effect is active on the enemy's field.
**The Fan effect can be overwritten by a Wind or Fan chip. If that obstacle is destroyed, there will be no Fan effect on the field.
**The Fan effect can be overwritten by a Wind or Fan chip. If that obstacle is destroyed, there will be no Fan effect on the field.
*Wind chips gain +10 attack power (dimming and non-dimming).
*Wind chips gain +10 attack power (dimming and non-dimming).
|}
{| class="wikitable"
! colspan="2" | Thunder Soul
|-
|-
! colspan="2" | Thunder Soul
| colspan="2" | [[File:Object megaman-thundersoul.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
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Elec: MegaMan is weak to Wood attacks.
Elec: MegaMan is weak to Wood attacks.
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Zap Ring (20 AP) Elec attack. Paralyzes.
|ZapRing (20 AP) Elec attack. Paralyzes.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*All non-dimming None and Elec chips will paralyze.
*All non-dimming None and Elec chips will paralyze.
**The paralyzation applies to all hits of a multi-hitting chip with the exception of ElemSand. Said chip will cause flashing regardless.
**The paralysis applies to all hits of a multi-hitting chip with the exception of ElemSand. Said chip will cause flashing regardless.
|}
 
{| class="wikitable"
! colspan="2" | Search Soul
|-
|-
! colspan="2" | Search Soul
| colspan="2" | [[File:Object megaman-searchsoul.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Scope Gun (10 AP, up to x5) Pierces invisible.
|ScopeGun (10 AP, up to x5) Pierces invisible. First 4 hits non-flashing, 5th hit causes flashing.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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{| class="wikitable"
{| class="wikitable"
! colspan="2" | Aqua Soul  
! colspan="2" | Aqua Soul  
|-
| colspan="2" | [[File:Object megaman-aquasoul.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
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Aqua: MegaMan won't slip on Ice panels and is weak to Elec attacks.
Aqua: MegaMan won't slip on Ice panels and is weak to Elec attacks.
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Bubbler (20 AP) Aqua attack. Charges very quickly.
|Bubbler (20 AP) Aqua attack. Charges very quickly.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*A Power Attack: Non-dimming Aqua chip: x2 the chip's attack.
*A Button PowerAttack: Non-dimming Aqua chip: x2 the chip's attack.
|}
 
{| class="wikitable"
! colspan="2" | Number Soul
|-
|-
! colspan="2" | Number Soul
| colspan="2" | [[File:Object megaman-numbersoul.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
|Plus chip
|Bonus Point chip
|-
|-
! scope="row" | Element
! scope="row" | Element
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Die Bomb (10 AP x Die Roll) If the Die hits the enemy directly, it will only have 10 AP.
|DieBomb (10 AP x Die Roll) If the Die hits the enemy directly, it will only have 10 AP.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*All None chips gain +10 attack power (dimming and non-dimming).
*None chips gain +10 attack power (dimming and non-dimming).
*The Custom Screen displays 10 chips to select from.
*The Custom Screen displays 10 chips to select from.
|}
{| class="wikitable"
! colspan="2" | Wood Soul
|-
|-
! colspan="2" | Wood Soul
| colspan="2" | [[File:Object megaman-woodsoul.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
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! scope="row" | Element
! scope="row" | Element
| colspan="2" |
| colspan="2" |
Wood: MegaMan will rapidly heal on panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks.
Wood: MegaMan will rapidly heal on Grass panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks.
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Twister (20 AP, up to x8) Wood attack. Non-flashing.
|Twister (20 AP, up to x8) Wood attack. Non-flashing.
|-
|-
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|
|
*Status Guard: MegaMan can't be paralyzed, blinded, confused, or immobilized.
*Status Guard: MegaMan can't be paralyzed, blinded, confused, or immobilized.
*If a selected non-dimming Wood chip is followed by a None Chip, the Wood chip consumes the None Chip and its attack power is added to it.
*If a selected Wood chip is followed by a None Chip, the Wood chip consumes the None Chip and its attack power is added to it.
**One of strongest None chip target for Wood Soul's ability is BlueMoon. Through the [[Connectivity_in_Mega_Man_Battle_Network_4#Network_Menu |Select Battle feature in Network]], its attack power can be raised to 600.
**One of strongest None chip target for Wood Soul's ability is BlueMoon. Through the [[Connectivity_in_Mega_Man_Battle_Network_4#Network_Menu |Select Battle feature in Network]], its attack power can be raised to 600.
|}
{| class="wikitable"
! colspan="2" | Metal Soul
|-
|-
! colspan="2" | Metal Soul
| colspan="2" | [[File:Object megaman-metalsoul.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Metal Fist (150 AP) Breaking. Knocks back 1 panel.
|MetalFist (150 AP) Breaking. Knocks back 1 panel.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Break Buster: The normal buster will have break property.
*Break Buster: The normal buster will have break property.
*A Power Attack: Non-dimming None or Break Chip: 2x attack power.
*A Button PowerAttack: Non-dimming None or Break Chip: x2 attack power.
|}
 
{| class="wikitable"
! colspan="2" | Junk Soul
|-
|-
! colspan="2" | Junk Soul
| colspan="2" | [[File:Object megaman-junksoul.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
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None
None
|-
|-
! scope="row" | Power Attack
! scope="row" | B Button PowerAttack
|Poltergeist (100 AP per obstacle) All obstacles thrown will be breaking.
|Poltergeist (100 AP per obstacle) Dimming attack, cannot be [[Cut In|cut in]]. All obstacles thrown will be breaking.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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*Upon Unison, all invisible and underground enemies are no longer in that state and all enemies gain confused status.
*Upon Unison, all invisible and underground enemies are no longer in that state and all enemies gain confused status.
*Two recycled "Junk-Chips" appear in the Custom Screen every turn. These are chips you or your opponent have selected in previous turns (they didn't need to used in battle), these include Dark Chips.
*Two recycled "Junk-Chips" appear in the Custom Screen every turn. These are chips you or your opponent have selected in previous turns (they didn't need to used in battle), these include Dark Chips.
|}
{| class="wikitable"
! colspan="2" | Proto Soul
|-
|-
! colspan="2" | Proto Soul
| colspan="2" | [[File:Object megaman-protosoul.png]]
|-
|-
! scope="row" | Sacrifice
! scope="row" | Sacrifice
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Wide Sword (80 AP) Sword attribute. Non-flashing. Unlike most busters, this attack can counter hit.
|WideSword (80 AP) Sword property. Non-flashing. Can perform counter hits.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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*All non-dimming Sword attacks will not cause flashing.
*All non-dimming Sword attacks will not cause flashing.
*''B + Left'': Reflect. If an attack is blocked, 50 damage is sent down the row.
*''B + Left'': Reflect. If an attack is blocked, 50 damage is sent down the row.
*A Power Attack: Non-dimming Sword Chip: x2 the chip's attack and MegaMan warps 2 steps forward while using it.
*A Button PowerAttack: Non-dimming Sword Chip: x2 the chip's attack and MegaMan warps 2 steps forward while using it.
**Z Saver and Slasher BattleChips can be charged for x2 attack power but MegaMan will not step forward.
**Z Saver and Slasher BattleChips can be charged for x2 attack power but MegaMan will not step forward.
**Unconventional Sword Chips will require more work. For VarSword and Z Saver commands, the A Button must be pressed down again after releasing it for the charge. For Slasher, the chip must be used instantly.
**Unconventional Sword Chips will require more work. For VarSword and Z Saver commands, the A Button must be pressed down again after releasing it for the charge. For Slasher, the chip must be used instantly.
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==Trivia==
==Trivia==
*Since selected but not used chip still appear in Junk Soul’s Junk-Chip mechanic; If Dark Chips are selected and not used, then MegaMan restores himself from the Worried emotion into Junk Soul, they will appear again through Junk Soul’s recycle. MegaMan can use those Dark Chips without the consequence of going Evil emotion or losing 1 HP permanently.
*Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain.
*Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain.
*Since the Double Soul Mod Cards do not reset MegaMan’s [[Karma]], he will be able to use Evil Chips in Double Soul forms.
*Since the Double Soul Patch Cards do not reset MegaMan’s [[Karma]], he will be able to use Evil Chips in Double Soul forms.
*The Rockman EXE 4 TGS 2003 trailer showed some early versions of Double Souls:
**Guts Soul was to crack every battlefield panel upon unison. A remnant remains in the final game with Guts Soul shaking the screen upon unison.
**Fire Soul was to make every battlefield panel into Grass panels upon unison. It was also to have FireArm as its B Button PowerAttack, attacking more than 3 panels and uses the Buster weapon visual, which was only used for the normal Buster shot visual in the final game.


[[Category:Mega Man Battle Network 4]] [[Category:Transformations]]
[[Category:Mega Man Battle Network 4]] [[Category:Transformations]]

Latest revision as of 12:10, 27 April 2024

Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 4, it can only be used by Good MegaMan.

How to Use

To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. MegaMan will lose the form when the Emotion Counter hits 0 and he’s in a position where the player can control him. There also are Patch Cards that will allow MegaMan to remain in a Soul permanently.

  • Each Soul can only be used once per battle.
  • Normally Souls cannot access DarkChips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up.

Soul Abilities

Red Sun

Guts Soul
Object megaman-gutssoul.png
Sacrifice Panel Destruction chip
Element

None

B Button PowerAttack GutPunch (60 AP) Non-flashing. Knocks back 1 panel.
Abilities
  • None and Panel Destruction chips gain +30 attack power (dimming and non-dimming).
  • GutsMachineGun: Rapidly pressing B (Press B 6 times within 1/6 of a second between each press) will make MegaMan temporarily invincible and execute a rapid fire attack. (10 AP, up to 5 times)
Fire Soul
Object megaman-firesoul.png
Sacrifice Fire chip
Element

Fire: MegaMan can walk on Lava panels and is weak to Aqua attacks.

B Button PowerAttack Flamethrower (50 AP) Fire attack.
Abilities
  • Stepping on Lava Panel will have MegaMan consume it and heal 50 HP.
  • Upon Unison, plus-shape panels on both sides of the field spawn Grass panels.
  • A Button PowerAttack: Fire chip (dimming and non-dimming): The chip becomes a Fire Arm that travels down the whole row. (150 AP)
Roll Soul
Object megaman-rollsoul.png
Sacrifice Recovery chip
Element

None

B Button PowerAttack RollArrow (30 AP) The struck target's BattleChips are destroyed.
Abilities
  • MegaMan heals 10% of his max HP anytime he uses a BattleChip.
    • Does not heal if it is used in a cut in.
Wind Soul
Object megaman-windsoul.png
Sacrifice Wind chip
Element

None

B Button MegaMan's B Button becomes AirShot (5 AP).
B Button PowerAttack WindRacket (50 AP) Non-flashing. Those struck on impact is knocked back all the way down the row. Otherwise, blows away all enemies.
Abilities
  • Air Shoes: MegaMan can walk over hole panels.
  • Float Shoes: MegaMan ignores Cracked, Swamp, Ice, and Pitfall panels.
  • Upon Unison, NorthWind takes effect. The enemy's Barrier or Aura are blown away.
  • For 3 turns, a Fan effect is active on the enemy's field.
    • The Fan effect can be overwritten by a Wind or Fan chip. If that obstacle is destroyed, there will be no Fan effect on the field.
  • Wind chips gain +10 attack power (dimming and non-dimming).
Thunder Soul
Object megaman-thundersoul.png
Sacrifice Elec chip
Element

Elec: MegaMan is weak to Wood attacks.

B Button PowerAttack ZapRing (20 AP) Elec attack. Paralyzes.
Abilities
  • All non-dimming None and Elec chips will paralyze.
    • The paralysis applies to all hits of a multi-hitting chip with the exception of ElemSand. Said chip will cause flashing regardless.
Search Soul
Object megaman-searchsoul.png
Sacrifice Invisible chip
Element

None

B Button PowerAttack ScopeGun (10 AP, up to x5) Pierces invisible. First 4 hits non-flashing, 5th hit causes flashing.
Abilities
  • Upon Unison, all invisible and underground enemies are no longer in that state.
  • A Shuffle button appears on the Custom Screen that can shuffle unselected chips with the Folder. This can be used up to 3 times per turn.

Blue Moon

Aqua Soul
Object megaman-aquasoul.png
Sacrifice Aqua chip
Element

Aqua: MegaMan won't slip on Ice panels and is weak to Elec attacks.

B Button PowerAttack Bubbler (20 AP) Aqua attack. Charges very quickly.
Abilities
  • A Button PowerAttack: Non-dimming Aqua chip: x2 the chip's attack.
Number Soul
Object megaman-numbersoul.png
Sacrifice Bonus Point chip
Element

None

B Button PowerAttack DieBomb (10 AP x Die Roll) If the Die hits the enemy directly, it will only have 10 AP.
Abilities
  • None chips gain +10 attack power (dimming and non-dimming).
  • The Custom Screen displays 10 chips to select from.
Wood Soul
Object megaman-woodsoul.png
Sacrifice Wood chip
Element

Wood: MegaMan will rapidly heal on Grass panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks.

B Button PowerAttack Twister (20 AP, up to x8) Wood attack. Non-flashing.
Abilities
  • Status Guard: MegaMan can't be paralyzed, blinded, confused, or immobilized.
  • If a selected Wood chip is followed by a None Chip, the Wood chip consumes the None Chip and its attack power is added to it.
Metal Soul
Object megaman-metalsoul.png
Sacrifice Break chip
Element

None

B Button PowerAttack MetalFist (150 AP) Breaking. Knocks back 1 panel.
Abilities
  • Break Buster: The normal buster will have break property.
  • A Button PowerAttack: Non-dimming None or Break Chip: x2 attack power.
Junk Soul
Object megaman-junksoul.png
Sacrifice Summon chip
Element

None

B Button PowerAttack Poltergeist (100 AP per obstacle) Dimming attack, cannot be cut in. All obstacles thrown will be breaking.
Abilities
  • Upon Unison, all invisible and underground enemies are no longer in that state and all enemies gain confused status.
  • Two recycled "Junk-Chips" appear in the Custom Screen every turn. These are chips you or your opponent have selected in previous turns (they didn't need to used in battle), these include Dark Chips.
Proto Soul
Object megaman-protosoul.png
Sacrifice Sword chip
Element

None

B Button PowerAttack WideSword (80 AP) Sword property. Non-flashing. Can perform counter hits.
Abilities
  • All non-dimming Sword attacks will not cause flashing.
  • B + Left: Reflect. If an attack is blocked, 50 damage is sent down the row.
  • A Button PowerAttack: Non-dimming Sword Chip: x2 the chip's attack and MegaMan warps 2 steps forward while using it.
    • Z Saver and Slasher BattleChips can be charged for x2 attack power but MegaMan will not step forward.
    • Unconventional Sword Chips will require more work. For VarSword and Z Saver commands, the A Button must be pressed down again after releasing it for the charge. For Slasher, the chip must be used instantly.

Glitches

Trivia

  • Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain.
  • Since the Double Soul Patch Cards do not reset MegaMan’s Karma, he will be able to use Evil Chips in Double Soul forms.
  • The Rockman EXE 4 TGS 2003 trailer showed some early versions of Double Souls:
    • Guts Soul was to crack every battlefield panel upon unison. A remnant remains in the final game with Guts Soul shaking the screen upon unison.
    • Fire Soul was to make every battlefield panel into Grass panels upon unison. It was also to have FireArm as its B Button PowerAttack, attacking more than 3 panels and uses the Buster weapon visual, which was only used for the normal Buster shot visual in the final game.