Dark Soul

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The Dark Soul is an AI entity in Mega Man Battle Network 4 and Mega Man Battle Network 5 that moves on its own and utilize the BattleChips that the player have used throughout the entire game. This is also related to Karma.

Mega Man Battle Network 4

The Dark Soul AI will be used for the following:

  • MegaMan DS: In addition to its own attack, it will use player chips. It will copy MegaMan's HP, buster Attack stat, and Programs. The Buster and Power Attack will also change if MegaMan has Mod Cards.
  • DS Navis: In addition to their own attack, they will use player chips just like Dark Soul. They will also copy MegaMan's Programs.
  • Free Tournament: As the AI is dependent on the other player, in addition to their own attack, they will use the chips of the player who sent it. They will also copy MegaMan's HP and Programs.
  • 1HP Dark Soul: If MegaMan is Dark emotion and he was to be deleted, he will become 1HP and go into this state instead. He is still prone to AntiRecv as that chip reduces the HP instantly instead of damaging them.

Standard Chips will be used the most, with higher class chips being used less frequently. The less chips have been used in the playthrough, the more likely for that chip to be used.

Copied Programs: SuperArmor, FirstBarrier, FloatShoes, AirShoes

  • In addition to Mod Cards with the above Programs, it will copy these other effects: Buster Mod, Charge Weapon Change, FirstBarrier#/LifeAura, Panel Change, Weapon Change

BattleChips

Dark Soul will keep track of every chip you used in the game, even in NetworkDuel. These are the chips that Dark Soul cannot memorize in MMBN4. The AI can remember every chip and Program Advance used by the player except these following chips:

Standard Mega Giga PA
  • LifeSync
  • SloGauge
  • FstGauge
  • ColorPt
  • CopyDmg
  • Atk+10
  • Navi+20
  • Atk+30
  • BugFix
  • DblPoint
  • FullCust
  • BugChain
  • PrixPower
  • Duo
  • GigaCan3
  • H-Burst
  • MagShok1
  • MagShok2
  • MagShok3
  • BodyGrd
  • PoisPhar
  • P.Driver

Mega Man Battle Network 5

The Dark Soul AI will be used for the following:

  • DarkMegaMan and DS Navis: In addition to their own attack, they will use player chips just like Dark Soul. Unlike MMBN4, they do not copy MegaMan's abilities.
  • 1HP Dark Soul & DarkInvis: They both work similarly with a timed duration of invincibility and use the chips. He is still prone to AntiRecv as that chip reduces the HP instantly instead of damaging them.
  • Chaos Unison: If a Chaos Unison B PowerAttack is released at green, a DarkSoul will be summoned on the opponent's side. The Dark Soul cannot be summoned if enemy doesn't have any open panels or all broken panels. They are considered as a character object on the field, so they can occupy panels and will interact with chips such as the ElecReel series.

Standard and Dark Chips will be used the most, with higher class chips being used less frequently. The less chips have been used in the playthrough, the more likely for that chip to be used.

  • In MMBN5DS, Dark Chips has similar usage as Program Advances, so they will not be used as much.

Chip Blacklist

Dark Soul will keep track of every chip you used in the game, even in NetworkDuel. The AI will remember the chips you used the most: Top 3 Dark, Top 24 Standard, Top 5 Mega, Top 1 Giga, and Top 1 Program Advance.

The AI can remember every chip and Program Advance used by the player except these following chips: (No PA is excepted)

Standard Mega Giga Dark
  • CactBal series
  • Quake series
  • Katana series
  • Skully series
  • DrilArm series
  • Voltz series
  • Astroid series
  • LifeSync
  • SpShake2
  • SpShake3
  • ElemRage
  • RainyDay
  • SloGauge
  • FstGauge
  • ColorPoint
  • CopyDmg
  • Attck+10
  • Navi+20
  • NumbrBl
  • Poltrgst
  • BugFix
  • FullCust
  • Attck+30
  • DblPoint
  • NapalmMan series
  • MagnetMan series
  • Meddy series
  • Colonel series
  • ToadMan series
  • BlizzardMan series
  • CloudMan series
  • CosmoMan series
  • LarkMan series
  • GridMan series
  • Django series
  • Otenko
  • LeaderR
  • DethPhnx
  • Phoenix
  • ChaosL
  • DarkInvs
  • DarkPlus
  • DrkSonic

Glitches

  • A combo system where the AI would recognize a specific chain of chips then stored was planned and coded in. However it is bugged and it doesn't work as it should. Due to this, MegaMan would just fall back to shooting the buster whenever it tries to call one of these combos.