Cross System: Difference between revisions

From The Rockman EXE Zone Wiki

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*''A Power Attack: Non-dimming Wood chip'': x2 the chip's attack.
*''A Power Attack: Non-dimming Wood chip'': x2 the chip's attack.
*Status Guard, MegaMan cannot be paralyzed, frozen, blinded, confused, or gravitized. Except by DestroyPulse PA.
*Status Guard: MegaMan cannot be paralyzed, frozen, blinded, confused, or immobilized. Except by DestroyPulse PA.
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! scope="row" | Cross Beast Special Move
! scope="row" | Cross Beast Special Move
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*''B+Left'': Vacuum Fan effect across the enemy field.
*''B+Left'': Vacuum Fan effect across the enemy field.
*AirShoes, MegaMan can walk over Broken panels and Hole panels.
*AirShoes: MegaMan can walk over Hole panels.
*Non-dimming Wind chips gain +10.
*Non-dimming Wind chips gain +10.
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*''A Power Attack: Non-dimming Break chips'': When using the chip, rocks will fall on the enemy field. Attack Power: (20 × Buster Attack + 30).
*''A Power Attack: Non-dimming Break chips'': When using the chip, rocks will fall on the enemy field. Attack Power: (20 × Buster Attack + 30).
*Super Armor, MegaMan cannot flinch aback.
*Super Armor: MegaMan cannot flinch aback.
*Non-dimming Break element chips gain +10.
*Non-dimming Break element chips gain +10.
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Revision as of 09:36, 5 October 2022

Cross System is a transformation system in Mega Man Battle Network 6. They can be paired up with Beast Out for even more tricks.

How to Use

Press Up in the Custom Screen, there will a selection of Cross forms to go into. The transformation will stay until it is hit by its weakness or until it is overwritten by another Cross. If a Cross is hit by its weakness, MegaMan takes x2 damage and the form is lost for the rest of the battle.

Each Cross can only be used once per battle. These forms can't be accessed if MegaMan is in Very Tired emotion.

Cross Beast

In any order, MegaMan can go from Beast Form into a Cross, or a Cross into Beast Form. Along with the Beast Form’s abilities, he shares the same abilities as the normal Cross except they no longer have their B Power Attacks. Instead, MegaMan can perform A Power Attack with None chips to perform a Beast Special Move.

When MegaMan loses his Beast Form due to the turn limit, the Cross is lost as well. But if the Cross is lost due to weakness, MegaMan will become his formless Beast Form.

Cross Abilities

Although normal MegaMan’s Charge Shot B Power Attack is calculated even with 6 Attack Buster stat and above, the Crosses’ B Power Attack calculations maxes out at 5 Attack Buster stat.

Cybeast Gregar

Heat Cross Heat Beast
Body

Fire

Weakness

Aqua

B Power Attack Fire Arm (20 × Buster Attack + 30) Fire attack. ---
Abilities
  • Non-dimming Fire chips gain +50.
  • MegaMan's buster Attack stat +1.
Cross Beast Special Move --- Great Fire (30 × Buster Attack + 50) Fire attack.
Elec Cross Elec Beast
Body

Elec

Weakness

Wood

V Power Attack Thunderbolt (20 × Buster Attack + 40) Elec attack. ---
Abilities
  • Non-dimming Elec chips gain +50.
  • A Power Attack: Non-dimming None chips: The chip will now paralyze.
    • In ElecBeast, this ability no longer works and will be charged for the Cross Beast Special Move instead.
Cross Beast Special Move --- Big Thunder (30 × Buster Attack + 40) Elec attack. Cracks panels. Paralyzes.
Slash Cross Slash Beast
Body

None

Weakness

Break

  • Needs to have the Break element, not just break property.
Power Attack Wide Slash (20 × Buster Attack + 60) Sword attack. ---
Abilities
  • Non-dimming Sword chips gain +50.
  • A Power Attack: Non-dimming Sword element chip, FireSword, AquaSword, ElecSword, BambooSword: Its range is changed into a Sonic Boom.
Cross Beast Special Move --- Slash-X (30 × Buster Attack + 50) Sword attack. Hits x2.
  • If both slashes hit in the center, it will count as a single hit.
Erase Cross Erase Beast
Body

None

Weakness

Wind

Power Attack Erase Delete Beam (20 × Buster Attack + 40) Pierces Invis. ---
Abilities
  • Cursor chips gain +30 (dimming and non-dimming).
  • If the enemy has a 4 digit in their HP and MegaMan lands with a non-dimming None chip:
    • Against viruses, they will be instantly deleted.
    • Against a boss or in a Network Duel, the enemy will receive an HP bug.
Cross Beast Special Move --- Erase Tail Arrow (30 × Buster Attack + 70) Cursor attack. Pierces Invis. Gives HP Bug.
Charge Cross Charge Beast
Body

Fire

Weakness

Aqua

Power Attack Charge Tackle (20 × Buster Attack + 30) Fire attack. Pierces guard. Invincible during the attack. ---
Abilities
  • A Power Attack: Non-dimming Fire chip: The chip can be charged over time, up to +100 damage. Maximum charge takes 8.5 seconds.
  • For 3 turns, every time the Custom Screen opens, MegaMan gets 1 more chip slot. The obtained slots are lost once MegaMan loses this form.
Cross Beast Special Move --- Charge Bite (30 x Buster Attack + 70) Fire attack. Gravity effect during charge up.

Cybeast Falzar

Spout Cross Spout Beast
Body

Aqua

Weakness

Elec

Power Attack Bubble Shot (10 × Buster Attack + 20) Aqua attack. Charges very quickly. ---
Abilities
  • A Power Attack: Non-dimming Aqua chip: x2 the chip's attack.
  • When using a non-dimming Aqua Chip, MegaMan heals 5% of his maximum HP before any NaviCust Parts or Mod Cards.
Cross Beast Special Move --- Aqua Spiral (10 × Buster Attack + 10) Aqua attack. Hits x5.
Tomahawk Cross Tomahawk Beast
Body

Wood

Weakness

Fire

Power Attack Tomahawk Swing (20 × Buster Attack + 40) Wood attack. Sword attack. ---
Abilities
  • A Power Attack: Non-dimming Wood chip: x2 the chip's attack.
  • Status Guard: MegaMan cannot be paralyzed, frozen, blinded, confused, or immobilized. Except by DestroyPulse PA.
Cross Beast Special Move --- Wing Boomerang (20 × Buster Attack + 50) Wood attack. Hits x2.
Tengu Cross Tengu Beast
Body

None

Weakness

Sword

Power Attack Tengu Racket (20 × Buster Attack + 40) Wind attack. Those struck on impact is knocked back all the way down the row. Otherwise, blows away all enemies. ---
Abilities
  • B+Left: Vacuum Fan effect across the enemy field.
  • AirShoes: MegaMan can walk over Hole panels.
  • Non-dimming Wind chips gain +10.
Cross Beast Special Move --- Tengu Storm (20 × Buster Attack + 30) Wind attack. Hits x3.
Ground Cross Ground Beast
Body

None

Weakness

Cursor

Power Attack Ground Drill (10 × Buster Attack + 10) Break element attack. Knocks back 1 panel per hit. Hits x3. ---
Abilities
  • A Power Attack: Non-dimming Break chips: When using the chip, rocks will fall on the enemy field. Attack Power: (20 × Buster Attack + 30).
  • Super Armor: MegaMan cannot flinch aback.
  • Non-dimming Break element chips gain +10.
Cross Beast Special Move --- Drill Drive (20 × Buster Attack + 90) Break element attack. Hits x2.
  • In Network Duels, the second hit causes flashing but doesn't in story mode.
Dust Cross Dust Beast
Body

None

Weakness

Cursor

Power Attack Scrap Reborn (10 × Buster Attack + 50) Break element attack. Cracks panel. ---
Abilities
  • B+Left: MegaMan sucks in all obstacles on the field, can store up to 8. Using the B Button will shoot out an obstacle (200 damage).
  • In the Custom Screen, there is a Trash Chute option. By selecting any number of chips and pressing it, the chips will move to the bottom of the folder. Then the next chips in the line-up will take their place. Can be used once per turn.
Cross Beast Special Move --- Dust Shoot (20 × Buster Attack + 80) Break element attack. Cracks panels.

Glitches

Trivia

  • Even though the players are guided to obtain each Cross in the story, getting all Crosses is not required to complete the story mode.
  • Elec and Tengu Cross are in the second slot of the Cross Menu, but if the player is getting each Cross as they are unlocked, they are the third Cross that are obtained.
  • All Gregar Cross Beast Special Moves can deal 200 damage or more in a single hit with the exception of Elec Beast.