Connectivity in Mega Man Battle Network 5

From The Rockman EXE Zone Wiki

Revision as of 21:20, 16 November 2022 by MidniteW (talk | contribs) (Created page with "{{nw}} These are the features that require connectivity in Mega Man Battle Network 5. ==MMBN5 GBA== ===Network Menu=== *NetBattle **SnglBattl: Have one battle. **TrplBat...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This section is under construction.
The information may not be complete or 100% accurate.

These are the features that require connectivity in Mega Man Battle Network 5.

MMBN5 GBA

Network Menu

  • NetBattle
    • SnglBattl: Have one battle.
    • TrplBattl: Have up to three battles, the player who wins 2/3 first wins the match.
      • Practice: Have the battle(s) against another player. Does not count towards Win/Lose record.
      • Battle: Have the battle(s) against another player. The losing player will forfeit a chip in their Pack to their opponent. Will count towards Win/Lose record. This option cannot be selected if there are no non-Giga Class Chips in the Pack.
      • Mods ON/OFF: A special toggle that appears if MegaMan has Mod Cards on. Depending on the selection, the battle will start both MegaMan with or without Mod Cards.
  • TeamBattl: Only appears if the Progress Chip Gate is attached. The players will be able to use the Navi Change mechanic in their battle.
    • SnglBattl
    • TrplBattl
      • Practice
      • Battle
  • Compare
    • CompLibry: Linking up will fill up the players' Libraries with blue text and no chip image. This will count as completing the Library, so Title Screen icons will be added.
    • CompRcrd: Can link up regardless of version. This is the only way to power up opposite version SP chips.
  • Trade
    • BattlChps: Trade BattleChips between players.
    • Program: Trade Navi Customizer Parts between players.

Crossover Battle

Mega Man Battle Network 5 can use the Wireless Adapter and perform battles with Boktai 2: Solar Boy Django.

Boktai Trader

The Boktai Trader can be found at Oran Area 2. Crossover Points can be traded in, the reward pool changes depending on how many points are inserted.

10 Points
Item Chance
GunDelS1 A 4.6875%
GunDelS1 S 4.6875%
GunDelS1 U 4.6875%
GunDelS1 * 4.6875%
GunDelS2 G 9.375%
GunDelS2 U 4.6875%
GunDelS2 Y 4.6875%
Pulsar1 F 9.375%
Pulsar1 P 4.6875%
Pulsar1 T 4.6875%
Pulsar2 E 6.25%
Pulsar2 G 3.125%
Pulsar2 M 3.125%
ShadeMan S 18.75%
Django D 12.5%
20 Points
Item Chance
GunDelS1 A 3.125%
GunDelS1 S 3.125%
GunDelS1 U 3.125%
GunDelS1 * 3.125%
GunDelS2 G 6.25%
GunDelS2 U 3.125%
GunDelS2 Y 3.125%
Pulsar1 F 6.25%
Pulsar1 P 3.125%
Pulsar1 T 3.125%
Pulsar2 E 6.25%
Pulsar2 G 3.125%
Pulsar2 M 3.125%
ShadeMan S 12.5%
ShadeMnDS S 25%
Django D 12.5%
30 Points
GunDelS2 G 6.25%
GunDelS2 U 3.125%
GunDelS2 Y 3.125%
GunDelS3 D 6.25%
GunDelS3 M 3.125%
GunDelS3 O 3.125%
DjangoDS D 12.5%
DjangoSP D 6.25%
Pulsar2 E 6.25%
Pulsar2 G 3.125%
Pulsar2 M 3.125%
Pulsar3 C 6.25%
Pulsar3 R 3.125%
Pulsar3 S 3.125%
BlakWing W 12.5%
ShadeMnDS S 12.5%
ShadeMnSP S 6.25%
50 Points
GunDelS3 D 6.25%
GunDelS3 M 3.125%
GunDelS3 O 3.125%
GunDelEX G 12.5%
DjangoDS D 12.5%
DjangoSP D 12.5%
Pulsar3 C 6.25%
Pulsar3 R 3.125%
Pulsar3 S 3.125%
ShadeMnSP S 12.5%
BlakWing W 12.5%
Otenko O 12.5%

MMBN5 DS

  • Net Battle
    • Single
    • Triple
      • Practice
      • Battle
  • Team Battle: Net Battle using the Party Battle System.
  • Battle Tournament: Requires 3-8 players. Waiting players can spectate the match. The final battle will play the track You are not alone!. The winner will play a Chip Roulette that decides what chip they are prized with.
  • Team Tournament: Same as Battle Tournament, but battles are using the Party Battle System.
  • Trade
    • BattleChip
    • Program
  • Compare
    • Library
    • Records