Connectivity in Mega Man Battle Network 3

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These are the features that require connectivity in Mega Man Battle Network 3.

Exclusive Giga Chip

In this game, there is a Giga Chip that is only obtainable by NetBattling with another player. Balance Y for White Version and DeltaRay Z for Blue Version.

If you're NetBattling on Midweight, Heavyweight or Tri-Battle level and playing in Real mode, when the Results screen pops up, there is a 1-in-32 chance to get a special reward chip. This only happens if the winning player has not yet received Balance/DeltaRay. When this happens, the losing player does not lose one of their own chips.

Network Menu

  • NetBattle: In this game, the battlefield sets the players will fight in can be picked.
    • Lightweight: Battlefields that don't contains any panel types but does contains Rock Cubes.
    • Midweight: Battlefields that contains various panel types, as well as Rock Cubes and boulders.
    • Heavyweight: Battlefields that contains more tricky obstacles; Fan, Flags, and spawning Guardians.
    • Tri-Battle: Works like Triple Battle in later games. Pulls battlefield sets from the three weight ranks.
      • Practice
      • Real
      • Tournament: A special mode where the game will keep track how many victories in a row a player will have. After having 1 battle against another player, the losing player will be able to pass the Link Cable to another player and challenge the winning player. MegaMan will keep track how many victories the winning player has had so far. Nothing occurs if the 69 battles goal is reached, it's merely flavor text.
  • See Library
  • Trade Chips
  • Trade prgrm

Real Battle Reward

When choosing the reward chip, the game will make a list of every Standard chip that neither you nor the other player has yet. However, all the Virus Breeder chips are excluded from this list, so you can't get them this way.

If this list of potential chips is empty, then the winning player will receive Balance or DeltaRay depending on their version. For instance, this is the case when the combined libraries of both players is complete. Otherwise, the game selects a chip rarity based on your Busting Level:

Busting Level Chip Rarity Chance
Lv. 1 ★: 100%
Lv. 2 ★: 100%
Lv. 3 ★: 100%
Lv. 4 ★ : 50%
★★: 50%
Lv. 5 ★★: 50%
★★★: 50%
Lv. 6 ★★★: 100%
Lv. 7 ★★★: 50%
★★★★: 50%
Lv. 8 ★★★★: 100%
Lv. 9 ★★★★: 100%
Lv. 10 ★★★★: 100%
Lv. S ★★★★: 100%

Next, the game will check if there are any chips in the list of potential chips that match the selected rarity. If there are no chips found, then the game will decrease rarity by 1 and check again, until a chip is found. If there are still no chips found at this point, then the game will instead increase the rarity by 1 and check again until a chip is found.

Finally, the game will choose one of the available codes of that chip at random, except for * code, unless * code is the only code that chip can have. Each code has an equal chance to be chosen.

NetBattle Fields

Lightweight

Midweight

Heavyweight

There are a total of 17 stages in Heavyweight.

Fan effect

At the start of battle, a constant Fan effect will blow the MegaMans to the direction of their opponent's field.

Flags

At the start of battle, a 1000 HP flag will spawn on each respective players' field. If a player takes their opponent's down to 0, they win without having to deplete the opponent's HP.

Guardian Restock

At the start of every turn, a Guardian statue will Restock on each players' field. Each player can only control 2 Guardians at a time, so each maxed Restock will replace 1 of the 2 existing guardians.