Changes in Mega Man Battle Network 5 Double Team DS

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These are the changes mades made from Mega Man Battle Network 5 into Mega Man Battle Network 5: Double Team DS.

General

  • An intro video is added before the title screen. In the Japanese version, the music is the Rockman EXE Stream opening; Be Somewhere by Buzy. International versions use a segment from THEME OF ROCKMAN EXE ~TGS2002 mix~ instead; the speed is also modified a bit.
  • All of the game music is redone.
  • Voice acting has been added for Lan, MegaMan, ProtoMan and Colonel, which can be heard during battles and in menus.
  • A 3D model of MegaMan, ProtoMan or Colonel appears on the bottom screen. MegaMan's Cross forms and karma also reflect on his 3D model.
  • Maps were added on the bottom screen, and they can be collected as Blue Mystery Data. A new menu was added to view the overall map of the Internet.
  • E-mails are now divided into three categories: Team, Pals and Other.
  • Emotion mugshots for multiple character have been added to fit the situation.
  • Transition into battles is faster.
  • There are now 2 save slots instead of just 1. Each slot can freely choose a game version (Team ProtoMan or Team Colonel).
  • Saving the game takes much longer now. (This is because the DS version uses Flash memory to store the save file, instead of SRAM or FeRAM for the GBA version.)
  • The epilogue scene after the credits can now be skipped.
    • In the English version, the epilogue textbox “Three days after the battle with Regal...” was changed to “3 days after the battle with Regal...”

Gameplay

  • e-Reader card bonuses are removed in this version of the game, since the Nintendo DS cannot connect to an e-Reader+. However, BassCross MegaMan can be accessed with the Double Slot system using a copy of the GBA version of Mega Man Battle Network 5.
  • Operation Battle is unavailable, since a Progress Chip Gate cannot be connected to a Nintendo DS.
  • Crossover Battle is unavailable, since the Nintendo DS cannot communicate with a Wireless Adapter.
  • Evil Chips such as Muramasa and DS Navi Chips no longer work with Team Navis.
  • TomahawkMan now has Status Guard, both for playable and as a boss.

BattleChips

  • LeaderR L and ChaosL X are obtainable normally within the game. They are registered in the Secret Library.
  • Newly added * codes: ElemRage, LavaSeed, Sword, WavePit, RedWave, MudWave. A number of * code of chips which was in the GBA game’s data but cannot be obtained, are now obtainable.

Chip Trader / BugFrag Trader

Due to the longer saving, you are able to insert for more than the cost for 1 chip at a time. 3 Chip Trader can accept up to 30 chips at a time. 10 Chip Trader can accept up to 100 chips at a time. BugFrag Trader can accept up to 90 BugFrags at a time.

Danger Emotion Window

When the NetNavi drops to a low health, a new Danger Emotion can appear where a player can yell into the DS microphone to pick their Navi back up with a chance of an extra boost and a Full Synchro. The bonuses depend on the volume given.

W Slot

Read as "Double Slot". If 5DS is started up with a Mega Man Battle Network game in Slot-2, additional features become unlocked. Unless stated otherwise, the effects of the W Slot only remain while the game is slot in.

Bass XX

Due to the removal of Card e-Reader access, the method to encounter Bass XX has been changed. It now requires:

  • Slot in MMBN1, MMBN2, MMBN3 (any version), MMBN4 (any version) and MMBN5 (any version) into the GBA slot. Save after inserting each one. If you're playing the Japanese version, you must also slot in EXE4.5.
  • Defeat Bassβ.
  • Must be in BassCross MegaMan or SolCross MegaMan form.

The Bass XX encounter will replace Bass SP in Nebula Area 6. This encounter can be LocEnemy, then players can fight Bass XX using non-Cross MegaMan in later encounters.

Mega Man Battle Network

  • In Undernet 4, a HeelNavi offers an Extra Folder, WarFolder. This folder is intended to be a starter set-up for multiplayer battles. This NPC stays even if the cart is pulled out.
WarFolder
Chip Name Code Potential PA
Thunder * LifeSrd
ResetBom O
Sword S
WideSwrd S
LongSwrd S
MoonBld2 O
DrilArm2 S
DrilArm2 S
AirHoc Q
Skully1 S
Skully1 S
AqWhirl2 O
AqWhirl2 O
Voltz1 O
Voltz1 O
Magnum O
BoyBomb1 S
BoyBomb1 S
Fan *
Timpani *
Guard2 Q
AreaGrab S
AreaGrab S
Invisibl *
AntiElec *
AntiSwrd O
AntiNavi M
Guardian O
Jealousy J
DjangoSP D
  • ProtoMan / Colonel's special chips are boosted up to +100 in Liberation Missions depending on story progress. This effect remains during the liberation even if the cart is pulled out.
  • Virus battle music becomes a remix of BN1's virus battle music.

Mega Man Battle Network 2

  • In Dad's Lab, a 50% off SubChip merchant appears. This NPC stays even if the cart is pulled out.
SubChip Price
FullEnrg 500z
Unlocker 2000z
LocEnemy 3000z
  • MagnetMan / KnightMan's special chips are boosted up to +100 in Liberation Missions depending on story progress. This effect remains during the liberation even if the cart is pulled out.
  • Virus battle music becomes a remix of BN2's virus battle music.

Mega Man Battle Network 3 White / Blue

  • In End Area 1, a Program Dealer appears with exclusive Programs. This NPC stays even if the cart is pulled out. None of these parts were available in the GBA version.
Item Cost
Speed+1 (Yellow) 1500z
Charge+1 (Pink) 1500z
HP+500 (Yellow) 12000z
  • GyroMan / ShadowMan's special chips are boosted up to +100 in Liberation Missions depending on story progress. This effect remains during the liberation even if the cart is pulled out.
  • Virus battle music becomes a remix of BN3's virus battle music.

Mega Man Battle Network 4 Red Sun / Blue Moon

  • In the BBS boards, Program Advance combinations are posted. The messages stay even if the cart is pulled out.
  • NapalmMan / TomahawkMan's special chips are boosted up to +100 in Liberation Missions depending on story progress. This effect remains during the liberation even if the cart is pulled out.
  • Virus battle music becomes a remix of BN4's virus battle music.

Rockman EXE 4.5 Real Operation

Japanese game only.

  • In Lan's HP, a golden Mr. Prog gives a quest that can be completed for a prize of 50,000z. This NPC and the quest stays even if the cart is pulled out.
  • SearchMan / NumberMan's special chips are boosted up to +100 in Liberation Missions depending on story progress. This effect remains during the liberation even if the cart is pulled out.
  • Virus battle music becomes a remix of EXE4.5's virus battle music.

Mega Man Battle Network 5 Team ProtoMan / Colonel

  • The equipped Folder in the Slot-2 game can be imported to the DS version as an Extra Folder. Opposite version Gigas will also transfer over.
  • If the Slot-2 cart has a story complete icon on the title screen for the opposite version of the game; A TP Chip is sent in an E-mail without clearing the opposite save in the DS game.
    • Due to a glitch, if the GBA cart has no save (only New Game, no Continue at all), it will count and give TP Chip.
  • If the Slot-2 cart has a Bass icon on the title screen; When you start up a game, a prompt will ask to activate BassCross MegaMan.
    • Due to a glitch, if the GBA cart has no save (only New Game, no Continue at all), it will count and give BassCross MegaMan.
  • Higsby's Chip Shop's Free Space will open up and offer opposite version V1 Navi Chips for purchase depending on your progression through the story. This stays even if the cart is pulled out.
  • Team ProtoMan Slot-2 feature boosts SearchMan / NumberMan's special chips +100 in Liberation Missions depending on story progress. This effect remains during the liberation even if the cart is pulled out.
  • Team Colonel Slot-2 feature boosts Meddy / ToadMan's special chips +100 in Liberation Missions depending on story progress. This effect remains during the liberation even if the cart is pulled out.
Japanese version only
  • Meddy / ToadMan's special chips are boosted up regardless of which version of EXE5 is used.

Boktai: The Sun is in Your Hand

  • 1000 Bat Hitting minigame replaces the samurai minigame at End City. Crossover Points earned is the number of bats hit divided by 30.
  • Zoktai Trader appears in Oran Area 2. The Trader stays even if the cart is pulled out.

Boktai 2: Solar Boy Django

  • 1000 Bat Hitting minigame replaces the samurai minigame at End City. Crossover Points earned is the number of bats hit divided by 20.
  • Zoktai Trader appears in Oran Area 2. The Trader stays even if the cart is pulled out.
International version only

Shin Bokura no Taiyoh: Gyakushuu no Sabata

Japanese game only. AKA Boktai 3.

  • 1000 Bat Hitting minigame replaces the samurai minigame at End City. Crossover Points earned is the number of bats hit divided by 10.
  • Zoktai Trader appears in Oran Area 2. The Trader stays even if the cart is pulled out.
  • When you start up a game, a prompt will ask to activate SolCross MegaMan.

Liberation Mission

  • You can now open the menu with Folder Edit and Saving options. This means You are now able to edit your Folder at any time. In 5GBA, the menu cannot be opened at all.
  • Once per turn, you are also able to save once per turn anytime from the menu. In 5GBA, only ProtoMan/Colonel and Meddy/ToadMan can save via an overworld prompt. However, you can only save once per turn in the Nebula Area 5 Liberation Mission, where in the 5GBA version you can save twice per turn.
  • Swapping Navis in the overworld can now be done back and forth thanks to 2 button inputs. In 5GBA, only one button can swap Navis and to return to a previous choice, you must cycle through again.
  • If you enter a fight with Team Navis in close proximity of each other, you will be prompted to be have that Navi as support. You will start the battle with that Navi as a Navi Change with their Support active. However, accepting this will waste that Navi’s turn in that Phase.

TP Chips

TP Chips are special items that allow the swap of Team Navis with the opposite version. If the player has at least one 1 TP Chip, there will be tutorial dialogue when the Oran Area Liberation Mission is played for the first time.

  • If you complete the story on one version, an E-Mail will be sent to the other version containing the TP Chip.
    • Or if a story completed Battle Network 5 of the opposite version is in Slot-2, the E-Mail will be sent when the game is started.
  • SciLab Area 1 PMD
  • After checking Dex's BBS, a Navi will show up at Filter Comp on Oran Island selling the chip for 3000z.
  • Lotto Number: 85375720

Lotto Number

New lotto prizes are added in the NumberTrader. These codes will not work in the GBA version. There are a total of 26 Lotto Numbers.

Map Data

A mini map can be found on the bottom screen. In order to unlock them, the Internet area map must first be found in a Blue Mystery Data. Afterwards, the map is stored in the Map menu.

Memory Minigame

A new memory game involving Navis is added. This feature gives out Party Programs.

Game # Location Prize
#1 NetBattle Comp at Queen Bohemia. P. HP+50
#2 Wind God Comp at Castle Keep in End City. P. HP+100
#3 Squirrel Comp 13 at ACDC Town. P. HP+200
#4 Kitchen Comp at ACDC Area 2. P. Battlepack 1

NaviCustomizer

Speed+1 (Yellow), Charge+1 (Pink) and HP+500 (Pink) can now be obtainable in-game.

Party Support

The new Party Battle System adds new Customizer Parts for MegaMan to use.

Party Customizer

The new Party Battle System allows a limited customization system for your team member Navis.

Party Battle System

Evolved from the Progress Chip Gate's Navi Change system, the Party Battle System is an easier to access version of it with additional functions.

New cutscenes in Chapter 2 will introduce this system.

Team Navis

Each Navi is now available to use outside of Liberation Mission and can go beyond the one turn limit present in the GBA version's Navi Change mode. However, you are maxed to carry up to 2 Navis. In 5GBA, you could swap to all team members as long as you have their Navi Data Chip.

Team Navis with the Support part equipped will have additional abilities assisting the active Navi.

Double Attack

When you switch to another Navi while they are in Full Synchro, a special combination attack can be executed.

Network

  • Communications now use Host and Client system.
  • Chip Trading can now be done 3 at a time.

NetBattle

  • TeamBattle mode can now be played without Progress Chip Gate.

Tournament

  • A new mode that lets you hold a tournament up to 8 players. A normal NetBattle and a TeamBattle option are available. Waiting players can spectate the match.
  • The final battle will play the track You are not alone!. The winner will play a roulette that decides what chip they are prized with.

Videos

Navi Combos