Capcom Official Tournament Rules for MMBN

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These are the Capcom Official Tournament Rules for the Mega Man Battle Network series.

Mega Man Battle Network 2

EXE2 was played at Net Battle Tour 2002 tournaments.

Mega Man Battle Network 3

EXE3 was played at Net Battle Tour 2003 tournaments. There are 2 classes: General and Junior.

  • Junior: 1st to 4th grade Elementary.
  • General: 5th Grade Elementary to 3rd grade Junior High.

Rules

These are the rules: [1]

  • All chips can be used, including Punk and BassGS distribution chips.
  • There is no limit to the number of Navi Chips and * Code chips.
  • All of MegaMan's Styles can be used.
  • Restrictions:
    • Program Advance can only be activated once per battle! However, a Folder may contain more than 1 PA combination. NaviRecycle can also reuse the PA a second time.
    • Forbidden to customization that results in opening the number of chips to 11 or more.
    • FolderBack can only be used once!

Mega Man Battle Network 4

EXE4 was played at Net Battle Tour 2004 and Survival Net Battle 2004 tournaments. There are 2 classes: General and Junior.

  • Junior: 1st to 4th grade Elementary.
  • General: 5th Grade Elementary to 3rd grade Junior High

Mega Man Battle Network 5

EXE5 was played at Survival Net Battle 2005 tournaments. There are 3 classes: Junior, Senior, and Masters.

Junior/Senior Class

These are the rules for Junior and Senior Classes: [2]

  • Junior: 1st to 4th grade Elementary. Senior: 5th Grade Elementary to 3rd grade Junior High [3]
  • Forbidden to enter Mod MegaMan with Mod Cards through the Card e-Reader+.
  • BassCross MegaMan can enter.
  • LeadersRaid and ChaosLord chips can be used.
  • Forbidden to use any bugs that makes MegaMan invincible all the time.
  • Forbidden on putting DarkInvis chip in the Folder (cannot use Shadow Chaos either). Dark Double Soul that occurs at 1HP is allowed.
  • If Dark Double Soul uses a chip it normally can't like DarkInvis, there is risk of disqualification.
  • For game balance, Dark MegaMan from Dark Soul Unison or failing Chaos Unison can only use the same chip or Program Advance up to 3 times. If the same Mega, Giga, Dark, or PA chips are used at least 4 times, there is risk of disqualification. However, Standard chips can be use any number of times.
  • If the opponent uses Dark Double Soul or fails the Chaos Unison charge, and Dark MegaMan only uses "chips that cannot attack unless you press the A button" (i.e. CircleGun, SearchManSP, etc.) and waste match time; a judge may be called to extend the time. Additionally, the battler who inducted such a battle may be disqualified as per the judge's call.
  • Please do battles in "Single Battle", "Practice".
  • Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match.
  • Forbidden to enter the tournament with a Nintendo DS or GameBoy Micro.
  • Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+".
  • If you have a chip or program obtained through illegal data modification, you will be completely disqualified even if they are not used.

Masters Class

These are the rules for Masters Class: [4]

  • No age limit.
  • Mod MegaMan with Mod Cards through the Card e-Reader+ can enter.
  • BassCross MegaMan can enter.
  • LeadersRaid and ChaosLord chips can be used.
  • Forbidden to use any bugs that makes MegaMan invincible all the time.
  • Forbidden to use BugStop in the NaviCustomizer. (Dad's Repair Program Mod Card can be used)
  • Forbidden on putting DarkInvis chip in the Folder (cannot use Shadow Chaos either). Dark Double Soul that occurs at 1HP is allowed.
  • If Dark Double Soul uses a chip it normally can't like DarkInvis, there is risk of disqualification.
  • For game balance, Dark MegaMan from Dark Soul Unison or failing Chaos Unison can only use the same chip or Program Advance up to 3 times. If the same Mega, Giga, Dark, or PA chips are used at least 4 times, there is risk of disqualification. However, Standard chips can be use any number of times.
  • If the opponent uses Dark Double Soul or fails the Chaos Unison charge, and Dark MegaMan only uses "chips that cannot attack unless you press the A button" (i.e. CircleGun, SearchManSP, etc.) and waste match time; a judge may be called to extend the time. Additionally, the battler who inducted such a battle may be disqualified as per the judge's call.
  • Please do battles in "Single Battle", "Practice".
  • Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match.
  • Forbidden to enter the tournament with a Nintendo DS or GameBoy Micro.
  • Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+".
  • If you have a chip or program obtained through illegal data modification, you will be completely disqualified even if they are not used.

Mega Man Battle Network 6

EXE6 was played at Survival Net Battle 2005 tournaments. There are 4 classes: Junior, Senior, Masters, and Gate.

Junior/Senior Class

Masters Class

Gate Class

Rockman EXE Operate Shooting Star

EXEOSS was played at Survival Net Battle NEO tournaments in 2010. There are 2 classes: Junior and Senior.

Junior Class

Senior Class