Bosses in Mega Man Battle Network 5: Difference between revisions

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==DS Navis==
==DS Navis==
[[Dark Soul]] Navis will use their usual attacks, but will also use player chips. Unlike MMBN4, they do not copy MegaMan's abilities. DS Navis’ HP and attack damage will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing.
[[Dark Soul]] Navis will use their usual attacks, but will also use player chips. Unlike MMBN4, they do not copy MegaMan's abilities. DS Navis’ HP and attack damage will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV).


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Revision as of 22:47, 28 October 2022

This section is under construction.
The information may not be complete or 100% accurate.

Bosses in Mega Man Battle Network 5.

Encounters in the Net

  • In order to fight the β (Beta) version of the Team Navis, you must defeat the α (Alpha) version that shows up as NPCs on the Net in a different area. ProtoMan/Colonel on the other hand, only requires the defeat of their Dark counterpart in the Undernet 4 Liberation Mission.
  • GridMan's and LarkMan's Ω (Omega) versions appear as random encounters in the Net after defeating their β versions at their respective locations.
  • β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps (Chapter 7).
Navi Area
MagnetMan / KnightMan α - Oran Area 1

β & Ω - ACDC Area 1

GyroMan / ShadowMan α - SciLab 2

β & Ω - Oran Area 1

NapalmMan / TomahawkMan α - End Area 1

β & Ω - SciLab 4

SearchMan / NumberMan α - End Area 4

β & Ω - End Area 3

Meddy / ToadMan α - Undernet 3

β & Ω - End Area 4

ProtoMan / Colonel β & Ω - Undernet 3
BlizzardMan β & Ω - ACDC Area 3
ShadeMan β & Ω - Oran Area 3
CloudMan β & Ω - SciLab 3
CosmoMan β & Ω - Undernet 4
GridMan V1 to β - Famous at highest point of Oran Island’s Old Mine
Ω - Oran Area 2
LarkMan V1 to β - Undernet 1 via End Area 1
Ω - Undernet 2
Bass Ω - Nebula Area 6

DS Navis

Dark Soul Navis will use their usual attacks, but will also use player chips. Unlike MMBN4, they do not copy MegaMan's abilities. DS Navis’ HP and attack damage will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV).

Navi HP
MagnetMan 800 + (100 x DSLV)
GyroMan 600 + (100 x DSLV)
NapalmMan 700 + (100 x DSLV)
SearchMan 700 + (100 x DSLV)
Meddy 700 + (100 x DSLV)
ProtoMan 500 + (100 x DSLV)
Navi HP
KnightMan 600 + (100 x DSLV)
ShadowMan 500 + (100 x DSLV)
TomahawkMan 600 + (100 x DSLV)
NumberMan 500 + (100 x DSLV)
ToadMan 600 + (100 x DSLV)
Colonel 600 + (100 x DSLV)