BattleChip Info (EXE4.5)

From The Rockman EXE Zone Wiki

Revision as of 13:22, 22 October 2019 by Esoteric (talk | contribs) (Filled in missing library slots)

These are the BattleChips available in Rockman EXE 4.5. Due to the game not having an official English version, the names from Battle Network 4 will be used.

  • GMD = Green Mystery Data
  • BMD = Blue Mystery Data
  • PMD = Purple Mystery Data

Standard Class Chips

ID # BattleChip Location Rarity
001 Cannon Starter Folder, Chip Trader, Special Chip Trader
002 HiCannon ★★
003 M-Cannon ★★★
004 AirShot ★★
005 Vulcan1
006 Vulcan2 ★★
007 Vulcan3 ★★★
008 Spreader ★★
009 HeatShot
010 Heat-V ★★
011 HeatSide ★★★
012 Bubbler
013 Bub-V ★★
014 BubSide ★★★
015 Thunder1
016 Thunder2 ★★
017 Thunder3 ★★★
018 WideSht1
019 WideSht2 ★★
020 WideSht3 ★★★
021 FlmLine1
022 FlmLine2 ★★
023 FlmLine3 ★★★
024 GunSol1 ★★
025 GunSol2 ★★★
026 GunSol3 ★★★★
027 Blizzard ★★
028 HeatBrth ★★
029 ElecShok ★★★
030 WoodPwdr ★★★
031 SandRing ★★
032 TwnFng1
033 TwnFng2 ★★
034 TwnFng3 ★★★
035 ElemFlar ★★★
036 ElemIce ★★★
037 ElemLeaf ★★★
038 ElemSand ★★★
039 MagBolt1
040 MagBolt2 ★★
041 MagBolt3 ★★★
042 Tornado ★★★
043 Static ★★★
044 MiniBomb
045 EnergBom ★★★
046 MegEnBom ★★★★
047 Ball ★★★
048 BlkBomb ★★★★
049 Geyser ★★★★
050 BugBomb ★★★
051 Binder1
052 Binder2 ★★
053 Binder3 ★★★
054 Sword
055 WideSwrd ★★
056 LongSwrd ★★★
057 WideBlde ★★★★
058 LongBlde ★★★★
059 CustSwrd ★★★
060 VarSwrd ★★★★
061 Slasher ★★★
062 WindRack ★★★
063 AirHoc1
064 AirHoc2 ★★
065 AirHoc3 ★★★
066 Counter1 ★★★
067 Counter2 ★★★
068 Counter3 ★★★
069 Boomer1
070 Boomer2 ★★
071 Boomer3 ★★★
072 SidBmbo1
073 SidBmbo2 ★★
074 SidBmbo3 ★★★
075 Lance ★★★★
076 WhitWeb1
077 WhitWeb2 ★★
078 WhitWeb3 ★★★
079 MokoRus1
080 MokoRus2 ★★
081 MokoRus3 ★★★
082 CircGun1
083 CircGun2 ★★
084 CircGun3 ★★★
085 Snake ★★★★
086 Magnum ★★★
087 BigHamr1
088 BigHamr2 ★★
089 BigHamr3 ★★★
090 BoyBomb1
091 BoyBomb2 ★★
092 BoyBomb3 ★★★
093 TimeBomb ★★★
094 Mine ★★★
095 RockCube
096 Wind ★★
097 Fan ★★
098 Fanfare ★★
099 Discord ★★
100 Timpani ★★
101 Silence ★★
102 VDoll ★★★★
103 Guard1
104 Guard2 ★★
105 Guard3 ★★★
106 CrakOut
107 DublCrak
108 TripCrak
109 Recov10
110 Recov30
111 Recov50
112 Recov80 ★★
113 Recov120 ★★
114 Recov150 ★★★
115 Recov200 ★★★
116 Recov300 ★★★★
117 Repair
118 PanlGrab
119 AreaGrab
120 MetaGel ★★★★
121 GrabBnsh ★★★
122 GrabRvng ★★★★
123 PnlRetrn ★★
124 Geddon1 ★★★
125 Geddon2 ★★★
126 Geddon3 ★★★★
127 SloGauge ★★★
128 FstGauge ★★★
129 Blinder ★★
130 NrthWind ★★★
131 HolyPanl ★★
132 Hole ★★★
133 Invis ★★★
134 PopUp ★★★
135 Barrier ★★
136 Barr100 ★★★
137 Barr200 ★★★★
138 AntiFire ★★★
139 AntiWatr ★★★
140 AntiElec ★★★
141 AntiWood ★★★
142 AntiDmg ★★★
143 AntiSwrd ★★★
144 AntiNavi ★★★★
145 AntiRecv ★★★
146 CopyDmg ★★
147 LifeSync ★★
148 Atk+10
149 Navi+20 ★★★
150 ColorPt ★★
151 RollAro1 ★★
152 RollAro2 ★★★
153 RollAro3 ★★★★
154 GutPnch1 ★★
155 GutPnch2 ★★★
156 GutPnch3 ★★★★
157 PropBom1 ★★
158 PropBom2 ★★★
159 PropBom3 ★★★★
160 SeekBom1 ★★
161 SeekBom2 ★★★
162 SeekBom3 ★★★★
163 Meteors1 ★★
164 Meteors2 ★★★
165 Meteors3 ★★★★
166 Ligtnin1 ★★
167 Ligtnin2 ★★★
168 Ligtnin3 ★★★★
169 HawkCut1 ★★
170 HawkCut2 ★★★
171 HawkCut3 ★★★★
172 NumbrBl1 ★★
173 NumbrBl2 ★★★
174 NumbrBl3 ★★★★
175 MetlGer1 ★★
176 MetlGer2 ★★★
177 MetlGer3 ★★★★
178 PanlSht1 ★★
179 PanlSht2 ★★★
180 PanlSht3 ★★★★
181 AquaUp1 ★★
182 AquaUp2 ★★★
183 AquaUp3 ★★★★
184 GreenWd1 ★★
185 GreenWd2 ★★★
186 GreenWd3 ★★★★
187 Marking ★★★★★
188 CannMode ★★★★★
189 CannBall ★★★★★
190 SwrdMode ★★★★★

Changes from Battle Network 4

  • Static and Hole are no longer EvilChips.
  • WoodPwdr no longer just flinches the enemy, it now gives invisible status to them.
  • GunSol chip series no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
  • VarSword no longer requires input and will deliver a command input on its own.
  • SloGauge does not affect your opponent's gauge.
  • NumberBl chip series now deliver one less hit.
  • Marking now disables the Navi's Buster.

Mega Class Chips

ID # BattleChip Attack Location Rarity
001 SuprVulc 10 Internet 8 NetDealer ★★★★
002 NeoVari 240 Undernet 2 PMD; Battle Friday-1200HP NormlNavi (LV9~S) ★★★★★
003 ShotStar 40 Place ★★★★★
004 GodHammer 250 Place ★★★★
005 Guardian 200 Place ★★★★
006 Jealousy 80 Place ★★★★
007 BugChain --- Place ★★★★★
008 BugFix --- Place ★★★★
009 FullCust --- Place ★★★★
010 LifeAura --- Place ★★★★★
011 Snctuary --- Place ★★★★
012 Atk+30 --- Place ★★★★
013 DblPoint --- Place ★★★★
014 Muramasa (MaxHP - HP) Place ★★★★★
015 Anubis --- Place ★★★★★
016 ElemDark 220 Place ★★★★
017 BlakWing 20 Place ★★★★
018 DrkLine --- Place ★★★★
019 Roll 20 Roll (LV5~S); Rollα (LV5~7); Rollβ (LV5~7); RollΩ (LV5~7) ★★★★
020 RollSP 55 Rollβ (LV9~S); RollΩ (LV9~S) ★★★★★
021 RollDS 30 ~ 80 Rollα (LV7~S); Rollβ (LV7~10); RollΩ (LV9~S) ★★★★★
085 BlakWeap --- Urban Ruins Comp 1 PMD ★★★★★

Changes from Battle Network 4

  • Muramasa, Anubis, ElemDark, BlakWing, DarkLine, and DS Navi Chips are no longer EvilChips.
  • SP Navi Chips can no longer increase in attack power.
  • NeoVari no longer requires input and will deliver a command input on its own.
  • Anubis no longer removes invisible status nor drain HP through invisible status.
  • LaserMan chip series cannot power down the enemy.
  • GunSolEX no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
  • BlakWeap no longer increased the Navi's Buster ATK to 10, now it only increases it by 5.

Giga Class Chips

ID # BattleChip Attack Location Rarity
001 RedSun 300 StarManΩ (LV9~S) ★★★★★
002 HolyDrem ATK Place ★★★★★
003 Bass ATK Place ★★★★★
004 BugCharg ATK Place ★★★★★
005 BlackBarr ATK Place ★★★★★
006 BlueMoon 400 StarManΩ (LV9~S) ★★★★★
007 SignlRed ATK Place ★★★★★
008 BassAnly ATK Place ★★★★★
009 BugCurse ATK Place ★★★★★
010 DeltaRay ATK Place ★★★★★
011 FinalGun --- Internet 11 NetDealer ★★★★★

Changes from Battle Network 4

  • BugCharg, BugCurse,and BlakBarr are no longer EvilChips.
  • RedSun and BlueMoon can no longer increase in attack power.
  • BugCharg can no longer increase the number of hits by the number of passing turns. It now will always shoot 5 times.
  • DeltaRay no longer requires inputs.