Link Navis (MMBN6)

From The Rockman EXE Zone Wiki

Revision as of 18:53, 29 September 2016 by MidniteW (talk | contribs)
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Here are the Link Navis present in Rockman EXE 6 when slot in through the use of the Beast Link Gate. Each Navi's attack can be boosted to 10, but their Power Attacks only scale up to 5 Attack.

Neutral

MegaMan

  • Original HP: MegaMan's current HP
  • Element: None
  • Power Attack: Charge Shot (Buster Attack x10)
  • MegaMan can be further boosted with the Navi Customizer, but is not allowed access to BeastOut or Mod Cards.
Version HP Attack Speed Charge Custom MegaFolder
V1 +20 - - - - -
V2 +40 - - - - -
V3 +60 +1 - - - -
V4 +80 +1 - - - -
V5 +100 +1 +1 - - -
V6 +120 +1 +1 - - -
V7 +140 +1 +1 +1 - -
V8 +160 +1 +1 +1 - -
V9 +180 +1 +1 +1 - -
V10 +200 +1 +2 +1 +1 +1
V11 +220 +2 +2 +2 +1 +1
V12 +240 +2 +2 +2 +1 +1
V13 +260 +2 +3 +2 +2 +1
V14 +280 +2 +3 +3 +2 +2
SP +300 +3 +3 +3 +2 +2

ProtoMan

  • Original HP: 800
  • Element: None
  • Power Attack: Wide Sword (60 + Buster Attack x20)
  • Special Chip: StepSwrd B (80 + Buster Attack x20)
Version HP Attack Speed Charge Custom B + Left MegaFolder Chip Charge
V1 +100 - - - - Shield - -
V2 +150 - - - - Shield - -
V3 +200 - +1 - - Shield - -
V4 +250 - +1 - - Shield - -
V5 +300 +1 +1 +1 - Shield - -
V6 +350 +1 +1 +1 - Shield - -
V7 +400 +1 +1 +1 - Shield - -
V8 +430 +1 +1 +1 +1 Shield - -
V9 +460 +1 +1 +1 +1 Shield - -
V10 +490 +1 +2 +2 +1 Shield - -
V11 +520 +1 +2 +2 +1 Reflect - -
V12 +540 +2 +2 +2 +1 Reflect - Non-dimming Sword Chip x2
V13 +560 +2 +2 +2 +1 Reflect +1 Non-dimming Sword Chip x2
V14 +580 +3 +2 +2 +1 Reflect +1 Non-dimming Sword Chip x2
SP +600 +4 +3 +3 +2 Reflect +1 Non-dimming Sword Chip x2

Gregar

HeatMan

  • Original HP: 800
  • Element: Fire
  • Power Attack: Heat Arm (20 + Buster Attack x20)
  • Special Chip: HeatPres H (50 + Buster Attack x20)
  • FloatShoes
Version HP Attack Speed Charge Custom Chip Boost

SlashMan

  • Original HP: 800
  • Element: Sword
  • Power Attack: Triple Edge
  • Special Chip: RSlash S

ElecMan

  • Original HP: 800
  • Element: Elec
  • Power Attack: T-Bolt
  • Special Chip: DElecSwd E
  • FloatShoes

EraseMan

  • Original HP: 800
  • Element: Erase
  • Power Attack: Hex Sickle
  • Special Chip: EDeletBm K

ChargeMan

  • Original HP: 1000
  • Element: Fire
  • Power Attack: Crazy Locomotive
  • Special Chip: VolcChrg C
Version HP Attack Speed Charge Custom Mega Folder Chip Charge
V12 +720 +2 +1 +3 +2 - Non-dimming Fire Chip up to +50
V13 +780 +2 +1 +3 +2 - Non-dimming Fire Chip up to +100
V14 +840 +2 +2 +3 +2 +1 Non-dimming Fire Chip up to +100
SP +1000 +3 +2 +4 +3 +1 Non-dimming Fire Chip up to +100 *This version is given Super Armor.

Falzar

AquaMan

  • Original HP: 800
  • Element: Aqua
  • Power Attack: Aqua Hose
  • Special Chip: DripShwr A
  • AquaBody, so does not slip on Ice Panels.

TenguMan

  • Original HP: 800
  • Element: Wind
  • Power Attack: Thrust Tengu
  • Special Chip: FTornado T
  • B + Left: Vacuum Fan effect
  • Air Shoes
  • Float Shoes

TomahawkMan

  • Original HP: 800
  • Element: Wood
  • Power Attack: Tomahawk Swing
  • Special Chip: ETomahwk T
  • WoodBody, so gradually heals on grass panels.
  • Super Armor
  • Status Guard

GroundMan

  • Original HP: 800
  • Element: Break
  • Power Attack: Drill Attacker
  • Special Chip: RC Brakr G
  • Super Armor

DustMan

  • Original HP: 800
  • Element: Break
  • Power Attack: Scrap Reborn
  • Special Chip: DustBrk D
  • Super Armor

Battle Chip Stadium

Dark MegaMan

When used in EXE 6, this is treated as a MegaMan Navi Data Chip. He starts off as LV20 right out of the box.

Dark ProtoMan

When used in EXE 6, this is treated as a ProtoMan Navi Data Chip.

Colonel

When used in EXE 6, this is treated as a MegaMan Navi Data Chip.

Bass

When used in EXE 6, this is treated as a MegaMan Navi Data Chip.

Beast Out Bass

When used in EXE 6, this is treated as a MegaMan Navi Data Chip.