Team Navis

From The Rockman EXE Zone Wiki

Revision as of 17:33, 29 September 2016 by MidniteW (talk | contribs) (→‎KnightMan)

Data presented here will be based on the final statistics of the Navis, after all the scenarios have been completed.

Team ProtoMan

ProtoMan

  • Element: Null
  • Party Customizer: 6 slots
  • Power Attack: Wide Sword (60 + Buster Attack x10)
  • Special: StepSwrd B
  • B + Left: Reflect
  • Support: At start of turn, ProtoMan Wide Sword slash closest enemy.

MagnetMan

  • Element: Elec
  • Party Customizer: 5 slots
  • Power Attack: Mag Missile (40 + Buster Attack x10)
  • Special: NSTackle M
  • Super Armor
  • Float Shoes
  • Can charge non-dimming Elec Chips for 2x damage.
  • Support: When the active Navi falls to red health, they obtain a Barrier and all enemies are immobilized.

GyroMan

  • Element: Null
  • Party Customizer: 8 slots
  • Power Attack: Tornado Arm (10 + Buster Attack x5)
  • Special: Airforce G
  • Air Shoes: When over a hole, he transform into helicopter mode and his buster becomes a machine gun that targets all enemies.
  • Float Shoes
  • Support: For the first two turns, a Fan effect is in effect on the enemy's side.

NapalmMan

  • Element: Fire
  • Party Customizer: 8 slots
  • Power Attack: None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack x1)
  • Special: Napalm N
  • Can charge Fire Chips for non-dimming 2x damage.
  • FireBody, so he can stand on Lava Panel but receive damage while on Sea Panel.
  • Support: At certain times, NapalmMan appears in back column and shoots an enemy 5 times.

SearchMan

  • Element: Null
  • Party Customizer: 6 slots
  • Power Attack: Snipe Gun (10 + Buster Attack x2) Hits up to 5 times.
  • Special: Satelity S
  • Support: The first chip your opponent uses is destroyed and they are sniped 5 times.

Meddy

  • Element: Null
  • Party Customizer: 10 slots
  • Power Attack: Capsule Bomb (80 + Buster Attack x10)
  • Special: MeddyCap M
  • Support: When the custom screen is opened, the active Navi's HP is healed 5%.

Team Colonel

Colonel

  • Element: Null
  • Party Customizer: 8 slots
  • Power Attack: Screen Divide (50 + Buster Attack x10)
  • Special: C-Cannon C
  • Support: At start of turn, Colonel shoots his Colonel Cannon at closest enemy.

KnightMan

  • Element: Null
  • Party Customizer: 5 slots
  • Power Attack: Royal Wrecking Ball (100 + Buster Attack x10)
  • Special: KCrusher K
  • Super Armor
  • Support: When the current Navi is on the front-most column and would receive a hit, KnightMan appears and take it instead. This ceases function when KnightMan has only 1 HP.

ShadowMan

  • Element: Null
  • Party Customizer: 6 slots
  • Power Attack: Ninja Star (80 + Buster Attack x10)
  • Special: SplitUp S
  • B + Left: Anti Damage
  • Float Shoes
  • Support: When the active Navi falls to red health, ShadowMan inflicts status condition on all enemies on the field.

TomahawkMan

  • Element: Grass
  • Party Customizer: 6 slots
  • Power Attack: Tomahawk Air Raid (40 + Buster Attack x10)
  • Special: T-Swing T
  • Super Armor
  • Undershirt
  • Can charge non-dimming Wood Chips for 2x damage.
  • WoodBody, so he slowly recovers over grass.
  • Support: At certain times, TomahawkMan appears at rightmost panel on your side and Tomahawk Swings.

NumberMan

  • Element: Null
  • Party Customizer: 10 slots
  • Power Attack: Die Bomb (5 + Buster Attack x5) Then multiplied by the number on the die.
  • Special: NumTrap N
  • Support: At certain times, NumberMan throws 2 dice and your next chip is boosted by the number on the die times 10.

ToadMan

  • Element: Aqua
  • Party Customizer: 8 slots
  • Power Attack: Frog Smack! (80 + Buster Attack x10)
  • Special: S-Melody T
  • Over Sea Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that can hit below.
  • Can charge non-dimming Aqua Chips for 2x damage.
  • AquaBody, so does not slip over Ice Panels.
  • Support: Once, if the current Navi is deleted, ToadMan revives them with 230 HP.