NaviCustomizer (MMBN6)

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Revision as of 22:15, 16 November 2015 by MidniteW (talk | contribs)
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Program Parts

Part Effect Bug Location Compression
SuperArmor
MegaMan cannot be flinched. Processing Bug Red: Undernet 2 Bugfrag Dealer (35 BF) ABLLAALRBA
Custom1 1 more chip is available in the Custom Screen. Custom Bug Blue: Green Area 1 Program Dealer (4600z) LBBRBAALRR
Custom2 2 more chips are available in the Custom Screen. Custom Bug White: "Get the Bad Guy" Request BBS Job RALLAABRBA
MegaFolder1 1 more MegaChip can be added in the folder. Custom Bug Green: Green Area 1 Program Dealer (3000z) ARLALALLAB
MegaFolder2 2 more MegaChips can be added in the folder. Custom Bug White: "Update Help" Request BBS Job (e-Reader job - JP) LALRBLRLRA
GigaFolder1 1 more GigaChip can be added in the folder. Custom Bug Red: Undernet 2 BugFrag Trader (100 BF) BLBRLLLABA
FirstBarrier Start battle with a Barrier (10 HP). Processing Bug Blue: Aquarium Comp 2 BMD BBARABLARR
Shield Press B + Left to access a shield that block attacks.
Breaking and piercing attacks go through the shield.
Lasts half a second and takes half a second to set-up another.
Processing Bug Blue: Mr. Weather Comp 2 BMD RBBBAAABRL
Reflect Press B + Left to access a Reflector that block attacks and sends 50 damage ahead.
Breaking and piercing attacks go through the shield.
Lasts half a second and takes half a second to set-up another.
Processing Bug Green: Undernet 2 BugFrag Trader (48 BF) LAABRRLRLR
AntiDamage Press B + Left to set-up an temporary ???-less AntiDamage trap.
The trap duration decreases with each attempt. Takes half a second to set-up another.
Cursor chips do not cancel the trap.
Processing Bug Green: Undernet 2 PMD BLALBRALBA
FloatShoes MegaMan ignores Cracked, Poison, Ice, and Conveyor panels. Panel Bug Blue: Green Area 1 Program Dealer (3800z) RALABLBBRB
AirShoes MegaMan ignores Broken and Hole panels. Panel Bug White: Underground 1 PMD ARBABRRBAL
UnderShirt Once per battle, if MegaMan would hit 0 HP, he goes down to 1 instead. Processing Bug White: Start with it RRALLRAABB
ChipShuffle A Shuffle button that mixes up your Custom Screen's chips with your folder's.
Tag Chips will not appear from a Shuffle unless one of the chip is already on the Custom Screen.
Custom Bug Green: Green Area 1 Program Dealer (6600z) RRABLRARLA
NumberOpen
Custom Screen selection becomes 10 chips.
Abilities that take up the 9th and 10th slot will overwrite this and selection becomes only 5 for that abilty's duration.
Custom Bug Pink: "Where's my Navi?" Request BBS Job AAALAABLRA
SneakRun Certain random encounters based on your HP will not be encountered. Field Bug White: Underground 2 BugFrag Trader (20BF) BBBABBAARB
OilBody If possible, changes all random encounters in that area into those with Fire enemies. Field Bug Red: Fan Comp BMD LRABARBBLR
Fish If possible, changes all random encounters in that area into those with Aqua enemies. Field Bug Blue: Sky Area 1 Normal Navi (Chapter 5) ARAABARRBA
Battery If possible, changes all random encounters in that area into those with Elec enemies. Field Bug Yellow: Vending Machine Comp BMD BRBBBBBARR
Jungle If possible, changes all random encounters in that area into those with Wood enemies. Field Bug Green: Security Camera Comp BMD ALARBRARLB
Collect If possible, the reward from a battle will always be a BattleChip. Result Bug Pink: ALABBAAABA
Millions Green Mystery Datas will always give Zenny. Result Bug Red: RBARALBBBL
Humor In overworld, press L. MegaMan makes jokes depending on location. Emotion Bug Pink: LLABLBABLL
Poem In overworld, press L. MegaMan recites poem depending on location. Emotion Bug Yellow: BABARRLLAB
SlipRunner In overworld, B slides MegaMan down his path instead of running.
There are no random encounters while sliding.
Panel Bug Yellow: Complete QuizMaster Quiz (Aquarium, Chapter 5) ALAAALLABR
AutoHeal After battle, MegaMan is restored 100HP. Panel Bug Pink: Sky HP PMD BBBAABAABB
Buster Pack +3 to Buster's Attack, Speed, and Charge. Buster Bug Red: BAABBBALBA
BodyPack Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. Processing Bug Pink: RLABLRLAAB
FolderPack1 Effects of Custom1 and MegaFolder1. Custom Bug Yellow: Juvenile Division Request BBS Job (e-Reader job - JP) ABLRRBRLBA
FolderPack2 Effects of Custom2 and MegaFolder2. Custom Bug Pink: Initial prize from Virus Battler 4 (Oxygen Tank Comp, Sky Town) (US/EU), Iris' Kindness e-Reader ItemCard (JP) BBARBLARBL
BugStop Removes all bugs in NaviCustomizer. None Yellow: Hear all advice at Central Area 1 NetCafe AAABRLBAAL
Rush LinkBattle only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed.
Does not paralyze enemies in Barriers. Does not trigger if chip is used during screen dimming counters.
Doesn't activate Yellow: Number Trader (32132348) RLBAABALLR
Beat LinkBattle only; Opponent's first Mega or Giga Chip gets taken away.
Does not trigger if chip is used during screen dimming counters.
Doesn't activate Blue: Number Trader (70741543) LRBBALRABA
Tango LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. Doesn't activate Green: Number Trader (69548756) BRBRRABBRA

Plus Parts

Part Effect Bug Location Compression
Attack+1
MegaBuster Attack +1. Buster Bug Pink: Start with it, Green Area 1 Program Dealer (2000z)
Red: Seaside Area 2 BMD
Blue: Pavilion Comp 3 BMD
---
Speed+1
MegaBuster Charge +1. Buster Bug White: Start with it, Class 1-2 Comp BMD
Pink: Elevator Comp BMD
Green: Green Area 2 BMD
---
Charge+1
MegaBuster Charge +1. Buster Bug White: Heater Comp BMD, Tech Room Comp BMD
Blue: Aquarium Comp 1 BMD
Pink: Graveyard BMD (US/EU) Graveyard 2 BMD (JP)
---
AttackMAX
MegaBuster Attack becomes 5. Buster Bug Red: Graveyard BMD (US/EU), Mr.Mach's Iron Fist e-Reader ItemCard (JP) LBRBABLBAL
SpeedMAX
MegaBuster Speed becomes 5. Buster Bug Green: Number Trader (12046210) AALABRALBA
ChargeMAX
MegaBuster Charge becomes 5. Buster Bug Blue: Number Trader (94305487) LLALLBABBB
HP+50
Max HP +50! HP Bug White:
Pink:
Blue:
---
HP+100
Max HP +100! HP Bug White:
Pink:
Blue:
---
HP+200
Max HP +200! HP Bug White:
Yellow:
Blue:
---
HP+300
Max HP +300! HP Bug White: Number Trader (49951337)
Pink:
Green:
---
HP+400
Max HP +400! HP Bug White: Principal Office Comp BMD
Yellow: Undernet 2 Bugfrag Deal (76 BF)
Green: Number Trader (08749780)
---
HP+500
Max HP +500! HP Bug White: Number Trader (55031325)
Pink: Graveyard PMD (US/EU) Graveyard 2 PMD (JP)
Green: "Dex's Ace Program" e-Reader ItemCard
---

Bugs

Buster Bugs

The Buster has a chance of firing blanks or dealing damage equal to a charged shot (Buster Attack x10).

  • Level 1: 6/16 Misfire; 1/16 Charge Shot.
  • Level 2: 10/16 Misfire; 2/16 Charge Shot.
  • Level 3: 13/16 Misfire; 3/16 Charge Shot; the Normal buster is deactivated.

Custom Bugs

After a certain amount of turns pass, the player's Custom Screen selection is decreased by one slot. It does not drop below 2 available chips.
Charge Cross' ability equalizes this negative effect for its 3 turns.

  • Level 1: Fourth turn onward.
  • Level 2: Third turn onward.
  • Level 3: Second turn onward.

Emotion Bugs

  • Level 1-3: Base MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Tired during battle.
    Emotion remains constant during Custom Screen, you cannot Beast Out while Tired. If you Cross while Tired, the emotion returns back to normal.

Field Bugs

  • Level 1-3: Viruses appear more frequently.

HP Bugs

  • Level 1-3: MegaMan's HP drops steadily in battle. HP drop steadily increases when you get hit.

Panel Bug

  • Level 1: 2/8 chance of cracking panel after getting off it.
  • Level 2: 3/8 chance of cracking panel after getting off it.
  • Level 3: 4/8 chance of cracking panel after getting off it.

Processing Bugs

  • Level 1-3: When MegaMan moves, he warps to the edge of his field.

Result Bugs

  • Level 1-3: You only receive Zennys as Battle Rewards.

Color Bugs

  • 5 Colors on Grid: At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 5 seconds.
  • 6 Colors on Grid: At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 10 seconds.

Invisible and Invincible status condition disappear if you transform. If you transform into Tomahawk Cross in the first turn, the status condition still remains.