Team Navis

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Revision as of 09:05, 16 July 2022 by MidniteW (talk | contribs)
This section is under construction.
The information may not be complete or 100% accurate.

Here are the playable Navis other than MegaMan present in Mega Man Battle Network 5 for use in Liberation Missions and the Navi Change feature.

In MMBN5DS, these Navis also utilize the Party Battle System and can be boosted with the Party Customizer and can support MegaMan when brought to the same battle with him.

Navis Specifications

Each Navi's attack can be boosted beyond 5 Attack (even above 10 Attack), and their Power Attack will also scale up.

In MMBN5GBA, Team Navis can use Evil chips without having low karma. In MMBN5DS however, they are not allowed to use Evil chips at all, they will now “poof”.

Team ProtoMan

ProtoMan

ProtoMan
Power Attack Wide Sword (60 + Buster Attack x10)
Abilities
  • B + Left: Reflect. 50 damage is sent down the row.
Max HP (5DS) 700 HP
Party Cust (5DS) 6 slots
Support (5DS) At start of turn, ProtoMan Wide Sword slash closest enemy.

MagnetMan

  • Max HP: 800
  • Element: Elec
  • Power Attack: Mag Missile (40 + Buster Attack x10)
  • Special: NSTackle M (100)
  • Super Armor
  • Air Shoes
  • Float Shoes
  • Can charge non-dimming Elec Chips for 2x damage.
  • Party Customizer: 5 slots
  • Support: When the active Navi falls to red health, they obtain a Barrier and all enemies are immobilized.

GyroMan

  • Max HP: 600
  • Element: None
  • Power Attack: Tornado Arm (10 + Buster Attack x5) Hits up to three times based on position. Barrier delete, removes barrier on impact.
  • Special: Airforce G (50)
  • Air Shoes: When over a hole, he will transform into Gyro Form and his buster becomes an attack that targets all enemies.
  • Float Shoes
  • Party Customizer: 8 slots
  • Support: Temporarily at the beginning of battle, a Fan effect is in effect on the enemy's side.

NapalmMan

  • Max HP: 600
  • Element: Fire
  • Power Attack: None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack)
  • Special: Napalm N (100)
  • Can charge non-dimming Fire Chips for 2x damage.
  • FireBody, so he can stand on Lava Panel but have his HP drained while on Water Panel.
  • Party Customizer: 8 slots
  • Support: At certain times, NapalmMan appears in back column and shoots an enemy 5 times.

SearchMan

  • Max HP: 550
  • Element: None
  • Power Attack: Snipe Gun (10 + Buster Attack x2) Hits up to five times.
  • Special: Satelity S (80)
  • Party Customizer: 6 slots
  • Support: At the start of the battle, if the enemy has chip stocked up, the chip is destroyed and they are sniped 5 times. In Network Duel, the first chip your opponent uses is destroyed and they are sniped 5 times.

Meddy

  • Max HP: 500
  • Element: None
  • Power Attack: Capsule Bomb (80 + Buster Attack x10)
  • Special: MeddyCap M (80)
  • Party Customizer: 10 slots
  • Support: When the custom screen is opened, the active Navi's HP is healed 5%.

Team Colonel

Colonel
HP 200-600 HP
Power Attack Screen Divide (50-70 AP) Sword property.
Special Chip C-Cannon C (80-120 AP) Big push, pushes target down the row.
Abilities ---
Missions ACDC Area 3
Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
KnightMan
HP 400-700 HP
Power Attack Royal Wrecking Ball (50-120 AP) Pierces guard.
Special Chip KCrusher K (80-120 AP) Pierces guard.
Abilities
  • Super Armor: KnightMan cannot flinch aback.
Missions Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
ShadowMan
HP 250-600 HP
Power Attack Ninja Star (60-100 AP) Sword property.
Special Chip SplitUp S (80-100 AP) Sword property.
Abilities
  • B + Left: Anti Damage. Sword Priority
  • Float Shoes: ShadowMan is unaffected by Cracked, Ice, Lava, Magnet, and Water panels.
Missions SciLab 3
End Area 2
Undernet 4
Nebula Area 3
Nebula Area 5
TomahawkMan
HP 300-500 HP
Power Attack Tomahawk Air Raid (60-80 AP) Sword property.
Special Chip T-Swing T (100-120 AP) Wood attack. Sword property.
Abilities
  • WoodBody, so he slowly recovers over grass and weak to Fire
  • Starts with 3 Attack
  • (5DS only) Status Guard: TomahawkMan cannot be affected by status effects.
  • Super Armor: TomahawkMan cannot flinch aback
  • Under Shirt: If TomahawkMan's HP is above 1 and it damaged to 0 HP, he will go to 1 HP instead.
  • Charge non-dimming Wood chip: x2 the chip's attack.
Missions End Area 2
End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
NumberMan
HP 300-450 HP
Power Attack Die Bomb (10-20 AP) Then multiplied by the number on the die.
Special Chip NumTrap N (120-140 AP)
Abilities ---
Missions End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
ToadMan
HP 300-500 HP
Power Attack Frog Smack! (100 AP) Aqua attack.
Special Chip S-Melody T (80 AP) Elec attack. Paralyzes.
Abilities
  • AquaBody, so does not slip over Ice Panels and weak to Elec.
  • Over Water Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that can hit below.
  • Charge non-dimming Aqua chip: x2 the chip's attack.
Missions Undernet 4
Nebula Area 3
Nebula Area 5

Trivia

  • None of the Navis’ abilities to Charge A Chips are told in-game.
  • Pressing A+B for SearchMan’s Satelity makes a Command Code confirm sound, but nothing actually happens. This was an error.