Team Navis

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Revision as of 12:35, 7 July 2022 by MidniteW (talk | contribs)
This section is under construction.
The information may not be complete or 100% accurate.

Here are the playable Navis other than MegaMan present in Mega Man Battle Network 5.

Data presented here will be based on the final statistics of the Navis, after all the scenarios have been completed. These stats differ from the Navis used in Liberation Missions and the Progress Chip Gate.

In MMBN5DS, these Navis can be boosted with the Party Customizer and can support MegaMan when brought to the same battle with him.

Navis Specifications

Each Navi's attack can be boosted beyond 5 Attack (even above 10 Attack), and their Power Attack will also scale up.

In MMBN5GBA, Team Navis can use Evil chips without having low karma. In MMBN5DS however, they are not allowed to use Evil chips at all, they will now “poof”.

Team ProtoMan

ProtoMan

ProtoMan
Power Attack Wide Sword (60 + Buster Attack x10)
Abilities
  • B + Left: Reflect. 50 damage is sent down the row.
Max HP (5DS) 700 HP
Party Cust (5DS) 6 slots
Support (5DS) At start of turn, ProtoMan Wide Sword slash closest enemy.

MagnetMan

  • Max HP: 800
  • Element: Elec
  • Power Attack: Mag Missile (40 + Buster Attack x10)
  • Special: NSTackle M (100)
  • Super Armor
  • Air Shoes
  • Float Shoes
  • Can charge non-dimming Elec Chips for 2x damage.
  • Party Customizer: 5 slots
  • Support: When the active Navi falls to red health, they obtain a Barrier and all enemies are immobilized.

GyroMan

  • Max HP: 600
  • Element: None
  • Power Attack: Tornado Arm (10 + Buster Attack x5) Hits up to three times based on position. Barrier delete, removes barrier on impact.
  • Special: Airforce G (50)
  • Air Shoes: When over a hole, he will transform into Gyro Form and his buster becomes an attack that targets all enemies.
  • Float Shoes
  • Party Customizer: 8 slots
  • Support: Temporarily at the beginning of battle, a Fan effect is in effect on the enemy's side.

NapalmMan

  • Max HP: 600
  • Element: Fire
  • Power Attack: None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack)
  • Special: Napalm N (100)
  • Can charge non-dimming Fire Chips for 2x damage.
  • FireBody, so he can stand on Lava Panel but have his HP drained while on Water Panel.
  • Party Customizer: 8 slots
  • Support: At certain times, NapalmMan appears in back column and shoots an enemy 5 times.

SearchMan

  • Max HP: 550
  • Element: None
  • Power Attack: Snipe Gun (10 + Buster Attack x2) Hits up to five times.
  • Special: Satelity S (80)
  • Party Customizer: 6 slots
  • Support: At the start of the battle, if the enemy has chip stocked up, the chip is destroyed and they are sniped 5 times. In Network Duel, the first chip your opponent uses is destroyed and they are sniped 5 times.

Meddy

  • Max HP: 500
  • Element: None
  • Power Attack: Capsule Bomb (80 + Buster Attack x10)
  • Special: MeddyCap M (80)
  • Party Customizer: 10 slots
  • Support: When the custom screen is opened, the active Navi's HP is healed 5%.

Team Colonel

Colonel

  • Max HP: 700
  • Element: None
  • Power Attack: Screen Divide (50 + Buster Attack x10)
  • Special: C-Cannon C (100)
  • Party Customizer: 8 slots
  • Support: At start of turn, Colonel shoots his Colonel Cannon at closest enemy.

KnightMan

  • Max HP: 800
  • Element: None
  • Power Attack: Royal Wrecking Ball (100 + Buster Attack x10)
  • Special: KCrusher K (100)
  • Super Armor
  • Party Customizer: 5 slots
  • Support: When the current Navi is on the front-most column and would receive a hit, KnightMan appears and take it instead. This ceases function when KnightMan has only 1 HP.

ShadowMan

  • Max HP: 600
  • Element: None
  • Power Attack: Ninja Star (80 + Buster Attack x10)
  • Special: SplitUp S (80)
  • B + Left: Anti Damage
  • Float Shoes
  • Party Customizer: 6 slots
  • Support: When the active Navi falls to red health, ShadowMan inflicts status condition on all enemies on the field.

TomahawkMan

  • Max HP: 600
  • Element: Wood
  • Power Attack: Tomahawk Air Raid (40 + Buster Attack x10)
  • Special: T-Swing T (150)
  • Starts with 3 Attack.
  • Status Guard (DS version only)
  • Super Armor
  • Under Shirt
  • Can charge non-dimming Wood Chips for 2x damage.
  • WoodBody, so he slowly recovers over grass.
  • Party Customizer: 6 slots
  • Support: At certain times, TomahawkMan appears at rightmost panel on your side and Tomahawk Swings.

NumberMan

  • Max HP: 550
  • Element: None
  • Power Attack: Die Bomb (5 + Buster Attack x5) Then multiplied by the number on the die.
  • Special: NumTrap N (120)
  • Party Customizer: 10 slots
  • Support: Randomly for your next chip, NumberMan throws 2 dice and your next chip is boosted by the number on the die times 10.

ToadMan

  • Max HP: 500
  • Element: Aqua
  • Power Attack: Frog Smack! (80 + Buster Attack x10)
  • Special: S-Melody T (100)
  • Over Water Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that can hit below.
  • Can charge non-dimming Aqua Chips for 2x damage.
  • AquaBody, so does not slip over Ice Panels.
  • Party Customizer: 8 slots
  • Support: Once per battle, if the current Navi is deleted, ToadMan revives them with a fraction of their HP.

Glitches

  • For KnightMan’s support ability: If the opponent cuts in a damaging chip as you are about to use a chip that changes the area advantage, not only will the damaging chip would deal no damage to the active Navi, KnightMan would not lose any HP either.

Trivia

  • None of the Navis’ abilities to Charge A Chips are told in-game.
  • Pressing A+B for SearchMan’s Satelity makes a Command Code confirm sound, but nothing actually happens. This was an error.