Dark Soul

From The Rockman EXE Zone Wiki

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The information may not be complete or 100% accurate.

The DarkSoul is an AI entity in Mega Man Battle Network 4 and Mega Man Battle Network 5 that moves on its own and utilize the BattleChips that the player have used throughout the entire game. This is also related to Karma.

Mega Man Battle Network 4

The DarkSoul AI will be used for the following:

  • MegaMan DS: In addition to its own attacks, it will use player chips. It will copy MegaMan's HP, buster Attack stat, and Programs. The Buster and Power Attack will also change if MegaMan has Mod Cards.
  • DS Navis: In addition to their own attacks, they will use player chips just like DarkSoul. They will also copy MegaMan's Programs. Their HP and attack damage will be dependent of MegaMan’s HP before any customizations.
  • Free Tournament: As the AI is dependent on the other player, in addition to their own attacks, they will use the chips of the player who sent it. They will also copy that player's HP and Programs at the time of sending the Navi.
  • 1HP DarkSoul: If MegaMan is Evil emotion and he was to be deleted, he will become 1HP and go into this state instead. He is still prone to AntiRecv as that chip reduces the HP instantly instead of damaging them.

Standard Chips will be used the most, with higher class chips being used less frequently. The less chips have been used in the playthrough, The less chips have been used in the playthrough, the more narrowed down the chip pool will be.

Copied Program

  • DarkSoul will copy the following Programs: SuperArmor, FirstBarrier, FloatShoes, AirShoes, UnderShirt.
  • In addition to Mod Cards with the above Programs, it will copy these other effects: Buster Mod, Charge Weapon Change, FirstBarrier#/LifeAura, Panel Change, Weapon Change.
  • If MegaMan has any of these bugs, these will be copied as well: Panel Bug, Battle HP Bug

Chip Blacklist

DarkSoul will keep track of every chip and Program Advance you used in the game (even in NetworkDuel), but there are some chips that the DarkSoul AI will not use in battle. The AI will not use these following chips and Program Advances:

Standard Mega Giga PA
  • LifeSync
  • SloGauge
  • FstGauge
  • ColorPt
  • CopyDmg
  • Atk+10
  • Navi+20
  • Atk+30
  • BugFix
  • DblPoint
  • FullCust
  • BugChain
  • GrandPrixPower
  • Duo
  • GigaCan3
  • H-Burst
  • MagShok1
  • MagShok2
  • MagShok3
  • BodyGrd
  • PoisPhar
  • P.Driver

Mega Man Battle Network 5

The DarkSoul AI will be used for the following:

  • DarkMegaMan and DS Navis: In addition to their own attacks, they will use player chips just like DarkSoul. Unlike MMBN4, they do not copy MegaMan's abilities. DarkMegaMan’s HP will always be set, but DS Navis’ HP and attack damage will be dependent of MegaMan’s HP before any customizations.
  • 1HP DarkSoul & DarkInvis: They both work similarly with a timed duration of invincibility and use the chips. He is still prone to AntiRecv as that chip reduces the HP instantly instead of damaging them.
  • Chaos Unison: If a Chaos Unison B PowerAttack is released at green, a DarkSoul will be summoned on the opponent's side. The DarkSoul cannot be summoned if enemy doesn't have any open panels or all broken panels. They are considered as a character object on the field, so they can occupy panels and will interact with chips such as the ElecReel series.

Standard and Dark Chips will be used the most, with higher class chips being used less frequently. The less chips have been used in the playthrough, the more narrowed down the chip pool will be.

  • The AI will use the chips you used the most: Top 3 Dark, Top 24 Standard, Top 5 Mega, Top 1 Giga, and Top 1 Program Advance.
  • In MMBN5DS, Dark Chips has similar usage as Program Advances, so they will not be used as much.

Chip Blacklist

Dark Soul will keep track of every chip and Program Advance you used in the game (even in NetworkDuel), but there are some chips that the Dark Soul AI will not use in battle. The AI will not use these following chips and Program Advances: (In MMBN5, no PA is excepted)

Standard Mega Giga Dark
  • CactBal series
  • Quake series
  • Katana series
  • Skully series
  • DrilArm series
  • Voltz series
  • Astroid series
  • LifeSync
  • SpShake2
  • SpShake3
  • ElemRage
  • RainyDay
  • SloGauge
  • FstGauge
  • ColorPoint
  • CopyDmg
  • Attck+10
  • Navi+20
  • NumbrBl
  • Poltrgst
  • BugFix
  • FullCust
  • Attck+30
  • DblPoint
  • NapalmMan series
  • MagnetMan series
  • Meddy series
  • Colonel series
  • ToadMan series
  • BlizzardMan series
  • CloudMan series
  • CosmoMan series
  • LarkMan series
  • GridMan series
  • Django series
  • Otenko
  • LeaderR
  • DethPhnx
  • Phoenix
  • ChaosL
  • DarkInvs
  • DarkPlus
  • DrkSonic

Operation Battle

When DarkInvs is used in Operation Battle, it will use chips from the selected folder before starting the battles. Chips can be slot in during the DarkSoul period, but the Navi will not instantly use them. They will all be used once the DarkSoul ends.

Glitches

  • A combo system where the AI would recognize a specific chain of chips then stored was planned and coded in. However it is bugged and it doesn't work as it should. Due to this, MegaMan would just fall back to shooting the buster whenever it tries to call one of these combos.