Style Change (MMBN3): Difference between revisions

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! colspan="2" | Shadow Style  
! colspan="2" | Shadow Style  
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!Requirement
!Action Requirement
|(Blue Version only) Use Invis, Shadow, and Mole series in battle. Using Shadow Style's own Power attack Invis.
|(Blue Version only)
*70 pt: Use Invis, Shadow, and Mole series in battle. Using Shadow Style's own Power attack Invis.
*70 pt: Use Power Attack Invis (Shadow Style only)
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|-
!Abilities
!Abilities

Revision as of 08:14, 31 December 2021

Style Change is the main transformation system of Mega Man Battle Network 3. MegaMan will receive his first Style Change in Chapter 3, in a virus battle against a group of HeelNavis.

How to Obtain

During battle, depending on actions you perform, a number of points will go towards the different Styles. The Style that has the most accumulated points at the end of a battle, will add 1 Style point to go towards the next Style Change. However, if you selected to go to another Style and the point goes towards the current Style, 1 point will be added to all Styles instead.

During the next Style Change opportunity, MegaMan will transform into the Style that accumulated the most points. However, if the point count for every style is equal, a Random Style Change will occur and MegaMan will transform into a random style instead.

  • Ground Style can only be reached in White version.
  • Shadow Style can only be reached in Blue version.

The element MegaMan gets with the Style is random.

Changes from Battle Network 2

  • You can only store one Style Change at a time.
  • All Styles have toned down initial abilities in order to develop the more sophisticated Navi Customizer abilities later.
  • Guts Style's buster Speed stat is no longer limited to 1.
  • Aqua Styles will not slip on Ice panels.
  • Styles cannot be traded. Navi Customizer Programs obtained from Styles can be traded, though.

Elements

There are 4 possible elements for a Style to have. The Style's element determines MegaMan's new Power Attack. The Power Attack's damage is not affected by MegaMan's buster stats, but rather by running Weapon Level Navi Customizer Parts (up to Level 3). There are also 2 Mega Chips that MegaMan can use if he's a specific element.

Heat

  • Weakness: Aqua
  • MegaMan can walk over Lava panels.
  • Can use StandOut and Salamander chips.
  • Power Attack: Flamethrower.
LV1 LV2 LV3
50 80 100

Aqua

  • Weakness: Elec
  • MegaMan won't slip on Ice panels.
  • Can use WaterLine and Fountain chips.
  • Power Attack: Bubbler.
LV1 LV2 LV3
20 40 60

Elec

  • Weakness: Wood
  • Can use Lightning and Bolt chips.
  • Power Attack: Zap Ring. Paralyzes.
LV1 LV2 LV3
10 20 30

Wood

  • Weakness: Fire
  • MegaMan will recover HP while on Grass panels.
  • Can use GaiaSword and GaiaBlade chips.
  • Power Attack: Twister. Can hit up to 8 times. Does x2 damage on Sand panels.
LV1 LV2 LV3
10 15 20

Style Types

There are 6 different types for a Style to have. Each Style can run Navi Customizer programs of 1 certain color without encountering errors.

After completing a certain amount of battles with a Style, it will level up. When a Style levels up, MegaMan will be rewarded with a Navi Customizer Program. At that moment, MegaMan can either keep leveling up the style or search for a new Style. If a Style is maxed out, MegaMan will automatically search for a new style.

Red NCP Access

These Styles can equip Red colored Navi Customizer Parts without Errors.

Guts Style
Action Requirement
  • 10 pt: Use the normal shot.
  • 1 pt: Use the normal shot.
  • 10 pt: Use the normal shot when the Custom Gauge is full.
  • 1 pt: MegaMan flinches aback.
  • 30 pt: Use the Guts Machine Gun (Guts Style only)
Abilities
  • Buster Attack Level is x2, up to 10.
  • Guts Machine Gun: Rapidly pressing B will make MegaMan temporarily have Super Armor and execute a rapid 5 shot attack.
NCP Rewards
  • LV2: SuperArmor (Red) - 80 battles
  • LV3: BreakBuster (Red) - 100 battles
  • LV4: BreakCharge (Red) - 130 battles
Shadow Style
Action Requirement (Blue Version only)
  • 70 pt: Use Invis, Shadow, and Mole series in battle. Using Shadow Style's own Power attack Invis.
  • 70 pt: Use Power Attack Invis (Shadow Style only)
Abilities
  • If no Weapon Level+ is in the Navi Customizer: MegaMan's Power Attack becomes a short period Invis. The charging time is not affected by Charge+ NCP parts.
NCP Rewards
  • LV2: ShadowShoes (Red) - 60 battles
  • LV3: FloatShoes (Red) - 140 battles
  • LV4: AntiDamage (Red) - 150 battles

Blue NCP Access

These Styles can equip Blue colored Navi Customizer Parts without Errors.

Custom Style
Action Requirement
  • 5 pt: Choose 2 chips in one turn.
  • 20 pt: Choose 3 chips in one turn.
  • 50 pt: Choose 4 chips in one turn.
  • 70 pt: Choose 5 chips in one turn.
  • 20 pt: Use a Program Advance
  • 30 pt: Use ADD function.
Abilities
  • Battle starts with 1 more slot on the Custom Screen.
NCP Rewards
  • LV2: Custom1 (Blue) - 50 battles
  • LV3: Custom1 (Yellow) - 100 battles
  • LV4: Custom2 (Blue) - 160 battles
Shield Style
Requirement Don't flinch aback in battle. Use defense and recovery chips in battle.
  • Defense chips: CurseShield series, Guard, Barrier series, Aura, LifeAura, DarkAura
  • Using defensive Navi Customizer Programs (e.g. Block, Shield) count as defense chips.
Abilities
  • MegaMan starts the battle with a 10 HP Barrier.
  • If MegaMan blocks an attack with Shield or Reflect within the first few frames, he will recover 100 HP.
NCP Rewards
  • LV2: Block (Blue) - 50 battles
  • LV3: Shield (Blue) - 50 battles
  • LV4: Reflect (Blue) - 180 battles

Green NCP Access

These Styles can equip Green colored Navi Customizer Parts without Errors.

Team Style
Action Requirement
  • 45 pt: First Navi Chip.
  • 50 pt: Second Navi Chip.
  • 40 pt: Third and later Navi Chips.
  • Navi chips that affect the field will count towards Ground Style, too.
Abilities
  • 1 more MegaChip is allowed in your folders.
Obtainable NCP
  • LV2: MegaFolder1 (Green) - 50 battles
  • LV3: MegaFolder1 (Pink) - 100 battles
  • LV4: MegaFolder2 (Green) - 160 battles
Ground Style
Action Requirement (White Version only)
  • 70 pt: Use Panel Destruction chips
    • CannonBall, Magnum series, Knight, PanelOut series, Geddon1, Geddon2, GutsMan series, MetalMan series, DrillMan series, Serenade, Bass+, BassGS
  • 70 pt: Use Panel changing chips
    • IceBall, LavaBall, BigWave, HolyPanel, Stage series, Geddon 3, Sanctuary, DesertMan series
  • Navi chips that affect the field will count towards Team Style, too.
Abilities
  • MegaMan's Power Attack cracks panels.
NCP Rewards
  • LV2: SetGreen (Green) - 50 battles
  • LV3: SetIce (Green) - 50 battles
  • LV4: SetLava (Green) - 50 battles
  • LV5: SetHoly (Green) - 200 battles

Dark NCP Access

These Styles can equip Dark colored Navi Customizer Parts without Errors.

Bug Style
Requirement Battle with Navi Customizer bugs active.
Abilities

MegaMan will start the battle with any 2 positive bugs and any 1 negative bug:

  • Positive Bugs:
    • Start the battle with a Barrier100. (5/16)
    • Invincibility, 10 seconds. (5/16)
    • BusterMax, buster stats become 5. (5/16)
    • 10 chips in the Custom Screen. (1/16)
  • Negative Bugs
    • Forced Movement Bug, MegaMan is forced to move up or down. (3/16)
    • Battle HP Drop Bug, MegaMan's HP will drop in the battlefield. (2/16)
    • Custom HP Drop Bug, MegaMan's HP will drop in the Custom Screen. (4/16)
    • Buster Blanks, normal shots will shoot blanks. (4/16)
Obtainable NCP
  • LV2: BugStop (White) - 120 battles
  • LV3: DarkLicense (Dark) - 200 battles

Glitches

  • In v1.0 of both versions of the Japanese games, it is possible to receive Ground Style in Blue version and Shadow Style in White version. Usually, if the player has points in the opposite version Style, they will drop to 0 and make it impossible to transform into that. However, in v1.0, it will not drop if the change takes place in a Random Style Change. The opposite version style will be a possibility in the randomization.